Upgrade Your Rig With COMBO SHAPES (Blender)

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  • Опубліковано 3 жов 2024
  • Second video going more into facial rigging concepts. This is a very powerful concept in face rigging however I rarely see it talked about in tutorials.
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    Music: honey jam by massobeats

КОМЕНТАРІ • 25

  • @BasedMando
    @BasedMando Рік тому +17

    Seriously dude, YOU NEED TO CONTINUE MAKING VIDS!
    You talk about EXACTLY the problems I need solving.
    May I also request you make a long form video of your weight painting workflow with empty groups.
    That that short video I already saw two things that changed the game of weight painting for me.

  • @binyaminbass
    @binyaminbass 8 місяців тому +3

    Holy Sh----...Where have you been!? Advanced facial rigging?! I'm getting a pencil and a bucket of popcorn.

  • @vaccation8073
    @vaccation8073 5 місяців тому +1

    I've been looking for a solution to this issue for weeks. Thank you so much

  • @GuidoWorship
    @GuidoWorship Рік тому +1

    This is pure absolute gold.

  • @tobyholder6578
    @tobyholder6578 Рік тому +6

    why do you only have 12 subs when these videos are soo good and useful

  • @tooninja
    @tooninja Рік тому +3

    I also did the same video but in russian and already recreate some rigs in blender, as for me, blender has super awesome action constrain system and most of the time you can create awesome facial rigs just with constrains)

  • @kunemann
    @kunemann Рік тому +1

    omg this is so much better than what i did for like for ever :D Thank you!
    Please continue making tutorials like this!

  • @GinSoftbear
    @GinSoftbear Рік тому

    THIS IS SO AMAZING

  • @yahyatarek443
    @yahyatarek443 9 місяців тому +1

    Great

  • @pallogvinov1706
    @pallogvinov1706 11 місяців тому

    It's just gold!
    Thank you very much.

  • @theryujinn1582
    @theryujinn1582 Рік тому

    This was dope. like for real, great delivery

  • @user-mz1jd5ct1i
    @user-mz1jd5ct1i Місяць тому

    Hello
    I have followed your tutorial and everything works well. But I would like to add one more delta shape key to the same object. When I try to repeat the same procedure again, I do not get another hape key in the outliner. In other words, i don't get one moe thing that you called "Shapekey_get". And when I click "add driver" for the new delta shape, in the "drivers" tab of the "drivers" editor I see message: Driven property > *old delta shapekey name* > Value (*new delta shapekey name*)
    Is it possible to have multiple delta shapekeys on the same object? If yes, how can it be done? Thank you

  • @GandRaya
    @GandRaya Рік тому

    TYSM!

  • @IdoAnimations
    @IdoAnimations Рік тому

    Amazing video!!! Could you perhaps show how to set up the shapekey rig itself from the start tho?

  • @fkdump
    @fkdump Рік тому

    Thanks, I have been looking for tutorials on how to drive multiple channels in one driver.

  • @gabeday4036
    @gabeday4036 11 місяців тому

    wow

  • @user-mz1jd5ct1i
    @user-mz1jd5ct1i Місяць тому

    Hello
    I have followed your tutorial and everything works well. But I would like to add one more delta shape key to the same object. When I try to repeat the same procedure again, I do not get another hape key in the outliner. In other words, i don't get one moe thing that you called "Shapekey_get". And when I click "add driver" for the new delta shape, in the "drivers" tab of the "drivers" editor I see message: Driven property > *old delta shapekey name* > Value (*new delta shapekey name*)
    Is it possible to have multiple delta shapekeys on the same object? If yes, how can it be done? Thank you

    • @Yami_3D
      @Yami_3D  Місяць тому

      Yes you should be able to add multiple combo shape keys. The shape key under the mesh in the outliner is just the reference to all of the shape keys on a given mesh. Its needed as the data path for the shape key driver is relative to the master shape key under the mesh. It should work if you just copy and paste the driver and change the data paths to be your other shapes

    • @user-mz1jd5ct1i
      @user-mz1jd5ct1i 23 дні тому

      @@Yami_3D Thank you!

  • @obeycelestia
    @obeycelestia Рік тому

    This is a VERY elegant solution. Is there a way one could translate this into other software, like when exporting fbx for unity or something?

    • @Yami_3D
      @Yami_3D  Рік тому +1

      It should be game engine compatible. Once you finish animating you have to bake your animation which should save all of the values of the shape keys and then export your mesh as a fbx with the animation. Very simplified explanation but there should be tutorials out there on the process.

    • @obeycelestia
      @obeycelestia Рік тому

      @@Yami_3D Nope, got it that makes TOTAL sense. I just didn't make the leap to think about baking the drivers out into their own blendshapes. I'm trying to learn rigging and such for vr char and stream models (VRM, etc) and so I've been forced out of my comfort zone of being inside blender and having to think about what's portable or not. Thanks!

  • @cd_3d
    @cd_3d Рік тому

    thanks its helpful

  • @petterlarsson7257
    @petterlarsson7257 5 місяців тому

    those are the exact same meshes

    • @Yami_3D
      @Yami_3D  5 місяців тому

      What do you mean?