Must Have Addons & Tools for Retopology

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 192

  • @WaterShowsProd
    @WaterShowsProd 3 роки тому +169

    Psychoanalysts used to say that you can determine a person's personality by the flow of their topology. That's not the best joke, but it's good enough for the algorithm.

    • @TotalWannabe
      @TotalWannabe 2 роки тому +7

      Well, judging by my topology, I'm a terrible person

    • @philmehrart
      @philmehrart 2 роки тому +4

      Was going to bring up normal maps, but didn't want to go off on a tangent, haw haw

    • @clally3866
      @clally3866 2 роки тому

      @@TotalWannabe Hahahaha mine would just be a series of screams

    • @coronaphone710
      @coronaphone710 Рік тому

      The biggest fear of a psychoanalist is a mirror.
      That's why Social Media is such a mess nowadays while online psychiatry shows signs of a pyramid scheme in my opinion.

    • @coronaphone710
      @coronaphone710 Рік тому

      Other people say don't judge a book by its cover

  • @darrennew8211
    @darrennew8211 3 роки тому +115

    I absolutely love your reviews of "here's a bunch of tools/classes/techniques." It really helps speed up the learning, especially for beginners.

    • @gedrgesfsdfwe4046
      @gedrgesfsdfwe4046 3 роки тому +2

      I don't think it's good for beginners particularly. In literally everything including visual arts the only method to automatize your works is to study first how to do every single thing from scratch to understand how things really work and only then move to specific methods or tools if necessarily

  • @daremo50na76
    @daremo50na76 3 роки тому +51

    I love Retopoflow 3. Still learning it, but I love the tools and being able to do fingers arms and legs in a few minutes vs an hour is GREAT!

  • @YOSFP
    @YOSFP 3 роки тому +17

    I absolutely love that you don't only show 'the best solutions', but also some that might come in handy (and their usecases too!)

  • @apemant
    @apemant 3 роки тому +22

    Poly builder is amazing, it blew my mind! And it's not an add-on, it's in the package already, so that's great. I don't think the setup is very hard. Instead of shrink wrap you can use Object properties / Viewport display / In front, then snap to surface on, works quite good at the start at least.
    Another thing, which was huge for me, is to change the drag sensitivity of the mouse and tablet pen, see Preferences / Input / Mouse Drag Threshold, and Tablet Drag Threshold, I use 2 pixels; It changes how quickly Blender reacts when you drag a vertex or other element (when NOT using G for grab). Makes the Tweak tool work much much much (yes, 3 muches) better! Default settings has a huge lag when you drag verts/edges/faces I think. Try it!

  • @mrhollywood1173
    @mrhollywood1173 3 роки тому +6

    Grant ...... That was a FABULOUS coverage of the Retopology addon ....... much appreciate it.
    Cheers

  • @ddsmax
    @ddsmax 3 роки тому +1

    No fluff, just info. As a developer who knows nothn bout blender and 3d art, this video was very helpful.

  • @kertellfloat
    @kertellfloat 3 роки тому +8

    You have no idea how much time you just saved for me. I was struggling so hard trying to find out the optimal way to retoplogize. Thank you so much!!! Will definitely go with retopoflow in my case. Maybe pair it up with softwrap for god-like retopo.

  • @psy237
    @psy237 2 роки тому +5

    quad remesher, if you increase the adaptive size, that doesn't mean it makes more faces! It only means it distributes smaller faces where there's more detail needed. That's all. The option below called "adapt quad count" is the one you need to uncheck, if you wanna stay close to your desired quad count. Then if you wanna have further influence on the edge loops, you can actually use materials: edge-loop-control > use material ;) i really have to download the latest version of retopoflow, looks like big improvements since the first version on which I gave up on :'D

  • @master-gbig1140
    @master-gbig1140 2 роки тому +10

    It's nice to finally see someone explain in detail more of the fundamental principles of creating complex objects in blender. Whereas, a few years ago blender modelers were pontificating as though they were God's. However, you bring us up to speed without beclouded metaphors that leave us empty handed, and scrambling in the dark after spending so much time listening. You are truly generis and inspiring to the creative community. I started out with Martin Hash's Animation Master which has fallen by the waist side, and blender seems like a great alternative because of people like you. Thank you for sharing.

