that's when you say A) "i'm not charging by the hour i'm charging how valuable the shot it to you , are you saying this isn't a valuable shot?" B) "well I was charging for the shot but your right we should bill this one by the hour no matter how long it takes" C) "I'm ending our relationship I only work with clients that value my time experience."
@@kylejennings819 why not? any client saying something like that is coming from a completely disingenuous position trying to diminish an artists value as a negotiation tactic even if they aren't aware of they're trying to sell you ego back to so they can get a deal.
welcome 2 the life of a vfx artist nobody will know them most of them wont even meet the director of the movie but they do almost everything of the movie
Sandro's pro VFX workflow is amazing to me. The bits and pieces he takes from everywhere, like photos and 3d renders, only to make it super consistent in the end - I'm in awe. Everything about this short film looks like it'll be phenomenal. Can't wait to see it this evolve and be accomplished.
This 6min.20sec of my life, made me feel like i was watching such a nice cool person explaining about vfx his projected himself in a very pleasant manner, hats off sir.
This is for such a short visual. Imagine the amount of pain staking work that goes into a moving animation on top of a cgi background say in a marvel film for instance. Now watch the credits as the actresses, actors, directors, composers and other contributers get a nice line for their names and titles whilst the concept artists, animators, vfx artists, digital artists, cgi artists and creature artists fly by in a jumbled mess. You know they practically made that film in a small studio off location with crunch times forcing them to work 80 hour weeks and they probably couldn't even find their own names in the credits.
Yup, welcome to our business :) You're in it for the love for film really, and only if you fancy being in a high level environment. I'm compositing for commercials. It's a lot more stressful and the end product is dismissable, but it pays better and you can get away with some dirty tricks that would never hold up in the film vfx biz.
Jeff Goldblum You flirting with the idea of getting a footing in the industry? Start with the book "The Art and Science of Digital Compositing" by Ron Brinkmann, it's kinda like the bible. Get yourself a free copy of Nuke Non-Commercial, and try to recreate the math given in the book. What I'd like to point out specifically is that it's quite possible to learn a few techniques these days with tutorials and stuff, and you might actually be able to sell yourself at some point (if you don't want to pursue it as a hobby, that is). But you will falter sooner or later if you only use online resources, trust me. What I did to up my game is to make VFX heavy music videos for friends. I had the freedom to do what I want and try out new techniques without a strict deadline. I remember trying to figure out a resolution to specific problems for days on end until it finally clicked. Months and years down the road, you will be glad to remember all your dirty tricks. They'll sum up. Another thing is how you view this kind of work. If you view it as a sophisticated, math-heavy subject, you might get turned off by the idea. I look at it as a puzzle game. Really... just organizing your script efficiently is like putting a well oiled command and conquer base together, and if your script is well set up you will be able to tackle any demand and challenge. But it's a tough game nonetheless, taking years to master.
Here's a really, really handy and helpful video that explains what it takes on an organizational level and what is expected of you if you want to start off: ua-cam.com/video/-Em0Wvm8O-I/v-deo.html
You can see his soul escaping his body during those last smiles lol massive respect for him :D I am trying to learn nuke from zero and is really complicated specially trying to find good tutorials or what i should focus on learning first:'(
My god Colin, you are a genius. I am from Bangladesh and I saw this video 2 years ago. Now that I have watched your short and know your story, I basically want to be you! (as I want to be a filmmaker cum VFX artist in the future). Thank you for inspiring us.
nice. VFX artist has to be able to SEE that is missing for the illusion to be complete.. and then solve it... this post is a really good showing the hard work and talent that goes in to dissecting and solving a scene.. really cool.. thanks..
Most people don't think about how light is reflecting around them, how it picks up color, or the spots on glass etc. But your brains sees it and feels it missing when it isn't there. So much detail.
