[Gittin Gud] - Eyrie Dynasties Advanced Strategy Guide for Root

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  • Опубліковано 18 вер 2024

КОМЕНТАРІ • 83

  • @Nevakanezah_
    @Nevakanezah_  2 роки тому +29

    H̷̙̄͂͋̑̎Ȩ̸̗̙͉̤̺̠̻̟̓̑̅͛͆͛̈́͘͠ ̷̧̜̺̭̝͙̜͈̖͑͒̑͑͑̅̓͂Ĉ̷̳̹̜̙̗̄̈͠Ó̷̡̨̻̠̝̼̩̗͓̞͙̭̩̈́͋̒͛̂̇̈́̓͝M̷̨̨̨̛̙̺̹̹̺̼̣̳̪̀̑̒̌̄́̕͜͜Ẹ̸̡͕͕̮̻͇̖̮̥̦̋̾̅́̇̚̚ͅŞ̸̢̰͍̫̯͙̪̻͉͑̍͐͌͝͝
    i.imgur.com/TQv7s9K.png

    • @Stormflite
      @Stormflite 2 роки тому +3

      I'm so excited for Vagabond! My most useful ally so much of the time...just try to point their stabby things at another player 😭

    • @klaus7637
      @klaus7637 2 роки тому +2

      gotta love a vagabond guide! just wondering, are you going to cover Riverfolk? I always seem to get stuck after people realise I won't be giving them their soliders back anymore, so they focus on embargoing me and killing all my outposts

    • @Nevakanezah_
      @Nevakanezah_  2 роки тому +2

      @@klaus7637 Very likely, since RF are a faction with a lot of room for optimization.
      If it matters: Losing trade posts only affects the riverfolk if you have uncommitted funds at the end of your turns. It doesn't prevent you from crafting, either.
      If it's your warriors they're killing, that's another story

  • @nitrorev
    @nitrorev 2 роки тому +62

    Another awesome entry Nev! You're memes throughout were killing me! Thanks for the idea of Imploding Birds, I had never heard about it before and I've been having a lot of success with it.

  • @Leo-ww5lf
    @Leo-ww5lf 2 роки тому +54

    ”One time is an accident
    Two is a pattern”
    I cannot say how excited I am for this series! Good luck Nev and thank you!

  • @jamesfisher5930
    @jamesfisher5930 2 роки тому +23

    Pot of greed the battle column. Love it!

    • @Nevakanezah_
      @Nevakanezah_  2 роки тому +7

      I play pot of greed, which allows me to start two additional battles

  • @shadowhunter8178
    @shadowhunter8178 7 місяців тому +8

    Good editing, funny memes, well detailed and useful tips...what else it's needed to be an incredible guide?? Im gona tell you, nothing else, this guide its straigth up perfect!!!

    • @Nevakanezah_
      @Nevakanezah_  7 місяців тому +5

      >what else it's needed to be an incredible guide??
      More fanservice

  • @sjunkbomb123
    @sjunkbomb123 2 роки тому +8

    Amazing production value. Looking forward to more guides like this one. These are the best and most entertaining Root strategy videos I've seen by far.

  • @andrewnewell1142
    @andrewnewell1142 2 роки тому +5

    Yesssss, I love the turmoil animatic at the start.

  • @stevemingus7589
    @stevemingus7589 2 роки тому +2

    Great video, I like to see the many different strategies and combinations for the Eyrie. I love how detailed and analytical your strategy guides are, can't wait for future videos

  • @danielhellweg
    @danielhellweg 2 роки тому +3

    These videos are so good! Please do the last two base game factions before moving on to the expansions. Keep up the great work Nev!

  • @faxanadu13
    @faxanadu13 2 роки тому +1

    Thank you this is an amazing strategy guide and your passion for the game shows in your enormous efforts. Looking forward to more.

  • @garyfaust6769
    @garyfaust6769 2 роки тому +1

    Thanks for these great guides! I suggest that you continue to make guides in chronological order as released to correspond with those getting deeper into the game.

