How to Create Procedural Desert in Blender

Поділитися
Вставка
  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 98

  • @Popobawa9000
    @Popobawa9000 Місяць тому

    It's so simple but result is amazing!

  • @manamedia
    @manamedia 2 роки тому +4

    So easy to follow your tutorials! Thank you as always for submitting your work and taking the time to show us.

    • @chuckcg
      @chuckcg  2 роки тому

      Glad you found it useful!

  • @Gametime05577
    @Gametime05577 Місяць тому +1

    Thank you so much for this awesome tutorial for free ❤

    • @chuckcg
      @chuckcg  Місяць тому

      Glad It was useful!

  • @lordfu9476
    @lordfu9476 2 роки тому +33

    For later version blender user , you guy need to increase subdivision viewport / render level to get depth displacement .

    • @jkskh
      @jkskh Рік тому +5

      No ! That's not the case
      Turn on experimental in render and check adaptive subdivision in subdivision modifier.

    • @senpie_
      @senpie_ Місяць тому

      ​@@jkskhThank you so much

  • @santiagolopeznunez3837
    @santiagolopeznunez3837 3 місяці тому +1

    great tutorial, cheers from Argentina 💪

    • @chuckcg
      @chuckcg  3 місяці тому

      Qué bueno que te sirvio, saludos.

  • @maliktot7182
    @maliktot7182 Рік тому +1

    Great Tutorial, thank you!

  • @dannybouchard4140
    @dannybouchard4140 3 роки тому +5

    Another superb, quick and easy tutorial Chuck. Much appreciated mate!!

    • @chuckcg
      @chuckcg  3 роки тому

      Thanks so much! Glad you found this useful.

  • @vzgljadsvostoka
    @vzgljadsvostoka 4 місяці тому

    Great video tutorial man

  • @renka1862
    @renka1862 Рік тому

    Really good tutorial , thank you man !

  • @USBEN.
    @USBEN. 2 роки тому +1

    Thank you man.

  • @lxic-bz8hf
    @lxic-bz8hf 2 роки тому

    amazing result, thank you 🙏🏻

  • @Kyle-qn9ci
    @Kyle-qn9ci 2 роки тому

    This is wonderful, exactly what I was looking for

    • @chuckcg
      @chuckcg  2 роки тому +1

      Glad to hear that!

  • @valerioharvey7289
    @valerioharvey7289 2 роки тому

    thanks! What an amazing tutorial, so easy to follow

    • @chuckcg
      @chuckcg  2 роки тому

      Glad you like it.

  • @dub.s9591
    @dub.s9591 Рік тому +1

    que tutorial maravilhoso irmão, Obrigado.

  • @Clydezelda
    @Clydezelda 11 місяців тому +1

    Hey I'm a little late to this video, do you know how to make it 3d instead of a plane? I want to add a road in the middle and all of the other videos I have seen use curves on 3d.

  • @Photies75
    @Photies75 Місяць тому

    For anyone reading the comments saying it wont work on a Mac, I have an M1 imac and it works. If your having issues make sure you follow the steps and view the effect in Rendered view not Material Preview. I'm using Blender 4.1 as well. I thought it wasnt working and realised I was in Material preview not Rendered

  • @Orionfilmid
    @Orionfilmid 2 роки тому

    Simple tutorial vesy usefull for bg, great!!

  • @Shattered3582
    @Shattered3582 Рік тому +1

    astounding tutorial! very clear and also very adaptable for other projects. thanks a lot

    • @chuckcg
      @chuckcg  Рік тому

      Thanks, glad you like it!

  • @salimhilles6526
    @salimhilles6526 2 роки тому +1

    Awesome tutorial! Can you make a video where the dunescape is dynamic and moving ?

    • @chuckcg
      @chuckcg  2 роки тому +2

      Do you mean moving the sand? Well you can animate the nodes, just hover over the node and hit i to create a keyframe

    • @salimhilles6526
      @salimhilles6526 2 роки тому

      @@chuckcg Thanks, I'm new to Blender and needed to create Sand Dunes for a project I'm doing on Unity. I managed to create the effect of moving Sand Dunes by connecting the noise texture and position node to a Vector Math Node.

  • @DanielGrovePhoto
    @DanielGrovePhoto 3 роки тому +1

    Very nice trick with using smooth F1 and the stretching of the micro noise. Thanks! I played with the wave texture to get some wind-sand patterns but haven't perfected it yet. Think some sand whisps could be simulated with a volume over the sand using a slow moving noise?

    • @chuckcg
      @chuckcg  3 роки тому

      Thanks, yes it might work, i,d like to see the result!

    • @dannybouchard4140
      @dannybouchard4140 3 роки тому +1

      Hey Daniel, nice to see you here mate. If you figure out how to get some sand blowing using procedurals that would be awesome. I will play around with this as well.... maybe using drivers to simulate the movement... creating a duplicate of the plane and putting a transparent shader with some sand color on it, then using a mixRGB to drag the transparency in the scene and using a driver on a mapping node.... hummm I will be trying this tomorrow.

