I’ve noticed him doing this and also the opposite in other games as well. I don’t know if it’s for drama or he just genuinely doesn’t notice lol Or maybe more comments because the comments are flooded with ‘Matt u knob u did RHD roundabout with LHD traffic’
Did... did mr. "I was a highway engineer" just put the roundabout the wrong direction... after talking about the game being left sided? Dear Mr. Matt, you just proved the point of the rest of the world, right side is the right side. xD
I think he just proved that he is a clown. Though given the amount of engagement on the video it has generated maybe he is in fact a genius mastermind...
You are a UK person, driving on the left… go the correct way round the roundabout… left, and it’ll be easy to pull off the exits as they pass, rather than cutting each other up at the four corners 16:10
@@maciejp7829 Yes, because exiting cars had to cross the entering cars. A car exiting to the bottom left shouldn't have to cross traffic from the entering left. That's part of why it kept clogging up even with the lights.
@@compdude551 Kinda, they put an alternating current through it. When there's only air above it the current changes easily, when you park a lump of iron on top of it it becomes hard to change as it's trying to magnetise your car (kinda) they pick up how easy it is to change the current flowing through the coil they put into the road. That square they cut will actually have the wire looped around in it a few times.
Do you need to put the traffic lights at the crossings? If you move the arrows and traffic lights one square earlier, that would give you even more fine tuning in the timings and prevent the cars crashing as they take time to accelerate.
The dutch way works like that, among others specifically allowing to have green lights on intersecting paths at the same time Which allows for much faster cycling and with that less irritation Which is an important margin which the Americans don't even see
Aside from the American square about, I'm pretty sure for the 2nd puzzle you just needed to move the eastbound lanes' traffic lights back a tile. The time it takes the cars to accelerate would be plenty for northbond stragglers to cross through. You had the light sequence perfect though
I believe traffic lights now use cameras with computer vision to count the cars, cheaper than the road sensors and you can actually buy and install your own system
freeways was when i first watched your channel and i absolutely loved it. Therefore anything similar is always appreciated, even though i know, it probably doesn’t bring the clicks, other videos do.
I think that if you turn the squareabout in the other direction, the cars will be able to exit more easily and therefore clear the ground for the following cars.
Separate lanes, make it turbo squareabout. You have a lot of space. Meaning a car going right, a car going straight and a car going left would each use different lane, with the left car starting close to the center of the squareabout and gradually switching lanes until leaving. Or the right car, if you switch to clockwise movement.
RCE : "Driving on the left lane is the correct way" Me living in asia : *nods RCE proceeds to make an counter clockwise roundabout. Me : YOU WERE SUPPOSED TO BE THE CHOSEN ONE.
You should use a two lane roundabout where the inner lane is for driving full loop and outer lane is for turning off only. Meaning you would have a left turn at the corner on the inner lane and a right hand turn (hopefully works for switching lanes) in the middle on the inner lane. Then obviously you would want a right hand turn again at the corner of the outer lane to exit the roundabout.
In the US we don’t usually use Loop Detection anymore. Too much maintenance and cars are increasingly non-magnetic, so they don’t trigger the sensor. Either Radar or Video are used.
For the squareabout, try making your cars go the other way around, so its the right direction for left hand driving - American who plays Cities Skylines
@7:30 about the traffic light sensors. I've witnessed many people pull past the white line mark so they're past the sensor and the light just stays red for them for 2 minutes or more until the auto-timer kicks in. The irony of it makes me chuckle every time; they pulled ahead in the lane to 'get ahead' but are time-locked by the traffic light. Unless I'm behind them then I trigger the sensor if I can.
As a french guy I find it realy fun to see a english engeneer trying to rework the round about so the roundabout. Witch, btw, is the best type of intersection because it is safest and it provide a continues flow of trafic thanks to the fact that the incoming flow never crosse the outcomming flow
The answer is counterflow. Build your backwards roundabout but put in turning lanes going the opposite way on the outside so cars can turn off before the light and bypass the square completely if it's the right color.