  • @Siennarchist
    @Siennarchist Рік тому +1

    I wasn't really expecting a reference to centuries old Romantic poetry in my funny bird video but its extremely welcome.

  • @hotdoggington6962
    @hotdoggington6962 2 роки тому +1

    Another awesome video, can't wait for more in the series!

  • @bgt2701
    @bgt2701 2 роки тому +2

    Wow. This is totally worth the wait.

  • @jordanschmitt9412
    @jordanschmitt9412 2 роки тому +1

    This and the cat guide were both so good, hope you do one for every faction

  • @AutumnReel4444
    @AutumnReel4444 11 місяців тому +5

    This is easily my favorite faction to play as. I have enjoyed the other guides but shied away from this one. Please do not sully my bird brain with impure thoughts, thank you.

    • @Nevakanezah_
      @Nevakanezah_  11 місяців тому +6

      Youll want to skip the chapter on cloacas, then

  • @triplea657aaa
    @triplea657aaa Рік тому +3

    My Go-To: Charisma (God of War) and if that doesn't work, either Despot (tbh usually this if I'm serious) or if I woke up and chose violence, Commander. I call Charisma->Commander the "God of Murder" strat where your goal isn't to win, but to wipe everyone off the map (and win if there's enough cardboard on the table).

    • @Nevakanezah_
      @Nevakanezah_  Рік тому +1

      CHA>COM is a pretty classic approach that you see from a lot of newer Eyrie fans. It's a very intuitive way to set up for Commander's ability, but sadly it doesn't solve Commander's significant weakness to being attacked.

  • @A_Beech_Boi
    @A_Beech_Boi 2 роки тому +1

    Really great video!! Amazing editing and of course the strategy content is top notch! Really looking forward trying Imploding Birds!

  • @egozttb72
    @egozttb72 3 місяці тому +1

    Jesus this proves my point that the birds are one of the hardest factions

    • @Nevakanezah_
      @Nevakanezah_  3 місяці тому

      They're definitely the faction that feels the most like work, to me. I don't outright dislike them, but I know that every bird game I play is going to be exhausting to some degree.

  • @JackMack
    @JackMack 2 роки тому +2

    Amazing guide, love it!

  • @Xblow23
    @Xblow23 Рік тому +1

    A really good breakdown!

  • @OneWendigo
    @OneWendigo 2 роки тому +2

    Insane intro

  • @vee-bee-a
    @vee-bee-a 2 роки тому +3

    Yes! The Birds enter the spot-light!

  • @republikadugave420
    @republikadugave420 7 місяців тому +1

    Gotta say this is amazing video never tries despot then charismatic...had great success with turmoild first turn then despot...will try the imploding birds

  • @EAtheatreguy
    @EAtheatreguy 6 місяців тому +1

    In my experience, suited cards in build is fine in exactly two scenarios: either it guarantees or gives you a chance to have the points to win that turn, or it makes a likely chance of you winning in two turns. I've pulled the latter strategy off twice with a God of war decree, just make sure you don't commit to building more roosts than you have in supply, (if you have less than 4 roosts left, don't go double build, only go triple build if all but one roost has been destroyed). As long as your opponents can't fill the building slots of all of the clearings you have left to build in, it can be a game saving move.

    • @Nevakanezah_
      @Nevakanezah_  6 місяців тому

      A very valid and well-argued point, but one that required a lot more explaining than I was willing to put in the video.

  • @J-Sade
    @J-Sade 2 роки тому +1

    Yooooooo let's go! These are fiiiiiiiire

  • @zachpower2192
    @zachpower2192 2 роки тому +1

    Your animations are amazing

  • @pjdarkr7019
    @pjdarkr7019 2 роки тому +6

    Epic vid. An instant classic. Also, I loved the image at @18:15, but why you no estimate the Otters' endgame burst potential?

