I'm a Blender user, and I love it very much. But to be honest, if you're into motion graphics, I would recommend going with C4D. I find it to be much better in that regard. The mograph tools in C4D are super cool. It's true that geometry nodes in Blender are very powerful, but they can be challenging to use. If you want to create more complex effects, it's better to go with Houdini instead of these two. So, choose the program that best suits your needs.
As a cinema user, this is all bullshit, if you know how to use your tool then that is it cox you're the artist, not the tool. I have a colleague who uses Blender sometimes we challenge each other by using these 2 software. and I always get the best result by using C4D Cox I am more experienced than him not because Blender is worse than Cinema. use your tool and become a pro that is it.
You don’t need to dump C4D for anything else. It is a great piece of software, and if you are into VFX or Motion Graphics field you should spend your time in sharpening your skills in this program.
@@Quick_VFXI don't think this message is for you. I think many of these responses are to your click bait title. People are just saying that if you're already comfortable with c4d then don't feel bad continuing to hone your skills in your preferred software.
C4D might be the motion graphics industry standard for now, but with the number of Blender users out there, I bet the next generation will move on. Blender is no longer the lacking in features software it was 5-10 years ago. It could be the case the standard changes and all us old C4D users will have to learn blender anyways
I've been using Cinema 4D's node system for geometry on a lot of projects lately, and use the node-based textures in C4D exclusively. To say Cinema 4D's materials are layer-based is silly. No one uses Cinema 4D's layer system for materials anymore.
True, not for materials, but shaders do have other uses like displacement, volumes, all kinds of distributions. I've gotten so used to Physical render that it's second nature to me and the old layer-based system, while cumbersome and sub-optimal for any kind of modern workflow is still very underrated. If I showed you the kind of shaders and materials I pulled off with it you would not be able to believe it was all done without any nodes. But as you say, it's 2024, we've all moved on onto node-based UI generally speaking. Even Maxon did when they made Redshift CPU the default.
As a professional motion graphics artist, I'm now learning Blender even though I'm a killer C4D user. Mainly it's for Grease Pencil, integrated dynamic topology sculpting, and an expanded set of nodes of materials (specifically the voronoi shading node). Price isn't the issue for me as a single day at my rate pays for a year of C4D, but these specific tools to make stylized 3D/2D looks haven't really been brought to C4D. It's also kinda crazy Maxon One costs almost twice as much as the Adobe full suite. If you add greyscale gorilla plus to the mix, you end up at $140 a month.
Even tho the video is cool, many points mentioned in this video are kinda wrong and also the list was very lackluster with actually missing genuine reasons why people might choose Blender over C4D or other softwares. Blender doesn't have the game engine anymore, it was removed like back in 2018, so I don't know how up to date the person who made this video with information related to Blender is because Blender today and 3-4 years ago was a completely different beast. 1. The hard surface modeling tools are way superior in Blender than any other software. Anyone who has modelled in Blender would know what I'm talking about and especially the combination of modifiers is impeccable. 2. Blender has much advanced rigging tools and animation tools especially for character animations compared to C4D. 3. Probably the biggest feature Blender has added in the past 2 years that wasn't even mentioned in this video which is literally game changing for Blender, that's geometry nodes. Being able to use node to procedurally model, soon animate rig, simulate is game changing and it's pretty much going towards Houdini while being much less complicated and way more geared towards generalists. 4. Blender doesn't have the best UV tools in the market, that would probably go to Maya because Autodesk bought the best UV plugin company and shoved it into Maya, but for UV editing Blender is miles ahead of C4D. 5. Blender comes with 2 render engines and they are both CPU and GPU accelerated. One is realtime and another is path traced. 6. Blender has a compositor built in. Although it's not gonna rival Nuke or Fusion anytime soon, it's great to have a node-based compositor right inside of a 3D software to quickly shuffle out different passes and do some light mix compositing with light groups in Blender. And not to mention the new viewport compositor that has been added in Blender that literally lets you do composite in realtime on your viewport and not just put some post effects filter. 7. Blender has a massive addon ecosystem, those cheap addons (cheap becasue they are usually one time purchase and cost like 1/10th of most C4D plugins) extend Blender massively and adds cutting edge features and workflows that no other software has or atleast exclusive to one software. Addons like hardops and boxcutter have become the go to workflow in game industry and people working at playstation, CD project red are using it to make games. These points could've been made instead of saying points like Blender is free and open source and making 2 points about it out of 10.
