The improved jump point visuals are soooo nice. Can't wait to try all this when wave 1 starts. Even with what I expect will be a bit of a mess with that many people on the server, it'll still be fun af.
You know as controbersial as the game is you can realy see the passion behind everything in it from the music and the effects. Great video mate. Also any news on that wave one release i am itching to yest this!
Thanks man, much appreciated! Latest word from Evocati is still... "We are working on a hotfix for the current EPTU 4.0 build to update as soon as we are able. Goal is to monitor the build for a couple hours and open up to Wave 1 today if possible." ...so still holding out hope that they get this out tonight and open it up to Wave 1 shortly thereafter!
I still think they should have kept the gates around the wormholes. It makes more sense as to why ATC can stop you from entering if you have a crime stat; without it, then I have no idea how they are supposed to be able to control it. Let the temporal ones be gateless; they are temporary and unstable anyway, the big permanent ones should have a gate to control and stabilize them.
Yeah man… i agree with you. They say its a natural phenomenon but you need to call atc for it to open… a ring gate around it would make way more sense and would be waay more dramatic! That being said… its awsome anyway 😅
You mean like a 360 degree gate/barrier that enclose the portal and prevents those with crimestats from entering? Hmmm maybe they can just police the portals and attack those who come near it? I kinda like how it is open to all and just sorta a natural effect that your ship's quantum drive interacts with... makes it kinda cool.
Glad we can now see what's behind the exit of the wormhole, I disliked the white disc that was here before. It's better this way but the exit lacks some effects now.
That massive blinding bright light worm hole opening from the previous build was much more awe inspiring. The weird foil like mini opening is like a whimper compared to that. I’m hoping it’s a bug that it’s missing. Plus they noted there are bugs with the internal visuals. The new lightning around the hole edges, and the way it looks in the distance is much better though.
Yeah I think you are referring to those massive particle effects that used to shoot out? I also noticed those are now missing. It's all sorta work in progress... but I definitely think the new lightning around the edges is sick!
@@Xenopotamus they may have removed it because it always looked so bad in videos. The bitrate would drop to try and keep track of all the particles, and first impressions are paramount for showing off this new update for them. But I wouldn't be surprised if they add it back in soon. New particles definitely look great
@@AcheliusDecimus yeah I am very happy with how the VFX continue to evolve on these jump points. The audio and music (when it’s not skipping and cutting out) also completes the experience.
the effects look absolutely gorgeous. still a bit janky but I'm sure they'll work it out. one thing I'm still missing is some more variation in the tunnels. big/small areas, more pillars, and so on
Luck would have it that my org (most orgs actually) will start using the Polaris as our base of operations. So we are talking a fully manned Polaris doing misssions and stuff... so just a matter of time before this turns into PVP Polaris battles.
LOL yeah I was a bit concerned it wouldn't fit thru those narrow obstacles, but it worked pretty good actually. Polaris is a large ship, and I find the larger ships (Hammerhead, Reclaimer) are easiest to control inside the jump points.
i think they said all ships are supposed to be able to go through the main jump points even the javelin and stuff will have to use them pretty sure, so the devs say.
Actually, these streaks are a new edition that came onboard at the same time they updated the visual effects in the prior build. I mean, I guess they are meant to increase the sense of speed for forward motion or something. I didn't mind them too much... thought it added to the layers of depth they keep piling onto the visuals.
8:15 seeing it from the side like that is really cool, I can't be sure if they're visual upgrades or glitches half the time lol, I like the pulses inside the tunnel gives you more a sense of motion, before the particle FX were just all over the place and felt like you were moving backwards half the time. I had hoped they'd line the inside of the tunnel with cloud tech so looks more like a glowing cloud tunnel like you see in Star Trek wormholes, instead of the trippy watery effect we get that can strain the eyes. Maybe each tunnel would look slightly different? I'm sure they'll refine it all. This looks cool: ua-cam.com/users/shortseDMuBOG90Ck
@@Chilla_Aquila yeah I like this idea of having pockets of clouds or particles inside the wormhole, but also the idea of making wormholes between different systems looking visually different.
They have fixed this in the most recent builds. It seems to be automatic now. I used to have to switch to SCM mode while exiting, which gives you a bit of an automatic braking. I have had one or two times where I forgot to do this and slammed into Stanton Gateway on the Pyro side!
@@Xenopotamus the older videos of people jumping were hilarious. Getting spit out of portal at like 1500/2000 m/s or whatever like a bat out of hell. Priceless reactions...
