7:28 A little cheaty tip: Using a constrction office like in the video is a good money saver. But if you edit the terrain meanwhile the game is paused your bulldozers/excavators won't use fuel. So you spend nothing for terrain editing. This is useful when you have to edit the terrain at the beginning of a new game.
I think this guide is a good addition to the content that's out there and you should (if you haven't done so yet ) publicise it on all the social media channels and the STEAM forums of the game - I'm going to share it where I can so please continue producing those
That's only one of the reasons. If all other needs are met then it will be the only one, but I suspect high unemployment, disloyalty, and just overall low happiness can also lead to mass emigration.
3 роки тому+13
Thanks for your guides! Your cities look really cool :)
My tip: don't forget to build university, otherwise number of educated people (e.g teachers) will drop, without teachers number of people with basic education will drop and in several years you will end having whole city incapable of work.
Your videos are amazing! Love how concise, well scripted and annotated the information is! You say exactly what needs to be said, and nothing is 'wasted'. Everything you explain is useful to know, which is what we all really need to hear. Most people who do videos like this waste time waffling and messing around with the gameplay whilst talking, so it can be very distracting. I love how you've edited the videos and added footage of the city running whilst explaining key points, to keep us engaged and interested. Plus you add 'summaries' to remind us what you've already gone through so it's remembered! That is soooo useful!! Thank you, you my friend are a real professional and I wouldn't be surprised if you end up doing the videos for the game in an official capacity! 👍😍
Great video! For local distribution I prefer using a Distribution Office. In my experience it will automatically adapt to changes in demand and you do not normally need to have a road terminal next to your shops. The inbuilt terminal will do the job.
Since addition of those i rarely use regular route making, I use mods for smaller offices, 1 and 3 cars. They are realy useful, I prefer these becouse with regular routes, you either tick for "wait to unload" and the car blocks the parking space until empty, or you don't and the car will run the route ten times instead of one (clothes for example). Also, it's easy to see if you need more/bigger cars for transport, if the office is empty all the time (all cars delivering), then you probably need more vehicles
Yeah, they work great. I'm just a traditionalist in this regard, and prefer to have individual lines. I grew up playing TTD, and recently the Transport Fever games really made me appreciate the "individual lines" approach. :)
If you have spare trucks and parking space, individual lines are more efective. Distribution office must pick resuply request, send track to storage and then to destination, that takes time. If you set it too low, you risk shortages, if you set it too high, truck will run almost empty, as ammount is defined by initial resuply request. Even when balanced, truck won't bring proper ammount, as some will get used, between order and delivery. In my biggest city that coused food shortages, as bread was bought out faster, than DO would deliver. Full track with manual line at the ramp works as storage buffer and always runs full. Most shops and industires have at least two parking spots, so one can be blocked by single truck with crucial resource.
@@antonisauren8998 That is not my experience. However you need to have a local warehouse that the DO gets the supplies from. As for the "paperwork" needed for the DO operation, I think that is almost instant. R/Tom
That was singular case. I added more shops to spread out demand, got bigger trucks, and it works fine with DO to this day, but nonetheless happened before, when thousand people used single shop. It's rather compact modded tradehouse so it might have small internal storage. Central one was maybe 1km away, next to DO, so pick up was almost instant.
I’m struggling with supplying my heating plant away from city with workers. They come with buses, but I rarely have 100% output which causes drops in temperature (I play on Syberian map with -40 winters)
Tip #1: It's a good idea to build a new set of apartments near your schools and universities and importing a high amount of university educated workers there. That way you'll ensure that each school and university is running as smoothly as possible. I usually try to go for around 150% of university educated people the workplace needs. The more you bring in, the more time the place will be educating at full capacity. This is key to avoiding an education crisis later on. Tip #2: Roads lock on together if you build them side by side. It's a good idea to set up a 'highway', two contrary one-way roads side by side, between big cities and in the logistical heart of your cities to ensure smooth transportation. Busses running a route that maintains separation will often go lower than their max speed and certain vehicles are just very slow and as city people get cars the roads will see a lot more traffic, this can help with these chokes. Tip #3: Be careful about placing buildings with a lot of vehicles going in and out of them. If they're too close to a main road, the vehicles can choke up traffic while they wait for their turn to stock up. Tip #4: Build multiple construction offices even early in the game, they are very cheap. Specialize them in either road construction or building construction and build some that are only dedicated to bringing resources to construction spots. You will need a lot of trucks with open hulls, dumpers, cement mixers to deliver construction materials. You will save up a lot of money by setting up your own constructions, resource transportation costs from the border add up and importing workforce is extremely expensive.
Hey guys @ 0:11 seconds into the video the bus stops at the train crossing, Where can i find or download that train crossing stop? the arm that lowers and rises to stop traffic?
