I just started playing a BM (I main MW) and found managing my stagger to be a learning curve with trying to remember rotation. This looks promising! Thanks for taking the time to make this vid.
You should be purifying roughly every 6 to 10 seconds regardless of level of Stagger. You are rewarded with large Celestial Brew shields or healing through Gai Plin's Imperial Brew. There are nuanced times you can hold off Purifying, but I don't recommend until you are comfortable.
amazing, im new to Wow and ive been trying out all the classes and so far the only "melee" class I enjoy is the monk and kinda rogue but rogue has so much buttons as well. I'm loving the BM a lot more to be honest after watching this vid makes my life a lot easier. knowing I reduce my buttons because I was always looking at my bar instead of focusing on the fight because I have no clue which is off CD> so now with this set up it makes it easier. TY again for this vid and amazing work.
I never comment on videos but wanted to say thank you for this, I mained Brewmaster in SL s4 and I have not been able to play it in DF because of button bloat. While I remain unsure if this type of build will be able to get me the portals in TWW, I know I will at least have fun in the lower keys.
I just started playing Brewmaster about 9 months ago. I loved the concept, but didn't understand the class, so I never played it. Now that I tried it out, it's easily my favorite tank in the game and I will be my main in TWW.
A few questions. 1) what about purifying brew (am I missing something)? 2) I really dislike having to cast spells as a tank, how do you feel about chi wave as opposed to chi burst 3) in pre patch expel harm is feeling very good to cast, does this carry through into TWW?
is it posible to make the macro inn to a wakaura or something ? im using wa to see all my cds and can figure out how to make my keg smash to change to breath after i press it
Thank you so much for making this! Just hopped on the Beta to try the macros and between those and the class/spec changes the reduction in the number of buttons feels so good (and so weird, I keep wanting to push my RJW button)
Been testing Brew a little bit on Beta, what confuses me is not the base rotation I think I got that one down but more like compared to Prot Pally (the tank I'm used to) on the Pally I have a ton of defensives to rotate trough but on the Brew I just don't know what to press for defensive whenever I'm going into a new pack for example. Exploding Keg has a short CD and I'm using it all the time but lasts only like 3s and after that Fortifying Brew has a long CD, and diffuse is very speciffic for magic damage. Is it like much passive on the Brew? just naturally tanky and using purify and celestial brew? Celestial brew didn't seem to absorb much but not sure if that's because it was only Heroic so my stagger wasn't getting too high either?
Assuming on Beta it's still correct for Brew to take the increased dodge instead of Dampen Harm, Fortifying Brew is the only traditional, longish cd defensive. Keep in mind that the four minute (with talent) cd on the tooltip is not the actual length of the cd in practice, however. Fortifying Brew is a "brew" and benefits from any abilities that reduce the cd of brews, so Keg Smash, Tiger Palm with Face Palm talented, and whenever you dodge with Anvil and Stave talented. Celestial Brew is a serious defensive though, despite its short cooldown (again made shorter by the abilities above), and in TWW we'll have access to two charges with the Harmony hero tree. I would imagine with the cd reduction and two charges, it should be up for most pulls. It's also better when you're taking more damage, thus staggering more damage, thus purifying more stagger. Exploding Keg, afaik, should not be thought of as a defensive cd. It's a dps cd with some defensive upside. As you pointed out, the three second window is very short. Plus, the damage reduction only works against auto-attacks, anyway. You should able to more or less use it on cd to get the most out of it, lining it up with whatever damage multipliers are appropriate so that it does the most damage. Like any other aoe dps cd, hold it if there are soon to be more targets. It's going to be at its best defensively at the same time. Otherwise, yes, Brew has a lot of passive damage reduction and is not a tank where you pop a big defensive on most pulls. You dodge a ton of attacks. A huge portion of the damage of the ones that hit you gets staggered. A lot of your stagger gets purified, and purifying also heals you some (if talented). On beta Brew also has the new Elixir of Determination, which passively puts a minimum 20% max hp absorb shield on you when you drop below 40% health once every 15 seconds. This absorb scales based on recently purified damage, so like Celestial Brew, it will be bigger in more dangerous content. We also are getting Ox Stance, which increases the amount of damage you stagger against hits that are large relative to your remaining health. The effect is passive but the charges of the buff required for it to trigger are applied when you purify, so you should have a charge every 8 seconds or so.