@@cazztl Probably that's why it's outdated and mentioned the game engine as well lol. Should've used the newer GPT4 that's $20/m over the free GPT3 lol.
Who is this false advertisement of the Blender designed for, for those who have never opened Cinema 4D. I work in C4D and have tried many times to switch to work in a Blender and I still don't like it, despite the fact that it is free - precisely because of the very inconvenient interface and other logic. Only those who are not familiar with any 3D program can buy into this
Agree with some of the comments here. This is quite a click bait video, which seems misinformed / lazy. Using both bits of software, you're not even mentioning Blenders main strengths, i.e Geometry Nodes, Eevee, Cycles X, poly modeling capability, its huge affordable addon ecosystem etc. Im pretty sure not many serious artist are that interested in Using Blender in VR which seems more like q gimmick Also misinformed, C4D does have a material node system that is comparible if not better than Blender's, along with a comprehensive houdini like geometry nodes system of its own, which has baffelingly little press.
@@rano12321I've been using tge latest version of c4d lately and played a little bit with nodes and i was surprised to see so many nodes. The fact that you can use those nodes like modifier if you want or even creating hda like houdini is a big plus. And all of that have been made pretty recently, that make me think that maxon also wants to take the nodes route.
It's crazy they don't have dynamic topology in C4D. I think it's because Maxon owns Z-Brush so they don't want to make that property obsolete. If true, that would be such a scummy monopolistic behavior on Maxon's part.
@@travisissoocool "scummy monopolistic behavior" is why these proprietary softwares exist lol. Don't get me wrong, the autodesk, maxon, adobe softwares are great, but there's a reason they are not programmed modularly like blender. Blender is more of a massive modular 3D framework to add "addons/extensions" depending on your use case, while these "proprietary" softwares rely on you buying an entire new software often with many overlapping functionality (essentially double paying for certain features) or buying a subscription bundle, even tho you only need a few of them in the bundle.... Its all scummy monopolistic behavior, that's exactly what it is :)
i used both c4d and blender professionally, i can say this man dont know what he talking about half of the time, don't use this video as you reference its not a good comparison video.
hes got a point about sculpting tho, C4D scultpting sucks, but while Blender has better sculpting everyone ultimately uses Zbrush anyway. Also you would need to purchase Xparticles and its Ensydium render engine for C4D if you want to animate fluids and particle effects.
@@Quick_VFX that comment sounds a bit overrated coming from you, considering that most of your channel contains some of the most basic 5 minute tutorials about VFX on versions like R15/16...like a better support for your comment would be if you'd have a big name in the movie and media industry or present a massive project you have worked on with recent C4D versions.
@@-schattenpflanze-3755 yea, thats why i said half of the time, he got some points, but half of it was outdated info or misinformation, thus not a good comparison video.
Today you dump Cinema 4D for any other 3d software and spend more learning time for nothing. Tomorrow Maxon releases a bunch of new C4D features that may change the game. Thanks for the weak attempt to change my mind.
I used to work in C4D and recently switched and do a lot of my work in blender, if there are a couple things I could bridge over form C4D it would be mograph system. (yes GeoNodes are great but you don't want to create a whole tree every time you want to play around and create some intriguing motion graphics.) The second feature would be the pivot tool for motion clip blending. It's very seamless to align different character animations and wish Blender has something similar.
Yeah me too..if I need something quick it's Cinema 4D...Houdini I play around and have fun but sometimes I need it, if I need an explosion, cloud or fluid
They dumped the game engine, but it's alive and well in a blender fork called UPBGE. If I have to use a game engine, I prefer Godot Engine myself. I don't make games yet, but game engines are great for ArchViz projects. You can see great examples of these in Unreal Engine, Unity, and some in Godot.
