Cinema 4D Tutorial Create Digital Nature Using Megascans and Octane (Part1)

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 203

  • @AlbusGFX
    @AlbusGFX 4 роки тому +22

    man how to say that, this is a tutorial we all need, thank you really so much, this is so appreched. i stay tuned for future tutorial as well
    p.s. one question, how to exports from bridge to octane material? doing like you c4d create normal material.

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +9

      Hi Albus, thanks a lot!
      Yes you missed a fine detail, maybe I didn´t tell. So before exporting your assets to cinema4D with LiveLink, be sure to switch the render engine in the render settings from standard to octane. Now LiveLink knows, you want an octane material. happy creating!

    • @AlbusGFX
      @AlbusGFX 4 роки тому +1

      @@3DBONFIRE thanks to you :)
      This was the missing step, i often do this change at the end, before the final render.
      P.s. i got an error: bridge livelink failed to setup material, i read and other people have this problem, but seems there isn't fix for now
      Thanks anyway and wait the next part ;D

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      @@AlbusGFX so far, I never had this error...good luck to solve this👍

    • @dheiwofjjd
      @dheiwofjjd 4 роки тому +1

      @@3DBONFIRE your tutorial helped me a lot i luv this.

    • @zaknorris5727
      @zaknorris5727 3 роки тому +2

      @@3DBONFIRE This tip here has changed my life haha

  • @jane1306
    @jane1306 8 місяців тому +1

    I was so surprised when my husband recommended this amazing stuff with plants. He sent me a link to your tutorial and finally, I understood the hidden answers to my never-asked questions related to unreal-real view in C4D, Thank you!

  • @tompijnappel7368
    @tompijnappel7368 Рік тому +1

    Wow man! Finally someone they explains everything so nicely and calm. Usually I’m not really into these long tutorials, but this is definitely the right way to learn. Thank you man! I owe you one!

  • @xaroaro
    @xaroaro 6 місяців тому

    I am watching your video with the help of a translator, and your explanations are very clear. I've been looking for a similar guide to cinema 4d for a long time, and I found you. in short, I'm looking forward to the next videos, thanks a lot for the tutorial 🔥🔥🔥

  • @cpistudio
    @cpistudio Рік тому +1

    This has me so stoked, I can't wait to go home and down this and see what kind of environments I can make.

  • @Motion_Canyon
    @Motion_Canyon 7 місяців тому +1

    Awesome tutorial! Lke and subscribe!

  • @nameless8937
    @nameless8937 11 місяців тому +1

    I'm going to say this right now. If you using an older version of Octane and you change the material to Glossy and it still doesn't look realistic (or looks shaded oddly/cartoonish), go in the Index
    tab and raise the value. And make sure you play with the Roughness as well. This changed my life.

  • @Virtual-lands-3d
    @Virtual-lands-3d 4 роки тому +1

    Excellent stuff.
    I like the idea of using the noise as an effector and not in the distribution parameter of the scatter. It is certainly more flexible this way. And I assume this is what enabled to you make the growth animation.
    Also, I think the regular patterns you get with the grass is due to the distribution being linked to surface polygons.
    Looking forward to the following video of this series.

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Yes, it is more flexible in my opinion, but you can go both ways. But by the end of the week i will show you some tricks with using the distribution parameter in octane scatter, too.

  • @kaspersteernberg6568
    @kaspersteernberg6568 4 роки тому +3

    Amazing! Thanks for the first part, can't wait for the second one!

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +3

      Nice to hear! Working right now on part2 👌

  • @philippeLebret
    @philippeLebret 4 роки тому +1

    Too good to learn with you :) More More...please !

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      Today will be your lucky day🌠

  • @bensasi
    @bensasi 4 роки тому +1

    nice .. look forward to part2 thank u

  • @devix7474
    @devix7474 2 роки тому

    That's fantastic. It was a pleasure to watch this one. Thank you!

  • @user-sl1ur5oj5v
    @user-sl1ur5oj5v 4 роки тому +3

    Amazing, thank you for sharing.

