big apologies for the massive wait in videos. we had a hard drive go down with hours of footage between different games, so between attempted recovery, remaking assets, and straight up re-recording, i didn't have the time to actually edit this out for release. until now. on the bright side, there's now some pretty interesting indie releases that are pending a video, and they should come out far more rapidly. probably.
Sorry my dude I like your content but these kids are smarter then us. Why dumbing down something that is decades old. Theses kids are using smart phones fresh out the whom. It's kids on UA-cam and TikTok are making Thousands. It the lack of imagination. Don't get me wrong the game is good but lacks that it factor. DragonBall, Tekken, and Mortal kombat are very technical games. But there are more kids playing these games and are pretty good. The problem is ppl being stuck in there own box too long. Generations Evolve there not digressing. Move forward. It's the mind... no one stays the same. Later. Love your page!!$$
As a complete newbie to these kind of fighting games, sf6 has felt really accessible. Each character is fun to play as and it feels really encouraging learning new combos and strategies.
Good luck with your channel Street fighter and fighting games at evo this year are popping off! So many 3-2 neck and neck matches and comebacks! Aki and the tmnt collab also got announced! Super wicked
With the rise of rampant hacking and cheating in online gaming and the Developers themselves being directly involved and partially responsible, I believe that fighting games WILL make a mainstream comeback do to the non-online nature of them. Games with campaign and story modes will also make a comeback.
I find that the biggest problem with fighting games for the longest time is that they just don't teach or explain things well enough for the layman to understand. They were initially designed to be social games between two or more people in an arcade setting, and thus devs mostly left the teaching of the genre to the community, encouraging mingling and socializing between players. But that all changed when video games turned more into a home entertainment. Suddenly, a training mode is needed, then a proper tutorial, then a functioning online, etc, etc, and the list goes on. Fighting game devs took a really long adjustment period compared to other genres. Riot Games recently released a "How to Play Project L" video that details how to play the game, explaining its system and controls. The amount of non-FG people in the comments being surprised and excited at the "simplicity" of the game is lowkey amusing, because almost all the things detailed in the video are basic fighting game stuffs, and anyone with experience in fighting games could tell from all the gameplay footage of Project L that the game is extremely complex and demanding in execution. The Cannon brothers and the dev team basically made Project L seem "simple" in the eyes of the average gamer by properly explaining stuffs to them. It's both groundbreaking and asinine for how straightforward their solution is, lol...
I'm also a fighting games enjoyer and I gotta say most of the modern releases in the genre have been disappointing to say the least. but sf6 finally delivers, like you sad it yourself, most games make an effort to hide important information to gameplay while sf6 makes that very clear and by playint the single player content, trials, practice, tour mode you'll learn all you need while having fun. For why I like it in specific it's for the amount of option you always have, most fighting games it feels like you're forced to block forever and the first to block loses, bu sf6 gives you a lot of defensive measures with the drive impact, parry and drive reversal, while also giving all characters a fully invincible super, it always feels like you could make a come back, you could win if things went down another way, and most others fighting games, like the newest gulty gear for example, whenever I lose a round all I can think about is "well wtf was I supposed to do?". I'm not that good at street fighter, I can have plat with 5 characters but I can't for the life of me get diamond with anyone but still I'm having a blast, and as icing on top as to why anyone should buy this game, we need to talk about not just the amazing net code but also the bigger playerbase and crossplay, and while most games falls in active players substantially whitin a mounth, sf6 has been maintaining a far bigger and more stable player base, and it bodes well for the game's longevity. Sry for the wall of text, I love the genre and have a lot to say about it and please disregard any gramatic and sintax mistakes as english is not my main language (i'm brazilian).
You know the 90s happened right? Fighting games WERE mainstream. They were the dominant genre of most of the 90s. It wasnt always the "odd uncle" and if you're going to do a video like this you shouldnt misinform people. Not that this is you're fault but I am sick and tired of young people telling me that my past is a lie. Take it from someone who was there, fighting games were everything. You think Hollywood spent millions making a terrible Street Fighter movie because it was niche? Then fighting games died. Then they came back in 2009 and have been around ever since. Will they ever achieve the level of fame and notoriety of the SF2 or SF4 days? No. Not currently because fighting games are still a thing, they would have to die to be born again like SF4. And people are weirdly afraid of picking up fighting games. Theres an incredible amount of misinformation about fighting games and their difficulty and what is necessary for them to become fun. People believe you need to be Daigo to have fun playing and that simply isnt true. Fighting games needs a huge cultural facelift if they're to become mainstream again. The general public need to know that pressing buttons and watching cool stuff happen is the fun part, not necessarily learning framedata and matchups. Tier lists also need to gtfo. Just pick who you think is cool and go. Stop worrying about the meta when you're not at that level. This is just aimed at anyone generally, though the first part is directed at you.
