How to Quickly Rig IK FK in Blender (For Beginners)

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  • Опубліковано 7 бер 2024
  • #3danimation #blender3d #rigging
    How to make an ik fk switch in blender, the easy way. I'll show you the simplest way to rig a character for any animation!
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КОМЕНТАРІ • 46

  • @ygypt
    @ygypt 12 днів тому +1

    So, I've followed both of your tutorials, and they take a slightly different aproach, and it's led me to have both a Deform rig, and Driver rig, and then these additional Control rigs for the limbs on top of that. Is the Driver rig redundant? or does it act as a layer of abstration from the Deform rig for game-readyness?
    Wouldn't you be able to get away with a Deform rig, a Control rig in normal FK, and then IK limb rigs without having to create another set of FK rigs?

  • @candyeyes1660
    @candyeyes1660 День тому

    3:02 At what point should these bones start moving like this? I did everything as shown in the video, but my FK bones move like regular bones, like one solid bone.

  • @Spittoon
    @Spittoon 4 місяці тому +5

    Ik you're busy but, Can you make a full tutorial of the short film? (really short it's doesn't have long)
    how to set up a scene, plot, and animation. I want it to feel like an animated TV series. like The Amazing Digital Circus.

    • @richstubbsanimation
      @richstubbsanimation  4 місяці тому +10

      That's a great idea. It would definitely take a lot of work to put a video like that together. But if enough people are interested, it could be something to make in the future

  • @akusukamultimedia2050
    @akusukamultimedia2050 Місяць тому

    I really hope you could send your tutorial file modeling to us so we can following your step of tutorial. Thank you ♥

  • @Matthew_Lawless
    @Matthew_Lawless 2 місяці тому +2

    Thank you so much!

  • @ft.harshsharma
    @ft.harshsharma 3 місяці тому +3

    while animating, IK and FK bones will be used simultaneously and that will leave ik and fk controllers all over the place, can you make the tutorial for how to snap IK controllers to Fk and vica versa. this paired with visibility controls you showed would be perfect setup.

    • @richstubbsanimation
      @richstubbsanimation  3 місяці тому +2

      The best and easiest way would be to use an addon like this 👉endertainer007.gumroad.com/l/mqheb.
      Alternatively, Pierrick has already made a tutorial on how to set this up manually here 👉 ua-cam.com/video/6vdHwHSMeRQ/v-deo.html

    • @ft.harshsharma
      @ft.harshsharma 3 місяці тому +1

      @@richstubbsanimation thanks, do you use addon or setup manually ?

    • @richstubbsanimation
      @richstubbsanimation  3 місяці тому +1

      @@ft.harshsharma I don't use either. I just blend between the two when needed.

  • @Akhil_Edupuganti
    @Akhil_Edupuganti Місяць тому

    Hi, I'm new to animation, I have created a 2d Puppet, while rotating elbow its moving the bicep away shoulder. what could be problem.

    • @richstubbsanimation
      @richstubbsanimation  Місяць тому

      Looks like you may need to adjust your bone weights. If you select your armature, shift select the mesh and press Tab to enter into weight paint mode. You'll need to remove the influence of the elbow on the bicep

  • @CGLife
    @CGLife 2 місяці тому +1

    Thanks very much for this setup brother much appreciated

  • @ezer1624
    @ezer1624 3 місяці тому

    Can you do a video on how to learn nodes or what the most common ones are you use?

  • @thoisz1172
    @thoisz1172 2 місяці тому +1

    I ran into a problem on the legs, where I did everything the same way as the arms. When I try to copy transforms for the FK after doing the IK, the FK can now move the mesh but the IK can't anymore. It's the same vice versa. Do you know a solution?

  • @alexds6927
    @alexds6927 15 днів тому

    Bro that's perfect! Amazing job thank you for all the straightforward information! ❤❤

  • @neqtom
    @neqtom 4 місяці тому +1

    Hi, I started my first rig thanks to your previous video, and I was wondering: I already had to duplicate the skeleton to get deform and driver bones, do I still have to duplicate the arms twice, or can I take the DRV bones and just rename them FK?
    I don't know if my question is clear, sorry! Thanks a lot for the tutorials, they helped me a lot :)

  • @lucius5786
    @lucius5786 Місяць тому

    hello just wanted to ask for help cause when i added the ik rig and everything just before fk rig, I noticed that my model's wasnt bending

  • @theamazinglordmilo9608
    @theamazinglordmilo9608 2 місяці тому +1

    for some reason Shift+M dosn't open that menu for me and instead opens the bone layers menu. Blender is also not allowing me to edit bone groups unless i'm in pose mode. Do you know what causes these issues?

    • @ygypt
      @ygypt 12 днів тому +1

      Pretty sure thats just how gone group editing works, its all done in pose mode. Edit mode is exclusively for modifying the position and size of bones, the relationships are dictated by pose mode

  • @adoggo9625
    @adoggo9625 4 місяці тому

    Are the fingers IK Ctrls or do I need to need to make finger armature and parent automatic weights ?

