I know you said you're not much of a tutorial person, but you've seriously explained it better than the multiple people I have watch tutorials from so far. Lol so again I appreciate these videos plus it's nice to have everything in one spot 😭
for who ever watches this tutorial and uses blender 3.5+ at 3:19 Bran uses "Shift+R" in sculptmode to change resolution of the mesh In blender 3.5 and above you just press "R" in sculptmode instead, "Shift+R" just repeats last action
@@drakeintentions Sculptmode doesnt have rotation, so R is used for changing resolution. Just like in Texture painting - S usually scales stuff. But holding S in texture paint mode takes color samples.
An excellent tutorial. Using this method, I went from having trouble trying to scult from a ball to having an entire roster of characters for a game in less than a week, at about 5 hrs a day.
I was banging my head against the wall trying out tutorials that had me start with the head, going face by face, edge by edge. Then here you come and show me that "blocking-out" exists, and that matching the reference images and sculpting (super fun!) is really not the mountain I thought they'd be. Thanks for the tutorial! You really show every step of the way really well. On to part 3 of 9!
I have next to no artistic skills, but I was able to model a reasonably good-looking horse base mesh following these techniques. I'm sure this procedure can be used for a wide variety of organic and inorganic (weapons, vehicles, etc.) models, so I'm thrilled at the possibilities. I didn't even need to do any sculpting, as my objective is to make game assets that can get by without a high degree of detail. Before remeshing, my model had about 28K vertices. After remeshing, it had about 8K vertices with very little loss of detail. Creating good base character meshes has been beyond me for many years, and this is the first tutorial series that demonstrated techniques I can actually use and follow with good results.
I'm a little late but, Dude these videos are so good. You make it really easy for people to follow along. As someone who's been messing around in blender for a few years now, I feel like these lessons are for any level of experience.
I’ve found that using the REMESH MODIFIER crashes my computer, but the REMESH TAB (at the top) runs just fine. Make sure to actually click APPLY. Also SAVE before you try different voxel sizes, it may crash your PC if you go too low.
I've tried using both and both have crashed my computer, both on an older version and up-to-date (3.6), and when it does work it won't actually join the objects and let me sculpt them together. Does anyone know how to fix that?
Select all of them and hit ctrl + j, the short key works. If you boolean it attaches the parts to the initial mesh you click and you have overlaping meshes.
Very late to the party but this video is so helpful, so many sculpting tutorials tend to skip over this part for some reason of joining the mesh and getting the topology cleaned up, this looks like one of those tutorials I will be referencing frequently for a sculpt workflow.
5:00 For anyone having an issue with the seams not wanting to smooth after remeshing, make sure everything under Alt+A in sculpt mode is unchecked, especially Cavity. This fixed an issue for me where the topology at the seams wouldn't be affected by the sculpt tools.
I've only watched the first two tutorials (doing an overview before trying to work on something) but I must say, these are great. So far they have been ACTUAL step by step tutorials. So many, especially sculpting, character tutorials are like "add the details". I'm hoping the rest is like this, if it is, I might actually have a new process to follow to sculpt characters. I can only model and I'm good with the quick tools and keys, but sculpting has always been hard. Thank you for this Bran!
Very useful for people like me who are starting to learn how to sculpt characters in Blender again. I've been doing 2-3 years in Blender, and I didn't sculpt much there, and now I'm starting to learn how to sculpt characters there. Thanks Master ;D
I'm a zbrush artists, moving to Blender and this was very interesting. I usually sculpt from the start, but this gives a better topology to work, and looks faster in order to make a base mash. I will give it a try, but with a realistic body Thanks a lot for the tutorial, I will follow the whole series.
Tips : If you are using a Graphic Tab go to Edit >> Preference >> Input >> Emulate 3 button mouse This will allow you to rotate and move around your Object easily Alt + Click(move your pen) = Rotate Alt + Shift + Click(move your pen) = Move Alt + Ctrl + Click(move your pen) = Zoom In/Out
Thank you man. I was struggling so much to make settings that works well with navigating around with a pen, but got really annoying methods to rotate that was just a pain. This helped so much... Thank you
This tutorial is unironically great, it goes to the point and doesn't assume that the person knows what the hell you're using x brush for in a 2.5x timelapse, which other modelling or sculpting tutorials tend to do. In depth but without unnecessary information. Good job.
so in my artschool some ppl asked me about blender and how i got decent at it, especially how to model characters. I literally advise them to your tutorials Bran! From what I've seen online, there are no tutorials that cover EVERYTHING in such detail. edit: thank you for everything, you're actually amazing
On the second part now and sooooo soothing! Seeing you work is like sitting on a cosy warm fireplace while there is heavy rain outside. Thank you so much!