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      I feel blessed that I can share something 👌

  • @darthmojojojo9379
    @darthmojojojo9379 4 роки тому +1

    🔥💯🔥💯🔥💯🔥 love this! You deserve morw subs broooo! Keep going!

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Yeah, I will just...work harder and put more quality content out there, then subs will come 🌠😌👍 thanks buddy

  • @蔡林儒
    @蔡林儒 2 роки тому +1

    Really helped me a lot, I really like your videos

  • @bim-okoje5770
    @bim-okoje5770 4 роки тому +1

    Thanks for making this one! Sick techniques and renders.

  • @gjb7966
    @gjb7966 3 роки тому +1

    thanks for the great tutorial! :)

    • @3DBONFIRE
      @3DBONFIRE  3 роки тому

      It was fun to make it;-)

  • @robmaric
    @robmaric 2 роки тому +1

    Loved this! Thank you so much.

  • @elsalvadorxdxd7837
    @elsalvadorxdxd7837 4 роки тому +1

    increíble estoy en espera de la segunda parte gracias por compartir el conocimiento

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Dont understand a word, but thanks for being here👍

  • @bn3d128
    @bn3d128 4 роки тому +1

    Awesome

  • @shengzao
    @shengzao 4 роки тому +1

    Thanks for sharing!What a great tutorial!

  • @geoffroywogblo9002
    @geoffroywogblo9002 4 роки тому +1

    So goooooooood

  • @autobotica
    @autobotica 4 роки тому +2

    Amazing stuff man. Much appreciated!

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      You guys are awesome, thanks for watching. I will make sure part2 is high quality stuff.

    • @Laconism360
      @Laconism360 4 роки тому

      Fuck u illuminate

  • @petterbergmar7716
    @petterbergmar7716 4 роки тому +1

    Amazing, looking forward to more vids!

  • @ColinCharles3D
    @ColinCharles3D 4 роки тому

    That's awesome ! Thanks for sharing, really looking forward for the next part !

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Hi Colin, thanks, Part2 is already in the making. Will give you guys the best of this technique.

  • @erfanhabibpour5949
    @erfanhabibpour5949 4 роки тому +1

    Great video, you kinda inspired me.

  • @trevionli
    @trevionli 3 роки тому +1

    Look forward to recording the scene of plant + Redshift teaching

  • @santiagomendez4510
    @santiagomendez4510 2 роки тому +1

    Thank you, I love you

  • @roberts820
    @roberts820 4 роки тому +1

    SUPER COOL! THX

  • @MylonasFilms
    @MylonasFilms 4 роки тому +1

    Great. Keep it up

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      Thanks Stephen, I will👍.

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial 4 роки тому +1

    Thank you so much for making such an amazing tutorial!

  • @ThePoseidon18
    @ThePoseidon18 2 роки тому

    Nice

  • @NEWARTSTUDiOS
    @NEWARTSTUDiOS 4 роки тому +4

    Hello there, It's a amazing tutorial - I am joining Your channel.
    Quick question - is it possible to do the same thing with forester?

  • @pixelasm
    @pixelasm 4 роки тому +1

    Thanks for sharing :)
    20:40 an atlas is an image which combines several images which go onto different objects into one file. This helps to reduce the ammount of files needed and speeds up rendertimes. The speed increase is less important for offline renderers like octane but realtime renderers like game engines do benefit from everey milisecond saved.
    By the way: Schöne Grüsse aus Köln ;-)

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Awesome. Thanks for sharing this perfect explanation with us.
      Grüße zurück aus Berlin😉👍

  • @amokdesign
    @amokdesign 4 роки тому +1

    cool danke ;) freu mich schon auf teil 2

  • @joaorenato9167
    @joaorenato9167 2 роки тому

    The truth is that the unknown scares all of us, but we just have to practice so we can get well with the software.

  • @modernodj
    @modernodj 4 роки тому +1

    cool!

  • @vovaosokin8181
    @vovaosokin8181 3 роки тому

    That was very helpfull, thank you so much!

  • @allmuert
    @allmuert 2 роки тому

    Back when I used to use soft soft when I knew it kind of well I used the soft roll to make softs I thought it was just more effective

  • @SidharthGanguly
    @SidharthGanguly 4 роки тому +1

    Great tutorial! Next part pls?

