I know the games been out for 5 years (or is it 6 now?) But most spells I didn't know about because I've never played as a mage and usually only use spells I happen to find, I recently discovered the muffle spell and holy shit it makes the Dark Brotherhood missions extremely easy, especially mixed with Invisibility potions. I need to play a mage.
That's what I've been trying to tell people! Colette wasn't talking nonsense. Didn't stop me from crashing her lecture by spawning werewolves and draugr with console commands just to fuck with everyone at the college. Yeah, turns out if you hang around the College of Winterhold long enough, the Professors will hold lectures in the Hall of Elements.
Zaiden Pifer It's good yeah, but nothing compared to morrowind magic which feels like cheating, I remember a meme Skyrim magic: this is cool but not all that useful Oblivion magic: this is really cool, useful, and powerful Morrowind magic: this feels like cheating
's why it's a meme but a lot of these are basically because something is counted in a group - fire spells fire shouts and fire element on weapons is just generally 'fire' - a spell that could slow down time or a shout are both sort of counted as 'alteration' and quite a few perks and buffs and even debuffs are all counted as restoration - which is why necromage boosts them (you can also use the restoration glitch for them - don't want to waste a slot for carry weight on your gear use a really high res potion and take the + carry weight perk - it'll be boosted by the res potion too)
0:34 Quiet casting perk 1:38 Stability perk 2:05 Decapitation perk (savage strike, devastating blow) 2:50 Augmented+Impact perk 3:35 Necromage perk - Effects work on yourself if you're a vampire 4:29 Augmented destruction perks 5:28 Augmented perks - also affect shouts 5:40 Merchant perk - Buy any item from shopkeeper inventory 6:04 Atronach perk - Also recharges your own magicka with the circle of protection spell
You know I always tell myself “okay this time I’m going to be a Nord warrior no more sneaking around” and then five seconds after that I say this “okay maybe I can put one skill point into stealth” and it just gets worse from there
it can actually add 15 to fire spells if you get both augment flames perks firsr( ie flames 12 + 15 is 27/ sec or 59 per sec dual cast). it really makes the ignite spell from dragonborn insane(that's from 4x15secs ie 60 total to (6+15)×15secs ie 315 total single cast 693 dual cast).
I was disappointed that he didn't mention the HUGE alchemy benefit to the merchant perk. There are some very rare alchemy ingredients you cannot ever buy from an alchemy vendor unless you have the merchant perk.
Huh! I didn't know this. Interesting, to me at least, I'm learning even more about Skyrim V through my replaying SSE. One hell of a game, IMHO. Anyway, thank you for the tip!
Bear Claws, Beehive Husk, Blue Dartwing, Eye of Sabre Cat, Honeycomb, Large Antlers, Mudcrab Chitin, Orange Dartwing, Pearl, Powdered Mammoth Tusk, Sabre Cat Tooth, Small Antlers, Small Pearl, Torchbug Thorax, Wisp Wrappings. I looked up this list on UESP on the ingredients page because I didn't have it memorized. This doesn't change Hearthfire or Dawnguard ingredients though, they still can't be bought. There are 4 others that cannot be bought even with the Merchant perk: Glowing Mushrooms (dunno why, but it is easy enough to get them in certain caves), Crimson Nirnroot (probably because they are intended to be limited quantity), Human Flesh, and Human Heart. I can understand the human ingredients for moral reasons :)
Kakashi Uzumaki There's actually a group of people working on that. It's not an official bethesda game but it does bring oblivion to the skyrim engine. Try searching for Skyblivion if you're interested.
In the time it would take them to do a remaster of Oblivion, they could make Elder Scrolls VI. Skyrim only got remastered because it ran on the previous engine to what Fallout 4 uses so it wasn't difficult to update it. I do agree, though. A remastered Oblivion would be absolutely awesome and should be made, if a simpler way to do it is made.
What... 6 months and there wasn't a single elitist trying to tell you to stop enjoying it or to switch sides to their lord and saviour TES: [Insert Number]?? This is truly astonishing guys... this. This is worth celebrating.
I have 2500+ hours in skyrim but even i didnt know the Cricle of protection one. Now i need to make a stand-ins still mage build to try it out. Thnx guys!
the guardian circle spell is a way better version of it because you can increase health 20 points per second along with more magicka than circle of protection
The Aspect of Terror perk actually increases Fire Damage by 10-15 points depending on whether or not you took both ranks of Augmented Flames first. Since it's a flat bonus, it really shines on lower level spells like Flames which can reach up to 27 damage per second without dual-casting.
Yeah, unofficial patch fixes it. Which I think is good, since it's pretty OP for the average player. It could have a few uses in legendary though, since the scaling slowly makes spells redundant.
That last one about the circle of protection is super cool and i really wish i'd known about it when i made my paladin, It's super thematic for any mage build really. Everyone rips on skyrim for its lack of complexity but these little interactions really make it up and make the game special. Excellent vid
5:07 they also all apply to the chaos damage enchantment; I once used that trick (full perks in improved fire, frost, and shock, plus fire, frost, and shock enchanter) at level 100 enchanting with dual enchantments and absorb health (puts on the Longhammer for maximum DPS); the result was a weapon that did something in the 500 damage range per non-power hit and healed 95, with 0.8 swing per second swing speed of the Longhammer.
when I started this I was thinking "oh please... Ive played thousands of hours.. I may not know everything about skyrim but I don't think you will tell me anything new" I stand corrected. this is some pretty awesome information.
Hiski Karjalainen you will always be slow but you are still faster than your enemies so you can use shadow warrior from the sneak tree or invisibility to get up behind them quicker
Pretty much, yeah. And something neat, the Chaos Enchantment also benefits from the Augment perks. Combine that with Stahlrim weapons and and the enchanter perks and you'll just wreck all kinds of shop.
