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DYING LIGHT 2 EARLY 19 MINUTES DAY & NIGHT GAMEPLAY FOOTAGE. Exploration\Combat\Parkour\ETC.
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- Опубліковано 15 лис 2021
- In this episode I am showing some basic gameplay to help ease you guys into what to expect. I have way more intense footage coming up very soon so subscribe so you don't miss it! I promise you'll love it :)
Follow me on Twitter =-= / notnoviex
#DyingLight2 #DyingLight2stayhuman #Goodnightgoodluck #earlygameplay #Earlyaccess
Techland announced that you can CUSTOMIZE THE HUD! 💜
poggers
Does that mean we still get a mini map on the hud
@@denseraccoon no you can remove health bars and some stuff just that
@@denseraccoon I was hoping they would allow us to add a mini-map to the hud but I don’t think they have one in the game at all.
Kinda sucks tbh.
I hated not having a mini map in farcry 5.
I means that we’ll just be going in and out of the main map screen.
🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳
I'm not gonna lie, the floaty jumps are really starting to grow on me. Especially when you jump down from higher up, it almost looks like a mild slo mo effect. Really cinematic
Yeah this game needs a sticker though:
"Don't try this at home!"
Everything I initially disliked is growing on me a LOT. Cant wait for this game.
@@addieeeson I think it has to do with the fact that the dying light players weren’t used to it even though it is a cool mechanic.
The new jumps are, to my knowledge, for ease of parkour. It lets everything flow better and allows jumps that would be impossible in the first game. Personally I love it. The health bars, though immersion breaking, do help to let you know how close the enemy is to dead. It’s a problem I have in DL1, since enemies have a health stat that is invisible to the player.
There is something about the smooth floatiness I kinda like too. The moves themself look far more like something from Mirror's Edge 2 which is great as well, even if I didn't like it too much cos the parkour on it's own is gets boring
The only thing that seems to bother me is the stats of enemies
Hope we can remove it in-game
Devs have confirmed u will be able too!
@@georgefreeland-haynes7541 source?
@@koyd3r723 reddit
the ui in general is kinda horrible i hope you can turn a lot of the things off specifically off your screen or they will make it nicew
@@bicyclemk2851 the ui makes it look like a ubisoft f2p game
Wow recently I was talking trash about how the night looked but this gameplay change my perspective. Thank you for uploading this
Ha serves you right welcome to the light side!
🤫😁
The night time still looks like shit honestly and it's dissapointing how the night doesn't look scary and dark just like the first DYING LIGHT which gave it that unique factor
Ikr
@@AdamWest1290 many players didn't played in night time cuz it was so scary , that's why they make night time more playable by less zombie and more loots in dying light 2, It would have been more enjoyable if they add nightmare mood who loves playing in nighttime
this looks AMAZING. i love how far this game has come, seems to be worth the wait. hope they add more bobbing in the animations and allow you to have a more minimal hud setup, the health bars and new weapon wheel looks kinda distracting to be honest.
And parkour points poping up. I was waiting for the moment when there would be ,,nice" and ,,perfect!" next to the points
Only thing is that the swinging animations when you are fighting looks significantly worse than in the first game, and in the first game They were super smooth and flowy
@Corrupt don’t I am pretty sure hud is customizable.
@Corrupt He was being sarcastic..
I honestly prefer the simplified icons of weapons and gadgets
The aesthetic in this game is jaw dropping. Just like the first one when it initially released. From what I'm hearing this seems to be a promising sequel but I can't allow myself to get too excited. I've been disappointed too many times with gaming the past decade that I can't allow an un-released game get me too hyped.
I trust them, at least they are confident enough to allow content creators to record and upload their own game play, unlike cyberpunk and also BF2042 which only uploaded tiny teasers right up until launch
@@l1nked548 yeah those - especially cyberpunk - are the more recent examples. Every since the life of Xbox one and ps4 emerged so did the shit storm of falsely advertised, unfinished, unpolished, micro transaction driven games and you never know which one it will be. Remember when a company like rockstar could never fail with a release and look at the launch of gta trilogy. That's just a sad, sad time for gaming where remastering games from 20 years ago can't even be released fully fleshed out. I get they're being greedy and probably trying to get it out before Xmas to maximize sales but Jesus Christ some of these CEO's need to take a look at EA, Activision, blizzard Etc and realize gamers aren't idiots and we live for this shit. You can't fool us.
