I previewed the game and its quite impressive honestly. There's a lot of surprising moments in the prototype. I think the biggest warning is if you're looking for something minis heavy and heavy gameplay in general, this is not your game. If you're looking for a battle game, this is not your game. If you like building and survival this is your game. This is more about discovery more than anything. At least what the prototype leads you to believe.
Thanks for chiming in here, Jeremy. Great to hear your thoughts on this on too. Looks very interesting. Looks like a campaign and exploration version of Paleo.
Thanks for your honesty! It's always refreshing to watch your videos because you are not afraid to point out concerns in games that are sent to you as prototypes. I never feel like your opinion is "bought" even when it's a Gamefound offering. I have Robinson Crusoe Collector's Edition already on the way with all the content so as cool as this looks I'll likely stick with that but Stonesaga is still on my radar. Would you draw any comparisons between this and Paleo? I like the difficulty and decision space of Paleo, especially the crafting options as you go along.
Was very interested, until I saw the price tag. $132 + 30 for shipping Canadian for the Core box! $265 with the 2 expansions! That is massively over priced in my opinion.
I really appreciate the honesty you exhibit in your reviews. This game is very appealing to me. In fact, during your explanation of the game play, it had a very "This War of Mine" feel to it, and I happen to like that game very much. I need to check out everything they show on the Kickstarter page and want to read the rule book to see how they use all the events and resting periods. I don't recall if you said anything specific about the fatigue factor or lack of enough food causing issues. It certainly does in This War of Mine. As you say, I'll have to keep my eye on this one. Thanks much.
I played the alpha and beta tests and there are indeed effects if you don’t have enough food/water/rest. During the night phase, it will be checked if you got food and water for your character. Then there will be a night card with an event where you can usual role for some skill test and see how your dealing with rain or animal noises during the night. If you haven’t prepared yourself during the day, the night will not be very restful and you won’t have a lot of energy for the next day. If you prepared well, all your energy (action points) will be refreshed again.
@@jamessullivan5168 And another thing: shelter and/or fire is needed as well to fully recharge, so there are a lot of things to keep in mind to be able to still be fully functioning. If your character got all they needed during the night phase, you’ll even be able to boost an ability or heal an injury/illness
I am currently a backer but still undecided if I’ll stick it out. Price was higher than I anticipated. It’s strange that I too found the writing down rules… strange… stickers would be amazing. “Find rule 76 and put in your journal” would be nice.
I agree with the sticker part they could have the stickers ... or just have a collection of rules that gets into a smaller rule book the known rules book :)
One bright side they have said that you are never forced to write new rules down and they can be found on cards. They just encourage you to write the new rules down for an easier ability to get to them. I have no idea how writing the rules down and then searching through a journal would be easier than looking at a provided card, but its what they said. Still on the fence with this one. Need to watch some videos, but with TMB Skyrim coming, I may be forced to pass even if I like it.
I’m very intrigued by the game but we already have so many campaign games on our shelf waiting to be played. I love the idea of the behemoths that are traveling the board and not necessarily a threat but something to look out for.
Thanks for the first impression, Alex. I backed this right away and am researching to decide if I keep the pledge. It definitely aligns well with many things I like in games. But with everything now, we have to decide if there is room in our collection / if we will play it. :)
I'm very intrigued by the game, but just like Mythwind the price point vs the "maybe I like it?" feeling I have for the game has me reluctant to invest in it. H00t!
Who has the time to play all these campaign games. I think Jeremy Howard recently did a video about how there are just too many huge campaign games. Ain't nobody got that type of time, and it ends up picking and choosing which ones to devote your time to, and which ones end up not getting played. I think the campaign market is over-crowded. It's not only competing with other campaign games, but also role-playing games that fulfill a similar niche.