Man, there are so many things I never knew about Skyrim despite having over 200 hours in it. It's great to see that there are still videos dedicated to finding out hidden things in Skyrim (even if I don't play it anymore) Keep up the good work, you've earned yourself a sub!
this is because the spell absorb effect is chance based i.e. 50% spell absorption means that when say, icy spear hits you, there is a 50% that you will absorb all the magika and take no damage. since summon spells target you, Atronach kicks in and causes you to absorb the cost of your own spell sometimes, its stupid as hell
yeah i dislike atronach in general (unless you're not a caster then it's fine) but for casters that are trying to self buff in any way it's a PITA and for this game especially - since it's basically the 'mage path' to get 100% spell cost reduction it feels like spell absorb is nigh fucking pointless like the video there's occasionally a cool trick to it that could help but unless you're a pure destruction mage who for some reason ISN'T going for 100% reduction and instead want to dick around with this gimmick - it's not that great really
It's not bad if you want free Magicka. Atronach absorbs the base cost of a spell. Several Conjuration perks halve casting costs. Result: casting a spell to get at least double the Magicka back.
Ive been playing Skyrim for YEARS. I never completed any main story lines because I dont want it to end! But even after all this time, and all these characters I made, only now am I really understanding the potential power you can obtain. I love skyrim
Fun fact; the elemental enchantments (and I think literally all weapon enchantments) you put on weapons are also affected by the enchantment Fortify Destruction which decreases destruction magic usage. Should you use alchemy to get Fortify Destruction 100%, your offensive enchants won't drain (that includes staves).
that's hella interesting, esp. for a dest mage, since if they use a weapon, its usually a last ditch effort, and will probably be running drain magicka, and probably with one element from these to boost its damage.
Francis Lafontaine. É. Yeah Fortify [magic school] enchantment reduces cost but Fortify [magic school] potion increase damage (for destruction), healing (for restoration) and magnitude and duration for everything else. However with max enchanting and the right perks (without glitching glitching) it is possible to take a 25% destruction enchantment and put it on 4 pieces of gear. This allows for free and infinite destruction casting though. With Glitching it is possible to put at least 100% spell reduction for 4 of the 5 categories without using the extra effect perk.and all 5 with the extra effect perk.
One other thing you need to know about the Necromage perk is that this little hidden perk was fixed in the Unofficial Skyrim Special Edition Patch mod. If you are using USSEP you will have to circumvent this fix with another mod that restores the Necromage perk back to vanilla.
How did they forget Aspect of Terror? Fuckin beast perk man. yeah yeah you get that sweet increase in level for your fear spell but more importantly IT WILL DIRECTLY BOOST YOUR FIRE DAMAGE. not impressed? well if you take aspect of terror after augmented fire 2 IT WILL ADD 15 DAMAGE ON TOP OF ALL YOUR FIRE DAMAGE. AND THIS WORKS AFTER AUGMENTED FIRE! This means that a firebolt will deal not 25, not 37 but 52 damages! This amazing in the fact that firebolt which is an apprentice level spell can outperform a basic fireball. BUT HO BOI LET ME GET TO THE POINT. IGNITE FROM DB DLC IS ALSO AFFECTED. ASPECT OF TERROR AND AUGMENTED FIRE 2 WILL TRANSFORM THIS SHITTY APPRENTICE LEVEL SPELL INTO A POWERHOUSE, DOING AN INCREDIBLE 21 POINTS OF DAMAGE EVERY FUCKING SECOND DURING 15 SECONDS! AND. IT. STACKS. AND ALL OF THIS COMES BEFORE AZHIDAL (the mask) AND POTIONS (fortify destruction) THIS IS LEGIT GAME BREAKING.
FudgeMuppet You might have to take the Fire fear perk first, the one after augmented flames that makes fire spells cause low health enemies to run away
These are some awesome hidden perks. Thanks! I can improve my play style now since I'm a stealth/conjuration build and I found out I can quiet cast shouts 😂
Wow, thank you for this! Playing as a mage now makes a lot more sense than it did before, and knowing all this, it's a whole different experience. Great video!
Heh. I always thought impact staggered dragons even without the augmented perks, because I usually go for that damage boost first. Whattaya know, you learn something every day :P
I knew all of these, but that was from a huge amount of time studying how the game itself worked, kudos to you guys for figuring this stuff out too. Skyrim just has so much in it that people are still figuring out, and vampires are still stupid strong.
Man fudge I played skyrim front to back I thought I new every little secret to the game but I learn at least 2-3 new things with every video you upload
Was hoping there was at least one I didn't know about or wasn't plain self explanatory. Number 1 did not disappoint. Did not know about the circle absorbing. Good job.
The first vid I ever saw by you two was the Raider/Melee Build I saw it thinking it was a good guide on how to run a melee character then I loved what I saw and watched everything and subbed so what I'm trying to say is I love your guys work it really good this came to mind when I went back and watched that vid
This was really helpful and interesting. Most thumbnails that say "X things you didn't know about X" are usually dumb, but your discovery here was really good. Thanks for the info!
Kek Man I can't summon atronachs anymore. For some reason, it just uses the mana and sound, but nothing appears. I have no spell absorbtion, so I don't know what is causing it. Since you guys seem to be Conjururers, I thought maybe you would know a fix?
Kek Man Just raise dead. It also is useful because if you take novice conjuration then you can cast conjure familiar at low magicka and restore your magicka equal to the spell's base cost, not the actual cost
Wow, I have been playing Skyrim off and on for years now and I did not know about the Circle of Restoration, the muffled shouts or the crazily boosted slow time stuff. Great video!