I'm more confident since the new gameplay really shows that the game has all that was promised, specially the choice system... I was concerned about it getting removed like it was in the first game
Past *Decade*
You mean past YEAR
@@KhaosInductionCreator no, *decade*
The music, parkour, and atmosphere of getting chased by bloodthirsty, insane infected is nutworthy. It's almost perfect if they allow people to get rid of healthbars or make an option for survival sense to be the thing that activates it.
The amount of fans saying they dislike it will probably give options to hide it. So it shouldn’t be a problem!
They announced you can remove the health bar😁
I dont care much about the healthbars,
but i cant get over how floaty the parkour is,
especialy when parkour is the essence of the game.
I agree
My only complaint is the UI. It feels much more intrusive than the old one, like the “Chase lvl 1/4” it’s not bad, just more in your face then it needs to be. Whereas on the first game it was just a little vertical bar bu the mini-map. I also don’t like how often the stamina bar or whatever is on screen, the color also makes it just a bit more annoying. Also the arrows, kind of annoying. Although this is very much nitpick, overall it seems like a blast.
The first one was more realistic, it is better than this version
Agree, very clear after you watch gameplay of the first one to remember.
New Dying 2 know more says that you can toggle all the elements of the UI
Then just turn the hud off.
Slow down bud just bc their game is going to be released doesn’t mean updates will stop
2:38 the dive roll looks really good now
Ive watched other dl2 gameplays and they made me feel dissappointed about the game somehow. Now ive watched yours and it showed me that the game isnt that bad. Your gameplay seems so natural, and it shows things that many of us would do.
DL 2 looks very good, but I think they can improve on 4 things:
1- Give an option to remove those health bars
2- Add camera movements to weapon swings
3- Fix low gravity jumps
4- Add sounds to women npc cuz that part was so weird 7:31
Thanks for the vid Noviex 👍
The parkour could use some work dont you think?
@@gameblaster2124 True, i forgot the floaty jumps. Let me edit it
Health bar and enemy level need to be a option
pretty sure the devs confirmed u can turn off the health bars. also yeah they probably will fix a lot of the audio bugs eventually and hopefully change the low gravity feel of jumps
Bro i thought i was the only one who noticed that dead camera when u swing, it looks so gamey and ridiculous
It looks decent but the guy from IGN said volatiles no longer prowl around at night and only comes out when reaching a certain chase level. That's disappointing tbh. That alone takes away allot of the horror factor from nights. Seems Techland's primary focus this time around is narrative and the threat of humans than the horror aspect of the first game.
I'm kinda happy with how they treated the night in the game. Before it was kinda lame and didn't really play a purpose so I always just skipped it but atleast now they have dark zones that open up.
@@crumbocrum243 That's very true. I need to take into consideration the other things they've added to compensate for some of the changes. I am still very excited for the game, I guess its just a matter of getting used to some of the changes, I can't always expect every new sequel to be exactly like the last.
They toned it down because they wanted players to go out at night and some people might not if it was too challenging I guess.
@@charger2940 agreed. Seen a lot of comments where people mentioned just skipping night due to overwhelming difficulty of volatiles especially in early games. Not everybody is a hardcore veteran gamer.
A benefit of this though, is now it gives reasons to go out instead of just death. I will admit however, the chase level is pretty easy to lower since you can easily outrun your pursuers. Then again, this is a simplified version since people complained about the difficulty in a prior play test that took place earlier than the one Noviex was in. So the final version will have a higher amount of volatiles. So keep your chin up!
I can tell they definitely improved on the parkour. It feels much more smoother. I can already tell I’m gonna just be running around seeing how fast I can go💀
Looks*
actually kinda looks worse
you must not have played the first one
15:22 I don't know if it was intentional, but it looks like Ayden flinches when the zombie moves as he is sneaking past.
I hope they remove the health bars, it kinda breaks the immersion
You can disable them
It really does. Don't like this trend. The 1½ year old E3 demo didn't had them.
Honestly, I do see the problem with them, but their existence is somewhat helpful. An option to hide them will be implemented though!
