You ranked Bretons the worst because you can get to 80% resistance with standing stones and enchanted gear. But you ranked Redguards higher even though you can just eat vegetable soup.
So one thing with the Bretons. Yes magic resistance caps at 80%, but spell absorption does not. If you have the Atronach stone and use the Breton ability, you have full magical immunity for the next minute. No other race can achieve that level of absorption.
80% MR is formidable on its own and opens up a couple of slots for other effects if you take magic resistance perks or are OK with just 65% (Lord stone +Agent of Mara) . Also with AE/Creation Club you can make spell absorption potions which can make you essentially immune to magic without the atronach stone or supplement the aetherial crown (taken off for summons) atronach.
My top 3 would be: 1. Orc 2. Breton 3. High Elf. Orc has the most op ability of all. Breton can achieve 100% magic resistance easily. High Elf has the extra mana. Soup literally makes redguards ability not matter.
Iirc, besides Miraak clothes, they are one of the only 3 ways to get Magic Absorb (which btw, means you negate any spell damage), the 2 others being Atronarch stone and Atronarch perk from Alteration, meaning you can only achieve 100% spell absorb without Miraak's gear only as a Breton making defensively one of the best races Not to mention magic resist yes, its piss easy to get the max resist but your giving up an enchantment slot on your gear to do it that couldve gone into say more damage or more health Bretons are bar none DESERVE top 3 race for their raw defense
But there are only two strongholds worth going to. Plus, I’m pretty sure you can still go in regardless of race. All they would do is complain at you. I basically stole all of their ebony while they cried in the background.
@@anotherrandomcommenter4473 it's not a huge thing, the have the strongest active for a reason. Others can go in, but you need to do a quest or something
@@hypermaeonyx4969 it's actually the same strength as Khajiit class or like 5 points lower, either way barely noticable plus the active ability of 10x health Regen speed is great at high and low levels and basically at low levels makes you feel immortal and at high levels when you're already almost immortal makes you even stronger, Argonians have the best racial abilities imo, they aren't my favorite race but I don't know if I have a favorite Edit: I do recommend Argonians for new players who just want to mess around with the combat system or test new spells on really strong enemies since they can get 10x healing so you're not dying because you finally wanted to try magic or melee after doing the other through an entire playthrough
I feel like difficulty level might factor in to some degree. When I was playing on adept and even master, I didn't have to make magic resistance such a priority but once I moved up to legendary, it just made such a difference to be able to stack the breton 25 with the lord stone's 25 *right away* and throw on some elemental resistance gear to keep from getting absolutely trashed by magic damage (including dragons!)
Bruhhh, i used to get destroyed by Dragons Breath, now I giggle that rhey barely dent my HP pool after reaching the cap for Magic Resist, not to mention I have the Atronarch Perk and Stone giving me a passive 80% magic Absorb I'm on Legendary difficulty as well, not even mages do much when they used to wreck me before I did the right things, only really Falmer get me prolly cuz of the poison
Bretons being last is insane 1. start new game 2. pick breton for +25% magic resist 3. run book of love for +15% magic resist 4a. Grab Lord stone for 50 armor and 25% magic resist (Currently permanent 50 armor and 65% magic resist with no gear dependency.) 4b. Atronach stone for temporary magic immunity at level 1 with no gear dependency 4c. Aetherial crown for 50 armor 65% magic resist and temporary magic immunity. Aetherial crown still allows you to benefit from Heavy and light armor set bonuses due to penitus oculatus helm and falmer helms being compatible with crowns. I would argue the only class that can compete with bretons would be orcs 2x damage .5 damage taken. this is only considering we aren't taking enchanting and alchemy into account. If you factor in enchanting and alchemy then none of the racial perks even matter.
I'd argue bretons being number 1 is insane. When orcs and argonians have pretty much god mode on command and can exploit the wait mechanic, I can't think of how anyone can compare anything else to them. On the flipside, bretons number 10 makes this far and out the worst list I've ever seen. Magic resist is the best passive in the game, but while taking little magic damage to begin with, their spell absorb has very little value.
I think the Imperial active ability is super underrated. I made an Imperial vampire-assassin and, let's face it, every now and then a sneak attack will just not trigger even though you think you have done everything right... if you're in a bandit camp or raiding a fort, all of a sudden you'll be swarmed with enemies that will surely kill you. Their active ability is basically a free "restart" button, since you can try to sneak attack calmed enemies once again, and it basically has no cap so it works on even the strongest enemies.
@@kame8084 If you get the lord stone for 25% more damage resistance along with 50 armour, with the racial passive it's at 50% which cancels out the max fire damage penalty, add in the the mara quest that gives 15% more magic resist and you have 65% already, nearly the max cap without any enchantments, and it's useful not just to fire but every single other type of magic in the game.
@gamercreature 25 Vampire is op with the necromage perk in the base game. Your lycanthropy won't be giving you any 25% enchantment boost on your gear in the untransformed state like vampirism will. All of you people calling vampires trash are ignorant.
How I would have ranked them worst to best: Imperials- money is easy to get pretty early on and I always fight everything so I never spare anyone Khajiit- the night vision isn’t that great. The 15+ attack damage I don’t use at all. Wood elf- I get hit way too much by everything so I always catch diseases but it is still a bit helpful. As I said with the Imperials, I fight everything. Nord- I don’t need enemy’s to flee, I need to get them closer so I can bash them to death. Cold resistance is really cool but not a big deal since they drain a bit of your health and stamina. Redguard- The stamina regeneration plus the vegetable soup makes you the best duel wielding character, or one that has a shield. The resistance is alright. Breton- don’t use the ability at all, but you are 25% resistance to fire, frost and shock magic. Dark elf- since fire does extra damage to health, the resistance has helped me multiple times. Ancestors wrath is basically a high level destruction spell you can cast once a day. High elf- you have basically 5 free level ups in magic. The regeneration on the magic is powerful. Argonian- resistance is alright, but histskin has helped me multiple times. Breathing underwater is alright and the extra unarmed damaged I never use. Orc-You are changing the game’s difficulty without actually changing it.
Imperial is good for one niche, thievery, well breaking the law in general, but especially thievery. Your passive gets you even more unnecessarily wealthy and you can just pop your active if you're caught doing illegal shit so you can leave the town without issue.
@@samfish2550 Guys you know you can invest 3k gold for a weapon with banishing, and start selling iron daggers for 600 each right? Once you learn of this fact, gold becomes trivial. The only downside is that you need to be like lvl 30 or something for vendors to start selling it
@@samfish2550 Except that passive is given to every race in the game without it being listed unless you install the unofficial patch. Imperials suck. Sorry.
