How to Create Procedural Desert in Blender

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  • Опубліковано 29 жов 2021
  • a video that will show how to create procedural deserts in blender, procedurally generated deserts.
    Free 3d Assets: chuckcg.gumroad.com
    Procedural Orange Texture tutorial by @ilustradora3d: • Orange 3D | Blender pr...
    Patreon: / chuckcg
    Artstation: www.artstation.com/chuckcg
    Instagram: / chuckcg
    sketchfab: sketchfab.com/chuckcg
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    music
    Dark Times by Kevin MacLeod
    Link: incompetech.filmmusic.io/song...
    License: filmmusic.io/standard-license
    #blender
    #b3d

КОМЕНТАРІ • 86

  • @manamedia
    @manamedia 2 роки тому +4

    So easy to follow your tutorials! Thank you as always for submitting your work and taking the time to show us.

    • @chuckcg
      @chuckcg  2 роки тому

      Glad you found it useful!

  • @lxic-bz8hf
    @lxic-bz8hf 2 роки тому

    amazing result, thank you 🙏🏻

  • @maliktot7182
    @maliktot7182 Рік тому +1

    Great Tutorial, thank you!

  • @valerioharvey7289
    @valerioharvey7289 Рік тому

    thanks! What an amazing tutorial, so easy to follow

  • @lordfu9476
    @lordfu9476 2 роки тому +25

    For later version blender user , you guy need to increase subdivision viewport / render level to get depth displacement .

    • @jkskh
      @jkskh 8 місяців тому +3

      No ! That's not the case
      Turn on experimental in render and check adaptive subdivision in subdivision modifier.

  • @renka1862
    @renka1862 10 місяців тому

    Really good tutorial , thank you man !

  • @dannybouchard4140
    @dannybouchard4140 2 роки тому +5

    Another superb, quick and easy tutorial Chuck. Much appreciated mate!!

    • @chuckcg
      @chuckcg  2 роки тому

      Thanks so much! Glad you found this useful.

  • @Kyle-qn9ci
    @Kyle-qn9ci Рік тому

    This is wonderful, exactly what I was looking for

    • @chuckcg
      @chuckcg  Рік тому +1

      Glad to hear that!

  • @dub.s9591
    @dub.s9591 Рік тому +1

    que tutorial maravilhoso irmão, Obrigado.

  • @Orionfilmid
    @Orionfilmid 2 роки тому

    Simple tutorial vesy usefull for bg, great!!

  • @lincon_logs3939
    @lincon_logs3939 2 роки тому

    WOW this is cool! And you can make it so fast too. :)

  • @USBEN.
    @USBEN. 2 роки тому +1

    Thank you man.

  • @DanielGrovePhoto
    @DanielGrovePhoto 2 роки тому +1

    Very nice trick with using smooth F1 and the stretching of the micro noise. Thanks! I played with the wave texture to get some wind-sand patterns but haven't perfected it yet. Think some sand whisps could be simulated with a volume over the sand using a slow moving noise?

    • @chuckcg
      @chuckcg  2 роки тому

      Thanks, yes it might work, i,d like to see the result!

    • @dannybouchard4140
      @dannybouchard4140 2 роки тому +1

      Hey Daniel, nice to see you here mate. If you figure out how to get some sand blowing using procedurals that would be awesome. I will play around with this as well.... maybe using drivers to simulate the movement... creating a duplicate of the plane and putting a transparent shader with some sand color on it, then using a mixRGB to drag the transparency in the scene and using a driver on a mapping node.... hummm I will be trying this tomorrow.

    • @DanielGrovePhoto
      @DanielGrovePhoto 2 роки тому

      @@dannybouchard4140 yeah I made a slowly 4d evolving Musgrave shifting on the Y over the sand using a copied sand mesh but moved up a little bit. Havnt rendered to see how it looks yet. A closeup could be cool with an emitter and a vortex to make it spin when going over a dune.

  • @AccountRemoved101
    @AccountRemoved101 Рік тому

    I love this tuotrial.

  • @ChristopherHemsworthCreative

    Gracias como siempre, mi amigo. Your tutorials are always so clear. Question: do you have a tutorial where you cover converting this type of procedural landscape into geometry? I'm thinking it would involve baking or something?

    • @chuckcg
      @chuckcg  Рік тому +1

      Glad you find it helpful, unfortunately we can't convert this into geometry, as this is only an effect of cycles, there's no real geometry, the ANT landscape wich is included in blender has a preset for dunes, but i would use GAEA for something like this.

  • @Shattered3582
    @Shattered3582 7 місяців тому +1

    astounding tutorial! very clear and also very adaptable for other projects. thanks a lot

    • @chuckcg
      @chuckcg  7 місяців тому

      Thanks, glad you like it!