I don't understand why CIG _insists_ of having those tree trunks in the tunnel. They're very poorly integrated into the structure of the tunnel, so they stick out like a sore thumb. If CIG wants to throw some challenge at the players, change the shape of the tunnel itself, so one has to twist and turn to follow its outline. Like, say, an organic second Death Star run 🙂
I am manually steering the ship... and depending on the size of the ship or type of ship, some are easier than others! It definitely takes some practice, but I have been testing this for about a month now so have gotten somewhat used to it.
Hmmm I have not seen anyone try that... maybe if you have a nice straight section you can bring the map up quickly and check it, but otherwise you are too focused on steering and not crashing into something!
@@randlebrowne2048 Yup. Though the true reason is that the Jump Point is a big tube teleporting from one map to another (Like Stanton to Pyro). But it's a good thing the theory of a wormhole is actually that lol
Wow the HUD looks worse than wing commander. I read these comments and all these nerds swooning over this. wtf is wrong with theses Trekkies this looks like something from 2014 not 2024. Absolutely horrible looking for 2024.
@@blakk7 the HUD on the Polaris is not functioning in the latest 4.0 build… so it is actually not even showing. This is why you do not see any data like speed, altimeter, etc. This will get fixed hopefully in the next build since this is a new ship.
I think ships should have wear and tear after the jump, and there should be ship report and warning for several jumps. Also, the camera should also be locked in the cockpit and 3rd player only when jumping.
There is going to be wear and tear with jumps at some point. CIG have mentioned this part. Just wear and tear got delayed again which why not with the patch like should have been.
I like the option to toggle between 1st and 3rd person cameras while in the jump point (or at any time, actually), but the issue is there are some glitches currently. Basically in 3rd person at specific load points in the jump tunnel, the camera goes black and you cannot see anything... so you have to switch back to 1st person. Hoping for a fix before Live release.
All good, fair comment! It has been a while now since Pyro was shared with us as well as the promise of jump points. Rest assured, it DOES sound like a Wave 1 release may happen today. They are deploying a hot fix to Evo, and if all goes well that is the plan... to open it up to the next wave of backers/testers. Shouldn't me long either way before it is open to everyone!
The improved jump point visuals are soooo nice. Can't wait to try all this when wave 1 starts. Even with what I expect will be a bit of a mess with that many people on the server, it'll still be fun af.
Oh it's going to be a royal s**tshow when they open it up to Wave 1 lol. But it's gotta be done.
@@Xenopotamus it may be a buggy mess but it's our buggy mess!
You know as controbersial as the game is you can realy see the passion behind everything in it from the music and the effects. Great video mate. Also any news on that wave one release i am itching to yest this!
Thanks man, much appreciated! Latest word from Evocati is still...
"We are working on a hotfix for the current EPTU 4.0 build to update as soon as we are able. Goal is to monitor the build for a couple hours and open up to Wave 1 today if possible."
...so still holding out hope that they get this out tonight and open it up to Wave 1 shortly thereafter!
Sweet as!
Its not perfect, but people are wayyy more dramatic than they need to be when it comes to SC and CIG...
I don't think it's controversial. The haters are gonna hate. CIG accomplished a lot so far, and I hope it gets made right.
I still think they should have kept the gates around the wormholes. It makes more sense as to why ATC can stop you from entering if you have a crime stat; without it, then I have no idea how they are supposed to be able to control it. Let the temporal ones be gateless; they are temporary and unstable anyway, the big permanent ones should have a gate to control and stabilize them.
Yeah man… i agree with you. They say its a natural phenomenon but you need to call atc for it to open… a ring gate around it would make way more sense and would be waay more dramatic! That being said… its awsome anyway 😅
@@pedraaaait's awesome but let's look at it like it's just a regular game... Now it's lame a f. It's Star Fox for SNES lame bro. Lol
Like with no enemies lol
They could add a big patrol fleet on UEE controled systems or add some big guns at the jump gate
You mean like a 360 degree gate/barrier that enclose the portal and prevents those with crimestats from entering? Hmmm maybe they can just police the portals and attack those who come near it? I kinda like how it is open to all and just sorta a natural effect that your ship's quantum drive interacts with... makes it kinda cool.
I can’t wait to see the day that at the other end of a jump point is huge battle. Would feel like a movie man.
Glad we can now see what's behind the exit of the wormhole, I disliked the white disc that was here before. It's better this way but the exit lacks some effects now.