Unlike Paladin Brewmaster isn't designed on using a big defensive CD on basically any pull but instead really utilized short-cd stuff to support the stagger gameplay (celestial brews for hardhitting moves on a short CD & expel harm as a strong selfheal that is both off the GCD and on a ultra short CD). So its not so much about managing Cooldowns, but has an engaging defensive "rotation"
Hi, thank you so much for the video, very helpful.I have a question though, what do you use to make the sequence macro show a different a ability logo? i copied your macros, they work fine but the ability don't visualy changes, if you have the name of the weakaura or addon i'd be super nice! :D EDIT: someone is the comment section below found the solution: while doing the macro, simply pick the "?" as the icon, i tested it, and it works
If you are playing on a different client other than US, you'll need to update spell names to the language you play in. If the macros work and the icons are changing, you need to remove the icon, and let the showtooltip command do it's thing.
thanks for the great video. the reason for me to shelve brewmaster in DF was that I felt extremely squishy compared to most of the other tanks. I am not convinced that elixir of determination and ox stance are enough to close the survivability gap to the other tanks. would be grateful for your assessment on this.
I will say that Elixir of Determination along with other talents like Flow of Chi are extremely powerful and give the Brewmaster many more health catches. Ox Stance is unique and depends on the level of content the player is doing. I'm not sure how I feel about it currently, but the tank is definitely sturdier due to the aforementioned talents.
Is this still a viable way to play keys? Im a ww main but my guild is stryggling with lack of tanks for dungeons and i want to help out just dont have the time or experience to learn it all in depth
Can someone explain why SD over RJW?? Is it due to a nerf or just less to press?? I feel like I’m having trouble getting aggro without RJW and I’m frantically using my keg smashes to get aggro off my healers and DPS, I try SCK but then my energy just goes *womp* anybody got any suggestions? Or do I just stick to RJW?
RJW is fine still, it has just lost value since the removal of the resonant fists talent. People like SD because its 1 less button to press in an already button bloated spec. Damage-wise they are pretty much the same as far as i know so you can keep using RJW with no issues my friend
Just tested it against a more defensive setup with the new ox talent (bottom left of the tree) on the first pull of rookery HC and could not survive the pull at all. There might be a pretty low ceiling for this play style
Surprise the Ox Talents are that effective for you in Heroic content. You can swap out Anvil and Stave for Ox Talents. Brewmaster will always struggle at self-sustain as well. There are more suitable talent set-ups, no doubt, but this definitely lowers the bar to entry for the class / spec.
Why does Charred Passions work against that build? I don't get it. We use a lot of Blackout Kicks that cleave to additional targets thanks to Shadowboxing Treads.
@@danielbajger3103 it's defo a macro and something else, my abilities don't visualy change after 1 press, so there is something we are missing. EDIT: use the "?" icon and it should work
I love the brew style and lore but i felt always less as an tank more an dps. I am normally doing 10+(20+) and felt like i have to put in so much more work to an bear or blood. That why i play blood more. I feel like have to press 20+ in the right order while doing everything tank stuff is a lot for most people.
@@moldgrim1 Thats my point exactly, no tank should dps out an normally with same skill and ilvl. I rather be an unkillable monster pulling 3-5 packs of 4 mobs than worry about beating an dps in 1-2 packs. I don't like that feeling i have to work 10x harder to do as bear can as big pulls.. thats form spec design and weakness and strengths. Its should be how much you/your group can handle not how much dps you as tank is doing. I always think an dungeon dps should be dps doing 70%-80% of the overall damage to everything. 15%-20% the tank and 10% the healer overall. I know alot changes those. each role matters and once you don't need one than all the walls falls and no one has fun just dps is king. aka mdi without healers into the new meta. don't give me wrong big number is cool but pulling bigger and don't die to time a key is cooler than your overall damage.