I was an argonian on my very first playthrough. Then I went the redguard route, and now on my current playthrough with survival, I'm an orc and the berserker rage helps a lot
If you play as an Argonian again, make sure to get the Black Book power: Mora's Protection. It reduces incoming damage by 50% for 30 seconds. It would, of course, still be incredibly effective for an orc character with Berserker Rage, but still, taking half damage while almost instantaneously regenerating as an Argonian is just ridiculous to watch. I laugh at the enemies trying to kill me at that point.
I agree with some of this and disagree with other parts. I particularly strongly disagree about Bretons. Bretons are really good for a defensive mage build when you combine their power with the atronach stone, like Altmer are for an offensive mage build. This can give them a full 100% spell absorption. That is insanely good. Not to mention the space for enchantment saved by the magic resistance. When you want to run the full 85% magic resistance, that goes a long way. Combine it with a ring and a necklace at full enchantment strength and you should have it capped without having to rely on anything else. My favorite build is a Breton that uses this, as a restoration battlemage, a build that's nigh unkillable.
I made a heavy heavy Breton battlemage and he was practically unkillable. Not even using magic absorption and could tank through ancano and morokei like it was nothing.
I always liked Bretons for the fact that, with their racial ability and the Atronach stone, they can become 100% immune to magic. Also their general resistance allows me to save precious enchantments slots for things other than magic resistances. Man? Mer? Why not both?
the Bosmer's Comand Animal ability deserves a bit more respect. You're right it's situational, but, turning mamoths against the giants to take out giant camps on level 1 is not something to under estimate. As just one of many uses that ability has.
By the time you get to higher levels and have either found or crafted the right magic items pretty much all of these abilities can be mimicked (or surpassed) so your knock on Bretons doesn't really hold up. At lower levels, a Breton's racial abilities, along with the Lord Stone, helps make a low-level mage character more survivable.
Even with 100 enchanting, you can swap out one of the enchantments you'd use on magic resistance to something that'd actually help you while other races are forced to waste that slot. Plus magic absorption has no cap, so bretons only need their active skill plus atronach stone to reach 100% absorption which no other race can do. The take on bretons is laughably bad.
Counter arguments. Dark elves and Nords with a magic resist enchant will force a breton to spend an enchant on the respective elemental resist to keep up with them. Magic has more counters then physical with the magic resist, element resist, AND spell absorb. And at late game magic is much less damaging than physical. I never need to use dragonskin since magic already does almost nothing to me. Bretons are good just because there isn't enough passive MR in the game to reach the cap of 85% with any race. If there was, nobody would even consider them a good race. They're definitely good and I personally wouldn't rate them top tier like other people do, but rating them as the worst is as you said, laughable.
@@PineappleForScale "just" become a vampire, get level 70 in restoration and level 100 in alteration, also no stamina and health regen during the day unless you waste more enchantment slot for regen or eat soup. compared to breton where you can just run to atronach stone at level 1 and have 100% resistance for a minute once a day
@@Kuwuth So nitpicky about a single word 'just'. Alteration and restoration are very easy to power level using telekinesis and turn undead and vamp+necromage boosts every effect in game (perks, spells, potions, armor rating, etc.). Also It's a trade-off between wasting an additional enchantment and getting more buffs out of an enchantment as you get stronger buffs from alchemy enchanting loop. There are countless ways to play around vampire drawbacks.
@@PineappleForScale so spend a few hours to power grind alteration and restoration or abuse telekinesis fast travel glitch and turn undead on raised zombie glitch. so, first option power grinding, might as well power grind enchanting, alchemy and smithing instead of alteration and restoration more damage output and you'll still ended up tanky. or second option using gltiches, why not just use console command anyway, you'll get powerful easily with just three letters 'tgm'. at the end of the day when you reach higher level none of the races perk matters, so the best race perk is the one that boost your start. if you're gonna skip the starting level with power grinding or abusing glitches just use player.advskill instead no time wasted and you still get the level up perk points
I'd disagree with the Breton's placement. Sure you can get similarly high magic reduction as the other races, but (excluding exploits) Bretons can do so with less investment gear-wise. This allows you to focus your enchantments on other bonuses. Furthermore, this bonus exists out of the gate, meaning you can be more confident fighting any sort of magic whilst you acquire good gear.
Rank every standing stone, daedric artifact and every one of the Jarl's homes. (Weird wording but I didn't want to say houses because that's even weirder to call Dragonsreach a house) Edit: Just remembered Dragon Priest masks.
I always go Bretons if I'm being a try hard 25% magic resist is insane. Yes you can get there with other races late game if you grind enchanting, but having the resistance naturally lets you enchant your gear with other better benefits.
I always tend to play as an Argonian and as a result I pretty much /never/ have to worry about in game diseases. The official 10th anniversary release did give argonians a hard knock tho with the survival mode. As far as I know they're the only race in the whole game who were given a vulnerability to the cold, making playing an Argonian anywhere in the northern part of Skyrim VERY difficult. That being said I actually welcomed the difficulty! I highly recommend trying out the survival mode with your fave race to play. ESPECIALLY if you have the alternate start mod installed. Depending on your choice of start it can turn the first hour or so of the game into a real nail biter! Lol let's just say you learn a lot about your character when you play an Argonian weak to cold shipwrecked off the northern coast of Skyrim surrounded by icy water and forced to loot the wreck for supplies and navigate the ice flows in a desperate attempt to find land all while still fighting enemies. Heck even if you manage to find land it's a whole other adventure trying not to starve to death as you desperately make your way to the nearest settlement. Just goes to show, in the right circumstances weaknesses can be more interesting than strengths 😉
You need the minimalistic races mod as well so you can swim and 2.5x speed and get out of there ;) Although.. it does get rid of the Argonians strong active ability.
Note about Nords: If you have Anniversary Edition you can get the Stormcloack champion armor. Which when worn by a nord if you add up all the resistances gives you %120 frost resistance. Im not sure if it caps at %80 but all i know i can stand in a frost dragon's breath attack and look over to my follower and go "its a little breezy today" because my health bar doesn't move.
With survival mode on Nord's 50% cold resistance really comes in clutch. Playing as a Bosmer currently and essentially stuck with fur armour because it has the best warmth rating
If you use Beserk Rage before going into werewolf it will take effect during werewolf form which makes it really hard to die even on Legendary + difficulty mods
Tbh making a Wood Elf a Vampire or Werewolf is kind of a waste imo, since both of those grant you !00% disease immunity regardless of your prior resistances. Not really worth it to be 150% resistant to disease lol.
You say that, yet I’ve managed to get Ataxia, Bone Break Fever, and Rockjoint despite being a fucking werewolf. Apparently disease immunity doesn’t actually mean you’re immune with 100 percent.
@@decimation9780 are you using any patches? If so, are you playing with survival mode enabled? Both a lack of unofficial patches and survival mode can cause that
@@decimation9780 In the base game, none of the disease immunity affects can block diseases that come from bear traps because they were scripted in. But the unofficial patch is supposed to fix that. Have you still have it happen after using the patch?
