Thank you guys for watching. If you're interested in getting the blend files for the scene and the models i create, consider checking out my patreon: www.patreon.com/c/That3DGuy . It's also a nice way to support the channel. Thank you :)
Great job over all. In my opinion one slight missed opportunity is, to have the spot light on the ship fixed in space and have the ship come out of the light into a darker area. It will give a lot more depth to the scene as it will imply that there are these holes in the clouds where we can occasionally see patches of purse sun light! It still works tho, I just think that might make it slightly more atmospheric :) Keep up the good work!
Your environments are spot on. Like I said, its just the ship needs a bit of adjustment but this is great work as is. Good idea on the wobble but a bit of smoke from the ship would make it convincing that its not in the best condition. Also man I need to check out the tools and asset packs. I just use particle system for scattering and blender marketplace. Will be looking forward to your future work.
Mood is super nice. I think some more steps in comp would have polished this alot.Matte painting for the mountains and the ships, just paint over a still frame in photoshop and enhance the details, they look too blurred. The light linking on the ship breaks the integration. If you want a focal point it should be either some cloud breaking lighting a larger scale portion or everthing in fog like in bladerunner e.g. I also think that the foliage greatly differs in the grade of realism, you should make them a lot more randomised, and that fence is more stylized game aesthetic
looks very nice. I would recommend keeping an eye on the scale of things. the ship looks a lot too small im comparison for the pathway and the background ship looks a lot too big for the mountains. Something with a very large scale needs some very fine details to convey the sense of scales example of windows on a star destroyer or little antennas poking out from the surface etc. Best way to keep track of scale is to keep the models to physically accurate scales. you can see how large they are in the n tab. This will also make sure you get the right DOF effect with the camera. I would also get reference photos for lighting in such a case. And maybe desaturate the orange part of the image, as the ship has more of a "happy quirky" vibe to it, while the landscape conveys a very moody scene. Always keep the intention of your scene in mind and then ask yourself "do the objects and lighting in my scene fit the intention". FOr example the way the path and sign are setup without reading the sign first, it feels to me a bit more like a hiking path instead of a dangerous zone that cannot be entered. if I could give you some composition advice: I would change the camera angle as to not have the horizon be in the middle of the image but rather either one or two thirds of the image. In this case, because the focus should be on the ship flying the the sky in front of the huge abandoned spaceship, I would recommand to tilt the camera slightly upwars. So you dont have as much of the ground showing, atm you could crop out almost a third of the image at the bottom while stile maintaining everything important the scene. And then for lighting as someone already mentioned. The lighting needs to be consistent in throughout your scene. I would always recommend looking up reference images of similar scenes to get an idea for how the lighting could be. alsow ith big mountains, there is usually more fog at the base of the mountain than at the top.
This is extremely Helpful Advice, I cannot appreciate it enough. I will try to re-render this piece after making these changes when I get the time. But will also try to keep things like these in mind for my next scene. Thank you very much !
Thank you guys for watching. If you're interested in getting the blend files for the scene and the models i create, consider checking out my patreon: www.patreon.com/c/That3DGuy . It's also a nice way to support the channel. Thank you :)
that atmospheric fog is perfect!
Thank you so much :)
majestic asf
Thank you :) !!
slowly becoming the goat!
Thank you so much haha !!
@@that3dguy119 Really bro great editing ❤
@@AbhiSharma-jh1rh Thank you so much haha. I tried to do better in this one.
I ♥ Sci-Fi!
yessir
Great job over all. In my opinion one slight missed opportunity is, to have the spot light on the ship fixed in space and have the ship come out of the light into a darker area. It will give a lot more depth to the scene as it will imply that there are these holes in the clouds where we can occasionally see patches of purse sun light! It still works tho, I just think that might make it slightly more atmospheric :) Keep up the good work!
@@DarkoMitev that's an interesting point , I'll try that out as see how it looks. Thank you !!
This is amazing...
@@Ceghamard thank you so much !!
my bro is up again cooking.. love from Ghana 🇬🇭.. love your breakdown videos
@@agyab3d haha thank you so much ❤️. Glad to see people from all over the world see my work !
I feel honored to discover you this early
@@umudeminov3227 haha thankyou!!
Your environments are spot on. Like I said, its just the ship needs a bit of adjustment but this is great work as is.
Good idea on the wobble but a bit of smoke from the ship would make it convincing that its not in the best condition.
Also man I need to check out the tools and asset packs. I just use particle system for scattering and blender marketplace.
Will be looking forward to your future work.
thank you so much !!
Mood is super nice. I think some more steps in comp would have polished this alot.Matte painting for the mountains and the ships, just paint over a still frame in photoshop and enhance the details, they look too blurred. The light linking on the ship breaks the integration. If you want a focal point it should be either some cloud breaking lighting a larger scale portion or everthing in fog like in bladerunner e.g. I also think that the foliage greatly differs in the grade of realism, you should make them a lot more randomised, and that fence is more stylized game aesthetic
Excellent points. I'll try to do better on these things when I do my next scene. I really appreciate it :)
looks very nice. I would recommend keeping an eye on the scale of things. the ship looks a lot too small im comparison for the pathway and the background ship looks a lot too big for the mountains. Something with a very large scale needs some very fine details to convey the sense of scales example of windows on a star destroyer or little antennas poking out from the surface etc. Best way to keep track of scale is to keep the models to physically accurate scales. you can see how large they are in the n tab. This will also make sure you get the right DOF effect with the camera. I would also get reference photos for lighting in such a case. And maybe desaturate the orange part of the image, as the ship has more of a "happy quirky" vibe to it, while the landscape conveys a very moody scene. Always keep the intention of your scene in mind and then ask yourself "do the objects and lighting in my scene fit the intention". FOr example the way the path and sign are setup without reading the sign first, it feels to me a bit more like a hiking path instead of a dangerous zone that cannot be entered.
if I could give you some composition advice: I would change the camera angle as to not have the horizon be in the middle of the image but rather either one or two thirds of the image. In this case, because the focus should be on the ship flying the the sky in front of the huge abandoned spaceship, I would recommand to tilt the camera slightly upwars. So you dont have as much of the ground showing, atm you could crop out almost a third of the image at the bottom while stile maintaining everything important the scene. And then for lighting as someone already mentioned. The lighting needs to be consistent in throughout your scene. I would always recommend looking up reference images of similar scenes to get an idea for how the lighting could be. alsow ith big mountains, there is usually more fog at the base of the mountain than at the top.
This is extremely Helpful Advice, I cannot appreciate it enough. I will try to re-render this piece after making these changes when I get the time. But will also try to keep things like these in mind for my next scene. Thank you very much !
Wow amazing 🎉
Nice video ❤