I am blown away at the Strategy you perfectly pulled to just destroy this very dangerous Strike Group! 1. Identify where the range of the Elent is showing the Strike group. 2. Send Jets to identify the Strike Group's position by taking all possible angles. 3. Once located, Bug out the jets to send tactical missiles to weaken the group. Then send the jets in to do additional damage. 4. While preparing for a counter attack, send a ship ahead with anti Tac-Missiles ahead of the major offensive. Keeping ahead as a wall of defense from enemy counter Missiles, if they do, make sure any ship that can't defend itself is away from their shots. 4.1 If any go through, repeat 4. 5. Once the Enemy have done firing. regroup with everyone and engage. 6. Always choose the fastest units first to dodge as many shots as you can while continue to damage the Strike group before resorting to the Capital Ship. 7. “Peace through superior firepower.”― John Ringo, A Hymn Before Battle 8. Victory.
Two things that blew me away were 1. Using a missile strike to waste enemy air-defence missiles so that planes could safely engage, and 2. Using his air-defence ship's radar to ping the enemy SG, prompting them to start firing their missiles, wasting them as well and clearing a path for the rest of his fleet. All around, some incredible strategy going on here, gonna be using some of these combined tactics in my runs going forwards.
@@NitroDubzzz Yes I have, and I struggle with the game, furthest I got was about halfway on the map. I was blown away by how effective this play was and I wanted to break it down for myself to understand how to be better at the game.
@@TheDestroyerOfHumans it really isn't that hard once you know how the combat works. It's actually fairly straight forward, you either find or get tracked by a strike group and one of two things happens: 1. They track you down, fly in quick and start shooting missiles at you while you're repairing or refueling. Your best option here is reoutfit the Sevastopol. Remove the big guns and sell them asap, then replace them with 37mm cannons. These cannons are for flak and if you get enough of them you become an impenetrable wall of artillery. Then add some air to air missiles to be safe 2. They send some heavy hitters to try and knock you out. Make yourself a custom ship akin to a negev except give it layered armor so it can take a beating, then add guns as you accumulate money during the campaign. My best trick is to gut the Sevastopol of guns and missiles, then turn it into a supercarrier. Use jets to perform fast recon in whatever direction you're going. At that point you'll have a fuel carrier, the Sevastopol carrier and a fighting ship that can slug out strike group after strike group. Spend the rest of your cash on new fast strike craft to capture convoys
@@Becks670 You can have the english settings on, go to the media folder, and then to Snd and change the RADIO folder name into RADIO_ENG and put the original English voicelines folder somewhere else
If it encourages you: The cyrillic alphabet is somewhat easy to learn. Got it after a night of memorizing. You won't understand what you read, but at least you can read it...
Я использую просто тучу модифицированных молний, и собственные скоростное корабли. Это буквально просто апнутые самолёты которыми ты упраляешь, и это работает. Надо просто научиться уходить от рокет. И да, пилоты пол боя проводят в отключке.
(I know this is a bit late, but I may as well) At the beginning of the video, a 60 degree field is used to estimate the ELINT location, however, it can be reduced to a 30 degree cone, as at 16 degrees, the ELIT would display 30 degrees, rather than 0.
Well fought. If you have a contact at 0 degrees on ELINT though, they should be between 345 and 15 (360 / 12 significant directional indicators = 30). I haven't seen the code of course but there's not really any other logical way for it to work (and my experience in game supports this) so you don't need to check all the way to 330 and 30 degrees. If you've continued playing since posting this you probably already figured that out so I'm mostly commenting this in case new players come across it.
Interceptors with AA missiles are IMO better, if you can field enough of them. The sole reason being, in my experience, it's FAR easier to find replacement air-to-air missiles than it is to find replacement sprints. And generally, one interceptor with it's 2 air-to-air's is enough to take out a cruise missile. I basically reserve my interceptors exclusively for either missile interception, or all-in attacks right before I engage the main fleet in combat. Seriously, sprint availability needs a massive buff. It's so hard to find replacements in useful numbers. Even the resupply cities barely ever have any. I've basically resorted to going to the ship designer and absolutely covering my main ships in sprints, so I hopefully have enough to last a full campaign.
Dude wtf was even going on lol. Was that ship designed to intercept missiles and jets? Isn't that kind of genius, when you know you're gonna get retaliated against?