When I saw this movie Vfx it is a great job and nicely I hope to be able to make so more videos to show or share with other people to make a jop, and I hope the best in your future life
I was there like an year ago and trust me, just get blender, make a box, put lights on and render it. You journey will begin. (altough im learning maya now, blender is still great)
So this dude did the whole shot himself ? I thought there would be around 2-3 people working. One for the modelling, one for texturing and one for lighting.
Hello, I'm watching from San Bernardino CA and i am Exited to view all of your videos! Hopefully I can learn from you fellas. And you guys just earned a New subscriber just in the first 10 seconds of this video!
2 to 3 weeks on a shot? That makes it a $5000-$10000 shot. It looks amazing with superb detail. But I couldn't sell this to my clients even for high end commercial work. Kudos on the post though
Wouldn't be faster to do almost everything in a 3D software? all the relight, hdri, reflection, cam movement etc could be well managed in 3D i feel. The two boys can be put separately on 2D card, the camera in movement faked with a 3D cam. What you guys think?
For modeling and texturing.. yeah, it might make sense. But since this is a camera projection setup, there's no big (time) advantage doing it in 3D. Also, in Nuke you get a faster feedback, and bear in mind that you need to retouch your 3D render in Nuke anyhow, they seldom come out of 3D perfectly, you always have artifacts and stuff to deal with. Also, if the director later on decides to change the lighting for example, you wouldn't have to go through 3D, you can just pull it off in Nuke (with reasonable expertise).
Good grief, so much work! All the way down to getting interior reflections on the window glass. Nearly a months worth of work for a few seconds on footage. Please tell me you were working on other shots during that time? Or was all that time spent on this one shot?
As a digital compositor for feature films and advertisement, i often deal with tasks that require an assembly of huge nuke scripts (500-2500 nodes), but usually it takes a several days, maybe a week. This is ordinary shot, and i dunno why it takes 3-4 weeks as Sandro said.
Maybe it wasn't clear in the video, but Sandro has a full-time job and was working on our project only in nights and weekends. So, this shot took 3-4 weeks part-time.
After seeing the node tree I’d like to ask if it’s better to get a 16:9 monitor for blender than a 21:9 ? ( at same dot size) Nodes seem to go for height, but video related stuff goes for width. Thanks if someone could elaborate on the different workspaces from a personal perspective.
It appears he projected it, yes. And quite well to boot. With a normal projection setup, you would need a tracked 3D camera and an object in the scene to project onto, but since the picture of the house was shot differently, possibly on another camera, you would have to resolve that shot individually and then bring it into this very setup. For example: you have a decent film camera to shoot the buildings. Don't just point and shoot, but move your camera so you have parallax movement. Then do a 3D track of that shot. Based on that track, you can recreate the geometry more or less accurately. You can achieve that in Nuke with the ModelBuilder node. The projection setup itself mainly consists of a camera, a geometry, and the texture. That you bring into this scene and place it accordingly in 3D space. It's also possible to do a projection setup based on a still frame... but it's a different ball game, especially when you try to insert it in a live action shot like this.
The work done here is great, but I think from production perspective this is not very efficiant.. was there really no easier way of achieving this? Of course making it this way you have much more control over the look, but it's not really an excuse to film everything on greenscreen. Just sayin'.. work looks good.
Easier way? Like finding a perfect location, traveling, scheduling a shoot, waiting for a right weather and actually shooting? Or modelling the whole building, texturing it, lighting and rendering in one go? It's all an option if you have a budget for it. I think this is the most cost efficient if they do it themselves.