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Just a couple of days left. Will be out this week.

  • @puyakhalili
    @puyakhalili 4 роки тому

    Amazing! Thank you 🙏🏼 Subscribed

  • @Iknoursiingh
    @Iknoursiingh 4 роки тому +1

    Amazing stuff, make some more tutorials of megascan

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      It will be definitely part of upcoming stuff 👌

    • @Iknoursiingh
      @Iknoursiingh 4 роки тому

      @@3DBONFIRE if possible make one with using 3ds and houdini

  • @thefloydian1876
    @thefloydian1876 4 роки тому +1

    you have a new sub please do post stuffs with arnold renderer too mate

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      Got so many ideas on octane and xparticles...water,fire,granular stuff...i fear, arnold needs to wait a little bit...

  • @SuperDuperWTFteam
    @SuperDuperWTFteam 4 роки тому +1

    Great tut. subed liked, followed on insta haha

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      You are super awesome 💪😉

  • @ololorita
    @ololorita 11 місяців тому

    Hi Markus! Thank you for your tuts. I have a question to the import Megascan plants into C4D. Do you know, if it is possible to have the plants without animation from Megascan? I mean, the plants are animated and it can see for example in Unreal Engine. But in C4D after the import they are not animated. How I can fix this problem, if it is possible? Vielen Dank!

  • @DubbelDutch1
    @DubbelDutch1 4 роки тому

    Nice!!!!

  • @joseMedina-hc7ln
    @joseMedina-hc7ln 3 роки тому +2

    Hey man, great tutorial. one question how do you export your files from Bridge to cinema as Octane materials? every time I export a file from bridge I need to convert all my textures to octane. thank you.

    • @3DBONFIRE
      @3DBONFIRE  3 роки тому +1

      Haha...yes...go to your c4d render settings and change from standard to octane before importing assets😉. Have fun!

    • @joseMedina-hc7ln
      @joseMedina-hc7ln 3 роки тому

      @@3DBONFIRE Thanks so much man!

  • @fight24tv
    @fight24tv 4 роки тому +1

    just love

  • @raneemFX
    @raneemFX 4 роки тому +1

    I Loveit🤩

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      haha thanks, part2 will be a blast🙂

  • @imrenagy8122
    @imrenagy8122 4 роки тому

    Very good tutorial. Thanks.

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      oh thats so kind of you🙂. Nice to share some techniques..

  • @Fireflyczyk
    @Fireflyczyk 4 роки тому +1

    Thank you :)

  • @3deoskill
    @3deoskill 2 роки тому +1

    another question , is octane compatible with Cinema R23 or did I already miss the train....on their webpage there is just something said about R20?????

    • @3DBONFIRE
      @3DBONFIRE  2 роки тому

      Of course octane is compatible with r23😉...

  • @cellacyben101
    @cellacyben101 2 роки тому +1

    Will you be doing a tutorial on patreon about the effect at 7:59?

    • @3DBONFIRE
      @3DBONFIRE  2 роки тому

      I just made a note. Hopefully it fits into my plans to share this👍

  • @katlegonong4616
    @katlegonong4616 4 роки тому +1

    Thanks for the awesome video! Kindly wanted to ask what is the name of the application used to do the presentation?

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Its PureRef! I love it!

  • @JCShannon
    @JCShannon 4 роки тому +1

    Thanks so much for this great tutorial. I really like your voice and how excited you get by your work! I have a question.. I've been following along with Arnold. So far i can't seem to find a alternative to Octane Scatter in Arnold. But I seem to get the same effect if I use a plain old cloner with Multi-Instance checked and using points or even Matrix in the viewpoint. What is the difference between that and using Octane Scatter? Does it speed up the render?

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      So charming, thanks James!

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      Good Question! Basically since C4D has MultiInstances, its doing the same! Wanted to say something about that, too. But: I compared both Systems and it seems for me, that cloning via OctaneScatter allows even more Clones then MultiInstances before slowing down.

    • @JCShannon
      @JCShannon 4 роки тому

      @@3DBONFIRE Thank you, good to know. I look forward to part 2!

