Seriously, Is there any other way to view the mechanics for 1.19.2 the scavenger hunt is insane, gotta love extreme reactors no wait big reactors.... Nvm its Bigger reactors
Man, I've played with Big/Extreme Reactors dozens of times, and this is the first time I've actually seen someone explain the mechanics of coolants beyond GELID CRYOTHIUM GOOD! Thank you!
@@TheTAEclub well thats how, you clearly have your fps locked ;) reply to this message if you still only get 165, ill help you get that uncapped. Its a huge difference! :)
Seriously! Great video! It really knocks out the initial question of, so, basically what am I supposed to do and only takes about 8 minutes to power through. The best on UA-cam.
I haven't touched extreme reactors and if the port did not change too much then the following information may still be valid. To maximize power and efficiency is to understand radioactivity, coolant range and temperature thresholds. If the reactor gets too hot beyond a certain threshold it will start to become less efficient. Majority of my knowledge is based off of my time playing Crash Landing when I creating the most efficient reactor to use a turbine (actively cooled reactor) but yet use as little blocks and coolant blocks as possible. The best cooling in the terms of rod to wall placement was 4 blocks. I had found going out by 5 blocks for example was not worth the resources for next to no improvements to power or temperature. This also made the use of gelid cryotheum easier to use. Namely because coolant blocks do not need to be a source block. So for example resonant ender can be used at the top most part and allowed to flow downwards giving the same results as if they all were source coolant blocks. As radioactivity of the fuel rods they use the same cardinal direction rules. I believe to be most efficient they look up to 4 blocks in either direction. In the example of a 9x9 rod layout I believe only the center most rod would be 'capped' out. Don't hold me to that information as I never went that far to research it fully as that size is already ridiculously huge of a reactor.
you just changed the fundamental way i built reactors, thank you so much for the excellent video , i just saw your hermit skies and was floored by how good the reactor in that series is! 8 rods 3 tall and 250k+ rt/t, absolutely floored
i still found your vid a very informative and helpful thank you again for putting it out, i am really enjoying your skies series keep up the magnificent work welsknight
I love these in depth vids as Wels clearly and concisely puts things in a way for everyone to understand. Also I never thought of the position of the where the fuel cores go as important.
Hi Wels, I think a lot of us watched an older series, Agrarian Skies etc., and got our ideas of fuel rod placement from other youtubers. Thanks for the information!
Omg, I knew people were going to complain about the way you built your reactor, but I was confident you knew what you were doing. Also, nice explanation and clean tutorial. Keep it up.
Thanks for that. I was literally in the middle of putting together components to build my first big reactor ever when this video was published. I only have water cooling for now, but the 8 rods in my 9x9x6 reactor at 90% insertion generate ~1300 RF/t at about .131 mb/tick. Way more than I need.
As always, I love your videos and your approach here. I'd like to share some of my thoughts as this is one of my favorite mods. When playing on a survival server with other players two other factors matter, that is the amount of resources that go into crafting these and how much lag I am going to generate. Also, I start with a reactor only but then level through as quickly as possible to get to turbines then upgrade those as I get material for the coils. I have found you need 8 yellorium fuel rods per 2000 mb of steam (max per turbine). To this end I start out with a 5x5x6tall reactor with 16 cores. This is a hotter reactor, but compact and has enough fuel rods for exactly 2 max turbines down the road. I start with the power tap but after the turbines are set up can just change that out for steam and water ports without the need to rebuild a structure. The savings on material and time as one levels through more than make up for the slight inefficiency for less coolent loss as you level through the reactor only stage. I would really love to see you content creators move more toward more efficient, less laggy builds as most of my time spent on the server is spent hunting down and teaching players about making small more efficient builds and managing their lag. Just the other day I had to world edit a chunk sized reactor out because of lag. I really think there is a market in Minecraft youtube content against the bigger is better crowd. That is why I love your channel so much as you build quality smaller builds over massive lag machines and eye sores as most seem to like. Thanks. Longshore.