You should try taking the entering lanes and moving them around the border of the grid around to the next exit lane and just have stop lights there as well, itll combine the efforts of your 2 Lane square-about, and the one lane traffic light method. It'll reduce congestion in the center circle and provide multiple other lights for them to disperse where they aren't even near the center roundabout if they don't need to be
For the squareabouts, regardless of the rotation being the other way around, adding an extra arm would reduce the traffic going around the squareabout by a fourth since they just need a U turn for their flag.
In the US our traffic lights have a camera that use infrared to sense flashing lights, so they'll turn green for emergency vehicles. Super illegal but if you get a flashlight and get the timing right, you can flash a flashlight at the light and it will think you're an ambulance and turn green for you
Damn, I now know 2 cheat codes. 1) Elevators have a certain combination of buttons for movement that skips all "awaiting floors" and goes right to the selected one. 2) Traffic lights have underground sensors(?).
The sensors in the roads usually don't control the traffic lights, they're just used by the city to measure how the traffic is and see if the light needs to be adjusted.
This is not true. In many intersections they are used to dynamically change the phases. In fact, in some of them, one road could always be red unless it detects a car.
When Matt said Red Car and Blue Car, i instantly had the Milky Way [UK candy bar] advert from the early '90s pop in my head - "The Red car and the Blue car had a race, all Red wants to do is stuff his face, he eats everything he sees, from trucks to prickly trees, but good old Blue, He took the milky way" lol
a roundabout is just like a motorway: first the roadster that leave, then the road that joins. I have learnt this from you, and now you do it just wrong. didn’t expect this.
i have two suggestion on how to improve that square roundabout. 1. i noticed that some cars are of the same color as the outgoing side of their arm, so letting them U-turn should help a little. you may need to adjust the road layout a bit to make that easier. 2. you could split the arms of wider, there is no need to make the roundabout as tight as possible. that would allow more cars to be in transit and therefore allows for slightly longer signal times and that should improve your score. i also have similar advice for the level before 'priorities', if you want to further improve your score. if you split of the double roads and let them run lower and higher so that they are one signal time apart, you can get the cars to no longer crash. ...or alternatively you could just place the signals a block further left, to give the cars a field delay, needed to let the bottom cars leave the road.
Squarr about...Larger square on the outside. On the T interchange, split for a through lane on the top, as well as split right turns a couple cars back to minimize how far backed up
Just scored over 7500 on teh 1st level, 1st try, no traffic lights!!! Gave the yellow cars a lane across the top, used slip lanes and left turn lane and everything just flowed. Love it! Just regret I didnt record it.
Something Matt seems to have missed with the Squareabout is that some cars are leaving from the same direction they arrived, which means the traffic in the squareabout could be alleviated further by providing an early point for u-turns. Pay attention, mr. "I was a highway engineer".
On the simplic-T level, the top lane going left to right can be green while the right stoplight is green. No cars from that stop light can turn left so they will never impead the top lane.
This feels like 90% the kinda game I’ve been looking for - something like the traffic manager mod in cities skylines where you can manage traffic on a lane by lane basis, with the traffic lights etc. Can’t wait to see how this game develops in the future and also if anyone has any suggestions pls let me know, I’ve not had any luck in my search
Maybe Matt needs to come over here to New England (the best England) to see all the American roundabouts that go the proper way and work better? Cause, yes we do have them and some of us know how to drive on them.
He's either an engineer who has decided to build a backwards round-about inorder to maximize his engagment or he's an architect who forgot how roundabouts work.
@@DJtheDentist He's a traffic engineer who never drove a car. That's my opinion. On the second map he acts as if it's a genius idea to adjust the light's timing to match the speed of cars xD Like, all roads around the world have that. I won't even start with the roundabout ...🤣🤣 How are they suppoused to exit it while running into entering cars. Again if you ever drove a car that's just something you see instantly. And I've only been driving for 3 years tops. 🤣
The thing that makes these kind of games so puzzling is the human factor. On the first level in the real world you could have the lights on the top of the T be on the same phase and people would just yield when having to turn across it. And on the 2nd level (the parallel one) you almost have to have a delay between phases where there is no green lights so traffic can clear the intersection. That's something I actually notice here in the States where there is a bit of a delay between phase changes after one turns red.
personally for the second level, I put both purple and yellow in the middle and had 1 crossing intersection. no need to have 2 crossings if 1 is in the budget. beat the dev score pretty easy that way
i decided to google it, the cost is surprisingly accurate lmao. assuming the lanes are 2m wide (bit wider probably maybe 3m), with asphalt costing 125-250$per m2, each tile should indeed cost around 1k
On the priorities one, you could have set the traffic lights further back so that the cars stopped 1 block earlier, giving the junction time to clear from the cars travelling north.