    • @stevesculptor1
      @stevesculptor1 2 роки тому +1

      I know what you mean by 'Gods' like the youtuber 'numb nuts with the donuts'

  • @Nightmoore
    @Nightmoore 3 роки тому +3

    Thanks so much for posting this. I'm using Blender for motion graphics work and converting client logos into 3D for some projects. Blender makes a mess with Font topology (or imported Illustrator shapes), and it's a huge pain to get anything clean to deform or bevel faces. Decimate wasn't helping much either from leaving triangles all over the edges. On some stuff, I just had to rebuild letters manually using planes. Quad Remesh just crushed it with one click and did exactly what I was looking for. Worth every penny.

  • @Blendercage
    @Blendercage Рік тому +4

    I use quad remesher every day and I really like it for non animated things. It even does fine for that with a lot of meshes but I prefer the controls of retopoflow 3 for animation.

  • @Estellars
    @Estellars Рік тому +1

    Hello, I'm someone who uses Speedretopo!
    I think it's a good tool for beginners (like me) learning to retopologize their meshes/sculpts! It automatically uses things like shrinkwrap and mirror from the get go, and puts the new mesh in front of the model so you can see it without the original poking through.
    I use the vertices mode, since I don't quite understand some of the other modes it offers. I just build faces after placing a vertice to start from!
    I do hope to buy Retopflow at some point, but for a low end option I can say that Speedretopo is pretty good, though you still have that learning curve and it's not as fast.

  • @yusrighouse
    @yusrighouse 3 роки тому +8

    Retopoflow has peaked my interest. That was so satisfying to see those polystrips being made automatically.

  • @talisman3d595
    @talisman3d595 2 роки тому +2

    Hey Grant, recently I got my first commissions to do some hard surface work, and I decided to spend that money on quadremesher based on this and other retopology videos. Excited to make more organic things and be able to texture and rig easier. Thanks for making these videos!

  • @EricTViking
    @EricTViking 2 роки тому

    Quad Remesher is great - well worth the money. It doesn't do what you want 100% of the time, but more often than not it will get you the results you need with a couple of clicks. There are loads of times it's turned what would be hours of work into seconds.

  • @rickvandyk1855
    @rickvandyk1855 2 роки тому +1

    Great explanation of retopology tools. I really appreciate it.

  • @Smash_ter
    @Smash_ter Рік тому +1

    When using Quad Remesher if you're making a character uncheck "detect hard edges by angle". If not it messes with the edgeflow of an organic model. The biggest downside imo is no edgeflow control, and the plug in hasn't received any new updates since 2020.

  • @Kavriel
    @Kavriel 3 роки тому +5

    I have got to praise the quality of the content you're making. Obviously, you're making money from it, so you have incentives to do well, but the quality from all the videos I've seen you make is top-notch.
    You manage to pack quite a lot of content in relatively short videos, and that's what most people want, to learn a lot in a short time.
    So thanks a bunch.

  • @GerardMenvussa
    @GerardMenvussa 3 роки тому +1

    The Bsurfaces add-on sounds like a perfect solution.

  • @kamius1
    @kamius1 Рік тому

    Thanks for excellent tutorial. It is a huge help for beginners to have a better retopology. 👍👍👍

  • @SerMattzio
    @SerMattzio 3 роки тому +2

    Great video, thank you. Retopo is oddly intimidating as a newbie, videos like this are so helpful :)

  • @zaidkiwan5168
    @zaidkiwan5168 3 роки тому +4

    more character sculpts is always welcome

  • @kingtk5848
    @kingtk5848 2 роки тому

    This video was SO HELPFUL. I have a question, if you are mainly interested in retopology of the face which of these options would be the best and save the most time? The cost of these options isn’t a factor.

  • @TheGuardianofAzarath
    @TheGuardianofAzarath 9 місяців тому

    There's also one called G-retopo (I think) which uses the grease pencil for retopology, from the look of it, it seems to function similar to retopoflow (which I may consider picking up). Overall, a rather nice look at some retopo tools here, topoflow definitely looks the most user-friendly.

  • @yezzzsir
    @yezzzsir 3 роки тому +3

    @3:15 where you talk about decimating then retopo on the decimated sculpt. Can I clarify that you do not have to delete your Hi res sculpt to stop lagging, just hide it while you retopo over the lower decimated mesh to deal with lagging issues?

