I think maybe the problem is the priority order in the tags. First has to calculate the constrains PSR and then the rigid body. You shoud change the tags order. First constraint and rigid body next. Hope this helps :)
Watching an instructional video to update my portfolio all serious and focused 7:40 «The arm has gotta go SCHLERP POP» Caught me completely off guard, I laughed like a maniac
Hi, sir I hope you feel fine. I have a question sir: For example: I have bone 1 and bone 2. bone 1 can rotate only up to 40°. I want when bone 1 reaches 40° that it starts constraining bone 2. How can I do that sir ?
I'm facing a problem that the grabber grab the object, and after it moves, the object seem to be a little bit delay following the grabber? Anyone know what's the problem to this?
I've been animating the ball from still standing, rolling and then complete stop. I have a robot arm with a grabber goal and a floor. Grabber goal is working as it should.. When i add any strength to my floor or my grabber goal the ball's animation starting point is moved a few hundred cm in the x axis. And i have no idea why. seems like you had the same problem, tho i have no bends or any effectors on my floor. thank you for your help.
halo sir....im from malaysia....I have successfully followed this tutorial thank you....and I hope you can make a video tutorial about how to rigging robot
Hey Digital Meat, nice video! I have been having the same problem with the parent constraint tag for a some time now, Ive tried everything to fix it, maybe its a bug.
It took me until the middle of the tutorial to understand what you're trying to achieve and how the tag was helpful in that regard. But thanks nevertheless, learned something in the end :)
@@DIGITALMEAT Yes, really ;) My problem was that at 1:30 you only said that the parent tag allows you to animate the parent value (?)...for someone who's new to this and doesn't know what a parent tag does at all, things are a little mystic there. That bit of information, that the parent object *position* is inherited, was missing. It would also have helped to explain the whole idea of the arms grabbing the ball and passing it on...it was not clear in the beginning.
Hey I was thinking the same thing, Ive been using C4D for years and never seen it look like this, his view port has shadow and specular as if its renderer, WOW. Great video though
I think maybe the problem is the priority order in the tags. First has to calculate the constrains PSR and then the rigid body. You shoud change the tags order. First constraint and rigid body next. Hope this helps :)
And dynamics always last, right? Which means floor should also be at the bottom of the object manager.
i know I am kinda randomly asking but do anybody know of a good website to watch newly released tv shows online?
@@warrenjimmy8383 netflix
The suction, mouth-made, sound effects just made my day... Dankie Digital Meat!!!
Watching an instructional video to update my portfolio all serious and focused
7:40 «The arm has gotta go SCHLERP POP»
Caught me completely off guard, I laughed like a maniac
😅😅😅😅
i've been trying to figure out something similar for hours now. this helped SO much. i really appreciate it. thanks!!!!
nice, please sub
2:00 - Where do I go when there is no character tag?
They moved it to "rigging"
Que Bien!! Muchas gracias
Hi, sir I hope you feel fine. I have a question sir:
For example: I have bone 1 and bone 2. bone 1 can rotate only up to 40°. I want when bone 1 reaches 40° that it starts constraining bone 2.
How can I do that sir ?
This tutorial IS awsome 😃 thnxxx à lott
Guys, does anyone know the solution to the parenting glitch when the dynamics reset? Was it to cache the sim?
I did actually sort this issue out but i've forgot, i'll take another look at it soon.
解决了这个问题以后可以给个通知吗 我也遇到同样问题
Yeah, i'll look at this in the next couple of days and let you both know.
Thank you man!!
谢谢 等你的消息
I'm facing a problem that the grabber grab the object, and after it moves, the object seem to be a little bit delay following the grabber? Anyone know what's the problem to this?
I've been animating the ball from still standing, rolling and then complete stop. I have a robot arm with a grabber goal and a floor. Grabber goal is working as it should.. When i add any strength to my floor or my grabber goal the ball's animation starting point is moved a few hundred cm in the x axis. And i have no idea why. seems like you had the same problem, tho i have no bends or any effectors on my floor. thank you for your help.
halo sir....im from malaysia....I have successfully followed this tutorial thank you....and I hope you can make a video tutorial about how to rigging robot
Cheers. This video might take you a step further 😉
Hey Digital Meat, nice video! I have been having the same problem with the parent constraint tag for a some time now, Ive tried everything to fix it, maybe its a bug.
It took me until the middle of the tutorial to understand what you're trying to achieve and how the tag was helpful in that regard. But thanks nevertheless, learned something in the end :)
Really? I actually explained exactly what the Parent Constraint does at 1:30
@@DIGITALMEAT Yes, really ;) My problem was that at 1:30 you only said that the parent tag allows you to animate the parent value (?)...for someone who's new to this and doesn't know what a parent tag does at all, things are a little mystic there. That bit of information, that the parent object *position* is inherited, was missing. It would also have helped to explain the whole idea of the arms grabbing the ball and passing it on...it was not clear in the beginning.
great video! i hate when people ask me to work with dynamics in c4d. makes you go insane lol.
Wait how on earth does your viewport look so good??
what do you mean? this is what the C4D viewport looks like
@@DIGITALMEAT Oh whoops, I've been using Corona lately which doesn't show reflectance properly I guess.
Hey I was thinking the same thing, Ive been using C4D for years and never seen it look like this, his view port has shadow and specular as if its renderer, WOW. Great video though
22 seconds for intro
it was back then it's shorter now