man how to say that, this is a tutorial we all need, thank you really so much, this is so appreched. i stay tuned for future tutorial as well p.s. one question, how to exports from bridge to octane material? doing like you c4d create normal material.
Hi Albus, thanks a lot! Yes you missed a fine detail, maybe I didn´t tell. So before exporting your assets to cinema4D with LiveLink, be sure to switch the render engine in the render settings from standard to octane. Now LiveLink knows, you want an octane material. happy creating!
@@3DBONFIRE thanks to you :) This was the missing step, i often do this change at the end, before the final render. P.s. i got an error: bridge livelink failed to setup material, i read and other people have this problem, but seems there isn't fix for now Thanks anyway and wait the next part ;D
I was so surprised when my husband recommended this amazing stuff with plants. He sent me a link to your tutorial and finally, I understood the hidden answers to my never-asked questions related to unreal-real view in C4D, Thank you!
Wow man! Finally someone they explains everything so nicely and calm. Usually I’m not really into these long tutorials, but this is definitely the right way to learn. Thank you man! I owe you one!
I am watching your video with the help of a translator, and your explanations are very clear. I've been looking for a similar guide to cinema 4d for a long time, and I found you. in short, I'm looking forward to the next videos, thanks a lot for the tutorial 🔥🔥🔥
I'm going to say this right now. If you using an older version of Octane and you change the material to Glossy and it still doesn't look realistic (or looks shaded oddly/cartoonish), go in the Index tab and raise the value. And make sure you play with the Roughness as well. This changed my life.
Excellent stuff. I like the idea of using the noise as an effector and not in the distribution parameter of the scatter. It is certainly more flexible this way. And I assume this is what enabled to you make the growth animation. Also, I think the regular patterns you get with the grass is due to the distribution being linked to surface polygons. Looking forward to the following video of this series.
Yes, it is more flexible in my opinion, but you can go both ways. But by the end of the week i will show you some tricks with using the distribution parameter in octane scatter, too.
Thanks for sharing :) 20:40 an atlas is an image which combines several images which go onto different objects into one file. This helps to reduce the ammount of files needed and speeds up rendertimes. The speed increase is less important for offline renderers like octane but realtime renderers like game engines do benefit from everey milisecond saved. By the way: Schöne Grüsse aus Köln ;-)
Hi Markus! Thank you for your tuts. I have a question to the import Megascan plants into C4D. Do you know, if it is possible to have the plants without animation from Megascan? I mean, the plants are animated and it can see for example in Unreal Engine. But in C4D after the import they are not animated. How I can fix this problem, if it is possible? Vielen Dank!
Hey man, great tutorial. one question how do you export your files from Bridge to cinema as Octane materials? every time I export a file from bridge I need to convert all my textures to octane. thank you.
another question , is octane compatible with Cinema R23 or did I already miss the train....on their webpage there is just something said about R20?????
Thanks so much for this great tutorial. I really like your voice and how excited you get by your work! I have a question.. I've been following along with Arnold. So far i can't seem to find a alternative to Octane Scatter in Arnold. But I seem to get the same effect if I use a plain old cloner with Multi-Instance checked and using points or even Matrix in the viewpoint. What is the difference between that and using Octane Scatter? Does it speed up the render?
Good Question! Basically since C4D has MultiInstances, its doing the same! Wanted to say something about that, too. But: I compared both Systems and it seems for me, that cloning via OctaneScatter allows even more Clones then MultiInstances before slowing down.
Hey Im curious you mention that youre going to get into the technique for controlling exact location positioning of scatters omitting along pathways/walkways, and such-- have you made that portion yet?
@@3DBONFIRE Oh. My English is kinda bad. Especially listening. I must have missed that following all the way through. Your tutorials are awesome and it helped me alot. Thank you, sir.
Thank you very much! However, I am still not really understanding the translucency thing. You just simply import the materials, set one to glossy and the other to diffuse, put them in a mix material and that's it. It is hard to understand why that works... Would you explain that a little?
How does mixing a diffuse and glossy material create transparency? I just got a slightly less shiny plant lol. EDIT: Nevermind! It's was the transmission tag in the diffuse material that does the trick.
@GPU LV 99 nowadays you can just use the universal material that mega scans imports to. But to answer your question, no, you need the transmission channel (absent from glossy material) to make it really look good.
hey, had the simular issue on universal materials transmission showing noisy as hell & denoised it looked even worse, Set the transmission type to diffuse & it'll work like before!