  • @matslarsson5988
    @matslarsson5988 2 роки тому

    Bsurfaces addon was news to me. Thanks!

  • @markholley1997
    @markholley1997 3 роки тому +7

    I've subscribed to Quad Remesher, but in the couple of models I've remeshed I have a problem. The topology looks great, but there's an issue where if you select an edge loop, it "spirals" around the model. It makes it impossible to UV map the model. I contacted Exoside and they said that it was a known issue called "spiraling" and that there was no automatic way around it - no setting in Quad Remesher to make anything all better.

    • @Zeriel00
      @Zeriel00 2 роки тому +1

      This makes it very difficult to animate. What you could do is delete the joints and make the loops yourself and maybe re-use a mesh for the hands. The face would still be a problem, this is why auto retopology never works.

    • @crowdemon_archives
      @crowdemon_archives 2 роки тому

      Zbrush's Zremesh does that too sometimes. Only way to fix it is to redo the loop sadly.

    • @Zeriel00
      @Zeriel00 2 роки тому

      A good alternative is using the Retopoflow add on for Blender. You can get it for free in Github. This is not auto Retopo and it will take you a bit to learn the tools but it allows you to quickly make edge loops by draging a line around the mesh.
      You can only use automatic retopology on stuff that is hard surface or not animated.

    • @sherlockhomes9919
      @sherlockhomes9919 2 роки тому

      @@Zeriel00 retopoflow free? Where? I only see paid addon for retopoflow.

  • @MrAlkhial
    @MrAlkhial 3 роки тому

    thanks Grant for every thing

  • @kruth6663
    @kruth6663 2 роки тому

    Adaptive size is great, most auto retopo tools tend to waste too many polys on large planar surfaces, like the pectorals on this one. Though in this video's example it doesn't look quite adaptive enough, I wonder how far can it go. A big part of the reason I want to use auto retopo tools is that I don't want to calculate and reroute the edge flows between different parts myself, it's one of the most annoying part of modeling to me.

  • @indianocean29
    @indianocean29 2 роки тому

    Very helpful !! thank you for sharing

  • @sillyninja65
    @sillyninja65 Рік тому

    retopoflow is exactly what im looking for

  • @njdotson
    @njdotson 2 роки тому +1

    Poly build looks quite a bit better to use compared to regular extruding and filling I haven't tried it yet

  • @BlenderQuick
    @BlenderQuick 3 роки тому +1

    Thanks so much, i needed this...................

  • @RG3DAnimationstudio
    @RG3DAnimationstudio 3 роки тому

    Some really great tips, thank you

  • @Zgadek
    @Zgadek 3 роки тому

    Great tutorial! Thanks a lot.
    I would love to see a material which explain all type of export files

  • @henryvasquez1814
    @henryvasquez1814 2 роки тому +1

    Hey Grant, great video as usual. Quick question, should I which one would you get first: Quad Remesher or RetopoFlow? your opinion is highly appreciated.

  • @joshua42777
    @joshua42777 Рік тому

    with quadrimesher you can paint where you want more polygons

  • @KaiBuskirk
    @KaiBuskirk 3 роки тому

    oh man im gonna have to get back to this..... thank you!!!

  • @Tutterzoid
    @Tutterzoid 3 роки тому

    Thanks for all your research on these tools :)

  • @zaidkiwan5168
    @zaidkiwan5168 3 роки тому +2

    what's the tool you use for knowing how much faces are there in an object?

    • @grabbitt
      @grabbitt  3 роки тому +3

      Overlays. Statistics

  • @infographie
    @infographie 10 місяців тому

    Excellent.

  • @Misericorde451
    @Misericorde451 3 роки тому +1

    I've been using the Polybuild tool and a lot of time it's awkward and hard to control lol. Might give the other ones a try, especially BSurface

    • @grabbitt
      @grabbitt  3 роки тому

      yeah bsurfaces is pretty good :)

    • @JohnSatan
      @JohnSatan 3 роки тому

      Use PolyQuilt

  • @3DCrafterBro
    @3DCrafterBro 2 роки тому

    Huge thanks for video

  • @claysculptress
    @claysculptress 11 місяців тому

    Awesome review!