@@RRKS_TF applied energistics2+Erebus+minefactory reloaded+draconic evolution+avaratia If you don't know how to use these mods to destroy your world then scroll down. Alright so do know this is an endgame process and REQUIRES the infinity armor (Avaritia) and World Breaker (Avaritia). It also requires The wand Of Animation (Erebus) it also requires a Spatial IO setup for a 2x2x2 Cell (Applied Energistics 2). So step one: obtaining chaos crystals. Just head over and kill a chaos dragon. Use the wand of Animation on the chaos crystal and use a safari net on the animated block you spawned. You will no longer need the wand of Animation. Step two: use a minefactory reloader spawner with the animated chaos crystal block safari net and turn "Exact copy" on. Also have a decent essence collector, an example is a draconic evolution pig spawner with an awakened core on it combined with some grinders. Combining all that you can get placeable chaos crystals (the same ones as you'd find in the chaos island). Step three: coordinates Search up the coordinates of where you can place the chaos crystal (because you can't just place it normally) and try placing it in a 3x3 square if the coordinates don't work. Once it's placed do not break it. Step four: Spatial IO Make the 2x2x2 Spatial IO setup with a Spatial controller and 9 Spatial pylons (3 in each direction) then put a disk in it. Then put a lever on it and break the crystal. Step five: CHAOS Once the white orb appears flip the leaver. If you did everything correctly you now have a way to farm chaos crystals and disaster explosions. These explosions take out a circle of around 22 chunks in diameter (bigger than a DE reactor explosion) You now also have a way of mass producing these explosions. Gl blowing up your world
im glad you cleared this up, i got a lot of changes to do on my sky factory server lol... i have 3x 21x21x21 reactors to experiment with your designs to see how much of a difference it makes. thank you!
Nice. Thanks for doing the research on this Wels. Back when I was playing Sky Factory 2.5, I did a max reactor with a checkerboard pattern and it just ate through the yellorium. Makes me wonder how much more efficient I could have made it. When I reach that point in Ozone Lite, I now know how to build it more efficiently. :)
Oh my gosh thank you so much! I just started playing POLite and made my first reactor last night. I had no idea what I was doing lol. Thank you thank you thank you!
Only quibble to add is that both the irradiation and the cooling are affected by the coolant(s) you use. I think the checkerboard patterns came out in 1.7.10 using gelid cryotheum as the coolant, so the marginal differences may be due to the use of resonant/liquid ender.
This might have changed from big reactors. iirc the only blocks that mattered were the ones directly adjacent to the fuel rods. The checkerboard was efficient because rods could share coolant with no ill effect and it was how you achieve maximum fuel efficiency while still making tons of power. Placing rods next to each other would make the reactor too hot and radioactive, a ton more power and a ton less efficient. Great video to demonstrate how the old designs are either outdated or perhaps the community didn't know in the first place
Thanks a lot. I've experimented a lot with reactors but I still learned a lot from this video. Wouldn't have called myself a reactor-noob (written multiple lua control programs so far), but you still taught me a lot. Edit: but if I recall correctly, there are some blocks that do a better job in transporting heat away from the core and others that do a better job in cooling it. I'd assume that some mix of materials, that allows the reactor-core to send out the heat fast, surrounded by a large cooling-pool, would be the best possible design.
graphite... low cost quick heat dispersion material. at least that is what i recall in 1.7.10. so much fun in those days. now all the mods are grindfests and crafting chains.
I’ve always used a checkerboard style as i was taught this in 1.7.10 by using youtube and recommendations of a former friend. Now that i’ve seen this i need to test it myself for my custom modpack. My reactor always generated a ton of power but with this i might actually have found something that will boost production ever so slightly.
well, for my custom mod pack this tutorial isn't true. my checkerboard style generator generates 12 KiRF/t with roughly 0.16 mB/t of waste (actually fluctuates between 0.160 and 0.163). the one i did following this tutorial generates 11.7 KiRF/t with roughly 0.164 mB/t. the only thing that did lower is the fuel reactivity. from my checkerboard style generator staying between 425% to 430%. and with the one i did using this tutorial having between 419% to 421% of fuel reactivity.
This is highly dependent on what coolant you're using. For example, in a 5 core reactor with iron blocks as coolant, the X form factor outperforms the + form factor.
Does Gelid Cryothium make a great coolant for any build of reactor (pure fission not turbine)? I so badly wanna use this mod but all the variables are hard to keep up with.
@@Stafarns Wrong its the second best coolant but its used mostly for how common it is the best coolant is a much more expensive one, its from ender io and its called vapor of levity if you had a mod that shows how cold/hot certain liquids are you will find that vapor of levity is 5k and cryotheum is 50k (K as in kelvin)
only one minute in. this was a must needed video since i never took time to make all the test to understand this damn meckanic. actually even not perfectly build thoses produce great power for reasonable fuel. Every time i build one i wonder about optimising it but never did so thank for the vids! let see what you found out. ;)
Also, checkboard patterns provide a good balance of efficiency and build cost, since you can cram (exactly or almost, depending on size) equal numbers of fuel rods and coolant blocks in a convenient shape. I.E.: 5x5x5 reactor (If you guys know calculus, you are aware that a cube has the most volume out of a fixed superficial area, so more space for rods and coolant for less reactor casings). F C F C F C F C F Means that the four corner Fuel Rods have access to two blocks of coolant each and the middle one four. So you have 12 coolant "uses" for 5 rods, an arbitrary efficiency of 2.4 What if you place in the middle? C F C F F F C F C 8 coolant uses for 5 rods, that's 1.6 efficiency, plus bonuses from irradiation (1.05 power and 1.1 efficiency?), roughly 1.85. So not only does it only generate only 5-10% more power, its efficiency is much lower. An actual build for this case could be: F C C C F F C F F (And similars) 12 uses for 5 rods too, plus irradiation from the bottom four? OFC, this build working depends on fuel using coolant that it is not touching, but anyways, don't build those contraptions with rods in the middle and coolant in a cross shape, because that wastes the space in the corners, making you spend more materials and space for just a bit of efficiency.