Nice summary. I am on the fence with this game the sense of exploration / discovery and especially crafting is very appealing. I watched a full playthrough of scenario 1 so i realize my impressions are "instinctive" (like that concept..gonna borrow it), but i saw two things, 1 major and one minor that I didnt care for. The minor one was that illnesses and wounds didnt seem to affect the character in skill checks and if one has a couple minor illnesses surely they will be less capable at strength checks. the biggest one is the die roll. A single six sider with almost no mitigation, produces what amounts to a crap shoot on skill checks.. This was very evident in the One Stop Co-op Shop playthrough. I realize that survival is hard, but i also felt there was just too little impact i, as a player had, on whether or not i succeeded. Gonna watch chapter 2 and see if my opinion changes. OH, i and i fully agree the first chapter does an excellent job of presenting the rules and actions and teaching the game.
I actually canceled my kickstarter after they added an additional $100 tier. The game now costs $300 USD plus shipping if you want it the full experience. Became not worth it for a game where you destroy components.
So far it gives me a Tainted Grail light vibe. An explorarion-survival with some kind of timer. Instead of encounters there's crafting and mining and other stuff.. oh, and roaming guardians..
Ahah! The return of the EPOCH! Also, I think the bag puzzle in Stone Saga should have been done the way Merchants of the Dark Road did the cart puzzle when storing goods.
I disagree. It's not very thematic to have polyomino tiles in a tetris formation. I much prefer trying to cram everything in your bag the way that it is because that's how it would actually be.
I've been thinking about this and other adventure-type games and an essential issue they all have: A positive feedback cycle. If you succeed, they naturally give you positive rewards, which increase your chances of succeeding next time and making the game too easy. If you fail, you either get a negative consequence or, at the least, don't get the positive rewards, increasing your chances of failing in the future and potentially making the experience too hard. The obvious solution would be to have positive rewards in terms of equipment and ability to face challenges coupled with increased challenges going forward, and visa versa, but I've not seen any system that actually adopts that. Anyone know of something like that? And/or disagree with my premise?
Man... this game sounds fantastic. Right up my alley... but the theme is less than interesting for me. If they took this game and slapped a sci-fi/medieval fantasy/western/pirate theme on it and I'd be all over it!
How you will compared it mythwind, stars of akarios? As stars have many things need to be better after watching all reviews. Mythwind was not fulfil and now another campaign. I wonder how all this stands all altogether?
I think I’m skipping this one, though I was tempted. I really, really don’t like crowdfunding campaigns with early bird bonuses. That just seems like really taking too much advantage of FOMO, and it makes me disinclined to back. (As always, there are exceptions. I missed the early bird window for Tamashi and still ended up going all in and adding the early bird mini because I just absolutely loved the game.) But, 7th Continent can still scratch the exploration and survival itch for me. And, 7th Citadel will theoretically deliver one day.
This probably isn’t a game for me, but it does have an interesting design. It reminds me of the pc/video game Don’t Starve. Personally, I’m not a fan of survival games, and I typically find crafting in games tedious. So I didn’t care for Don’t Starve. But a couple people in my game group really enjoyed it. So while this game is a pass for me, I’m sure it’ll be a great fit for others.
Im really interested in this game, but i can only assume that it is a one-shot game with the way discovery works. I love the concept, but it really bothers me that you are left with something you wont want throw away in the end, but cant play again.
I played the first few challenges twice now and there are some elements you remember (like some of the crafting recipes) and some things you’ll do the same. But the valley is different, the behemoths are different and there are many cards and activities that are pretty randomised. So you might solve a challenge differently because of the things you found/crafted/etc which leads you to different new challenges and goals. It’s not a linear game and randomness and your choices in how to approach things will make for different games if you start new.
This seems like less of a game and more of an activity. There seems to be no core "gameplay", just admin, bookkeeping, side activities, lore(?) and faff. It seems very far from a boardgame.
This is a skip for me. It's just not connecting for whatever reason, which is fine since I'm being much more strict about what I back. Hope the people who this game calls to enjoy it!
I had a lot of the same negatives when looking at it. The character sheets seem very blah as far as graphic design and they seem to not have much variety across different characters. Having to write on the cards was the biggest nope for me. It just makes the final design of the game look like it's still a prototype instead of a well polished amazing looking game. And I can only assume that's not going to change considering they are selling packs of new cards in case you run out. I'm not willing to invest in a game where I may run out of components a year or 5 years down the road and the only way to get more was from their Kickstarter. In my opinion they should have been dials or just a pad of character sheets which are easier to photocopy later. While I love crafting/survival games, the $200 price point for all the game play content is just too high for what it is. I think it will get boring after a while repeating the same mechanics and with Tainted Grail's pledge manger opening soon and with me being on the fence with Kingdoms Forlorn and the new Set a Watch expansion there are just too many better games begging for my money to invest this much.