    • @Nevakanezah_
      @Nevakanezah_  2 роки тому +8

      Because it was 12 30 when i put that together. Let's pretend otters are hiding somewhere beneath either rats or cats.

  • @sirrobin7078
    @sirrobin7078 2 роки тому +1

    Yasssss more root content!!

  • @Renglish92
    @Renglish92 5 місяців тому +1

    Do youtube videos get awards?! Well done, sir. Well done

  • @J-Sade
    @J-Sade 2 роки тому +1

    Let's see the Riverfolk strategy guide!

  • @spark1128
    @spark1128 Рік тому +2

    I usually try to always put two cards into my decree with the eerie, sometimes I go for the explosive charismatic but trying to place every single warrior and then turmoil on build and switch to despot. I think I’ll try the implosive strategy and see where that gets me.

  • @BigJonGrady
    @BigJonGrady 2 роки тому +1

    love these guides. Can we get WA next?

  • @elenamikhaylova5086
    @elenamikhaylova5086 7 місяців тому +1

    nice video! i got alot closer to winning in root for once

  • @xVxCaimxPx
    @xVxCaimxPx 10 місяців тому +1

    I really really really want to make a shirt with the BEATA AVIS image, do you have by any chance an HD image of It?
    Love your content, great player, strong comedian, gud indeed

    • @Nevakanezah_
      @Nevakanezah_  10 місяців тому +1

      I cannot take full credit for it; the original comes from the irreplaceable artist "SIR": www.tumblr.com/sirartwork/732002138082951168/wait-that-was-you-me-and-my-friends-quote-that?source=share
      This is the highest-res version of it I have; sorry in advance: i.imgur.com/ryW3hSd.png

  • @AdrienDittrick
    @AdrienDittrick 2 роки тому +1

    omg yes

  • @treystauffer1958
    @treystauffer1958 2 роки тому +1

    Great video! However, at 15:25, you say you can guess plot tokens, but iirc you can only guess plot tokens at the end of your turn before you draw cards

    • @Nevakanezah_
      @Nevakanezah_  2 роки тому +4

      As much as I wish you were correct, I'm afraid it's quite the opposite:
      13.2.4 Exposure. Anytime on their turn, but before drawing any cards in their Evening, an enemy player with faction pieces in a clearing with a facedown plot token may show the Corvids a matching card to guess the type of plot token in that clearing.

    • @treystauffer1958
      @treystauffer1958 2 роки тому +1

      @@Nevakanezah_ ah thanks, misread the rule

  • @tuankhanhvu7836
    @tuankhanhvu7836 2 місяці тому +1

    So funny!

  • @eugenebang8667
    @eugenebang8667 2 роки тому +2

    I strongly disagree with a point, that you must never put bird card in a recruit column. For me it's the opposite. I take every possibility to use non-bird card for recruiting, especially when playing Despot.
    But only one suit for the recruiting column, never 2 or more. And your goal for the first 2-3 turns is to build roosts in the matching clearings.
    There are only few situations where you want only bird cards in recruiting:
    Base deck + tinker/adventurer.
    Highly aggressive skillful Moles + meta is against you + voice communication
    Sometimes presence of lizards.
    Plenty of bird cards in your hand + you are playing Charismatic.

    • @Nevakanezah_
      @Nevakanezah_  2 роки тому

      Has no one turmoiled you turn 2/3 for that?

    • @eugenebang8667
      @eugenebang8667 2 роки тому +2

      ​@@Nevakanezah_ No, never. I think making me early turmoiling is really hard and suboptimal if I play birds like a said before: each turn +1 base matching suited recruit card. There should be excellent table talk + at least 2 factions capable of early aggression: cats, moles, riverfolk, (probably rats, not sure) and lizards in rule variants where they get 2 acolytes from the beginning.
      And still after turmoiling I'll go Charismatic and probably benefit even more than other players.
      Probably I'm missing something but It's hard for me to imagine a case where every other player will benefit from your early turmoil if you play good enough.
      Have you ever been turmoiled on recruiting on your 2-3 turn?

