It puts things into perspective doesn't it? Even with this insane elixir bug, you can't compete with the spiritborn. That's how ridiculously overpowered that class is.
@Ubercubertuber i clear it in 2 minutes before bug i clear it in 14 minutes so my gear Medicare at best so maybe the problem with under 2 minutes the map layout because everything one shot +the boss u don't need mobs to kill him u can see my run
@@LexyuI was at pit tier 128 with a quill volley. With the elixir, I was clearing each run averaging 2 minutes and smoked the 150 in just under 4. Played my Mighty Throw Barb and was mid Horde when the hot fix hit, the struggle was real 😂
Attack Speed is preferred to increase the speed of the rotation. The additive damage increases are severely diminished in value due to the massive amount of overpower damage gained from Life/Fortify.
The Life value is no longer possible as the Antivenin bug has already been fixed. Flurry Overpower remains a top-tier build that can clear Pit Tier 113.
No, the default version of the build doesn't use Danse Macabre. It's only used for Pit Pushing. You just swap out the Deadly Ambush board. I added a section for the Pit Pushing Build Variant in the written guide. www.icy-veins.com/d4/guides/overpower-rogue-build/#pit_pushing_build_variant
Yes, the Pit Pushing Build Variant remains the same with Elixir of Fortitude II. The written guide has a new section for the setup. www.icy-veins.com/d4/guides/overpower-rogue-build/#pit_pushing_build_variant
The need to mindlessly pound on a Boss for five plus minutes sucks all desire of wanting to push the Pit for me. Run level 105. Max level your glyphs. Move on to something maybe an itsy bitsy teeny bit ....fun.
Yeah this was fun while it lasted. Is there anyone who has gotten starless skies to work with this build without Tibault's? The grind to get a max resource/cooldown shako is painful, but I'm going to keep trying
Yea, it's definitely a pain. I'm still trying to craft a shako with GA maximum resource and cooldown reduction. The setup without Starless Skies is fine for speed-farming anyway, and it can just be used in the Pit Pushing setup.
@@Lexyu Yeah I'm very satisfied with the build without starless, but the optimizations I can do for it are slowing - just looking for another potential bump up. I have a decent 3GA Tibaults sitting around so I should probably mess with that even though I'm dreading the manual casting required for it. Wouldn't mind being able to do some higher pits though
I got the starless into the setup boys - getting Shako with 2GA is godlevel, easier way is to get. beastfall boots with 2GA on resournce and ultimate CDR. I am currently at 10.09 secs on ultimate with Shako at 44% CDR, 1 ring at 27% (max masterworking orange) and Boots at 12/12 masterworking without specifically investing into CDR upgrade - just normal 5% bumps are enough (no need to specifically invest into this affix - it grows naturally to the percentage that is enough for the setup).
@@giorgit.9044 Are you using Tibault's Will? Because I have the beastfall boots 2GA, and a triple critted 27.5% cooldown ring, but was unable to get proper max resource/CDR in a number of masterworking combinations. I always ended up slightly short on either end.
@@maulcs No, I dont use the pants, just the Shako with GA on resource but I invested all masterworking into CDR (44%), 1 ring with 27,5%, Boots with 12/12 masterworking but i didnt upgrade the ultra CDR - 2 in resource for that 51 and 1 random (its movement speed right now but I will change that later - out of ingridients atm ) and trap reduction node from paragorn. No pants no legendary affix on resource. Sums up just perfect: 187 resource from Shako and Boots and 10.09 secs on ultimate CDR from Shako, boots, ring and paragorn node
did something change or is there a bug? cd on deathtrap just stays at 10.25s no matter how much I add. I have ga cd on shako 2x masterworked, ga cd on boots triple masterworked and tempered trap cd on two rings both over 24%. take one ring off still 10.25s. help please!!
@@Lexyu thank you so much. I was like why are these points in dt? it's not the damage dealer so I removed them. then my dumbass couldn't figure out why dt cooldown went from 9.5 to 10.25
Your Death Trap Cooldown needs to be 10.27 seconds or less to alternate with every Flurry cast. Watch the video guide for more details. ua-cam.com/video/8MvbRUVfULE/v-deo.html
You are correct. The Antivenin bug is clearly shown at the end of the run and in the video description. I'm not submitting this run for any competitive leaderboard, as it was merely a fun showcase with the bug. You can find a legit Pit Tier 108 run with the Flurry Overpower Rogue on my channel, recorded before the buffs in patch 2.0.5. ua-cam.com/video/4pqP2f0cLY4/v-deo.html
It puts things into perspective doesn't it? Even with this insane elixir bug, you can't compete with the spiritborn. That's how ridiculously overpowered that class is.
Yup, and Spirtborn can also use the elixir bug.
But rogue compare to barb & sorc is weak barb managed to clear pit 150 with this bug also sorc around it
@@Lordllloflllshadow Did they clear it under 2 minutes?
@Ubercubertuber i clear it in 2 minutes before bug i clear it in 14 minutes so my gear Medicare at best so maybe the problem with under 2 minutes the map layout because everything one shot +the boss u don't need mobs to kill him u can see my run
@@LexyuI was at pit tier 128 with a quill volley. With the elixir, I was clearing each run averaging 2 minutes and smoked the 150 in just under 4. Played my Mighty Throw Barb and was mid Horde when the hot fix hit, the struggle was real 😂
ty for the update Lexyu i was wondering how much higher you would go to put my current Rogue in perspective :P
Would core damage, cutthroat damage or op damage be better than having cutthroat attack speed on a normal dagger? Or is attack speed that good?
Attack Speed is preferred to increase the speed of the rotation. The additive damage increases are severely diminished in value due to the massive amount of overpower damage gained from Life/Fortify.