I remember watching your video when you started blender. This is the best character sculpting tutorial I have ever seen lol. I had never even attempted the body, but I feel really happy with what you helped me make.
Actually felt relaxed and really enjoyed watching this as opposed to most tutorials which raise my blood pressure lol. These are great, man, thank you!
Thank you so much man. When I started blender I tried sculpting, but it seemed very hard so I learned poly modeling instead, but for creating (stylized) characters sculpting is really great so been trying again & tried the blender studio tutorial on Rain, but again started to get frustrated but then I found your tutorials and it's so much more intuitive and clear, made me realize those other tutorials just weren't for me and makes me feel like I can actually really learn to sculpt characters I want without it taking a very long time. Never finished so much so fast on a tutorial. Appreciate the good work! :)
In College they tried to teach us XSI (mudbox), which turned us off sculpting but this series gives me hope i can take on something I ran away from 12 years ago
If you're on a new version of Blender and pulling your hair out trying to figure out how do do the Remesh grid in sculpt mode, the command is simply 'R' not Shift + R. I think the hot key changed regardless.
As someone who's done the frog tutorial (believe it was the same one you used whilst learning blender) I never wanted to do it again, but your tutorial is so fun omg
I was quite literally just stalking your Twitter to see if there was any updates about the next video, when the notification for this one just dropped. Great timing Bran!👍🏽💝
@@BranSculpts you definitely should! It creates a great flow and youtube LOVES when people come from off platform to watch something you posted. Just don't make it egregious or spammy like "go watch this", "go do that", "watch this now", but just upload a picture of what the video is about and telling them a new video is out will be amazing! UA-cam doesn't notify me of your uploads, so I have to remember to manually check it every 2-3 days or I end up missing a lot 😅
Relevant edit: If you have the remesh problem, it's probably because the object isn't scaled. If your computer is dying when you try to remesh, it seems to be because the values are extremely different, likely changed in the newer versions of Blender. This is really apparent if you add the remesh modifier and leave it at the default value (0.1 m) and compare it to how Bran's looks at 2:50. If you're like me, the default value will already give it MUCH smaller voxels than Bran's. There are some other values in Blender that seemed to be changed recently as well (RGB color values have different weights than many tutorials I watch), so just don't go as low as Bran and you'll likely be fine. I lowered it to 0.08 m, but I probably could have left it at the default. Also that Shift+R grid thing seems to just be gone in newer versions of Blender, I guess.
I see what you mean about the values. I recently updated to 3.5 as well. The remesh grid isn't gone, they changed the shortcut from shift+R to just R by itself.
Dude honestly you're amazing ! I've been trying to figure out a good workflow and there's so much info out there but it's all spread out these videos are so on point ! Hope you make more :).
@@BranSculpts I'm so happy about that I always got stuck on the retopo part haha my problem is I want to start making 3d characte start to finish for animation but I spend all day animating i'm also still learning and finding time to practice is tough because burn out is a bitch haha
Learning a lot from these (especially because I thought blocking out to have a model to snap to was probably a cheat and would make me worse, yay for holding myself back for years...). I would point out that a better alternative for applying the modifiers, including on multiple meshes at once, is to select those meshes, and then use the "Convert to" command, then converting to mesh. You end up with meshes that have their modifiers applied and can do it while selecting multiple meshes with modifiers too.
tip: 19:56 when switching to the hands or any other multipart object for sculpting you don't have to change to object mode then select the object and then back to sculpt mode. When you are in sculpt mode use the short cut key Alt+Q when hovering over the object you wanna switch to the mesh will then light up orange for a second indicating you have now switched objects.
hey dude thanks for the tutorial! I have learned blender for nearly a year but never sculpted because i found it too daunting and many of the common workflows for sculpting just didn't work for me.
Hello Bran :) thank you for the tutorial, honestly they are amazing! I just have one question, up until I added the remesh modifier the file was much faster, I wonder if this problem could be solved at least in View mode? or better to turn the modifier off until rendering, but in this case I cannot actually see how well the model is coming up! I have 32gb RAM and Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.81 GHz processor. Could it be the laptop is not supporting Blender 3.9?