    • @tortture3519
      @tortture3519 Рік тому +2

      @@Nevakanezah_ How do you lose a roost on turns 2 or 3? I have only played vanilla and this seems nonsensical to me. You have to make big mistakes to fuck that up in vanilla root.

    • @rooteyrie3898
      @rooteyrie3898 Рік тому +1

      @@eugenebang8667 A good vaga, can easily turmoil an eyrie with suited recruit if they care enough. In my opionion.

    • @AAhmou
      @AAhmou Рік тому +1

      @@tortture3519 IDK, maybe letting the Alliance have its way or the Vagabond screwing the Eyries up.

  • @CurlyHairedRogue
    @CurlyHairedRogue 9 місяців тому +1

    Admittedly I heartily disagree with the notion of _never_ placing suited cards in recruit. While it _can_ be hazardous to have more than one, or maybe two suits in there, if you’ve got enough movement and battle actions to keep a well-defended roost in your backline well kept and pumping out troops, it’s probably at least worth _considering._ Especially if you’ve got enough battles to keep that roost clear of fuckery, and a back-up roost for if someone _does_ manage to break through and destroy it.

    • @Nevakanezah_
      @Nevakanezah_  9 місяців тому

      Accurate, but probably not something I'd put forward as strategic advice.
      ...Though it might make for a fun eyrie playthrough video.

    • @zippo7422
      @zippo7422 4 місяці тому +1

      It was a good strategy before the extensions. VB, WA, Cat has no chance of getting behind the back line.
      But since we have expensions, Otter's, Corvid , lizard's, Moles, don't give a crap about Lines they can pop up anywhere. And Rats will just simply march through the lines with 12 pieces.

  • @purplepotato1038
    @purplepotato1038 2 роки тому +3

    I don’t think George Orwell said that

  • @Rehabescape
    @Rehabescape 2 роки тому +2

    What are your top 5 Winter Tournament games?

  • @luffysh
    @luffysh 2 роки тому

    YESSS.

  • @LCDL6
    @LCDL6 7 місяців тому +1

    Why don't place suit cards on recruit? If you defend the roost on that suit it seems fine...

    • @Nevakanezah_
      @Nevakanezah_  7 місяців тому +1

      Getting turmoiled on recruit means you lose all of the other actions you could've taken on that turn, making it by far the most expensive way to turmoil.
      As for your suggestion, take it from a corvid fanatic: Defending is a sucker's game. Not only do you have the worse dice outcomes, but there's no amount of warriors that will stop a coordinated table from ruining your day.

    • @LCDL6
      @LCDL6 7 місяців тому +1

      @@Nevakanezah_ Makes sense, but I guess if you have 2 or 3 roosts of the same suit it wouldn't be a DON'T PUT THE CARD THERE, even though a coordinated table and/or a favor card can easily destroy you

  • @-Ambos-
    @-Ambos- Рік тому +1

    I think you should upload way more videos where you play and explain what you are doing

    • @Nevakanezah_
      @Nevakanezah_  Рік тому +1

      I have a marquise one i've been meaning to make.

  • @NormalTheBand
    @NormalTheBand 2 роки тому +3

    @17:43 What does that card do?

    • @Nevakanezah_
      @Nevakanezah_  2 роки тому +1

      It lets you take ambush cards from the discard pile

  • @potatoinga5629
    @potatoinga5629 Місяць тому +1

    is an early domination worth it for the eyrie? with charismatic and such

    • @Nevakanezah_
      @Nevakanezah_  Місяць тому

      Dominance is generally not a strong approach for anyone, owing to how easily coordinated opponents can upset rule.
      Charismatic could probably pull it off, but you'll essentially need the table's permission to win.

  • @yawn43
    @yawn43 2 роки тому +2

    Do you have a discord to play root online vía tabletop simulador or tabletopia¿?