I love seeing the channel now, i was there when it was only skyrim builds, and then came the awesome lets plays... aahh, its like watching a child grow, ya know? Keep going bros, you are awesome :D
FudgeMuppet i think you mentioned me in a video... You were saying the names of people who commented a lot in one lets played episode.... Aah i miss those days. I stopped watching you when fallout 4 came out, cuz i didnt want any spoilers, and i managed to get it this year (got really disapointed with the game), and then i remembered about you a few days ago, and im back :D
I absolutely love the work you do on this chanel I have changed from noob to someone who actually knows what to do in the game so I would like to say thank you
I've known about destruction perks effecting enchantments and I always use the same setup. Fiery soul trap + Absorb health on a dragon bone greatsword is a force to be reckoned with.
Scott, Michael just wanna say that I love your vids and also would like to recommend a character aesthetic, Full Noridic carved armor except the helmet and for the helmet the helm of Yngol it looks sick in my opinion
Great vid. Doing a playthrough right now and this has changed what perks I am going to get because I didnt think they would be very useful. Seems the hidden parts actually are more useful to me then the normal perk description.
HAH YOU THINK YOU CAN DEFEAT ME??? ILL JUST 1 HIT YOU WITH MY SUMMONED SWORD *summons sword* *sword gets sucked into me and i die because it pierced my heart* lel
Kevin Markham yes but its a great way to recharge your magic quickly (also doesn't effect bound weapons) just use a thrall spell before battle so you don't have to worry about it
Actually its impossible to get up to 100% magicka absorption without cheating. Meaning whatever % you have, that's the chance of you conjuring whatever it is you want to conjure. If you have 50% absorption, then there'es a 50% chance you summon something, and 50% chance you get all your magicka back and nothing happens.
Actually, it isn't impossible to get 100% Spell Absorption, even without taking advantage of Necromage + Vampire, which I wouldn't count as cheating and for those who do, technically mods are cheating, as they can unfairly impact the game in your favor and aren't intended to work in a certain way by the devs.Back to spell absorption: Atronach Stone(50%), Atronach Perk(30%), Miraak's Robes(15%) & either Miraak's Boots or Gloves(5%, need to be used with the Robes).
Randumbness TV I know that, for Auriel's Bow, the sun damage is increased by the restoration tree, but I don't know about dawnbreaker. I would assume that it would be affected, since it 'burns' the target
Fun fact: if you have the destruction perks ehich increase your fire, shock and ice enchantments you can increase it twice with using two in one enchantment. For example: you have a daedric seird and you enchant it with plus 49 fire damage than you add shock damage and it get 69 plus 69(138)
I don't know if you'd call this hidden but silent roll counts as sprinting so you can use great critical charge and shield charge from a roll, makes for some very cool looking moments :)
Yeah, a lot of stuff here that I didn't know and I have been playing Skyrim since 2011. That said, I have not yet finished all the quests either. Playing the Dragonborn DLC now.
I sincerely enjoy your videos, FudgeMuppet. I was looking for builds to play, and found your channel; and I'm so glad I did. Keep up the great work man, subbed.
Very cool, I didn't know a couple of these; sadly, the unofficial patch kills the necromage thing (there's a fix for that "fix", thankfully). When you mentioned the "augmented" destruction perks, you probably should've mentioned that, when you have "intense flames" and the "aspect of terror" illusion perk, fire spells deal more damage, since they're also fear spells getting boosted. EDIT~ D'oh, I forgot.... If you have both "augmented flames" ranks BEFORE you get aspect of terror, the damage boost is higher. You have to do it before, though
the pham is here a little bit of both actually... actually as a matter of fact I'm down right stupid, but that's besides the point... also, could please be less vague
shouts = Magic quiet casting affects spells as well as shouts destruction perks (higher fire/frost/storm damage) affects shouts as well Farengar also mentioned that shouting is a form of magic
The decapitation perks don't seem to be that useful against necromancy. The decapitation moves, like finishing moves in general, seem to occur at the end of the fight, against the last enemy in combat with you. Because of this it would only be useful in the way mentioned in the video if you were to fight a single opponent and then start another fight against a necromancer in the same room. If the necromancer was participating in the fight, you wouldn't get the decapitation off and he'd be able to raise the dead enemy, and if there were multiple enemies he'd be able to raise the other people since only the last one got decapitated. The augmented shock perk however does work like this since it disintegrates enemies with at least moderate consistency and doesn't only trigger as a finishing move
The first one is so hillarious and dumb, a shout is like a Roar, the dragonborn roars stubitly loud and makes some sort of power, like fire or whatever, to silence that wouldent really make much sense :b
Thank you so much for that first perk! I was getting bored of my sneaky character with illusion and all shouts + max sneak with sneak gear so Ima go have some fun with the graybeards and pushing the blade off the cliff lol
Good to know even if you don't have the augmented perks yet you can still enchant your weapon now and still get the bonus later. Also that last one, hot damn
Do you have Fortify effects equipped on your gear? If you get the casting cost down to zero it also lets you use an enchantment from the matching school for free.
I was expecting one of them to be the Aspect of Terror perk in Illusion combined with the Intense Flames perk in Destruction. Intense Flames makes fire spells count as fear spells, so Aspect of Terror will increase the damage of fire spells even further. But you have to get Intense Flames FIRST or it won't work.
Knew about all of these except the last one. Colette was right, holy shit. Restoration IS a perfectly valid school of magic.
I know the games been out for 5 years (or is it 6 now?) But most spells I didn't know about because I've never played as a mage and usually only use spells I happen to find, I recently discovered the muffle spell and holy shit it makes the Dark Brotherhood missions extremely easy, especially mixed with Invisibility potions. I need to play a mage.
werewolf914 sneak is the easiest skill to get to 100 takes like 10 mins you don't even need muffle
werewolf914 If you think skyrim magick is insane you'll faint at what morrowind has to offer
That's what I've been trying to tell people! Colette wasn't talking nonsense. Didn't stop me from crashing her lecture by spawning werewolves and draugr with console commands just to fuck with everyone at the college. Yeah, turns out if you hang around the College of Winterhold long enough, the Professors will hold lectures in the Hall of Elements.