You are great to explain - some nice videoes. I wondered if you already have or maybe like to do a tutorial on water, we are some guys who finds this topic so frustrating. Anyway thanks for your material🙂
Thanks. I'm on hiatus from this game at the moment, and I'm not good enough with the water stuff anyways, so I don't really want to talk about something I shouldn't. :)
Hi there! One simple Question: On 2:13 it shows clearly "line spacing" for freight Vehicles. For some reasons I don't know by now this only works with with Busses (Passengers and Workers) on my map. Never with Freight Lines. It reads: "Spacing is not supportet" Do I miss something? Any Ideas? Thank you in advance. :)
Sure, it is most likely because you set full loading or unloading on one of the stops. Line spacing only works if you let trucks run continuously. And since buses cannot be told to wait, they always have the option available.
Souds seems to be a bit too laud but overall vid is very proffesional and informative So as I mentioned last Time, I'll stay for more. Also I really would like to see a vid about optimal city planning in W&R. This gamę is totally different then City Skylines after all and after some time my Cities are to cramped and compacted or my roads are no sufficient when cars appeares.
My question is. The big apartments you build in your city, they aren't connected via road are they? What are u using to connect them? Looks like Grey tiles. Looks quite good
They are connected with just regular footpaths, and the rest are filled out with a regular gravel texture. You can find these ground textures in the menu with the trees and monuments. You can either drag a non-functioning road, or over an area, like I did. That tile-like appearance comes from the footpaths. They have a bit of a border to them, so they look like seams between tiles.
12:25 OK, I don't like that W&R:SR legitimizes the Western conception of the nuclear family that way-it's almost anti-Marxist, even. And why would they necessarily escape the country? Also odd that only those over 21 can work.
7:28
A little cheaty tip:
Using a constrction office like in the video is a good money saver. But if you edit the terrain meanwhile the game is paused your bulldozers/excavators won't use fuel. So you spend nothing for terrain editing. This is useful when you have to edit the terrain at the beginning of a new game.
They will still use fuel, they just don’t stop terraform until you unpause. then they will have completely depleted fuel storage and have to refuel.
I think this guide is a good addition to the content that's out there and you should (if you haven't done so yet ) publicise it on all the social media channels and the STEAM forums of the game - I'm going to share it where I can so please continue producing those
I didn't realize the 'escapes' were due to the citizens still living with parents. Thanks!
Maybe now i can take their satisfaction difficulty up.
That's only one of the reasons. If all other needs are met then it will be the only one, but I suspect high unemployment, disloyalty, and just overall low happiness can also lead to mass emigration.
Thanks for your guides! Your cities look really cool :)
'If you don't want to build an interconnected rail network'
Isn't that the main reason 98% of us bought the game :P
My tip: don't forget to build university, otherwise number of educated people (e.g teachers) will drop, without teachers number of people with basic education will drop and in several years you will end having whole city incapable of work.
Have to say I just got the game in the last week and your few guide videos are great :)
Very useful video! Will definitely be using these tips in my city. Audio is also good in my opinion
Your videos are amazing! Love how concise, well scripted and annotated the information is! You say exactly what needs to be said, and nothing is 'wasted'. Everything you explain is useful to know, which is what we all really need to hear. Most people who do videos like this waste time waffling and messing around with the gameplay whilst talking, so it can be very distracting. I love how you've edited the videos and added footage of the city running whilst explaining key points, to keep us engaged and interested.
Plus you add 'summaries' to remind us what you've already gone through so it's remembered! That is soooo useful!!
Thank you, you my friend are a real professional and I wouldn't be surprised if you end up doing the videos for the game in an official capacity! 👍😍
These are tje best informational videos about the game, period. They are to the point and very well explained! Good job! Liked and subscribed!
Very helpful, thank you
Great video. With a few hundred hours behind me i didnt learn much. But very well presented. Number 1 game at the moment.
Thanks
Keep up the good work - great strategy tips!
Great video! For local distribution I prefer using a Distribution Office. In my experience it will automatically adapt to changes in demand and you do not normally need to have a road terminal next to your shops. The inbuilt terminal will do the job.
Since addition of those i rarely use regular route making, I use mods for smaller offices, 1 and 3 cars. They are realy useful, I prefer these becouse with regular routes, you either tick for "wait to unload" and the car blocks the parking space until empty, or you don't and the car will run the route ten times instead of one (clothes for example).
Also, it's easy to see if you need more/bigger cars for transport, if the office is empty all the time (all cars delivering), then you probably need more vehicles
Yeah, they work great. I'm just a traditionalist in this regard, and prefer to have individual lines. I grew up playing TTD, and recently the Transport Fever games really made me appreciate the "individual lines" approach. :)
If you have spare trucks and parking space, individual lines are more efective. Distribution office must pick resuply request, send track to storage and then to destination, that takes time. If you set it too low, you risk shortages, if you set it too high, truck will run almost empty, as ammount is defined by initial resuply request. Even when balanced, truck won't bring proper ammount, as some will get used, between order and delivery. In my biggest city that coused food shortages, as bread was bought out faster, than DO would deliver. Full track with manual line at the ramp works as storage buffer and always runs full. Most shops and industires have at least two parking spots, so one can be blocked by single truck with crucial resource.