You could have set the traffic light on the purple road further from the actual junction to alternate the timing further. That might help avoiding crashes while maintaining the best flow.
On the Priorities level, you just needed to move the horizontal traffic lights back one square. This gives vertical traffic one square of time to exit the intersection before horizontal traffic gets there.
Hi, real life traffic engineer here. 7:35 is entirely wrong. The one "square" set further back from the rest does NOT cause the light to change faster or anything like that. It is an "advance detector" that catches traffic moving towards a green light and adds a few seconds of green to allow that car to make it through the light (up to a cap of course). E.g. if the signal goes green for an initial 10 seconds, and at 8 seconds a car drives over the advance detector, it'll add 3 seconds to extend to 11 seconds. Then at 10 seconds, another car drives over and so now it goes to 13 seconds. Repeat until you either hit the cap (say 30 seconds) or the signal "gaps out" by having more than 3 seconds between cars going over the advance detector. The signal then goes to yellow and moves on to the next phase. So stopping on the advance detector at a red light does literally NOTHING but potentially causes gridlock by forcing people behind you to back into upstream intersections. So don't do it. Please.
Out in Houston, Texas, they don't believe in having sensors on the light systems. The majority of lights have a single timer for the entire day... not even variable based on rush hour as well.
Square-roundabout: some cars don't need to enter the round about. if there car colour at input matches the output colour at input, then a right hand turn is all that is needed I think. (hopefully that makes sense) Like a U turn basically. That should decrease congestion🤞
Where I am (British Columbia, Canada) we have the traffic sensor right before the stop line, so that any traffic stopped at the light will trip the sensor. Not sure if that's more or less efficient than having the sensor further back... but based on how the experiments in the first level of this game worked, I'd say it's more efficient to have the light changing more often.
In the example he made, there is also a sensor next to the traffic light. In many intersections one sensor is simply not enough, as it can't tell how long the waiting line is. One sensor is fine only for small roads with low traffic.
I have strong feeling, that you made the roundabout the wrong way (cars should go the other way around). First and for most: this way, when you go, you first encounter entrance, and then exit. And second: I'm almost sure that's, how we on the continent ride around roundabouts. Hope I helped ;)
Matt building the squareabout anti clockwise (ie wrong) moments after boasting about how we drive on the correct side of the road is peak RCE.
He could at least add lanes for directly turning to the 3rd exit without clogging the entire roundabout just for a left turn
yeah, they should revoke his degree.
Needs a U turn lane as well... they were coming out and heading back the same way sometimes adding unnecessary traffic.
Peak Highway Architect.
Watching that hurt my soul xD and that is coming from an American. I was like MATT! Go the other way around!
Did Matt just create a right-sided roundabout in left-sided traffic game?
He totally did. 🙂
He is just bamboozeld by these wrong-sided traffic games
He also created a left-sided magic squareabout in his first double laned try (where he added the outer lanes).
I’ve noticed him doing this and also the opposite in other games as well. I don’t know if it’s for drama or he just genuinely doesn’t notice lol
Or maybe more comments because the comments are flooded with ‘Matt u knob u did RHD roundabout with LHD traffic’
perfect mate, thanks for the chuckle@@Ro99
It's impressive to pass the last mission in such a way. Its like cutting a steak with a fork while holding the steak in place with the knife.
Bahahahaba
RCE: Says Left side is the correct way.
Also RCE: Builds a right sided Squareabout.
Who writes these bots bro
@@parknich081this aint no bot
@@alextruck120 it used to be a bot but the person who previously had the account got it back
Did... did mr. "I was a highway engineer" just put the roundabout the wrong direction... after talking about the game being left sided?
Dear Mr. Matt, you just proved the point of the rest of the world, right side is the right side. xD
You are right!