Yup, that's exactly it. The Gepard is equipped with a Fire Control Radar, to detect incoming missiles, and launch it's own air defense missiles at it when it's used to intercept alone. That way it nullifies risk of the missile flying past it and hitting something else in your fleet. The Strike Groups always carry cruise missiles and launch them at you if they catch you on their radar (or just know your position from another fleet, missiles can be sent out in active mode like he did here against them). Things can also get WILD when _Nuclear missiles_ get involved. This game is so deep, it's amazing.
Those are Molots, not AK-100s (so even MORE powerful lmao), and also because of the fuel tank and gun placement only half of those can attack at any given time against enemies above/below him. It's still extraordinarily powerful, but you still shouldn't send ships like that into combat in the first place unless your enemy is already crippled, since a few unlucky shots can destroy expensive equipment like your missiles, planes, ELINT, radar, FCR or IRST and set your funds back anywhere from 1,000 to a whopping 10,000 (provided you even have access to a replacement in some cases).
Every time you complete a playthrough you get bonus income for that save slot. Also a couple of the ships in his fleet are stock ships that he could have picked up from Tarkhans or bought as mercenaries in the course of his playthrough.
Yes and no. Only the combat part, gritty and insanely modeled. You feel that “crunch” when you get hit, and when you hit, especially with higher calibers. Armor, fuel fires, ammo detonation, types of ammo, maneuverability directly impacted by how your ship is built. Planes, missiles, nuclear missiles, machine guns, 300 mm rockets, and its only the pew pew part. Also: fully fledged ship designer, with such intricacies in 2D is 3d hull shape(you can elevate parts of your hull vs other parts), fuel consumption modeling, different roles arising from that such as fleet tanker, strike group tanker, aircraft carrier, sudden strike craft, stealth craft, bomber corvettes, tactical missile carrier and so much more, just scratching the top of the designer. Not to the main place you spend time in: map. Deep as hell intelligence system(radar, elint, ir, encrypted radio(decrypt it to intercept enemy transmissions, ether by salvaging the code parts from radio rooms of downed ships or by actually decrypting messages using actual cryptography), smart and relentless enemies who are hellbent on finding and destroying you, and, oh god, if you start a nuclear war, it quickly turns into a bloodbath, since all the sudden everyone is lobbing nukes, decimating cities… tactical missiles(used on map with modeling and visualising of the impact moment), tactical nuclear missiles(used on map, same) all with different seekers and usage tactics. Aicraft, salvage, crash survivors view of your army, civilians and allies towards you, reinforcements, tarkhans, i can just keep going, lets just say i spend hour on map calculating enemy positions based on their speed and heading based on an intercepted radio transmission…
Это видео со старой версии 1.15, тогда они толком и не стреляли в самолеты. Сейчас версия 1.16 и они люто поливают из всего. Но есть методы, которыми всё равно можно побомбить.
I am blown away at the Strategy you perfectly pulled to just destroy this very dangerous Strike Group!
1. Identify where the range of the Elent is showing the Strike group.
2. Send Jets to identify the Strike Group's position by taking all possible angles.
3. Once located, Bug out the jets to send tactical missiles to weaken the group. Then send the jets in to do additional damage.
4. While preparing for a counter attack, send a ship ahead with anti Tac-Missiles ahead of the major offensive. Keeping ahead as a wall of defense from enemy counter Missiles, if they do, make sure any ship that can't defend itself is away from their shots.
4.1 If any go through, repeat 4.
5. Once the Enemy have done firing. regroup with everyone and engage.
6. Always choose the fastest units first to dodge as many shots as you can while continue to damage the Strike group before resorting to the Capital Ship.
7. “Peace through superior firepower.”― John Ringo, A Hymn Before Battle
8. Victory.
Two things that blew me away were
1. Using a missile strike to waste enemy air-defence missiles so that planes could safely engage, and
2. Using his air-defence ship's radar to ping the enemy SG, prompting them to start firing their missiles, wasting them as well and clearing a path for the rest of his fleet.
All around, some incredible strategy going on here, gonna be using some of these combined tactics in my runs going forwards.
Have you played the game before? The only interesting thing he did was have a ship intercept their counter barrage
@@NitroDubzzz Yes I have, and I struggle with the game, furthest I got was about halfway on the map. I was blown away by how effective this play was and I wanted to break it down for myself to understand how to be better at the game.
