Volume Loss in FLIP SIM? Grid Scale and Particle Radius Scale

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  • Опубліковано 2 бер 2021
  • When working with FLIP we must remember that we are working with both particles AND volumes. It's important to find a balance between speed and quality and the particle radius scale can help the balance of quality while maintaining the speed.
    As always comments are appreciated. Let me know if there's anything else that you think would be useful to record!

КОМЕНТАРІ • 22

  • @danillusi
    @danillusi 3 роки тому +9

    Thanks! There is also "Apply Particle Separation" under "Particle Motion" that helped me reduce the volume loss on a small scale scenario.

  • @bush9686
    @bush9686 2 роки тому

    Exactly what I needed. Thank you!

  • @ondudengrund
    @ondudengrund 2 роки тому

    Very nice and informative video! keep up the good work

  • @SebastienProduction1
    @SebastienProduction1 Рік тому

    You have saved my day ! Thank you :)

  • @1kizzle12
    @1kizzle12 2 роки тому

    Hey thanks for this! Helped a lot!

  • @viniciustesta7597
    @viniciustesta7597 Рік тому

    Thanks a lot Janks! Super useful

  • @tayhwang3653
    @tayhwang3653 2 роки тому

    You made my day! Thanks!

  • @SuperVayn
    @SuperVayn 2 роки тому

    Brilliant! Thank you!

  • @frxnlab
    @frxnlab Місяць тому

    Thanks! Super useful info.

  • @maarkaus48
    @maarkaus48 Рік тому

    Very informative and very helpful. I have been trying to keep a volume of water in a bucket, but keep the processing low as I have an old PC. This might do the trick! Thank you!

  • @oppaidragon9681
    @oppaidragon9681 Рік тому

    Thank you very much. It's also very interesting that they have bad numbers by default.

  • @nguyenbui90
    @nguyenbui90 8 місяців тому

    Brilliant thanks for bring up

  • @2danimm
    @2danimm 2 роки тому

    Thanks a lot!

  • @Tyler-zb6ec
    @Tyler-zb6ec 3 роки тому +3

    Thank you!! First coming into Houdini I found volume loss to be super frustrating and time consuming to figure out but grid scale + particle radius scale adjustments seem to be doing the trick now

    • @janks1080
      @janks1080  3 роки тому

      Awesome! So glad to hear! I used to have this problem a lot too and I saw there were 0 tips on how to fix it.

  • @alessandromarculino7051
    @alessandromarculino7051 3 роки тому

    good work john. I want to learn too. Everytime you with the pointer you should say where you are clicking.

    • @kae-jg
      @kae-jg Рік тому

      really? x)

  • @carlherner9458
    @carlherner9458 Рік тому +2

    hey amazing video! Im getting this problem with the new Flip SOP setup that was implemented in houdini 19.5, I lose fluid / volume and tweaking the grid scale / particle separation doesnt fix it. Unfortunately particle radius scale isnt exposed in the flip sop setup so not sure how to solve this, but ill try the regular dop way that you are using

    • @yanpun5636
      @yanpun5636 Рік тому

      any ideas yet?

    • @_incendiary
      @_incendiary Рік тому +1

      in 19.5 I've found that turning on "enforce particle separation" fixed it for me. It's in the flipSolver under the Fluid behaviour Tab. I also set the grid scale to 1.5 (flipContainer). Also, just FYI i left the other particle separation checkbox off in the setup tab

    • @gluttonium
      @gluttonium Рік тому +1

      @@_incendiary i use H19.5.493 (apprentice version btw) and I dont have the "enforce particle seperation" option? My sim is still losing so much volume
      Do you know where else I can find it?

    • @kae-jg
      @kae-jg Рік тому +1

      @@gluttonium "Apply Particle Separation" under "Particle Motion"