Dear Stark.Thank you for your patience and commitment. If I can just give you some constructive piece of criticism, I would say this: - You Must, by all means, explain very early in your tutorials, what the point is, what's at stake... I almost had to wait till 9:16 to understand the main subject of this tutorial. - Try to write down a script of what you will be talking about. Or at least some clear guidelines. It really feels like you're kind of freestyling all the time and it gets confusing. Keep up the good work. We love you man.
I mean, I like Stark, he does some cool stuff around here on film riot, but I feel like he needs a confidence boost! Some of the sentences in this tutorial feels alittle incomprihensable because of stuttering or him interupting himself. Mabye because hes just been a mute in the shorts all these years... Who knows... Anyways, Stark, if you read this, be confident man! I think you do amazing stuff!
Lots of great info. Thanks Stark. But just a small piece of advice in addition to the dialogue mentioned above. Please resist the urge to keep clicking needlessly to switch views or shift windows by 2mm. Comes off as a nervous tick and makes the tut very difficult to watch. But the info covered is great. Keep 'em coming.
Reading this. Not a confidence thing as much as an organization of thought. I'm not used to explaining at the speed of my thoughts. I'm working on getting better at it. It's just really weird for me.
+sprinklememang I apologize for that. I'm using an ultrawide monitor so the recording space you see is a small section to my eye. I'll be more conscious of resizing things. It's also a habit that I switch around my workspace when I work. I like these comments because for me it's second nature and I don't realize that it's even a noticeable thing. Thanks for the input :)
No worries. Like I said - great content (some of it over my ability for now). But always keen to learn more about the craft. I shoot tutorial stuff as well part of my real job. More behind the lens than actual talent. And found that even a loose script or outline can really help keep things moving forward while still keep the flow somewhat organic. Keep it up.
Thank you Stark for this, I want to step forward in visual effects with such detailed renders, I would also love if you did the Nuke "newbie" tutorial, the program is overwhelming for me, but you know how to break stuff down to beginners, thanks!!!
Very nice. It would be interesting to see a compositing tutorial on Nuke in this channel since it's probably the most advanced compositing software in the industry, and I've been an After Effects user for several years, but now I'm working as an intern on a VFX company and I had to start using Nuke which has a completely different workflow. I find that Nuke is more suited for deep compositing. I've been following along your stuff in Vimeo for awhile and learned alot, especially with FumeFX simulations and renders. Thanks for this, I'll keep using both Nuke and AE!
You'd do it because you have control over every aspect of your render. You don't have to go back and wait hours or days for a render just because something was be wrong color. Even if you use the wrong texture you can render out a 100% diffuse version of that and throw it into the mix. I'll go further into this stuff in the next part.
Why would you put the diffuse pass in multiply mode above the lightning pass instead of the lightning pass in additive mode above the diffuse? Is one way better that the other and why?
Awesome. I like the fact that this method allows for changes in diffuse. Like if I wanted to change the paint on a car. What I don't understand tho is how can I do this in frame buffer? I always end up with basically a different image sequence for every pass (usually have around 7)
You have to use a format that supports multiple channels - like .EXR's. Look up the documentation of your program to see how to export them within each frame instead of a separate sequence per render element.
www fnordware com/ProEXR/ scroll to the bottom and download. It's supposed to be included, but on mine it only had half of it. so far it is working for me now.
I am very confused. I know nothing about 3ds Max, so starting off there, I'm al;ready racing trying to keep up. I guess I didn't really understand the point of all this? We're taking this ball that we got from 3ds Max and trying to recreate it in after effects for the purpose of what? And maybe I just missed it but why are we trying to recreate it and not just simply using that file we started with?
Dear Stark.Thank you for your patience and commitment. If I can just give you some constructive piece of criticism, I would say this:
- You Must, by all means, explain very early in your tutorials, what the point is, what's at stake... I almost had to wait till 9:16 to understand the main subject of this tutorial.
- Try to write down a script of what you will be talking about. Or at least some clear guidelines. It really feels like you're kind of freestyling all the time and it gets confusing.
Keep up the good work. We love you man.
I mean, I like Stark, he does some cool stuff around here on film riot, but I feel like he needs a confidence boost! Some of the sentences in this tutorial feels alittle incomprihensable because of stuttering or him interupting himself. Mabye because hes just been a mute in the shorts all these years... Who knows... Anyways, Stark, if you read this, be confident man! I think you do amazing stuff!