Yes they are already set up with octane materials. For that, before you import the asset, you have to switch the render engine in cinema4d rendersettings from standard to octane👍.
Hi hru?nice job! i have a question, i dont know what happend with my animation Created with scatter and shaded, I work in the interface I see it in the interface, at the render of the window of Octane also works, but when I render to export the animation does not works i see my other animation but the animation with scatter not, does anyone know why this happens?
Hello. I've been following this tutorial but I don't get any reflections on the material, I followed it step by step. Do you have any idea why that might happen?
I looks like you dont have a texture connected to the specular channel of your _gloss material (30:06) . Is that correct? Because I tried to follow, but my reflections look totally different or rather are barely visible...
Your reflections are barely visible...okey, so: try to adjust the index of your material. It is set by standard to something like 1.3 but you could go up with that number.
@@3DBONFIRE I just downloaded the octane demo for the first time before trying to go along your tutorial, so it might be it has to do with the demo or the newest version. But can you tell me if, after you changed the material type to glossy, do you have a texture going into the specular channel or is it just a black color going into it? If its black that would result in full reflectivity on all parts right? Thanks for your quick response and clarification btw!
hi, i've a question: why can't i make the plants translucent like yours? i make the mix material with the diffuse and glossy materials like you but nothing appen.
I guess I was a little fast on that one. I use a random effector and put it into the effector list of my octane scatter. Give the random effector a bit rotation values.
I also have the error: bridge livelink failed to setup material, so I have to connect all the nodes to the textures. But I cant make it translucent! I'm sure there's something wrong but I cant figure it outtt Can someone send me their project or a photo of the nodes so I can understand what I'm doing wrong? :(
Hi miriam, sorry for the late response...you only have translucency in a diffuse material, but I m sure you know that. Sadly, I dont know whats the problem with your livelink:-(...it should be pretty simple and I dont know where the error is coming from...
3DBONFIRE II’ve uploaded live link, but I have to import from Bridge with the c4d render on or it says error with the octane material (maybe cause it’s v3,07), but when I connect the nodes manually on a new octane material now it seems to work fine... 🤷🏼♀️😂 thanks though !
Great tutorial! thank you for sharing it. Question Anyone getting Octane mix material creation crashing when adding the first to it? either glossy or diffuse. Thanks in advance.
Do you know of any way to animate a breeze going through octane scatter objects, or c4d multi-instance? This has been a huge issue I haven’t been able to figure out yet.
Really love this tutorial! But whenever I press or do anything in cinema 4D, the shader effector changes, so it changes the layout of the scatter, even when I'm not in the shader effector. Any idea why that is?
man how to say that, this is a tutorial we all need, thank you really so much, this is so appreched. i stay tuned for future tutorial as well
p.s. one question, how to exports from bridge to octane material? doing like you c4d create normal material.
Hi Albus, thanks a lot!
Yes you missed a fine detail, maybe I didn´t tell. So before exporting your assets to cinema4D with LiveLink, be sure to switch the render engine in the render settings from standard to octane. Now LiveLink knows, you want an octane material. happy creating!
@@3DBONFIRE thanks to you :)
This was the missing step, i often do this change at the end, before the final render.
P.s. i got an error: bridge livelink failed to setup material, i read and other people have this problem, but seems there isn't fix for now
Thanks anyway and wait the next part ;D
@@AlbusGFX so far, I never had this error...good luck to solve this👍
@@3DBONFIRE your tutorial helped me a lot i luv this.
@@3DBONFIRE This tip here has changed my life haha
I was so surprised when my husband recommended this amazing stuff with plants. He sent me a link to your tutorial and finally, I understood the hidden answers to my never-asked questions related to unreal-real view in C4D, Thank you!
Wow man! Finally someone they explains everything so nicely and calm. Usually I’m not really into these long tutorials, but this is definitely the right way to learn. Thank you man! I owe you one!
I am watching your video with the help of a translator, and your explanations are very clear. I've been looking for a similar guide to cinema 4d for a long time, and I found you. in short, I'm looking forward to the next videos, thanks a lot for the tutorial 🔥🔥🔥
This has me so stoked, I can't wait to go home and down this and see what kind of environments I can make.