That massive blinding bright light worm hole opening from the previous build was much more awe inspiring. The weird foil like mini opening is like a whimper compared to that. I’m hoping it’s a bug that it’s missing. Plus they noted there are bugs with the internal visuals. The new lightning around the hole edges, and the way it looks in the distance is much better though.
Yeah I think you are referring to those massive particle effects that used to shoot out? I also noticed those are now missing. It's all sorta work in progress... but I definitely think the new lightning around the edges is sick!
@@Xenopotamus they may have removed it because it always looked so bad in videos. The bitrate would drop to try and keep track of all the particles, and first impressions are paramount for showing off this new update for them. But I wouldn't be surprised if they add it back in soon. New particles definitely look great
Yes we need this super efect which came in first video in 2023 on citizencon. Seamless World. Without it is not the same…
I didnt like the particles, imo they looked like cheap early Unreal 5 vfx tech demo videos
@ I am guessing this is why they took them out… they seemed a bit ‘pasted on top’ and not so much blended into the 3D space.
The way it pulses seems like you're being pulled through space, so far this is coming on nicely.
@@AcheliusDecimus yeah I am very happy with how the VFX continue to evolve on these jump points. The audio and music (when it’s not skipping and cutting out) also completes the experience.
5 days to grab my Polaris in the jump, thanks for the preview 🎉🎉🎉
Cant wait til 4.0 is live in PU!
the effects look absolutely gorgeous. still a bit janky but I'm sure they'll work it out.
one thing I'm still missing is some more variation in the tunnels. big/small areas, more pillars, and so on
@@leonudl yeah I agree this would create more interest while navigating and a bit less repetition.
Definitely looking forward to seeing you handle PVP in the upcoming future
Luck would have it that my org (most orgs actually) will start using the Polaris as our base of operations. So we are talking a fully manned Polaris doing misssions and stuff... so just a matter of time before this turns into PVP Polaris battles.
That thing looks like a tear in the fabric of space I love it!
The Polaris is such a good looking ship.
@@PatEagle787 agreed! Everyone loves it and it will quickly become the new ‘go to’ organization ship in game.
IT FITS!!!
LOL yeah I was a bit concerned it wouldn't fit thru those narrow obstacles, but it worked pretty good actually. Polaris is a large ship, and I find the larger ships (Hammerhead, Reclaimer) are easiest to control inside the jump points.
i think they said all ships are supposed to be able to go through the main jump points even the javelin and stuff will have to use them pretty sure, so the devs say.
the tunnel still looks kinda bad, i liked the distorting effect they showed in first inside star citizen showing the jp.
Awesome looking game!
Imagine getting to the other side and realizing you forgot the mission box...
@@CptFugu totally something I will end up doing… 100%!
Franchement c'est super beau ! Merci pour le partage !
@@elcoyoteelcoyote5630 I agree, it looks fantastic, glad you enjoyed it!
love the videos. Although I don't like the rectangle streaks in the tunnel, maybe a shader bug?
Actually, these streaks are a new edition that came onboard at the same time they updated the visual effects in the prior build. I mean, I guess they are meant to increase the sense of speed for forward motion or something. I didn't mind them too much... thought it added to the layers of depth they keep piling onto the visuals.
Great video ❤️🔥🔥
Thanks! Really excited for 4.0 to open up to a wider audience! I heard there is a good possibility of a Wave 1 tester release today! 😎🚀
8:15 seeing it from the side like that is really cool, I can't be sure if they're visual upgrades or glitches half the time lol, I like the pulses inside the tunnel gives you more a sense of motion, before the particle FX were just all over the place and felt like you were moving backwards half the time. I had hoped they'd line the inside of the tunnel with cloud tech so looks more like a glowing cloud tunnel like you see in Star Trek wormholes, instead of the trippy watery effect we get that can strain the eyes. Maybe each tunnel would look slightly different? I'm sure they'll refine it all. This looks cool: ua-cam.com/users/shortseDMuBOG90Ck
@@Chilla_Aquila yeah I like this idea of having pockets of clouds or particles inside the wormhole, but also the idea of making wormholes between different systems looking visually different.
Questions :
Does the music stops everytime ? If yes, i hope they'll fix it.
Second, why is there a big blur when you enter the Jump Point ?
Xenapotamus is a great SC name haha
Nice flying! You made it look easy. So how do we stop/slow down once exiting the worm hole?