My brother in christ, there is nothing wrong with a 2H High Elf. There is a secret mechanic in the game that makes it so the taller the player is, the faster they can move. As High Elves are the tallest race you can play, they're actually the fastest as well. Combine this with 2H weapons and/or heavy armor, and you can make it so they don't make you as sluggish as usual. And once you get the Unhindered perk/Steed Stone, you will be flying around with a battleaxe, or whatever you use.
A man walks into a meuseum and stares at a painting and says "Brothers and sisters I have none, but that man's father is my father's son." Choices are: Me, Brother, Cousin, Son
Altmer get hidden perks. +8% speed, +8% meele weapons damage. May also have higher dodge, but I am only seeing speculation on that. Orcs get hidden 4% to both.
It's not the most useful perk in the world, but I really like the khajiit's night eye effect because it plays into their stealth, if you do need to see better casting a magelight or pulling out a torch will give away your location while you're sneaking, but night eye is light that only you can see, so you can keep sneaking
As a Nord, I honestly forgot about the flee racial. Not very useful as I'm a sword and board tank. I don't think I would have forgotten the orc berserker lol
Orc with dual wield, and shit tons of extra melee damage with enchants was broken as hell, still remember discovering that build , and destroying absolutely everything in one charged dual melee attack
Honestly can't tell the difference between Sickbrow and Longbrow and it's funny. Hope you'll take some of the Discord server's suggestions eventually though.
As a man who is a verfied loot goblin and scoffs at exploits, Imperials are my favorite race to play as. The extra gold from the passive ability is a godsend, especially when you know the location of every loot container or coin pouch within 5 miles. That small coin gain adds up. This is especially useful the higher difficulty you play on. Being able to buy whatever I need at any time really early in the game is handy. Buy anything enchanted for disenchanting, pay for any skill training, it's fantastic.
And with the active effect given to you by completing the Crown of Barenziah quest, yes I know it’s a pain in the ass having to trek across the entirety of Skyrim just to find one of those stupid gems in some cave in the middle of bumfuck nowhere. But by doing the quest, and acquiring the crown and giving it to Vex, you gain the Prowler's Profit active effect. Basically replace the extra gold coins you find with gems, and that’s it. So basically you get more money.
Plus if you're caught stealing your active literally is just a get out of jail literally free card since humans are all that will agro on you. Imperials, even better at stealing Nord coins then they are at stealing Nord land.
The extra gold passive ability is given to every race once you get out of Helgen. It just doesn't show up in the active effects for any race except the imperials.
@TrulyGrassy If you are going by the mentality that argonians racial isn't needed because you can completely stop time and drink a potion, that same mentality makes every racial in the game completely pointless. You can just have full hp the entire game, no problem. Have fun collecting the ingredients and making them and lugging those half a pound potions around with you and I'm not sure why you viewed this ranking.
@trulygrassy1166 hey health potions aren't that good at the start of the game. And Histskin is really amazing during the start and mid game and is only rarely needed in late game but then again most racial aren't needed late game anyways.
Im my opinion Orc is the best because of the Berserker Rage Ability is SUPER useful for any build in early, mid and late game, the double damage doesn't apply to spells, but you're still gonna receive half damage from the enemies, and the Stealth Dagger is VERY strong with his ability, with the Perk Assassin's Blade your Sneak attacks with daggers do a total of fifteen times normal damage, Shrouded Gloves deals Doubles damage to backstab attacks and the racial ability deals double damage too, in total 60X more damage in a Backstab is pretty insane
I’ve been running the High Elf build and I’ve just been erasing enemies with magic attacks while healing at the same time, that can be quite OP at times.
I like high elves but my problem with magic in general is that endgame You'll have 100% spell reduction and can cast all the spells you want, making all that magicka useless. To me putting a level into magicka is a level you arent putting into health. This also makes high elf bonuses useless in the late game.
The real strength of imperials is that they are the best thief's in the game, they get even more unnecessarily large amounts of gold (and I know you like that you little gold gremlins I'm one of you) and you can just pull a get out of jail free card via de-agroing the entire town at once so you can walk out the front gate and yeet it out of the provence.
Or since the dragonborn was created whole cloth with no backstory by the gods, use console commands to have all of them. Unfortunately, the unarmed damage can only be that high with Khajit or Argonians even with console commands and I haven't figured out how to add the survival mode passives by console.
Dude I really want to see your becoming thane series because I love doing that, but I don't have time right now. I have so much other content to watch. My watch later list is so backed up that I'm only just now getting to this video and I added it the day after it came out.
The Waterbreathing passive can also come in quite handy late in the main questline for the Thieves' Guild. It's easy to drown if you're not an Argonian, you don't know what's coming, and you don't have the potions for it.
You can get a spell for waterbreathing a potion and even an enchantment that lets you breath underwater. Lets be honest how many times do you actually go underwater? like 10 times max. Just isn't that useful. Although their active is nice i would rate orcs or bretons higher. On survival orcs are given the best resistances as well.
@@xenoplayz4524 It is true that you can use a waterbreathing potion or use an enchantment, but Argonians just get it for free. No strings attached. Not to mention it's not their only perk like other races. They even have 3 passive ones (they have 10 unarmed damage, not mentioned in the video) meaning that even if it rarely comes into play, it's still a nice QOL upgrade. Unlike orcs, even if their active is slightly worse, the three whole passive abilities puts them above them and with the bretons, instead of using waterbreathing on an enchantment you can just put magic resist and then you can effectively achieve what the Bretons have.
@@xenoplayz4524 That doesn’t mean there aren’t uses. There are many shipwrecks that become easier to traverse, it becomes easier to get OP things such as salmon roe since it’s easier to go out in the ocean and search for salmon, there is the occasional lake in dungeons that will usually contain chests, you can also get stuff like nordic barnacles more easily and there are countless more ways that water breathing is useful. Is it essential? No. But when it’s the third passive on an already good race with a pretty good ability, it’s just the cherry on top. Simply because you don’t make use of it does not make it have none.
@@stoghetti2043 but it is a useless perk that a potion, spell and/or enchantment gives. Not only that but everytime i do go underwater, not often will you go underwater, not once has it been a problem to go to the surface or find what i need in the timeframe of breathing. Orcs are better, best ability in the game beserk rage deal double damage and half physical damage for a short time, survival they have best resistances, right build without cheating you can one shot anything. Argonian just gives you health regen ability but a healing spell, enchatment or potion does the same thing. In survival they aren't great either as they freeze faster.
So while maybe not an EXTREMELY great passive, orcs actually do have a hidden passive. With any other race, to enter an orc stronghold requires a task, usually a daedra heart. Orcs however get it for free no problem
Waterbreathing as about as trash as dark vision. Altmer do have the added benefit of being able to impersonate a Thalmor while at the embassy which is kind of neat. One of the only real gameplay changes based on race.