Well, yes, actually shooting. I don't think budget would increase from that, because they have a location known, they have camera and actors, what else do you need.. good weather? Probably there is a good day in those 3 weeks he spent putting this all together. And the cost of 3 weeks of work also must be taken in consideration. People need to eat you know. :D
You have the right idea and I agree with you - shooting would do the trick usually. The thing is, as we can see in the beginning, the original building they based the shot on is not as high as the one created for the shot. Plus you still need to add those CGI tubes, so you need at least some basic geometry in 3d for shadows/reflections. Getting this into account it is really not that much easier with just shooting. And then you have actors obscuring the building, so you'd have to rotoscope them to make CG additions. The green screen makes this a lot easier. And quicker too - rotoscoping takes a lot of time. And the three week thing - it is actually working evenings and weekends only, as Colin explained somewhere else. I bet there's no real starvation issue ;)
Being an on-set VFX supervisor I can shine some light as to why this would not be done on location. When figuring out the budget of shooting this, you need to factor in just more than camera and actors. There will be up to 100 crew members to set up lights/camera/and all the location staff, FX team to fog up a giant atmosphere like that. This may be feasible depending on the number of shots that needs this environment but keep in mind most interior scenes would be rebuilt by carpenters on set instead of renting out the location. For the few shots where the exterior is visible, it will be much easier to place in an image of the exterior in VFX. Even if they did shoot a sequence like this, there would still need to be a ton of VFX just on cleaning up the reflections and adding some missing elements. So instead now the production is still paying 75% of what it would have costed just to do extensive cleanup and set replacement, trying to make it work through defocused edges and what not all while not improving the shot but just to save it. Its an uphill battle.
I wanna make a short film, I'm willing to learn from scratch. I always thought I need 'super computers' for this. I just have a good gaming rig i7, 970 GTX - I hope it's possible ayyyy this is so exciting amazing video
All that... And... I would probably just have done a couple of matte paintings. :D But then again... I can say a lot of things until I actually try to do a shot like this... If this accuracy is what is needed in todays films. You guy are not paid nearly enough!
They said they 'couldnt get the right lighting' i find it hard to believe that shooting day for night and also a sky and asset insert wouldnt have been more efficient
The problem with nuke IMO is that the nodes are very complicated and just scarry the hardest part of blender for me is always the nodes I was just wondering is the node system is harder, easier or not comparable to blender.
Erik X he ran blender hella fast. Specs are important for rendering these shots especially in resolution far greater than 4K like zooming shots. Don’t be a “...” condescending asshole
And the more studios get closed, the more "mainstream" it becomes and no one gives the slightest fuck about it. Not as if they did a lot before, anyway. The "Life of Pi" documentary shows the amount of respect VFX gets, when graphics it's such an industry, as well researched as medicine probably... A shame :) .
I'm going send this to all my clients when they they tell me. "That's an easy shot, it shouldn't take you too long."
that's when you say
A) "i'm not charging by the hour i'm charging how valuable the shot it to you , are you saying this isn't a valuable shot?"
B) "well I was charging for the shot but your right we should bill this one by the hour no matter how long it takes"
C) "I'm ending our relationship I only work with clients that value my time experience."
@@TheNewton i don't think any of these choices are good responses lmao
@@kylejennings819 why not? any client saying something like that is coming from a completely disingenuous position trying to diminish an artists value as a negotiation tactic even if they aren't aware of they're trying to sell you ego back to so they can get a deal.
What, it only took 6 and a half minutes XD
People really do underestimate the amount of work done to make a good vfx shot
Not gonna lie, almost shat my pants when I saw the node system
the short movie has just came out, go watch it
@@madeparama187 yeah I did it was great
After 2 years of NUKE nodes, your brain would be so rewired that the whole world and your interactions in the physical realm would become node trees.
Same
So you should take a look at the node tree in the new Blade Runner, you'll die inside :')
welcome 2 the life of a vfx artist nobody will know them most of them wont even meet the director of the movie but they do almost everything of the movie
depends on what movie. in some they done almost everything in some they dont do anything
+rais helmyeven when you think there's no vfx done there will most likely be vfx, either it being small stuff or clean up work
nah there will always be vfx done
well this dude is a vfx supervisor who is often on set with the director.
@@owensilleck2596 It’s important for them to be there.
Sandro's pro VFX workflow is amazing to me. The bits and pieces he takes from everywhere, like photos and 3d renders, only to make it super consistent in the end - I'm in awe.