  • @GoreShift
    @GoreShift 2 роки тому +1

    I'm eyeing with the Quad Remesher for models for a game I'm making since it basically does all the work, especially since it's from the same guy that made the ZRemesher and that worked quite wonders. You said it's not that ideal for games, why is that? I really want to use that tool haha^^

    • @grabbitt
      @grabbitt  2 роки тому +2

      It depends on the game actually. If you don't mind it not fully optimised it's really good

  • @paulorodriguez6288
    @paulorodriguez6288 3 роки тому

    dang, i gotta try Bsurf, looks like exactly what i want

  • @SnortingBaguette
    @SnortingBaguette 3 роки тому +2

    Nice, but is there a chance we'll see a vid like this about animation addons in the future?

    • @grabbitt
      @grabbitt  3 роки тому +2

      Yeah probably🙂👍

  • @igotbit9454
    @igotbit9454 2 роки тому

    Hi Grant I found the best retopology tool. You wanna know what it is?
    Outsourcing it.

  • @plachenko
    @plachenko 3 роки тому +3

    You didn't mention it but the softwrap plugin seems extremely useful. I haven't used it though.

  • @nealcaffrey4837
    @nealcaffrey4837 3 роки тому +1

    Thanks a lot, all my sculpts are meant for animation, i'm wonder if the quadremesher is good for that, i mean, retopo is a time consuming, i'm spending about 5-6 hours per character ahah

    • @grabbitt
      @grabbitt  3 роки тому +2

      It's pretty good but it's not optimal. Retopologise is better for that but if you need to be quick and it's not going into games then quad remesh er is the best

  • @Ifhydn
    @Ifhydn Рік тому

    I use retopoflow is nice one but I’m beginner at retopology so it’s kinda frustrating sometimes

  • @ВалентинаК-п7и
    @ВалентинаК-п7и 3 роки тому

    Very clear and useful video, thanks a lot!

  • @r.i.9976
    @r.i.9976 2 роки тому

    at 4.49 narrative says voxel size will be changed to "point zero one" but it is changed to .1 on screen

  • @ImogenValkyrie
    @ImogenValkyrie Рік тому

    Hi Grant Abbitt, I always use BSurface (sometime Quad Remesher) and I have a question: the plugin makes my Retopo mesh and the HP mesh objects see through (not transparent), what do I have to do to fix it? I looked on the options but couldn’t find a solution

    • @grabbitt
      @grabbitt  Рік тому

      I'm assuming that's just X Ray mode

    • @ImogenValkyrie
      @ImogenValkyrie Рік тому

      @@grabbitt oh i think it is, yes! I still don't know where to turn it off. Can you please tell me? (Edited: OH it's not that)

    • @ImogenValkyrie
      @ImogenValkyrie Рік тому

      I've solved it in Viewport Display. Finally!

  • @anotherguycalledsmith
    @anotherguycalledsmith 3 роки тому

    Ecxellent content from your side - as always - and exactly what I needed right now. Thanks a lot indeed! See you ;-)

  • @sidar87
    @sidar87 2 роки тому

    Old video but PolyQuilt is also really good for manual retopo/

  • @flyingroads3498
    @flyingroads3498 3 роки тому

    Hello again. I have a really low topo body and a much higher topo head. How to join them I'm having problems on the neck. Shadows show up when bridge them toggeter.

    • @grabbitt
      @grabbitt  3 роки тому

      the only way is to put in a scarf or similar as ideally they would match

  • @jessicabernstein6185
    @jessicabernstein6185 3 роки тому

    great tutorial

  • @milanzeeman4454
    @milanzeeman4454 Рік тому

    Grant with addon would you say you would use for retopology

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord 3 роки тому

    I guess this is a reocurring question regarding retopopoly. but could´nt you just get a shape around your highres with a low polycount like a separet finger or leg and shrinkwrap it?

  • @SkSafowan
    @SkSafowan 3 роки тому

    very Helpfull

  • @KatlinSchirmer
    @KatlinSchirmer 3 роки тому

    Thanks dear.

  • @YoniBoy
    @YoniBoy 3 роки тому

    Hey, great work !

