tbh it's not really essential unless you're playing legendary imo; Arcane enchanting is really the only perk you need otherwise and you can level it up and improve armor without using perks BUT i do still love the smiting perk. This ranking is also based on it's "fun" category over everything else so I see his point.
@@thefisherman0074 yes I do agree with this but my counter argument is defintely me not wanting to grab everything like finding a dedric bow without a god damn soul trap enchantment.
@@justawhiteguywitharocketla590 I agree with you counter argument because it is nice to be able to get what you want when you want it. I guess you could say smithing is a good luxury to have in the game.
My focus is more playing Legacy of the Dragonborn than Skyrim itself. Smithing is therefore essential, because there are a ton of displayable items that are hard or impossible to find or buy.
The problem with Heavy Armor is that a lot of the unique perks are bugged and don't actually do anything. Personally I'd say Pickpocket and Block are top tier as far as uniqueness and fun.
@@KingNedya pickpocket have some trash perks, but the reverse pickpocket poison is fun, and the +100 carry weight helps to carry many object for crafting or many gears to sell without spending much level up bonuses on stamina. Lockpicking is worst: it only makes easier to open harder locks, but the adept ones are quite easy to open even without perks, and for expert and master ones usualy requires some more tries, but there are few of them, finding lockpicks it's easy and cheap, so broking 5 or even 20 on them is not a problem. Other are "make a copy of the key if you open a lock"... why i would need a key if i knew i was able to open it with lockpicks? Or "lockpicks never broke".... so i use only 1 of them... 1 of 247 or more in inventory... what should i do with the others??
@@alessiodaniotti264 I find lockpicking to be super helpful. Yeah, all of the locks up to expert are quite easy, but master locks are ridiculous by comparison. Yes, even the master ones can be picked eventually, but it's really time consuming without the proper equipment and/or potions, when I'd rather just get it over with and get my loot and leave. Plus, you _need_ lockpicking for a lot of high-level loot, but pickpocketing just isn't a necessary part of the game. I'm not saying that pickpocketing isn't a fun skill or that it's bad, I'm just saying I've never had any reason to use it and therefore cannot say how fun it is or how good it is.
@@AbyssDark Combining all three is what makes the weapons op. You can make good weapons only by your enchant, but it won't be as close as a fully crafted weapon. Not everybody like the grinding tho, pretty time consuming. And no, won't be lengendary because you don't have the perk.
Sneak is by far the most fun way to play skyrim. Some skill trees reach 100 and the final skill is just kinda convenient, but you max out sneak and you gain the ability to land sneak attacks in the middle of combat, you don't know power until you walk up to a dwarven centurion and one shot it with an elven dagger
I definitely beg to differ with you on that one. Sneak is fun, but not the most fun, no way man. Sneak is the easiest but there are so many other fun builds you could play.
@@TechnicalHotDog that's the build I just started doing too. Got a lvl 20 illusion assassin khajit. Im debating whether to start start doing some conjuration considering I have no way to fight illusion immune enemies like dragons without being a weak little turd
@@The.Nasty. Personally, my favorite accessory to ordinator is Ish's Souls to Perks, with the cost set to 1. It gives you enough perks to fill all of your trees, and gives another use to killing Dragons. Also, the "perks at 25 50 75 and 100" mod that's on the same page as ordinator that makes your skills give perks when it reaches a threshhold.
I find archery very satisfying when put together with sneak. I LOVE shooting people from across a football field size area and getting sneak attacks.sends the serotonin to my brain everytime.
@@casualgamingauraous2345 My latest character had a lot of bow and sneak action early on, but that was just so I could get my things ready for my actual build. I still have a bow, but mainly charge head on with my dual wielded swords (damage is nearly purely magical).
@@cameronwilsey9334 yeah, no joke. +25% to magnitude and +50% to duration. Pretty sure it's applied as normal math rather than adding to other +X% bonuses like with gear and standing stones.
@@KelbPanthera And bc of the way it works, it effects enchantments, magical effects, standing stones and OTHER PERKS! If you take Atronach perk after Necromage, it'll actually get the bonus +25% magnitude so you'll get 37.5% Spell Absorption instead of standard 30% With Necromage the Atronach Stone will give you 62.5% Spell Absorption instead of 50% You can get 100% spell Absorption as any race and won't take damage from spells- dragon shouts are also counted as spells so...
@@edim108 yea vampires are so fun. Im currently playing one and am trying to see how insane my enchantments can get without using restoration loop. Currently in solthsiem to get azidahals armor and the black book the helps with enchanting. Hoping to get at least 4 of the magic schools to 80% cost less.
I actually think that Smithing is fun because it gives that small sense of growth and discovery every time I make something new. In my first few runs of Skyrim, I actually really enjoyed the feeling of "Oooh, what's THIS armour gonna look like?"
Leveling it is boring, but once you turn a favorite weapon design into a legendary item that surpases the deadric artifacts themselves it's quite fulfilling and satisfactory
@@Mike-wb3ocTurning your skill tree into a broken mess with Vokriinator Black was easily one of the best times I've ever had with Skyrim Enchanting exploits might be cool but getting all your raw power from levelling up just doesn't compare
For me personally, the only skill tree I really despise is Lockpicking. Not only is it 100% unneccessary to put any points into it since you can quite easily pick master level locks without any perks, most of the perks also *really* suck !
Yep - it’s a total joke. With a tiny bit of practice and care you can easily pick master level locks at 15 skill. Wtf is the point of this tree at all?
Yep, just join the thieves guild, get some lockpicking gloves, disenchant them.. enchant an entire set of armour with the lockpicking enchantment and you're good to go for the entire game.
I use the Lockpick Pro mod that adds a bar that visually represents the lock's sweet spot. it reduces tedium, while keeping the mechanic in the game. it's now a quick mini game that I don't sweat (and usually don't mind at all) which is better than the Fallout 4 mod I use that just enlarges the sweet spot so you never fail. or better than my original skyrim tactic: do half the thieves' guild quest line, stop when you have the skeleton key and then never finish, because no other quest reward is worth an unbreakable lockpick
Same here. There are several skill trees i put no points in, including lockpicking. Lockpicking gets no points because I get someone many lockpicks I can pick any lock with no perks.
@@fluffygengar3533 yeah I always prefer mage light over candle light. That and I like to constantly cast it. Also great when in caves to throw it way ahead of you to see any dangers
This is why I install a mod like Ordinator. Completely changes the skill trees and adds lots of cool features and different playstyles. Like the worse skill on that mod is Block because while time blocking is cool the whole thing is still focused on blocking. Meanwhile Smithing can create Dwemer Autocannons, Lockpicking can deploy bear traps, Light Armor has dodge mechanics plus unarmed combat, Enchanting has Staff bonuses so you can be like Gandalf, and Speech improves shouts... Its pretty cool and I recommend everyone to check it out.
Everyone has their own build that they always end up playing, for most people i guess its stealth archer but for whatever friggin reason two handed greatsword warrior build just resonates so well with me
Master of Illusion is the last build I thought I would enjoy. But not having to fight at all with this skill tree was honestly refreshing. Illusion is low-key the biggest cheat in Skyrim, being that battling enemies is the impetus of the entire game and that it allows you to just skip battle eventually (with the right shouts and special powers of course). It is the least fun tree to try to build, honestly. But it is a pacifist's wet dream. It is definitely a "you have to try it once" experience.
Funnily enough I've never bothered with Illusion as a whole but on my current playthrough I've gone 100% illusion/sneak and boy is it a change up Nothing like Frenzy in one hand and Invisibility in the other 👌
@@Redwarrior96 wait till you try the master illusion spells. Tired of draugr/ bandits/ other bullshit? Have everything either fear you, become pacified or my favorite, have everything fight everything in the entire cave. Makes those fetch quests lot more interesting
My go-to build is invisible-backstabber. Get sneak to 100 and get the "daggers to 15x dam" and "crouching makes you invisible for a few seconds", then get the illusion to 75 and get "quiet casting" and "expert illusion spells use 50% magicka" for casting invisibility. Then use the ritual stone to resurrect the ancient assassin and take his gauntlets that will double your one-handed weapon dam. All of a sudden your dagger does 30x dam, basically can one-shot everybody with kill-cam on every kill.