Everything about this short film looks like it'll be phenomenal. Can't wait to see it this evolve and be accomplished.
you can tell he is legit because of thoose panda eyes
lol totally
This 6min.20sec of my life, made me feel like i was watching such a nice cool person explaining about vfx his projected himself in a very pleasant manner, hats off sir.
Man does this guy ever made a tutorial series to get from the starting plate to the finished job, it would be awesome learning material.
05:39 .... his laugh says it all. Mad respect!
feel bad for him tbh:(
This is for such a short visual. Imagine the amount of pain staking work that goes into a moving animation on top of a cgi background say in a marvel film for instance. Now watch the credits as the actresses, actors, directors, composers and other contributers get a nice line for their names and titles whilst the concept artists, animators, vfx artists, digital artists, cgi artists and creature artists fly by in a jumbled mess. You know they practically made that film in a small studio off location with crunch times forcing them to work 80 hour weeks and they probably couldn't even find their own names in the credits.
Yup, welcome to our business :) You're in it for the love for film really, and only if you fancy being in a high level environment. I'm compositing for commercials. It's a lot more stressful and the end product is dismissable, but it pays better and you can get away with some dirty tricks that would never hold up in the film vfx biz.
@@thenout any advice on learning materials?
Jeff Goldblum You flirting with the idea of getting a footing in the industry? Start with the book "The Art and Science of Digital Compositing" by Ron Brinkmann, it's kinda like the bible. Get yourself a free copy of Nuke Non-Commercial, and try to recreate the math given in the book.
What I'd like to point out specifically is that it's quite possible to learn a few techniques these days with tutorials and stuff, and you might actually be able to sell yourself at some point (if you don't want to pursue it as a hobby, that is). But you will falter sooner or later if you only use online resources, trust me.
What I did to up my game is to make VFX heavy music videos for friends. I had the freedom to do what I want and try out new techniques without a strict deadline. I remember trying to figure out a resolution to specific problems for days on end until it finally clicked. Months and years down the road, you will be glad to remember all your dirty tricks. They'll sum up.
Another thing is how you view this kind of work. If you view it as a sophisticated, math-heavy subject, you might get turned off by the idea. I look at it as a puzzle game. Really... just organizing your script efficiently is like putting a well oiled command and conquer base together, and if your script is well set up you will be able to tackle any demand and challenge. But it's a tough game nonetheless, taking years to master.
Here's a really, really handy and helpful video that explains what it takes on an organizational level and what is expected of you if you want to start off: ua-cam.com/video/-Em0Wvm8O-I/v-deo.html
@@thenout I'm flirting with the idea looking at going into film, more of the artsy side to be honest but it's all fascinating either way.
WOW!!! this is so inspiring and useful! I think I have watched this 20 times now. Please do more!
im a junior compositor and i am very impressed with your finished result and your node tree. Holy smokes, its intimidating.
You can see his soul escaping his body during those last smiles lol massive respect for him :D I am trying to learn nuke from zero and is really complicated specially trying to find good tutorials or what i should focus on learning first:'(
Houdini is intimidating enough after I learned Blender. Nuke scares me.
My god Colin, you are a genius. I am from Bangladesh and I saw this video 2 years ago. Now that I have watched your short and know your story, I basically want to be you! (as I want to be a filmmaker cum VFX artist in the future). Thank you for inspiring us.
This is one program I had a hard time figuring out buddy, but you killed it, awesome.
nice! found this vid through youtube, watched the trailer for the movie, and now i'm dying to see the movie! looks cool.
When he showed the full node tree-
me: ight imma head out
Lol it's only 10 percent node tree... Vfx shots should be to long node tree ...
lol
me: I didn't wanna make movies anyways.
As crazy as this was to see I felt super relieved when he said 3 weeks and acknowledged that it was insane.
Colin Levy! This is great. This is great, really great!