Zaiden Pifer It's good yeah, but nothing compared to morrowind magic which feels like cheating, I remember a meme
Skyrim magic: this is cool but not all that useful
Oblivion magic: this is really cool, useful, and powerful
Morrowind magic: this feels like cheating
Well... all of "hidden effects" looks like that meme: "Is that bug or feature? Bethesda: Yes"
I wish i had fps like that...
@Famous West Are you accusing a 3 year old comment of copying your then 1day old comment?
Thats the entire game
@@Pilachio yeah you clearly copied him man, you should probably take this comment down.
's why it's a meme
but a lot of these are basically because something is counted in a group - fire spells fire shouts and fire element on weapons is just generally 'fire' - a spell that could slow down time or a shout are both sort of counted as 'alteration'
and quite a few perks and buffs and even debuffs are all counted as restoration - which is why necromage boosts them (you can also use the restoration glitch for them - don't want to waste a slot for carry weight on your gear use a really high res potion and take the + carry weight perk - it'll be boosted by the res potion too)
0:34 Quiet casting perk
1:38 Stability perk
2:05 Decapitation perk (savage strike, devastating blow)
2:50 Augmented+Impact perk
3:35 Necromage perk - Effects work on yourself if you're a vampire
4:29 Augmented destruction perks
5:28 Augmented perks - also affect shouts
5:40 Merchant perk - Buy any item from shopkeeper inventory
6:04 Atronach perk - Also recharges your own magicka with the circle of protection spell
@Aggressive Tubesock Eh? What are you talking about?
@@Schaex1 they have already made this video multiple times with the same content. Nothing has changed.
Which of these are patched on SE unofficial patch?
@Aggressive Tubesock You are an incredibly agressive Tubesock
;)
You know I always tell myself “okay this time I’m going to be a Nord warrior no more sneaking around” and then five seconds after that I say this “okay maybe I can put one skill point into stealth” and it just gets worse from there
I could sneak. Or i could set the whole place on fire. Hm.
Thats why i do all three. Sneak, magic and combat. Just go invisible sneak up behind them and cut their throats.
*Pulls out bow*
Dude I've never been able to play a stealth character... Always end up charging in heavy armor like a madman
What stealth archers are to most. Mages are to me.
Aspect of terror (illusion perk) also increases all fire damage by 10, meaning that the spell "flames" that normally does 8 dmg, now does 18.
John Kay amen so underrated
JamMG you forgot to put an R in that word... i think you mean Ramen
John Kay i wish! That was patched out in an old update for the old generation. It made flames op as hell
it can actually add 15 to fire spells if you get both augment flames perks firsr( ie flames 12 + 15 is 27/ sec or 59 per sec dual cast). it really makes the ignite spell from dragonborn insane(that's from 4x15secs ie 60 total to (6+15)×15secs ie 315 total single cast 693 dual cast).
jtenorj eso???
>They're not in any order
>very interesting especially the final one
Okay nvm that was pretty damn interesting
Moodi Your pic is from pokemon?
it stops being interesting when u realize u can have infinite magic with 4 enchants of magic cost -25%
Or just restoration loop fortify magicka on 1 item
Fus Ro Da! (whisper)
The true Greybeard way.
e21big Aurora Whisper (Shout).
e21big
Draugr xd
Glaze Battle-Born
Ok xd
Ok. I stop!
e21big *mustard jar
I was disappointed that he didn't mention the HUGE alchemy benefit to the merchant perk. There are some very rare alchemy ingredients you cannot ever buy from an alchemy vendor unless you have the merchant perk.
NecroLord Interesting. Thank you.
Huh! I didn't know this. Interesting, to me at least, I'm learning even more about Skyrim V through my replaying SSE. One hell of a game, IMHO. Anyway, thank you for the tip!
Which ingredients are you talking about?
Bear Claws, Beehive Husk, Blue Dartwing, Eye of Sabre Cat, Honeycomb, Large Antlers, Mudcrab Chitin, Orange Dartwing, Pearl, Powdered Mammoth Tusk, Sabre Cat Tooth, Small Antlers, Small Pearl, Torchbug Thorax, Wisp Wrappings.
I looked up this list on UESP on the ingredients page because I didn't have it memorized. This doesn't change Hearthfire or Dawnguard ingredients though, they still can't be bought. There are 4 others that cannot be bought even with the Merchant perk: Glowing Mushrooms (dunno why, but it is easy enough to get them in certain caves), Crimson Nirnroot (probably because they are intended to be limited quantity), Human Flesh, and Human Heart. I can understand the human ingredients for moral reasons :)
Also Jarrin root
Plays Skyrim, has Oblivion soundtrack in background.
Awesome!
aaah... the good ol oblivion soundtrack
Kakashi Uzumaki There's actually a group of people working on that. It's not an official bethesda game but it does bring oblivion to the skyrim engine. Try searching for Skyblivion if you're interested.
In the time it would take them to do a remaster of Oblivion, they could make Elder Scrolls VI. Skyrim only got remastered because it ran on the previous engine to what Fallout 4 uses so it wasn't difficult to update it. I do agree, though. A remastered Oblivion would be absolutely awesome and should be made, if a simpler way to do it is made.
Kakashi Uzumaki I prefer the morrowind soundtrack, which they were using in previous videos
Kakashi Uzumaki And I'd rather have a remastered morrowind
Why not both?
drinking game: take a shot whenever a fudge muppet video contains the word "heaps"
I'm already drunk. Please send help
Gerard DuGalle q
I live next to a Green's and still don't have access to enough alcohol for this.
no thanks. I like my liver
barduk4 SENSATIONAL
Skyrim is such an amazing game, 800 hours in and yet there's still shit I had no idea of. Thanks for the vid man!