Nice build, thank You very much (y) How do You trigger this galactice value of life 1.508.404 ??
The Life value is no longer possible as the Antivenin bug has already been fixed. Flurry Overpower remains a top-tier build that can clear Pit Tier 113.
@@Lexyu thank You very much for a quick answer ;)
Are you planning on updating the paragon to include Danse macabre?
No, the default version of the build doesn't use Danse Macabre. It's only used for Pit Pushing. You just swap out the Deadly Ambush board. I added a section for the Pit Pushing Build Variant in the written guide. www.icy-veins.com/d4/guides/overpower-rogue-build/#pit_pushing_build_variant
Any chance for an updated written guide, please?
The written guide is up-to-date with a newly added Pit Pushing section. www.icy-veins.com/d4/guides/overpower-rogue-build/#pit_pushing_build_variant
a random question: I really love the grenadier build you have in you videos gallery .... Are you going to develop it further and play it?
I've tested it this season. The Explosive Glyph nerf after the PTR really hurt the build. I wouldn't recommend playing it.
Cool! Was wondering how high OP Rogue could go. Imma clear a 125 and wait for S7.
Goodluck on the push!
Is there any other builds for rogue that can do this damage??? And ty
lol this damage is already gone, elixer got patched :)
Hi lex, is life scales dmg only with flurry? or it works with all rouge builds?
Life/Fortify scales any build that deals Overpower damage. My Flurry Overpower build is currently the best option for it.
Overpower in particular.
Are you using the bugged elixir to buff your overpower?
yes
So is this the last update to build even after the elixir bug fixed? right
Yes, the Pit Pushing Build Variant remains the same with Elixir of Fortitude II. The written guide has a new section for the setup. www.icy-veins.com/d4/guides/overpower-rogue-build/#pit_pushing_build_variant
Antivenin pot clash with what pot category?
It's an Elixir, and you can only have one active.
The need to mindlessly pound on a Boss for five plus minutes sucks all desire of wanting to push the Pit for me. Run level 105. Max level your glyphs. Move on to something maybe an itsy bitsy teeny bit ....fun.
Yeah this was fun while it lasted. Is there anyone who has gotten starless skies to work with this build without Tibault's? The grind to get a max resource/cooldown shako is painful, but I'm going to keep trying
Yea, it's definitely a pain. I'm still trying to craft a shako with GA maximum resource and cooldown reduction. The setup without Starless Skies is fine for speed-farming anyway, and it can just be used in the Pit Pushing setup.
@@Lexyu Yeah I'm very satisfied with the build without starless, but the optimizations I can do for it are slowing - just looking for another potential bump up. I have a decent 3GA Tibaults sitting around so I should probably mess with that even though I'm dreading the manual casting required for it. Wouldn't mind being able to do some higher pits though
I got the starless into the setup boys - getting Shako with 2GA is godlevel, easier way is to get. beastfall boots with 2GA on resournce and ultimate CDR. I am currently at 10.09 secs on ultimate with Shako at 44% CDR, 1 ring at 27% (max masterworking orange) and Boots at 12/12 masterworking without specifically investing into CDR upgrade - just normal 5% bumps are enough (no need to specifically invest into this affix - it grows naturally to the percentage that is enough for the setup).
@@giorgit.9044 Are you using Tibault's Will? Because I have the beastfall boots 2GA, and a triple critted 27.5% cooldown ring, but was unable to get proper max resource/CDR in a number of masterworking combinations. I always ended up slightly short on either end.
@@maulcs No, I dont use the pants, just the Shako with GA on resource but I invested all masterworking into CDR (44%), 1 ring with 27,5%, Boots with 12/12 masterworking but i didnt upgrade the ultra CDR - 2 in resource for that 51 and 1 random (its movement speed right now but I will change that later - out of ingridients atm ) and trap reduction node from paragorn. No pants no legendary affix on resource. Sums up just perfect: 187 resource from Shako and Boots and 10.09 secs on ultimate CDR from Shako, boots, ring and paragorn node
did something change or is there a bug? cd on deathtrap just stays at 10.25s no matter how much I add. I have ga cd on shako 2x masterworked, ga cd on boots triple masterworked and tempered trap cd on two rings both over 24%. take one ring off still 10.25s. help please!!
You reached the 75% CDR limit. 10.25 seconds should be low enough. Harlequin Crest can lower it further with additional Ranks to Death Trap.
@@Lexyu thank you so much. I was like why are these points in dt? it's not the damage dealer so I removed them. then my dumbass couldn't figure out why dt cooldown went from 9.5 to 10.25
I cant seem to have 100% overpower dmg. max resource is at 285. do i need more cooldown reduction?
Your Death Trap Cooldown needs to be 10.27 seconds or less to alternate with every Flurry cast. Watch the video guide for more details. ua-cam.com/video/8MvbRUVfULE/v-deo.html
Sensei we will have poe2 guides?
Maybe.
Well the bug has been fixed, so.......
cool. finally great billions damage for a nonspiritborn class lol
I cleared 115 with this features, GG blizzard xD
How about deleting the Video? Bug ist fixed
the fun is over :(
its been fixed already. does not work for me
push? it's just exploit
its NERFED already
its getting patched tmr
Yup, probably for the best.
Filmed during the antivenin bug. Play legit or go home you cheat.
You are correct. The Antivenin bug is clearly shown at the end of the run and in the video description. I'm not submitting this run for any competitive leaderboard, as it was merely a fun showcase with the bug. You can find a legit Pit Tier 108 run with the Flurry Overpower Rogue on my channel, recorded before the buffs in patch 2.0.5. ua-cam.com/video/4pqP2f0cLY4/v-deo.html
New Feature xd
Diablo 4 always has a lot of new features popping up.