He walked us through the process and all but still... magic!
Fantastic work. Congratulations Sandro :)
And my producers wonder why post takes so long...
Exactly
The amount of work for this is above Imagination!
nice. VFX artist has to be able to SEE that is missing for the illusion to be complete.. and then solve it... this post is a really good showing the hard work and talent that goes in to dissecting and solving a scene.. really cool.. thanks..
Most people don't think about how light is reflecting around them, how it picks up color, or the spots on glass etc. But your brains sees it and feels it missing when it isn't there. So much detail.
One shot took 3 weeks and you gotta do 200. Dedication right there!
This scene is made of 70+- shots
Hell yeah, it's a super lit right here. I appreciate how you show both computer screens while making adjustments. Thanks
Finally a good Nuke walk-through.
This is what true commitment looks like 🤩
Hats off to your painstaking work. All the best for your future ventures..
Ive been looking for this videos for years Lol. Finally found it!!
Those eye bags don’t lie! Nice work
wow, im never gonna be this good at compositing LOL!! this is awesome!
When I saw this movie Vfx it is a great job and nicely I hope to be able to make so more videos to show or share with other people to make a jop, and I hope the best in your future life
unbelievable, this stuff just amazes me, would really love to get into this level of VFX but just wouldn't know where to start.
I was there like an year ago and trust me, just get blender, make a box, put lights on and render it. You journey will begin. (altough im learning maya now, blender is still great)
hrsh Gaming you forgot the most important step. Delete the default cube. Only then can you add a cube mesh and render it out lol
Very cool!
Big fan I saw your hinderburg video
seeing the node setup makes me go bonkers!😨😨😨😨
So this dude did the whole shot himself ? I thought there would be around 2-3 people working. One for the modelling, one for texturing and one for lighting.
actually if you work in this field, u can say this vfx is not that complicated............ but honestly this vfx guy is awesome
youre awesome buddy. i appreciate your contribution to vfx lovers. see you down the line
Hello, I'm watching from San Bernardino CA and i am Exited to view all of your videos! Hopefully I can learn from you fellas. And you guys just earned a New subscriber just in the first 10 seconds of this video!
Nodes are always a nightmare 🤒. Awesome job. It would be exciting to see someone do a shot like this using AE.
Its posible but takes longer times, also u may do the 3d work in another software like blender, maybe c4d which has conecctions with after effects
@@pansitostyle Yeah totally agree to that.
2,3 weeks on this moment? Omgash amazing
I love content like these!
Very nice. One man army. Superb output.
Absolutely incredible work. can't wait to see the final film :)
Dude explains his 3 weeks of work like he did it in an hour :p
Did this get finished in 2021??? inspiring stuff!
Please stop teasing us and Do a full movie of this. It looks awesome.
Did Sandro worked with Skrillex? or he was in Skrillex's documental?
That's passion ! Congratulations ! Hope you the best !
Passion is a stupid word when working 60 hours a week and no payment
I watched your presentation in blender conference at amsterdam. I am really impressed. I wonder when do you finish this project.
Finished
👏👏👏👏👏 i like this it's magic i very like visuel and effect all in editing it's very magic and creative we can made a dream
Wow its great
The amount of work... WOW!!!
me saw the node tree: "uhm okay I think I should go...!"
bro you good,i just love you work and hope that you will teacher
2 to 3 weeks on a shot? That makes it a $5000-$10000 shot. It looks amazing with superb detail. But I couldn't sell this to my clients even for high end commercial work. Kudos on the post though
He basically Nuked the node shit out of that fantastically detailed scene.
god damn man...,your dedication is so incredible
wait a sec, you did the texturing in nuke?
He used photos for the actual texture work
when I saw the node system I said to my self.. if a man can create this then how about the creator of our universe.
ridiculous skill.
Made made respect bro. The nodes are insane.
Great job dude.
Socery! So much detailed attention!
Beautiful. So I just started learning c4d. What program is this now that I have to learn? This is so cool.