  • @WoodlandDrake
    @WoodlandDrake Місяць тому +1

    I thought if you could not add a card to your decree you went into turmoil automatically, or did I miss something?

    • @Nevakanezah_
      @Nevakanezah_  Місяць тому +1

      You don't!
      Birds have an automatic failsafe where having no cards in hand for the decree results in you drawing a card at the start of that step. If you want to get really spicy, you can still use that extra card to guess corvid plots and still have no cards to add to the decree, in which case you add nothing and carry on normally.
      Turmoil only occurs if you can't fulfill the cards you've added to the decree; your birdsong steps can't trigger it.

    • @WoodlandDrake
      @WoodlandDrake Місяць тому +1

      @@Nevakanezah_ thanks for speaking on this! ...but I am still not sure if that is the correct interpretation. Is there an official post on this? I can't find anything... The way it reads in the Law of Root is a lot more broken than just skipping a crucial step.

    • @Nevakanezah_
      @Nevakanezah_  Місяць тому +1

      No "official post" that I know of, but I'm pretty sure we bothered LG about it at some point. The rules are roundabout, but they do clarify the behaviour eventually.
      root.seiyria.com/#7.4-birdsong
      The way it plays out is:
      1. Start of turn/birdsong (you can guess plots here if you want to empty your hand)
      2. hit section (7.4.1) Emergency orders. You have no cards in hand, so you draw one automatically. This step is complete now, and does not repeat. This step does not specify that the card you drew must go into the decree.
      3. You can guess another plot between these steps to lose the card you just drew
      4. Hit step (7.4.2) Add to the decree, which specifies you "must" add cards (to force you into it if you have them), but no penalty for failure is specified. Section (7.7) Turmoil *specifically* can only occur as part of (7.5.2) Resolve the decree, and as such can't be triggered in birdsong.
      5. The "just trust me, bro" part - It's not in this web rulebook, but current copies of root include a primer that specifies that Root's rules are meant to be interpreted literally, and not with the kind of "rules as intended" looseness many other games use. It's a holdover from the game's wargaming roots. In addition to this, Root has an important piece of errata that for every action you can't fully complete, you always "do as much as you can" (Read: walk through the action until you hit a part you can't fulfill, then skip what you can't.)
      You don't have a card in hand for the decree, and there's no mechanism to provide a new card for the decree, and no mechanism to punish you for not adding a card when you don't have any. Unable to complete step (7.4.2), you're meant to fulfill "as much as you can" (read: fuck all), and proceed with the rest of your turn regardless.

    • @WoodlandDrake
      @WoodlandDrake Місяць тому +1

      @@Nevakanezah_ I started a thread in BGG to get something official, and turns out that 4 years ago, Josh and Cole weighed in through a discord post: "gamey but not breaking anything". Personally, I still think it violates the spirit of the Decree; but I had eventually come around to understanding the logic of how it doesn't violate the rules. Unfortunately, it is just a case of the rules not being specific enough that there is room for a literal interpretation one way or another.
      I still see Exposure being done before Add to the Decree as Interrupting Add to the Decree, but plenty of people say that "you didn't say you are Adding to the Decree yet, so it's not interrupting anything". I think the current language on Add to the Decree is very absolute, and it is just a case of the rule needing to be rewritten for clarity. The Law of Root uses "must" pretty consistently for ultimatums but Add to the Decree is the only time it violates that pattern, but only because of Exposure. I think a pretty simple rewrite would be "If there are cards in your hand, then you must [...]" yada yada yada. Or Exposure could use a general facelift, instead, since it is the greatest flaw of the Corvids.

    • @Nevakanezah_
      @Nevakanezah_  Місяць тому +1

      Merging the two steps would certainly solve it, since you can't interrupt a step in progress.
      ...That, or change exposure so it's not the most permissive rule in the entire game. In fact, do this one anyways.
      You're certainly free to feel/play how you like though; god knows DI is as popular as it is controversial. At least this decree goofiness isn't impactful enough to be worthwhile.