Paweł Morrison and there's mods too
N Elton Exactly
Paweł Morrison I'm at 1500 bro. Still really good
What... 6 months and there wasn't a single elitist trying to tell you to stop enjoying it or to switch sides to their lord and saviour TES: [Insert Number]?? This is truly astonishing guys... this. This is worth celebrating.
Paweł Morrison Lol, 487 hours in and I finished the game. No more things to do anymore so I never played Skyrim ever since.
I have 2500+ hours in skyrim but even i didnt know the Cricle of protection one. Now i need to make a stand-ins still mage build to try it out. Thnx guys!
the guardian circle spell is a way better version of it because you can increase health 20 points per second along with more magicka than circle of protection
No u dont, lies
Holy fuck br no j play way to much
The Aspect of Terror perk actually increases Fire Damage by 10-15 points depending on whether or not you took both ranks of Augmented Flames first. Since it's a flat bonus, it really shines on lower level spells like Flames which can reach up to 27 damage per second without dual-casting.
+TheJake0fTrades Yea we heard about this but it didnt seem to work. We think it was patched a while back :)
FudgeMuppet I can at least confirm it works on Xbox One, but it may have been addressed by the Unofficial Skyrim Patch which I don't use.
FudgeMuppet You might have to take the fire fear perk that comes after augmented flames first
Yeah, unofficial patch fixes it. Which I think is good, since it's pretty OP for the average player. It could have a few uses in legendary though, since the scaling slowly makes spells redundant.
*WHY IS HE PLAYING OBLIVION MUSIC???*
damn that Oblivion music was nostalgic.
DAMN TES 6 STILL DIDNT COME OUT
That last one about the circle of protection is super cool and i really wish i'd known about it when i made my paladin, It's super thematic for any mage build really. Everyone rips on skyrim for its lack of complexity but these little interactions really make it up and make the game special.
Excellent vid
5:07 they also all apply to the chaos damage enchantment; I once used that trick (full perks in improved fire, frost, and shock, plus fire, frost, and shock enchanter) at level 100 enchanting with dual enchantments and absorb health (puts on the Longhammer for maximum DPS); the result was a weapon that did something in the 500 damage range per non-power hit and healed 95, with 0.8 swing per second swing speed of the Longhammer.
Nice!
when I started this I was thinking "oh please... Ive played thousands of hours.. I may not know everything about skyrim but I don't think you will tell me anything new" I stand corrected. this is some pretty awesome information.
Watching your videos before playing always makes it a better time. Thanks and best wishes.
+Glacier Blue Thank youuu
Hiski Karjalainen: the slow time shout.
Hiski Karjalainen you will always be slow but you are still faster than your enemies so you can use shadow warrior from the sneak tree or invisibility to get up behind them quicker
So Augmented Perks are the best ingame
Thanks
Pretty much, yeah. And something neat, the Chaos Enchantment also benefits from the Augment perks. Combine that with Stahlrim weapons and and the enchanter perks and you'll just wreck all kinds of shop.
also the augment perks benefit the atronach of that type to
Augmented Frost perks + Frost Enchanter Perks + Stalhrim weapons' Frost enchantment bonuses + Chaos enchantment= get ready to 1 shot most enemies and 2 shot most bosses.
kinda would think it wouldn't, since its not technically your attack that has (element), but an ally's, but if it does, still cool.
The augment affects the stats for the summoned atronach as you are summoning so it has increased damage and stuff.
Nobody:
Absolutely nobody:
Dragonborn: *slices bandits head off with hammer*
Mods called VioLens, gives you the option to enable blunt devapitations among other things. Way wirder then that are the Warhammer Stab attacks thou.
how do you manage to make a shitty meme on a skyrim video just fuck off
@@npr2002 To be fair there's the speech 100 meme which has gotten pretty old at this point.
@@Icu282 preach 100
@@Phoenix-qv9hg I think you meant disable then, because I can totally decapitate enemies with a mace in vanilla Skyrim... And it looks wrong
Man, there are so many things I never knew about Skyrim despite having over 200 hours in it. It's great to see that there are still videos dedicated to finding out hidden things in Skyrim (even if I don't play it anymore)
Keep up the good work, you've earned yourself a sub!
I remember in my first play-through I took the necromage perk as a vampire and had no idea why I suddenly became so much stronger.
Atronach is pretty broken for conjurers. Sometimes it takes 3-4 casts before you can summon something.
this is because the spell absorb effect is chance based i.e. 50% spell absorption means that when say, icy spear hits you, there is a 50% that you will absorb all the magika and take no damage. since summon spells target you, Atronach kicks in and causes you to absorb the cost of your own spell sometimes, its stupid as hell
Yeah morrowind sucked
Wait, The Atronach stone does that, I always thought it was because I messed up and the ground didnt let me spawn the summon.
yeah i dislike atronach in general (unless you're not a caster then it's fine)
but for casters that are trying to self buff in any way it's a PITA
and for this game especially - since it's basically the 'mage path' to get 100% spell cost reduction it feels like spell absorb is nigh fucking pointless
like the video there's occasionally a cool trick to it that could help
but unless you're a pure destruction mage who for some reason ISN'T going for 100% reduction and instead want to dick around with this gimmick - it's not that great really
It's not bad if you want free Magicka.
Atronach absorbs the base cost of a spell.
Several Conjuration perks halve casting costs.
Result: casting a spell to get at least double the Magicka back.
This augmented flame fact will be great with the dawn breaker ! I'm making a dawn guard build with the rune shield and the dawnbreaker !
This is cool, I've played over 600 hours on PC but I never knew any of this
+Samuel Watt glad you learnt something new :)
There's always gotta be one of you, isn't there? Someone with a rude comment that wasn't necessary.
OH LOOK ITS THE TRUTH HES DUMB AND IM SMART.....just go fuck yourself
I have played almost 4000 hours and still havent heard of these.