WHAT SOFTWARE IS THAT NOTE TREE?!?!? I need that! I want to be able to take notes on random things like that!
Wouldn't be faster to do almost everything in a 3D software? all the relight, hdri, reflection, cam movement etc could be well managed in 3D i feel. The two boys can be put separately on 2D card, the camera in movement faked with a 3D cam. What you guys think?
For modeling and texturing.. yeah, it might make sense. But since this is a camera projection setup, there's no big (time) advantage doing it in 3D. Also, in Nuke you get a faster feedback, and bear in mind that you need to retouch your 3D render in Nuke anyhow, they seldom come out of 3D perfectly, you always have artifacts and stuff to deal with. Also, if the director later on decides to change the lighting for example, you wouldn't have to go through 3D, you can just pull it off in Nuke (with reasonable expertise).
Excellent work!
Really nicely done. Love the shot, has a really nice feel, cool script too! Could be tidier but could be so so so much worse! Ha, love the video!
Good grief, so much work! All the way down to getting interior reflections on the window glass.
Nearly a months worth of work for a few seconds on footage. Please tell me you were working on other shots during that time? Or was all that time spent on this one shot?
Amazing to look at! Starting these nodes is a pain but it all looks so logical in the end.. :)
That node tree is just insane
As a digital compositor for feature films and advertisement, i often deal with tasks that require an assembly of huge nuke scripts (500-2500 nodes), but usually it takes a several days, maybe a week. This is ordinary shot, and i dunno why it takes 3-4 weeks as Sandro said.
Maybe it wasn't clear in the video, but Sandro has a full-time job and was working on our project only in nights and weekends. So, this shot took 3-4 weeks part-time.
5.40 his smile says how hard he has worked on this project as a compositor
After seeing the node tree I’d like to ask if it’s better to get a 16:9 monitor for blender than a 21:9 ? ( at same dot size)
Nodes seem to go for height, but video related stuff goes for width.
Thanks if someone could elaborate on the different workspaces from a personal perspective.
I'm still not understanding did he project the matte painting onto geo? If so how? And how did he blend it in so well with the live action plate ?
It appears he projected it, yes. And quite well to boot. With a normal projection setup, you would need a tracked 3D camera and an object in the scene to project onto, but since the picture of the house was shot differently, possibly on another camera, you would have to resolve that shot individually and then bring it into this very setup. For example: you have a decent film camera to shoot the buildings. Don't just point and shoot, but move your camera so you have parallax movement. Then do a 3D track of that shot. Based on that track, you can recreate the geometry more or less accurately. You can achieve that in Nuke with the ModelBuilder node. The projection setup itself mainly consists of a camera, a geometry, and the texture. That you bring into this scene and place it accordingly in 3D space.
It's also possible to do a projection setup based on a still frame... but it's a different ball game, especially when you try to insert it in a live action shot like this.
What program did you use to compose this shot?
incredible. God is in every single detail
how much do you think he can save by doing it destructively?
@ColinLevy #ColinLevy. Which software you are using??
this is awesome.. great job..👍
Hi Colin, what software do you use for such vfx and cloud platform like GCP... gCPU
The work done here is great, but I think from production perspective this is not very efficiant.. was there really no easier way of achieving this? Of course making it this way you have much more control over the look, but it's not really an excuse to film everything on greenscreen. Just sayin'.. work looks good.
Easier way? Like finding a perfect location, traveling, scheduling a shoot, waiting for a right weather and actually shooting? Or modelling the whole building, texturing it, lighting and rendering in one go? It's all an option if you have a budget for it. I think this is the most cost efficient if they do it themselves.
Well, yes, actually shooting. I don't think budget would increase from that, because they have a location known, they have camera and actors, what else do you need.. good weather? Probably there is a good day in those 3 weeks he spent putting this all together. And the cost of 3 weeks of work also must be taken in consideration. People need to eat you know. :D
You have the right idea and I agree with you - shooting would do the trick usually.
