#UE5

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 24

  • @Perry-wy2fc
    @Perry-wy2fc 5 днів тому

    Thanks a lot for this video. The best, clearest and most informative I’ve seen so far.

  • @SinspaW
    @SinspaW 8 днів тому +5

    I just wanted to say you're an incredible speaker. Clear and concise. Good video

    • @sarkamari
      @sarkamari  8 днів тому

      Glad you found the videos useful

  • @r2x262
    @r2x262 6 днів тому +1

    You're the only instructor that I can think of that will give a comprehensive tutorial patiently and thoroughly on the new cinecamera rig rail... How I would love that😊

  • @renderme2550
    @renderme2550 8 днів тому +6

    Thank you for this video. Would you consider doing a video related to troubleshooting lighting artifacts in cinematics? For instance, you turned off a spotlight on the stairs to remove most of an undulating effect on the stairs. It's occurrences like these that plague my cinematic renders and even after searching UE forums etc there never seems to be the "fix" for most of my situations. Perhaps these are limitations in UE? In addition there are issues with Metahuman hair flickering under certain lighting scenarios. Will path tracing resolve some of these? Why do light surfaces flicker at longer distances? Your tutorials are first class and your teaching style is first rate. Hopefully you'll see some value in my request for an upcoming video? Flickering shadows are also an issue sometimes.

  • @youvedos797
    @youvedos797 8 днів тому +1

    nice work!
    A clear explanation!

  • @willembuiting
    @willembuiting 8 днів тому +1

    Very nice! Good video. Love it!

  • @mrconcept
    @mrconcept 8 днів тому

    Thank you for the excellent video. So awesome how much of a performance boost Megalights gives. I wonder though if it might cull certain light shadows when not specifically desired.

  • @PufferJacket_1
    @PufferJacket_1 8 днів тому +1

    Thanks! Really good summary!

  • @super-fc6tz
    @super-fc6tz 7 днів тому

    thank you

  • @eddiej.l.christian6754
    @eddiej.l.christian6754 8 днів тому

    Well since it doesn't run without Crashing in Shipping builds, I would say it's a bit of hype for now.

    • @sarkamari
      @sarkamari  8 днів тому

      Interesting to know! That said my projects have not crashed yet

  • @tubicidio
    @tubicidio 8 днів тому +1

    Simply the best!

    • @sarkamari
      @sarkamari  8 днів тому

      Right back at ya! 😉

  • @SandroCaya
    @SandroCaya 7 днів тому

    Great content, as always! I have a quick question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?

  • @mindped
    @mindped 7 днів тому

    what happens if you run a mega lights game on a dx 12 card like gtx 980 that doesnt support ray tracing? will it switch to something else like virtual shadow maps?

    • @sarkamari
      @sarkamari  7 днів тому

      There’s only one way to find out. My guess is that the lag and crashes are happening on your end.

  • @takyonyazılım
    @takyonyazılım 8 днів тому +1

    nice 👍👍

  • @sanketvaria9734
    @sanketvaria9734 7 днів тому +1

    I really like this feature but feels totally unnecessary. I am waiting for raytracing to become more better looking and performant.

    • @FPChris
      @FPChris 6 днів тому

      @@sanketvaria9734 I have to watch 1.25 speed

    • @sanketvaria9734
      @sanketvaria9734 6 днів тому

      @FPChris watch what?