    • @DanielGrovePhoto
      @DanielGrovePhoto 3 роки тому

      @@dannybouchard4140 yeah I made a slowly 4d evolving Musgrave shifting on the Y over the sand using a copied sand mesh but moved up a little bit. Havnt rendered to see how it looks yet. A closeup could be cool with an emitter and a vortex to make it spin when going over a dune.

  • @magnuswootton6181
    @magnuswootton6181 Рік тому

    amazing

  • @YoshixVR
    @YoshixVR 2 роки тому +1

    Thank you so much! Really good tutorial!! Greetings from France! 🥖🍷🐓

    • @chuckcg
      @chuckcg  2 роки тому

      Thanks man! Greetings from Mexico!

  • @lincon_logs3939
    @lincon_logs3939 2 роки тому

    WOW this is cool! And you can make it so fast too. :)

  • @nandha_
    @nandha_ Рік тому

    thank you

  • @stanniskins
    @stanniskins 2 роки тому

    Wow that was great thanks a lot!

    • @chuckcg
      @chuckcg  2 роки тому

      Glad it was useful!

  • @mlgquickscoper8122
    @mlgquickscoper8122 Рік тому

    good job

  • @ThunderPony
    @ThunderPony 5 місяців тому

    wow how did you learn this?

  • @jonsk1402
    @jonsk1402 2 роки тому

    Yes but then how do you bake the displacement so it's real geometry?

    • @chuckcg
      @chuckcg  2 роки тому +1

      This is not real geometry, this is for blener only, if you want a displacement map i would use Gaea ua-cam.com/video/cDPgOjvujZ8/v-deo.html for real geometry you can use A.N.T Landscape addon included in blender.

    • @jonsk1402
      @jonsk1402 2 роки тому

      @@chuckcg THanks!

  • @ChristopherHemsworthCreative

    Gracias como siempre, mi amigo. Your tutorials are always so clear. Question: do you have a tutorial where you cover converting this type of procedural landscape into geometry? I'm thinking it would involve baking or something?

    • @chuckcg
      @chuckcg  Рік тому +1

      Glad you find it helpful, unfortunately we can't convert this into geometry, as this is only an effect of cycles, there's no real geometry, the ANT landscape wich is included in blender has a preset for dunes, but i would use GAEA for something like this.

  • @SilentShiba
    @SilentShiba 3 роки тому

    High density tutorial my guy, thanks.

  • @MafeOttolino
    @MafeOttolino 3 місяці тому

    i work on mac and the surface / dispacement option does not appear ... what do i doooo

  • @qMOBp
    @qMOBp 7 місяців тому

    is there a way of doing it in 4.1 ? it dosnt work even though i activate experimental and all that

  • @salemalmheiri3444
    @salemalmheiri3444 3 роки тому +1

    when I export it as fbx it shows as a flat plane with out the dunes. can you help ? btw great tutorial I got amazing results.

    • @chuckcg
      @chuckcg  3 роки тому +1

      Unfortunately this will work only in bleder, because shaders in other softwares are different, but you could use A.N.T Landscape addon in blender, you can create terrain and export it, just enable in addons.

  • @neoche.artistry
    @neoche.artistry 2 роки тому +1

    no matter what i cant replicate the depth like you

    • @chuckcg
      @chuckcg  2 роки тому +1

      There must be a step you are missing, bacause it works, don't forget to enable cycles/experimental.

    • @neoche.artistry
      @neoche.artistry 2 роки тому

      @@chuckcg it still refuses :/

  • @ti8ick_Husband
    @ti8ick_Husband 2 місяці тому

    Where is the enable node wrangler ADDON?

    • @chuckcg
      @chuckcg  2 місяці тому

      In Blender 4.2 first download It in preferences/get extensions, then enable It in addons

  • @onmuiiii3296
    @onmuiiii3296 Рік тому +1

    bro when i press ctrl+d at shading editor, nothing happens, and i enabled node wrangler.. pls help

    • @chuckcg
      @chuckcg  Рік тому +1

      it's control+T but you need node wrangler addon, in Edit/Preferences/addons/ enable node wrangler

  • @watus1992r
    @watus1992r 2 роки тому +1

    After applying the modifier, my model is flat. How to apply the modifier so that bumps are visible? Next i want to bake the texture, for using it in unreal engine.

    • @chuckcg
      @chuckcg  2 роки тому +1

      Unfortunately this will work only in blender cycles, really don't know if the textures can be baked into one texture, i have never try, but if you want to create terrain in blender you can use A.N.T landscape addon included in blender, that way you would have the actual mesh.

    • @watus1992r
      @watus1992r 2 роки тому

      @@chuckcg ok, ty

  • @Kyle-qn9ci
    @Kyle-qn9ci 2 роки тому

    How do you draw that rendering box in the viewport? I haven't seen that before

    • @chuckcg
      @chuckcg  2 роки тому +1

      With control B

    • @Kyle-qn9ci
      @Kyle-qn9ci 2 роки тому

      @@chuckcg Thank you! What a great option, I never knew you could do that!

  • @republicofhandball8815
    @republicofhandball8815 6 місяців тому

    Could this be exported to Unity? What it will be? Just a plan mesh, and textures/materials applying to that? Is it costly for GPU or not? I mean for mobile? Could give more details?

