Houdini In Five Minutes 17: SOPs, Redshift & MOPs - Isocontours: Setting Up The Terrain

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  • Опубліковано 14 лис 2024

КОМЕНТАРІ • 18

  • @alexandera.7127
    @alexandera.7127 4 роки тому +4

    This channel is underrated.

    • @eonblue46
      @eonblue46 3 роки тому +1

      It's widely regarded as a top tier houdini resource but they were on vimeo for many years before coming to youtube within the last year or so

  • @clemlysergy3335
    @clemlysergy3335 3 роки тому +3

    Mind blown less than 2 mins in - I never realised how easily you can create isolines with the boolean. I am so going to overuse this technique!

  • @focusmaya251
    @focusmaya251 4 роки тому +2

    thanks for this great help.plz let's know how this 1:59 2:00 warning mesg disappeared

  • @DanielMeszarosProd
    @DanielMeszarosProd 3 роки тому +2

    Is there a reason you set up 'copy to points' here instead of the MOPS instancer before the booleans?

  • @alan_schezar
    @alan_schezar 2 роки тому

    I can't understand the result I get from b-a boolean. Can you please elaborate? Thanks a lot!

  • @jpsunchase7165
    @jpsunchase7165 2 роки тому

    Interesting how the second boolean node works, B-A actually equals B-(-A), resulting in an intersection. Still wrapping my head around the geometry with a minus Y polyextrude though...

    • @alan_schezar
      @alan_schezar 2 роки тому

      I am also thinking about how the boolean node works. It just doesn't make sense. If you switch the type to intersect it does't work as well. Accroding to both the help documentation and common sense, the result is an intersect.

    • @jpsunchase7165
      @jpsunchase7165 2 роки тому

      @@alan_schezar It does make sense. It was the normals that bothered me resulting from negative polyextrude.

    • @alan_schezar
      @alan_schezar 2 роки тому

      @@jpsunchase7165 Can you explain that a little to me? Thank you very much! I am confused by this

    • @jpsunchase7165
      @jpsunchase7165 2 роки тому

      @@alan_schezar Boolean operation is calculated via the normals. Just check the normals of the A input.

    • @alan_schezar
      @alan_schezar 2 роки тому

      @@jpsunchase7165 Oh! A is actually an infinitely big solid in that case. I understand now. Thanks!

  • @dobis5692
    @dobis5692 3 роки тому

    Anyone care to elaborate on why the normals have to be "fixed" with the [normal] node at 3:00?

    • @aforestsociety
      @aforestsociety 3 роки тому +1

      the normals before you "fix" them have been forced to point down with the attrib create. Notice how the surface loses its detail in the viewport. By adding the normal node, you are recalculating them, allowing them to be in their natural direction, instead of the set downwards direction. You can see how once you recalculate, the detail comes back.

  • @SlobboVideo
    @SlobboVideo 4 роки тому +1

    Yeah.... No I can't follow this. If this is a beginner tutorial then I'm screwed.

    • @uwirl4338
      @uwirl4338 4 роки тому +5

      Don't worry, it's pretty complicated for a beginner tutorial. You'll get there. Keep on grinding!

    • @ShawarmaBaby
      @ShawarmaBaby 4 роки тому

      It is very complicated, Entagma level is high

    • @dobis5692
      @dobis5692 3 роки тому +1

      No worries, this is definitely not beginner level. It's number 17 in a series, and in the intro video, he explains that this particular course is targeted for people with experience in other modeling tools such as Maya, Cinema 4D, Blender, etc. Also, the pace of Entagma tutorials is really quick - usually too quick to watch and follow along at the same time without pausing the video.