The best is objectively Enchanting, since everything benefits from it and if you compare someone maxed out enchanting with no destruction to someone who maxed out destruction with no enchanting the enchanter is the better destruction mage.
@@ItsAstie True, but you also can make good money from it while leveling. My favorite method: get iron ore, transmute to gold, make gold rings, enchant them with waterbreathing (petty soul). For filling soul gems use either fiery soul trap enchantment (slider way to the left) or bound weapons.
Yeah, I can’t dedicate myself to one playstyle. I’m an assassin when I can, but as soon as I get detected I’m whipping about the heavy armor and warhammer.
Why have 100 in Lockpicking when you can just get the Skeleton Key and deliberately not finish the Thieves Guild questline? Thr Skeleton Key is an unbreakable lockpick and an item that can't be removed
Because you have unlimited lockpicks anyway, the skeleton key is useless and grants less exp over time. Also you need to finish thieves guild for the best merchants.
Fun fact theres a trick to lock picking that works quite a bit and if you want watch ESO and his guide on lock picking where theres a noise notification when you pass the success zone of the lock.
@@d1psy85 At first I did too but then I thought, "Hey, I can pick Master locks no problem. This isn't cheating. It's using my resources" :) And then I deliberately decided not to finish the Theives Guild questline
first play through: armor trees and whatever offence is your primary second play through: stealth archer is so op third playthrough: maxes alchemy and enchanting and completely breaking the game, one shotting Alduin with an unarmed punch doing 10K damage
I love combining Illusion with Conjuration. Throw a couple Atronachs at people to get a group of melee fighters to clump together, blast them with AoE frenzy, sit back, and enjoy the show of raw chaos.
My best character in the game was a sneaking giant orc in the heaviest hand-made armor that he could secretly cut off opponents' heads with a two-handed sword.
Because bound weapons are so much fun, even though the conjuration bonus only gives them more damage, I feel like the skill tree should be a tad higher
They would be way better if they didn't have to transform into their final form before every little skirmish. Like when you get jumped by an enemy it feels like it takes years to draw a bound weapon
Ranked on Fun: 18: Alchemy - Strong as sin but it requires hours of mixing potions and selling them to buy more ingredients to repeat the process. Not to mention the top-tier perk; Purity is detrimental to the tree! Alchemy only has 2 uses: making money and breaking the game to make such OP enchantments the game is no longer fun and purity makes your potions sell for less as its value is based on how many effects it has. 17. Lockpicking - We all level lockpicking but the perks are useless and the tree takes forever to level naturally. If you want 100 lockpicks you're gonna have to sit there breaking hundreds of picks on a master chest. 16. Speech - Half the tree is useless other half is just about money. It's not even the best money tree in the game so who cares? 15. Heavy Armor - You only invest in this tree for no carry-weight armor and unarmed. Steed stone will care for you until you unlock it so you can get another standing stone. Essential for Heavy users just boring. 14. Two-Handed - I swing the big stick and win and do more damage haha I'm the Dragonborn! 13. Light Armor - Wind Walker's stamina regen is sick and deft movement's 10% dodge would be sick but I usually wear a crown, and circlet so it doesn't work for most of my light armor characters. 12. Smithing - I like double damage on my daggers, swords, and bows. Boring but reliable just like my ex-boyfriend, moving on. 11. Enchanting - Best skill tree in the game and makes every build better 100% and that is the problem. When mapping out a new roleplay enchanting is just a given. It's part of every build and a pain to level. No build is complete without it. 10. One-handed - Duel savagery power attacks fuck people up, versatile playstyles like spellswords, sword and board, etc. The tree has something for most people. 9. Alteration - Magic resistance for tanks, Flesh boosts for mages, Atonarch for vampires. Easily the easiest tree to level with telekinesis. Every build is better with a little alteration even assassins because Paralyze is fucking effective for pacifist playthroughs or just stunning a friend of a bandit slashing the other guy's throat and then killing the stunned dude. 8. Conjuration - Summons are cool, necromancy is cool, and bound weapons FUCK. The tree itself is kinda boring but essential to boost up the conjuration spells. 7. Block - Slow time to matrix around heavy attacks, basically immune to magic when your shield is up and you can slam enemies on mountaintops with shield charge. What's not to love about becoming an unkillable tank? 6. Archery - Sneak archer, nuff said 5. Pickpocket - This tree is fucking insane. The early game doesn't even exist for me on Thief playthroughs. Go to a trainer, rank up, take your money back rank up pickpocket repeat 5 times oh wow level up and repeat. I've been legit Lv 40 with no quest completed because any early-game player can afford to get up to rank 50 with multiple trainers with 2k septums. Oh, and you can make people naked including your wife so that's cool. 4. Destruction - Weakest magic tree in the game bar none but who doesn't love casting fireballs and exploding people or laying ice storms and watching warriors struggle to get to you as you snipe them with a thunderbolt? The end perks for all the elemental stuff is fun and Impact is so fucking good. 3. Illusion - Quiet casting working on all magic is so fucking good, yes most perks are just making illusion spells more effective but with all of them maxed out you can cast one Mayhem spell and kill an entire dungeon. Letting those spells affect undead and machines with a perk boosts its versatility. Illusion is goated with invisibility too. 2. Restoration - Res is just alchemy but better, I can heal myself without carrying 40lbs of potions, have to make space to heal so it isn't mindless, magic regen is blessed, respite regaining stamina is so good, ward absorb with that shield that makes wards is awesome oh an FUCKING NECROMAGE!! If you're a vampire and aren't invested in the restoration tree I don't know what you're doing with your life honestly. Even if you mod your game on PC most people using the unofficial patch mod the Necromage perk back. It's not a bug affecting you, vampires are undead you buff yourself. Necromage is the tradeoff to dealing with the sun. Not every build should be a vampire but every vampire should be in restoration. 1. Sneak - Easy to level up, gives you fat damage multipliers, silent roll is fun as hell, and shadow warrior breaking enemies is so fun. Be the teabagging duel dagger assassin you know you can be. I believe in you, Todd Howard believes in you. Sneak also makes the most popular class in the game viable: Stealth archer. A staple for the best builds in the game.
I mess the leveling from the other games. Where you move like a slow sloth at the beginning of the game. To moving at the speed of light by the end of it.
I just wanna be able to fly or climb walls without having to install 20 mods. If Morrowind had Levitate and Fallout 4 had jetpacks, Skyrim really has no excuse.
Yeah, I lead the Dark Brotherhood, so I can't call my own hit against you but, Enchanting is easily the most op skill in the game. It's plenty unique as it's one of the 3 crafting skills, and can with double enchantments, can turn whatever skills a player is weakest in, into something more powerful than their strongest. 0 cost magic skills, 200% damage increase to all weapons, 200% better sneak, pickpocket, lockpicking, etc. That's base 100 enchanting and all relevant perks
I'd say 100 enchanting and alchemy are probably the best in the game for a legendary play through (I'm not saying any combat skills are bad but these two are better)
@@BeezerGutlr hell, you could pick up Chaos Damage and some other damage enchantment, I could 1 shot on Legendary difficulty, a Legendary Dragon with a DBone dagger and those, granted i also had 100 1handed and the DB gauntlets
Can't believe you didn't bring up the best skill in the restoration tree. The ability to heal stamina as well as health is so good since you get both infinite power attacks and running.
Mostly I agree but between smithing, enchanting, and the right combination of magic items/potions I have created some truly OP weapons that are far better than anything I have found in the game on a dead body or buried deep in a dungeon. To me, smithing and enchanting deserve a bit more love but definitely not top tier.
For those who came to hear what the most broken skill trees are - smithing, enchanting, and alchemy. Why? Because they stack with each other infinitely (as long as you have enough recourses). You can drink a potion that makes you enchant gear better then enchant an item that makes you brew stronger potions and repeat that until you're satisfied and just grab an iron sword when you're wearing an armour set which improves your smithing and improve it. The one tree that might be worth really investing in early on is restoration because of necromage (considering you are a vampire) because it will speed the process up by quite a bit.