@@yofi2614 Sure, It had better integration for my workflow, it has more simple to reach features. Rendering is faster and more intuitive. If I had to do complex modeling Blender would be my choice. But I don't work with cel shading and normals tweaking so Cinema 4d covers my needs for motion design and does it quite efficiently. My renders with Redshift always pop, my Cycles renders are lackluster. Eevee is a nice feature but I can use Unreal Engine for similar purposes. It's the only major thing Cinema 4d lacks in comparison, real time renderer. Altogether I still prefer working in C4D, I feel it involves more creative freedom and less technicality in many cases. Nodes are annoying and C4D offers me alternatives but not always. Having Red Giant plugins for AE as part of my package gives me next level art direction tools like Magic Bullet Looks which gives me A&B grading alternatives and it can turn a render or everyday around its head. Blender is cool but to me C4D is superior.
oh my god ! again ! Hello, it is not right to divide the software in general and say that this is bad and that is good! This is a personal opinion! Each software has its own power. And that one should be chosen based on the amount of cost, ease and difficulty, and the time you have and the goal
C4D has python too. The reason it has so many plugins is that it offers such access. I’m here to see if I should switch to blender, I’m sad this video isn’t factual enough for me to trust it.
While these are all great points, I feel like Cinema 4D has a much easier work flow which is why I still prefer it. I do wish it had images to planes though, that drives me crazy.
Blender is a joke. It's got all the buzzwords, but its all wrapped in a terrible interface designed by people who really don't know how a 3d program should operate and do not work in big studios. The base workflow of Blender is just idiotic. A game engine and VR a video editor don't belong in a 3d program. It's a waste of space and waste of resources. Cinema 4d does have a lot of issues, but you didn't mention any of the real problems it has.
"it's all wrapped in a terrible interface designed by people who really don't know how a 3d program should operate and do not work in big studios" is that why maxon copied Blender's UI UX Icons layout everything with R25? And if UI was the only thing that you have problems with and that's the only thing you think Blender is bad about, I've got news for you. Pros don't care about the most pretty oversimplified UI, if that was the case then Houdini, Zbrush would never have been industry standards, it's all about workflow, tools and features. "The base workflow of Blender is just idiotic" the workflow in Blender isn't that different from max or maya, C4D on the other hand is way too over simplified hence anytime you wanna do something complex you have to use xpresso which most people don't know how to use and then have to use bunch of overpriced plugins. "A game engine and VR a video editor doesn't belong in a 3d program" the game engine doesn't exist in Blender anymore. The whole Blender philosophy was to have the whole 3D creation workflow under one software, even tho the video editor is not gonna compete with Premiere or Resolve it's a nice editor for some quick editing. At this point you're just being a pathetic fanboy with no rational argument and just compensating for lack of development and features in C4D. " It's a waste of space and waste of resources." at this point this is just being pure pathetic and having no rational argument. Yeah man a free open-source software that gives access to people to make 3D art without any gatekeeping is a waste of space and resources, c4d indeed have the most pathetic and ignorant userbase that they can't comprehend the reality that a free software has surpasses their expensive shit in pretty much every other way and the only argument these people can make that c4d is easier to use but that's something pros never complain about which just indicates none of these people in comments are pros or works in big studios for VFX or games.
My query is simple. If I switch from c4D to Blender how long would it take to model this. drive.google.com/file/d/1yzGt3RgYYdIWAemXzcq4fIbiAVddGpuZ/view?usp=sharing And is it easy in terms of methodology of nodes.
I love watching 3d softwares comparisons don't know why although I did already used both of them for extended period of time both are great but some of the reasons you mentioned are not that important
The fact that you didn't mention that Cinema 4d has a take system and Blender does not just shows you shouldn't be making videos comparing anything. Any professional who uses a pass or take system knows that any software without that is unusable for client based work. Blender does do some things better than Cinema 4d, but without a pass system it'll never be a serious 3d software.
by far blender is best 3D package. thats why Realflow did not want to dev addon for blender. even a simple python script to give you control wehn you export abc from rf to blender.
Still much cheaper than paying for C4D and it's expensive plugins. Most Blender addons are one time purchase and they cost like 1/10th of most c4d plugins.
you dream. i have all addon and they all works in all version. Blender fondation make a rules for thos who dev addon. should everytime make new version when blender realese a newone.
blender not as friendly as cinema 4d thats why i don't give a damn about what blender have , it still complicated af sometimes it take an hour from a noob like me to make something simple in blender but in c4d i can make it in less then a 1 minute, the most UI friendly in the entire 3D market is C4D UI
You just sound like a fanboy who can't handle the truth. If you think Blender is complicated then 3D is not for you. You clearly haven't used any industry standard programs like Maya, Houdini etc. You are saying that it takes you more time in Blender but you're also saying you're a noob. Pros don't care about over simplified UI, they care about features, flexibility and workflow which is everything C4D lacks.
