One of my favourite ways of dealing with the Super-stealth sniper Tritons is to hit them with an incendiary grenade. One grenade is guaranteed to take them out. Even if that Triton has 410 hit points, one fire grenade will neutralize them-if they have the Pain Chameleon torso. The reason why the fire grenade is incredibly effective has a lot to do with how weak Tritons limbs are, so the grenade’s initial explosion can often disable it. And if it doesn’t. the fire damage definitely will. Fire damage gets applied each time a unit moves into a tile with fire. Pain Chameleon automatically moves a Triton five tiles in a random direction. And if you drop that fire grenade right on the Triton, it will move through the fire automatically and take more damage-usually three stacks of fire damage. In this sense, you can use Pain Chameleon against the enemy. When hitting a Pain Chameleon Triton with a fire grenade, one of two things will happen: it will either move and take so much fire damage that all its limbs will be disabled (making in it incapable of shooting at you with its sniper rifle and giving it so much bleed damage that it will be gone in a turn or two) or it will automatically move through the fire-thanks to Pain Chameleon-and die right away.
Great tip. Pitching grenades at Triton Hitmen has been a favorite tactic of mine, but I never really tried the fire grenade. I'll have to give that a shot!
@@JericsGamescape I think using one fire grenade to kill Triton Marksman Alpha and possibly getting a brand new Raven armour piercing sniper rifle when it dies is a pretty good deal.
Well, this guide are good and high effort. But there is some points for improve. No mention that tritions evolution are snapped to human technologies, you will never see report about tritions with pirahna, until NJ developed piercing equipment. In case of perception, you can use pp-infiltrator-kit mod, where icon coloring depending of alertness status. And last point, tritions has hiddden ability with all weaponary proficiency.
Great job with this review as well! You make these videos by spawning them in with console commands, right? Do you know what parameters the create_mission accepts? Im trying to generate a scavenging mission, but i can not get to specify the enemy. Without the second parameter I always end up with a vehicle recovery mission.
Thank you, glad you're enjoying the videos! Unfortunately I don't really know the answer to your question. I do use the console commands to set these videos up, but I just use the Symes Retreat mission for staging, I haven't tried creating a mission from scratch.
Bro do u know if bases are connected to each other lets say I have experience room in one base and on base 2 I have a experience room do my soldiers get the benefits from base 2 if they are station on base 1
For training facilities specifically, they don't stack like that. Your soldiers have to actually be at the base with the training facility to benefit from it, so training facilities in two different places don't stack. However, if you build more than one training facility in the same base, they do get the stacking benefits of all the training facilities in that case. Some other facilities (labs, fabrication plants, store rooms, etc.) do stack across multiple bases. You can generally tell by the description of the facility when you're building it, it will specify "All soldiers at the base..." for those that don't share. Hope this helps!
Yeah, they can hurt you from a long way away. They're one of the more dangerous enemies in the game, especially when they start running with the better sniper rifles.
One of my favourite ways of dealing with the Super-stealth sniper Tritons is to hit them with an incendiary grenade. One grenade is guaranteed to take them out.
Even if that Triton has 410 hit points, one fire grenade will neutralize them-if they have the Pain Chameleon torso.
The reason why the fire grenade is incredibly effective has a lot to do with how weak Tritons limbs are, so the grenade’s initial explosion can often disable it. And if it doesn’t. the fire damage definitely will.
Fire damage gets applied each time a unit moves into a tile with fire. Pain Chameleon automatically moves a Triton five tiles in a random direction. And if you drop that fire grenade right on the Triton, it will move through the fire automatically and take more damage-usually three stacks of fire damage.
In this sense, you can use Pain Chameleon against the enemy.
When hitting a Pain Chameleon Triton with a fire grenade, one of two things will happen: it will either move and take so much fire damage that all its limbs will be disabled (making in it incapable of shooting at you with its sniper rifle and giving it so much bleed damage that it will be gone in a turn or two) or it will automatically move through the fire-thanks to Pain Chameleon-and die right away.
Great tip. Pitching grenades at Triton Hitmen has been a favorite tactic of mine, but I never really tried the fire grenade. I'll have to give that a shot!
@@JericsGamescape I think using one fire grenade to kill Triton Marksman Alpha and possibly getting a brand new Raven armour piercing sniper rifle when it dies is a pretty good deal.
Totally agree. Thanks for sharing this!
Thanks for the tip! I shot whole cities up trying to get a invisible triton 😅
Well, this guide are good and high effort.
But there is some points for improve.
No mention that tritions evolution are snapped to human technologies, you will never see report about tritions with pirahna, until NJ developed piercing equipment.
In case of perception, you can use pp-infiltrator-kit mod, where icon coloring depending of alertness status.
And last point, tritions has hiddden ability with all weaponary proficiency.
Thanks for the feedback and the extra info!
Great job with this review as well!
You make these videos by spawning them in with console commands, right?
Do you know what parameters the create_mission accepts? Im trying to generate a scavenging mission, but i can not get to specify the enemy. Without the second parameter I always end up with a vehicle recovery mission.
Thank you, glad you're enjoying the videos! Unfortunately I don't really know the answer to your question. I do use the console commands to set these videos up, but I just use the Symes Retreat mission for staging, I haven't tried creating a mission from scratch.
Bro do u know if bases are connected to each other lets say I have experience room in one base and on base 2 I have a experience room do my soldiers get the benefits from base 2 if they are station on base 1
For training facilities specifically, they don't stack like that. Your soldiers have to actually be at the base with the training facility to benefit from it, so training facilities in two different places don't stack. However, if you build more than one training facility in the same base, they do get the stacking benefits of all the training facilities in that case. Some other facilities (labs, fabrication plants, store rooms, etc.) do stack across multiple bases. You can generally tell by the description of the facility when you're building it, it will specify "All soldiers at the base..." for those that don't share. Hope this helps!
@@JericsGamescape thanks bro 😎
I've always fear to deal with triton marksman!
Yeah, they can hurt you from a long way away. They're one of the more dangerous enemies in the game, especially when they start running with the better sniper rifles.