    • @chuckcg
      @chuckcg  6 місяців тому

      only for blender, this is a feature of cycles render, for games you can use GAEA

  • @viquewarp60
    @viquewarp60 Рік тому +2

    It doesn't work. Some menu items are not in the program. the plane is flat and does not distort

    • @chuckcg
      @chuckcg  Рік тому +3

      Make sure to use cycles experimental, otherwise you won't find adaptive subdivision feature, follow all the steps in the video

  • @Cerulean1851
    @Cerulean1851 9 місяців тому

    I've followed every step but plain doesn't deform into dune, It just stays plane with dune texture

    • @chuckcg
      @chuckcg  9 місяців тому

      Are you using cycles experimental? The subdivision modifier with adaptive subdivision, in material tab change to displacement, there must be a step you are missing

    • @Cerulean1851
      @Cerulean1851 9 місяців тому

      @@chuckcg First of all thanks for replying even though the tutorial was released 2 years ago and yeah I've followed every step, I think it got something to do with Blender 4.0

    • @ULLRrust
      @ULLRrust 7 місяців тому

      @@Cerulean1851 you can always download the older versions of blender just to learn some of the tutorials, I personally have like 5 different versions of blender because the tutorials on the older versions feel WAAAYYY better than 4.0/4.1 ;-;

  • @misohlavati
    @misohlavati 2 роки тому

    Hey Chyck thanks a bunch. Can you tell me how can this be exportet to obj, as I am having troubles with Fusion360 recognizing this only as plane?

    • @chuckcg
      @chuckcg  2 роки тому +1

      Unfortunately this can't be exported as this uses blender procedural textures this is only for blender but if you want to export a terrain you can use blender addon A.N.T landscape wich is included in blender , here i talked about it, ua-cam.com/video/pLfHTTeSvs8/v-deo.html

    • @misohlavati
      @misohlavati 2 роки тому

      @@chuckcg I get it now. Blender works a lot differently than some programs I am used to. Thanks a bunch, I will take a look at that

    • @misohlavati
      @misohlavati 2 роки тому

      @@chuckcg Hey man, I watched the video and did it in A.N.T. and it seems to be exactly what I need. Thanks for the advice. However I have one more question. How the hell do I return the texture properties button back to change the initial settings? I am talking about the button in the lower-left corner that appears when you add the mesh. Thanks and I am gonna watch all the videos now to learn more :D

  • @xavierwoolfolk1736
    @xavierwoolfolk1736 2 роки тому

    how do I export this and put it in another blender world type thing?

    • @AbdullahYoussof
      @AbdullahYoussof 2 роки тому

      Here is a video that maybe explains
      ua-cam.com/video/s24kSjRAUNo/v-deo.html

  • @septanos
    @septanos Рік тому

    how do u make this work in eevee

    • @chuckcg
      @chuckcg  Рік тому

      You can use a displace modifier, but you'll need a displacement map, you can also use the landscape addon that is included in blender, to create sand dunes.

  • @cstpa1
    @cstpa1 2 роки тому

    what is sky texture? edit oh boy i am dumb lol. i have never used that before, and thought it was an hdri with environment texture lol /newb

    • @chuckcg
      @chuckcg  2 роки тому

      It happened to me too.

  • @MirekNovak007
    @MirekNovak007 2 місяці тому

    god

  • @guustavols
    @guustavols 3 роки тому +1

    didnt worked with me, the plane simply doesnt create the depth

    • @chuckcg
      @chuckcg  3 роки тому +1

      you need to use cycles experimental, make sure to follow all steps otherwise it won't work.

    • @sushicat5005
      @sushicat5005 3 роки тому

      @@chuckcg still doesn't work, i followed every step but doesn't create the depth

    • @chuckcg
      @chuckcg  3 роки тому

      ​@@sushicat5005 There must be some step that you are missing, because it works. use cycles, change to experimental, add subdivision surface , activate adaptive subdivision, enable displacement and bump in material tab, i think that's all

    • @sushicat5005
      @sushicat5005 3 роки тому

      @@chuckcg do you have to do it in that exact order?

    • @chuckcg
      @chuckcg  3 роки тому

      @@sushicat5005 any order.

  • @cg_pilot
    @cg_pilot 2 роки тому

    Does this not work anymore?

    • @chuckcg
      @chuckcg  2 роки тому

      Yes, it should work in blender 3.2, make sure to follow all steps on how to enable micropolygon displacement and adaptive subdivision in cycles.

  • @gamerslobyt6680
    @gamerslobyt6680 2 роки тому

    Not working, it looks horrible on newer version

    • @chuckcg
      @chuckcg  2 роки тому

      with blender 3.4 works the same, so make sure to follow all the steps to get the same result.

    • @gamerslobyt6680
      @gamerslobyt6680 2 роки тому

      @@chuckcg I did but my Details are so high, the second Noise texture create too much highness and my "mountains" are different sharped as yours. Do you have discord, I can Show you it, or I can make my UA-cam Profile to it so you can see