I like to play whatever race I feel looks best. If you are looking to min/max; Dwarf for Alliance and Tauren for Horde. Night Elf has unique advantages in Mythic plus, and Mechagnome heal is a nice alternative defensive but only if you get over the fact you are wearing a diaper.
They are extremely straight forward. When you press Blackout Kick for example, that keybind will change to Tiger Palm for the set amount of time. In this case, it's either when Tiger Palm is cast or after 3 seconds. I've been using these macros for years to help alleviate button bloat.
@@Sha_IRL how do you manage to make the icon change as well? for me it always stays the same (i.e. keg smash or BOK, but it never changes to BoF or Tiger Palm)
Awesome video as always! Are you able to make a Short showcasing what the Monk roll -> midair dash looks like? I've been trying to find a clip of what it's like but still haven't seen it yet. Edit: Jk I see it's in your other Brewmaster video, I didn't recognize that you were dashing when I first saw it. You're for real the goat. Thanks!
From my testing I'm noticing about a .5% DPS variation between the two but my sample size is very small. Probably a preference choice at the end of the day.
Great video! Probably not the best way to play but I am keeping my Rushing Jade Wind I like it. I have been playing Brew since they came out in Pandaria.
If you use the red ? icon when making a macro, it usually will change icons to whatever the /cast is. And you can add #showtooltip above the cast if you'd like it to still have the tooltip
The Alpha version of Details from Curseforge. In the Curseforge App: 1. Select the Details! addon and download to your Beta Folder 2. Select the "Three Dots" menu 3. Find "Release Type" in the options 4. Select "Alpha" I hope that helps!
If you can make a guide on pills be nice… like how to place rop or grouping mobs or when to los pull be neat, also in beta having issues with dmg it seems so low
This looks fun i hope it dosent change before release, I wish more classes had cool rotational ways to work in castsequence macros like this only shitty thing is spin to win is fun xD
The only question I have, is if your using a cast sequence macro for Blackout kick into Tiger palm, then why would you spec into Blackout Combo. I understand your just increasing your next tiger palm's damage by 100% which is also for AoE if i understand the hero talent. I just fear your wasting the points utility if your not going to use anything else besides tigerpalm afterwards. I almost wonder why you dont use that 1 point for the new Ox talent instead.
Just because the macro is a cast sequence doesn't require you to use that next ability - it just converts that keybind into the next ability for a period of time. You can really cast any of the other abilities affected by Blackout Combo quite easily. The High Tolerance point is flexible, and so is Anvil & Stave with this set-up, so if a player wants to opt in for the Ox Stance nodes, they can easily pick them up; though I don't believe they are worth unless doing more difficult content. Lastly, this build is not "the best" but an option for players wanting to learn the spec without an overwhelming rotation.
This looks far better than the live version. No more pressing Tiger statue, Bone dust brew, expel harm, rushing jade wind & your rotation is also simplified. Question: does Nuizao still exist?
what a fucking well made video. Keep up the good work. dude. This was such a helpful and easy to understand video. Do you perhaps have a fistweaving video???
Ah, no one is picking press the advantage, every time WOW introduces a talent choice, the passive talent is 90% of the time worse than the active talent.
Sadly it is just very weak for multiple reasons. Spinning Crane Kick nerfs, button bloat reduction, Hero Talents buff Weapons of Order but not Press the Advantage along with other clashing talents. I'll make a video soon going over this topic but I'm hopeful that Blizzard makes changes to make PTA stronger because I personally prefer it.
Using a defensive ability when you dont need a defensive is just bad design and hearing this it's making me second think my main. I am not a top mythic pluss player evenn though am aspiring to be so I will run into issues and will need a defensive but then I may not have it available.