Awesome tutorial! Lke and subscribe!
I'm going to say this right now. If you using an older version of Octane and you change the material to Glossy and it still doesn't look realistic (or looks shaded oddly/cartoonish), go in the Index
tab and raise the value. And make sure you play with the Roughness as well. This changed my life.
Excellent stuff.
I like the idea of using the noise as an effector and not in the distribution parameter of the scatter. It is certainly more flexible this way. And I assume this is what enabled to you make the growth animation.
Also, I think the regular patterns you get with the grass is due to the distribution being linked to surface polygons.
Looking forward to the following video of this series.
Yes, it is more flexible in my opinion, but you can go both ways. But by the end of the week i will show you some tricks with using the distribution parameter in octane scatter, too.
Amazing! Thanks for the first part, can't wait for the second one!
Nice to hear! Working right now on part2 👌
Too good to learn with you :) More More...please !
Today will be your lucky day🌠
nice .. look forward to part2 thank u
That's fantastic. It was a pleasure to watch this one. Thank you!
Amazing, thank you for sharing.
I feel blessed that I can share something 👌
🔥💯🔥💯🔥💯🔥 love this! You deserve morw subs broooo! Keep going!
Yeah, I will just...work harder and put more quality content out there, then subs will come 🌠😌👍 thanks buddy
Really helped me a lot, I really like your videos
Thanks for making this one! Sick techniques and renders.
👍thanks a lot.
thanks for the great tutorial! :)
It was fun to make it;-)
Loved this! Thank you so much.
increíble estoy en espera de la segunda parte gracias por compartir el conocimiento
Dont understand a word, but thanks for being here👍
Awesome
Thanks for sharing!What a great tutorial!
😌
So goooooooood
Amazing stuff man. Much appreciated!
You guys are awesome, thanks for watching. I will make sure part2 is high quality stuff.
Fuck u illuminate
Amazing, looking forward to more vids!
That's awesome ! Thanks for sharing, really looking forward for the next part !
Hi Colin, thanks, Part2 is already in the making. Will give you guys the best of this technique.
Great video, you kinda inspired me.
Awesome!
Look forward to recording the scene of plant + Redshift teaching
Thank you, I love you
SUPER COOL! THX
😉👌
Great. Keep it up
Thanks Stephen, I will👍.
Thank you so much for making such an amazing tutorial!
Nice
Hello there, It's a amazing tutorial - I am joining Your channel.
Quick question - is it possible to do the same thing with forester?
Sure. Thanks!
Thanks for sharing :)
20:40 an atlas is an image which combines several images which go onto different objects into one file. This helps to reduce the ammount of files needed and speeds up rendertimes. The speed increase is less important for offline renderers like octane but realtime renderers like game engines do benefit from everey milisecond saved.
By the way: Schöne Grüsse aus Köln ;-)
Awesome. Thanks for sharing this perfect explanation with us.
Grüße zurück aus Berlin😉👍
cool danke ;) freu mich schon auf teil 2
The truth is that the unknown scares all of us, but we just have to practice so we can get well with the software.
cool!
That was very helpfull, thank you so much!
Back when I used to use soft soft when I knew it kind of well I used the soft roll to make softs I thought it was just more effective
Great tutorial! Next part pls?
Just a couple of days left. Will be out this week.
Amazing! Thank you 🙏🏼 Subscribed
Amazing stuff, make some more tutorials of megascan
It will be definitely part of upcoming stuff 👌
@@3DBONFIRE if possible make one with using 3ds and houdini
you have a new sub please do post stuffs with arnold renderer too mate
Got so many ideas on octane and xparticles...water,fire,granular stuff...i fear, arnold needs to wait a little bit...
Great tut. subed liked, followed on insta haha
You are super awesome 💪😉
Hi Markus! Thank you for your tuts. I have a question to the import Megascan plants into C4D. Do you know, if it is possible to have the plants without animation from Megascan? I mean, the plants are animated and it can see for example in Unreal Engine. But in C4D after the import they are not animated. How I can fix this problem, if it is possible? Vielen Dank!
Nice!!!!
Hey man, great tutorial. one question how do you export your files from Bridge to cinema as Octane materials? every time I export a file from bridge I need to convert all my textures to octane. thank you.
Haha...yes...go to your c4d render settings and change from standard to octane before importing assets😉. Have fun!