Ok, what a civil response to an opinion...
Lots of great info. Thanks Stark. But just a small piece of advice in addition to the dialogue mentioned above. Please resist the urge to keep clicking needlessly to switch views or shift windows by 2mm. Comes off as a nervous tick and makes the tut very difficult to watch. But the info covered is great. Keep 'em coming.
Reading this. Not a confidence thing as much as an organization of thought. I'm not used to explaining at the speed of my thoughts. I'm working on getting better at it. It's just really weird for me.
+sprinklememang I apologize for that. I'm using an ultrawide monitor so the recording space you see is a small section to my eye. I'll be more conscious of resizing things. It's also a habit that I switch around my workspace when I work. I like these comments because for me it's second nature and I don't realize that it's even a noticeable thing. Thanks for the input :)
No worries. Like I said - great content (some of it over my ability for now). But always keen to learn more about the craft. I shoot tutorial stuff as well part of my real job. More behind the lens than actual talent. And found that even a loose script or outline can really help keep things moving forward while still keep the flow somewhat organic. Keep it up.
I learned so much. Thank you Stark!
Stark, I love you for this! Thank you.
You're welcome :)
Thank you Stark for this, I want to step forward in visual effects with such detailed renders, I would also love if you did the Nuke "newbie" tutorial, the program is overwhelming for me, but you know how to break stuff down to beginners, thanks!!!
you are awesome stark
I'm going to learn some stuff from here!
Very nice. It would be interesting to see a compositing tutorial on Nuke in this channel since it's probably the most advanced compositing software in the industry, and I've been an After Effects user for several years, but now I'm working as an intern on a VFX company and I had to start using Nuke which has a completely different workflow. I find that Nuke is more suited for deep compositing. I've been following along your stuff in Vimeo for awhile and learned alot, especially with FumeFX simulations and renders. Thanks for this, I'll keep using both Nuke and AE!
It became obvious that this stuff is way above my level when not only do I not understand how to do it but also *why* I'd do it. Damn.
You'd do it because you have control over every aspect of your render. You don't have to go back and wait hours or days for a render just because something was be wrong color. Even if you use the wrong texture you can render out a 100% diffuse version of that and throw it into the mix. I'll go further into this stuff in the next part.
awesome tutorial! thanks!
Why would you put the diffuse pass in multiply mode above the lightning pass instead of the lightning pass in additive mode above the diffuse? Is one way better that the other and why?
I'd love to see more Nuke tutorials, most the industry uses Nuke, I do.
Awesome. I like the fact that this method allows for changes in diffuse. Like if I wanted to change the paint on a car. What I don't understand tho is how can I do this in frame buffer? I always end up with basically a different image sequence for every pass (usually have around 7)
You have to use a format that supports multiple channels - like .EXR's. Look up the documentation of your program to see how to export them within each frame instead of a separate sequence per render element.
Clean graphics! :3
again 😂
Great stuff, man. Is there any change you could make a video about linear color space? Thanks
Oh that's totally possible.
Thanks :-) I've seen your videos on nuke, it's great to see some indepth stuff
Does anyone know how to do the pass-rendering-stuff in mentalray?
Hi Stark,
Im using AE CC 2015 and I can't find the "Create ProEXR Layer Comps" button under the file menu, any ideas?
I can't find mine either and all i can find in the way of documentation is, refer to that document. then that document says refer to this document.
www fnordware com/ProEXR/ scroll to the bottom and download. It's supposed to be included, but on mine it only had half of it. so far it is working for me now.
Why didnt you just disable shadows from 3ds renderer?
I am very confused. I know nothing about 3ds Max, so starting off there, I'm al;ready racing trying to keep up. I guess I didn't really understand the point of all this? We're taking this ball that we got from 3ds Max and trying to recreate it in after effects for the purpose of what? And maybe I just missed it but why are we trying to recreate it and not just simply using that file we started with?
you dint recreate it, you change it, so you can do cool compositing things
Moar!
Anyone else watching this while doing effects of their own? :D
me
ATCinema hehe like it should be done :D
cinexstudios check my channel out
ATCinema sure :)