Before Dragonflight, people complained that brewmaster was either too complicated, too much work for the same outcome as other overperforming tank specs, and in some stretches of the game's history, it's been called a paper tank. People are always gonna find issues with brewmaster, because they want to play it but don't want to learn how brewm mitigation works.
I disagree with some of the talents. Especially since this title suggests you can get rid of hotkey bloat. 1) Dampen Harm instead of Dance of the wind? Another keybind and a huge loss of passive mitigation. Sure, at highest keys you need that active defensive hotkey, but otherwise it's just another waste of keybind AND big loss of avoidance. 2) Weapons of order instead of Press the Advantage? WoO is a good CD, but hey it's another hotkey that could have been a passive instead AND could remove tiger's palm entirely AND free up 1 talent point in this build. 2 hotkeys and 1 talent point that could have been saved here. I see you have solved tiger's palm with a macro, that is nice for sure. 3) Black ox brew. Indeed a good defensive, but if you wanna save hotkeys, bob and weave is perfect, smooths out incoming damage even more.
Easiest at the moment is avoid brewmaster, they are garbage compared to other tanks. Actual i get so angry when i play my brew and compare it with my other tankclasses.
what youre saying about dragonfire brew is nonsense and you should absolutely take the point from hit tolerance for it. its free dmg. if your stagger is low in the first season that means youre more likely to have a higher uptime on higher stagger rather than lower stagger and if the tier piece gives us more usages of keg smash its even more free dmg from the talent
Both Dragonfire Brew and Charred Passions are much weaker for different reasons. Dragonfire Brew loses damage because of lower stagger and Charred Passions loses damage due to contradicting prioritization with spells. If you want extra damage, Dragonfire Brew is fine, but won't net you as much in lower keys or content. I just happened to have the point in High Tolerance when recording.
I just started playing a BM (I main MW) and found managing my stagger to be a learning curve with trying to remember rotation. This looks promising! Thanks for taking the time to make this vid.
WeakAuras can help you with managing when to purify stagger off!
You should be purifying roughly every 6 to 10 seconds regardless of level of Stagger. You are rewarded with large Celestial Brew shields or healing through Gai Plin's Imperial Brew. There are nuanced times you can hold off Purifying, but I don't recommend until you are comfortable.
@@Miller1107 I should have thought of this. Thanks!
@@Sha_IRL Thanks for the advice, I really appreciate that.
@@Miller1107do you have a suggestion for a stagger weakaura? I can’t seem to find a good one
The Macro's alone make this awesome. Freeing up space on my bars and making the rotation easier. Win Win. great video!
amazing, im new to Wow and ive been trying out all the classes and so far the only "melee" class I enjoy is the monk and kinda rogue but rogue has so much buttons as well. I'm loving the BM a lot more to be honest after watching this vid makes my life a lot easier. knowing I reduce my buttons because I was always looking at my bar instead of focusing on the fight because I have no clue which is off CD> so now with this set up it makes it easier. TY again for this vid and amazing work.
I never comment on videos but wanted to say thank you for this, I mained Brewmaster in SL s4 and I have not been able to play it in DF because of button bloat. While I remain unsure if this type of build will be able to get me the portals in TWW, I know I will at least have fun in the lower keys.
I just started playing Brewmaster about 9 months ago. I loved the concept, but didn't understand the class, so I never played it. Now that I tried it out, it's easily my favorite tank in the game and I will be my main in TWW.
Just came up in my feed I'm going to give this a try and thanks for the share!
How can I get this UI?
A few questions. 1) what about purifying brew (am I missing something)? 2) I really dislike having to cast spells as a tank, how do you feel about chi wave as opposed to chi burst 3) in pre patch expel harm is feeling very good to cast, does this carry through into TWW?
is it posible to make the macro inn to a wakaura or something ? im using wa to see all my cds and can figure out how to make my keg smash to change to breath after i press it
Thank you so much for making this! Just hopped on the Beta to try the macros and between those and the class/spec changes the reduction in the number of buttons feels so good (and so weird, I keep wanting to push my RJW button)
I'm playing casually with a steam deck... This video made ALL the difference, its very easy and simple to tabk as a monk. Thank you very much
Im playing also on my deck
What about "Press the Advantage"?