+Zombie Fighter47 I'm not gonna be a duck like Chloegm so I'm happy for you that your knowledge has increased by 9
Ive been playing Skyrim for YEARS. I never completed any main story lines because I dont want it to end! But even after all this time, and all these characters I made, only now am I really understanding the potential power you can obtain. I love skyrim
Ah... you do know that the game doesn't end after the main story lines, right?
"They're not in any order (...) especially the final one"
Fun fact; the elemental enchantments (and I think literally all weapon enchantments) you put on weapons are also affected by the enchantment Fortify Destruction which decreases destruction magic usage. Should you use alchemy to get Fortify Destruction 100%, your offensive enchants won't drain (that includes staves).
that's hella interesting, esp. for a dest mage, since if they use a weapon, its usually a last ditch effort, and will probably be running drain magicka, and probably with one element from these to boost its damage.
what's interesting about that is fortify destruction potions have no effect on the spell's cost, only its damage.
***** Yes, I believe there are two different "Fortify Destruction" effect; one for alchemy and one for enchanting.
Francis Lafontaine. É. Yeah Fortify [magic school] enchantment reduces cost but Fortify [magic school] potion increase damage (for destruction), healing (for restoration) and magnitude and duration for everything else. However with max enchanting and the right perks (without glitching glitching) it is possible to take a 25% destruction enchantment and put it on 4 pieces of gear. This allows for free and infinite destruction casting though. With Glitching it is possible to put at least 100% spell reduction for 4 of the 5 categories without using the extra effect perk.and all 5 with the extra effect perk.
Related fun fact; Potion of Fortify Restoration increases the effectiveness of all gear enchantments, except on weapons.
One other thing you need to know about the Necromage perk is that this little hidden perk was fixed in the Unofficial Skyrim Special Edition Patch mod. If you are using USSEP you will have to circumvent this fix with another mod that restores the Necromage perk back to vanilla.
How did they forget Aspect of Terror?
Fuckin beast perk man. yeah yeah you get that sweet increase in level for your fear spell but more importantly IT WILL DIRECTLY BOOST YOUR FIRE DAMAGE. not impressed?
well if you take aspect of terror after augmented fire 2 IT WILL ADD 15 DAMAGE ON TOP OF ALL YOUR FIRE DAMAGE. AND THIS WORKS AFTER AUGMENTED FIRE!
This means that a firebolt will deal not 25, not 37 but 52 damages! This amazing in the fact that firebolt which is an apprentice level spell can outperform a basic fireball.
BUT HO BOI LET ME GET TO THE POINT.
IGNITE FROM DB DLC IS ALSO AFFECTED. ASPECT OF TERROR AND AUGMENTED FIRE 2 WILL TRANSFORM THIS SHITTY APPRENTICE LEVEL SPELL INTO A POWERHOUSE, DOING AN INCREDIBLE 21 POINTS OF DAMAGE EVERY FUCKING SECOND DURING 15 SECONDS!
AND.
IT.
STACKS.
AND ALL OF THIS COMES BEFORE AZHIDAL (the mask) AND POTIONS (fortify destruction)
THIS IS LEGIT GAME BREAKING.
+DooV we tried this and it didnt work for us. Didn't they patch it? (We sorta hope its not patched because its so cool but it seemed patched to us)
JUST HAD TO USE CAPS!
The CAPS make me think you're yelling at me, and I'm just wondering what I did to deserve that.
FudgeMuppet You might have to take the Fire fear perk first, the one after augmented flames that makes fire spells cause low health enemies to run away
It gets patched in the unofficial patches
400 hours into Skyrim, still learning hidden stuff about spells. I only knew about 5/9, nice job!
Using slow time makes me feel like Quicksilver. It feels amazing.
I appreciate how you go through the list very succinctly instead of drawing out the video length for no reason. *cough* watch mojo *cough*.
These are some awesome hidden perks. Thanks! I can improve my play style now since I'm a stealth/conjuration build and I found out I can quiet cast shouts 😂
Wow, thank you for this! Playing as a mage now makes a lot more sense than it did before, and knowing all this, it's a whole different experience. Great video!
Heh. I always thought impact staggered dragons even without the augmented perks, because I usually go for that damage boost first. Whattaya know, you learn something every day :P
I am super Skyrim vet and I can't believe I actually learned something new about Skyrim. Thanks for that FudgeMuppet!
I love how he's playing king and country from oblivion in the background.
I knew all of these, but that was from a huge amount of time studying how the game itself worked, kudos to you guys for figuring this stuff out too. Skyrim just has so much in it that people are still figuring out, and vampires are still stupid strong.
An added bonus to Atronach is that the fire from fire traps, hanging pots, and oil stains will also refill your magic... if it doesn't burn you.
Man fudge I played skyrim front to back I thought I new every little secret to the game but I learn at least 2-3 new things with every video you upload
Kudos for using the Oblivion soundtrack throughout! I miss that game.
Was hoping there was at least one I didn't know about or wasn't plain self explanatory. Number 1 did not disappoint. Did not know about the circle absorbing. Good job.
And drawing a bow lets you move faster when overweight, and there are perks that make you move even faster in the archery tree
The last one also works with guardian circle, allowing you to heal while spitting out spells, making you a god-like mage
I'm sleeping with my accountant
House M.D be held accountable
I thought you were sleeping with wilson
Question: is it ever lupus?
We know
We all do it bro, no worries
I was skeptical on this thinking I would see something I already knew, but the augmented elements on weapons was really great to know, thank you
The first vid I ever saw by you two was the Raider/Melee Build I saw it thinking it was a good guide on how to run a melee character then I loved what I saw and watched everything and subbed so what I'm trying to say is I love your guys work it really good this came to mind when I went back and watched that vid
+Sam Cheers dude! We are super super grateful for it
FudgeMuppet it's sensational
Sam Do you play Swtor?