Man i love how night time works and that music is amazing omg cant wait
It's sounds so intense!!
Same!!
Not digging the life bar above the biters 🤷♂️ anyone else ?
Yeah
In this episode I am showing some basic gameplay to help ease you guys into what to expect. I have way more intense footage coming up very soon so subscribe so you don't miss it! I promise you'll love it :)
I was just wondering wether this was your gameplay because it’s really good
@@blxzze6527 yes but this is just the beginning my later dying light 2 videos are gonna be WAY better so stay tuned
@@Noviex sure man keep it, amazing gameplay btw
That's on PC?
The music, man I'm so glad its still amazing. The pursuit music is terrifying
Ok chases look a lot more fun this time. The fact they pop out of vents on the rooftops is kind of awesome.
7:17 you're actually able to just attack random people, that's a nice detail.
I think those are bandits
@@quaronthomas8900 I’m sure those are survivors. You can attack every non-essential npc now because of the factions system
My only issue with the game is how floaty the jumping and falling is
glad im not the only one thinking that
I hope they can tone it down, im kinda worried the game mightve been built around that. Cause theres lots of jumps and parkour spots designed so that you just barely make it, if they make it so you dont jump as high you might not be able to make certain gaps and distances
That's because this game takes place on Mars.
Well above all this I think game play is smooth especially fighting
@@aryangautam8411 I agree
I thought the parkour was crappy but after watching this I’m pretty sure it was just the UA-camrs I was watching. So glad someone who got early access decided instead of doing the main missions and having the same footage as every other UA-camr who got to play, they’d go mess around and actually explore the world
5:27 do you guys notice the small details, it looks like a zombie just turned, he has on the bracelet that Aiden has that turns red when you're about to turn.
Honestly I like the slow ominous sound when it’s building up to nighttime, it’s really letting you know that time is running out and you best prepare yourself or get to safety and fast.
You can really see the improvements, specially after having recently played the first game for a second time. Only things I wish I can change are the UI(I would rather not have any indication of where the enemy is from the UI) and the night gameplay, would rather have it be darker. The combination of traversing through the roofs and having a clearer sky at night make it less scary in comparison to the first game. Gladly, these are things there are easily moddable, if they are not already in the game.
Most of what was showed I like. But, I don’t like that they are doing the same thing that every single new release has done. Giving enemies levels. Dying Light had an awesome progression that made the player be afraid of going into fights at the beginning of the game. Since the enemies were already tough and the player is given crappy weapons at the beginning. Even late game when you have good loot and weapons, you still have some fear about fighting 15 enemies at the same time. Even if I finished the game and went back to where I could first explore the enemies are still sorta durable to my better weapons. I don’t like that new release implement levels to enemies and areas. It’s over used and gives you a poor excuse to “grind” and to also keep away from certain areas. Unless you are playing a game like Kingdoms Of Amular, where you are there for only the RPG factor of the game, then I don’t think it’s necessary. I don’t want Dying Light 2 to lose that magic due to enemy levels. If I’m half way through the game and I come back to the beginning portion of exploration, do I just one tap every enemy because they are level 1 instead of level 20? If that’s the case, you just kill the fun out of entire sections of the game. What’s the point in going back to them if they’re gonna be dull as hell. And if you are very persistent on adding levels to enemies, at least be original about it. Depending on the type of level the enemy’s appearance, move set, and AI iq should go up as well. Don’t make zombie level 1 look the exact same as zombie level 20 and don’t make them act the exact same way. “Only there durability is different, wow… what innovation.” I really hope a others will agree with me and hope that Techland hear’s my thoughts on this. I love Techland and I love Dying Light. Just to be clear this isn’t me bashing them or Dying Light, this is me expressing my concerns.
@FISKEN thank god lmao
@FISKEN Where did you see that stated at? As far as I heard there was not an option for it.
It’s at least a new take on dying light
I mean it’s similar to dead island but...
Don’t wanna burst your bubble but, zombies in DL1 are leveled similarly to DL2. The only difference is that we get to see the health bars of enemies. It’s the reason the same pipe that could two shot zombies in the early game can’t do the same in old town.