I've really been staying away from big/extreme reactors since the YogscastCompletePack and I've been going with much more enjoyable and complicated systems that aren't as efficient, but are ten times cooler but I think I might go back into it for a little while just to see how everything is doing. Thanks for the video, it's also helping with my current skyblock :')
Rods will irradiate up to 4 blocks way, so having the casing more than 5 blocks away is a material waste. It also means that Tod contact is not required for core irradiation. Coolant affects radiation transmission so the coolant you want outside the rod cluster and inside the rod cluster are different. Resonant Ender for example is basically a radiation wall, perfect for use outside the cluster but terrible inside the cluster. In your last example, you will find further improvement if you change the inner cluster coolant. Running temperature is also important for design. You want a hot core but not too hot, especially if the current mod author adds failure states. Casing Temperature on the other hand you want as low as possible. Distance between the rods and casing again affects this, as does coolant choice. This means that as the reactor scale changes, the ideal design changes as well. In larger reactors, a compact rod cluster can result in extreme amounts of heat. So much heat that no available coolant can handle it. This will affect efficiency and potential future failure states. Every reactor needs to be custom built if you want the best output and efficiency.
In my testing in ATM7, checkerboard designs are best in terms of balanced efficiency and output. Why? Because they allow for the most benefit from graphite blocks. Graphite blocks help improve output without increasing fuel consumption like another fuel rod would. Straight line reactors are great on simulations, and/or with gelid cryotheum. At least when making a large reactor. So to anyone reading this and playing a newer version (like Bigger Reactors in ATM7), it's worth doing some testing in a creative world, because most of these older videos are inaccurate for recent versions.
This helped me so much with my skyfactory reactor. I have a 7x7x7 cube reactor with the checker board and i couldnt figuir oit why it wasnt make more power than the 5x5x5 i built. Thank you so much.
power is improved by high flux and low heat in the rods, but high heat in the case. To keep a high flux in the rods you want a material with low absorption between the rods if you use a material between the rods. To maximize heat in the case you want your outer layer to be highly conductive, with high absorption to change flux to heat. My best design so far has used graphite on inner layers to allow flux through and gel cryo to cool on the outside. Having graphite on the inside massively boosts my efficiency over having air, and even is an improvement on having cryo or enderium on the inside.
Have read that Ender IO vapor of levity works better then gelid cryotheum. Also having the outer layer only as resonant ender, and internal as gelid cryotheum or vapor of levity.
a good starter coolant is the purple/blue slime if have tinkers construct installed which most mod packs have , build a slime tree farm or a auto-collect from a bonsai / drawers setup the blue and purple slime melt them in tinkers smelter and bucket the lot to fill the volume
The actual math is each rod checks in 3 tiles in each cardinal direction for coolant. With 1 tile in each cardinal direction for other rods for reactivity. With that in mind, 2x2 blocks of rods intermingled with 2x2 blocks of coolant with a 1 wide ring of coolant around the outside. You get the most power possible.
3x3 blocks of rods mixed with 3x3 blocks of coolant may also work well. I haven't done enough of the math for huge scale designs to check. I would have to find out the exact amount of reactivity increase for each adjacent rod in order to be sure.
Thanks for this video, Wels! Not only because of the checkerboard versus touching, but mainly because you made me understand why I am generating so "few" power in Skyfactory 3 with the same design I was using on Project Ozone Lite. It's 17k in one, and was more than 200k on the other... lol... Project Ozone Lite seems to focus on make things easy for people to get fun, while in Skyfactory everything is a challenge... 8^)
Great info, would have loved to see 2,3,4 rods high version of each of those designs for further comparison, I've always build them taller, typically 7x7x7 or 8x8x8 with the rods spaced out but I'll definitely make those rod touch each other next time. Thanks for the clarification!
If you take the number of fuel eff and divide that by the number of rods in the 2 reactors you'll see that there isn't much of a difference in the 9 and the one with 8 rods. Also the check patterned and the plus pattern don't give enough difference in the power out to make a big difference. As you said you should be worrying mainly about the Fuel Eff and reactivity of your build more then the power output. The difference is only going to be 1-3k out most.
