Thank you to MANSCAPED for sponsoring today's video. Get 20% OFF + Free International Shipping + 2 FREE gifts with promo code “REALCIVILENGINEER” at manscaped.com/RealCivilEngineer
It actually makes sense. Since putting in on lower level where it's surrounded by other taller tiles means you can place a support on top of it more easily.
played the demo, pretty fun, dealt with the casinos pretty easily by just putting them on an overhang off the edge and stacking all of them on top of each other so they just blew themselves up
@@beningram1811 Sure - but why risk the ~25% chance of explosion, deaths, and unhappiness from lost resources, for a ~12.5% chance of negating the need for some resources at random? You can absolutely achieve 100% happiness without gambling on getting lucky with a bomb. You just have to be smart about the radii of your electricity, gas, water, and parks. Don't expand into areas with no coverage at all, if you must expand up or out make sure at least two needs will be covered in the new area so you don't need to get lucky (I don't mean with the casino, I just meant drawing producers) three turns in a row to get the resources you need in the new areas. Don't expand into too many areas at once, either. If you have unmet needs to the north, south, upper east, and even higher north, one or two resource buildings won't cover them all. Build compact. Keep your factories away from your other buildings, but give them a platform once in a while. Early factories STOP PRODUCING BUILDINGS after a few turns, so if you lose a newer factory because the house or factory underneath it crumbled or blew up, that's a game-over condition. Factories do not have needs, nor produce happiness or fulfil needs, so there is no reason to put them near other buildings. Do build tall; they may not seem like it, but the radius of a need fulfilling building is slightly ovular, to encourage upwards building. In fact, if you can position a need fulfilling building two or three stories above buildings that need it, you can fit more buildings that MIGHT need it around the fulfilling one. Smol houses are the densest pop-to-space building, so especially fit those into areas where you already have all the needs covered. Trust me, I was able to win the Happiest City contest (not Best Looking or the Fastest Demo Completion Time contests though) at literally maximum happiness of 100% with no unmet needs and no casinos. Relying on the happiness boost of a casino is like relying on a wheelchair because you stubbed your toe.
@@beningram1811 it's extremely easy to keep everyone happy in that game if you do even a little bit of planning, really don't need them. I'm not even sure that's what they do.
Not only did I play the demo, I won the "Happiest Town" contest, and will be receiving a free key for the full game. They did a great job of this game, and I definitely enjoyed it, and look forward to the full version. :D
18 minutes of Matt placing casinos and saying "What are we gonna get, what are we gonna get?" Gets happiness... "Oh, we got happy so it gives us happiness. Now I get it." Yes Matt... yes you do. You get it. 🙃
You know it's gonna be a very lovely day and an awesome video when RCE says "HELLO! Fellow engineers" I actually loved this game , wouldn't mind a series on this . Rce commentary and humor always makes the game more intresting
I love vertical cities they’re so incredibly cool. I love verticality in all designs, and I mean in a dynamic and interconnected way; not isolated high rises.
I'm kinda curious what you'd think of Block'hood... Similar premise of building compact vertical cities, but the focus is more on resource interdependencies (like a house needs air/water/electricity, water towers need money, shops make money and need labor from houses, fresh air comes from trees which need groundwater from sprinklers, etc). It's kind of an old game and no longer actively maintained, but it's a fun little puzzler... with a REALLY devious challenge mode.
I've been waiting for some UA-camrs to go back to sprocket, mostly cuz you can now add multiple turrets which I don't think rce has used yet, plus since the last time he played the game has improved the customization.
When I can't sleep I either play music or play Timberborn video from your channel. I just find your voice pace to be reassuring, positive, and relaxing. I guess it's like an alternative to bedtime stories. It helped me a with my insomia, thanks!
This game looks fun, but when you work more on the town, the more the buildings on the bottom began to get more crowded. I wonder if they will put more functions in the full game like the people living there start to rebel or unionize for better living conditions or develop some sort of hierarchy over time depending on where the people live.