The one thing I miss in Skyrim is levitate. Could you imagine how cool it would be to fight a dragon in the sky. In Marrowind my son fought one of those annoying birds while levitating. It was so funny. Great video loved it 🙃☕❤❤❤
The skill trees are so damn satisfying to me, which is why I play to this very day despite thousands of hours and uncountable new builds. I've had stealth archers, stealth magicians, two handed and magic armor with illusion, and just started onehanded/shield and magic.... blah blah blah. There's so many ways to combine all the skills I don't know if I'll ever get bored enough to stop.
Just stumbled upon your channel while on a Skyrim kick. This is a great video! Fun editing, great, punchy jokes, Dunkey-esque humor. Keep on making videos! Also, you haven't lived until you Frenzied a whole mage camp into magixploding each other to various textures of pulp!
In my opinion, enchanting is the best skill tree among all others, I know sneak is good and all but why not improve it even more by enchanting it. Plus it helps in every playthrough because of the passive buffs it gives you in the armor you wear. All the characters I created have 100 enchanting because it helps a lot and its very broken too, even without fortify restoration glitch because if you have extra effect perk you can put 2 enchantments in the same item. So put muffle and fortify sneak in a boots and you are good enough to sneak while wearing heavy armor(even without ebony mail).
True, also eventually your enchantments surpass anything tge world could ever give you even surpassing the deadric artifacts bar the most unique like spell breaker
What's great about enchanting is it'll also improve the enchantment on gear you find out in the wild/shop's. For example daedric bow of the inferno is usually 30 points of fire dmg but with the first lvl of the fire enchantment perk that goes up to 37 points
You should definently do one for the Ordinator Perk Tree's. Them shits are actualy BONKERS in terms of adding more variety to the game and how you play. Like, ridiculously so.
Heres a list of mage skill trees that level up fast with the corresponding spells: Destruction-runes (though I found that if you do the exploit to get the sigil stone, you can get a master destruction spell, which allows Feralda to sell destruction spells. Blizzard since it does damage to the player too levels up destruction fast. Just make sure you have lots of magicka and health) Illusion-spamming muffle to 100, then getting master illusion spells then reset illusion, then spam sed master illusion spell to level illusion stupid fast. Alteration-spamming oakflesh to 50 for detect life, then to 70 for paralize. Then to 100. Restoration- assaulting skeletons with turn lesser undead. Conjuration-desperately trying to steal the soul of something dead. Enchanting-have a tone of weapons, and try to get banish enchant. If you can't get it use turn undead. P.s. illusion is actually stupid, aspect of terror makes fire spells do more damage, incinerate with rank 2 augmented flame=90 fire damage, +aspect of terror= 100 damage, that puts fire storm to shame.
do you know about the necromage "glitcg"? almost makes the restoration tree overpowered. It also affects YOU if you are a vampire, and enchantments, among other things, count as restoration spells, so you could imagine the OPness that would ensue from an undead mage with the perk.
I've modded my game to hell and back and I just can't bring myself to play a stealth archer anymore. Melee combat is fast-paced, heavy-hitting, and requires twitch reflexes. Every fight is an up close and personal, high octane brawl. Taking on multiple opponents early on is a death sentence, but once you've leveled up a bit, you can become a one-man army. Magic is raw power. Spells are unique and can be combined to devastating effect. Figuring out what kinds of enemies are weak to what kind of magic makes fighting them even more rewarding and it makes you feel like a scientist-wizard who does magic research and experimentation. Being a rogue/stealth archer is boring now. _"Oh wow! You sit around for 15 minutes waiting for the bad guys to stop looking for you so you can shoot them again? You're livin' on the edge, man!"_ It was the most effective approach in the base game because Bethesda didn't put the same level of creativity into anything else -- magic was underwhelming in every way and melee combat wasn't complex enough to require full use of the systems already in place. Stealth archer was the go-to because it was the only playstyle that was, well, fun. But spruce up the other options and now hiding in the bushes is boring as hell.
I realized that if you do the thieves guild and get to the point of having the skeleton key you have unbreakable forever if you intentionally don’t finish the questline
@@bishopcoleman5317 in a way it's what makes skyrim to unique its just the perfect game to mod having the game be so simple makes it much easier to go crazy and turn it into a nightmare once you install 100+ mods
In the restoration tree the necromage perk that gives all spells extra effect against undead applies to you if you are a vampire and affects armor enchants, Makes playing as a vampire truly broken
I think lock picking is by far the worst. It has so little practically that the slightly interesting perks aren’t worth the skill points to get to them
2:26 I seriously thought you were going to go with the actual worst skill tree, *_Speechcraft,_* but I will agree that the layout and tiering of Smithing is actually not great at all, unless, one tinkers at the forge for the equiv. of two weeks in game before doing anything else, and then it's not so bad. Oh, and then, yeah, one can expect an increase of 10-20 in Speechcraft as well in that time. 2:48 (laughs in Elven Gilded Armor) Oh, sorry; do carry on. 2:56 That is extremely useful, on top of Extra Pockets and Steed Stone. 3:34 Of the perks in this tree, that one is the most useless since only about five percent of all pickable locks have any sort of associated key with them. Shame really; if it weren't for that, the perk would actually be quite useful when setting the skill to Legendary status and having a few wax keys for some otherwise really hard to pick locks. Quick Hands is more useful, but only if you're currently in view of an NPC that cares about your lockpicking. 4:52 That perk, belongs, in the Sneak category. I modded it to be so, and it works rather well. 5:32 Decapitation power strikes are actually very OP. Oh, and yes, the player can also experience this. Fun. 6:14 The layout and tiering of this one, makes one practice a lot, of *_patience._* 7:46 Alteration, your best friend in confusing nearby foes whilst trying to remain hidden. (Sneak + Magelight) 8:54 The higher your Destruction skill, the more effective Impact is. Combined with Disintegrate and Destruction 70+ is almost guaranteed for one-shotting most foes, provided you don't miss. 10:20 The Investor perk is definitely worth getting; the more businesses the player invests in, the larger that network grows and the larger the available money flow becomes. A full investment in Whiterun will most certainly see the hold's profits rise massively, and thus, be a more frequent target for the Thieves' Guild...segue to, being a fence. Always a great idea. However, some merchants will have a harder time selling off stolen merch than others. 11:32 It says 50% of the time. It is effectively the level of the skill minus six if higher than sixty-five. It also says 'but the largest opponents', but guess what? Power Shot will stagger any opponent. It's actually really effective against dragons, when they're not in-flight. 12:50 Essential for any of the Nordic burial ruins and Dwemer castles, because those damn pressure plate trap switches are everywhere. Ugh, yucky, no fun. Me no likey getting smashed in the face with a spiked hinge-y. Someone made a perk that goes in Speech, that's the opposite of Allure, and it's one I recommend. It's called *_Rapport._*
Skill trees never been a ranking from 1 to 10 for me, it's more of a thing you pick depending on your role and is divided into: Main skill tree and Secondary/supplementary skill tree with smithing and enchanting an essential part of any build.
@@louiesatterwhite3885 Reset after you enhanced your stuffs, sometimes people role play with a Vampire Lord Mage or Spell sword so people need to enhance their stuffs. For pure mage then just go for enchanting and/or Alchemy.
Restoration should be higher imo since the necromage perk is so funny. If your a vampire, you’re undead. Since this game treats enchantments as spells, it thinks that you are casting those buffs on yourself-making them stronger. The next elder scrolls should have these weird interactions.
Necromage is surprisingly a fun and unqiue perk, due to it affecting you if you are a vampire. It can completely change the way how some people play vampires in this game.
Another reason is that it is a tradeoff skill by increasing your weaknesses you can buff everything else, which I find to be alot more interesting then the basic vampire in skyrim.
That's just a bug though. And I am fairly sure Longbow plays with the unofficial patch. If we include bugs then we would have to downgrade heavy armor on the list as some of its perks are bugged and do nothing.
@@James--Parker well its less of a bug and more of an unintended feature, mostly because its doing exactly what it says, just not in the way people think.
