Dominions 6: EA Marverni Pre-Game
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- Опубліковано 4 сер 2024
- It is the time of the Druids, Builders! Marverni is a nation of allied tribes led by druids. They revere nature, and especially boars. While this is a relatively straight forward nation, that doesn't mean that it is weak. If you want to try out some straight forward communions, Marverni might be the place to start!
Timestamps:
0:00 - Introduction & Nation Description
2:33 - Units & Sacred
13:22 - Commanders and Mages
23:03 - Prophet
24:41 - National Items and Spells
29:05 - National Heroes
31:32 - Bringing It Together
33:13 - Spells
39:13 - Overview
40:38 - Pretender and Blessings
45:04 - Closing Thoughts - Ігри
You want to fight? You want to live forever? Then I will lead you. ... I come to offer you the glory of your victory, which Ermor will forever honor with inscriptions in stone and eternal flames. - Vercingétorix, Marverni High King
I really need to get around to Ermor....
Easily top-3 youtuber on Dominions out there! ❤ lots of funny moments and in-depth analysis is there as well
Thank you for the kind words. It is always nice when people share your sense of humor!
We're going to need to have names finish with "ix". A thugged out scout, a thugged out ogre or giant (if availlable) and their faithful tiny doggie.
My first thought was, "Hey, we have never lost 8 prophets in one game!"
Prophet XIV shout out!
@@BabelBuilderI think losing 8 in one game would fit the insane underwater nation that can randomly spawn insane prophets. In my case, I'm mainly refering to the naming convention of the Gauls in the Asterix comics. :3
The main duo Asterix and Obelix with his dog Dogmatix and their old druid Getafix who keep on doing the invincibility potion to backhand the Romans (Ermor?) into orbit.
Yep. Few get the reference. Well done 👍🏻
Looking forward to the next stream babel 👍
These last few have really had dramatic endings, especially Berytos! Here's to more fun streams!
I looked up the Communion fatigue rules in the Manual* and it doesn't matter whether slaves have the same paths: what matters is whether they have the path at least Half the Master's level.
I believe that it checks that before adding the Communion bonus to the Master.
I believe also that if you canst a booster spell (Summon Earth Power etc) then that does apply to the calculation
Thus a E1 Slave and an E3 Master with SEP would be 2/4 and not get the quadruple fatigue.
Unless you get the Slave up to the same as the master (or higher) you still get double fatigue (on that slave's share).
* shocking I know but I was driven to it by no one ever actually explaining the numbers in their videos. A proper explanation of how invulnerability actually functions at that start of this video would have been good too given how much it features.
I'd like to make a stand alone guide for communions, but I want to have more experience under my belt first. Perhaps I am trying to hold the quality of information to too high of a standard for such a complex game.
@@BabelBuilder I don't pretend to know how to deploy them best (I haven't even played the game yet.. I seem to be obsessing about it enough that I wouldn't immediately get bored though so it's definitely in the q) but the mechanics are laid out in the manual and no one bothers to explain the critical maths.
As a new player your content is what has inspired me to really get started playing dominions, thank you for your work in this game it is very helpful to many of us!
Glad to hear it! Feel free to post questions or join us on the live stream.
THANK YOU for making these videos and covering dom6 content!!
It so SO HELPFUL to watch these and learn more about the game while being away from the PC, but still having down-time.
Glad you like them! Feel free to ask any questions on the vids or live on stream.
GaulGang rise up
No love for the Vandals?
Gaul ftw
My funniest moment when learning Dominions 5 was when I put blood vengeance on the boars and then all my druid mages died from dropping gifts of heaven on them
Looking forward to the stream
Hopefully not for a repeat of that!
This was the nation I used to learn communions, and also how I learned the joys of stellar cascades spam. And then I learned about sacred pig spam. I laughed as my giant, trampling piggies rampaged through the world. Fun stuff. Good nation, many strengths, fun to play.
My fondest memory of them is the first time I had blood vengeance and went into a meteor fight....
I always want to build this nation around the Ambibate Noble Warrior. They just seem like such an above curve troop, until you realize how dang hard it is to buff the tatoos with only an AOE 1.
Pretty sure Dom 5 balance mod or jbem mod which would end up being a good collection of mods gave maverni a bigger AOE or a battle wide spell, if not it would be a good thing to add as a lvl 7 or 8 research as it's not hard to bring like 8+ mages to awake tatoos later in game.
I do with we at least got a larger one that we could communion up to, as I feel that would fit their (and Sauromatia's themes).