Probably best to put the hangover off a building set in the middle then add a water tank on top. I dunno if that's actually possible but I bet it'd probably work?
speaking of supports , in timberborn if u ever need to build some stuff but there is no space , just build a lot of platforms then build on top of that
The best part of my day!!!!! Rce drops a new video every day at noon and I look forward to it every single day, always makes me smile! And a paddy sponsored sponsor to boot!
Matt, I need an answer from you as an engineer, what is best a highway/city road that has 100% chance to never get full of traffic or the one that has only 69.420% chance?
Day 83:Dear Matt, I have a very good video idea Gather all your editors and make them all have a fight on like a PvP game (e.g. Minecraft,Rust,Ect,ect...) And see who is the best editor and is worthy of the rank of a classified engineering. From me.
Thank you to MANSCAPED for sponsoring today's video. Get 20% OFF + Free International Shipping + 2 FREE gifts with promo code “REALCIVILENGINEER” at manscaped.com/RealCivilEngineer
E
E
Looks awesome!
BE WARNED. THE LAWNMOWER 4.0 IS NOT BALL SAFE.
E
Parc: "can't place any object on top of this building"
RCE: proceeds to put it on the floor
It actually makes sense. Since putting in on lower level where it's surrounded by other taller tiles means you can place a support on top of it more easily.
@@cfilorvyls457 but at the time he didn’t know about supports
@@erispyramos798 "We don't make mistakes, we have happy accidents"
you spelled park wrong on purpose right?
@@V-Master.is ok
The transition to the sponsor portion was just sublime.
It was indeed perfect, unfortunately it seems i'm not smooth ball rich. 🤣
Also poor paddy lol
"and speaking of shaft"
played the demo, pretty fun, dealt with the casinos pretty easily by just putting them on an overhang off the edge and stacking all of them on top of each other so they just blew themselves up
Like he was doing with the factories....
My strat is a garbage pile first, and then two radio recievers. If you get a casino, skip it via the garbage.
doesnt that mean you dont benefit from them either?
I was assuming that the radius of the explosion was also the radius of the happiness boost.
@@beningram1811 Sure - but why risk the ~25% chance of explosion, deaths, and unhappiness from lost resources, for a ~12.5% chance of negating the need for some resources at random? You can absolutely achieve 100% happiness without gambling on getting lucky with a bomb. You just have to be smart about the radii of your electricity, gas, water, and parks. Don't expand into areas with no coverage at all, if you must expand up or out make sure at least two needs will be covered in the new area so you don't need to get lucky (I don't mean with the casino, I just meant drawing producers) three turns in a row to get the resources you need in the new areas. Don't expand into too many areas at once, either. If you have unmet needs to the north, south, upper east, and even higher north, one or two resource buildings won't cover them all. Build compact. Keep your factories away from your other buildings, but give them a platform once in a while. Early factories STOP PRODUCING BUILDINGS after a few turns, so if you lose a newer factory because the house or factory underneath it crumbled or blew up, that's a game-over condition. Factories do not have needs, nor produce happiness or fulfil needs, so there is no reason to put them near other buildings. Do build tall; they may not seem like it, but the radius of a need fulfilling building is slightly ovular, to encourage upwards building. In fact, if you can position a need fulfilling building two or three stories above buildings that need it, you can fit more buildings that MIGHT need it around the fulfilling one. Smol houses are the densest pop-to-space building, so especially fit those into areas where you already have all the needs covered.
Trust me, I was able to win the Happiest City contest (not Best Looking or the Fastest Demo Completion Time contests though) at literally maximum happiness of 100% with no unmet needs and no casinos. Relying on the happiness boost of a casino is like relying on a wheelchair because you stubbed your toe.
@@beningram1811 it's extremely easy to keep everyone happy in that game if you do even a little bit of planning, really don't need them. I'm not even sure that's what they do.
Not only did I play the demo, I won the "Happiest Town" contest, and will be receiving a free key for the full game. They did a great job of this game, and I definitely enjoyed it, and look forward to the full version.
:D
What contest was that and how did u win it?