Where is wife plays Skyrim?! Why stream for 2 hours then not upload for half a month when u could’ve broken that stream up into a months worth of uploads.
The main issue I have with smithing is that the only good thing you can use it for is make jewelry, which gives you a massive XP boast and when combined with soul gems get you a lot of money. And you can do that from the beginning. The only reason to put points in there is to improve arcane armor/weapons and make things from dragon bone and scale.
Not diminishing your opinion, just wanted to put it out. Alterations perk Stability, with amulet of Talos, (and assuming your using the unofficial patch) the mage mask, and of. Necromage.... Your basically a god, with the slow time shout..... by the time the slow time shout is done, you can use it again..
Fear perk and fire damage increase damage and effect. Basically they stack. If you make a dagger with fear, fire a weakness to magic with paralysis and potions to increase fear effectiveness combined with destruction damage. You stop them from moving, they are weakened, you use fear and fire to do damage. You can also use frenzy stealth silent archer build to have your enemies kill each other.
The staggering perk for dual casting destruction is completely broken. If a legendary dragon is about to blast you with a Yol, one firebolt will stop it, and you can do it as many times as you want. This applies to pretty much any opponent - if you have enough magicka and do enough damage, you don't even have to walk when fighting even the most powerful opponents.
My new favorite build is a dual sword wielding warrior that HEAVILY utilizes the full Elemental Fury shout that makes your swings go instantly. Even the double power attacks.
Slap on vampire+necromage for increased attack speed from the perks and the shout, and 50% increased duration to the shout, which stacked with amulet of talos and blessing of talos, each giving 25% reduced shout cooldown (thanks necromage) and you can have 100% uptime on elemental fury.
@@gaymer816 absolutely. 25% power boost and 50% duration boost to every spell, magical effect, most perks, abilities, so on and so forth to player? The vampire lord form being extremely op? It's very much worth it.
This ranking was very amusing to watch, seeing different POVs can help encourage others to decide. Cheers! 🍻🎉 . . . (If anyone wants an OP build; I suggest doing some research about "Alchemy + Enchanting", fun factor comes from the outcome!)
Lockpicking is redundant if you opt to play the Thieves Guild quests first, up to the point where you get the Skeleton Key, and then choose to finish everything else in the game before finishing the Thieves Guild quests. That's how I played my last playthrough. You never have to worry about any lock again, and it allows you to just forget about the skill tree for lockpicking and focus on others. As when you turn in the Skeleton Key and finish the Thieves Guild quest, you'll have hundreds upon hundreds of lockpicks and virtually nothing left to do anyway.
Sneak is the essential skill that i always maxed out in my every playthrough and every build, the second one is either speech or Alchemy for easy money in early game, my favorite build is Assassin with Dagger and Shield, Skill tree that i've never touch is Two handed and Lockpick
'All spells cast are now silent' applies to shouts, surprisingly enough
Ah yes. Shouting three words in a magic language that commands reality, but silently
Shouting but quietly:v
@@joshuaarnett762
Said Dumbledore calmly.
How does one 'SHOUT' 'quietly'??? 😐😐
@@Sour-ron LIKE THIS
My dumb ass thought this was a video ranking the best trees in Skyrim. Like actual trees. Mildly disappointed, but still enjoyed.
He's saving that ranking for just the right moment
the best is that one on whiterun
@@gusx__ Nope. Is the Eldergleam.
@REBI ‘RIVALLE’ ACKERMAN fact
Nothing beats the Gildergreen. Such a sexy looking tree.
“I will also be taking into account the usefulness of the skill trees.”
“So Smithing is completely essential and I’m ranking it last.”
tbh it's not really essential unless you're playing legendary imo; Arcane enchanting is really the only perk you need otherwise and you can level it up and improve armor without using perks BUT i do still love the smiting perk. This ranking is also based on it's "fun" category over everything else so I see his point.
@@thefisherman0074 yes I do agree with this but my counter argument is defintely me not wanting to grab everything like finding a dedric bow without a god damn soul trap enchantment.
@@justawhiteguywitharocketla590 I agree with you counter argument because it is nice to be able to get what you want when you want it. I guess you could say smithing is a good luxury to have in the game.
My focus is more playing Legacy of the Dragonborn than Skyrim itself. Smithing is therefore essential, because there are a ton of displayable items that are hard or impossible to find or buy.
smithing is imo one of the most boring skills to level up
Always felt the Restoration spell to heal both Health and Stamina was a game changer during a playthrough.
Yes definitely
I'm sorry I CAN USE IT FOR WHAT!?
@@Jdove-fk4ii
Its always good to look into all the skills, isnt it :)
two handed resto build ftw
Skyrim only-resto speedrun @@scootszilla
This why Ordinator is the most recommended. you get unholy amount more skills and all of them got nifty little tricks.
Vorkri is better, quality over quantity
@Kaan Güneş with the mods I had it wasn’t a problem for me since how hard I made the combat
Ordinator makes my head hurt
You PC and Xbox players have it good when it comes to mods.
I like some perks from Vokrii but I always miss the Perks from Lockpicking and Pickpocket from Ordinator, I think they're really funny.
Smithing needs to have a "Mine more ore and harvest more leather from animal hide" skill. Change my mind.
Yes execpt the leather part bc hunting is way more ez then going in every Mine in the game repetitly
Hol on this boy here be cooking rn
Makes sense too, the more animals you skin, and the more hides you tan you should get better at it and therefore waste less material
Cant you just buy them
The problem with Heavy Armor is that a lot of the unique perks are bugged and don't actually do anything. Personally I'd say Pickpocket and Block are top tier as far as uniqueness and fun.
Oh yeah the block skills are super fun. As for pickpocket... I've been playing ever since 2013 and I haven't used the pickpocket skill once.
@@KingNedya pickpocket have some trash perks, but the reverse pickpocket poison is fun, and the +100 carry weight helps to carry many object for crafting or many gears to sell without spending much level up bonuses on stamina.
Lockpicking is worst: it only makes easier to open harder locks, but the adept ones are quite easy to open even without perks, and for expert and master ones usualy requires some more tries, but there are few of them, finding lockpicks it's easy and cheap, so broking 5 or even 20 on them is not a problem.
Other are "make a copy of the key if you open a lock"... why i would need a key if i knew i was able to open it with lockpicks?
Or "lockpicks never broke".... so i use only 1 of them... 1 of 247 or more in inventory... what should i do with the others??
@@alessiodaniotti264 I find lockpicking to be super helpful. Yeah, all of the locks up to expert are quite easy, but master locks are ridiculous by comparison. Yes, even the master ones can be picked eventually, but it's really time consuming without the proper equipment and/or potions, when I'd rather just get it over with and get my loot and leave. Plus, you _need_ lockpicking for a lot of high-level loot, but pickpocketing just isn't a necessary part of the game. I'm not saying that pickpocketing isn't a fun skill or that it's bad, I'm just saying I've never had any reason to use it and therefore cannot say how fun it is or how good it is.
@@KingNedya no skills are necessary someone beat it with no skills
@@HyacinthusHeretic I know, but I mean for the average run, lockpicking is definitely necessary if you want to make it easier.
"smithing is an essential skill for any build"
me who has played skyrim for ages and never pays attention to that skill tree: hmm
Why make your weapons when you can get that same weapons from a dead body
@@AbyssDark try getting legendary daerdric
@@floofitoaster2168 i can always use enchanting to bypass this
Also if i want a legendary weapon i can use alchemy to make a fortify smithing potion
@@floofitoaster2168 but daedric is ugly
@@AbyssDark Combining all three is what makes the weapons op. You can make good weapons only by your enchant, but it won't be as close as a fully crafted weapon. Not everybody like the grinding tho, pretty time consuming.
And no, won't be lengendary because you don't have the perk.
Sneak is by far the most fun way to play skyrim. Some skill trees reach 100 and the final skill is just kinda convenient, but you max out sneak and you gain the ability to land sneak attacks in the middle of combat, you don't know power until you walk up to a dwarven centurion and one shot it with an elven dagger
Illusion goes so well with sneak too. I love to calm enemies I'm fighting and then assassinate them.