  • @stanniskins
    @stanniskins 2 роки тому

    Wow that was great thanks a lot!

    • @chuckcg
      @chuckcg  2 роки тому

      Glad it was useful!

  • @YoshixVR
    @YoshixVR 2 роки тому +1

    Thank you so much! Really good tutorial!! Greetings from France! 🥖🍷🐓

    • @chuckcg
      @chuckcg  2 роки тому

      Thanks man! Greetings from Mexico!

  • @magnuswootton6181
    @magnuswootton6181 11 місяців тому

    amazing

  • @SilentShiba
    @SilentShiba 2 роки тому

    High density tutorial my guy, thanks.

  • @mlgquickscoper8122
    @mlgquickscoper8122 11 місяців тому

    good job

  • @Clydezelda
    @Clydezelda 4 місяці тому +1

    Hey I'm a little late to this video, do you know how to make it 3d instead of a plane? I want to add a road in the middle and all of the other videos I have seen use curves on 3d.

  • @nandha_
    @nandha_ 6 місяців тому

    thank you

  • @salimhilles6526
    @salimhilles6526 Рік тому +1

    Awesome tutorial! Can you make a video where the dunescape is dynamic and moving ?

    • @chuckcg
      @chuckcg  Рік тому +2

      Do you mean moving the sand? Well you can animate the nodes, just hover over the node and hit i to create a keyframe

    • @salimhilles6526
      @salimhilles6526 Рік тому

      @@chuckcg Thanks, I'm new to Blender and needed to create Sand Dunes for a project I'm doing on Unity. I managed to create the effect of moving Sand Dunes by connecting the noise texture and position node to a Vector Math Node.

  • @qMOBp
    @qMOBp 21 день тому

    is there a way of doing it in 4.1 ? it dosnt work even though i activate experimental and all that

  • @salemalmheiri3444
    @salemalmheiri3444 2 роки тому +1

    when I export it as fbx it shows as a flat plane with out the dunes. can you help ? btw great tutorial I got amazing results.

    • @chuckcg
      @chuckcg  2 роки тому +1

      Unfortunately this will work only in bleder, because shaders in other softwares are different, but you could use A.N.T Landscape addon in blender, you can create terrain and export it, just enable in addons.

  • @misohlavati
    @misohlavati Рік тому

    Hey Chyck thanks a bunch. Can you tell me how can this be exportet to obj, as I am having troubles with Fusion360 recognizing this only as plane?

    • @chuckcg
      @chuckcg  Рік тому +1

      Unfortunately this can't be exported as this uses blender procedural textures this is only for blender but if you want to export a terrain you can use blender addon A.N.T landscape wich is included in blender , here i talked about it, ua-cam.com/video/pLfHTTeSvs8/v-deo.html

    • @misohlavati
      @misohlavati Рік тому

      @@chuckcg I get it now. Blender works a lot differently than some programs I am used to. Thanks a bunch, I will take a look at that

    • @misohlavati
      @misohlavati Рік тому

      @@chuckcg Hey man, I watched the video and did it in A.N.T. and it seems to be exactly what I need. Thanks for the advice. However I have one more question. How the hell do I return the texture properties button back to change the initial settings? I am talking about the button in the lower-left corner that appears when you add the mesh. Thanks and I am gonna watch all the videos now to learn more :D

  • @Kyle-qn9ci
    @Kyle-qn9ci Рік тому

    How do you draw that rendering box in the viewport? I haven't seen that before

    • @chuckcg
      @chuckcg  Рік тому +1

      With control B

    • @Kyle-qn9ci
      @Kyle-qn9ci Рік тому

      @@chuckcg Thank you! What a great option, I never knew you could do that!

  • @eightful
    @eightful 2 роки тому +1

    no matter what i cant replicate the depth like you

    • @chuckcg
      @chuckcg  2 роки тому +1

      There must be a step you are missing, bacause it works, don't forget to enable cycles/experimental.

    • @eightful
      @eightful 2 роки тому

      @@chuckcg it still refuses :/

  • @republicofhandball8815
    @republicofhandball8815 12 днів тому

    Could this be exported to Unity? What it will be? Just a plan mesh, and textures/materials applying to that? Is it costly for GPU or not? I mean for mobile? Could give more details?

    • @chuckcg
      @chuckcg  11 днів тому

      only for blender, this is a feature of cycles render, for games you can use GAEA

  • @watus1992r
    @watus1992r 2 роки тому +1

    After applying the modifier, my model is flat. How to apply the modifier so that bumps are visible? Next i want to bake the texture, for using it in unreal engine.

    • @chuckcg
      @chuckcg  2 роки тому +1

      Unfortunately this will work only in blender cycles, really don't know if the textures can be baked into one texture, i have never try, but if you want to create terrain in blender you can use A.N.T landscape addon included in blender, that way you would have the actual mesh.