18 minutes of Matt placing casinos and saying "What are we gonna get, what are we gonna get?"
Gets happiness...
"Oh, we got happy so it gives us happiness. Now I get it."
Yes Matt... yes you do. You get it. 🙃
Imma be real I also don’t get the casino
Sticking colorful boxes together, where people can live and work in... That reminds me kind of... _Architects!_ 😱
It doesn’t look pretty though.
I love verticality in city designs!! I think it's so cool, so this game is definitely one of my stylistic favorites already.
You know it's gonna be a very lovely day and an awesome video when RCE says
"HELLO! Fellow engineers"
I actually loved this game , wouldn't mind a series on this . Rce commentary and humor always makes the game more intresting
I love vertical cities they’re so incredibly cool. I love verticality in all designs, and I mean in a dynamic and interconnected way; not isolated high rises.
I'm kinda curious what you'd think of Block'hood... Similar premise of building compact vertical cities, but the focus is more on resource interdependencies (like a house needs air/water/electricity, water towers need money, shops make money and need labor from houses, fresh air comes from trees which need groundwater from sprinklers, etc). It's kind of an old game and no longer actively maintained, but it's a fun little puzzler... with a REALLY devious challenge mode.
That was the smoothest sponsor transition I’ve ever seen.
The graphics are so beautiful!
Day two of asking RCE to play sprocket! It’s the perfect engineering game, because you get to kill enemy architects with your superior tank designs!
Not really.
I already have a video on Sprocket if you weren't aware!
I've been waiting for some UA-camrs to go back to sprocket, mostly cuz you can now add multiple turrets which I don't think rce has used yet, plus since the last time he played the game has improved the customization.
Day one explaining to Island ants that the search feature exists for this exact reason
@@derekhunter5040 🙀
8:40
That tiny alley needed that
That was so much fun! wow! I'd love to watch a full playthrough when this game is finished
When I can't sleep I either play music or play Timberborn video from your channel. I just find your voice pace to be reassuring, positive, and relaxing. I guess it's like an alternative to bedtime stories. It helped me a with my insomia, thanks!
I laughed at 2:41 when he said I'll just wang that there! RCE has the strongest shape on his mind even when he isn't trying!🤣🤣
Why am I in love with this game?
This game was very chill and relaxing I suggest it to everyone
18:42 was when he knew he had messed up
I wasn't ready for the citizen name, and then it didn't get any better when SHAFT Area appeared xD The surface area, so emmence.
Visually it reminds me of the abandoned settlements in Raft! But you get to build your own, neato!
21:00 As an Architecture student, I can confirm they were
Always nice watching u
This game looks fun, but when you work more on the town, the more the buildings on the bottom began to get more crowded. I wonder if they will put more functions in the full game like the people living there start to rebel or unionize for better living conditions or develop some sort of hierarchy over time depending on where the people live.
Hey, Matt and Paddy! Just a shoutout of appreciation for showcasing games that I've yet to hear of!
You NEED to play the game 'enjenir'!!
This game looks pretty cool! Can't wait for it to release on Steam
Honestly, RCE is probably the best UA-camr for a manscaped sponsorship
OMG MANSCAPED THE ADS ARE WAY TOO GOOD
Flawless execution on the ad.
Absolute guffaws from '...that radius... that area... that volume, technically.' Well done!!!
I’ve only realised recently that Manscaped really is the perfect sponsor for you Matt🤣🤣
That was the best ad transition I've ever seen
I wish this would remove the card system and give you menus and make it a full blown city builder/colony sim
Paddy looking at you like 'really dad you had to go there'
First video I’ve ever seen of yours and the first 30 seconds radiate the unhinged energy I need
40 seconds into the video and I audibly laughed at that ad transition. Perfect ad placement.
This is what Townscaper should have been, looks very promising
Probably best to put the hangover off a building set in the middle then add a water tank on top.
I dunno if that's actually possible but I bet it'd probably work?