  • @boinao8046
    @boinao8046 3 роки тому

    I have been following your tutorials in uv unrapping and texture painting......... I know this topic is a bit away from this video's topic..... But ..... Kindly do a tutorial on projection mapping a matte painting .... I tried using fspy ... But its quite difficult to use on images taken outdoors.... Like mountains , rivers , trees etc ... I dont have money to buy softwares like nuke...... I have seen tutorials where organic images are projected on to the geometry in nuke using photoshop files...... So , how can we do that in blender .... Kindly do a tutorial.... Thanks in advance for making such noble tutorials for free.

    • @grabbitt
      @grabbitt  3 роки тому

      yeah i'm slowly looking into this more but it will be a while :)

    • @boinao8046
      @boinao8046 3 роки тому

      @@grabbitt thanks ..... For the reply ... I will be waiting

  • @pfeffermartin642
    @pfeffermartin642 3 роки тому

    hi what setup is required to display the objectdata - facecount etc in the left top of the screen as in your video excuse my english thx

  • @alantir666
    @alantir666 Рік тому

    wait a second you not making models with optimalization from beginning ? this seems like much more work to do

  • @peter486
    @peter486 Рік тому

    seperate part then run a quad remesh you are gona get a even better result.

  • @yahyabaskale8948
    @yahyabaskale8948 Рік тому

  • @EnberFeres
    @EnberFeres 3 роки тому

    bsurface is pretty cool but after i started using it, the vertices auto merges when their are "apparently" too close of each other, this is runing my experience. Is there a way to fix this (i tried disabling the "auto join" on bsurface panel)

    • @grabbitt
      @grabbitt  3 роки тому

      I've not had that problem. You can turn off auto merge in the options near the top right of your viewport

  • @ViraLCyclopes
    @ViraLCyclopes 2 роки тому +1

    Isn't retopoflow free? they have a public GitHub which when you download the zip just works

    • @grabbitt
      @grabbitt  2 роки тому

      You can get it from there yes

  • @CGBit
    @CGBit 3 роки тому

    NICE !

  • @SleepyMatt-zzz
    @SleepyMatt-zzz 3 роки тому +6

    You should of mentioned that TESSALATOR hasn't been updated in over a year. It doesn't work past Blender 2.8. The addon is essentially dead.

  • @euginejoseph7685
    @euginejoseph7685 3 роки тому

    Thank you

  • @Mango0-g2t
    @Mango0-g2t 9 місяців тому

    Retopoflow is and was always free

  • @Belarus9000
    @Belarus9000 2 роки тому

    if you left the creation of the retopology and did not finish, how to start again without creating a new topology? retopoflow

    • @grabbitt
      @grabbitt  2 роки тому

      You can create a new one and join it

  • @brolybroly3836
    @brolybroly3836 3 роки тому

    Nice!

  • @hpoasbl5941
    @hpoasbl5941 2 роки тому

    Hello, I recover an OBJ file from a scan.
    I want to make a remesh while keeping the texture. Is it possible and how?
    Thanks in advance.

    • @grabbitt
      @grabbitt  2 роки тому

      Texture baking. See my baking playlist

    • @hpoasbl5941
      @hpoasbl5941 2 роки тому

      @@grabbitt OK! Thank you.
      There are a lot of videos, which one should I watch?
      Thank you.

    • @grabbitt
      @grabbitt  2 роки тому

      i dont actually remember but the series will give you all the info you need and its not that long

  • @octanegraphics89
    @octanegraphics89 3 роки тому

    What about retopoMT?

  • @BenLe42
    @BenLe42 2 роки тому

    Have you ever tried Jremesher?

    • @BenLe42
      @BenLe42 2 роки тому

      because Quad Remesher, as AMAZING as it is, is very damn expensive.

    • @grabbitt
      @grabbitt  2 роки тому +1

      i've not tried it yet no

    • @BenLe42
      @BenLe42 2 роки тому

      @@grabbitt Looking at it now it seems to use Instant Meshes, but runs them within Blender. So not dissimilar to what you've talked about here. Thanks for the video!

    • @grabbitt
      @grabbitt  2 роки тому +1

      @@BenLe42 nice

  • @eliaslns7143
    @eliaslns7143 3 роки тому

    Cool ❤️🔥

  • @thecanaeggplant2937
    @thecanaeggplant2937 3 роки тому

    Teach me master!!