    • @richstubbsanimation
      @richstubbsanimation  4 місяці тому +1

      The fingers are just normal fk, they should be parented to the base deform wrist and will therefor follow along with the switching

  • @Wise_PT
    @Wise_PT 2 місяці тому +9

    you call this slower?

  • @gabebatista4129
    @gabebatista4129 3 місяці тому

    When I add the FK constraint, the IK stops moving the DEFORM bones, what should I do?

    • @gabebatista4129
      @gabebatista4129 3 місяці тому

      Maybe it has something to do with the hierarchy of the FK chain, when I try to rotate like it's done at 3:04, all the bones rotate equally, they are still connected, but the rotation is not the same, but when I try to unparent and parent then again, the bones stay separated, even after the parenting, I have no idea what to do

    • @richstubbsanimation
      @richstubbsanimation  3 місяці тому +1

      @@gabebatista4129 Thats the correct behaviour, since blender only uses the last constraint in the hierarchy. Its the Influence of this constraint that can be keyed to enable fk an IK, and also allow a smooth transition for the two. If you watch the rest of the video, you'll see how to set that up!
      Also with the rotation of the fk bones, make sure the transform pivot is set to "Individual Origins" This is the button at the top of the 3D Viewport, to the left of the icon that looks like a magnet.

    • @DavidRamos-fh7qn
      @DavidRamos-fh7qn 2 місяці тому

      @@richstubbsanimation My FK wasn't bending like yours @3:04 and it was the individual origin points llke you said thanks a bunch!

  • @Toha312
    @Toha312 3 місяці тому

    good video! but why r u using "shift+m" (assign to collection) instead of just using "m" (move to collection)?

  • @DannysHauntedJourney
    @DannysHauntedJourney 26 днів тому

    Best video out there. Thank you.

  • @thoisz1172
    @thoisz1172 2 місяці тому +1

    Your videos are a great help! Do you apply the same methods when it comes to rigging the legs/spine or?

    • @richstubbsanimation
      @richstubbsanimation  2 місяці тому +1

      This would be the exact same steps for the legs. I probably wouldn't do this for chains longer than 2 or 3 bones. For more flexibility in a spine I'd recommend bendy bones.

    • @thoisz1172
      @thoisz1172 2 місяці тому +1

      @@richstubbsanimation Thanks for the quick reply :)

  • @dragon1327
    @dragon1327 18 днів тому +1

    guide is too confusing and the audio doesnt match up at some points...

  • @1985Nientiendo
    @1985Nientiendo 3 місяці тому

    There is a way to download the rig?

  • @Fizzlegear
    @Fizzlegear 14 днів тому

    I've been bashing my head against this for so long. I made the copies, turned off deform, put them in different layers, named them, and hit the remove thing. then im at the part where you actually set up the IK and when i put IK on the IK hand bone it is moving the model, like it's not supposed to move the model why is it moving? i have checked before and after to ensure the bones on the layer can't move the model but after IK is applied it moves it's 4am and imma scream

    • @richstubbsanimation
      @richstubbsanimation  14 днів тому

      Theres a couple of things you could try. First setting the "Chain length" in the IK constraint to 2, this setting makes sure the IK is only controlling 2 bones in the chain and not all of them. You also want to check that the IK bones are not skinned to the mesh. You can do this in object mode by selecting the model, then the green triangle on the left hand side to open up the "object properties panel." Here you can scroll down to "vertex groups" and make sure it is just your deform bones that are listed here.

    • @Fizzlegear
      @Fizzlegear 14 днів тому

      @@richstubbsanimation yeah did the chain length thing. it moves the mesh, though the bone doesn't follow completely. I just checked the vertex groups and the ik and fk bones aren't there even after adding the constraint and it starts moving the mesh. the only dot is on the IK layer of bone collections

    • @Fizzlegear
      @Fizzlegear 14 днів тому

      I just noticed if I set the IK to 3 it moves the whole arm as though the upper arm bone is moving instead of keeping it there while the rest moves

    • @richstubbsanimation
      @richstubbsanimation  14 днів тому

      @@Fizzlegear adding bones to bone collections doesn't remove their influence on the mesh. All bone collections do is organise bones by showing and hiding them, nothing more. It sounds like all you need to do is make a driver for the bone constraints of the IK

    • @Fizzlegear
      @Fizzlegear 14 днів тому

      @@richstubbsanimation wait! i just realized! they are somehow moving the deform bones! idk how

  • @karyjas1
    @karyjas1 2 місяці тому

    Oh yeah, this tutorial is much better

  • @ISlayerSwift
    @ISlayerSwift Місяць тому +1

    You're a little impatient because it's hard understanding you

  • @nightmareterrence
    @nightmareterrence Місяць тому

    that's a really helpful guide but you talking super fast slow down 😵‍💫