I think he just proved that he is a clown. Though given the amount of engagement on the video it has generated maybe he is in fact a genius mastermind...
he made a left sided round about after making fun of them?
Architect roundabout
@@williamduncan7401 Now that was a bit harsh I think.
You are a UK person, driving on the left… go the correct way round the roundabout… left, and it’ll be easy to pull off the exits as they pass, rather than cutting each other up at the four corners 16:10
Also, bigger squareabouts hold more cars
Once upon a time someone told me to always do diverge bevor merge...
17:09 flip the rotation. Make the cars go clockwise around the roundabout.
Matt didnt put the off ramp before the on ramp someting I learned from Matt playing other games.
wouldn’t adding an arm from one entrance before the roundabout to to the exit next to it also make it better?
does it really matter (points-wise) which direction the roundabout goes?
@@maciejp7829 Yes, because exiting cars had to cross the entering cars. A car exiting to the bottom left shouldn't have to cross traffic from the entering left. That's part of why it kept clogging up even with the lights.
@@Ronald.Golleher My point exactly, thanks, not good at explaining stuff.
Matt's not a secret Architect, he's a secret American
So much worse 🤮
America is the best nation on earth.
Nah, he plays games where they drive on the wrong side of the road
If he put stop signs in the squareabout that would be the give away he's a secret American.
Hi bud!
Agree. Fake accent Matt
Matt seriously forgot which way a roundabout was supposed to go…
It feels like RCE is trolling us with that square-about design. 😂
Great way to drive up comment engagement...
... ha says, writing a comment :D
@@entropyzero5588 Wait, you think he knew he was making it wrong, just to get us to comment, and like the comments about it being wrong?
Ooh, Freeways vibes from this. That series was an absolute treat, this should be awesome.
yeaaa i thought so too
I've always wondered how the sensors in the road worked and you gave a simple explanation. You're the best
My physics teacher told me it is an electric current (field). When your metal car is moving over it. It changes the electric current.
@@compdude551 Kinda, they put an alternating current through it. When there's only air above it the current changes easily, when you park a lump of iron on top of it it becomes hard to change as it's trying to magnetise your car (kinda) they pick up how easy it is to change the current flowing through the coil they put into the road. That square they cut will actually have the wire looped around in it a few times.
Absolutely despised those when I was riding a bicycle. They won't ever change.
Bro your roundabout was BACKWARDS XD
Such an architect move.
extra like an architect.
such an american move
Do you need to put the traffic lights at the crossings? If you move the arrows and traffic lights one square earlier, that would give you even more fine tuning in the timings and prevent the cars crashing as they take time to accelerate.
The dutch way works like that, among others specifically allowing to have green lights on intersecting paths at the same time
Which allows for much faster cycling and with that less irritation
Which is an important margin which the Americans don't even see
Matt gonna be so embarrassed when he sees the comment section is calling out his attempt on squareabout😂
Aside from the American square about, I'm pretty sure for the 2nd puzzle you just needed to move the eastbound lanes' traffic lights back a tile. The time it takes the cars to accelerate would be plenty for northbond stragglers to cross through. You had the light sequence perfect though
I was wondering why not move both northbound lanes to the middle and have only one intersection instead of two, myself.
@@nickdumas2495 only if budget is unimportant
Just me or did Matt pull an architect move on the first level? Those cars needed-nay, deserved-a dedicated left turn lane
"Just.. One.. More.. Laaaane!"
@@RedSntDK wrong case
Matt using his engineering skills to make traffic lights pass faster is the funniest thing 😂😂😂
Honestly love videos where we get to see RCE's genuine expertise.
I believe traffic lights now use cameras with computer vision to count the cars, cheaper than the road sensors and you can actually buy and install your own system
freeways was when i first watched your channel and i absolutely loved it. Therefore anything similar is always appreciated, even though i know, it probably doesn’t bring the clicks, other videos do.
I think that if you turn the squareabout in the other direction, the cars will be able to exit more easily and therefore clear the ground for the following cars.
Separate lanes, make it turbo squareabout. You have a lot of space. Meaning a car going right, a car going straight and a car going left would each use different lane, with the left car starting close to the center of the squareabout and gradually switching lanes until leaving. Or the right car, if you switch to clockwise movement.