Resonant Ender has always felt like the proper solution to me, because I feel like once you activate your reactor all that heat gets teleported to somewhere, maybe The End.
And then a while later, an army of ender dragons with an uncountable army of Endermen invide your base in revenge, because you caused global warming in their dimension.
@@Tennouseijin Firstly that doesn't happen, secondly who cares about Global Warming? Our world was already terrible before it began, I'm referring to real life.
Well, as for our world, sure, it was quite often quite terrible throughout the past couple billion years, ranging from being a molten piece of rock, to being super toxic, to being filled with carnivorous reptiles to etc. etc. And global warming, as well as ice ages happened thousands if not millions of times throughout that period. With periods of moderate temperatures in between, although probably still terrible by many standards. And well, now that we have humans around, with another global warming, this time with likely major contribution from mankind (but even if it's not, global warmings still happen naturally, climate is not a constant), well... anyway, indeed mankind is causing a lot of other terrible things other than global warming, so your point still stands. ... but what does it have to do with Endermen? I was just saying that teleporting heat to The End might piss off Endermen and you're saying they don't care? Well... dunno. Maybe they don't. They seem to care more about their privacy, attacking you if you invade their personal space. With your vision.
@@Demon-ft1th > Dude A makes a comment about a video game. > Dude B replies with a comment about a video game. > Dude A replies about real life being terrible. > Dude B replies about real life being terrible. > Dude A replies that dude B should chill out. > ... > profit?
You are mostly correct BUT if you have blocks (diamond for example) in between the rods, it will be more efficient than touching. You DO NOT want coolant in between rods, you want conductor. (I tried it in the game, not just talk)
I mean, I understand why most people are ignorant of how it actually works, nuclear craft wants it done diagonally, and it makes sense. touching rods radiates heat onto them, should make it less efficient, not more. but it does so ye
5 years later and no one else has done a vid like this crazy. But thank you very much for this vid it’s incredibly easy to understand and comprehend
Seriously, Is there any other way to view the mechanics for 1.19.2 the scavenger hunt is insane, gotta love extreme reactors no wait big reactors.... Nvm its Bigger reactors
Man, I've played with Big/Extreme Reactors dozens of times, and this is the first time I've actually seen someone explain the mechanics of coolants beyond GELID CRYOTHIUM GOOD! Thank you!
Especially since Pyrotheum and Cryotheum were removed in the later versions.
I just love the way you explain your video at the beginning it just seem so obvious but so much youtubers don't do it.
great info... love the science.
700 FPS
Big flex
its not that hard my friend can get 700 to 1000 on a 960 just get Optifine
how i have a 1080ti and 7820x and the java edition barely stays above 165 fps because thats the refresh rate of my monitor.
@@TheTAEclub well thats how, you clearly have your fps locked ;) reply to this message if you still only get 165, ill help you get that uncapped. Its a huge difference! :)
@@drinkmorewater5388 thanks when I press f3 it shows hundreds of fps but its wierd since minecraft has 2 settings for fps
@@TheTAEclub ...And I peak at 103 FPS. With all the high FPS mods, and with the highest FPS settings. And no special mods.
Seriously! Great video! It really knocks out the initial question of, so, basically what am I supposed to do and only takes about 8 minutes to power through. The best on UA-cam.
I haven't touched extreme reactors and if the port did not change too much then the following information may still be valid. To maximize power and efficiency is to understand radioactivity, coolant range and temperature thresholds. If the reactor gets too hot beyond a certain threshold it will start to become less efficient.
Majority of my knowledge is based off of my time playing Crash Landing when I creating the most efficient reactor to use a turbine (actively cooled reactor) but yet use as little blocks and coolant blocks as possible.
The best cooling in the terms of rod to wall placement was 4 blocks. I had found going out by 5 blocks for example was not worth the resources for next to no improvements to power or temperature. This also made the use of gelid cryotheum easier to use. Namely because coolant blocks do not need to be a source block. So for example resonant ender can be used at the top most part and allowed to flow downwards giving the same results as if they all were source coolant blocks.
As radioactivity of the fuel rods they use the same cardinal direction rules. I believe to be most efficient they look up to 4 blocks in either direction. In the example of a 9x9 rod layout I believe only the center most rod would be 'capped' out. Don't hold me to that information as I never went that far to research it fully as that size is already ridiculously huge of a reactor.
"high temp raises energyoutput" keep it around 2/3 of max for better efficiency
So basically cube reactors are the best ones.
They're perfectly balanced, as all things should be
Thanos reference
ok mr inevitable.