Hey! If your PC is not handling anywhere near close the amount bran used for, make sure to APPLY SCALE to the whole body before using the remesh modifier!
Really like this series, really great for beginners who literally cannot draw and never sculp before. Love how you use blocking and not just building it from scratch because I would have given up.Took me about 6 hours to work slowly on the 1st video but it was enjoyable and I'm just so happy I finally get to the 2nd one
I really enjoyed the video and I was able to learn something new, but I would like the next videos to better appreciate the keyboard shortcuts. Thank you.👌
My hands look almost exactly like yours, and every single tool seems to pinch the creases. Any idea what could be happening? EDIT: Normal issue. Solved by selecting a finger polygon, pressing L to select all the finger polygons, then pressing Shift+N to recalculate the normals.
This series is insanely helpful, I think you really pulled together a lot of the info scattered out there. What can I do about remeshing crashing my computer? It can't seem to handle any change in voxel size, so I have no idea how to achieve the same quality you have
@@aerTransparent same experience. my computer can only handle until 0.025 voxel size. if your goal is especially for animation then as far as i know you don't need that high voxel size coz you're gonna repologize anyway into lower polygon number. so don't be discouraged i want to say (coz i did at first hahaha) and find the voxel size your computer can handle for the meantime and do what you can :) there's many low poly things you can do as well. good luck to us
Hi Bran, Not sure if I should ask this here (please direct me otherwise if I got it wrong). I have followed your videos up through the body and head sculpts. Thank you. My only goal is to create depth maps of this…and my future sculpts. As such, I don’t know if I need to retopologize. Maybe I do…I’m new to 3D. I do need my depth maps, however, to be able to reflect the fine detail of my sculpts. Basically, I want to confine my efforts to what is essential (to make a depth map), since my sculpts will never be animated, posed, printed etc. I am satisfied with the sculpt at this point. What I wished to understand is if I need to go further in your process to reach a place where I can transition to producing a highly detailed depth map? Thanks again Bran for any advice you can give.
7:00 I'm having problems cuz none of my brushes become soft when I press shift, for example the drawn sharp brush if I press shift it starts acting like an extrusion brush it doesn't soften at all and it doesn't even look like your sculpt, can anyone help me?
UPDATE: Got it solved! The problem was that I scaled the meshes on "object mode" instead of doing it on "edit mode", I did not know it would affect your meshes so drastically, be sure you size your meshes on "edit mode" to avoid problems in the future! Can someone please help? my blender just crashes when it remesh down to 0.00490 as i was trying to follow the tutorial, how can i fix this? 😭😭when i use zbrush it can tolerate multiple voxels without even crashing, what should i do?
I had a problem with the neck remesh showing up with holes. I was able to solve it by canceling the remesh and filling the hole in the upper part of the cylinder: in edit mode select the points which form the outline of the hole and press F. Normally you should not encounter this problem by following the tutorial. In my case while shaping the neck I removed the upper part of the cylinder which created the hole.
I know you said you're not much of a tutorial person, but you've seriously explained it better than the multiple people I have watch tutorials from so far. Lol so again I appreciate these videos plus it's nice to have everything in one spot 😭
Wow, thank you! Glad it helps!
for who ever watches this tutorial and uses blender 3.5+
at 3:19 Bran uses "Shift+R" in sculptmode to change resolution of the mesh
In blender 3.5 and above you just press "R" in sculptmode instead, "Shift+R" just repeats last action
Thank you so much ❤
Thanks, i thought it doesn't work on my pc 😅
Isn't R also the quick tool for rotate? Or does that get turned off in sculpt mode?
@@drakeintentions Sculptmode doesnt have rotation, so R is used for changing resolution.
Just like in Texture painting - S usually scales stuff. But holding S in texture paint mode takes color samples.
TNKS
I couldn't believe I could sculpt well until you showed me how. This is a very underrated, overlooked tutorial IMHO. :
Yo thanks!
An excellent tutorial. Using this method, I went from having trouble trying to scult from a ball to having an entire roster of characters for a game in less than a week, at about 5 hrs a day.
Agreed 100%
you are the definition of not all heroes wear capes!!!
How do you know I don't wear a cape? I could! It could be blue...
I love this guy, he feels like a friend and someone who'd be great to hang out with.