Interesting video you make some pretty good points especially the Dark elf Vampire build, but you state that berserker rage for orcs only affect mele I'm pretty sure it affects all physical damage aka Bows/crossbows aswell. Anyway cool Video and keep em coming:)
Bretons' dragon skin is extremely useful because magic absorbtion can go up to 100%, so if built right you can be entirely immune to all magic and dragon breath. The only real downside to Orcs' rage is that it doesn't effect magic. It works on bows, so very good for that. And it stacks with the shrouded gloves doubling backstab, so you can deal 60x damage on dagger sneak attacks (even though it'll only show 30x) Still though, there aren't really and bad races and it doesn't matter what you choose because you can get the same effects, possibly better, with shouts, spells, enchantments, and/or standing stones
You took breton down because to you you can recreate their stats through other means but really, their passives and powers are useful to ANY build. If you intended to make a warrior that doesnt care about magic schools, useful. If you mix schools with warrior or thief trees but did not plan to invest in restoration or alteration, useful, if you want other enchants than the ones needed ro recreate breton traits on your gear, useful again. Any glass build as a breton will have an easier time when jumped by dragons btw.
Idk, I think the Imperials' Active is absolutely busted. The most powerful enemies in this games are usually humanoids with a higher level than you making spells useless besides the super late game. Combined with a stealth / one-handed build all bossfights against humans are a cakewalk. Sneak in, get that 15X Damage with two daggers, use your ability to make them passive and hit them again with the 15X. Almost every boss is done after that. Totally underrated.
I play mods on skyrim and I currently have the mod where you can go to a standing stone and obtain other abilities from every race, it requires 5 dragon souls however to get a single point.
It‘s insane how easy High Elves can level. Just spam Alteration or Illusion spells with their active regen, wait for a day and repeat. Voila, you get like, a level per minute.
I think this list is actually fluid for me because I play differently every time. In Oblivion I played Breton, but I actually played Argonian most in Skyrim. I like to explore and I don't feel like making that many potions to explore the deeper areas. I think the reason I didn't go Argonian as much in Oblivion was the sheer number of slaughter fish. It got annoying, and I could just enchant a ring with a small soul gem to have it if I needed it.
You really under estimate how hard max resist magic is without Bretons. You can only get it permanently from agent of Mara, Bretons, lord stone, enchants, and alteration. And all of that (not including enchants) would be 70% which would take you to be a vampire, take the lord stone, level alteration to 70. But the n you put the imperials, wood elves, argonians, and redguards above them? I think you don’t play enough legendary difficulty
Not to mention how valuable magic resist is. Max magic resist gives a lot of ehp, and it is a lot more valuable than just getting 75 fire frost and shock; magic resist gives resistance to ALL magic effects. But on top of that, you can still stack fire frost shock resists, which is must easier to get on gear, potions and such. When you play Breton, combined with the racial active, where you avoid magic damage, and magical effects will basically tickle you without even needing to invest in health. Now you can invest more in magicka cost, and if you can get your most commonly used school's cost to 0, then the high elve's magicka and magicka regen passives become completely useless.
You ranked Bretons the worst because you can get to 80% resistance with standing stones and enchanted gear.
But you ranked Redguards higher even though you can just eat vegetable soup.
How many people remember to cook? (Only asking cause its been a problem for me.)
@@wind-born2581 I always cook, but I also have mods that makes it so I have to eat so maybe I'm not qualified.
Facts
@@wind-born2581 I just bring a lot of booze to combat. My Dovahkiin must have liver made of ebon
@@wind-born2581 i always cook, I like to preserve potions if possible
So one thing with the Bretons. Yes magic resistance caps at 80%, but spell absorption does not. If you have the Atronach stone and use the Breton ability, you have full magical immunity for the next minute. No other race can achieve that level of absorption.
80% MR is formidable on its own and opens up a couple of slots for other effects if you take magic resistance perks or are OK with just 65% (Lord stone +Agent of Mara) . Also with AE/Creation Club you can make spell absorption potions which can make you essentially immune to magic without the atronach stone or supplement the aetherial crown (taken off for summons) atronach.
Until patched, you could get it with Necromage
@@adenbishop9683 wait that doesn't work anymore
@@adenbishop9683 I thought it was just a bug, and in order for it to work you have to become a vampire first before taking the necromage perk
unless you consider argonians just outhealing the damage that's being dealt. For both magic and physical as well.
My top 3 would be: 1. Orc 2. Breton 3. High Elf. Orc has the most op ability of all. Breton can achieve 100% magic resistance easily. High Elf has the extra mana. Soup literally makes redguards ability not matter.
Iirc, besides Miraak clothes, they are one of the only 3 ways to get Magic Absorb (which btw, means you negate any spell damage), the 2 others being Atronarch stone and Atronarch perk from Alteration, meaning you can only achieve 100% spell absorb without Miraak's gear only as a Breton making defensively one of the best races
Not to mention magic resist yes, its piss easy to get the max resist but your giving up an enchantment slot on your gear to do it that couldve gone into say more damage or more health
Bretons are bar none DESERVE top 3 race for their raw defense
Magic resistance is capped at 80% guys. Magic absorption is a different stat and that's not to hard to get to 100% with necromage and vampirism
Agreed your list is much better
Can still be useful, redguard ability
@@kasperween3614 only if you want to play as a vampire and level restoration.
Orc passive is usually considered being able to enter orc strongholds without a quest
But there are only two strongholds worth going to. Plus, I’m pretty sure you can still go in regardless of race. All they would do is complain at you. I basically stole all of their ebony while they cried in the background.
@@anotherrandomcommenter4473 it's not a huge thing, the have the strongest active for a reason. Others can go in, but you need to do a quest or something
Actually, Argonians have three actives: waterbreathing, resistance to diseases and extra unarmed damage
I thought so too! I was surprised when he didn’t mention it.
@@Skaar8490 probably cuz it wasnt written down and obvious like the Khajiit's claws
@@hypermaeonyx4969 it's actually the same strength as Khajiit class or like 5 points lower, either way barely noticable plus the active ability of 10x health Regen speed is great at high and low levels and basically at low levels makes you feel immortal and at high levels when you're already almost immortal makes you even stronger, Argonians have the best racial abilities imo, they aren't my favorite race but I don't know if I have a favorite
Edit: I do recommend Argonians for new players who just want to mess around with the combat system or test new spells on really strong enemies since they can get 10x healing so you're not dying because you finally wanted to try magic or melee after doing the other through an entire playthrough
@@Chimerathedragon IIRC Khajiit have 12 damage(not 15 like the description says), Argonians have 10 and everyone else is tied at 4
Watch the skies traveler
I think the Bretons resists help as you can make your gear focus on damage/regens. That would be their advantage.