I definitely beg to differ with you on that one. Sneak is fun, but not the most fun, no way man. Sneak is the easiest but there are so many other fun builds you could play.
I find sneak very easy and boring.
@@TechnicalHotDog that's the build I just started doing too. Got a lvl 20 illusion assassin khajit. Im debating whether to start start doing some conjuration considering I have no way to fight illusion immune enemies like dragons without being a weak little turd
@@jiraffe9600 agreed
I've played Ordinator for so long that I forgot how rough many of these vanilla trees are.
Ordinator is life changing, just gotta make sure you have the “50% more perk points” mod with it.
Grease roll funny
@@The.Nasty. Personally, my favorite accessory to ordinator is Ish's Souls to Perks, with the cost set to 1.
It gives you enough perks to fill all of your trees, and gives another use to killing Dragons.
Also, the "perks at 25 50 75 and 100" mod that's on the same page as ordinator that makes your skills give perks when it reaches a threshhold.
I find archery very satisfying when put together with sneak. I LOVE shooting people from across a football field size area and getting sneak attacks.sends the serotonin to my brain everytime.
I feel the same way when killing a group of enemies with a sweeping attack.
yeah :D
..There’s a reason we Skyrim veterans have the phrase “All roads lead to Stealth Archery”
I love playing Assassin, you don't have idea how good it fells when I successfully beat a whole dungeon without getting detected once
@@casualgamingauraous2345 My latest character had a lot of bow and sneak action early on, but that was just so I could get my things ready for my actual build. I still have a bow, but mainly charge head on with my dual wielded swords (damage is nearly purely magical).
The Necromage perk in Restoration also makes restoration spells more effective on you if you’re a vampire
all*
It makes all of the self-targeting spells more powerful. Gear too.
It... what? That's absurd and stupid and I love it
@@cameronwilsey9334 yeah, no joke. +25% to magnitude and +50% to duration. Pretty sure it's applied as normal math rather than adding to other +X% bonuses like with gear and standing stones.
@@KelbPanthera And bc of the way it works, it effects enchantments, magical effects, standing stones and OTHER PERKS!
If you take Atronach perk after Necromage, it'll actually get the bonus +25% magnitude so you'll get 37.5% Spell Absorption instead of standard 30%
With Necromage the Atronach Stone will give you 62.5% Spell Absorption instead of 50%
You can get 100% spell Absorption as any race and won't take damage from spells- dragon shouts are also counted as spells so...
@@edim108 yea vampires are so fun. Im currently playing one and am trying to see how insane my enchantments can get without using restoration loop. Currently in solthsiem to get azidahals armor and the black book the helps with enchanting. Hoping to get at least 4 of the magic schools to 80% cost less.
Day 3 of asking for jails to be ranked
Someone did that already. Unless it has to be this youtuber.
I actually think that Smithing is fun because it gives that small sense of growth and discovery every time I make something new. In my first few runs of Skyrim, I actually really enjoyed the feeling of "Oooh, what's THIS armour gonna look like?"
Thats right! just the first time...
Leveling it is boring, but once you turn a favorite weapon design into a legendary item that surpases the deadric artifacts themselves it's quite fulfilling and satisfactory
I've been using the Ordinator perk tree mod for so long that I was confused for a solid minute
Vokrii ftw
Adamant is now the best for me because Ordinator has too much perks and I rarely use more than 10% of a skill tree lol
@@Index145 yeah, I use vokrii too, since ordinator does away with necromage and atronach perks, and I'm a cheap bitch for spell absorb
Vokriinator is on a whole new level.
@@Mike-wb3ocTurning your skill tree into a broken mess with Vokriinator Black was easily one of the best times I've ever had with Skyrim
Enchanting exploits might be cool but getting all your raw power from levelling up just doesn't compare
For me personally, the only skill tree I really despise is Lockpicking. Not only is it 100% unneccessary to put any points into it since you can quite easily pick master level locks without any perks, most of the perks also *really* suck !
Yep - it’s a total joke. With a tiny bit of practice and care you can easily pick master level locks at 15 skill. Wtf is the point of this tree at all?
Master locks are easy to open just takes practice I never invested into any perks in picklocking
Yep, just join the thieves guild, get some lockpicking gloves, disenchant them.. enchant an entire set of armour with the lockpicking enchantment and you're good to go for the entire game.
I use the Lockpick Pro mod that adds a bar that visually represents the lock's sweet spot. it reduces tedium, while keeping the mechanic in the game. it's now a quick mini game that I don't sweat (and usually don't mind at all)
which is better than the Fallout 4 mod I use that just enlarges the sweet spot so you never fail.
or better than my original skyrim tactic: do half the thieves' guild quest line, stop when you have the skeleton key and then never finish, because no other quest reward is worth an unbreakable lockpick
Same here. There are several skill trees i put no points in, including lockpicking. Lockpicking gets no points because I get someone many lockpicks I can pick any lock with no perks.
I mostly use Alteration for one perk in particular: Stability. It works on the Slow Time shout and I love that shout.
Only thing i hate is when candlelight wont go out quickly enough.
@@fluffygengar3533 yeah I always prefer mage light over candle light. That and I like to constantly cast it. Also great when in caves to throw it way ahead of you to see any dangers
@@fluffygengar3533 i set brightness to max and enjoyed the game much more
@@Hjortur95😂😂
This is why I install a mod like Ordinator. Completely changes the skill trees and adds lots of cool features and different playstyles. Like the worse skill on that mod is Block because while time blocking is cool the whole thing is still focused on blocking. Meanwhile Smithing can create Dwemer Autocannons, Lockpicking can deploy bear traps, Light Armor has dodge mechanics plus unarmed combat, Enchanting has Staff bonuses so you can be like Gandalf, and Speech improves shouts... Its pretty cool and I recommend everyone to check it out.
I saw the title and the first thought that came to mind was "Longbrow, are you ok?"
I didn't even read your comment, I just read your username and liked the comment
Only the best of us can play Skyrim without going Stealth Archer. Cause i can't
I'm playing skyrim on and off for the past few years and only went stealth archer once for a short time
Everyone has their own build that they always end up playing, for most people i guess its stealth archer but for whatever friggin reason two handed greatsword warrior build just resonates so well with me
I've used stealth archer only against Falmer and Bandit caves at low levels, then I just spammed thunderbolt or Molag mace
I mean some people just like to use bows in RPG's and other games they play. It is not all about optimization.
I mosly play as one handed ,block(sometimes destruction+bow) and light armor warrior
(it realy sucks early on tho)
Master of Illusion is the last build I thought I would enjoy. But not having to fight at all with this skill tree was honestly refreshing. Illusion is low-key the biggest cheat in Skyrim, being that battling enemies is the impetus of the entire game and that it allows you to just skip battle eventually (with the right shouts and special powers of course). It is the least fun tree to try to build, honestly. But it is a pacifist's wet dream. It is definitely a "you have to try it once" experience.
Funnily enough I've never bothered with Illusion as a whole but on my current playthrough I've gone 100% illusion/sneak and boy is it a change up
Nothing like Frenzy in one hand and Invisibility in the other 👌
@@Redwarrior96 wait till you try the master illusion spells. Tired of draugr/ bandits/ other bullshit? Have everything either fear you, become pacified or my favorite, have everything fight everything in the entire cave. Makes those fetch quests lot more interesting
Master Illusion spells break the game in awesome ways. Don't want to clear a dungeon or cave? Make them fight each other and just fight the survivors.
My go-to build is invisible-backstabber. Get sneak to 100 and get the "daggers to 15x dam" and "crouching makes you invisible for a few seconds", then get the illusion to 75 and get "quiet casting" and "expert illusion spells use 50% magicka" for casting invisibility. Then use the ritual stone to resurrect the ancient assassin and take his gauntlets that will double your one-handed weapon dam. All of a sudden your dagger does 30x dam, basically can one-shot everybody with kill-cam on every kill.
@@siimtokke3461 I just killed an elder dragon with a fork.