This can be the best blender character sculpting tutorial ever
Haha thanks
You say you aren't good at anatomy, but I am super impressed haha. This is so satisfying to watch
he draws alot so it’s kinda not surprising
I was banging my head against the wall trying out tutorials that had me start with the head, going face by face, edge by edge. Then here you come and show me that "blocking-out" exists, and that matching the reference images and sculpting (super fun!) is really not the mountain I thought they'd be. Thanks for the tutorial! You really show every step of the way really well. On to part 3 of 9!
This has been an AMAZING course so far. I am so jazzed to get to the next stage of the project.
Awesome! Keep going!
I have next to no artistic skills, but I was able to model a reasonably good-looking horse base mesh following these techniques. I'm sure this procedure can be used for a wide variety of organic and inorganic (weapons, vehicles, etc.) models, so I'm thrilled at the possibilities.
I didn't even need to do any sculpting, as my objective is to make game assets that can get by without a high degree of detail. Before remeshing, my model had about 28K vertices. After remeshing, it had about 8K vertices with very little loss of detail.
Creating good base character meshes has been beyond me for many years, and this is the first tutorial series that demonstrated techniques I can actually use and follow with good results.
All is art, we are all artists in our own special ways
I'm a little late but, Dude these videos are so good. You make it really easy for people to follow along. As someone who's been messing around in blender for a few years now, I feel like these lessons are for any level of experience.
I’ve found that using the REMESH MODIFIER crashes my computer, but the REMESH TAB (at the top) runs just fine. Make sure to actually click APPLY. Also SAVE before you try different voxel sizes, it may crash your PC if you go too low.
This happened to me haha so frustrating, got it working tho!!
my PC crash too haha
im just notice that value 0.0048 of this tut in blender 3.3 = 0.05 in my blender 3.5
Thanks for the info my pc crash too @@LxersUS
I've tried using both and both have crashed my computer, both on an older version and up-to-date (3.6), and when it does work it won't actually join the objects and let me sculpt them together. Does anyone know how to fix that?
Select all of them and hit ctrl + j, the short key works. If you boolean it attaches the parts to the initial mesh you click and you have overlaping meshes.
Very late to the party but this video is so helpful, so many sculpting tutorials tend to skip over this part for some reason of joining the mesh and getting the topology cleaned up, this looks like one of those tutorials I will be referencing frequently for a sculpt workflow.
Glad it was helpful!
5:00 For anyone having an issue with the seams not wanting to smooth after remeshing, make sure everything under Alt+A in sculpt mode is unchecked, especially Cavity. This fixed an issue for me where the topology at the seams wouldn't be affected by the sculpt tools.
I love you fr, i been spinning my head for an hour trying to smooth the hands. tysm
I've only watched the first two tutorials (doing an overview before trying to work on something) but I must say, these are great. So far they have been ACTUAL step by step tutorials. So many, especially sculpting, character tutorials are like "add the details". I'm hoping the rest is like this, if it is, I might actually have a new process to follow to sculpt characters. I can only model and I'm good with the quick tools and keys, but sculpting has always been hard. Thank you for this Bran!
Am I staying up and watching a BranSculpts tutorial at 3am? Yes.
Is it worth it? Yes.
Very useful for people like me who are starting to learn how to sculpt characters in Blender again.
I've been doing 2-3 years in Blender, and I didn't sculpt much there, and now I'm starting to learn how to sculpt characters there.
Thanks Master ;D
Glad I could help!
I'm a zbrush artists, moving to Blender and this was very interesting.
I usually sculpt from the start, but this gives a better topology to work, and looks faster in order to make a base mash. I will give it a try, but with a realistic body
Thanks a lot for the tutorial, I will follow the whole series.
You're very welcome! And thanks!
Tips : If you are using a Graphic Tab go to Edit >> Preference >> Input >> Emulate 3 button mouse
This will allow you to rotate and move around your Object easily
Alt + Click(move your pen) = Rotate
Alt + Shift + Click(move your pen) = Move
Alt + Ctrl + Click(move your pen) = Zoom In/Out
Thank you man. I was struggling so much to make settings that works well with navigating around with a pen, but got really annoying methods to rotate that was just a pain. This helped so much... Thank you
Man thank you soo much
man, u just save my day
It prevents me to select a loop by pressing alt
thanks
This tutorial is unironically great, it goes to the point and doesn't assume that the person knows what the hell you're using x brush for in a 2.5x timelapse, which other modelling or sculpting tutorials tend to do. In depth but without unnecessary information. Good job.
so in my artschool some ppl asked me about blender and how i got decent at it, especially how to model characters. I literally advise them to your tutorials Bran! From what I've seen online, there are no tutorials that cover EVERYTHING in such detail.
edit: thank you for everything, you're actually amazing
Aww thank you so much! I'm so glad you are learning from them and enjoy them. Oh and thank you for the mentions!