The whole point is that the card represents an individual in your tribe and the information needs to be available in future games. I guess you could record it in your journal or something but a dial wouldn't cut it because you wouldn't be able to refer back to the earlier generations in later games if you had no record of them.
Good review. I also feel that it would be boring and repetitive after x plus scenarios. Stickers instead of writing is a no brainer as well. I love the artwork but the age of minecraft is over and inflation sky-rocketing it's hard to justify 265 dollars for a product with uncertainty.
I previewed the game and its quite impressive honestly. There's a lot of surprising moments in the prototype. I think the biggest warning is if you're looking for something minis heavy and heavy gameplay in general, this is not your game. If you're looking for a battle game, this is not your game. If you like building and survival this is your game. This is more about discovery more than anything. At least what the prototype leads you to believe.
Thank you! This information is very informative and helpful.
100% agree
Thanks for chiming in here, Jeremy. Great to hear your thoughts on this on too. Looks very interesting. Looks like a campaign and exploration version of Paleo.
@Intrepid Fool definitely a similar vibe from the survival aspect.
Some of the elements I've seen remind me of Ravine. I like that idea.
Thanks for your honesty! It's always refreshing to watch your videos because you are not afraid to point out concerns in games that are sent to you as prototypes. I never feel like your opinion is "bought" even when it's a Gamefound offering. I have Robinson Crusoe Collector's Edition already on the way with all the content so as cool as this looks I'll likely stick with that but Stonesaga is still on my radar. Would you draw any comparisons between this and Paleo? I like the difficulty and decision space of Paleo, especially the crafting options as you go along.
Was very interested, until I saw the price tag. $132 + 30 for shipping Canadian for the Core box! $265 with the 2 expansions! That is massively over priced in my opinion.
I think the core box is fair but the expansions are extortionate.
yeah this game is way overpriced.
I know NOTHING about the rules, the theme, but the graphic design/minis look ON POINT. All In Pledge for Me. SEND IT
Enjoy it :)
I really appreciate the honesty you exhibit in your reviews. This game is very appealing to me. In fact, during your explanation of the game play, it had a very "This War of Mine" feel to it, and I happen to like that game very much. I need to check out everything they show on the Kickstarter page and want to read the rule book to see how they use all the events and resting periods. I don't recall if you said anything specific about the fatigue factor or lack of enough food causing issues. It certainly does in This War of Mine. As you say, I'll have to keep my eye on this one. Thanks much.
I played the alpha and beta tests and there are indeed effects if you don’t have enough food/water/rest. During the night phase, it will be checked if you got food and water for your character. Then there will be a night card with an event where you can usual role for some skill test and see how your dealing with rain or animal noises during the night. If you haven’t prepared yourself during the day, the night will not be very restful and you won’t have a lot of energy for the next day. If you prepared well, all your energy (action points) will be refreshed again.
@@KRate10 OK, that answered my concerns. Those things all make for a better experience in my opinion.
@@jamessullivan5168 And another thing: shelter and/or fire is needed as well to fully recharge, so there are a lot of things to keep in mind to be able to still be fully functioning. If your character got all they needed during the night phase, you’ll even be able to boost an ability or heal an injury/illness
I am currently a backer but still undecided if I’ll stick it out. Price was higher than I anticipated. It’s strange that I too found the writing down rules… strange… stickers would be amazing. “Find rule 76 and put in your journal” would be nice.
I agree with the sticker part they could have the stickers ... or just have a collection of rules that gets into a smaller rule book the known rules book :)
Thank you for the video!! Made us make our decision 😊
Glad it helped!
One bright side they have said that you are never forced to write new rules down and they can be found on cards. They just encourage you to write the new rules down for an easier ability to get to them. I have no idea how writing the rules down and then searching through a journal would be easier than looking at a provided card, but its what they said. Still on the fence with this one. Need to watch some videos, but with TMB Skyrim coming, I may be forced to pass even if I like it.