No but I rlly want it Im Huge Star Wars fan tho
This was really helpful and interesting. Most thumbnails that say "X things you didn't know about X" are usually dumb, but your discovery here was really good. Thanks for the info!
I hate it when spell absorb stops you from summoning atronachs though
yeah, especially as a summoner type, can be a bit of a pain.
Kek Man I can't summon atronachs anymore. For some reason, it just uses the mana and sound, but nothing appears. I have no spell absorbtion, so I don't know what is causing it. Since you guys seem to be Conjururers, I thought maybe you would know a fix?
Kek Man Just raise dead. It also is useful because if you take novice conjuration then you can cast conjure familiar at low magicka and restore your magicka equal to the spell's base cost, not the actual cost
Devon McCullough aim at the ground lol
***** I am. I already said that it uses the mana, and makes the sound.
Wow, I have been playing Skyrim off and on for years now and I did not know about the Circle of Restoration, the muffled shouts or the crazily boosted slow time stuff. Great video!
I love seeing the channel now, i was there when it was only skyrim builds, and then came the awesome lets plays... aahh, its like watching a child grow, ya know? Keep going bros, you are awesome :D
+rapha208814 Thanks so much Rapha we really really appreciate your support!
+rapha208814 Thanks so much! :)
FudgeMuppet i think you mentioned me in a video... You were saying the names of people who commented a lot in one lets played episode.... Aah i miss those days. I stopped watching you when fallout 4 came out, cuz i didnt want any spoilers, and i managed to get it this year (got really disapointed with the game), and then i remembered about you a few days ago, and im back :D
Been playing Skyrim for years and haven't heard of some of the things on this list. Nice job.
UPDATE ABOUT NECROMAGE FOR NEWBIES: YOU MUST BE A VAMPIRE BEFOR YOU GET NECROMAGE OR IT WILL NOT WORK
Greg Gilles so get it before you are a vampire?
Hydrocloric Acid turn into a vampire BEFORE you get the perk
daneel so when do you get the perk? after ? before?
Get Necromage before turning into a vampire.
Couldn't you just cure your vampirism with Ferendel* from the swamp hold, and just get reinfected again to get the necro mage buff?
Okay that last one is super useful, never used circle of protection but with this, it instantly becomes part of my arsenal
I absolutely love the work you do on this chanel I have changed from noob to someone who actually knows what to do in the game so I would like to say thank you
+Jaymz Buckley No worries man. Thanks for letting us know. We're so glad you appreciate our content!
Jaymz Buckley I'll second that.
FudgeMuppet this doesn't even work for me
my favorite build you guys have ever made was the slow time shout/archer stealth build. that was so fun.
Thanks for making these videos, even though I know a shit ton about Skyrim they're still so entertaining. You guys are amazing, Scott, Michael
+Squires Cheers dude
you didn't even fricking watch it all before commenting
the pham is here But I know it will be a good one, and this comment is in reference to all their videos. :)
fine i forgive you
thx Bethesda for not making TES 6
I've known about destruction perks effecting enchantments and I always use the same setup. Fiery soul trap + Absorb health on a dragon bone greatsword is a force to be reckoned with.
Pls Bethesda, don't patch any of this
Bethesda actually patching one of their games!? Lol ;)
Dwight a lot of people hate bethesda bugs, but personally, I think Bethesda glitches add to the flavor.
N Elton it's what make a Bethesda game a Bethesda game
Honestly, they're pretty fun.
BUt uh, I've run into ALOT of *game breaking* bugs.
Some of which they promised to patch.
This was a couple years ago.
The Lightning there is a mod for that
Didn't know about at least half of these. Very cool!
1:22 From hearing your 'thumb'.... THU'UM
It's amazing how you can break games like these in half with experimentation and creativity.
Scott, Michael just wanna say that I love your vids and also would like to recommend a character aesthetic, Full Noridic carved armor except the helmet and for the helmet the helm of Yngol it looks sick in my opinion
BrutasBurtos yes i used to run that
Great vid. Doing a playthrough right now and this has changed what perks I am going to get because I didnt think they would be very useful. Seems the hidden parts actually are more useful to me then the normal perk description.
Unfortunately having high magic absorption means you can't cast conjugation spells. All your summons are just absorbed by the player character
HAH YOU THINK YOU CAN DEFEAT ME??? ILL JUST 1 HIT YOU WITH MY SUMMONED SWORD *summons sword* *sword gets sucked into me and i die because it pierced my heart* lel
Kevin Markham yes but its a great way to recharge your magic quickly (also doesn't effect bound weapons) just use a thrall spell before battle so you don't have to worry about it
Dusty Shane thanks for the tip
Actually its impossible to get up to 100% magicka absorption without cheating. Meaning whatever % you have, that's the chance of you conjuring whatever it is you want to conjure. If you have 50% absorption, then there'es a 50% chance you summon something, and 50% chance you get all your magicka back and nothing happens.
Actually, it isn't impossible to get 100% Spell Absorption, even without taking advantage of Necromage + Vampire, which I wouldn't count as cheating and for those who do, technically mods are cheating, as they can unfairly impact the game in your favor and aren't intended to work in a certain way by the devs.Back to spell absorption: Atronach Stone(50%), Atronach Perk(30%), Miraak's Robes(15%) & either Miraak's Boots or Gloves(5%, need to be used with the Robes).
Dude thats awesome! Five years later and im still learning!
Does Augmented flames perk work for Dawnbreaker?
Randumbness TV i think so
Randumbness TV I know that, for Auriel's Bow, the sun damage is increased by the restoration tree, but I don't know about dawnbreaker. I would assume that it would be affected, since it 'burns' the target
Yes
The initial fire damage from the enchantment is increased, but not the fear effect from the explosion nor its chance to proc.