Idk how but I love your gameplay compared to others yours is more smooth and I just like it more
>Sees two women minding their own business
>Kill
Gamer Move 😎
NGL, just this alone, I got memories of DL 1. This is gonna be my top game of the year alone with gameplay!
I didn’t know zombies could do parkour.the level design looks good though and can’t wait to play it. I loved the first game.
I am really assuming those are the runner type zombies from dying light 1
Runners similar do DL1.
Tbh i don't like that they made night time easier, it just isn't as threatening and scary as it was in dying light 1, its way brighter, volatiles aren't as fast and they aren't roaming about everywhere they only come when you are spotted by that zombie. In dying light 1 you could feel the need to plan your time accordingly so you can reach a safehouse before nightfall.
Yea but basically everything else is 10 times better than dl1
there will be mods to make night harder, its not very hard to add some lighting mods and make the night darker, also they can just up the spawn amount of enemies with mods too. double the amount of night time enemies. this is all for PC of course.
Turn the difficulty setting up to the highest? Or play Dark Souls games 🤔
the UI looks outdated. Reminds me of Dead Island
I thought the same thing.
at 8:49 when he cuts the guys arm and he stumbles around before falling is so cool
Everyone was dismissing the game in other previews for having health bars and not feeling weighty enough, but this gameplay really shows some awesome traversal, world detail, music, and combat. Might end up not living up to expectations for some but damn if this doesn't look fun.
It looks amazing 😩
Exactly, the other youtubers are just a bunch of snobs that don't know how to play video games in general. This gameplay showed us way more than the others have shown.
Wdym dismissing? Most of them were just pointing out the negatives of the game which is literally the purpose of the play test, so the devs can fix what needs to be fixed.
I like the health bars because I can finally not guess how much damage my poison done and the experiment.
But I could see how that bothers people and there should be a option to turn it off
I'm not sure about the health bars on the enemies, but other than that the whole product with the gameplay and the atmosphere is just great
Hopefully we'll be able to have the option to hide that. It feels more realistic and hardcore.
@@timsincher5149 you will have the option to turn it off but you’ll face consequences doing it since it’s an RPG based game and it’s important to know your damage values so your weapon doesn’t do damage like a butter knife
In the first game you couldn't see it, instead you knew that a weapon suck if it took too long to kill a zombie. Simple as that, no need for health bar.
Actually quite impressed tbh. From the new animations to the quality of how the game looks, but don’t even get me started on those combo fight dks… can’t wait to play this game fully tbh tbh
I think the chase level up sound is the scariest fucking sound I've heard in a while especially when you're being chased by a bunch of zombies
I like the floating for jumps. Here me out when You are falling from the jumps in dying light 2 they feel like when in real life you jump higher than normal and it feels like it’s gonna take a few seconds till you land. So instead of floaty they look just like powerful jumps to me.
im so glad to see someone else that likes the jumps
I tbink Aiden is mutant and thus has a better strength overall than average humans. That might explain the immunity feature at night??
@@chaitanyagupta6668 I like that theory I think it would add a lot to the lore and I thought of it a couple times as well Aidan also doesn’t remember his childhood all that well so perhaps he was experimented on as a child and therefore has some perks that for say a volatile might have.
Gives you time what skill you wanna use and I ain’t hating on it
Zombies were bald in dl1, now they have hair. Seems as if the virus shed any hair the human had so I find it strange here.
I love this! Amazing graphics and gameplay! I'm gonna be proud of Techland if they made a katana in this game!
They have, it's in the weapons art.
The katana used to be my favorite weapon in Dead Island and Dying Light. But over the years a good machete has replaced that. You can swing faster.
@Damian Thomas Knight Wayne I saw a picture of a Dying Light 2 katana. Made me happy.
12:25
Holy fuck that was gnarly
I'm so excited for the brutality in this game lol
This is better than the retail version.
Man i kinda wish they didnt have health bars for enemies and i wish the graphics were the same from the original Dying light.
The graphics kinda are the same. And the health bars I'm sure you can shut off in settings.
@@mr.2cents.846 yea i hope so to
@@justincracked1061 I'd be shocked if we can't.
This game is going to be fucking awesome bro
Really hoping we get to customize the HUD to our liking. All this extra stuff on my screen I don’t quite dig, but this game is looking fucking awesome. Can’t wait for it!