I love the shade dropped at the end there
RCE : "Driving on the left lane is the correct way"
Me living in asia : *nods
RCE proceeds to make an counter clockwise roundabout.
Me : YOU WERE SUPPOSED TO BE THE CHOSEN ONE.
Matt giving us pro-tips on how to minimize waiting on a red light.
You should use a two lane roundabout where the inner lane is for driving full loop and outer lane is for turning off only. Meaning you would have a left turn at the corner on the inner lane and a right hand turn (hopefully works for switching lanes) in the middle on the inner lane. Then obviously you would want a right hand turn again at the corner of the outer lane to exit the roundabout.
In the US we don’t usually use Loop Detection anymore. Too much maintenance and cars are increasingly non-magnetic, so they don’t trigger the sensor. Either Radar or Video are used.
I think we use pressure sensors in Germany not sure though.
I bet BIFFA would be an absolute MASTER at this game !
I sent him a key a while ago so it's up to him :D ... (I think he's on full CS2 mode these days though)
@@RAJACORPfun game! I hope Matt completes it
For the squareabout, try making your cars go the other way around, so its the right direction for left hand driving
- American who plays Cities Skylines
@7:30 about the traffic light sensors. I've witnessed many people pull past the white line mark so they're past the sensor and the light just stays red for them for 2 minutes or more until the auto-timer kicks in. The irony of it makes me chuckle every time; they pulled ahead in the lane to 'get ahead' but are time-locked by the traffic light. Unless I'm behind them then I trigger the sensor if I can.
As a french guy I find it realy fun to see a english engeneer trying to rework the round about so the roundabout. Witch, btw, is the best type of intersection because it is safest and it provide a continues flow of trafic thanks to the fact that the incoming flow never crosse the outcomming flow
The answer is counterflow. Build your backwards roundabout but put in turning lanes going the opposite way on the outside so cars can turn off before the light and bypass the square completely if it's the right color.
You should try taking the entering lanes and moving them around the border of the grid around to the next exit lane and just have stop lights there as well, itll combine the efforts of your 2 Lane square-about, and the one lane traffic light method. It'll reduce congestion in the center circle and provide multiple other lights for them to disperse where they aren't even near the center roundabout if they don't need to be
The math behind the traffic lights is fascinating. Love that rotation and subdivision are the primary drivers of score. Partitioning ftw ig?
I found that making bigger traffic squares was helpful, as well as allowing shortcuts where possible.
For the squareabouts, regardless of the rotation being the other way around, adding an extra arm would reduce the traffic going around the squareabout by a fourth since they just need a U turn for their flag.
In the US our traffic lights have a camera that use infrared to sense flashing lights, so they'll turn green for emergency vehicles.
Super illegal but if you get a flashlight and get the timing right, you can flash a flashlight at the light and it will think you're an ambulance and turn green for you
Damn, I now know 2 cheat codes.
1) Elevators have a certain combination of buttons for movement that skips all "awaiting floors" and goes right to the selected one.
2) Traffic lights have underground sensors(?).
Squareabout proving RCE is actually a true Architect.
For the squareabout, do oppoosites moving at the same time with all red for 1 tick to allow traffic to clear
Hopefully Matt gets the squareabout "right" when he returns to this game. 🙂
That roundabout level was absolutely painful to watch 🤣
The sensors in the roads usually don't control the traffic lights, they're just used by the city to measure how the traffic is and see if the light needs to be adjusted.
This is not true. In many intersections they are used to dynamically change the phases. In fact, in some of them, one road could always be red unless it detects a car.
when Matt was trying to work out timings, all i could hear was
"At 12 o'clock, ill have fish...and a rice cake, at 2 o'clock ill have me fish" 😂
When Matt said Red Car and Blue Car, i instantly had the Milky Way [UK candy bar] advert from the early '90s pop in my head - "The Red car and the Blue car had a race, all Red wants to do is stuff his face, he eats everything he sees, from trucks to prickly trees, but good old Blue, He took the milky way" lol
a roundabout is just like a motorway: first the roadster that leave, then the road that joins. I have learnt this from you, and now you do it just wrong. didn’t expect this.
