Blender Hardsurface Modeling & Sculpting using Quad Remesher

Поділитися
Вставка
  • Опубліковано 15 січ 2022
  • In this video show show how to use Quad Remesher in #Blender 3 to turn a #hardsurface NGon Mesh into a Quad Mesh.
    The Quad Remesher can be found here:
    exoside.com/quadremesher/
    I also use my #JMesh tools addon to create a hardsurface mesh with Booleans:
    blendermarket.com/products/jm...
    After turning the mesh into a quad based geometry you can use modifiers like Subdivision surface or Simple deform and also deform the mesh in sculpt mode.
    Join this channel to get access to perks:
    / @jayanam
    See my social profiles here:
    Instagram: / jayanamgames
    Twitter: / jayanamgames
    Facebook: / jayanamgames
    Patreon: / jayanam
    Merch Store: teespring.com/de/stores/jayan...
    Production Music courtesy of Epidemic Sound: www.epidemicsound.com

КОМЕНТАРІ • 27

  • @bentalls85
    @bentalls85 2 роки тому +7

    I bought this addon almost a year ago. It is absolutely fantastic. Especially useful turning high poly meshes to low poly and vice versa. So easy it almost feels like cheating at times :)

    • @zofo264
      @zofo264 2 роки тому +2

      I hear it was done by the guy who made Zremesher for Zbrush.

    • @JayAnAm
      @JayAnAm  2 роки тому +2

      :-) Yes, i know what you mean.

  • @LarsRichterMedia
    @LarsRichterMedia 2 роки тому

    Quad Remesher is literal magic!

  • @Alexander-mk4qf
    @Alexander-mk4qf 2 роки тому +3

    Quad Remesher are 10/10

  • @designerLK
    @designerLK 2 роки тому +1

    Thank you bro its Amazing. Very help full 😍😍🥰🥰. Great Job

  • @meatpuppet5036
    @meatpuppet5036 2 роки тому +2

    This flow looks like it would be fantastic for making things like bodyarmour - molded to an existing figure.

    • @JayAnAm
      @JayAnAm  2 роки тому +2

      Absolutely. My workflow often: Extract mask from figure, voxel remesh to sculpt more details, then quad remesher.

  • @CaffeineInjected
    @CaffeineInjected 2 роки тому +1

    Great Video!

    • @JayAnAm
      @JayAnAm  2 роки тому

      Thx m8

    • @CaffeineInjected
      @CaffeineInjected 2 роки тому +1

      @@JayAnAm alwyas liked your channel really clear to the point videos of concepts people can add to their skill set. Useful information. Thanks.

  • @MEATHEADBooYA
    @MEATHEADBooYA 2 роки тому +1

    Have you used Hard Ops? I got this plugin to work with Hard Ops however it tends to create bad loops. Had any experience with this? Thanks.

  • @yakdaymar6659
    @yakdaymar6659 2 роки тому

    Good👍👍👍👍👍👍💯

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 2 роки тому +1

    Hi I’m trying to get the plug-in but their website is not working or something is wrong with it !

  • @cupcaketyrantdar2483
    @cupcaketyrantdar2483 6 місяців тому

    Man this looks strong... But so pricey

  • @makewithmegma
    @makewithmegma 2 роки тому

    🔥💕👍

  • @Latvian3Dman
    @Latvian3Dman 2 роки тому +1

    There is also a Quad-plugin by Kushiro (author of well known "gridmodeler" Blender plugin )

    • @JayAnAm
      @JayAnAm  2 роки тому +1

      Yes, but it is not for high resolution models.

  • @honkbeforeitstoolate587
    @honkbeforeitstoolate587 2 роки тому +1

    Very nice. I attempted to use the quad remesher on text to see if it would allow me to create beveled text, but I was unsuccessful and the bevel is still clamped with very little beveling. Does anyone know of a way to nicely and quickly bevel 3D text in Blender?

    • @JayAnAm
      @JayAnAm  2 роки тому +1

      Hi, just gave it a try and it worked pretty nice. Had to adjust the geometry of the small letter "t" a bit, but was a quite simple fix.

    • @MyChickenSlappedMe
      @MyChickenSlappedMe Рік тому

      There's actually a bevel option in the text properties box I think

    • @honkbeforeitstoolate587
      @honkbeforeitstoolate587 Рік тому +1

      @@MyChickenSlappedMe It does, and I played with that a bit. Unfortunately, it bevels the letters by making them larger, so then they start to encroach on the boundaries of neighboring letters. You can adjust kerning spacing between letters in the Paragraph panel, however, that is also not good, because it isn't uniform in the sense that the distance will then be unnecessarily increased between a capital letter and a neighboring lowercase letter. Ideally, this bevel option would simply bevel the edges in place like a normal bevel operation, instead of increasing the size of the letters. Maybe there is a way to change that behavior and I just don't know how.
      Thanks for bringing it up regardless.

    • @MyChickenSlappedMe
      @MyChickenSlappedMe Рік тому

      @@honkbeforeitstoolate587 Yeah that's true I noticed it last time that I used it for 3D printing purposes I kind of just went with it. Hopefully you find something more tailored to your needs 😊

  • @matslarsson5988
    @matslarsson5988 Рік тому +1

    I must say, that even though Quad remesher is good. Im having a real hard time getting good results on hard surface modelling. Even for really simple objects. From your video I cant see that Im doing anything different from you. Is it just me?

  • @bossibrargaming8938
    @bossibrargaming8938 Рік тому +1

    I reinstalled the windows then i reinstall the quadremesher now it's showing me error remeshing faild please tell me any solution