At 4:30 you can see that Aiden got shoes from the crate. Although it's probably just collectibles, it got me thinking that it would be cool if shoes can be use by players, similar in death stranding. But in here, there are 4 categories of shoes. Shoes, running shoes, heavy shoes, and soccer shoes. Running shoes if you want to go around the city a bit faster, heavy is for more damage from kicks, and soccer is for both running faster and more damage from kicks, each with different looks. And ofc, some of them are much more rare than the others
It kinda sucks that the survivor sense just shows everyone as red now, instead of showing the heat signatures in their bodies showing their whole nervous system and stuff. Gonna miss that
Finally someone who actually plays well at the game
Health bar on zombeis and lvl on chasing detached the realistic feeling.
I love how you can tell that his choices have actually changed the dialogue and the intractions
give us the option to change the hud, or disable it, and the hitmarkers. the combat does look good but the zombies need to show the visible wounds after you hit them, in the first game zombies would have chunks missing after you hit them with a machete or an axe.
God this game looks so good, the music that I heard from this was really good. Can’t wait to play it myself
This looks amazing
God that blood looks so realistic, the meatiness of all the weapons look and would probably feel great if I was playing the game. one thing I think they need to add to the parkour is a slight screen shake to make it actually feel like your jumping instead of levitating up.
Excellent, the game seems to be really good, but Techland could improve in some aspects such as:
1 - make the zombies also more vivid, most zombies just walk and attack, it would be interesting to have details like seeing them feed and tear up corpses, or see the Volatiles carrying bodies to their nests at night
2 - see npcs runners on the map, in DL1 you only find survivors on the map who don't do parkour and always need help, it would be nice to add runners doing parkour on the map too, so you know we're not alone
3 - I know it's not the focus of the game, but an important part would be to improve the lottery animations, in this gameplay I felt few changes in lottery compared to DL1, it would be interesting to have an animation to run your hand through the pockets of cadavers to search and picking up a wallet, or a better animation of opening doors, and even picking locks or having zombies grab your foot when you go climbing...
4 - it would be cool to see an even bigger horde of zombies spread out in bigger places like downtown as well as in Days Gone.
try to ignore if i say something that seems strange, i don't speak english.
Im gonna miss the orange hue of the first one, but this is DEFINITELY a huge step up. Very excited for this game.
There was no orange hue
The music seems super mega epic to me because the intensity increases as the level of persecution rises, besides that the music is very scary hahaha, it is very tense all the time
So looks like you have to always make sure you have UV shrooms in order to survive. That makes doing a hardcore level 4 run just for the hell of it a little different. Almost has that RE Outbreak vibe where you're already infected when you start the game and have to beat the level before you turn. 🤔
Yeah. Time limit for exploration at night is so fun...
I really hope the persuing zombies don't automatically know where you are when you run around a corner and/or out of their sight.
I like how there's more music playing while like running from a zombie
Damn night became way more scarier, Day one gonna be running from level 4 chases because I accidentally fell in a a howler
Honestly don't care about the leveling sys on the zombies. They still look really good and the world looks like it pulls u in. People complaining bout it really act like they ain't gonna play it when we know that's not tru. They'll be fine playing.
THE VIDEO WENT BY SO SLOW SO I GOT TO EXPERIENCE EVERY SECOND! BEST LEAK EVER! THANK YOU
Oh dear god !! The night looks even more terrifying than DL1 and I love it
This didnt age well
The chase music is badass. Words cannot describe how excited I am to play this!
The chase music is cool, really subtle
Y'all gotta remember that there is like a billion things on screen cuz it's a demo, the UI is probably set on the biggest it could be for this demo. The NPC at 7:31 where there was no voice was probably a bug. But I to some degree agree with the floatiness a bit. I think an easy fix for this is to literally just give Aiden a little more speed. Game looks amazing though can't wait!
Really hope this game won't flop Iike all the new games have a habit of doing, there's only a few trusted game companies now and i hope techland is one
i’m glad they’re not like rubber anymore the enemies actually have physics lol, they don’t fall off the roof and their head just explodes either
ey I love that some of the audio and parkour is still here T_T I love it already
I've been wanting to play this game since it first was announced and just seeing the new gameplay footage I just can't wait to play around with this game and experience the new world of dying light 2 andi can't wait to see how it goes and the new gameplay mechanics
Man just think about it..... this game, Elden Ring and Horizon forbidden west coming out on the same month and they can be easily nominated for the next game of the year award in 2022.