I love playing a breton mage counter
I always thought Breton was pretty much the best in the game
Coupled with the Lord stone and you got 50 mag resist I mean what does this guy mean
@@alexmaurice4274 Breton is pretty much the best race in TES3-TES5.
The Argonians are still my favorite race I appreciate the fact they are still in the top 3 of everyone's rankings
Yes bud
I feel like difficulty level might factor in to some degree. When I was playing on adept and even master, I didn't have to make magic resistance such a priority but once I moved up to legendary, it just made such a difference to be able to stack the breton 25 with the lord stone's 25 *right away* and throw on some elemental resistance gear to keep from getting absolutely trashed by magic damage (including dragons!)
Bruhhh, i used to get destroyed by Dragons Breath, now I giggle that rhey barely dent my HP pool after reaching the cap for Magic Resist, not to mention I have the Atronarch Perk and Stone giving me a passive 80% magic Absorb
I'm on Legendary difficulty as well, not even mages do much when they used to wreck me before I did the right things, only really Falmer get me prolly cuz of the poison
Bretons being last is insane
1. start new game
2. pick breton for +25% magic resist
3. run book of love for +15% magic resist
4a. Grab Lord stone for 50 armor and 25% magic resist
(Currently permanent 50 armor and 65% magic resist with no gear dependency.)
4b. Atronach stone for temporary magic immunity at level 1 with no gear dependency
4c. Aetherial crown for 50 armor 65% magic resist and temporary magic immunity.
Aetherial crown still allows you to benefit from Heavy and light armor set bonuses due to
penitus oculatus helm and falmer helms being compatible with crowns.
I would argue the only class that can compete with bretons would be orcs 2x damage .5 damage taken.
this is only considering we aren't taking enchanting and alchemy into account.
If you factor in enchanting and alchemy then none of the racial perks even matter.
this guy also put enchanting as one of the worst skill trees, makes me wonder if he's actually played the game
How are you using two stones at once?
@@theusernameicoodfind they put it as option a and option b
@@blacklegbeastro5295 ah didn’t realize thanks
I'd argue bretons being number 1 is insane. When orcs and argonians have pretty much god mode on command and can exploit the wait mechanic, I can't think of how anyone can compare anything else to them. On the flipside, bretons number 10 makes this far and out the worst list I've ever seen. Magic resist is the best passive in the game, but while taking little magic damage to begin with, their spell absorb has very little value.
I think the Imperial active ability is super underrated. I made an Imperial vampire-assassin and, let's face it, every now and then a sneak attack will just not trigger even though you think you have done everything right... if you're in a bandit camp or raiding a fort, all of a sudden you'll be swarmed with enemies that will surely kill you. Their active ability is basically a free "restart" button, since you can try to sneak attack calmed enemies once again, and it basically has no cap so it works on even the strongest enemies.
I prefer the flat 25% resistance to all magic rather than having a 50% resistance to only one form of magic.
In a vamp lord run fire resistance goes hard tho
@@kame8084 true. I never do vampire play through
@@kame8084 but why not just absorb the magic with atronach stone
@@kame8084 If you get the lord stone for 25% more damage resistance along with 50 armour, with the racial passive it's at 50% which cancels out the max fire damage penalty, add in the the mara quest that gives 15% more magic resist and you have 65% already, nearly the max cap without any enchantments, and it's useful not just to fire but every single other type of magic in the game.
@gamercreature 25 Vampire is op with the necromage perk in the base game. Your lycanthropy won't be giving you any 25% enchantment boost on your gear in the untransformed state like vampirism will. All of you people calling vampires trash are ignorant.
How I would have ranked them worst to best:
Imperials- money is easy to get pretty early on and I always fight everything so I never spare anyone
Khajiit- the night vision isn’t that great. The 15+ attack damage I don’t use at all.
Wood elf- I get hit way too much by everything so I always catch diseases but it is still a bit helpful. As I said with the Imperials, I fight everything.
Nord- I don’t need enemy’s to flee, I need to get them closer so I can bash them to death. Cold resistance is really cool but not a big deal since they drain a bit of your health and stamina.
Redguard- The stamina regeneration plus the vegetable soup makes you the best duel wielding character, or one that has a shield. The resistance is alright.
Breton- don’t use the ability at all, but you are 25% resistance to fire, frost and shock magic.
Dark elf- since fire does extra damage to health, the resistance has helped me multiple times. Ancestors wrath is basically a high level destruction spell you can cast once a day.
High elf- you have basically 5 free level ups in magic. The regeneration on the magic is powerful.
Argonian- resistance is alright, but histskin has helped me multiple times. Breathing underwater is alright and the extra unarmed damaged I never use.
Orc-You are changing the game’s difficulty without actually changing it.
Imperial is good for one niche, thievery, well breaking the law in general, but especially thievery. Your passive gets you even more unnecessarily wealthy and you can just pop your active if you're caught doing illegal shit so you can leave the town without issue.
@@samfish2550 Guys you know you can invest 3k gold for a weapon with banishing, and start selling iron daggers for 600 each right? Once you learn of this fact, gold becomes trivial. The only downside is that you need to be like lvl 30 or something for vendors to start selling it
@@GeneralPet well yeah, but enchanting makes every other choice you make irrelevant anyway so I decided to focus on the having fun option.
@@samfish2550 Except that passive is given to every race in the game without it being listed unless you install the unofficial patch. Imperials suck. Sorry.
@@GeneralPet lvl 22*
I was an argonian on my very first playthrough. Then I went the redguard route, and now on my current playthrough with survival, I'm an orc and the berserker rage helps a lot
If you play as an Argonian again, make sure to get the Black Book power: Mora's Protection. It reduces incoming damage by 50% for 30 seconds.
It would, of course, still be incredibly effective for an orc character with Berserker Rage, but still, taking half damage while almost instantaneously regenerating as an Argonian is just ridiculous to watch. I laugh at the enemies trying to kill me at that point.
I like the nord for survival.
@@warrioroflight6872 шшшш го год ⁸
I agree with some of this and disagree with other parts. I particularly strongly disagree about Bretons. Bretons are really good for a defensive mage build when you combine their power with the atronach stone, like Altmer are for an offensive mage build. This can give them a full 100% spell absorption. That is insanely good. Not to mention the space for enchantment saved by the magic resistance. When you want to run the full 85% magic resistance, that goes a long way. Combine it with a ring and a necklace at full enchantment strength and you should have it capped without having to rely on anything else. My favorite build is a Breton that uses this, as a restoration battlemage, a build that's nigh unkillable.
I made a heavy heavy Breton battlemage and he was practically unkillable. Not even using magic absorption and could tank through ancano and morokei like it was nothing.