  • @JimiJames
    @JimiJames 2 роки тому

    Hey Im curious you mention that youre going to get into the technique for controlling exact location positioning of scatters omitting along pathways/walkways, and such-- have you made that portion yet?

    • @3DBONFIRE
      @3DBONFIRE  2 роки тому

      Sadly I only made a bunch of other Tutorials...

  • @jkartz92
    @jkartz92 10 місяців тому

    can you share the leaves shaders workflow?

  • @phihoang2144
    @phihoang2144 3 роки тому +1

    Is there a proper way to animate these elements. I mean like, the wind gently blows and makes them move very subtly.

    • @3DBONFIRE
      @3DBONFIRE  3 роки тому +1

      I think i explain it shortly in part1 or part2...use a ramdom effector

    • @phihoang2144
      @phihoang2144 3 роки тому

      @@3DBONFIRE Oh. My English is kinda bad. Especially listening. I must have missed that following all the way through. Your tutorials are awesome and it helped me alot. Thank you, sir.

  • @Joeherman
    @Joeherman 2 роки тому

    Thank you very much! However, I am still not really understanding the translucency thing. You just simply import the materials, set one to glossy and the other to diffuse, put them in a mix material and that's it. It is hard to understand why that works... Would you explain that a little?

  • @hihihing7302
    @hihihing7302 3 роки тому

    Thanks !!!!!

  • @은토-k1e
    @은토-k1e 3 роки тому

    thank you so much!

  • @mitchellsack
    @mitchellsack 4 роки тому +1

    How does mixing a diffuse and glossy material create transparency? I just got a slightly less shiny plant lol.
    EDIT: Nevermind! It's was the transmission tag in the diffuse material that does the trick.

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      👍

    • @mitchellsack
      @mitchellsack 3 роки тому

      @GPU LV 99 nowadays you can just use the universal material that mega scans imports to. But to answer your question, no, you need the transmission channel (absent from glossy material) to make it really look good.

  • @Asdosie
    @Asdosie 4 роки тому +1

    hey, had the simular issue on universal materials transmission showing noisy as hell & denoised it looked even worse, Set the transmission type to diffuse & it'll work like before!

  • @ceciliageraldine5143
    @ceciliageraldine5143 3 роки тому

    uffffffffffffff thanksssss

  • @ryancherewaty3621
    @ryancherewaty3621 2 роки тому

    Do you think its possible to bring this into Unreal?

  • @Ab-ng6me
    @Ab-ng6me 4 роки тому +1

    Hey 3dbonfire thanks for your time and tips mate, cool tut. Is it possible to share your rig specs? Cheers

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Hi👍, most important is GPU power for Octane. I use 3 1080TI cards. One good card already will bring you far...But sure: more power is always good.

    • @Ab-ng6me
      @Ab-ng6me 4 роки тому

      @@3DBONFIRE Thank you

  • @QuantayPeoples
    @QuantayPeoples 2 роки тому

    video starts at 23:56

  • @walissonf_
    @walissonf_ Рік тому

    and how we can animate the grass?

  • @babaallerbabas3194
    @babaallerbabas3194 3 роки тому

    where u got ur dome lights ?

  • @reson1027
    @reson1027 4 роки тому +2

    are the assets you export with bridge already octane materials in c4d?

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Yes they are already set up with octane materials. For that, before you import the asset, you have to switch the render engine in cinema4d rendersettings from standard to octane👍.

  • @crystalmethvfx
    @crystalmethvfx 11 місяців тому

    Hi hru?nice job! i have a question, i dont know what happend with my animation Created with scatter and shaded, I work in the interface I see it in the interface, at the render of the window of Octane also works, but when I render to export the animation does not works i see my other animation but the animation with scatter not, does anyone know why this happens?

  • @dashxspace
    @dashxspace Рік тому

    Hello. I've been following this tutorial but I don't get any reflections on the material, I followed it step by step. Do you have any idea why that might happen?

  • @WeFlyAway
    @WeFlyAway 2 роки тому

    when i export to cinema 4d it doesnt implement all layers or maps , and i dont know how to put them in manually ?? plz help

  • @therealkevinleee
    @therealkevinleee 3 роки тому +1

    anyway to add physics to the quixel?