@@3DBONFIRE Thanks so much man!
just love
😉
I Loveit🤩
haha thanks, part2 will be a blast🙂
Very good tutorial. Thanks.
oh thats so kind of you🙂. Nice to share some techniques..
Thank you :)
another question , is octane compatible with Cinema R23 or did I already miss the train....on their webpage there is just something said about R20?????
Of course octane is compatible with r23😉...
Will you be doing a tutorial on patreon about the effect at 7:59?
I just made a note. Hopefully it fits into my plans to share this👍
Thanks for the awesome video! Kindly wanted to ask what is the name of the application used to do the presentation?
Its PureRef! I love it!
Thanks so much for this great tutorial. I really like your voice and how excited you get by your work! I have a question.. I've been following along with Arnold. So far i can't seem to find a alternative to Octane Scatter in Arnold. But I seem to get the same effect if I use a plain old cloner with Multi-Instance checked and using points or even Matrix in the viewpoint. What is the difference between that and using Octane Scatter? Does it speed up the render?
So charming, thanks James!
Good Question! Basically since C4D has MultiInstances, its doing the same! Wanted to say something about that, too. But: I compared both Systems and it seems for me, that cloning via OctaneScatter allows even more Clones then MultiInstances before slowing down.
@@3DBONFIRE Thank you, good to know. I look forward to part 2!
Hey Im curious you mention that youre going to get into the technique for controlling exact location positioning of scatters omitting along pathways/walkways, and such-- have you made that portion yet?
Sadly I only made a bunch of other Tutorials...
can you share the leaves shaders workflow?
Is there a proper way to animate these elements. I mean like, the wind gently blows and makes them move very subtly.
I think i explain it shortly in part1 or part2...use a ramdom effector
@@3DBONFIRE Oh. My English is kinda bad. Especially listening. I must have missed that following all the way through. Your tutorials are awesome and it helped me alot. Thank you, sir.
Thank you very much! However, I am still not really understanding the translucency thing. You just simply import the materials, set one to glossy and the other to diffuse, put them in a mix material and that's it. It is hard to understand why that works... Would you explain that a little?
Thanks !!!!!
thank you so much!
How does mixing a diffuse and glossy material create transparency? I just got a slightly less shiny plant lol.
EDIT: Nevermind! It's was the transmission tag in the diffuse material that does the trick.
👍
@GPU LV 99 nowadays you can just use the universal material that mega scans imports to. But to answer your question, no, you need the transmission channel (absent from glossy material) to make it really look good.
hey, had the simular issue on universal materials transmission showing noisy as hell & denoised it looked even worse, Set the transmission type to diffuse & it'll work like before!
Thanks👍
uffffffffffffff thanksssss
Do you think its possible to bring this into Unreal?
Hey 3dbonfire thanks for your time and tips mate, cool tut. Is it possible to share your rig specs? Cheers
Hi👍, most important is GPU power for Octane. I use 3 1080TI cards. One good card already will bring you far...But sure: more power is always good.
@@3DBONFIRE Thank you
video starts at 23:56
and how we can animate the grass?
where u got ur dome lights ?
are the assets you export with bridge already octane materials in c4d?
Yes they are already set up with octane materials. For that, before you import the asset, you have to switch the render engine in cinema4d rendersettings from standard to octane👍.
Hi hru?nice job! i have a question, i dont know what happend with my animation Created with scatter and shaded, I work in the interface I see it in the interface, at the render of the window of Octane also works, but when I render to export the animation does not works i see my other animation but the animation with scatter not, does anyone know why this happens?
Hello. I've been following this tutorial but I don't get any reflections on the material, I followed it step by step. Do you have any idea why that might happen?
when i export to cinema 4d it doesnt implement all layers or maps , and i dont know how to put them in manually ?? plz help
anyway to add physics to the quixel?
not that i know... but I show a simple way to add a wind effect to them in part 2, I think.
@@3DBONFIRE I’ve tried so many things s far just regular hair instances seemed to work
i don't undersatnd how a mix between a glossy and a diffuse material create a translucency material :/
I looks like you dont have a texture connected to the specular channel of your _gloss material (30:06) . Is that correct?
Because I tried to follow, but my reflections look totally different or rather are barely visible...