  • @chomsky72
    @chomsky72 Рік тому

    at $86 Retopoflow is very steep in price. I do have Speedretopo but haven't played with it.

  • @heyhatty52
    @heyhatty52 3 роки тому +1

    0:25 when you go from 2021 > 1996 graphics

  • @urieldelarosa3276
    @urieldelarosa3276 3 роки тому

    This might be an obvious question, but what exactly is the point of retopology? Is it for faster renders?

    • @GriffinSteve15
      @GriffinSteve15 3 роки тому +1

      Mostly used in animation. A proper topology is needed to rig the character without weird stretching and pinching. Also, yes less poly count = faster renders

    • @grabbitt
      @grabbitt  3 роки тому +2

      See the previous video in the play list

    • @JohnSatan
      @JohnSatan 3 роки тому

      Try to animate sculpt, or rig it

  • @murgatroydfungus4352
    @murgatroydfungus4352 2 роки тому

    And here I was retopologizing 50k poly models by hand and thinking this is my life now😭

  • @hikam9721
    @hikam9721 3 роки тому

    try shift + R to remesh

    • @hikam9721
      @hikam9721 3 роки тому

      and Ctrl + R to apply it

  • @ozas-me
    @ozas-me 3 роки тому +2

    I quit most of my projects on the retopology stage.

    • @grabbitt
      @grabbitt  3 роки тому

      then quadremesh is the one for you :)

    • @ozas-me
      @ozas-me 3 роки тому

      @@grabbitt Thanks! I will give it a try :)

  • @mixchief
    @mixchief 3 роки тому

    1:29 Anyone know why Decimate mod shows different face count than the Statistics overlay?

    • @grabbitt
      @grabbitt  3 роки тому

      Should be the same as the triangle count but only when applied

  • @bradleyejones
    @bradleyejones 2 роки тому

    2:05 looks into your soul

  • @Sigmamagic15
    @Sigmamagic15 3 роки тому

    Yes, how to use video required

  • @Zeriel00
    @Zeriel00 2 роки тому

    Retopology on Blender is a mess and I hope they would take a look at it. Right now it requires way too many settings that are all over the place and the polybuild tool is an exercise in frustration. It also has no quick easy way to attach edges and the auto merge can merge unwanted vertices. Blender needs to fix this, put all the tools into one place and make it easy to use and user friendly.

  • @Metarig
    @Metarig Рік тому

    why not zbrush core and zremesher

    • @grabbitt
      @grabbitt  Рік тому

      I probably should have specified that this is meant for Blender users, hence the logo on the thumbnail

    • @Metarig
      @Metarig Рік тому

      @@grabbitt well it's free so it makes sense to be included

    • @grabbitt
      @grabbitt  Рік тому

      @@Metarig I'll have to look into them

  • @JohnSatan
    @JohnSatan 3 роки тому

    Where PolyQuilt? Native modeling tools, looptools, polyquilt and some topology knowledge is everything you need to make retopology fast and easy.

  • @mboe94
    @mboe94 3 роки тому

    Why would we want to do retopology - can't we just decimate to reduce count?

    • @grabbitt
      @grabbitt  3 роки тому

      because of the topology direction and flow. which is important for keeping shape and deformation in animations

  • @HarnaiDigital
    @HarnaiDigital 3 роки тому

    Woopsie. I'm late. Sorry

  • @waleedcreates4294
    @waleedcreates4294 3 роки тому

    hey you keep talking about "having an understanding of retopology" .what do you mean by that ?

  • @aaaagamedev3524
    @aaaagamedev3524 Рік тому +1

    Put BLENDER in the name of the video so people dont waste time if they dont use blender

    • @grabbitt
      @grabbitt  Рік тому +3

      It says addons and for most other programmes I think they are called plugging but I could be wrong

  • @EenaTheBudgie
    @EenaTheBudgie 3 роки тому +1

    it is 3.0 alpha or 2.92?

    • @grabbitt
      @grabbitt  3 роки тому

      I'm using 2.92 in this

  • @owenrichards1418
    @owenrichards1418 3 роки тому +1

    "Dirty topology" (rubs thighs).