your opinion is great and warranted. i very much loved seeing this, even if it came off a tiny bit jaded. my own personal criteria for the idea of "mainstream" is simply, if you were to hand a game within a genre to any person who tries to qualifies themself as a "mainstream gamer', would they be able to display a decent understanding of what they're playing? they'll probably display basic aim abilities to play shooters, movement third person action games, probably even MOBAs, but are most likely are completely missing any sort of deeper knowledge of fighting games other than "hit opponent til they're dead." they play it like they're playing final fight. mortal kombat had a undoubtable impact around the 90s. king of fighters is still massive to this day around latin america and south east asia. blazblue put a lot of eyes on anime fighters when it dropped, smash is undoubtably something most gamers have, and SF4 is.. well, it was SF4. but yeah, you said it best yourself. fighting games are plagued with misinformation and toxicity. it only takes a few seconds of scrolling through comments of any sort of fighting content to see that the majority of people who might think of themselves as part of a fighting game community don't actually even play, let alone understand anything, but will happily complain about the most surface level things. negativity like that will just turn off anyone who's looking to give these games a try. that's more or less why this video exists. i'm not here to give a history lesson on fighting games, i want the "mainstream crowd" to put hands on the game, on the genre, and actually understand what they're playing. the "hit things for cool stuff" is the necessary hook to get people into things, but staying power relies on the mechanical depth behind the scenes that people rarely even attempt learn. i legitimately want to see this genre reach the level of mainstream that valorent, league, fortnite, and whatever people play today. and i think SF6 might have that spark. also, your past is very real. i've watched one a many bar stools/ashtrays tossed over one too many throws in any matches of ST. universally in the americas, and in asia. people took that stuff real seriously, man.
@@2ndOpReviews Honestly I needed to rant and you happened to be who i directed it at. And then i ended up on a tangent. I just love fighting games haha. It's just so bizarre how they've been around for so long and theres all this misinformation surrounding them. You hear a lot of "fighting games need to get with the times" instead of "hey, the foundation of fighting games hasnt changed in 30 years, that goes to show how solid SF2s foundation actually is". And now the games are more accessible than they ever were and you have people too anxious to start playing against real people. Whereas back in the day it was your only option in a crowded arcade. I miss those days tbh. Also I'm from the UK here, another thing that bothers me is you never hear about European video game history. It's always America or Japan. Granted we had shitty 50hz versions of games for home consoles but arcades were huge in Europe. SEGA themselves invested in arcades across Europe because it was largely ignored by Nintendo in those days. We grew up over here with japanese candy cabs and arcades with 40ft images of Sonic (japanese artwork) on the side of the building. Now most of them are closed and the ones that are left open are a shadow of their former selves. I understand why, it just sucks having grown up around that culture.
big apologies for the massive wait in videos.
we had a hard drive go down with hours of footage between different games, so between attempted recovery, remaking assets, and straight up re-recording, i didn't have the time to actually edit this out for release. until now.
on the bright side, there's now some pretty interesting indie releases that are pending a video, and they should come out far more rapidly.
probably.
Sorry my dude I like your content but these kids are smarter then us. Why dumbing down something that is decades old. Theses kids are using smart phones fresh out the whom. It's kids on UA-cam and TikTok are making Thousands. It the lack of imagination. Don't get me wrong the game is good but lacks that it factor. DragonBall, Tekken, and Mortal kombat are very technical games. But there are more kids playing these games and are pretty good. The problem is ppl being stuck in there own box too long. Generations Evolve there not digressing. Move forward. It's the mind... no one stays the same. Later. Love your page!!$$
As a complete newbie to these kind of fighting games, sf6 has felt really accessible. Each character is fun to play as and it feels really encouraging learning new combos and strategies.
Good luck with your channel
Street fighter and fighting games at evo this year are popping off! So many 3-2 neck and neck matches and comebacks!
Aki and the tmnt collab also got announced! Super wicked
With the rise of rampant hacking and cheating in online gaming and the Developers themselves being directly involved and partially responsible, I believe that fighting games WILL make a mainstream comeback do to the non-online nature of them. Games with campaign and story modes will also make a comeback.