Pretty sure you were building the squareabout in the wrong direction. It should go clockwise
You just made a normal anticlockwise roundabout for cars that drive on the wrong side of the road. Architect level of engineering mate!
you should also have the possibility to do U-Turns on the Roundabout. Since each side spawns cars that want to got the same road back.
i have two suggestion on how to improve that square roundabout.
1. i noticed that some cars are of the same color as the outgoing side of their arm, so letting them U-turn should help a little. you may need to adjust the road layout a bit to make that easier.
2. you could split the arms of wider, there is no need to make the roundabout as tight as possible. that would allow more cars to be in transit and therefore allows for slightly longer signal times and that should improve your score.
i also have similar advice for the level before 'priorities', if you want to further improve your score.
if you split of the double roads and let them run lower and higher so that they are one signal time apart, you can get the cars to no longer crash.
...or alternatively you could just place the signals a block further left, to give the cars a field delay, needed to let the bottom cars leave the road.
Squarr about...Larger square on the outside.
On the T interchange, split for a through lane on the top, as well as split right turns a couple cars back to minimize how far backed up
11:00 That's what we call a Green Wave... Works great for arterials and circulars😄
Drawing a round about the wrong way is a true architect move, Matt needs to meditate to recharge his engineering energies
Just scored over 7500 on teh 1st level, 1st try, no traffic lights!!! Gave the yellow cars a lane across the top, used slip lanes and left turn lane and everything just flowed. Love it! Just regret I didnt record it.
It’s Engineering TIME!!!
Something Matt seems to have missed with the Squareabout is that some cars are leaving from the same direction they arrived, which means the traffic in the squareabout could be alleviated further by providing an early point for u-turns.
Pay attention, mr. "I was a highway engineer".
For the roundabout you can use two lanes. Smart roundabouts in my country force you into the lane you need to follow
On the simplic-T level, the top lane going left to right can be green while the right stoplight is green. No cars from that stop light can turn left so they will never impead the top lane.
Omg this is like another freeways game, that series was my favourite I’m so excited there’s more
One way to delay cars by a tiny amount is to move the traffic light back a bit, so it takes an extra half second for the car to reach the intersection
I almost cried looking at that roundabout goingnin the wrong direction.
Driving on the left is wrong, when the RIGHT side is the RIGHT side to drive on😂 13:25
Ja, brudi
you know it's a good day when matt uploads and put asmile on our faces. Keep it up man
Good man RCE i live in the UK as well
This feels like 90% the kinda game I’ve been looking for - something like the traffic manager mod in cities skylines where you can manage traffic on a lane by lane basis, with the traffic lights etc. Can’t wait to see how this game develops in the future and also if anyone has any suggestions pls let me know, I’ve not had any luck in my search
there's a game called skylines that's like that
Maybe Matt needs to come over here to New England (the best England) to see all the American roundabouts that go the proper way and work better? Cause, yes we do have them and some of us know how to drive on them.
Totally using that idea 7:55
RCE channeling his inner Biffa again
He's either an engineer who has decided to build a backwards round-about inorder to maximize his engagment or he's an architect who forgot how roundabouts work.
Hard to tell honestly.
@@DJtheDentist
He's a traffic engineer who never drove a car. That's my opinion. On the second map he acts as if it's a genius idea to adjust the light's timing to match the speed of cars xD Like, all roads around the world have that. I won't even start with the roundabout ...🤣🤣 How are they suppoused to exit it while running into entering cars. Again if you ever drove a car that's just something you see instantly. And I've only been driving for 3 years tops. 🤣
The squareabout showed architecture at it's finest. You might need to change your title to RCA.
I can't wait for the second video in this series!!
The thing that makes these kind of games so puzzling is the human factor. On the first level in the real world you could have the lights on the top of the T be on the same phase and people would just yield when having to turn across it. And on the 2nd level (the parallel one) you almost have to have a delay between phases where there is no green lights so traffic can clear the intersection. That's something I actually notice here in the States where there is a bit of a delay between phase changes after one turns red.
personally for the second level, I put both purple and yellow in the middle and had 1 crossing intersection. no need to have 2 crossings if 1 is in the budget. beat the dev score pretty easy that way
I appreciate the visuals for the sensors editor
him making the roundabout the wrong way is so funny, truly was an American round about
i decided to google it, the cost is surprisingly accurate lmao. assuming the lanes are 2m wide (bit wider probably maybe 3m), with asphalt costing 125-250$per m2, each tile should indeed cost around 1k
On the priorities one, you could have set the traffic lights further back so that the cars stopped 1 block earlier, giving the junction time to clear from the cars travelling north.