@@Celticshade ok idiot
Cube Reactors Is A Perfectly Balanced Mod With No Exploits
@@dragontos I smell yorkshire tea
you just changed the fundamental way i built reactors, thank you so much for the excellent video , i just saw your hermit skies and was floored by how good the reactor in that series is! 8 rods 3 tall and 250k+ rt/t, absolutely floored
+Dayus To be fair, the power gen rates in Project Ozone Lite are MASSIVELY increased from the default settings.
i still found your vid a very informative and helpful thank you again for putting it out, i am really enjoying your skies series keep up the magnificent work welsknight
this video is the best extreme reactors tutorial I could have asked for. It's informative and easy to follow and it was really helpful. thanks, man.
I love these in depth vids as Wels clearly and concisely puts things in a way for everyone to understand. Also I never thought of the position of the where the fuel cores go as important.
Bro this video is great, really explained it well!
Hi Wels, I think a lot of us watched an older series, Agrarian Skies etc., and got our ideas of fuel rod placement from other youtubers. Thanks for the information!
Omg, I knew people were going to complain about the way you built your reactor, but I was confident you knew what you were doing. Also, nice explanation and clean tutorial. Keep it up.
I FINALLY UNDERSTOOD!! THANK YOU BUDDY!!
Thanks for that. I was literally in the middle of putting together components to build my first big reactor ever when this video was published. I only have water cooling for now, but the 8 rods in my 9x9x6 reactor at 90% insertion generate ~1300 RF/t at about .131 mb/tick. Way more than I need.
Very well explained,i was playing space astronomy 2 on cursed forge and this helped tons
As always, I love your videos and your approach here. I'd like to share some of my thoughts as this is one of my favorite mods. When playing on a survival server with other players two other factors matter, that is the amount of resources that go into crafting these and how much lag I am going to generate. Also, I start with a reactor only but then level through as quickly as possible to get to turbines then upgrade those as I get material for the coils. I have found you need 8 yellorium fuel rods per 2000 mb of steam (max per turbine). To this end I start out with a 5x5x6tall reactor with 16 cores. This is a hotter reactor, but compact and has enough fuel rods for exactly 2 max turbines down the road. I start with the power tap but after the turbines are set up can just change that out for steam and water ports without the need to rebuild a structure. The savings on material and time as one levels through more than make up for the slight inefficiency for less coolent loss as you level through the reactor only stage.
I would really love to see you content creators move more toward more efficient, less laggy builds as most of my time spent on the server is spent hunting down and teaching players about making small more efficient builds and managing their lag. Just the other day I had to world edit a chunk sized reactor out because of lag. I really think there is a market in Minecraft youtube content against the bigger is better crowd. That is why I love your channel so much as you build quality smaller builds over massive lag machines and eye sores as most seem to like. Thanks. Longshore.
Sometimes you actually want a super low efficiency reactor, because you need blutonium. :D
is it for the alchemical chest from ProjectE ????
They should add a nuke ;)
@@RRKS_TF applied energistics2+Erebus+minefactory reloaded+draconic evolution+avaratia
If you don't know how to use these mods to destroy your world then scroll down.
Alright so do know this is an endgame process and REQUIRES the infinity armor (Avaritia) and World Breaker (Avaritia). It also requires The wand Of Animation (Erebus) it also requires a Spatial IO setup for a 2x2x2 Cell (Applied Energistics 2).
So step one: obtaining chaos crystals.
Just head over and kill a chaos dragon. Use the wand of Animation on the chaos crystal and use a safari net on the animated block you spawned. You will no longer need the wand of Animation.
Step two: use a minefactory reloader spawner with the animated chaos crystal block safari net and turn "Exact copy" on. Also have a decent essence collector, an example is a draconic evolution pig spawner with an awakened core on it combined with some grinders. Combining all that you can get placeable chaos crystals (the same ones as you'd find in the chaos island).
Step three: coordinates
Search up the coordinates of where you can place the chaos crystal (because you can't just place it normally) and try placing it in a 3x3 square if the coordinates don't work. Once it's placed do not break it.
Step four: Spatial IO
Make the 2x2x2 Spatial IO setup with a Spatial controller and 9 Spatial pylons (3 in each direction) then put a disk in it. Then put a lever on it and break the crystal.
Step five: CHAOS
Once the white orb appears flip the leaver. If you did everything correctly you now have a way to farm chaos crystals and disaster explosions. These explosions take out a circle of around 22 chunks in diameter (bigger than a DE reactor explosion) You now also have a way of mass producing these explosions.
Gl blowing up your world
@@shiroyatagami4780 y u do dis?
@@caboosendbutton4219 This lets you contain the explosion caused by breaking the chaos crystal so that you can farm it easily, I think
im glad you cleared this up, i got a lot of changes to do on my sky factory server lol... i have 3x 21x21x21 reactors to experiment with your designs to see how much of a difference it makes. thank you!