On the second part now and sooooo soothing! Seeing you work is like sitting on a cosy warm fireplace while there is heavy rain outside. Thank you so much!
I remember watching your video when you started blender. This is the best character sculpting tutorial I have ever seen lol. I had never even attempted the body, but I feel really happy with what you helped me make.
I've learned so much from your only 2 videos! Thank you!
Awe-Riight! Again, thanks for showing this workflow, you make everything clear and simple.
Yw!
I love you. I've been struggling to sculp for my entire life. Now, i've watched your tutorials, It works out like magic. so glad >w
Actually felt relaxed and really enjoyed watching this as opposed to most tutorials which raise my blood pressure lol. These are great, man, thank you!
You made my 4am more insightful, good video!
Glad you enjoyed it!
Thank you so much man. When I started blender I tried sculpting, but it seemed very hard so I learned poly modeling instead, but for creating (stylized) characters sculpting is really great so been trying again & tried the blender studio tutorial on Rain, but again started to get frustrated but then I found your tutorials and it's so much more intuitive and clear, made me realize those other tutorials just weren't for me and makes me feel like I can actually really learn to sculpt characters I want without it taking a very long time. Never finished so much so fast on a tutorial. Appreciate the good work! :)
Wow this tutorial should get an outstading award. Youve made me learn modeling without me realizing it
Your videos are incredible, and it's very inspiring to see your whole process. You sir, are a legend!
That's very kind of you to say. Thank you!
5:12 "shit, i shouldnt done it there"
im dead.
No touch boobies inappropriate
Thank u soo much
I have had yrouble sculpting full body characters.
But i got the hang of it now thanks to yah
That's so cool to hear!!! Awesome job!
Haha just finished the last video and I'm real glad to see this one coming out right after! Thanks for the tutorial man its going great to far!
No problem!
Bran sculpts your workflow is amazing !
After the millionth tutorial and add on,
Finding your channel was worth it 😂!
Awesome, thank you!
Excellent video. Added to my catalogue of Blender vids along with the others in this line.
We are both blessed and cursed by the amount of blender videos on UA-cam
In College they tried to teach us XSI (mudbox), which turned us off sculpting but this series gives me hope
i can take on something I ran away from 12 years ago
Incredible tutorial, it helped me understand how to turn simple cubes into body parts
Thank you!
You helped me to defeat my long term nemesis the character creation, thank you so much!
im doing all from the start again you are awesome thanks for the series!
Glad you like them! Have fun!
Good morning! Thx for the video. I wasn't expecting it so soon!
Morning!
If you're on a new version of Blender and pulling your hair out trying to figure out how do do the Remesh grid in sculpt mode, the command is simply 'R' not Shift + R. I think the hot key changed regardless.
I love you
Thank God was seriously getting pissed off that I couldn't figure it out. Much appreciated.
As someone who's done the frog tutorial (believe it was the same one you used whilst learning blender) I never wanted to do it again, but your tutorial is so fun omg
Thank you so much!
I was quite literally just stalking your Twitter to see if there was any updates about the next video, when the notification for this one just dropped. Great timing Bran!👍🏽💝
I usually don't tweet about the yt channel very often. Maybe I should start?
@@BranSculpts you definitely should! It creates a great flow and youtube LOVES when people come from off platform to watch something you posted.
Just don't make it egregious or spammy like "go watch this", "go do that", "watch this now", but just upload a picture of what the video is about and telling them a new video is out will be amazing!
UA-cam doesn't notify me of your uploads, so I have to remember to manually check it every 2-3 days or I end up missing a lot 😅
Yesh!
I'm looking forward to learn how to do the face, might have to redo my sculpts head but other then than I'm excited to do the body ^^
Sweet.. Can't wait to get home and go through this step. Great quality and explainations . Thanks again.
Good luck!
If you messed up the hands, you can SCALE it up, make it bigger, apply the remesh, and scale back down again, worked for me.