I hope there's an option to turn off the time of day on the HUD and have a 'check watch' feature, kinda like the first game. Would be way more immersive.
That Wim guy got his shit rocked lmaoo
i really hope they fix the gravity. it just doesn't look real, it's like the moon gravity event from dying light 1
Ok guys, this is epic
I don’t know where I am or who I am but I frikken love this 🤬👋👍🐈👋👏😄💩😀👋🐈☺️😃😃☺️😍😎🧐😚🤔🥵😰💩👽👽👿🎃😹👏👐🏿🤜🏻
Omg on earphones Night Is Crazy 🙉🙉 i love it
the combat looks really fun
the music is dope af especially at night
I have this build on PC, not gonna leak it but gonna hoard for 15 mins of fame
give it to me
pls
Looks really good one small dislike is the sounds the zombies make they are mostly from dying light 1 and I like most things unique but that’s me
More of this type of videos would be awesome :]
We've been waiting for gameplay for just about forever, and people complain about the HUD jeeeeeezz, can we not be happy?
I feel like the game needs more random encounters in the daytime. I get too much post apocalypse vibes which is good but the world feels barren like a Fallout game from what I see here
You haven’t even seen unedited footage? Your completing is invalid
@@lunargeographer What? Footage is all over UA-cam for the game
Dying light is by far the best zombie game ever. This game here is going to surpass it in every way and be a prime candidate for GOTY.
The music ties everything together
idk maybe people have a different opinion on this but besides what everyone has said about the floaty jumps and the 'in your face UI' which I agree with I feel like there's another issue that no one is talking about.
the common zombies: Besides the clothes they wear the common zombies looks grey and almost 2d when your up close. they all kind of look similar and plain like they blend in together unlike in the first DL the zombies are full of shades and colours and they really look like scary undead monsters that have nothing in their mind but the instinct to kill which they cant even do very well because of how weak they are. But the DL2 common zombies look like there out of the walking dead, stereotypical zombies that are so stupid they couldn't damage something that's already dead. it feels like a 2D game where the shading of the zombies doesn't come from light but is actually drawn on like a cartoon.
I'm in no way hating on dying light 2, DL1 has been my favourite game for 7 years something I always come back to and I'm crazy hyped of for DL2 to come out but I'm just shedding some light onto a topic I feel like no one else is talking about, maybe its just me but I wanna see some other peoples opinions
Beautiful beautiful beautiful I am so excited for this game on the multiple endings part I’m not really excited about that because then you don’t know which ending to get so yeah but I am excited for the parkour
this gives me like fallout vibes mixed with dead rising .. Looks fun cant w8 !!!!
Awesome choice great
It appears the first thing I'll be doing in this game is toggling off a few HUD settings. Indicators are way too distracting and health bars are just lazy damage feedback for a first-person game based on satisfying melee combat. Gore and ragdoll physics also look toned down from DL1. No doubt the game will be fun as hell and way more involved than DL1, it just looks like TL made some compromises along the way.
I watch this everyday no jk this might be the game I've been waiting for since childhood 😍
Glad you enjoy
Man I can’t wait to play this game with my friends :)
I'm not sold on the Chase mechanic. Of course, I haven't seen much of it and haven't experienced it myself yet, but it seems to me that something that worked organically reasonably well in the original now was given some systemic constraints, and I'm just not sure if that will be the change for the better.
There was always a chase mechanic in the first. It was those 4 little dots next to your mini map, and the more that are red is higher your chase meter and more volatiles after you and more aggression they have. The only changes in this game are that the chase meter is more apparent and that there are more enemy types that will chase you depending on how high you're meter is, giving it a real function this time around
This is one important rule:Zombie see you night?!RUN!!!
This is awesome. 😊
Two things neither good nor bad. The HUD reminds me of Far Cry New Dawn (not a huge fan of the look), and Aiden sounds just like Kyle haha. Can’t wait for this one though. Lighting looks great
Amazing game and world,i am impressive,brutal fight,nice animation 😁🤗👌