Houdini: Using MOPs to transition between Redshift Materials

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  • Опубліковано 6 лип 2024
  • In this tutorial, I go over how to use MOPs in Houdini to transition and displace between Redshift Materials.
    Looking to get MOPs? You can download it at www.motionoperators.com
    -----
    Where to find me:
    Twitter: / _five31
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    Website: www.five-31.com
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КОМЕНТАРІ • 10

  • @xXSpaceCowsXx
    @xXSpaceCowsXx 5 років тому +1

    Awesome stuff Liam short and sweet keen to see more !

  • @endframestudio6605
    @endframestudio6605 5 років тому +1

    Good one Liam, thanks for sharing.

  • @philippwelsing9108
    @philippwelsing9108 Рік тому +1

    NICE! Thanks so much for sharing this.

  • @salteekfx596
    @salteekfx596 3 роки тому

    nice. Im wondering if this is possible to achieve at a SOP level?

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  3 роки тому

      By sop level, do you mean without MOPs? MOPs is a sop level tool

    • @salteekfx596
      @salteekfx596 3 роки тому

      @@ProfessionallyIncorrectSorry, I meant the transition takes place on the geo mesh/points itself and not during rendering. More like object morphing. Hope I made it clear. Haha

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  3 роки тому +1

      @@salteekfx596 Totally. You'd use the attribute in the same manner, but to drive it at SOP level instead of render time.

  • @jbach
    @jbach 4 роки тому

    Thanks. Any chance you can share the .hip file?

    • @ProfessionallyIncorrect
      @ProfessionallyIncorrect  4 роки тому

      Shoot me an email liam@five-31.com, and can share it. Now with a couple MOPs updates, I'd do this differently, though.