We can't wait to play next week.
I’m very intrigued by the game but we already have so many campaign games on our shelf waiting to be played. I love the idea of the behemoths that are traveling the board and not necessarily a threat but something to look out for.
Thanks for the first impression, Alex. I backed this right away and am researching to decide if I keep the pledge. It definitely aligns well with many things I like in games. But with everything now, we have to decide if there is room in our collection / if we will play it. :)
I'm very intrigued by the game, but just like Mythwind the price point vs the "maybe I like it?" feeling I have for the game has me reluctant to invest in it. H00t!
Mythwind. Thank you. I did not understand what he said at the end there.
So undecided on this one. Seems charming but don’t know if it’s for for me or not.
Who has the time to play all these campaign games.
I think Jeremy Howard recently did a video about how there are just too many huge campaign games. Ain't nobody got that type of time, and it ends up picking and choosing which ones to devote your time to, and which ones end up not getting played.
I think the campaign market is over-crowded. It's not only competing with other campaign games, but also role-playing games that fulfill a similar niche.
Frosthaven, Tidal Blades 2 and ISS Vanguard were my picks before I canceled out on any more campaign games. Have to finish those first...
Nice summary. I am on the fence with this game the sense of exploration / discovery and especially crafting is very appealing. I watched a full playthrough of scenario 1 so i realize my impressions are "instinctive" (like that concept..gonna borrow it), but i saw two things, 1 major and one minor that I didnt care for. The minor one was that illnesses and wounds didnt seem to affect the character in skill checks and if one has a couple minor illnesses surely they will be less capable at strength checks. the biggest one is the die roll. A single six sider with almost no mitigation, produces what amounts to a crap shoot on skill checks.. This was very evident in the One Stop Co-op Shop playthrough. I realize that survival is hard, but i also felt there was just too little impact i, as a player had, on whether or not i succeeded.
Gonna watch chapter 2 and see if my opinion changes.
OH, i and i fully agree the first chapter does an excellent job of presenting the rules and actions and teaching the game.
The luck/bad luck with stats was addressed in the play testing rounds that I took part in. The devs are working on a solution for this!
@@KRate10 Interesting. Curious to see the outcome.
I like some of this art, and setting a lot .. I wonder where I'd put it , with my sleeping god's, and unsettled..
I actually canceled my kickstarter after they added an additional $100 tier. The game now costs $300 USD plus shipping if you want it the full experience. Became not worth it for a game where you destroy components.
Totally respect that.
All right I am even more confused as to whether I want this game or not but at least I am more informed 😅
Very very interested in this one...
So far it gives me a Tainted Grail light vibe. An explorarion-survival with some kind of timer. Instead of encounters there's crafting and mining and other stuff.. oh, and roaming guardians..
THIS is what I'm looking for! I just want exploration and crafting and survival! I don't care about combat! Take my money!!!
Ahah! The return of the EPOCH!
Also, I think the bag puzzle in Stone Saga should have been done the way Merchants of the Dark Road did the cart puzzle when storing goods.
I disagree. It's not very thematic to have polyomino tiles in a tetris formation. I much prefer trying to cram everything in your bag the way that it is because that's how it would actually be.
@@roseability86 I agree that it won't be thematic. But it's not very practical.
Let's say Stone Age, coop, survival game. It sounds like a more extensive Paleo. Does Coop work similar to this in Paleo?
What is the watch you are waring on this video? Absolutely love it
I've been thinking about this and other adventure-type games and an essential issue they all have: A positive feedback cycle. If you succeed, they naturally give you positive rewards, which increase your chances of succeeding next time and making the game too easy. If you fail, you either get a negative consequence or, at the least, don't get the positive rewards, increasing your chances of failing in the future and potentially making the experience too hard. The obvious solution would be to have positive rewards in terms of equipment and ability to face challenges coupled with increased challenges going forward, and visa versa, but I've not seen any system that actually adopts that. Anyone know of something like that? And/or disagree with my premise?