RevDragonus I'd recommend using the big reactor simulator on br.sidoh.org . I'm not sure though if the reactors above 1.7 function the same way.
Nice. Thanks for doing the research on this Wels. Back when I was playing Sky Factory 2.5, I did a max reactor with a checkerboard pattern and it just ate through the yellorium. Makes me wonder how much more efficient I could have made it. When I reach that point in Ozone Lite, I now know how to build it more efficiently. :)
Thank you so much. This was so eye opening. This has been the absolute most informative reactor video I have watched.
Oh my gosh thank you so much! I just started playing POLite and made my first reactor last night. I had no idea what I was doing lol. Thank you thank you thank you!
im only 3 minutes in, but ive already learnt more than i did in a 15 minute video from someone else. cheers!
So glad you made this, awesome Wels, just awesome.
Only quibble to add is that both the irradiation and the cooling are affected by the coolant(s) you use. I think the checkerboard patterns came out in 1.7.10 using gelid cryotheum as the coolant, so the marginal differences may be due to the use of resonant/liquid ender.
Finally a final result with building big reactors. thx for the tutorial.
Quick, informative, and simple. Great video. Thanks!
This gives me flash backs to when I was working out the math for the turbines.
No matter how ya look at it, you're still smoking all the other hermits!
Wat????
Watch some of the others... Way behind. Dude already has a reactor and an AE storage system... Seriously!
Etho barely plays so xp
Thank you for this! I watched the one you built in Hermit Skies, and I couldn't figure out how to get it started myself. This was very helpful!
Great, simple, helpful. Thanks Mate!
This might have changed from big reactors. iirc the only blocks that mattered were the ones directly adjacent to the fuel rods. The checkerboard was efficient because rods could share coolant with no ill effect and it was how you achieve maximum fuel efficiency while still making tons of power. Placing rods next to each other would make the reactor too hot and radioactive, a ton more power and a ton less efficient.
Great video to demonstrate how the old designs are either outdated or perhaps the community didn't know in the first place
Thanks a lot. I've experimented a lot with reactors but I still learned a lot from this video. Wouldn't have called myself a reactor-noob (written multiple lua control programs so far), but you still taught me a lot.
Edit: but if I recall correctly, there are some blocks that do a better job in transporting heat away from the core and others that do a better job in cooling it. I'd assume that some mix of materials, that allows the reactor-core to send out the heat fast, surrounded by a large cooling-pool, would be the best possible design.
graphite... low cost quick heat dispersion material. at least that is what i recall in 1.7.10. so much fun in those days. now all the mods are grindfests and crafting chains.
Thank you Wells! This was eye opener!
best guide yet. Hea everyone else is wrong. Let me show you. Perfect. Thank you.
learned something! didnt know it was differant now. thanks wels
Levi Cooper it has always been like this
Thx 4 this video. every time i need to buid a reaktor i come back an watch this
I’ve always used a checkerboard style as i was taught this in 1.7.10 by using youtube and recommendations of a former friend. Now that i’ve seen this i need to test it myself for my custom modpack. My reactor always generated a ton of power but with this i might actually have found something that will boost production ever so slightly.
well, for my custom mod pack this tutorial isn't true. my checkerboard style generator generates 12 KiRF/t with roughly 0.16 mB/t of waste (actually fluctuates between 0.160 and 0.163). the one i did following this tutorial generates 11.7 KiRF/t with roughly 0.164 mB/t. the only thing that did lower is the fuel reactivity. from my checkerboard style generator staying between 425% to 430%. and with the one i did using this tutorial having between 419% to 421% of fuel reactivity.
thank you so much, been trying to find whats the best way
This is highly dependent on what coolant you're using. For example, in a 5 core reactor with iron blocks as coolant, the X form factor outperforms the + form factor.
Does Gelid Cryothium make a great coolant for any build of reactor (pure fission not turbine)? I so badly wanna use this mod but all the variables are hard to keep up with.
@@Haispawner I'm FAIRLY certain that gelid cryothium is overall a great coolant.
@@beewyka819 is overall the best coolant and most used coolant with big/extreme reactors
@@Stafarns Wrong its the second best coolant but its used mostly for how common it is
the best coolant is a much more expensive one, its from ender io and its called vapor of levity
if you had a mod that shows how cold/hot certain liquids are you will find that vapor of levity is 5k and cryotheum is 50k (K as in kelvin)
@@darkashes7086 Really huh, thanks for the information.
I've been playing for years and this has been the most informative video I've read.
Thanks for the comparative look at the reactor variants. Very helpful. Keep up the great works! :)
I love the checkerboard pattern for reactors mostly cause it just looks more clean
Thank you brother
fantastic, did not know this. and it will change the way i build them. thanks wels!