I always liked Bretons for the fact that, with their racial ability and the Atronach stone, they can become 100% immune to magic. Also their general resistance allows me to save precious enchantments slots for things other than magic resistances. Man? Mer? Why not both?
the play character also looks the best as a breton without mods
the Bosmer's Comand Animal ability deserves a bit more respect. You're right it's situational, but, turning mamoths against the giants to take out giant camps on level 1 is not something to under estimate. As just one of many uses that ability has.
By the time you get to higher levels and have either found or crafted the right magic items pretty much all of these abilities can be mimicked (or surpassed) so your knock on Bretons doesn't really hold up. At lower levels, a Breton's racial abilities, along with the Lord Stone, helps make a low-level mage character more survivable.
Even with 100 enchanting, you can swap out one of the enchantments you'd use on magic resistance to something that'd actually help you while other races are forced to waste that slot. Plus magic absorption has no cap, so bretons only need their active skill plus atronach stone to reach 100% absorption which no other race can do. The take on bretons is laughably bad.
Counter arguments. Dark elves and Nords with a magic resist enchant will force a breton to spend an enchant on the respective elemental resist to keep up with them.
Magic has more counters then physical with the magic resist, element resist, AND spell absorb. And at late game magic is much less damaging than physical. I never need to use dragonskin since magic already does almost nothing to me.
Bretons are good just because there isn't enough passive MR in the game to reach the cap of 85% with any race. If there was, nobody would even consider them a good race. They're definitely good and I personally wouldn't rate them top tier like other people do, but rating them as the worst is as you said, laughable.
every race can get 100% spell absorption. Just become a vampire, get necromage perk, then get atronach stone and atronach alteration perk.
@@PineappleForScale "just" become a vampire, get level 70 in restoration and level 100 in alteration, also no stamina and health regen during the day unless you waste more enchantment slot for regen or eat soup. compared to breton where you can just run to atronach stone at level 1 and have 100% resistance for a minute once a day
@@Kuwuth So nitpicky about a single word 'just'. Alteration and restoration are very easy to power level using telekinesis and turn undead and vamp+necromage boosts every effect in game (perks, spells, potions, armor rating, etc.). Also It's a trade-off between wasting an additional enchantment and getting more buffs out of an enchantment as you get stronger buffs from alchemy enchanting loop. There are countless ways to play around vampire drawbacks.
@@PineappleForScale so spend a few hours to power grind alteration and restoration or abuse telekinesis fast travel glitch and turn undead on raised zombie glitch.
so, first option power grinding, might as well power grind enchanting, alchemy and smithing instead of alteration and restoration more damage output and you'll still ended up tanky. or second option using gltiches, why not just use console command anyway, you'll get powerful easily with just three letters 'tgm'.
at the end of the day when you reach higher level none of the races perk matters, so the best race perk is the one that boost your start. if you're gonna skip the starting level with power grinding or abusing glitches just use player.advskill instead no time wasted and you still get the level up perk points
I'd disagree with the Breton's placement. Sure you can get similarly high magic reduction as the other races, but (excluding exploits) Bretons can do so with less investment gear-wise. This allows you to focus your enchantments on other bonuses. Furthermore, this bonus exists out of the gate, meaning you can be more confident fighting any sort of magic whilst you acquire good gear.
Rank every standing stone, daedric artifact and every one of the Jarl's homes. (Weird wording but I didn't want to say houses because that's even weirder to call Dragonsreach a house)
Edit: Just remembered Dragon Priest masks.
I'd want to see dragon priest masks
I always go Bretons if I'm being a try hard 25% magic resist is insane. Yes you can get there with other races late game if you grind enchanting, but having the resistance naturally lets you enchant your gear with other better benefits.
I always tend to play as an Argonian and as a result I pretty much /never/ have to worry about in game diseases. The official 10th anniversary release did give argonians a hard knock tho with the survival mode. As far as I know they're the only race in the whole game who were given a vulnerability to the cold, making playing an Argonian anywhere in the northern part of Skyrim VERY difficult.
That being said I actually welcomed the difficulty! I highly recommend trying out the survival mode with your fave race to play. ESPECIALLY if you have the alternate start mod installed. Depending on your choice of start it can turn the first hour or so of the game into a real nail biter!
Lol let's just say you learn a lot about your character when you play an Argonian weak to cold shipwrecked off the northern coast of Skyrim surrounded by icy water and forced to loot the wreck for supplies and navigate the ice flows in a desperate attempt to find land all while still fighting enemies. Heck even if you manage to find land it's a whole other adventure trying not to starve to death as you desperately make your way to the nearest settlement.
Just goes to show, in the right circumstances weaknesses can be more interesting than strengths 😉
You need the minimalistic races mod as well so you can swim and 2.5x speed and get out of there ;) Although.. it does get rid of the Argonians strong active ability.
Pair Breton with the Atronach Stone and they are immune the magic damage at level one. That's pretty ridiculous.
next up, every skyrim race ranked worst to best based off of attractiveness
In that case Argonian at number 1
Scalies win. Fargoths lose.
Oh god, we can’t do one of those. People will be suspecting this guy of wanting to do bestiality to the Khajiits..
Khajiit because they have wares, if you have coins.
Note about Nords: If you have Anniversary Edition you can get the Stormcloack champion armor. Which when worn by a nord if you add up all the resistances gives you %120 frost resistance. Im not sure if it caps at %80 but all i know i can stand in a frost dragon's breath attack and look over to my follower and go "its a little breezy today" because my health bar doesn't move.
With survival mode on Nord's 50% cold resistance really comes in clutch. Playing as a Bosmer currently and essentially stuck with fur armour because it has the best warmth rating
If you use Beserk Rage before going into werewolf it will take effect during werewolf form which makes it really hard to die even on Legendary + difficulty mods
Bretons and imperials are some of my favourites to play. I agree with the list but it still hurt.
Nah he is wrong Breton is the second best race
Next to orc
Tbh making a Wood Elf a Vampire or Werewolf is kind of a waste imo, since both of those grant you !00% disease immunity regardless of your prior resistances. Not really worth it to be 150% resistant to disease lol.
You say that, yet I’ve managed to get Ataxia, Bone Break Fever, and Rockjoint despite being a fucking werewolf. Apparently disease immunity doesn’t actually mean you’re immune with 100 percent.
@@decimation9780 are you using any patches? If so, are you playing with survival mode enabled? Both a lack of unofficial patches and survival mode can cause that
@@A_Salty_Fishe I don’t use survival mode. I do have the Unofficial Skyrim Patch mod though.
@@decimation9780 Odd bug, never happened to me once in base game or with the unofficial patch.
@@decimation9780 In the base game, none of the disease immunity affects can block diseases that come from bear traps because they were scripted in. But the unofficial patch is supposed to fix that. Have you still have it happen after using the patch?
khajit is the best because when u run into the khajit caravan u can act like homies
My brother in christ, there is nothing wrong with a 2H High Elf. There is a secret mechanic in the game that makes it so the taller the player is, the faster they can move. As High Elves are the tallest race you can play, they're actually the fastest as well. Combine this with 2H weapons and/or heavy armor, and you can make it so they don't make you as sluggish as usual. And once you get the Unhindered perk/Steed Stone, you will be flying around with a battleaxe, or whatever you use.