The best is objectively Enchanting, since everything benefits from it and if you compare someone maxed out enchanting with no destruction to someone who maxed out destruction with no enchanting the enchanter is the better destruction mage.
Agreed. Imo extra effect is THE strongest perk in the game.
**super enchants activated**
enchanting is really only useful at late levels of enchanting.
@@ItsAstie True, but you also can make good money from it while leveling. My favorite method: get iron ore, transmute to gold, make gold rings, enchant them with waterbreathing (petty soul). For filling soul gems use either fiery soul trap enchantment (slider way to the left) or bound weapons.
Lmao I went with a " Jack of all trades " build. 😂😂
I’m a master of all trades😂
I legit have a “spell sword” cat that just turned into a stealth Archer. It’s inescapable
Yeah, I can’t dedicate myself to one playstyle. I’m an assassin when I can, but as soon as I get detected I’m whipping about the heavy armor and warhammer.
@@burgerkingimpossiblewhoppe28 literally!! i panic too much
@@kyrapoette1971 seeing the little eye widen as they get closer freaks me tf out!! Lol
Why have 100 in Lockpicking when you can just get the Skeleton Key and deliberately not finish the Thieves Guild questline? Thr Skeleton Key is an unbreakable lockpick and an item that can't be removed
or just buy a bunch of lockpicks they weigh nothing, dirt cheap, and are everywhere. I never invest in that tree
Because you have unlimited lockpicks anyway, the skeleton key is useless and grants less exp over time. Also you need to finish thieves guild for the best merchants.
Fun fact theres a trick to lock picking that works quite a bit and if you want watch ESO and his guide on lock picking where theres a noise notification when you pass the success zone of the lock.
I feel like I'm cheating when using the Skeleton Key for some reason
@@d1psy85 At first I did too but then I thought, "Hey, I can pick Master locks no problem. This isn't cheating. It's using my resources" :)
And then I deliberately decided not to finish the Theives Guild questline
first play through: armor trees and whatever offence is your primary
second play through: stealth archer is so op
third playthrough: maxes alchemy and enchanting and completely breaking the game, one shotting Alduin with an unarmed punch doing 10K damage
I love combining Illusion with Conjuration. Throw a couple Atronachs at people to get a group of melee fighters to clump together, blast them with AoE frenzy, sit back, and enjoy the show of raw chaos.
Me: *have used ordinator for years*
Me:*looks at these vanilla skill trees*
“I have no memory of this place…”
there's no "Or you're gonna be a stealth archer". Everyone eventually becomes a stealth archer.
My best character in the game was a sneaking giant orc in the heaviest hand-made armor that he could secretly cut off opponents' heads with a two-handed sword.
Because bound weapons are so much fun, even though the conjuration bonus only gives them more damage, I feel like the skill tree should be a tad higher
They would be way better if they didn't have to transform into their final form before every little skirmish. Like when you get jumped by an enemy it feels like it takes years to draw a bound weapon
Ranked on Fun:
18: Alchemy - Strong as sin but it requires hours of mixing potions and selling them to buy more ingredients to repeat the process. Not to mention the top-tier perk; Purity is detrimental to the tree! Alchemy only has 2 uses: making money and breaking the game to make such OP enchantments the game is no longer fun and purity makes your potions sell for less as its value is based on how many effects it has.
17. Lockpicking - We all level lockpicking but the perks are useless and the tree takes forever to level naturally. If you want 100 lockpicks you're gonna have to sit there breaking hundreds of picks on a master chest.
16. Speech - Half the tree is useless other half is just about money. It's not even the best money tree in the game so who cares?
15. Heavy Armor - You only invest in this tree for no carry-weight armor and unarmed. Steed stone will care for you until you unlock it so you can get another standing stone. Essential for Heavy users just boring.
14. Two-Handed - I swing the big stick and win and do more damage haha I'm the Dragonborn!
13. Light Armor - Wind Walker's stamina regen is sick and deft movement's 10% dodge would be sick but I usually wear a crown, and circlet so it doesn't work for most of my light armor characters.
12. Smithing - I like double damage on my daggers, swords, and bows. Boring but reliable just like my ex-boyfriend, moving on.
11. Enchanting - Best skill tree in the game and makes every build better 100% and that is the problem. When mapping out a new roleplay enchanting is just a given. It's part of every build and a pain to level. No build is complete without it.
10. One-handed - Duel savagery power attacks fuck people up, versatile playstyles like spellswords, sword and board, etc. The tree has something for most people.
9. Alteration - Magic resistance for tanks, Flesh boosts for mages, Atonarch for vampires. Easily the easiest tree to level with telekinesis. Every build is better with a little alteration even assassins because Paralyze is fucking effective for pacifist playthroughs or just stunning a friend of a bandit slashing the other guy's throat and then killing the stunned dude.
8. Conjuration - Summons are cool, necromancy is cool, and bound weapons FUCK. The tree itself is kinda boring but essential to boost up the conjuration spells.
7. Block - Slow time to matrix around heavy attacks, basically immune to magic when your shield is up and you can slam enemies on mountaintops with shield charge. What's not to love about becoming an unkillable tank?
6. Archery - Sneak archer, nuff said
5. Pickpocket - This tree is fucking insane. The early game doesn't even exist for me on Thief playthroughs. Go to a trainer, rank up, take your money back rank up pickpocket repeat 5 times oh wow level up and repeat. I've been legit Lv 40 with no quest completed because any early-game player can afford to get up to rank 50 with multiple trainers with 2k septums. Oh, and you can make people naked including your wife so that's cool.
4. Destruction - Weakest magic tree in the game bar none but who doesn't love casting fireballs and exploding people or laying ice storms and watching warriors struggle to get to you as you snipe them with a thunderbolt? The end perks for all the elemental stuff is fun and Impact is so fucking good.
3. Illusion - Quiet casting working on all magic is so fucking good, yes most perks are just making illusion spells more effective but with all of them maxed out you can cast one Mayhem spell and kill an entire dungeon. Letting those spells affect undead and machines with a perk boosts its versatility. Illusion is goated with invisibility too.
2. Restoration - Res is just alchemy but better, I can heal myself without carrying 40lbs of potions, have to make space to heal so it isn't mindless, magic regen is blessed, respite regaining stamina is so good, ward absorb with that shield that makes wards is awesome oh an FUCKING NECROMAGE!! If you're a vampire and aren't invested in the restoration tree I don't know what you're doing with your life honestly. Even if you mod your game on PC most people using the unofficial patch mod the Necromage perk back. It's not a bug affecting you, vampires are undead you buff yourself. Necromage is the tradeoff to dealing with the sun. Not every build should be a vampire but every vampire should be in restoration.
1. Sneak - Easy to level up, gives you fat damage multipliers, silent roll is fun as hell, and shadow warrior breaking enemies is so fun. Be the teabagging duel dagger assassin you know you can be. I believe in you, Todd Howard believes in you. Sneak also makes the most popular class in the game viable: Stealth archer. A staple for the best builds in the game.
I mess the leveling from the other games. Where you move like a slow sloth at the beginning of the game. To moving at the speed of light by the end of it.
worth it to make the early game less miserable
I just wanna be able to fly or climb walls without having to install 20 mods. If Morrowind had Levitate and Fallout 4 had jetpacks, Skyrim really has no excuse.
“All roads lead to stealth archer” -Todd Howard
Most people become a stealth archer on there play through but me, I always become a mage warrior hybrid
The accent slipping in on certain words is so funny. Man is definitely from the South. I hope it’s Texas
Yeah, I lead the Dark Brotherhood, so I can't call my own hit against you but, Enchanting is easily the most op skill in the game. It's plenty unique as it's one of the 3 crafting skills, and can with double enchantments, can turn whatever skills a player is weakest in, into something more powerful than their strongest. 0 cost magic skills, 200% damage increase to all weapons, 200% better sneak, pickpocket, lockpicking, etc. That's base 100 enchanting and all relevant perks
I'd say 100 enchanting and alchemy are probably the best in the game for a legendary play through (I'm not saying any combat skills are bad but these two are better)
@Gamer Gunn Fr dude I have a dagger that is dual enchanted with chaos damage and paralyze and it absolutely broken
@@BeezerGutlr hell, you could pick up Chaos Damage and some other damage enchantment, I could 1 shot on Legendary difficulty, a Legendary Dragon with a DBone dagger and those, granted i also had 100 1handed and the DB gauntlets
Can't believe you didn't bring up the best skill in the restoration tree. The ability to heal stamina as well as health is so good since you get both infinite power attacks and running.