    • @watus1992r
      @watus1992r 2 роки тому

      @@chuckcg ok, ty

  • @xavierwoolfolk1736
    @xavierwoolfolk1736 2 роки тому

    how do I export this and put it in another blender world type thing?

    • @AbdullahYoussof
      @AbdullahYoussof Рік тому

      Here is a video that maybe explains
      ua-cam.com/video/s24kSjRAUNo/v-deo.html

  • @onmuiiii3296
    @onmuiiii3296 Рік тому +1

    bro when i press ctrl+d at shading editor, nothing happens, and i enabled node wrangler.. pls help

    • @chuckcg
      @chuckcg  Рік тому +1

      it's control+T but you need node wrangler addon, in Edit/Preferences/addons/ enable node wrangler

  • @jonsk1402
    @jonsk1402 Рік тому

    Yes but then how do you bake the displacement so it's real geometry?

    • @chuckcg
      @chuckcg  Рік тому +1

      This is not real geometry, this is for blener only, if you want a displacement map i would use Gaea ua-cam.com/video/cDPgOjvujZ8/v-deo.html for real geometry you can use A.N.T Landscape addon included in blender.

    • @jonsk1402
      @jonsk1402 Рік тому

      @@chuckcg THanks!

  • @cstpa1
    @cstpa1 Рік тому

    what is sky texture? edit oh boy i am dumb lol. i have never used that before, and thought it was an hdri with environment texture lol /newb

    • @chuckcg
      @chuckcg  Рік тому

      It happened to me too.

  • @septanos
    @septanos Рік тому

    how do u make this work in eevee

    • @chuckcg
      @chuckcg  Рік тому

      You can use a displace modifier, but you'll need a displacement map, you can also use the landscape addon that is included in blender, to create sand dunes.

  • @viquewarp60
    @viquewarp60 10 місяців тому +2

    It doesn't work. Some menu items are not in the program. the plane is flat and does not distort

    • @chuckcg
      @chuckcg  10 місяців тому +3

      Make sure to use cycles experimental, otherwise you won't find adaptive subdivision feature, follow all the steps in the video

  • @Cerulean1851
    @Cerulean1851 3 місяці тому

    I've followed every step but plain doesn't deform into dune, It just stays plane with dune texture

    • @chuckcg
      @chuckcg  3 місяці тому

      Are you using cycles experimental? The subdivision modifier with adaptive subdivision, in material tab change to displacement, there must be a step you are missing

    • @Cerulean1851
      @Cerulean1851 3 місяці тому

      @@chuckcg First of all thanks for replying even though the tutorial was released 2 years ago and yeah I've followed every step, I think it got something to do with Blender 4.0

    • @ullr2
      @ullr2 27 днів тому

      @@Cerulean1851 you can always download the older versions of blender just to learn some of the tutorials, I personally have like 5 different versions of blender because the tutorials on the older versions feel WAAAYYY better than 4.0/4.1 ;-;

  • @cg_pilot
    @cg_pilot Рік тому

    Does this not work anymore?

    • @chuckcg
      @chuckcg  Рік тому

      Yes, it should work in blender 3.2, make sure to follow all steps on how to enable micropolygon displacement and adaptive subdivision in cycles.

  • @gustavols6699
    @gustavols6699 2 роки тому +1

    didnt worked with me, the plane simply doesnt create the depth

    • @chuckcg
      @chuckcg  2 роки тому +1

      you need to use cycles experimental, make sure to follow all steps otherwise it won't work.

    • @sushicat5005
      @sushicat5005 2 роки тому

      @@chuckcg still doesn't work, i followed every step but doesn't create the depth

    • @chuckcg
      @chuckcg  2 роки тому

      ​@@sushicat5005 There must be some step that you are missing, because it works. use cycles, change to experimental, add subdivision surface , activate adaptive subdivision, enable displacement and bump in material tab, i think that's all

    • @sushicat5005
      @sushicat5005 2 роки тому

      @@chuckcg do you have to do it in that exact order?

    • @chuckcg
      @chuckcg  2 роки тому

      @@sushicat5005 any order.

  • @gamerslobyt6680
    @gamerslobyt6680 Рік тому

    Not working, it looks horrible on newer version

    • @chuckcg
      @chuckcg  Рік тому

      with blender 3.4 works the same, so make sure to follow all the steps to get the same result.

    • @gamerslobyt6680
      @gamerslobyt6680 Рік тому

      @@chuckcg I did but my Details are so high, the second Noise texture create too much highness and my "mountains" are different sharped as yours. Do you have discord, I can Show you it, or I can make my UA-cam Profile to it so you can see