I'm new Brewmaster are there any good profession I mostly play solo but want to tank later in raid.
@@JohnQ85 no profession will have an impact. Do whatever you want!
Considering switching from prot pal to brew for main in tww, looking forward to all of your content! 😄
Been testing Brew a little bit on Beta, what confuses me is not the base rotation I think I got that one down but more like compared to Prot Pally (the tank I'm used to) on the Pally I have a ton of defensives to rotate trough but on the Brew I just don't know what to press for defensive whenever I'm going into a new pack for example.
Exploding Keg has a short CD and I'm using it all the time but lasts only like 3s and after that Fortifying Brew has a long CD, and diffuse is very speciffic for magic damage. Is it like much passive on the Brew? just naturally tanky and using purify and celestial brew? Celestial brew didn't seem to absorb much but not sure if that's because it was only Heroic so my stagger wasn't getting too high either?
Assuming on Beta it's still correct for Brew to take the increased dodge instead of Dampen Harm, Fortifying Brew is the only traditional, longish cd defensive. Keep in mind that the four minute (with talent) cd on the tooltip is not the actual length of the cd in practice, however. Fortifying Brew is a "brew" and benefits from any abilities that reduce the cd of brews, so Keg Smash, Tiger Palm with Face Palm talented, and whenever you dodge with Anvil and Stave talented.
Celestial Brew is a serious defensive though, despite its short cooldown (again made shorter by the abilities above), and in TWW we'll have access to two charges with the Harmony hero tree. I would imagine with the cd reduction and two charges, it should be up for most pulls. It's also better when you're taking more damage, thus staggering more damage, thus purifying more stagger.
Exploding Keg, afaik, should not be thought of as a defensive cd. It's a dps cd with some defensive upside. As you pointed out, the three second window is very short. Plus, the damage reduction only works against auto-attacks, anyway. You should able to more or less use it on cd to get the most out of it, lining it up with whatever damage multipliers are appropriate so that it does the most damage. Like any other aoe dps cd, hold it if there are soon to be more targets. It's going to be at its best defensively at the same time.
Otherwise, yes, Brew has a lot of passive damage reduction and is not a tank where you pop a big defensive on most pulls. You dodge a ton of attacks. A huge portion of the damage of the ones that hit you gets staggered. A lot of your stagger gets purified, and purifying also heals you some (if talented). On beta Brew also has the new Elixir of Determination, which passively puts a minimum 20% max hp absorb shield on you when you drop below 40% health once every 15 seconds. This absorb scales based on recently purified damage, so like Celestial Brew, it will be bigger in more dangerous content. We also are getting Ox Stance, which increases the amount of damage you stagger against hits that are large relative to your remaining health. The effect is passive but the charges of the buff required for it to trigger are applied when you purify, so you should have a charge every 8 seconds or so.
Unlike Paladin Brewmaster isn't designed on using a big defensive CD on basically any pull but instead really utilized short-cd stuff to support the stagger gameplay (celestial brews for hardhitting moves on a short CD & expel harm as a strong selfheal that is both off the GCD and on a ultra short CD).
So its not so much about managing Cooldowns, but has an engaging defensive "rotation"
When do you use purifying brew and celestial brew?
Hi, thank you so much for the video, very helpful.I have a question though, what do you use to make the sequence macro show a different a ability logo? i copied your macros, they work fine but the ability don't visualy changes, if you have the name of the weakaura or addon i'd be super nice! :D EDIT: someone is the comment section below found the solution: while doing the macro, simply pick the "?" as the icon, i tested it, and it works
Thank you!! Very helpful
I went Vengeance DH.. and just never went back lol
I can’t get the macros to work. Things changed since it’s 4 months on?
If you are playing on a different client other than US, you'll need to update spell names to the language you play in.
If the macros work and the icons are changing, you need to remove the icon, and let the showtooltip command do it's thing.