Damn this os the first time i didn't skip and was interested at the sponsor
"198 (sad) obviously are architects" I laughed sooo hard with that one 🤣🤣🤣
0:46 "Your balls
Will thank you!"💀
This was the best transition to this sponsor ever
First manscaped add I seen through because of paddy :3 include him more in ads and I will watch them! That's a good deal I think!
So the story is , dont gamble . And the game looks so cute.
I think the casino makes the people happy
Awesome I can wait to see the whole game
that has to be the best intro to a sponsorship i have ever heard
oh this is cool! its like townscraper but without the sandbox
Need more of this game!
I have played this, thanks to you showing it off. Not the first one I've picked up by your reccomendation either
All the best games in one, can't nothing but love it
Its fun to watch someone who fails like me but neverthless wins! great video keep it up!
Paddy best assistent ever
He didn’t have to go after the good boy and his missing dangles like that though, damn… D:
There has never been a more fitting sponsor for you Matt
I stop doing what I did when you did the advert and started doing what I did again after. 😂😂
Good advertisment I would say 🙏
Thanks! (your payment is in the post!) 😅
Thx for this really nice Video😊
speaking of supports , in timberborn if u ever need to build some stuff but there is no space , just build a lot of platforms then build on top of that
ShaftArea - "Speaking of Shafts here's our sponso~~" damn nice advertising
"This video is sponsored by Manscaped!" Me *to myself*: "It was only a matter of time..."
More Astro colony please Matt!
시티빌더류의 게임에 높이가 구현되다니. 팀버본이랑 비슷한 게임이군요
city building game has vertical axis!! It's like Timberborn game!
I think Casinos should definitely be placed before any resource type structures, because you'll need them to recover after the potential explosion
I see why this city artelfisher also and looks nice because you a engineer you know how to handle pawor and water
1:06 that took me a second
Nice
Hi there matt ive been here since the begining i love your work have a nice day
"699 DEAD" - that killed me lol
Is your city wheel chair accessible?
YES THE PERFECT SPONSORSHIP YEEEEEEEEESSSSSS
As Turks, we absolutely love building games. Two of the 5 big games that will be released this year are built on building.
You should try a game called From the Depths, it’s a lot of engineering and finetuning
could you please get full version of the game, i'd love to see more content of it:)
Matt!!! Hi how are you? Have you heard of the new city building game called against the storm?
The best part of my day!!!!! Rce drops a new video every day at noon and I look forward to it every single day, always makes me smile! And a paddy sponsored sponsor to boot!
Perfectly lined up with my lunch break. It’s amazing.
This game is going to be next big big game.. .awesome theme and graphics..
More ads with Paddy in them! I didn't skip Paddy ads!
@11:00 LOL
I like how dorm romantik, islamders, and townscaper are all on switch but pile up isn’t 😢
This reminds me a lot of the moving cities/countries in Mortal Engines
best sponsor transfer ive ever seen
Love watching you!
Could you play Frostpunk? I think you'd really like it, despite it having a story and such, but it's ultimate city builder
At 14:56 who else thought that the casino was connected for e sec? 😂
manscaped is perfect sponser for RCE
Singapore
Matt, I need an answer from you as an engineer, what is best a highway/city road that has 100% chance to never get full of traffic or the one that has only 69.420% chance?
It was so triggering when he placed the smol house not in the smol house sized hole. Love ur vids 8:40
Reminds me of Liverpool in November
Does any one else know how many times he said shove instead of place😂 but awsome vid and game keep it up matt
Ahhh pile up my favorite game that turks🇹🇷 did i really love still waiting for full version
Day 83:Dear Matt,
I have a very good video idea
Gather all your editors and make them all have a fight on like a PvP game (e.g. Minecraft,Rust,Ect,ect...) And see who is the best editor and is worthy of the rank of a classified engineering. From me.
"And speaking of shafts..." Thanks for the chuckle.
On a real note, thank you for clipping Patti
0:51 Pube
I actually laughed out loud at SHAFTAREA
this is literally my dream place to live lol
10 days since the last Timberbourners.. the itch is getting real.