@@xanzuls Blender's interface was very bad, it's better now but it's still not friendly and easy, but it's closer to cinema 4d, but I miss some functions like dragging material to the object I want
To newbies, don't look back, don't be distracted, carry on whatever you are already good at, life's too short to learn everything.🤭
aahhh))))) great piece of advise! so true!
Best advice on the internet for 3D artist
I'm a Blender user, and I love it very much. But to be honest, if you're into motion graphics, I would recommend going with C4D. I find it to be much better in that regard. The mograph tools in C4D are super cool. It's true that geometry nodes in Blender are very powerful, but they can be challenging to use. If you want to create more complex effects, it's better to go with Houdini instead of these two. So, choose the program that best suits your needs.
You are a Blender user, not a Blender Pro...
@@eprpop that's true.
As a cinema user, this is all bullshit, if you know how to use your tool then that is it cox you're the artist, not the tool. I have a colleague who uses Blender sometimes we challenge each other by using these 2 software. and I always get the best result by using C4D Cox I am more experienced than him not because Blender is worse than Cinema. use your tool and become a pro that is it.
You don’t need to dump C4D for anything else. It is a great piece of software, and if you are into VFX or Motion Graphics field you should spend your time in sharpening your skills in this program.
I did...see 10 years of tutorials
@@Quick_VFXI don't think this message is for you. I think many of these responses are to your click bait title. People are just saying that if you're already comfortable with c4d then don't feel bad continuing to hone your skills in your preferred software.
No it s shit
C4D might be the motion graphics industry standard for now, but with the number of Blender users out there, I bet the next generation will move on. Blender is no longer the lacking in features software it was 5-10 years ago. It could be the case the standard changes and all us old C4D users will have to learn blender anyways
I've been using Cinema 4D's node system for geometry on a lot of projects lately, and use the node-based textures in C4D exclusively. To say Cinema 4D's materials are layer-based is silly. No one uses Cinema 4D's layer system for materials anymore.
He clearly doesn't use Redshift
True, not for materials, but shaders do have other uses like displacement, volumes, all kinds of distributions. I've gotten so used to Physical render that it's second nature to me and the old layer-based system, while cumbersome and sub-optimal for any kind of modern workflow is still very underrated. If I showed you the kind of shaders and materials I pulled off with it you would not be able to believe it was all done without any nodes.
But as you say, it's 2024, we've all moved on onto node-based UI generally speaking. Even Maxon did when they made Redshift CPU the default.
As a professional motion graphics artist, I'm now learning Blender even though I'm a killer C4D user. Mainly it's for Grease Pencil, integrated dynamic topology sculpting, and an expanded set of nodes of materials (specifically the voronoi shading node). Price isn't the issue for me as a single day at my rate pays for a year of C4D, but these specific tools to make stylized 3D/2D looks haven't really been brought to C4D. It's also kinda crazy Maxon One costs almost twice as much as the Adobe full suite. If you add greyscale gorilla plus to the mix, you end up at $140 a month.
Even tho the video is cool, many points mentioned in this video are kinda wrong and also the list was very lackluster with actually missing genuine reasons why people might choose Blender over C4D or other softwares.
Blender doesn't have the game engine anymore, it was removed like back in 2018, so I don't know how up to date the person who made this video with information related to Blender is because Blender today and 3-4 years ago was a completely different beast.
1. The hard surface modeling tools are way superior in Blender than any other software. Anyone who has modelled in Blender would know what I'm talking about and especially the combination of modifiers is impeccable.
2. Blender has much advanced rigging tools and animation tools especially for character animations compared to C4D.
3. Probably the biggest feature Blender has added in the past 2 years that wasn't even mentioned in this video which is literally game changing for Blender, that's geometry nodes. Being able to use node to procedurally model, soon animate rig, simulate is game changing and it's pretty much going towards Houdini while being much less complicated and way more geared towards generalists.
4. Blender doesn't have the best UV tools in the market, that would probably go to Maya because Autodesk bought the best UV plugin company and shoved it into Maya, but for UV editing Blender is miles ahead of C4D.
5. Blender comes with 2 render engines and they are both CPU and GPU accelerated. One is realtime and another is path traced.
6. Blender has a compositor built in. Although it's not gonna rival Nuke or Fusion anytime soon, it's great to have a node-based compositor right inside of a 3D software to quickly shuffle out different passes and do some light mix compositing with light groups in Blender. And not to mention the new viewport compositor that has been added in Blender that literally lets you do composite in realtime on your viewport and not just put some post effects filter.