@@Sha_IRLperfect thank you. Had the wrong talent selected too so strike wasn’t a button.
How it Work the Marco I Put then on my macro list is it maybe Not working because my Game is in German ?
Replace skill's names with german version
Use the "?" as the icon for the macro :)
thanks for the great video. the reason for me to shelve brewmaster in DF was that I felt extremely squishy compared to most of the other tanks. I am not convinced that elixir of determination and ox stance are enough to close the survivability gap to the other tanks. would be grateful for your assessment on this.
I will say that Elixir of Determination along with other talents like Flow of Chi are extremely powerful and give the Brewmaster many more health catches.
Ox Stance is unique and depends on the level of content the player is doing. I'm not sure how I feel about it currently, but the tank is definitely sturdier due to the aforementioned talents.
isnt the black out combo keg smash black out B.o.F?
Do you wanna play around blackout combo
good guide my brother keep it up!
Is this still a viable way to play keys? Im a ww main but my guild is stryggling with lack of tanks for dungeons and i want to help out just dont have the time or experience to learn it all in depth
Depends on the level of keys you are doing, but I would say this is fine until the level 10 range with current gear.
@Sha_IRL I'm at like 611 with 4 set and have been really struggling in like 5 or 6 keys so if I can get to 10s with this set up then count me in 😅
Wheres the weakauras displayed on your screen?
Can someone explain why SD over RJW?? Is it due to a nerf or just less to press?? I feel like I’m having trouble getting aggro without RJW and I’m frantically using my keg smashes to get aggro off my healers and DPS, I try SCK but then my energy just goes *womp* anybody got any suggestions? Or do I just stick to RJW?
RJW is fine still, it has just lost value since the removal of the resonant fists talent. People like SD because its 1 less button to press in an already button bloated spec. Damage-wise they are pretty much the same as far as i know so you can keep using RJW with no issues my friend
@@HB-qu8dm whew thank god, I had gotten so used to pressing RJW to refresh it just feels like second nature to me now
Just tested it against a more defensive setup with the new ox talent (bottom left of the tree) on the first pull of rookery HC and could not survive the pull at all. There might be a pretty low ceiling for this play style
Surprise the Ox Talents are that effective for you in Heroic content. You can swap out Anvil and Stave for Ox Talents. Brewmaster will always struggle at self-sustain as well. There are more suitable talent set-ups, no doubt, but this definitely lowers the bar to entry for the class / spec.
These macro's are top tier! Do you think they could be used for feral druid? Cause i also struggle with the button bloat on that spec.
dont you use spinning crane kick as brewmaster?
Why does Charred Passions work against that build? I don't get it. We use a lot of Blackout Kicks that cleave to additional targets thanks to Shadowboxing Treads.
how did you make this weakaura that changes from Keg Smash to Breath Fire?
it´s not WA but macro (in description)
@@danielbajger3103 it's defo a macro and something else, my abilities don't visualy change after 1 press, so there is something we are missing. EDIT: use the "?" icon and it should work
I love the brew style and lore but i felt always less as an tank more an dps. I am normally doing 10+(20+) and felt like i have to put in so much more work to an bear or blood. That why i play blood more. I feel like have to press 20+ in the right order while doing everything tank stuff is a lot for most people.
My 500 ilvl monk out dps my 526 bear, but I fear for my life constantly. Fun to beat the dps in my pugs tho :D
@@moldgrim1 Thats my point exactly, no tank should dps out an normally with same skill and ilvl. I rather be an unkillable monster pulling 3-5 packs of 4 mobs than worry about beating an dps in 1-2 packs. I don't like that feeling i have to work 10x harder to do as bear can as big pulls.. thats form spec design and weakness and strengths. Its should be how much you/your group can handle not how much dps you as tank is doing. I always think an dungeon dps should be dps doing 70%-80% of the overall damage to everything. 15%-20% the tank and 10% the healer overall. I know alot changes those. each role matters and once you don't need one than all the walls falls and no one has fun just dps is king. aka mdi without healers into the new meta. don't give me wrong big number is cool but pulling bigger and don't die to time a key is cooler than your overall damage.
