I entered this video with the intention of learning one thing I came away having learned 5 things that I would have needed to watch 20 hours of tutorials to learn Thank you
If you can't find the mix RGB node at 19:36, add a mix node, and instead of float, switch it to color. Then it should work the same as the node he's using on screen
Thanks to the teacher's tutorial,4.1 version encountered the problem of self-luminous color bias white please see color management. Just change the default agx to the standard
Thanks for this tutorial! I learned a ton following along. I am hoping you could help me figure out how to export this scene to use outside of blender in something like a game engine or 3js to render the particle system animation externally. Thanks again!
I don't know how it's done, but when I do the color ramp like you do, it doesn't do the same thing at all in my file... There isn't that mixture from the biggest to the smallest... Can you tell me why ?
@@gnoega98 i found another solution with many try yeaterday. You can try to change the eevee render become cycles render. And then in light option will show a "radius" . Then you can change the radius what you like. Hope this hlep.
Hey, appreciate your content! I stumbled uppon the shadow clip start changed in version 4.2, I don't really know where that is. If someone could help, that would be great. Thank you!
@@Vinters3D He is probably talking about the Emission material in the fire 22:17, it's the same for me. When I use Strenght 0.8 I can see the color, but if I choose more than that, the fire becomes bright af
This rules! I used a black body for the emission and different K values for the colors of the fire. Still wasn’t able to get mine looking quite like yours though, and I imagine that’s a 4.1 problem
I entered this video with the intention of learning one thing
I came away having learned 5 things that I would have needed to watch 20 hours of tutorials to learn
Thank you
Thank YOU!
first tutorial where i wasnt confused and frustrated, thank you so much man
Thanks! :)
Cool tutor
If you can't find the mix RGB node at 19:36, add a mix node, and instead of float, switch it to color. Then it should work the same as the node he's using on screen
Loved this tutorial, i made it from start to finish and it was fantastic, make more like this one, i mean step by step, thanks so much!
I'am glad you liked it! :)
Thanks to the teacher's tutorial,4.1 version encountered the problem of self-luminous color bias white please see color management. Just change the default agx to the standard
thank you
Wow. It really great and beautiful. Thanks your lessons. 👍
Thank you! 😊
Great and simple tutorial, thanks for sharing❤
love your works bro as you are giving knowledge for free.
May God bless you and keep creating.
This is great! Thank you for sharing this to us! 🙏😉
Thank you!
Awesome, thank you so much!
You are incredibly talented, thank you for sharing your work! :)
Thank you!
Amazing
Something new wow
Thx for your work
great work!
Thank you!!
Thanks 👍
thanks bro
Nice tutorial. How can I apply the nodes to all pinetrees at the same time?
Very... Cozy tutorial.
Thanks for this tutorial! I learned a ton following along. I am hoping you could help me figure out how to export this scene to use outside of blender in something like a game engine or 3js to render the particle system animation externally. Thanks again!
Hey! Thank you! I'am afraid a cant help you with that :(
I don't know how it's done, but when I do the color ramp like you do, it doesn't do the same thing at all in my file... There isn't that mixture from the biggest to the smallest... Can you tell me why ?
anyone know how to reduce the shadow in 4.2 ? don't have "clip start" option on shadow in 4.2
Facing the same issue, haven't found a work arround.
@@gnoega98 i found another solution with many try yeaterday. You can try to change the eevee render become cycles render. And then in light option will show a "radius" . Then you can change the radius what you like. Hope this hlep.
with the ground is there a way to make it a texture so I dont have to split the plane?
It is amazing and you make it look easy. I wonder why you outliner is marked in black? By default I don´t have it. Thanks for you amazing tutorials
Thank you! What do you mean by black outliner? The edges on the meshes?
Thanks for taking the time to answer me. The edge looks beautiful with that outline. Everything else as well seriously, bravo. Congrats
@@themalandrajo Thanks! Try Shift+Alt+Z shortcut, Maybe thats what you are looking for
I have the same question and maybe I am missing the answer but how do you get the edges of the objects to be outlined in black? Great tutorial. Thanks
Hey, appreciate your content! I stumbled uppon the shadow clip start changed in version 4.2, I don't really know where that is. If someone could help, that would be great. Thank you!
When i put the strength to 10 or anything above 2 it becomes really bright orange bordering on white do you have any idea why?
Can you be a bit more specific? Time stamp maybe? I dont know what you mean.
@@Vinters3D He is probably talking about the Emission material in the fire 22:17, it's the same for me. When I use Strenght 0.8 I can see the color, but if I choose more than that, the fire becomes bright af
@@xatema9048 same here bro, any solution to this one? Im currently using 4.2 version
This rules! I used a black body for the emission and different K values for the colors of the fire. Still wasn’t able to get mine looking quite like yours though, and I imagine that’s a 4.1 problem
same bro. Did you able to resolve this?
@@NeilBensonYamit no resolution for me
@@franktothemax same here bro. Still I proceed finishing the project. Still nice though
ok so i hv got a low end pc $500 approx , if i render in cycles with a 8gb ram and amd ryzen 5 processor and no gpu , only will it damage my pc
I dont know if it will damage your PC, but it will take forever :D
@@Vinters3D 😆
Eeve is better than cycles
I don't know why but when i use "emission" fire looks like glowing snow (white) (not orange). How i can fix it?
Maybe try to lower the emission strength, or use more saturated color
how to make only a still not and animation of this fire
Can you plz tell me how to apply material on all tree i am doing samething but my material apply only one tree
Thats becouse you have to duplicate the trees with ALT+D make linked duplicates