Don't forget the faster Magicka regeneration perk.
the best perk in the restoration tree is easily necromage with vampirism
Mostly I agree but between smithing, enchanting, and the right combination of magic items/potions I have created some truly OP weapons that are far better than anything I have found in the game on a dead body or buried deep in a dungeon. To me, smithing and enchanting deserve a bit more love but definitely not top tier.
That mod that adds more skills to every tree makes all of them 10x better
0:10 but codeine makes you relax
For those who came to hear what the most broken skill trees are - smithing, enchanting, and alchemy. Why? Because they stack with each other infinitely (as long as you have enough recourses). You can drink a potion that makes you enchant gear better then enchant an item that makes you brew stronger potions and repeat that until you're satisfied and just grab an iron sword when you're wearing an armour set which improves your smithing and improve it. The one tree that might be worth really investing in early on is restoration because of necromage (considering you are a vampire) because it will speed the process up by quite a bit.
The cool thing about the element skills in the destruction tree us that it affects shouts and weapon attachments
The one thing I miss in Skyrim is levitate. Could you imagine how cool it would be to fight a dragon in the sky. In Marrowind my son fought one of those annoying birds while levitating. It was so funny.
Great video loved it
🙃☕❤❤❤
The skill trees are so damn satisfying to me, which is why I play to this very day despite thousands of hours and uncountable new builds. I've had stealth archers, stealth magicians, two handed and magic armor with illusion, and just started onehanded/shield and magic.... blah blah blah. There's so many ways to combine all the skills I don't know if I'll ever get bored enough to stop.
I haven’t seen the original skill trees in probably 8 years. LOL
Just stumbled upon your channel while on a Skyrim kick. This is a great video! Fun editing, great, punchy jokes, Dunkey-esque humor. Keep on making videos!
Also, you haven't lived until you Frenzied a whole mage camp into magixploding each other to various textures of pulp!
In my opinion, enchanting is the best skill tree among all others, I know sneak is good and all but why not improve it even more by enchanting it. Plus it helps in every playthrough because of the passive buffs it gives you in the armor you wear. All the characters I created have 100 enchanting because it helps a lot and its very broken too, even without fortify restoration glitch because if you have extra effect perk you can put 2 enchantments in the same item. So put muffle and fortify sneak in a boots and you are good enough to sneak while wearing heavy armor(even without ebony mail).
True, also eventually your enchantments surpass anything tge world could ever give you even surpassing the deadric artifacts bar the most unique like spell breaker
What's great about enchanting is it'll also improve the enchantment on gear you find out in the wild/shop's. For example daedric bow of the inferno is usually 30 points of fire dmg but with the first lvl of the fire enchantment perk that goes up to 37 points
I'm pretty sure it's actually augmented flames from the destruction tree, not fire enchanter but I could be wrong
@@lovingyouwaslikelovingthedead maybe both? I don't play much with destruction magic
You should definently do one for the Ordinator Perk Tree's. Them shits are actualy BONKERS in terms of adding more variety to the game and how you play. Like, ridiculously so.
Beating dragons with bare hands without enchanting cheese is funny
Really sad how Skyrim is basically a shitty shovelware title without mods.
Heres a list of mage skill trees that level up fast with the corresponding spells:
Destruction-runes (though I found that if you do the exploit to get the sigil stone, you can get a master destruction spell, which allows Feralda to sell destruction spells. Blizzard since it does damage to the player too levels up destruction fast. Just make sure you have lots of magicka and health)
Illusion-spamming muffle to 100, then getting master illusion spells then reset illusion, then spam sed master illusion spell to level illusion stupid fast.
Alteration-spamming oakflesh to 50 for detect life, then to 70 for paralize. Then to 100.
Restoration- assaulting skeletons with turn lesser undead.
Conjuration-desperately trying to steal the soul of something dead.
Enchanting-have a tone of weapons, and try to get banish enchant. If you can't get it use turn undead.
P.s. illusion is actually stupid, aspect of terror makes fire spells do more damage, incinerate with rank 2 augmented flame=90 fire damage, +aspect of terror= 100 damage, that puts fire storm to shame.
do you know about the necromage "glitcg"? almost makes the restoration tree overpowered. It also affects YOU if you are a vampire, and enchantments, among other things, count as restoration spells, so you could imagine the OPness that would ensue from an undead mage with the perk.
Great video! I completely agree on the whole idea that Perks should be more than just simple boring stat boosts.
A gift from the heavens.
forgot to mention that necromage works on you if you're a vampire, so you heal 25% more or get 25% more lengthy and powerful buffs
Imagine not playing skyrim with ordinator.
Hashinshin is right, Ordinator and any other mod that switches up perk gameplay is just sweeeet
Big facts
I have to play on a PS3 🥲
I've modded my game to hell and back and I just can't bring myself to play a stealth archer anymore.
Melee combat is fast-paced, heavy-hitting, and requires twitch reflexes. Every fight is an up close and personal, high octane brawl. Taking on multiple opponents early on is a death sentence, but once you've leveled up a bit, you can become a one-man army.
Magic is raw power. Spells are unique and can be combined to devastating effect. Figuring out what kinds of enemies are weak to what kind of magic makes fighting them even more rewarding and it makes you feel like a scientist-wizard who does magic research and experimentation.
Being a rogue/stealth archer is boring now. _"Oh wow! You sit around for 15 minutes waiting for the bad guys to stop looking for you so you can shoot them again? You're livin' on the edge, man!"_ It was the most effective approach in the base game because Bethesda didn't put the same level of creativity into anything else -- magic was underwhelming in every way and melee combat wasn't complex enough to require full use of the systems already in place. Stealth archer was the go-to because it was the only playstyle that was, well, fun. But spruce up the other options and now hiding in the bushes is boring as hell.
This game needs to have a Shout tree because main story wise, your characted is basically unique because he can master dragon shouts.
I realized that if you do the thieves guild and get to the point of having the skeleton key you have unbreakable forever if you intentionally don’t finish the questline
These are just awful, I can’t imagine playing without a skill overhaul at this point.
Bethesda being smart, putting in so little effort in some areas knowing that the community will fix it
@@bishopcoleman5317 in a way it's what makes skyrim to unique its just the perfect game to mod having the game be so simple makes it much easier to go crazy and turn it into a nightmare once you install 100+ mods
@@theeguy9022 well, im currently reinstalling skyrim. again.
And getting 200+ mods
In the restoration tree the necromage perk that gives all spells extra effect against undead applies to you if you are a vampire and affects armor enchants, Makes playing as a vampire truly broken
I think lock picking is by far the worst. It has so little practically that the slightly interesting perks aren’t worth the skill points to get to them
10:21 Every criticism of Skyrim ever:
“Shield” sorry I had to say this 😂 didn’t realize it was a skill tree
This entire video could be an advertisement for ordinator perks and apocalypse magic lol
2:26 I seriously thought you were going to go with the actual worst skill tree, *_Speechcraft,_* but I will agree that the layout and tiering of Smithing is actually not great at all, unless, one tinkers at the forge for the equiv. of two weeks in game before doing anything else, and then it's not so bad. Oh, and then, yeah, one can expect an increase of 10-20 in Speechcraft as well in that time.
2:48 (laughs in Elven Gilded Armor) Oh, sorry; do carry on. 2:56 That is extremely useful, on top of Extra Pockets and Steed Stone.
3:34 Of the perks in this tree, that one is the most useless since only about five percent of all pickable locks have any sort of associated key with them. Shame really; if it weren't for that, the perk would actually be quite useful when setting the skill to Legendary status and having a few wax keys for some otherwise really hard to pick locks. Quick Hands is more useful, but only if you're currently in view of an NPC that cares about your lockpicking.