IS TES 6 GONNA COME OUT
Fun fact: if you have the destruction perks ehich increase your fire, shock and ice enchantments you can increase it twice with using two in one enchantment. For example: you have a daedric seird and you enchant it with plus 49 fire damage than you add shock damage and it get 69 plus 69(138)
Excellent video. Love the ones like this.
I don't know if you'd call this hidden but silent roll counts as sprinting so you can use great critical charge and shield charge from a roll, makes for some very cool looking moments :)
I love your videos man, I found you from Camel. You guys are awesome.
+Akuma Thanks! Say hi to Camel for us :P
FudgeMuppet i love your videos will u do elder scrls 6 theorys or more top 10,but i like all your videos so i dont mind if you dont.
FudgeMuppet Videos to enjoy with my coffee, thanks for great mornings :)
Yeah, a lot of stuff here that I didn't know and I have been playing Skyrim since 2011. That said, I have not yet finished all the quests either. Playing the Dragonborn DLC now.
Fun fact! theres 2 of them, they just sound exactly the same
I sincerely enjoy your videos, FudgeMuppet. I was looking for builds to play, and found your channel; and I'm so glad I did. Keep up the great work man, subbed.
I can't be the only person who wants an Elder Scrolls Real Time Strategy game.
fact?
Hell yeah.
there's a mod for crusader kings and it gets constantly updated
its called elder-kings
The tip about necromage perk is AWESOME!!!!! thank you!
EDIT:
Alright after some deep thoughts and reading I will apologize for being rude, I am feeling shitty in general. Have a nice day/night.
the pham is here good job
Your channel is very very good in quality. No trolling here.
Great video man.
Very cool, I didn't know a couple of these; sadly, the unofficial patch kills the necromage thing (there's a fix for that "fix", thankfully). When you mentioned the "augmented" destruction perks, you probably should've mentioned that, when you have "intense flames" and the "aspect of terror" illusion perk, fire spells deal more damage, since they're also fear spells getting boosted.
EDIT~ D'oh, I forgot.... If you have both "augmented flames" ranks BEFORE you get aspect of terror, the damage boost is higher. You have to do it before, though
Totally unrelated but a lot of people don't know about the npcs relaxing in the hot springs. I never leave them alive lol
Neither do I
Nazeem, i never leave YOU alive.
PizzaSnake Man yay! im dead!
What's funny is that if you undress and try to join them, they'll scold you for being nude(ish).
Lol any unnamed charactor I see gets corpsed. If you don't have a quest for me, then I don't have a reason to let you live.
"Increases elemental shout powers?" * equips frost breath and ice storm. You've got the touch starts playing *
it's 2:00 am... GO THE FUCK BACK TO SLEEP!!!
are you dumb or do you have no knowledge of time change
the pham is here It's a joke man
the pham is here
a little bit of both actually...
actually as a matter of fact I'm down right stupid, but that's besides the point...
also, could please be less vague
i don't have chronokinetic abilities if that's what you're asking
wish i did. that shit'd be kinda cool... to an extent
shouts = Magic
quiet casting affects spells as well as shouts
destruction perks (higher fire/frost/storm damage) affects shouts as well
Farengar also mentioned that shouting is a form of magic
The decapitation perks don't seem to be that useful against necromancy. The decapitation moves, like finishing moves in general, seem to occur at the end of the fight, against the last enemy in combat with you. Because of this it would only be useful in the way mentioned in the video if you were to fight a single opponent and then start another fight against a necromancer in the same room. If the necromancer was participating in the fight, you wouldn't get the decapitation off and he'd be able to raise the dead enemy, and if there were multiple enemies he'd be able to raise the other people since only the last one got decapitated. The augmented shock perk however does work like this since it disintegrates enemies with at least moderate consistency and doesn't only trigger as a finishing move
Speaking of Nerd glasses... Oblivion music? Great video.
The first one is so hillarious and dumb, a shout is like a Roar, the dragonborn roars stubitly loud and makes some sort of power, like fire or whatever, to silence that wouldent really make much sense :b
Sir. Price summon durneveir stealthily......
Thank you so much for that first perk! I was getting bored of my sneaky character with illusion and all shouts + max sneak with sneak gear so Ima go have some fun with the graybeards and pushing the blade off the cliff lol
im an atronach.....i can absorb your spells ;-)
Lewis X- Z My dirty mind took this comment to new heights...
Like my dick.
Haha noice.
Jokes on you, I'm block master. I will shield bash you to oblivion!
Just jk
***** just jk? Just just kidding?
Lewis X- Z can stand for joke as well
It's one of those moments where I feel like "WHY DIDN'T I KNOW THIS YET IT MAKES SO MUCH SENSE" especially for the first one
Do you think he knows the alteration spell is altering things lol. Aaalteration.
Honestly didn't know about some of these perks. It's nice to know though the extent of how they affect other things you wouldn't normally consider
they are not in any order.... especially the final one. hahaha
Really loving the Oblivion theme in the background :)
Interesting tips!
Good to know even if you don't have the augmented perks yet you can still enchant your weapon now and still get the bonus later. Also that last one, hot damn
My enchanted weapons are glitched they don't need to be recharged with any soul gem and I still get to use the enchantments on them.
Do you have Fortify effects equipped on your gear? If you get the casting cost down to zero it also lets you use an enchantment from the matching school for free.
XoRandomGuyoX Yes I do that explains thanks
I have all of those perks. I knew being a vampire had something to do with that! Thank you.
This is a random question, but what happened to Sterile Studios/DeathMatch Gaming? Their Skyrim videos were absolutely hilarious.
Why would they know? Just because they're Australian
Adam Jones Because I found fudgemuppet through them
I was expecting one of them to be the Aspect of Terror perk in Illusion combined with the Intense Flames perk in Destruction. Intense Flames makes fire spells count as fear spells, so Aspect of Terror will increase the damage of fire spells even further. But you have to get Intense Flames FIRST or it won't work.