    • @3DBONFIRE
      @3DBONFIRE  3 роки тому

      not that i know... but I show a simple way to add a wind effect to them in part 2, I think.

    • @therealkevinleee
      @therealkevinleee 3 роки тому

      @@3DBONFIRE I’ve tried so many things s far just regular hair instances seemed to work

  • @ElMatto0571
    @ElMatto0571 2 роки тому

    i don't undersatnd how a mix between a glossy and a diffuse material create a translucency material :/

  • @matistaa
    @matistaa 4 роки тому +1

    I looks like you dont have a texture connected to the specular channel of your _gloss material (30:06) . Is that correct?
    Because I tried to follow, but my reflections look totally different or rather are barely visible...

    • @senatclement3055
      @senatclement3055 4 роки тому +1

      Same issue here ! Very curious to know what's happening or what i'm missing )

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      Hi, maybe you are using another octane version? I am super sorry, that I cant provide better help right now...

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      Your reflections are barely visible...okey, so: try to adjust the index of your material. It is set by standard to something like 1.3 but you could go up with that number.

    • @matistaa
      @matistaa 4 роки тому

      ​@@3DBONFIRE I just downloaded the octane demo for the first time before trying to go along your tutorial, so it might be it has to do with the demo or the newest version.
      But can you tell me if, after you changed the material type to glossy, do you have a texture going into the specular channel or is it just a black color going into it? If its black that would result in full reflectivity on all parts right?
      Thanks for your quick response and clarification btw!

  • @carloshidalgo92
    @carloshidalgo92 2 роки тому

    Is there a way to do that in Redshift? 30:58

  • @mahicg
    @mahicg 3 роки тому

    Which Gpu you use?

  • @Mattiagiglio1993
    @Mattiagiglio1993 4 роки тому

    hi, can i ask you what gpu are you using? or more than one gpu?

  • @ElMatto0571
    @ElMatto0571 4 роки тому

    hi, i've a question: why can't i make the plants translucent like yours? i make the mix material with the diffuse and glossy materials like you but nothing appen.

  • @Abs0lum
    @Abs0lum 4 роки тому

    Thanks!

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      haha, thank YOU for watching and learning.

  • @二两有点飘
    @二两有点飘 4 роки тому +1

    thanks for sharing,how did you make the plants move?thk

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      I guess I was a little fast on that one. I use a random effector and put it into the effector list of my octane scatter. Give the random effector a bit rotation values.

    • @二两有点飘
      @二两有点飘 4 роки тому

      @@3DBONFIRE nice work THk

  • @mirnab4702
    @mirnab4702 4 роки тому +2

    I also have the error: bridge livelink failed to setup material, so I have to connect all the nodes to the textures. But I cant make it translucent! I'm sure there's something wrong but I cant figure it outtt
    Can someone send me their project or a photo of the nodes so I can understand what I'm doing wrong? :(

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Hi miriam, sorry for the late response...you only have translucency in a diffuse material, but I m sure you know that. Sadly, I dont know whats the problem with your livelink:-(...it should be pretty simple and I dont know where the error is coming from...

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      You have to change your material from universal or glossy to diffuse. Then you can plug a texture into the translucency channel.

    • @mirnab4702
      @mirnab4702 4 роки тому

      3DBONFIRE II’ve uploaded live link, but I have to import from Bridge with the c4d render on or it says error with the octane material (maybe cause it’s v3,07), but when I connect the nodes manually on a new octane material now it seems to work fine... 🤷🏼‍♀️😂 thanks though !

  • @jadinbwo7373
    @jadinbwo7373 4 роки тому +1

    how do you apply the displacement texture manually because I'm having the same problem, but don't know how to find my displacement texture.

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      It should be located in your quixel megascan folder...

  • @angelvicuna4582
    @angelvicuna4582 2 роки тому

    too!

  • @hofieldshin9708
    @hofieldshin9708 2 роки тому

    How did you change the material to octane?