So I've been messing around with an imprisoned rainbow non incarnate bless and I got two, both with the same paths of: F3A3W3E4S4D4N3G3B4, and similar blesses: x2 undying, unaging, larger, enchanted blood, blood surge, and either x2 heroism or x2 morale. The scales are either dom 7 T1P2H2G2Mi2Ma1 or dom 6 T1P2H2G2Mi2Ma2. I personally am leaning toward the x2 morale and magic 2 with 6 candles since stargazers don't benefit from herosim.
Not sure if I need productivity 2 or if 1 will do just fine. I feel like the berserker is dangerous with our sacred mages who are all communioned up, just one battlefield spell or lucky arrow makes them do something very crazy lol. The nice thing about a berserker bless is while it is incarnate, your pretender doesn't have to be awake for it to work (at least 95% sure). I could probably fit berserker if we drop undying enchanted blood and the heroism/morale and reconfigure the scales a touch (which I will do now and only share if it is a great success 😅)
I already can feel the turmoil/misfortune nightmare beginning!
I like to think of berserk more as a way to mitigate the negative effects of wounds on a model. Ironically, I feel like it adds consistency to their ability in combat haha
Its all fun and games until ol' Greenbeard the Druid goes nuts and charges the Ermorians!
Another one!
If only I had more time to pick up the release schedule. People request 5 different nations a day!
Need some LA stuff!
Only so many hours in the day unfortunately! I hope to get there though! What would be your #1 LA nation?
17:52 it's Celtic
I was only playing this nation yesterday and the subtleties of the units (e.g. Ambibate nobles) and number of possible builds I had missed when playing Dom 5 are embarrassing. I suspect that it is not better than your Berserk/large but I was using imprisoned inspirational presence with larger, unaging, LLV, undying, morale. Those Carnute/Ambibate nobles seemed ok as non capital reinforcements with battlefield speed the same as capital sacreds.
There are few nations that have a "correct" bless. One of the downsides to doing videos like this is making new players feel like they shouldn't experiment. Dominions is not a solved game and is wide and deep enough for individual skill to shine!
The sheer amount of boars you can have makes them kinda mandatory imho, for a battlefield bless i prefer blood vengeance+beserker, when employing them as raiders i like beserker + mapmove. beserker just makes sure they dont rout which the boars would otherwise be somewhat vulnerable too, beserker is also good for the sacred infantry since it already has beserker +4
The only thing about berserk is that it will be on all those sacred mages, but that can be fun (pain) too! ;)
@@BabelBuilder Admittingly yes, but another nice thing of a raider bless like wind walker + beserker is that it is always active withought requiring a blessing, where it otherwise requires a few mages working in a communion to to a devine bless on such a mass of boars with Marveni.
Very smart. The lack of sacred 3 is a pain. I sometimes plan on attacking underwater to get a lab.
Is there any magic potion to be had in this game?
Not as in a consumables, although there are some magic items that are "potions". Gems and blood slaves are the consumables for combat.
Have you tried charging with 500 boars on larger+quickness? Worth it
I really enjoy the boars! Larger+5xswiftness next?
Ooh. Make sure to add Ermor to your stream. It will be a big shame not to add them and fighting not Gaul
Let's see if I can remember!
@@BabelBuilder and this is where we came in. To remind you for the shit that you forgot. Let's hope that this won't be another fermoria where you're tied down by a nation we suggested 😉
Marverni ftw 🙌
Marverni my beloved, I love making a thug bless for the Boar Lords and Warriors and sending them off with GSS's to delete pretenders
Have you had good experiences with Boar Lords? Mine always seem to get squished!
@@BabelBuilder yeah if you do something like Undying x5, Enchanted Blood and Blood Surge/Righteous Wrath then they can tank one swing, activate their berserk and then gradually regen back up past the minus HP whilst dealing crazy damage back
it's even better with Awaken Tattoos and Temper Armour (especially if you give Boar Lords some bracers of protection), they end up with like 24-26 protection or so
I used 3 Boar Lord thugs each with GSS, Bracers and some simple buffs to hack through a high prot Earth Serpent in like 3 rounds of Combat, they were each hitting for 20-30 something damage
Bears are good siege 'chaff' I think -not that you'd pick them over the boars here
Other than ea Rus, I can't think of a time I was happy to summon bears...Nature gems are just so precious!
It would be blasphemous not to take the Boar god!
Blasphemy?! I'll decide that!