Same issue here ! Very curious to know what's happening or what i'm missing )
Hi, maybe you are using another octane version? I am super sorry, that I cant provide better help right now...
Your reflections are barely visible...okey, so: try to adjust the index of your material. It is set by standard to something like 1.3 but you could go up with that number.
@@3DBONFIRE I just downloaded the octane demo for the first time before trying to go along your tutorial, so it might be it has to do with the demo or the newest version.
But can you tell me if, after you changed the material type to glossy, do you have a texture going into the specular channel or is it just a black color going into it? If its black that would result in full reflectivity on all parts right?
Thanks for your quick response and clarification btw!
Is there a way to do that in Redshift? 30:58
Which Gpu you use?
hi, can i ask you what gpu are you using? or more than one gpu?
hi, i've a question: why can't i make the plants translucent like yours? i make the mix material with the diffuse and glossy materials like you but nothing appen.
Thanks!
haha, thank YOU for watching and learning.
thanks for sharing,how did you make the plants move?thk
I guess I was a little fast on that one. I use a random effector and put it into the effector list of my octane scatter. Give the random effector a bit rotation values.
@@3DBONFIRE nice work THk
I also have the error: bridge livelink failed to setup material, so I have to connect all the nodes to the textures. But I cant make it translucent! I'm sure there's something wrong but I cant figure it outtt
Can someone send me their project or a photo of the nodes so I can understand what I'm doing wrong? :(
Hi miriam, sorry for the late response...you only have translucency in a diffuse material, but I m sure you know that. Sadly, I dont know whats the problem with your livelink:-(...it should be pretty simple and I dont know where the error is coming from...
You have to change your material from universal or glossy to diffuse. Then you can plug a texture into the translucency channel.
3DBONFIRE II’ve uploaded live link, but I have to import from Bridge with the c4d render on or it says error with the octane material (maybe cause it’s v3,07), but when I connect the nodes manually on a new octane material now it seems to work fine... 🤷🏼♀️😂 thanks though !
how do you apply the displacement texture manually because I'm having the same problem, but don't know how to find my displacement texture.
It should be located in your quixel megascan folder...
too!
How did you change the material to octane?
in the render settings switch die render engine from standard to octane before importing assets to c4d
Great tutorial! thank you for sharing it. Question Anyone getting Octane mix material creation crashing when adding the first to it? either glossy or diffuse. Thanks in advance.
instead of using megapixels is it owkay if i try this using forester?
Its totally ok! megascan assets just look -in my opinion- a bit more detailed. but forester is great.
How your bridge convert c4d material to octane material automaticly? I always get c4d materiał From bridge and must transform it
hi thanks so much for this tutotial but why i dont see "export settings" only see donwload
I guess first you have to download, then the export appears
@@3DBONFIRE not, just download no show same like you the options
@@3DBONFIRE not but okayyyy thanks...
your configuration?
Pretty average, my pc is 3years old. 3 1080ti cards and an old intel cpu
Do you know of any way to animate a breeze going through octane scatter objects, or c4d multi-instance? This has been a huge issue I haven’t been able to figure out yet.
You can use a random effector with the mode set to “turbulence.” Works great!
Are The greens from the octane library?
No, you get them from the quixel bridge which gives you a direct link to the quixel megascans assets. I will show you in part1✌
My rtx 2060 so slowly rendering . What can i do ?
Do it with simpler objects or buy a new card
@@3DBONFIRE what video card do you have?
@@epicamv27 i have 2 3090ti cards but you don't need such powerful cards for that;-)
@@3DBONFIRE it explains everything thanks ))
Really love this tutorial! But whenever I press or do anything in cinema 4D, the shader effector changes, so it changes the layout of the scatter, even when I'm not in the shader effector. Any idea why that is?
I'm sorry Daniel, i don't understand why this is happening.
@@3DBONFIRE Aah, should have known, octane was the problem, needed a update. Thanks though!
Is the Octane mix material the same as the Vray 2sidedmaterial ?
Uh, i dont know, I dont use vray cause it feels a bit complicated...
Which is the plugin used for the plants ??
just watch the turorial buddy. assets are from megascans.
Ehrenmann
Von Ehrenmann zu Ehrenmann👍
Excuse me, if you can make a plant animation quickly, thank you
Sorry, whats the question here?;-)
can i use these models in my templates which i sell on digital platform
no