My brother in Talos*
@@Donald590 yes, you are absolutely correct
Lol, hope you get better soon my dude, these ranking are actually really funny to watch and I hope to see more when you feel like it 😊
A man walks into a meuseum and stares at a painting and says "Brothers and sisters I have none, but that man's father is my father's son."
Choices are: Me, Brother, Cousin, Son
the answer is me, he has nl brothers so it cant be brother
it‘s the son
Altmer get hidden perks. +8% speed, +8% meele weapons damage. May also have higher dodge, but I am only seeing speculation on that. Orcs get hidden 4% to both.
"Finally! A video ranking racial abilities."
"Wait, what's 'Skyrim'?"
It's not the most useful perk in the world, but I really like the khajiit's night eye effect because it plays into their stealth, if you do need to see better casting a magelight or pulling out a torch will give away your location while you're sneaking, but night eye is light that only you can see, so you can keep sneaking
I wonder how many of us actually remember their active racial abilities past the start of the game. Probably not a lot.
As a Nord, I honestly forgot about the flee racial. Not very useful as I'm a sword and board tank. I don't think I would have forgotten the orc berserker lol
I once played orc specifically for the ability. It was the first time I slept a LOT.
I feel called out, I'm out here digging through every zombie corpse hoping it has max level souls gems
Orc with dual wield, and shit tons of extra melee damage with enchants was broken as hell, still remember discovering that build , and destroying absolutely everything in one charged dual melee attack
next up, destruction spells ranked worst to best
Honestly can't tell the difference between Sickbrow and Longbrow and it's funny. Hope you'll take some of the Discord server's suggestions eventually though.
As a man who is a verfied loot goblin and scoffs at exploits, Imperials are my favorite race to play as. The extra gold from the passive ability is a godsend, especially when you know the location of every loot container or coin pouch within 5 miles. That small coin gain adds up. This is especially useful the higher difficulty you play on. Being able to buy whatever I need at any time really early in the game is handy. Buy anything enchanted for disenchanting, pay for any skill training, it's fantastic.
And with the active effect given to you by completing the Crown of Barenziah quest, yes I know it’s a pain in the ass having to trek across the entirety of Skyrim just to find one of those stupid gems in some cave in the middle of bumfuck nowhere. But by doing the quest, and acquiring the crown and giving it to Vex, you gain the Prowler's Profit active effect. Basically replace the extra gold coins you find with gems, and that’s it. So basically you get more money.
Plus if you're caught stealing your active literally is just a get out of jail literally free card since humans are all that will agro on you. Imperials, even better at stealing Nord coins then they are at stealing Nord land.
The extra gold passive ability is given to every race once you get out of Helgen. It just doesn't show up in the active effects for any race except the imperials.
histskin has saved me so often. it basically makes you invincible for a time
@TrulyGrassy not when i need them unfortunately
@TrulyGrassy If you are going by the mentality that argonians racial isn't needed because you can completely stop time and drink a potion, that same mentality makes every racial in the game completely pointless. You can just have full hp the entire game, no problem. Have fun collecting the ingredients and making them and lugging those half a pound potions around with you and I'm not sure why you viewed this ranking.
@trulygrassy1166 hey health potions aren't that good at the start of the game. And Histskin is really amazing during the start and mid game and is only rarely needed in late game but then again most racial aren't needed late game anyways.
Being congested is a mood It would be super cool if you did a Skyrim food ranking
Im my opinion Orc is the best because of the Berserker Rage Ability is SUPER useful for any build in early, mid and late game, the double damage doesn't apply to spells, but you're still gonna receive half damage from the enemies, and the Stealth Dagger is VERY strong with his ability, with the Perk Assassin's Blade your Sneak attacks with daggers do a total of fifteen times normal damage, Shrouded Gloves deals Doubles damage to backstab attacks and the racial ability deals double damage too, in total 60X more damage in a Backstab is pretty insane
If 30x damage isn't already a one hit kill.. are you perchance using a fork?
You should rank families next.
Subscribed to support a fellow Southerner.
Plus, I like your sass.
Orc’s Berserker’s Rage works for melee AND archery, for those who didn’t know.
All of playable races still can't fight a slaughterfish underwater
The Breton disrespect in this video is insane. Glad the comment section is calling out your bad take.
I just started watching your video and this ranking is pretty useful man keep it up
Bro I’ve never seen any of your videos but you’re actually pretty funny. Good video
I’ve been running the High Elf build and I’ve just been erasing enemies with magic attacks while healing at the same time, that can be quite OP at times.
rank food
the best would be sweetrolls and chicken meat
Out of all the Skyrim racial abilities list videos I've seen and discussions I've had, its nice to see someone rank them as I would.
Breton Werewolf caps resistance.
However, the same can be done on any race with alchemy
I like high elves but my problem with magic in general is that endgame
You'll have 100% spell reduction and can cast all the spells you want, making all that magicka useless. To me putting a level into magicka is a level you arent putting into health. This also makes high elf bonuses useless in the late game.
The real strength of imperials is that they are the best thief's in the game, they get even more unnecessarily large amounts of gold (and I know you like that you little gold gremlins I'm one of you) and you can just pull a get out of jail free card via de-agroing the entire town at once so you can walk out the front gate and yeet it out of the provence.
I can't believe that at least 3 Skyrim youtube videos I've seen this week had their creators sick with funny voices
Or since the dragonborn was created whole cloth with no backstory by the gods, use console commands to have all of them. Unfortunately, the unarmed damage can only be that high with Khajit or Argonians even with console commands and I haven't figured out how to add the survival mode passives by console.
"The lower ranked arent necessarily bad" first one is bretons lolllllll
"You think your better then me?" "well you did put me in fist place so yes"
I love being an Argonian. Imagine having to come up to surface to breathe
This are so stupid and I love you put like actual argumentation into it. It's very funny
Dude I really want to see your becoming thane series because I love doing that, but I don't have time right now. I have so much other content to watch. My watch later list is so backed up that I'm only just now getting to this video and I added it the day after it came out.
Next rank every single skyrim character worst to best
I saw the thumbnail and thought that this was something entirely different
The Waterbreathing passive can also come in quite handy late in the main questline for the Thieves' Guild.
It's easy to drown if you're not an Argonian, you don't know what's coming, and you don't have the potions for it.
You can get a spell for waterbreathing a potion and even an enchantment that lets you breath underwater. Lets be honest how many times do you actually go underwater? like 10 times max. Just isn't that useful. Although their active is nice i would rate orcs or bretons higher. On survival orcs are given the best resistances as well.