Relevant edit: If you have the remesh problem, it's probably because the object isn't scaled.
If your computer is dying when you try to remesh, it seems to be because the values are extremely different, likely changed in the newer versions of Blender. This is really apparent if you add the remesh modifier and leave it at the default value (0.1 m) and compare it to how Bran's looks at 2:50. If you're like me, the default value will already give it MUCH smaller voxels than Bran's. There are some other values in Blender that seemed to be changed recently as well (RGB color values have different weights than many tutorials I watch), so just don't go as low as Bran and you'll likely be fine. I lowered it to 0.08 m, but I probably could have left it at the default.
Also that Shift+R grid thing seems to just be gone in newer versions of Blender, I guess.
I see what you mean about the values. I recently updated to 3.5 as well. The remesh grid isn't gone, they changed the shortcut from shift+R to just R by itself.
0:30 For fast apply modifiers in all meshes just select all objects and F3 > CONVERT TO MESH - and everything gonna have the modifiers applyed. :D
Ooohhh that's a good tip!
you can also do auto shade smooth when right clicking the merged parts so the smooth brush wouldnt be needed.
Dude honestly you're amazing ! I've been trying to figure out a good workflow and there's so much info out there but it's all spread out these videos are so on point ! Hope you make more :).
Yo thanks! There's a few more of these vids on the way. Planning on covering the entire process until the character is finished
@@BranSculpts I'm so happy about that I always got stuck on the retopo part haha my problem is I want to start making 3d characte start to finish for animation but I spend all day animating i'm also still learning and finding time to practice is tough because burn out is a bitch haha
Learning a lot from these (especially because I thought blocking out to have a model to snap to was probably a cheat and would make me worse, yay for holding myself back for years...).
I would point out that a better alternative for applying the modifiers, including on multiple meshes at once, is to select those meshes, and then use the "Convert to" command, then converting to mesh. You end up with meshes that have their modifiers applied and can do it while selecting multiple meshes with modifiers too.
love this series!!!!! 💖💖
❤️❤️
Great tut buddy! Love it. Keep doing the great work! Thanks!
Thanks, will do!
I'm excited to see the retopology video, you're very good at what you do
I'll try and get the retopo vid up later this week
This is some killer info. Kind of burnt out from work but I will be checking this out and referencing it more later
Чудова серія уроків!
Thanks!
You make sculpting easy for me😅 I find it easy to understand
Great! Thanks!
i enjoy this man's tutorials a lot 😋
Thanks!
Best modelling tutorial ever.
I'm never modelling my character again 😂
Thank you for that!!!! I just sclupting my own character and that help me
I'm keen to follow along with these but I'm doing a six week detour learning Grease pencil 😌 but I am excited to sculpt soon
That's ok, the tutorials series might be completed by the time you come back :P
tip: 19:56 when switching to the hands or any other multipart object for sculpting you don't have to change to object mode then select the object and then back to sculpt mode. When you are in sculpt mode use the short cut key Alt+Q when hovering over the object you wanna switch to the mesh will then light up orange for a second indicating you have now switched objects.
your phone has both an amazing tone set as well as amazing timing XD
Haha "alriiight!"
0:50 to apply all modifiers at once select all -> right-click -> convert -> to mesh ->
hey dude thanks for the tutorial! I have learned blender for nearly a year but never sculpted because i found it too daunting and many of the common workflows for sculpting just didn't work for me.
7:07 I make draw sharp and shift but it's not smooth, it creates gouges 😢😢😢 why?
thank you for uploading these helpful tutorials 😄
My pleasure 😊
this is so easy to follow thanks
LMFAO at 5:10 you had me dying Bran. Love the videos!
Hahahaha I agree
Thank you lol
Hello Bran :) thank you for the tutorial, honestly they are amazing! I just have one question, up until I added the remesh modifier the file was much faster, I wonder if this problem could be solved at least in View mode? or better to turn the modifier off until rendering, but in this case I cannot actually see how well the model is coming up! I have 32gb RAM and Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.81 GHz processor. Could it be the laptop is not supporting Blender 3.9?
Hey! If your PC is not handling anywhere near close the amount bran used for, make sure to APPLY SCALE to the whole body before using the remesh modifier!
I was having this issue and this fixed it. Thank you so much!
how to apply scale :,( i think im losing my mind
hell yeah
amazing tuto
Thanks!
can't wait for the next tutorial man !!!👍
Coming soon!