Just wow!
Thank you for the guide, I will main BM in TWW
Which race do you play for BrM and why?
I like to play whatever race I feel looks best. If you are looking to min/max; Dwarf for Alliance and Tauren for Horde. Night Elf has unique advantages in Mythic plus, and Mechagnome heal is a nice alternative defensive but only if you get over the fact you are wearing a diaper.
panda is the real answer still
@@sebxsu facts
Do you have a video on those macros? I havent seen these sort of things actually work before
They are extremely straight forward. When you press Blackout Kick for example, that keybind will change to Tiger Palm for the set amount of time. In this case, it's either when Tiger Palm is cast or after 3 seconds. I've been using these macros for years to help alleviate button bloat.
@Sha_IRL ok sweet. Might need to add these to a few other classes
@@Sha_IRL how do you manage to make the icon change as well? for me it always stays the same (i.e. keg smash or BOK, but it never changes to BoF or Tiger Palm)
@@Sha_IRL Wow tnx man been playing brew for a long time but didn't know about these macros these are amazing.
@@Looken13 1 month late, but use the "?" icon while making the macro
Awesome video as always! Are you able to make a Short showcasing what the Monk roll -> midair dash looks like? I've been trying to find a clip of what it's like but still haven't seen it yet.
Edit: Jk I see it's in your other Brewmaster video, I didn't recognize that you were dashing when I first saw it. You're for real the goat. Thanks!
I'm a big fan of RJW cause I can aggro while walking with no need of target any mobs. It is a huge loss If I choose it over Special delivery?
From my testing I'm noticing about a .5% DPS variation between the two but my sample size is very small. Probably a preference choice at the end of the day.
So, ive added the macros but my icons arent updating like yours on the bar? is there something i need to add or turn on/off?
select "?" as your icon
@@xxtrachromosome6773 Thank you
@@xxtrachromosome6773 You are the goat man holy shit so many people were looking for the answer
Great video! Probably not the best way to play but I am keeping my Rushing Jade Wind I like it. I have been playing Brew since they came out in Pandaria.
I'm a Rushing Wind enjoyer myself. You do whatever you prefer! The damage difference is minimal
@@Sha_IRL Oh gotcha! Thank you for the reply. I am not in meta or min/maxing anyways. So this is perfect. 😊
Hey Sha how did you get the icons to switch in your marco?
With the macros, they should automatically show. Everyone once in a while it does bug out a bit but should work most of the time.
If you use the red ? icon when making a macro, it usually will change icons to whatever the /cast is. And you can add #showtooltip above the cast if you'd like it to still have the tooltip
@@FunkyToe369 Thank you for this!
I typed in thr macro exactly as in the description. Doesnt work. Is there something im doing wrong? @Sha_IRL
@@FunkyToe369 Thank you! This worked for me. macro changes icons now.
How is chi burst so high? Did it get gigga buffer or something
92% buff a while back and and additional 100% boost from the Hero Talent tree
How do u have details working?
The Alpha version of Details from Curseforge. In the Curseforge App:
1. Select the Details! addon and download to your Beta Folder
2. Select the "Three Dots" menu
3. Find "Release Type" in the options
4. Select "Alpha"
I hope that helps!
Which WeakAuras u use?
Not a weakaura for the macro, simply use the "?" icon while making the macro :)
im here because i wanna do 2x4 farm, thanks broski
No problemo!
What’s a 2X4 farm? I see it a lot in LFG but I have no idea what it is
If you can make a guide on pills be nice… like how to place rop or grouping mobs or when to los pull be neat, also in beta having issues with dmg it seems so low
I have been playing with PTA with Dual wielding and found its pretty good.
Awesome guide ty!