@@antonisauren8998 That is not my experience. However you need to have a local warehouse that the DO gets the supplies from. As for the "paperwork" needed for the DO operation, I think that is almost instant. R/Tom
That was singular case. I added more shops to spread out demand, got bigger trucks, and it works fine with DO to this day, but nonetheless happened before, when thousand people used single shop. It's rather compact modded tradehouse so it might have small internal storage. Central one was maybe 1km away, next to DO, so pick up was almost instant.
When you drop a vehicle at a non depot and it is only one time add a third stop at a depot and the truck will return there.
Again great video! Thanks!
No, thank you for the awesome game. :)
And thanks again for the keys! The giveaway is turning into a bit of a learning experience for me. XD
Really great video, thanks for the good tips
Thanks for that, Great video
As soon as i hear this A.I voice..........i tend to not watch it ,but your video was realy good ,on point adn very informative.
Do you have a video that talks about loyalty mechanics?
Great video!👌👍
I’m struggling with supplying my heating plant away from city with workers. They come with buses, but I rarely have 100% output which causes drops in temperature (I play on Syberian map with -40 winters)
Tip #1:
It's a good idea to build a new set of apartments near your schools and universities and importing a high amount of university educated workers there. That way you'll ensure that each school and university is running as smoothly as possible. I usually try to go for around 150% of university educated people the workplace needs. The more you bring in, the more time the place will be educating at full capacity. This is key to avoiding an education crisis later on.
Tip #2:
Roads lock on together if you build them side by side. It's a good idea to set up a 'highway', two contrary one-way roads side by side, between big cities and in the logistical heart of your cities to ensure smooth transportation. Busses running a route that maintains separation will often go lower than their max speed and certain vehicles are just very slow and as city people get cars the roads will see a lot more traffic, this can help with these chokes.
Tip #3:
Be careful about placing buildings with a lot of vehicles going in and out of them. If they're too close to a main road, the vehicles can choke up traffic while they wait for their turn to stock up.
Tip #4:
Build multiple construction offices even early in the game, they are very cheap. Specialize them in either road construction or building construction and build some that are only dedicated to bringing resources to construction spots. You will need a lot of trucks with open hulls, dumpers, cement mixers to deliver construction materials. You will save up a lot of money by setting up your own constructions, resource transportation costs from the border add up and importing workforce is extremely expensive.
great video !!!
Hey guys @ 0:11 seconds into the video the bus stops at the train crossing, Where can i find or download that train crossing stop? the arm that lowers and rises to stop traffic?
You are great to explain - some nice videoes. I wondered if you already have or maybe like to do a tutorial on water, we are some guys who finds this topic so frustrating. Anyway thanks for your material🙂
Thanks. I'm on hiatus from this game at the moment, and I'm not good enough with the water stuff anyways, so I don't really want to talk about something I shouldn't. :)
Thank you!
Great vid keep up the good work. Would be nice to see a cosmonaut challenge. But NOT as Speedrun pls.
Hi there! One simple Question: On 2:13 it shows clearly "line spacing" for freight Vehicles. For some reasons I don't know by now this only works with with Busses (Passengers and Workers) on my map. Never with Freight Lines. It reads: "Spacing is not supportet" Do I miss something? Any Ideas? Thank you in advance. :)
Sure, it is most likely because you set full loading or unloading on one of the stops. Line spacing only works if you let trucks run continuously. And since buses cannot be told to wait, they always have the option available.
@@Hmuda O.M.G. Thanks a lot! That I wasn't certainly aware off!
Спасибо, товарищ.
loved this video
Well done
someone gift this man a new pc his guides help so much^^
Love it
Thanks.
5:30 Tardis flatbed.
Souds seems to be a bit too laud but overall vid is very proffesional and informative So as I mentioned last Time, I'll stay for more.
Also I really would like to see a vid about optimal city planning in W&R. This gamę is totally different then City Skylines after all and after some time my Cities are to cramped and compacted or my roads are no sufficient when cars appeares.
How do you put only one tree to make city beautiful? Is it a mod or something? I tried to do it with basic options and failed :(
My question is. The big apartments you build in your city, they aren't connected via road are they? What are u using to connect them? Looks like Grey tiles. Looks quite good
They are connected with just regular footpaths, and the rest are filled out with a regular gravel texture. You can find these ground textures in the menu with the trees and monuments. You can either drag a non-functioning road, or over an area, like I did. That tile-like appearance comes from the footpaths. They have a bit of a border to them, so they look like seams between tiles.
thx
Try lowering the music volume next time... Hard to hear the guy talk
I'm not really an audio person, and it sounded ok to my ears. Next time I'll lower it a bit further.
it is ok but annoying
music is useless in tutorial videos
I liked the music, and the volume was perfect for me
I think building highway and helicopter and ships and train oil and lot pollutions
I learned those things the hard way hah
12:25 OK, I don't like that W&R:SR legitimizes the Western conception of the nuclear family that way-it's almost anti-Marxist, even. And why would they necessarily escape the country? Also odd that only those over 21 can work.
agreed, that stuck out to me too.
That’s what the daycares and schools are for.
5:45 you can manufacture outdated vehicles. I'm pretty sure that's all the Soviet Union DID manufacture. 😁
There exist no outdate vehicles when there are no engineer designing a new version.
It work like a charm. 👍🏻
Vague