@@TheDestroyerOfHumans it really isn't that hard once you know how the combat works. It's actually fairly straight forward, you either find or get tracked by a strike group and one of two things happens:
1.
They track you down, fly in quick and start shooting missiles at you while you're repairing or refueling. Your best option here is reoutfit the Sevastopol. Remove the big guns and sell them asap, then replace them with 37mm cannons. These cannons are for flak and if you get enough of them you become an impenetrable wall of artillery. Then add some air to air missiles to be safe
2. They send some heavy hitters to try and knock you out. Make yourself a custom ship akin to a negev except give it layered armor so it can take a beating, then add guns as you accumulate money during the campaign.
My best trick is to gut the Sevastopol of guns and missiles, then turn it into a supercarrier. Use jets to perform fast recon in whatever direction you're going. At that point you'll have a fuel carrier, the Sevastopol carrier and a fighting ship that can slug out strike group after strike group. Spend the rest of your cash on new fast strike craft to capture convoys
@@innacrisis6991очень полезно при игре с компьютером.
I love watching highfleet videos, it’s like 90’s videos. Loving the grittyness of it.
Although most of the time I have no idea what is happening. Haha
Have you played the game?
Its a masterpiece of a game but if you are busy, you might cout it as a time sink.
I want to learn Russian just so I can play highfleet with Russian settings enabled, it feels so much more immersive. Especially the VA.
you can have both the English text and the Russian voices together in Highfleet
@@juandicky8922 really ? Where can i change that?
@@Becks670 You can have the english settings on, go to the media folder, and then to Snd and change the RADIO folder name into RADIO_ENG and put the original English voicelines folder somewhere else
@@juandicky8922 tnx bro!
If it encourages you: The cyrillic alphabet is somewhat easy to learn. Got it after a night of memorizing. You won't understand what you read, but at least you can read it...
Love your Poltava design. Great flagship, carries everything you need while still looking great, and not as wasteful as the original Sevastopol.
It matches the game's style almost perfectly too!
I feel like a master tactician just by watching this.
Вот он, Хайфлит такой какой подразумевал создатель, а у меня обычно вместо продуманных тактик три слоя надёжной брони и кучка 150мм снарядов
Я использую просто тучу модифицированных молний, и собственные скоростное корабли. Это буквально просто апнутые самолёты которыми ты упраляешь, и это работает. Надо просто научиться уходить от рокет. И да, пилоты пол боя проводят в отключке.
(I know this is a bit late, but I may as well) At the beginning of the video, a 60 degree field is used to estimate the ELINT location, however, it can be reduced to a 30 degree cone, as at 16 degrees, the ELIT would display 30 degrees, rather than 0.
gigachad using uparmored sevastopol in close combat and taking basically no damage
Well fought. If you have a contact at 0 degrees on ELINT though, they should be between 345 and 15 (360 / 12 significant directional indicators = 30). I haven't seen the code of course but there's not really any other logical way for it to work (and my experience in game supports this) so you don't need to check all the way to 330 and 30 degrees. If you've continued playing since posting this you probably already figured that out so I'm mostly commenting this in case new players come across it.
Nice play. Nice strategy. Nice ship. Well played.
Спасибо за ролик, прям здорово вышло!
Hi from Poltava (real city)!
The forward AA element is such a good* idea. I usually use fighters with AA missiles to do it, but it isn't as efficient as this.
Interceptors with AA missiles are IMO better, if you can field enough of them. The sole reason being, in my experience, it's FAR easier to find replacement air-to-air missiles than it is to find replacement sprints. And generally, one interceptor with it's 2 air-to-air's is enough to take out a cruise missile. I basically reserve my interceptors exclusively for either missile interception, or all-in attacks right before I engage the main fleet in combat.
Seriously, sprint availability needs a massive buff. It's so hard to find replacements in useful numbers. Even the resupply cities barely ever have any. I've basically resorted to going to the ship designer and absolutely covering my main ships in sprints, so I hopefully have enough to last a full campaign.
Well coordinated.
This is so textfully done I feel Tanc a Lelec plays for AI instead of you
such a euphoric feeling when you go from them hunting you to you hunting them
I am amazed by this game. I love everything about it. I would never play it though.
Holy shit, that was impressive
Can I have the blueprints for the Poltava? Its awesome.