7. Blender has a massive addon ecosystem, those cheap addons (cheap becasue they are usually one time purchase and cost like 1/10th of most C4D plugins) extend Blender massively and adds cutting edge features and workflows that no other software has or atleast exclusive to one software. Addons like hardops and boxcutter have become the go to workflow in game industry and people working at playstation, CD project red are using it to make games.
These points could've been made instead of saying points like Blender is free and open source and making 2 points about it out of 10.
@@cazztl Probably that's why it's outdated and mentioned the game engine as well lol. Should've used the newer GPT4 that's $20/m over the free GPT3 lol.
It's the second video that I watch from him that is outdated and was posted this month. Bro, tha'ts really not good
Your comment can make a more informed video.
blender look like a toy compared to 3ds max specially on modeling hard surface
@@Manar80s oh really?
Who is this false advertisement of the Blender designed for, for those who have never opened Cinema 4D. I work in C4D and have tried many times to switch to work in a Blender and I still don't like it, despite the fact that it is free - precisely because of the very inconvenient interface and other logic. Only those who are not familiar with any 3D program can buy into this
Cinema 4D has had node based materials for a couple of years now. Does this guy know what he’s talking about?
Agree with some of the comments here. This is quite a click bait video, which seems misinformed / lazy.
Using both bits of software, you're not even mentioning Blenders main strengths, i.e Geometry Nodes, Eevee, Cycles X, poly modeling capability, its huge affordable addon ecosystem etc.
Im pretty sure not many serious artist are that interested in Using Blender in VR which seems more like q gimmick
Also misinformed, C4D does have a material node system that is comparible if not better than Blender's, along with a comprehensive houdini like geometry nodes system of its own, which has baffelingly little press.
Well maxon doesn't care much about scene nodes anyways so it's more likely not gonna be equivalent to geo nodes in Blender anytime soon.
@@rano12321I've been using tge latest version of c4d lately and played a little bit with nodes and i was surprised to see so many nodes. The fact that you can use those nodes like modifier if you want or even creating hda like houdini is a big plus. And all of that have been made pretty recently, that make me think that maxon also wants to take the nodes route.
I moved from C4D to Blender recently then I realized that modeling in c4d is so painful.
facebook.com/zee.hus.7 All made in c4D. Kindly see from top to bottom by scrolling down. Thanks.
What do you think is better in Blender Modeling? Have you used the latest version of C4D?
It's crazy they don't have dynamic topology in C4D. I think it's because Maxon owns Z-Brush so they don't want to make that property obsolete. If true, that would be such a scummy monopolistic behavior on Maxon's part.
@@travisissoocool "scummy monopolistic behavior" is why these proprietary softwares exist lol. Don't get me wrong, the autodesk, maxon, adobe softwares are great, but there's a reason they are not programmed modularly like blender. Blender is more of a massive modular 3D framework to add "addons/extensions" depending on your use case, while these "proprietary" softwares rely on you buying an entire new software often with many overlapping functionality (essentially double paying for certain features) or buying a subscription bundle, even tho you only need a few of them in the bundle.... Its all scummy monopolistic behavior, that's exactly what it is :)
i used both c4d and blender professionally, i can say this man dont know what he talking about half of the time, don't use this video as you reference its not a good comparison video.
hes got a point about sculpting tho, C4D scultpting sucks, but while Blender has better sculpting everyone ultimately uses Zbrush anyway.
Also you would need to purchase Xparticles and its Ensydium render engine for C4D if you want to animate fluids and particle effects.
except I run a channel where I have done tutorials for 10 years. What are your credentials
@@Quick_VFX that comment sounds a bit overrated coming from you, considering that most of your channel contains some of the most basic 5 minute tutorials about VFX on versions like R15/16...like a better support for your comment would be if you'd have a big name in the movie and media industry or present a massive project you have worked on with recent C4D versions.
@@-schattenpflanze-3755 yea, thats why i said half of the time, he got some points, but half of it was outdated info or misinformation, thus not a good comparison video.
@@-schattenpflanze-3755why do think maxon bought zbrush for?
Today you dump Cinema 4D for any other 3d software and spend more learning time for nothing. Tomorrow Maxon releases a bunch of new C4D features that may change the game.
Thanks for the weak attempt to change my mind.