Oh my gosh, my local round a bout gets backed up daily. And would you guess where I live😂😂😂😂
You could have set the traffic light on the purple road further from the actual junction to alternate the timing further. That might help avoiding crashes while maintaining the best flow.
I saw the other comments saying the proper counter clockwise flow of traffic on a rotary... for American roads... Thumbs up from the US Matt!
I cannot express how much joy this channel brings me
On the Priorities level, you just needed to move the horizontal traffic lights back one square. This gives vertical traffic one square of time to exit the intersection before horizontal traffic gets there.
I think the solution for the squareabout Level is a magic roundabout. It looks very messy but it helps to spread the traffic a bit more out.
Omg! I love the DinoPoloClub burn at the end 😂😂
12:58 solution just move the left traffic lights back a square or 2. gives the cars coming from the bottom a extra second to get out of the way.
this has got to be one of the funnest videos to watch on your channel! very entertaining!!
I'm sat here thinking about the Swindon magic roundabout as you did that
Hi, real life traffic engineer here. 7:35 is entirely wrong. The one "square" set further back from the rest does NOT cause the light to change faster or anything like that. It is an "advance detector" that catches traffic moving towards a green light and adds a few seconds of green to allow that car to make it through the light (up to a cap of course). E.g. if the signal goes green for an initial 10 seconds, and at 8 seconds a car drives over the advance detector, it'll add 3 seconds to extend to 11 seconds. Then at 10 seconds, another car drives over and so now it goes to 13 seconds. Repeat until you either hit the cap (say 30 seconds) or the signal "gaps out" by having more than 3 seconds between cars going over the advance detector. The signal then goes to yellow and moves on to the next phase.
So stopping on the advance detector at a red light does literally NOTHING but potentially causes gridlock by forcing people behind you to back into upstream intersections. So don't do it. Please.
As an American, that round about clog up is... is very accurate. Even the easiest ones get us 😂
On priorities you can maybe add extra lanes on the vertical roads to get a better score
Out in Houston, Texas, they don't believe in having sensors on the light systems. The majority of lights have a single timer for the entire day... not even variable based on rush hour as well.
Square-roundabout: some cars don't need to enter the round about.
if there car colour at input matches the output colour at input, then a right hand turn is all that is needed I think. (hopefully that makes sense) Like a U turn basically. That should decrease congestion🤞
Where I am (British Columbia, Canada) we have the traffic sensor right before the stop line, so that any traffic stopped at the light will trip the sensor. Not sure if that's more or less efficient than having the sensor further back... but based on how the experiments in the first level of this game worked, I'd say it's more efficient to have the light changing more often.
Same here in Germany. They're a little skewed in order to cover a longer part of the road.
In the example he made, there is also a sensor next to the traffic light. In many intersections one sensor is simply not enough, as it can't tell how long the waiting line is. One sensor is fine only for small roads with low traffic.
That traffic light trick Def coming in use
15:39 you need a way off the rotary ya knob. Once on they can only keep going around.
watching Matt casually plan out a roundabout that requires cars to cross ongoing roundabout traffic to exit the roundabout was just peak Matt.
YES it's the successor to the Freeways! series we've been waiting for :) I love watching RCE nerd out over traffic engineering
I love Freeways, but my mspaint skills are horrible.
TRUE if only my laptop was touch screen and I could use a stylus :(
The Dev probably didn't use an anticlockwise roundabout in this left side driving-based game.
I have strong feeling, that you made the roundabout the wrong way (cars should go the other way around).
First and for most: this way, when you go, you first encounter entrance, and then exit.
And second: I'm almost sure that's, how we on the continent ride around roundabouts.
Hope I helped ;)
As a Brit, I very much appreciate that drivers drive on the correct side of the road in this game.
7:18 well i didn't know that, nice one Matt 👍