They have fixed this in the most recent builds. It seems to be automatic now. I used to have to switch to SCM mode while exiting, which gives you a bit of an automatic braking. I have had one or two times where I forgot to do this and slammed into Stanton Gateway on the Pyro side!
@@Xenopotamus the older videos of people jumping were hilarious. Getting spit out of portal at like 1500/2000 m/s or whatever like a bat out of hell. Priceless reactions...
@@cicio7777 yeah man, check out my Corsair jump video! It did not end well hahaha!
ua-cam.com/video/yCDGz85i8ts/v-deo.htmlsi=6cPvGyVJOrLvweNw&t=357
I don't understand why CIG _insists_ of having those tree trunks in the tunnel. They're very poorly integrated into the structure of the tunnel, so they stick out like a sore thumb.
If CIG wants to throw some challenge at the players, change the shape of the tunnel itself, so one has to twist and turn to follow its outline. Like, say, an organic second Death Star run 🙂
Does the score automatically play in game, or did you edit that in for the video?
It automatically plays
Automatic dynamic score in-game... and it is starting to show up in more places such as in Pyro when initiating a normal QT jump. Cool stuff!
Is this supposed to be automatic or are you manually maneuvering the ship through the wormhole?
I am manually steering the ship... and depending on the size of the ship or type of ship, some are easier than others! It definitely takes some practice, but I have been testing this for about a month now so have gotten somewhat used to it.
its manual i think
Where did the particles go when it opens
8:06 wonderful
have anyone tried going throught the worm hole and having the map in the moli class viewable, going between the 2 systems.
Hmmm I have not seen anyone try that... maybe if you have a nice straight section you can bring the map up quickly and check it, but otherwise you are too focused on steering and not crashing into something!
@@Xenopotamus Maybe have a passenger do it from another seat?
Someone tried ejecting from a fighter, result was that your character is actually nowhere on the map where in the wormhole.
@@Sir_Duranwal That would make sense; since, a wormhole is supposed to be skipping through space-time in a shortcut.
@@randlebrowne2048 Yup. Though the true reason is that the Jump Point is a big tube teleporting from one map to another (Like Stanton to Pyro). But it's a good thing the theory of a wormhole is actually that lol
Nice!! 😎
It would be even cooler if the station was all webbed up and nasty with derelicts like at the end of Beyond the Aquila rift.
Oh man... alien spiders in Star Citizen would be creepy AF! 🕷🕸
Anybody know if the music during the tunnel is posted somewhere its soo good
Tap "Star Citizen Jump Point music" and you'll find it
Wow the HUD looks worse than wing commander. I read these comments and all these nerds swooning over this. wtf is wrong with theses Trekkies this looks like something from 2014 not 2024. Absolutely horrible looking for 2024.
@@blakk7 the HUD on the Polaris is not functioning in the latest 4.0 build… so it is actually not even showing. This is why you do not see any data like speed, altimeter, etc. This will get fixed hopefully in the next build since this is a new ship.
the jump looks terrible now
1:40
The fuck is that creepy laughter?
LMFAO… I think that might be the ship screeching and creaking as it stresses its way through the tunnel. 🤣
I think ships should have wear and tear after the jump, and there should be ship report and warning for several jumps. Also, the camera should also be locked in the cockpit and 3rd player only when jumping.
There is going to be wear and tear with jumps at some point. CIG have mentioned this part. Just wear and tear got delayed again which why not with the patch like should have been.
Cute opinion, thanks for sharing.
I like the option to toggle between 1st and 3rd person cameras while in the jump point (or at any time, actually), but the issue is there are some glitches currently. Basically in 3rd person at specific load points in the jump tunnel, the camera goes black and you cannot see anything... so you have to switch back to 1st person. Hoping for a fix before Live release.
Hmmm..no
😃
they should make cap just jump to next system but small ships have to use the gates/wormholes
Nope that's awful idea. Why?
@@adamchambers1393 yes you are awful
Bro systems are so far away from each other it's not like jumping planet to planet
@@seth.willis. jump drive goofy it jumps you there duh
@@adamchambers1393 have u never played eve online? or any other space game lol
I am sick of watching this crap. release the test to all the backers! this comment isn't towards Xenopotamus but to cig.
All good, fair comment! It has been a while now since Pyro was shared with us as well as the promise of jump points. Rest assured, it DOES sound like a Wave 1 release may happen today. They are deploying a hot fix to Evo, and if all goes well that is the plan... to open it up to the next wave of backers/testers. Shouldn't me long either way before it is open to everyone!
Curb that ADHD shit.......take your meds
Gay