Dude wtf was even going on lol. Was that ship designed to intercept missiles and jets? Isn't that kind of genius, when you know you're gonna get retaliated against?
Yup, that's exactly it. The Gepard is equipped with a Fire Control Radar, to detect incoming missiles, and launch it's own air defense missiles at it when it's used to intercept alone. That way it nullifies risk of the missile flying past it and hitting something else in your fleet. The Strike Groups always carry cruise missiles and launch them at you if they catch you on their radar (or just know your position from another fleet, missiles can be sent out in active mode like he did here against them). Things can also get WILD when _Nuclear missiles_ get involved.
This game is so deep, it's amazing.
Superb strategy and execution.
Shit that aircraft hangar is genius
based
Based on what
@@citricdemon based on real meaningful awesomeness, which is something that "based on what" losers will never experience.
@@citricdemon Based on the Kh-15N currently heading towards your exact grid coordinates
Tanca Lelek was playing for the strike group this time
Нихуя не понятно - но очень интересно!
Господин Тархан, не скажите ли откуда у вас такая стрелочка прицела?
В настройках, Великий Князь
My only flying box that offended the entire SG is just a Light Cruiser with his 10xAK-100, making the game is just a Joke with the Juggernaut
Those are Molots, not AK-100s (so even MORE powerful lmao), and also because of the fuel tank and gun placement only half of those can attack at any given time against enemies above/below him. It's still extraordinarily powerful, but you still shouldn't send ships like that into combat in the first place unless your enemy is already crippled, since a few unlucky shots can destroy expensive equipment like your missiles, planes, ELINT, radar, FCR or IRST and set your funds back anywhere from 1,000 to a whopping 10,000 (provided you even have access to a replacement in some cases).
Привет с Полтавы
That was poetry.
Now that some good strategy that only a former high ranking officer could come up with
Highfleet здорового человека
How to afford all that in the game start?
We only get like ~300k right?
Every time you complete a playthrough you get bonus income for that save slot. Also a couple of the ships in his fleet are stock ships that he could have picked up from Tarkhans or bought as mercenaries in the course of his playthrough.
It’s a bit like Space Invaders with extra steps?
Yes and no. Only the combat part, gritty and insanely modeled. You feel that “crunch” when you get hit, and when you hit, especially with higher calibers. Armor, fuel fires, ammo detonation, types of ammo, maneuverability directly impacted by how your ship is built. Planes, missiles, nuclear missiles, machine guns, 300 mm rockets, and its only the pew pew part.
Also: fully fledged ship designer, with such intricacies in 2D is 3d hull shape(you can elevate parts of your hull vs other parts), fuel consumption modeling, different roles arising from that such as fleet tanker, strike group tanker, aircraft carrier, sudden strike craft, stealth craft, bomber corvettes, tactical missile carrier and so much more, just scratching the top of the designer.
Not to the main place you spend time in: map. Deep as hell intelligence system(radar, elint, ir, encrypted radio(decrypt it to intercept enemy transmissions, ether by salvaging the code parts from radio rooms of downed ships or by actually decrypting messages using actual cryptography), smart and relentless enemies who are hellbent on finding and destroying you, and, oh god, if you start a nuclear war, it quickly turns into a bloodbath, since all the sudden everyone is lobbing nukes, decimating cities… tactical missiles(used on map with modeling and visualising of the impact moment), tactical nuclear missiles(used on map, same) all with different seekers and usage tactics. Aicraft, salvage, crash survivors view of your army, civilians and allies towards you, reinforcements, tarkhans, i can just keep going, lets just say i spend hour on map calculating enemy positions based on their speed and heading based on an intercepted radio transmission…
"Севастополь справится" - моя стратегия
А можно файлик со сборкой, очень хочется опробовать в игре :D
Он играет на базовых кораблях??
Какое-то насилие над несчастной пачкой фрегатов. У них даже тяж.крейсера не было в ордере)
хз как ты так играешь, я авиацию на гарнизон вообще никогда не посылаю, это путь в один конец, поливают из всего что только можно
они еще и чинятся, пока там стоят
Это видео со старой версии 1.15, тогда они толком и не стреляли в самолеты.
Сейчас версия 1.16 и они люто поливают из всего. Но есть методы, которыми всё равно можно побомбить.
Жесткий
Выглядит хвйпово
Sevastopol solo
О так, Полтава, чудове українське місто