I used to work in C4D and recently switched and do a lot of my work in blender, if there are a couple things I could bridge over form C4D it would be mograph system. (yes GeoNodes are great but you don't want to create a whole tree every time you want to play around and create some intriguing motion graphics.) The second feature would be the pivot tool for motion clip blending. It's very seamless to align different character animations and wish Blender has something similar.
ive used both, especially c4d extensively.. but i love Houdini most.
Yeah me too..if I need something quick it's Cinema 4D...Houdini I play around and have fun but sometimes I need it, if I need an explosion, cloud or fluid
@@Quick_VFX i find myself using houdini 95% of the time now. the solaris workflow is gold
They dumped the game engine, but it's alive and well in a blender fork called UPBGE. If I have to use a game engine, I prefer Godot Engine myself. I don't make games yet, but game engines are great for ArchViz projects. You can see great examples of these in Unreal Engine, Unity, and some in Godot.
I ditched Blender for Cinema 4d, how about that! ❤
Can you elaborate why?
nice jk
@@yofi2614 Sure, It had better integration for my workflow, it has more simple to reach features. Rendering is faster and more intuitive. If I had to do complex modeling Blender would be my choice. But I don't work with cel shading and normals tweaking so Cinema 4d covers my needs for motion design and does it quite efficiently. My renders with Redshift always pop, my Cycles renders are lackluster. Eevee is a nice feature but I can use Unreal Engine for similar purposes. It's the only major thing Cinema 4d lacks in comparison, real time renderer. Altogether I still prefer working in C4D, I feel it involves more creative freedom and less technicality in many cases. Nodes are annoying and C4D offers me alternatives but not always. Having Red Giant plugins for AE as part of my package gives me next level art direction tools like Magic Bullet Looks which gives me A&B grading alternatives and it can turn a render or everyday around its head. Blender is cool but to me C4D is superior.
Thanks man really appreciate, are you a motion designer by any chance?@@m4r_art
This guy really hates cd4.
oh my god ! again !
Hello, it is not right to divide the software in general and say that this is bad and that is good! This is a personal opinion! Each software has its own power. And that one should be chosen based on the amount of cost, ease and difficulty, and the time you have and the goal
Now a Days, I am also using Blender... its a really good and free
C4D has python too. The reason it has so many plugins is that it offers such access.
I’m here to see if I should switch to blender, I’m sad this video isn’t factual enough for me to trust it.
Im changing C4D to Blender because i cant make a living out of this yet and C4D is way too expensive for my budget right now, thanks for the insight.
While these are all great points, I feel like Cinema 4D has a much easier work flow which is why I still prefer it. I do wish it had images to planes though, that drives me crazy.
yes, best UI and UX design. Im gonna do 10 reasons why cinema 4d wins next
man the image to planes thing baffles me... I hate having to put images in the other orthographic views...
“Cv import image as” is a add-on from c4ds cineversity that adds this functionality.
Blender is a joke. It's got all the buzzwords, but its all wrapped in a terrible interface designed by people who really don't know how a 3d program should operate and do not work in big studios. The base workflow of Blender is just idiotic. A game engine and VR a video editor don't belong in a 3d program. It's a waste of space and waste of resources.
Cinema 4d does have a lot of issues, but you didn't mention any of the real problems it has.
good points
"it's all wrapped in a terrible interface designed by people who really don't know how a 3d program should operate and do not work in big studios" is that why maxon copied Blender's UI UX Icons layout everything with R25? And if UI was the only thing that you have problems with and that's the only thing you think Blender is bad about, I've got news for you. Pros don't care about the most pretty oversimplified UI, if that was the case then Houdini, Zbrush would never have been industry standards, it's all about workflow, tools and features.
"The base workflow of Blender is just idiotic" the workflow in Blender isn't that different from max or maya, C4D on the other hand is way too over simplified hence anytime you wanna do something complex you have to use xpresso which most people don't know how to use and then have to use bunch of overpriced plugins.
"A game engine and VR a video editor doesn't belong in a 3d program" the game engine doesn't exist in Blender anymore. The whole Blender philosophy was to have the whole 3D creation workflow under one software, even tho the video editor is not gonna compete with Premiere or Resolve it's a nice editor for some quick editing. At this point you're just being a pathetic fanboy with no rational argument and just compensating for lack of development and features in C4D.