    • @3DBONFIRE
      @3DBONFIRE  2 роки тому

      in the render settings switch die render engine from standard to octane before importing assets to c4d

  • @tomashernandez828
    @tomashernandez828 3 роки тому

    Great tutorial! thank you for sharing it. Question Anyone getting Octane mix material creation crashing when adding the first to it? either glossy or diffuse. Thanks in advance.

  • @bondell1840
    @bondell1840 4 роки тому +1

    instead of using megapixels is it owkay if i try this using forester?

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      Its totally ok! megascan assets just look -in my opinion- a bit more detailed. but forester is great.

  • @stasieknie6081
    @stasieknie6081 3 роки тому

    How your bridge convert c4d material to octane material automaticly? I always get c4d materiał From bridge and must transform it

  • @crystalmethvfx
    @crystalmethvfx 3 роки тому

    hi thanks so much for this tutotial but why i dont see "export settings" only see donwload

    • @3DBONFIRE
      @3DBONFIRE  3 роки тому

      I guess first you have to download, then the export appears

    • @crystalmethvfx
      @crystalmethvfx 3 роки тому

      @@3DBONFIRE not, just download no show same like you the options

    • @crystalmethvfx
      @crystalmethvfx 3 роки тому

      @@3DBONFIRE not but okayyyy thanks...

  • @flaviogargano5774
    @flaviogargano5774 3 роки тому +1

    your configuration?

    • @3DBONFIRE
      @3DBONFIRE  3 роки тому +1

      Pretty average, my pc is 3years old. 3 1080ti cards and an old intel cpu

  • @mitchellsack
    @mitchellsack 4 роки тому

    Do you know of any way to animate a breeze going through octane scatter objects, or c4d multi-instance? This has been a huge issue I haven’t been able to figure out yet.

    • @mitchellsack
      @mitchellsack 3 роки тому

      You can use a random effector with the mode set to “turbulence.” Works great!

  • @noksiazoth2880
    @noksiazoth2880 4 роки тому

    Are The greens from the octane library?

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      No, you get them from the quixel bridge which gives you a direct link to the quixel megascans assets. I will show you in part1✌

  • @epicamv27
    @epicamv27 3 роки тому +1

    My rtx 2060 so slowly rendering . What can i do ?

    • @3DBONFIRE
      @3DBONFIRE  3 роки тому

      Do it with simpler objects or buy a new card

    • @epicamv27
      @epicamv27 3 роки тому

      @@3DBONFIRE what video card do you have?

    • @3DBONFIRE
      @3DBONFIRE  3 роки тому

      @@epicamv27 i have 2 3090ti cards but you don't need such powerful cards for that;-)

    • @epicamv27
      @epicamv27 3 роки тому

      @@3DBONFIRE it explains everything thanks ))

  • @danielmotion1754
    @danielmotion1754 4 роки тому

    Really love this tutorial! But whenever I press or do anything in cinema 4D, the shader effector changes, so it changes the layout of the scatter, even when I'm not in the shader effector. Any idea why that is?

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      I'm sorry Daniel, i don't understand why this is happening.

    • @danielmotion1754
      @danielmotion1754 4 роки тому

      @@3DBONFIRE Aah, should have known, octane was the problem, needed a update. Thanks though!

  • @steve-on7kl
    @steve-on7kl 4 роки тому

    Is the Octane mix material the same as the Vray 2sidedmaterial ?

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому

      Uh, i dont know, I dont use vray cause it feels a bit complicated...

  • @bhushankandalkar3104
    @bhushankandalkar3104 4 роки тому

    Which is the plugin used for the plants ??

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      just watch the turorial buddy. assets are from megascans.

  • @Simishmoe
    @Simishmoe 4 роки тому +1

    Ehrenmann

    • @3DBONFIRE
      @3DBONFIRE  4 роки тому +1

      Von Ehrenmann zu Ehrenmann👍

  • @jaysyl520
    @jaysyl520 3 роки тому

    Excuse me, if you can make a plant animation quickly, thank you

    • @3DBONFIRE
      @3DBONFIRE  3 роки тому

      Sorry, whats the question here?;-)

  • @indiankaarnama
    @indiankaarnama 4 роки тому

    can i use these models in my templates which i sell on digital platform