@@xenoplayz4524 It is true that you can use a waterbreathing potion or use an enchantment, but Argonians just get it for free. No strings attached. Not to mention it's not their only perk like other races. They even have 3 passive ones (they have 10 unarmed damage, not mentioned in the video) meaning that even if it rarely comes into play, it's still a nice QOL upgrade. Unlike orcs, even if their active is slightly worse, the three whole passive abilities puts them above them and with the bretons, instead of using waterbreathing on an enchantment you can just put magic resist and then you can effectively achieve what the Bretons have.
@@stoghetti2043 you only go underwater a couple of times throughout the entire game i never once needed waterbreathing its such a useless perk.
@@xenoplayz4524 That doesn’t mean there aren’t uses. There are many shipwrecks that become easier to traverse, it becomes easier to get OP things such as salmon roe since it’s easier to go out in the ocean and search for salmon, there is the occasional lake in dungeons that will usually contain chests, you can also get stuff like nordic barnacles more easily and there are countless more ways that water breathing is useful. Is it essential? No. But when it’s the third passive on an already good race with a pretty good ability, it’s just the cherry on top. Simply because you don’t make use of it does not make it have none.
@@stoghetti2043 but it is a useless perk that a potion, spell and/or enchantment gives. Not only that but everytime i do go underwater, not often will you go underwater, not once has it been a problem to go to the surface or find what i need in the timeframe of breathing.
Orcs are better, best ability in the game beserk rage deal double damage and half physical damage for a short time, survival they have best resistances, right build without cheating you can one shot anything. Argonian just gives you health regen ability but a healing spell, enchatment or potion does the same thing. In survival they aren't great either as they freeze faster.
Been here since 400 subs, truly never fail to entertain me :)
My list from worst to best
Redguard
Wood elf
Imperial
Khajiit
Argonian
Nord
High elf
Breton
Dark elf
Orc
So while maybe not an EXTREMELY great passive, orcs actually do have a hidden passive. With any other race, to enter an orc stronghold requires a task, usually a daedra heart. Orcs however get it for free no problem
Waterbreathing as about as trash as dark vision.
Altmer do have the added benefit of being able to impersonate a Thalmor while at the embassy which is kind of neat. One of the only real gameplay changes based on race.
The night eye is so useful if you have lighting mods like make lighting realistic
(vampirism)
The most biggoted video on you ? Was VERY VERY! Entertaining.
Thank you so much.
Love you
Byyyyyye
Southern guy playing some Skyrim? Subbed!
Damn it's crazy how this obvious April fools video was uploaded in May what a bold choice
The honesty is gold!
It’s not that helpful but I’ve always loved the voice of the emperor for the imperials being able to calm everyone and sneak attack for fun
Man at this point I’m awfully used to find coins in every skeleton of the province I can’t leave without that certainty
Interesting video you make some pretty good points especially the Dark elf Vampire build, but you state that berserker rage for orcs only affect mele I'm pretty sure it affects all physical damage aka Bows/crossbows aswell. Anyway cool Video and keep em coming:)
Bretons' dragon skin is extremely useful because magic absorbtion can go up to 100%, so if built right you can be entirely immune to all magic and dragon breath.
The only real downside to Orcs' rage is that it doesn't effect magic. It works on bows, so very good for that. And it stacks with the shrouded gloves doubling backstab, so you can deal 60x damage on dagger sneak attacks (even though it'll only show 30x)
Still though, there aren't really and bad races and it doesn't matter what you choose because you can get the same effects, possibly better, with shouts, spells, enchantments, and/or standing stones
Howdy from central Texas🤠
First video of yours I've seen, I'm dying with your brand of humors. Subbing now Brother 👍
Sup. Hope you get well soon. I also happen to be recovering from a wretched flu.
Take out the word Skyrim from the title and UA-cam will smite this video harder then any dremora
You took breton down because to you you can recreate their stats through other means but really, their passives and powers are useful to ANY build. If you intended to make a warrior that doesnt care about magic schools, useful. If you mix schools with warrior or thief trees but did not plan to invest in restoration or alteration, useful, if you want other enchants than the ones needed ro recreate breton traits on your gear, useful again. Any glass build as a breton will have an easier time when jumped by dragons btw.
0:44
Yay my suggestion appeared in a poll!
Ooh I love this series
Idk, I think the Imperials' Active is absolutely busted. The most powerful enemies in this games are usually humanoids with a higher level than you making spells useless besides the super late game. Combined with a stealth / one-handed build all bossfights against humans are a cakewalk. Sneak in, get that 15X Damage with two daggers, use your ability to make them passive and hit them again with the 15X. Almost every boss is done after that. Totally underrated.
I play mods on skyrim and I currently have the mod where you can go to a standing stone and obtain other abilities from every race, it requires 5 dragon souls however to get a single point.
I love how Wood Elves have the passive to resist disease but is the only one I saw in this video that contracted one lol
My favorites are orc for a melee build and khajit for a stealth archer build
It‘s insane how easy High Elves can level. Just spam Alteration or Illusion spells with their active regen, wait for a day and repeat. Voila, you get like, a level per minute.
hold on I'm just going to search this potato sack
another hand touches the beacon
oh goddamit
I appreciate your video
~signed, a Breton player
finnaly someone releases a vid like this
As a (mostly) argonian player I’m happy with our spot on the list.
I think this list is actually fluid for me because I play differently every time. In Oblivion I played Breton, but I actually played Argonian most in Skyrim. I like to explore and I don't feel like making that many potions to explore the deeper areas. I think the reason I didn't go Argonian as much in Oblivion was the sheer number of slaughter fish. It got annoying, and I could just enchant a ring with a small soul gem to have it if I needed it.
I love the shoestring comparison 🤣
You really under estimate how hard max resist magic is without Bretons. You can only get it permanently from agent of Mara, Bretons, lord stone, enchants, and alteration. And all of that (not including enchants) would be 70% which would take you to be a vampire, take the lord stone, level alteration to 70. But the n you put the imperials, wood elves, argonians, and redguards above them? I think you don’t play enough legendary difficulty
Not to mention how valuable magic resist is. Max magic resist gives a lot of ehp, and it is a lot more valuable than just getting 75 fire frost and shock; magic resist gives resistance to ALL magic effects. But on top of that, you can still stack fire frost shock resists, which is must easier to get on gear, potions and such. When you play Breton, combined with the racial active, where you avoid magic damage, and magical effects will basically tickle you without even needing to invest in health. Now you can invest more in magicka cost, and if you can get your most commonly used school's cost to 0, then the high elve's magicka and magicka regen passives become completely useless.
Ehm. I think Argonian deserves the spot above them. But the rest I agree. Breton being last is terrible.
@@Elrog3 yeah I am kinda biased because I like passive skills more than active but pretty much
“You think you’re better than me”
“I am better than you”