Man... this game sounds fantastic. Right up my alley... but the theme is less than interesting for me. If they took this game and slapped a sci-fi/medieval fantasy/western/pirate theme on it and I'd be all over it!
How you will compared it mythwind, stars of akarios? As stars have many things need to be better after watching all reviews. Mythwind was not fulfil and now another campaign. I wonder how all this stands all altogether?
While Stars and Myth had the same designer(s), this game has completely different ones. Only thing the same is the publisher OOMM.
I think I’m skipping this one, though I was tempted. I really, really don’t like crowdfunding campaigns with early bird bonuses. That just seems like really taking too much advantage of FOMO, and it makes me disinclined to back. (As always, there are exceptions. I missed the early bird window for Tamashi and still ended up going all in and adding the early bird mini because I just absolutely loved the game.) But, 7th Continent can still scratch the exploration and survival itch for me. And, 7th Citadel will theoretically deliver one day.
This seems like a great app game! 😕
This probably isn’t a game for me, but it does have an interesting design. It reminds me of the pc/video game Don’t Starve. Personally, I’m not a fan of survival games, and I typically find crafting in games tedious. So I didn’t care for Don’t Starve. But a couple people in my game group really enjoyed it. So while this game is a pass for me, I’m sure it’ll be a great fit for others.
Im really interested in this game, but i can only assume that it is a one-shot game with the way discovery works. I love the concept, but it really bothers me that you are left with something you wont want throw away in the end, but cant play again.
I played the first few challenges twice now and there are some elements you remember (like some of the crafting recipes) and some things you’ll do the same. But the valley is different, the behemoths are different and there are many cards and activities that are pretty randomised. So you might solve a challenge differently because of the things you found/crafted/etc which leads you to different new challenges and goals. It’s not a linear game and randomness and your choices in how to approach things will make for different games if you start new.
@@KRate10 thats really interesting! Thank you so much!
One for the algorithm 🐦
Appreciated!
I love your channel but you talk so fast 😅 it’s hard to follow when you’re first language is not english
You can slow down UA-cam videos BTW. Click on the cog and the bottom option is playback speed.
This seems like less of a game and more of an activity. There seems to be no core "gameplay", just admin, bookkeeping, side activities, lore(?) and faff.
It seems very far from a boardgame.
This is a skip for me. It's just not connecting for whatever reason, which is fine since I'm being much more strict about what I back. Hope the people who this game calls to enjoy it!
I had a lot of the same negatives when looking at it. The character sheets seem very blah as far as graphic design and they seem to not have much variety across different characters. Having to write on the cards was the biggest nope for me. It just makes the final design of the game look like it's still a prototype instead of a well polished amazing looking game. And I can only assume that's not going to change considering they are selling packs of new cards in case you run out. I'm not willing to invest in a game where I may run out of components a year or 5 years down the road and the only way to get more was from their Kickstarter. In my opinion they should have been dials or just a pad of character sheets which are easier to photocopy later. While I love crafting/survival games, the $200 price point for all the game play content is just too high for what it is. I think it will get boring after a while repeating the same mechanics and with Tainted Grail's pledge manger opening soon and with me being on the fence with Kingdoms Forlorn and the new Set a Watch expansion there are just too many better games begging for my money to invest this much.
The whole point is that the card represents an individual in your tribe and the information needs to be available in future games. I guess you could record it in your journal or something but a dial wouldn't cut it because you wouldn't be able to refer back to the earlier generations in later games if you had no record of them.
They will also have PDFs of the cards, so you’ll be able to get files for them.
Good review. I also feel that it would be boring and repetitive after x plus scenarios. Stickers instead of writing is a no brainer as well. I love the artwork but the age of minecraft is over and inflation sky-rocketing it's hard to justify 265 dollars for a product with uncertainty.
Why does this game seem like it will be boring? I love the art and theme but something seems meh. Hope I’m wrong!
slow down Duuuude!! Advantage: you don't get a heart attack soon and not so good english speakers can follow ☺
Welcome to an Alex Radcliffe video lol. Drop the speed to .5x in UA-cam lol
You can change the speed of the video :-) Try 0.75
@@chrish.4758 I tried 1.5 to get a real kick