" It's a waste of space and waste of resources." at this point this is just being pure pathetic and having no rational argument. Yeah man a free open-source software that gives access to people to make 3D art without any gatekeeping is a waste of space and resources, c4d indeed have the most pathetic and ignorant userbase that they can't comprehend the reality that a free software has surpasses their expensive shit in pretty much every other way and the only argument these people can make that c4d is easier to use but that's something pros never complain about which just indicates none of these people in comments are pros or works in big studios for VFX or games.
I love how the next recommended video is "Dont switch C4D for Blender"
Next video are you going to tell people, "why you should dump BLENDER for HOUDINI" ?
can't wait lol
Do you agree?
I agree on something else
@@kodowave1304 lol
So?.. if you are a character designer, pic blender but if not, C4d as a motion graphics Soft, is WAY BETTER
definitely the goto tool for quick work...After 2 years of using Houdini Im equally fast there though
My query is simple. If I switch from c4D to Blender how long would it take to model this.
drive.google.com/file/d/1yzGt3RgYYdIWAemXzcq4fIbiAVddGpuZ/view?usp=sharing
And is it easy in terms of methodology of nodes.
I love watching 3d softwares comparisons don't know why although I did already used both of them for extended period of time both are great but some of the reasons you mentioned are not that important
Cinema 4D certainly wins the UX competition
Welcome back, its been a while
What happened with c4d ? It was ur baby software no?
And Maxon one sucks really bad. Way too many bugs and annoying errors keep happening all the time
GEO NODES:)
100% true video title.
The fact that you didn't mention that Cinema 4d has a take system and Blender does not just shows you shouldn't be making videos comparing anything. Any professional who uses a pass or take system knows that any software without that is unusable for client based work. Blender does do some things better than Cinema 4d, but without a pass system it'll never be a serious 3d software.
it's a series, everything is getting dumped on....I'll skip 3d studio max as that is a joke anyway
It's already more used pro VFX and game studios without having a take system more than C4D.
Blender´s game engine is gone since 2.79.
mograph has entered the chat
For good or bad, learn one the paid big three (3ds Max, C4d, Maya) and also learn the best... BLender
by far blender is best 3D package. thats why Realflow did not want to dev addon for blender. even a simple python script to give you control wehn you export abc from rf to blender.
Don't forget that while blender may be free, most of the good addons are not.
Still much cheaper than paying for C4D and it's expensive plugins. Most Blender addons are one time purchase and they cost like 1/10th of most c4d plugins.
It's subjective, not everyone has your opinion.
This video is more like religion than facts. The only point is the price.
How do you dislike a video without watching it ? #Maxon
it's easy...you set your videos to not auto-play. You then load the video page and hit dislike without hitting the play button
Please showcase your work
lol, dont chage, dont lose your habits, next lts vers of blender will be chaos because most addons wont work due code change.
you dream. i have all addon and they all works in all version. Blender fondation make a rules for thos who dev addon. should everytime make new version when blender realese a newone.
I believe coffee is not good for health,
It seems like there is NO reason to learn Cinema 4d! the only advatage it has is the natural integration with After Effect
11. 90% of this will not matter to you.
No offence but I find blender very unpredictable.
blender not as friendly as cinema 4d thats why i don't give a damn about what blender have , it still complicated af
sometimes it take an hour from a noob like me to make something simple in blender
but in c4d i can make it in less then a 1 minute, the most UI friendly in the entire 3D market is C4D UI
yes agreed. I love cinema 4d
You just sound like a fanboy who can't handle the truth. If you think Blender is complicated then 3D is not for you. You clearly haven't used any industry standard programs like Maya, Houdini etc. You are saying that it takes you more time in Blender but you're also saying you're a noob. Pros don't care about over simplified UI, they care about features, flexibility and workflow which is everything C4D lacks.
@@xanzuls Are you blender developer or somethin?😂😂
@@xanzuls interface importa sim , tanto que o blender teve que mudar
@@xanzuls Blender's interface was very bad, it's better now but it's still not friendly and easy, but it's closer to cinema 4d, but I miss some functions like dragging material to the object I want
Blender is the best software for one to bang their head through a plate glass window out of frustration.
Parametric workflow …
I’m staying w C4D
parametric?
Blender has modifiers as well.
can see they have non destructible parametric workflow
Why you should DUMP a Ferrari for a Fiat Panda in 2023
These a.i. videos ffs 😅