Webinar: Cinema 4D and MoGraph for Concept Illustration
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- Опубліковано 25 сер 2024
- In this recorded screencast, Leon Tukker shows you how to use Cinema 4D in a concept art workflow using Cinema 4D’s MoGraph and modifiers to quickly create a 3D scene as a base for a detailed concept illustration.
After exporting into Photoshop, multiple painting and composition techniques are used to finish the illustration.
The following topics will be covered:
*Exploring basic tools and MoGraph techniques to generate a 3D base
*Applying tileable textures to create material to work with in Photoshop
*Painting over the 3D base using various painting and compositing techniques
www.maxon.net/
Thank you for share this! I saw these artworks on artstation! They are amazing
amazing workflow!
Amazing
ilove cinema 4d so mush
Cool!
I see mandelbulb 3d icon, did you use also that in the past?
how get octane render for mac?
Thank you for sharing your techniques! You are very talented!!!
I love it, but can you zoom in so we can see the painting? You had plenty of screen area. It was like looking at a postage stamp.
Hey Peggy! I'm very sorry. I'm working on a 4K screen so for me it was big enough to work with. I always tend to work zoomed out because that way I can focus more on the whole picture instead of tiny details! Thank you very much :)
Thank you Leon. I really like that you emphasized to have fun with your art. That's something I really needed to hear!! Thanks again for sharing.
If I want to make an abandoned kind of destroyed looking building, would the "shader" be good for that? Or what could I do otherwise to make a half destructed old looking building? Any tips?
Yes! The shader deformer would be perfect to create demolished buildings because you have a lot of control on how you destroy it! I'd suggest to try it out. If you want to make it half destroyed make sure you put a falloff on your polyFX deformer!
great :)
CUATRO !
nice
The Third & The Seventh
it`s over ?
Today an AI can do it in 10 seconds
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