Just starting on this mod years later, now i can make power without possibly nuking the land
only one minute in. this was a must needed video since i never took time to make all the test to understand this damn meckanic. actually even not perfectly build thoses produce great power for reasonable fuel. Every time i build one i wonder about optimising it but never did so thank for the vids! let see what you found out. ;)
Also, checkboard patterns provide a good balance of efficiency and build cost, since you can cram (exactly or almost, depending on size) equal numbers of fuel rods and coolant blocks in a convenient shape.
I.E.: 5x5x5 reactor (If you guys know calculus, you are aware that a cube has the most volume out of a fixed superficial area, so more space for rods and coolant for less reactor casings).
F C F
C F C
F C F
Means that the four corner Fuel Rods have access to two blocks of coolant each and the middle one four.
So you have 12 coolant "uses" for 5 rods, an arbitrary efficiency of 2.4
What if you place in the middle?
C F C
F F F
C F C
8 coolant uses for 5 rods, that's 1.6 efficiency, plus bonuses from irradiation (1.05 power and 1.1 efficiency?), roughly 1.85. So not only does it only generate only 5-10% more power, its efficiency is much lower.
An actual build for this case could be:
F C C
C F F
C F F
(And similars)
12 uses for 5 rods too, plus irradiation from the bottom four?
OFC, this build working depends on fuel using coolant that it is not touching, but anyways, don't build those contraptions with rods in the middle and coolant in a cross shape, because that wastes the space in the corners, making you spend more materials and space for just a bit of efficiency.
I did already do my own testing but I'm sure this will help a lot of people since I could not find a video this detailed anywhere on UA-cam.
Direwolf20?
You're a true hero.
I've really been staying away from big/extreme reactors since the YogscastCompletePack and I've been going with much more enjoyable and complicated systems that aren't as efficient, but are ten times cooler but I think I might go back into it for a little while just to see how everything is doing. Thanks for the video, it's also helping with my current skyblock :')
Rods will irradiate up to 4 blocks way, so having the casing more than 5 blocks away is a material waste. It also means that Tod contact is not required for core irradiation. Coolant affects radiation transmission so the coolant you want outside the rod cluster and inside the rod cluster are different. Resonant Ender for example is basically a radiation wall, perfect for use outside the cluster but terrible inside the cluster. In your last example, you will find further improvement if you change the inner cluster coolant.
Running temperature is also important for design. You want a hot core but not too hot, especially if the current mod author adds failure states. Casing Temperature on the other hand you want as low as possible. Distance between the rods and casing again affects this, as does coolant choice. This means that as the reactor scale changes, the ideal design changes as well. In larger reactors, a compact rod cluster can result in extreme amounts of heat. So much heat that no available coolant can handle it. This will affect efficiency and potential future failure states.
Every reactor needs to be custom built if you want the best output and efficiency.
Good job presenting facts. That's what I care about.
expert audio quality.
In my testing in ATM7, checkerboard designs are best in terms of balanced efficiency and output. Why? Because they allow for the most benefit from graphite blocks. Graphite blocks help improve output without increasing fuel consumption like another fuel rod would.
Straight line reactors are great on simulations, and/or with gelid cryotheum. At least when making a large reactor.
So to anyone reading this and playing a newer version (like Bigger Reactors in ATM7), it's worth doing some testing in a creative world, because most of these older videos are inaccurate for recent versions.
ok can we all just agree that this is a really well explained tutorial?
Woah... Gj man! Thanks for this hint!
Huh. I actually learned something here. Great job mate!
This helped me so much with my skyfactory reactor. I have a 7x7x7 cube reactor with the checker board and i couldnt figuir oit why it wasnt make more power than the 5x5x5 i built. Thank you so much.
This was extremely helpful.
power is improved by high flux and low heat in the rods, but high heat in the case.
To keep a high flux in the rods you want a material with low absorption between the rods if you use a material between the rods.
To maximize heat in the case you want your outer layer to be highly conductive, with high absorption to change flux to heat.
My best design so far has used graphite on inner layers to allow flux through and gel cryo to cool on the outside.
Having graphite on the inside massively boosts my efficiency over having air, and even is an improvement on having cryo or enderium on the inside.
This is exactly what I know about the mod since big reactors came out.
Nice job explaining it.
Huh. Interesting. I learned something new about a mod I thought I knew everything about. Lol. Thanks
Really appreciate u video, thx for explaining 👍
Very helpful dude, thanks
Very nice tutorial :D
The music and the voice is so smooth
Thanks. Very helpful. I bet most people build in the checker patterns is because that's the way Hypno builds his lol.
best video on this mod
This was awesome! Thanks
Thanks Wels
Have read that Ender IO vapor of levity works better then gelid cryotheum.
