Manual Retopology method in Nomad Sculpt! Android & iOS!

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  • @Tabletsculptingtips
    @Tabletsculptingtips  3 місяці тому +3

    ATTENTION: The method will work better if in the reproject settings you set "ray bias" to 100%. Also it is often possible to attach the extrusions simply using boolean, which is much quicker!

  • @FoxPriestStudio
    @FoxPriestStudio 11 днів тому +3

    This is an advanced concept and kudos to the author for figuring out this workflow. It’s very powerful.

  • @Nono-ge7ef
    @Nono-ge7ef 15 днів тому +2

    dude... this is insane and so good...

  • @A.A.K_Channel
    @A.A.K_Channel 3 місяці тому +6

    Great! I'm an android user and appreciate your method.

  • @adrianam3346
    @adrianam3346 Місяць тому +1

    Amazing! Pease do the next tutorial! Thank you immensely for your efforts! This is so helpful when retopologized model is needed with limited tools and no access to PC!

  • @astrovicis
    @astrovicis 2 дні тому

    This is nuts. Thank you so much man.

  • @kilonaliosI
    @kilonaliosI 2 місяці тому +4

    You can do this faster with boolean union instead of auto merge, without the need to delete anything. Great video thanks for sharing

    • @Tabletsculptingtips
      @Tabletsculptingtips  2 місяці тому +3

      Wonderful comment! Yes, you are right. I am so used to using booleans to join objects at odd angles (which creates complicated join lines) that I never tried with extract shell! This is such a helpful insight. Thankyou. I will make an updated video (probably retopologising a whole character) which will use booleans! It will be twice as fast. Thanks again.

    • @kilonaliosI
      @kilonaliosI 2 місяці тому +2

      @@Tabletsculptingtips be careful though sometimes boolean substraction can create holes to the mesh , so some testing is required to get the hang of it. Would love to see what new techniques you come up.

  • @cwtjones
    @cwtjones Місяць тому +1

    Genius idea !! Thanks for sharing

  • @Artofalternatifstory
    @Artofalternatifstory 3 місяці тому +2

    Thanks for sharing, this video absolutely amazing!

    • @Tabletsculptingtips
      @Tabletsculptingtips  3 місяці тому

      Thanks. If you have a go yourself, set the reproject ray bias to 100%, not what I do in the video. Works much better at 100%.

    • @SimpleStory78
      @SimpleStory78 2 місяці тому +1

      You are genius and help me a lot !!! Thank you❤

  • @5min360
    @5min360 3 місяці тому +1

    nice workflow

  • @mattestela
    @mattestela 3 місяці тому +1

    great stuff!

  • @sandynguyen3162
    @sandynguyen3162 2 місяці тому

    Great base.

  • @andrewsmith4575
    @andrewsmith4575 2 місяці тому

    Thank you for the video but honestly this seems like a hugely over-complicated workflow. Way better to just spend the extra £15 for Quad Remesher.

    • @Tabletsculptingtips
      @Tabletsculptingtips  2 місяці тому +7

      No problem! I mention (maybe at the end of the video, I forget) that Android users don't have many options for retopology on their devices: no quadremesher, no cozyblanket, no Uniform; so I hope this is helpful to any of them if they want to try. I think manual retopology is fiddly and time consuming whatever tools you're using (I've used blender, cozy blanket and Uniform!) and for relatively simple forms I think this method is surprisingly usable (especially with a quicker way to join the extrusions using boolean pointed out by a viewer!) I don't necessarily expect many people to do manual retopology in Nomad, the video is more about experimenting with what's possible and pushing the limits of Nomad, and hopefully learning some interesting things along the way! All the best.

  • @ProcreateFX
    @ProcreateFX 3 місяці тому +1

    I guess it's quicker this way than with Cosyblanket. 👍

    • @Tabletsculptingtips
      @Tabletsculptingtips  3 місяці тому +1

      I quite like cosyblanket, but I think with practice this method might be quicker.