I love that linda closed out the episode here 😂 boba burgers is my favorite
Youre my hero ❤️
☺️☺️☺️🫠
Omg this tutorials are amazing 👏
😊 thanks!
@@BranSculpts welcome. Anytime
1:25 your awesome, this was so fun,
For the sculpt mode grid before the remesh, hold down R first, then shift. Otherwise you just quickly swap between object mode and sculpt mode.
Thanks... -_-
Thank You ❤
Yw!💕
i love these! your amazing!
Really like this series, really great for beginners who literally cannot draw and never sculp before. Love how you use blocking and not just building it from scratch because I would have given up.Took me about 6 hours to work slowly on the 1st video but it was enjoyable and I'm just so happy I finally get to the 2nd one
Same about the 6 hours on the first one lol. Good luck with yours!
Yoooo this man kinda genius
Love it!
Thanks!!
I really enjoyed the video and I was able to learn something new, but I would like the next videos to better appreciate the keyboard shortcuts. Thank you.👌
Noted!
thanks man , you made it so easy !
My hands look almost exactly like yours, and every single tool seems to pinch the creases. Any idea what could be happening?
EDIT: Normal issue. Solved by selecting a finger polygon, pressing L to select all the finger polygons, then pressing Shift+N to recalculate the normals.
This series is insanely helpful, I think you really pulled together a lot of the info scattered out there.
What can I do about remeshing crashing my computer? It can't seem to handle any change in voxel size, so I have no idea how to achieve the same quality you have
Hi thanks! Have you tried testing a remesh on anything else? Try remeshing a simple cube and see if it crashes.
@Bran Sculpts No problems when remeshing a simple cube. Does this mean I might need a more powerful computer to do complex sculpts?
@@aerTransparent same experience. my computer can only handle until 0.025 voxel size. if your goal is especially for animation then as far as i know you don't need that high voxel size coz you're gonna repologize anyway into lower polygon number. so don't be discouraged i want to say (coz i did at first hahaha) and find the voxel size your computer can handle for the meantime and do what you can :) there's many low poly things you can do as well. good luck to us
i am using a mouse and its going pretty well. thank you for the videos!
"We're gonna get rid of all these squares."
I think I heard my PC cry out in pain right before Blender tried to crash 😂
Amazing
You are
Hi Bran,
Not sure if I should ask this here (please direct me otherwise if I got it wrong).
I have followed your videos up through the body and head sculpts. Thank you.
My only goal is to create depth maps of this…and my future sculpts.
As such, I don’t know if I need to retopologize. Maybe I do…I’m new to 3D.
I do need my depth maps, however, to be able to reflect the fine detail of my sculpts.
Basically, I want to confine my efforts to what is essential (to make a depth map), since my sculpts will never be animated, posed, printed etc.
I am satisfied with the sculpt at this point. What I wished to understand is if I need to go further in your process to reach a place where I can transition to producing a highly detailed depth map?
Thanks again Bran for any advice you can give.
Do you use a tablet with pen ? Because using mouse it's really hard and completely different with radius and strength
Yeah, I use a tablet with a pen. I use an XP-PEN Artist 22. It makes it a little easier than just using a mouse.
7:00 I'm having problems cuz none of my brushes become soft when I press shift, for example the drawn sharp brush if I press shift it starts acting like an extrusion brush it doesn't soften at all and it doesn't even look like your sculpt, can anyone help me?
Thanks!
;)
omg la segunda clase, saludos desde PERÚ
👋👍
5:10 "Oh, I shouldn'ta done it there." XDDDDDDDDDDD
UPDATE: Got it solved! The problem was that I scaled the meshes on "object mode" instead of doing it on "edit mode", I did not know it would affect your meshes so drastically, be sure you size your meshes on "edit mode" to avoid problems in the future!
Can someone please help? my blender just crashes when it remesh down to 0.00490 as i was trying to follow the tutorial, how can i fix this? 😭😭when i use zbrush it can tolerate multiple voxels without even crashing, what should i do?
I had a problem with the neck remesh showing up with holes. I was able to solve it by canceling the remesh and filling the hole in the upper part of the cylinder: in edit mode select the points which form the outline of the hole and press F.
Normally you should not encounter this problem by following the tutorial. In my case while shaping the neck I removed the upper part of the cylinder which created the hole.