Also having the outer layer only as resonant ender, and internal as gelid cryotheum or vapor of levity.
thank you so much. honestly very very informative.
Very nice tutorial
Thanks you so much welsknight this mod was very confusing tell I watched this video.
Really helpful thanks!
a good starter coolant is the purple/blue slime if have tinkers construct installed which most mod packs have , build a slime tree farm or a auto-collect from a bonsai / drawers setup the blue and purple slime melt them in tinkers smelter and bucket the lot to fill the volume
Many thx for this tut!
Thanks for the explanation
Thank you! I was looking for that info!
The actual math is each rod checks in 3 tiles in each cardinal direction for coolant. With 1 tile in each cardinal direction for other rods for reactivity.
With that in mind, 2x2 blocks of rods intermingled with 2x2 blocks of coolant with a 1 wide ring of coolant around the outside. You get the most power possible.
3x3 blocks of rods mixed with 3x3 blocks of coolant may also work well. I haven't done enough of the math for huge scale designs to check. I would have to find out the exact amount of reactivity increase for each adjacent rod in order to be sure.
Thanks for this video, Wels! Not only because of the checkerboard versus touching, but mainly because you made me understand why I am generating so "few" power in Skyfactory 3 with the same design I was using on Project Ozone Lite. It's 17k in one, and was more than 200k on the other... lol... Project Ozone Lite seems to focus on make things easy for people to get fun, while in Skyfactory everything is a challenge... 8^)
Yea it is so necessary for an updated video
Just a quick note for you, vapor of levity is thr best coolant. It hast the same fuel consumption, but at a higher rf/t
I have to build a reactor in order to get my industrial foregoing drills going. Time to learn
functional tutorial. thank you
Great info, would have loved to see 2,3,4 rods high version of each of those designs for further comparison, I've always build them taller, typically 7x7x7 or 8x8x8 with the rods spaced out but I'll definitely make those rod touch each other next time. Thanks for the clarification!
I did the final one with 9 connected rods in the stoneblock one modpack but it returns only 5k rf/tick how can i make it work please ?
If you take the number of fuel eff and divide that by the number of rods in the 2 reactors you'll see that there isn't much of a difference in the 9 and the one with 8 rods. Also the check patterned and the plus pattern don't give enough difference in the power out to make a big difference. As you said you should be worrying mainly about the Fuel Eff and reactivity of your build more then the power output. The difference is only going to be 1-3k out most.
Resonant Ender has always felt like the proper solution to me, because I feel like once you activate your reactor all that heat gets teleported to somewhere, maybe The End.
And then a while later, an army of ender dragons with an uncountable army of Endermen invide your base in revenge, because you caused global warming in their dimension.
@@Tennouseijin Firstly that doesn't happen, secondly who cares about Global Warming? Our world was already terrible before it began, I'm referring to real life.
Well, as for our world, sure, it was quite often quite terrible throughout the past couple billion years, ranging from being a molten piece of rock, to being super toxic, to being filled with carnivorous reptiles to etc. etc.
And global warming, as well as ice ages happened thousands if not millions of times throughout that period. With periods of moderate temperatures in between, although probably still terrible by many standards.
And well, now that we have humans around, with another global warming, this time with likely major contribution from mankind (but even if it's not, global warmings still happen naturally, climate is not a constant), well... anyway, indeed mankind is causing a lot of other terrible things other than global warming, so your point still stands.
... but what does it have to do with Endermen? I was just saying that teleporting heat to The End might piss off Endermen and you're saying they don't care? Well... dunno. Maybe they don't. They seem to care more about their privacy, attacking you if you invade their personal space. With your vision.
@@Tennouseijin Bro chill, it's just a game
@@Demon-ft1th > Dude A makes a comment about a video game.
> Dude B replies with a comment about a video game.
> Dude A replies about real life being terrible.
> Dude B replies about real life being terrible.
> Dude A replies that dude B should chill out.
> ...
> profit?
I think the checkerboard pattern comes from IC2 where people are used to cooling the cell like that.
You are mostly correct
BUT if you have blocks (diamond for example) in between the rods, it will be more efficient than touching.
You DO NOT want coolant in between rods, you want conductor.
(I tried it in the game, not just talk)
really enjoyable video you have a great voice lol
I mean, I understand why most people are ignorant of how it actually works, nuclear craft wants it done diagonally, and it makes sense. touching rods radiates heat onto them, should make it less efficient, not more. but it does so ye
Good work
Something you need to know Wels is Graphite acts as a irradiation block without using fuel to get the bonus.
This really helped thx
Thank you for the tips.