4:52 That perk, belongs, in the Sneak category. I modded it to be so, and it works rather well.
5:32 Decapitation power strikes are actually very OP. Oh, and yes, the player can also experience this. Fun.
6:14 The layout and tiering of this one, makes one practice a lot, of *_patience._*
7:46 Alteration, your best friend in confusing nearby foes whilst trying to remain hidden. (Sneak + Magelight)
8:54 The higher your Destruction skill, the more effective Impact is. Combined with Disintegrate and Destruction 70+ is almost guaranteed for one-shotting most foes, provided you don't miss.
10:20 The Investor perk is definitely worth getting; the more businesses the player invests in, the larger that network grows and the larger the available money flow becomes. A full investment in Whiterun will most certainly see the hold's profits rise massively, and thus, be a more frequent target for the Thieves' Guild...segue to, being a fence. Always a great idea. However, some merchants will have a harder time selling off stolen merch than others.
11:32 It says 50% of the time. It is effectively the level of the skill minus six if higher than sixty-five. It also says 'but the largest opponents', but guess what? Power Shot will stagger any opponent. It's actually really effective against dragons, when they're not in-flight.
12:50 Essential for any of the Nordic burial ruins and Dwemer castles, because those damn pressure plate trap switches are everywhere. Ugh, yucky, no fun. Me no likey getting smashed in the face with a spiked hinge-y.
Someone made a perk that goes in Speech, that's the opposite of Allure, and it's one I recommend. It's called *_Rapport._*
@M J ...
The better half of the Speechcraft perk tree, and not just by opinion!
Don't underestimate the freeze one since if you get the right equimpment you get to play how far the frozen body will go down the mountain.
Am i the only one who never killed heimskeir
Nope, me as well
People who can’t handle him preaching seem stupid tbh
I always play as Assassin Necromancer every playthrough.
I’m sorry, but I have no idea how lockpicking can be anything other than dead last
I love the block slow time. It bugs out so often and make you sonic the hedgehog forever
Skill trees never been a ranking from 1 to 10 for me, it's more of a thing you pick depending on your role and is divided into: Main skill tree and Secondary/supplementary skill tree with smithing and enchanting an essential part of any build.
Pure mage doesn't need smithing
@@louiesatterwhite3885 Reset after you enhanced your stuffs, sometimes people role play with a Vampire Lord Mage or Spell sword so people need to enhance their stuffs.
For pure mage then just go for enchanting and/or Alchemy.
Restoration should be higher imo since the necromage perk is so funny. If your a vampire, you’re undead. Since this game treats enchantments as spells, it thinks that you are casting those buffs on yourself-making them stronger. The next elder scrolls should have these weird interactions.
The only skill trees I focus on are Enchanting and One Handed.
Necromage is surprisingly a fun and unqiue perk, due to it affecting you if you are a vampire. It can completely change the way how some people play vampires in this game.
Another reason is that it is a tradeoff skill by increasing your weaknesses you can buff everything else, which I find to be alot more interesting then the basic vampire in skyrim.
That's just a bug though. And I am fairly sure Longbow plays with the unofficial patch. If we include bugs then we would have to downgrade heavy armor on the list as some of its perks are bugged and do nothing.
@@James--Parker well its less of a bug and more of an unintended feature, mostly because its doing exactly what it says, just not in the way people think.
@@James--Parker also what perks are affected? I've played using heavy armor and all the perks worked for me when I used them.
I've Had full magic resistance from this tree before
Sorry but I will do Black Sacrament right away against you.
Illusion stealth archer is very fun. Use daggers and bow and go for invisible spell. You can invisible backstab for days it’s amazing
Where is wife plays Skyrim?! Why stream for 2 hours then not upload for half a month when u could’ve broken that stream up into a months worth of uploads.
Lockpicking imo, even with ordinator. Once youve collected 100 plus lockpicks and practiced enough. You never need to waste a skillpoint in it
Your lists have been so good to binge 😸
Necromage works on the player if you are a vampire, which means better healing
The main issue I have with smithing is that the only good thing you can use it for is make jewelry, which gives you a massive XP boast and when combined with soul gems get you a lot of money. And you can do that from the beginning. The only reason to put points in there is to improve arcane armor/weapons and make things from dragon bone and scale.
The back to back “thank f-ck” for alchemy had me dying
Not diminishing your opinion, just wanted to put it out. Alterations perk Stability, with amulet of Talos, (and assuming your using the unofficial patch) the mage mask, and of. Necromage.... Your basically a god, with the slow time shout..... by the time the slow time shout is done, you can use it again..
Fear perk and fire damage increase damage and effect. Basically they stack. If you make a dagger with fear, fire a weakness to magic with paralysis and potions to increase fear effectiveness combined with destruction damage. You stop them from moving, they are weakened, you use fear and fire to do damage. You can also use frenzy stealth silent archer build to have your enemies kill each other.
Is there a video-guide-showcase about this? As a mage roleplayer in Skyrim, this could very well-be dandy for me :D
Lock picking is made redundant by the skeleton key. Thanks Nocturnal, such a doll.
Restoration is pretty awesome ill give you that. Just started a dawnguard vampire/undead hunter and its disgusting how deadly restoration is.
Crazy how it's even QUESTIONED to be a school of magic. Short answer: It is!!
Just found you in my feed and your entertaining kudos bro
The staggering perk for dual casting destruction is completely broken. If a legendary dragon is about to blast you with a Yol, one firebolt will stop it, and you can do it as many times as you want. This applies to pretty much any opponent - if you have enough magicka and do enough damage, you don't even have to walk when fighting even the most powerful opponents.
You can do this with the Ebony Warrior. Utterly reduced to nothing for such an 'epic' endgame challenge.
@@maestro7534 Exactly what I did in that fight.
Destruction, conjuration, one handed, enchanting, heavy armor and restauration are my go to skills because I mostly play Battlemage.
My new favorite build is a dual sword wielding warrior that HEAVILY utilizes the full Elemental Fury shout that makes your swings go instantly. Even the double power attacks.
Slap on vampire+necromage for increased attack speed from the perks and the shout, and 50% increased duration to the shout, which stacked with amulet of talos and blessing of talos, each giving 25% reduced shout cooldown (thanks necromage) and you can have 100% uptime on elemental fury.
@@louiesatterwhite3885 Oh, oh no. I'm gonna have a lot of fun then. Although I've never actually played as a vampire, is it worth it?
@@gaymer816 absolutely. 25% power boost and 50% duration boost to every spell, magical effect, most perks, abilities, so on and so forth to player? The vampire lord form being extremely op? It's very much worth it.
"We don't curse around here. So we don't say ass..." I almost spit out my drink.😂
Sneak is so broken that enemies with an arrow in their head simply say "Must've been the wind" when they're in front of you in daylight
This ranking was very amusing to watch, seeing different POVs can help encourage others to decide. Cheers! 🍻🎉
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(If anyone wants an OP build; I suggest doing some research about "Alchemy + Enchanting", fun factor comes from the outcome!)
Being able to summon two dremora lords is absolutely broken lmao I love it so much
Light feet on sneak skill is my favourite. The amount of traps inside dungeons are crasy
2:47 That totally sounded as if Cartman was just about to describe what Kyle's mother is like.
Lockpicking is redundant if you opt to play the Thieves Guild quests first, up to the point where you get the Skeleton Key, and then choose to finish everything else in the game before finishing the Thieves Guild quests. That's how I played my last playthrough. You never have to worry about any lock again, and it allows you to just forget about the skill tree for lockpicking and focus on others. As when you turn in the Skeleton Key and finish the Thieves Guild quest, you'll have hundreds upon hundreds of lockpicks and virtually nothing left to do anyway.
Sneak is the essential skill that i always maxed out in my every playthrough and every build, the second one is either speech or Alchemy for easy money in early game, my favorite build is Assassin with Dagger and Shield,
Skill tree that i've never touch is Two handed and Lockpick
Weightless armor is a must for dagger assasins. It makes you way harder to spot when sneaking.
No armor assassins make sneak even more broken than it already is😂.
@@BestJust_Steve especially as an orc with shrouded gloves lol
I love your videos dude