The thing is, as we can see in the beginning, the original building they based the shot on is not as high as the one created for the shot. Plus you still need to add those CGI tubes, so you need at least some basic geometry in 3d for shadows/reflections. Getting this into account it is really not that much easier with just shooting. And then you have actors obscuring the building, so you'd have to rotoscope them to make CG additions. The green screen makes this a lot easier. And quicker too - rotoscoping takes a lot of time.
And the three week thing - it is actually working evenings and weekends only, as Colin explained somewhere else. I bet there's no real starvation issue ;)
Being an on-set VFX supervisor I can shine some light as to why this would not be done on location.
When figuring out the budget of shooting this, you need to factor in just more than camera and actors. There will be up to 100 crew members to set up lights/camera/and all the location staff, FX team to fog up a giant atmosphere like that. This may be feasible depending on the number of shots that needs this environment but keep in mind most interior scenes would be rebuilt by carpenters on set instead of renting out the location.
For the few shots where the exterior is visible, it will be much easier to place in an image of the exterior in VFX. Even if they did shoot a sequence like this, there would still need to be a ton of VFX just on cleaning up the reflections and adding some missing elements. So instead now the production is still paying 75% of what it would have costed just to do extensive cleanup and set replacement, trying to make it work through defocused edges and what not all while not improving the shot but just to save it. Its an uphill battle.
Could be easier to model it all in 3d and just do couple of post production layers
I wanna make a short film, I'm willing to learn from scratch. I always thought I need 'super computers' for this. I just have a good gaming rig i7, 970 GTX - I hope it's possible ayyyy this is so exciting amazing video
totally possible, just a little bit longer to render
If you're a student Autodesk programs are free.
That’s magic 😳👐🏼
What does nuke use for rendering? Some kind of real-time stuff?
It has its own, but you can use various other external renderers if you want to. V-Ray, Arnold, Renderman etc... It's definitely not realtime though!
Muy bueno. Cuanto trabajo! 3 semanas en una toma q dura segundos.
What compositing software is this? Nuke?
All that... And... I would probably just have done a couple of matte paintings. :D
But then again... I can say a lot of things until I actually try to do a shot like this... If this accuracy is what is needed in todays films. You guy are not paid nearly enough!
Nice work...
Oh my god, now I do n’t even have basic ones, which makes me want to learn this skill more.
Was this because of a script change and they could not reshoot? 3weeks of work recreating something thats already there seems wasteful
Better not to come to this industry. After the influence of internet and tutorials artist need to some flip a hill to get decent payment.
They said they 'couldnt get the right lighting' i find it hard to believe that shooting day for night and also a sky and asset insert wouldnt have been more efficient
What program is used for the compilation / node tree?
www.foundry.com/products/nuke
Tomasz Januszewicz thanks
Tomasz Januszewicz thank you for the link!
The problem with nuke IMO is that the nodes are very complicated and just scarry the hardest part of blender for me is always the nodes I was just wondering is the node system is harder, easier or not comparable to blender.
Nuke is badass
Hey really super curious what the specs are on your friends machine, I'm sure everyone is.
Specs...always this brain dead question lol
Erik X he ran blender hella fast. Specs are important for rendering these shots especially in resolution far greater than 4K like zooming shots. Don’t be a “...” condescending asshole
"And thats one shot out of 200"....... it's crazy that the better we do our job, the less audiences know about us.
And the more studios get closed, the more "mainstream" it becomes and no one gives the slightest fuck about it. Not as if they did a lot before, anyway.
The "Life of Pi" documentary shows the amount of respect VFX gets, when graphics it's such an industry, as well researched as medicine probably... A shame :) .
Nobody cares about vfx artists even in big budget movies...
i always use backdrop for that many nods :)
Really loved it I am also working on some projects In Nuke X
Awesome work! Aha! Sacrifice all their free-time!