This looks fun i hope it dosent change before release, I wish more classes had cool rotational ways to work in castsequence macros like this
only shitty thing is spin to win is fun xD
The only question I have, is if your using a cast sequence macro for Blackout kick into Tiger palm, then why would you spec into Blackout Combo. I understand your just increasing your next tiger palm's damage by 100% which is also for AoE if i understand the hero talent. I just fear your wasting the points utility if your not going to use anything else besides tigerpalm afterwards. I almost wonder why you dont use that 1 point for the new Ox talent instead.
Just because the macro is a cast sequence doesn't require you to use that next ability - it just converts that keybind into the next ability for a period of time. You can really cast any of the other abilities affected by Blackout Combo quite easily.
The High Tolerance point is flexible, and so is Anvil & Stave with this set-up, so if a player wants to opt in for the Ox Stance nodes, they can easily pick them up; though I don't believe they are worth unless doing more difficult content.
Lastly, this build is not "the best" but an option for players wanting to learn the spec without an overwhelming rotation.
This looks far better than the live version. No more pressing Tiger statue, Bone dust brew, expel harm, rushing jade wind & your rotation is also simplified. Question: does Nuizao still exist?
what a fucking well made video. Keep up the good work. dude. This was such a helpful and easy to understand video. Do you perhaps have a fistweaving video???
I don't understand how charred passions works against overwhelming force? They don't seem to relate to each other in any way
So you need a macro to make one button do more than one button things.
How stupid it is to then say it’s a three button anything.
And this playstyle will be available in prepatch?
Please make a guide like this for vengeance DH. Thank you. 🙏🏽
Ah, no one is picking press the advantage, every time WOW introduces a talent choice, the passive talent is 90% of the time worse than the active talent.
Sadly it is just very weak for multiple reasons. Spinning Crane Kick nerfs, button bloat reduction, Hero Talents buff Weapons of Order but not Press the Advantage along with other clashing talents. I'll make a video soon going over this topic but I'm hopeful that Blizzard makes changes to make PTA stronger because I personally prefer it.
Using a defensive ability when you dont need a defensive is just bad design and hearing this it's making me second think my main. I am not a top mythic pluss player evenn though am aspiring to be so I will run into issues and will need a defensive but then I may not have it available.
chi burst sucks to cast, I rather be with chi wave instead of that >_>
Before Dragonflight, people complained that brewmaster was either too complicated, too much work for the same outcome as other overperforming tank specs, and in some stretches of the game's history, it's been called a paper tank. People are always gonna find issues with brewmaster, because they want to play it but don't want to learn how brewm mitigation works.
I disagree with some of the talents. Especially since this title suggests you can get rid of hotkey bloat.
1) Dampen Harm instead of Dance of the wind? Another keybind and a huge loss of passive mitigation. Sure, at highest keys you need that active defensive hotkey, but otherwise it's just another waste of keybind AND big loss of avoidance.
2) Weapons of order instead of Press the Advantage? WoO is a good CD, but hey it's another hotkey that could have been a passive instead AND could remove tiger's palm entirely AND free up 1 talent point in this build. 2 hotkeys and 1 talent point that could have been saved here. I see you have solved tiger's palm with a macro, that is nice for sure.
3) Black ox brew. Indeed a good defensive, but if you wanna save hotkeys, bob and weave is perfect, smooths out incoming damage even more.
its totaly not complicated
Easiest at the moment is avoid brewmaster, they are garbage compared to other tanks. Actual i get so angry when i play my brew and compare it with my other tankclasses.
what youre saying about dragonfire brew is nonsense and you should absolutely take the point from hit tolerance for it. its free dmg. if your stagger is low in the first season that means youre more likely to have a higher uptime on higher stagger rather than lower stagger and if the tier piece gives us more usages of keg smash its even more free dmg from the talent
Both Dragonfire Brew and Charred Passions are much weaker for different reasons. Dragonfire Brew loses damage because of lower stagger and Charred Passions loses damage due to contradicting prioritization with spells. If you want extra damage, Dragonfire Brew is fine, but won't net you as much in lower keys or content. I just happened to have the point in High Tolerance when recording.