I find that the biggest problem with fighting games for the longest time is that they just don't teach or explain things well enough for the layman to understand. They were initially designed to be social games between two or more people in an arcade setting, and thus devs mostly left the teaching of the genre to the community, encouraging mingling and socializing between players. But that all changed when video games turned more into a home entertainment. Suddenly, a training mode is needed, then a proper tutorial, then a functioning online, etc, etc, and the list goes on. Fighting game devs took a really long adjustment period compared to other genres.
Riot Games recently released a "How to Play Project L" video that details how to play the game, explaining its system and controls. The amount of non-FG people in the comments being surprised and excited at the "simplicity" of the game is lowkey amusing, because almost all the things detailed in the video are basic fighting game stuffs, and anyone with experience in fighting games could tell from all the gameplay footage of Project L that the game is extremely complex and demanding in execution. The Cannon brothers and the dev team basically made Project L seem "simple" in the eyes of the average gamer by properly explaining stuffs to them. It's both groundbreaking and asinine for how straightforward their solution is, lol...
Love them
Nice video! I hope your channel grow. It reminds me a LOT of core-a gaming.
I'm also a fighting games enjoyer and I gotta say most of the modern releases in the genre have been disappointing to say the least. but sf6 finally delivers, like you sad it yourself, most games make an effort to hide important information to gameplay while sf6 makes that very clear and by playint the single player content, trials, practice, tour mode you'll learn all you need while having fun.
For why I like it in specific it's for the amount of option you always have, most fighting games it feels like you're forced to block forever and the first to block loses, bu sf6 gives you a lot of defensive measures with the drive impact, parry and drive reversal, while also giving all characters a fully invincible super, it always feels like you could make a come back, you could win if things went down another way, and most others fighting games, like the newest gulty gear for example, whenever I lose a round all I can think about is "well wtf was I supposed to do?".
I'm not that good at street fighter, I can have plat with 5 characters but I can't for the life of me get diamond with anyone but still I'm having a blast, and as icing on top as to why anyone should buy this game, we need to talk about not just the amazing net code but also the bigger playerbase and crossplay, and while most games falls in active players substantially whitin a mounth, sf6 has been maintaining a far bigger and more stable player base, and it bodes well for the game's longevity.
Sry for the wall of text, I love the genre and have a lot to say about it and please disregard any gramatic and sintax mistakes as english is not my main language (i'm brazilian).
What is smash bros?
You know the 90s happened right? Fighting games WERE mainstream. They were the dominant genre of most of the 90s. It wasnt always the "odd uncle" and if you're going to do a video like this you shouldnt misinform people.
Not that this is you're fault but I am sick and tired of young people telling me that my past is a lie.
Take it from someone who was there, fighting games were everything. You think Hollywood spent millions making a terrible Street Fighter movie because it was niche? Then fighting games died. Then they came back in 2009 and have been around ever since. Will they ever achieve the level of fame and notoriety of the SF2 or SF4 days? No. Not currently because fighting games are still a thing, they would have to die to be born again like SF4.
And people are weirdly afraid of picking up fighting games. Theres an incredible amount of misinformation about fighting games and their difficulty and what is necessary for them to become fun.
People believe you need to be Daigo to have fun playing and that simply isnt true. Fighting games needs a huge cultural facelift if they're to become mainstream again. The general public need to know that pressing buttons and watching cool stuff happen is the fun part, not necessarily learning framedata and matchups. Tier lists also need to gtfo. Just pick who you think is cool and go. Stop worrying about the meta when you're not at that level.
This is just aimed at anyone generally, though the first part is directed at you.
your opinion is great and warranted. i very much loved seeing this, even if it came off a tiny bit jaded.
my own personal criteria for the idea of "mainstream" is simply, if you were to hand a game within a genre to any person who tries to qualifies themself as a "mainstream gamer', would they be able to display a decent understanding of what they're playing? they'll probably display basic aim abilities to play shooters, movement third person action games, probably even MOBAs, but are most likely are completely missing any sort of deeper knowledge of fighting games other than "hit opponent til they're dead." they play it like they're playing final fight.
mortal kombat had a undoubtable impact around the 90s. king of fighters is still massive to this day around latin america and south east asia. blazblue put a lot of eyes on anime fighters when it dropped, smash is undoubtably something most gamers have, and SF4 is.. well, it was SF4.
but yeah, you said it best yourself. fighting games are plagued with misinformation and toxicity. it only takes a few seconds of scrolling through comments of any sort of fighting content to see that the majority of people who might think of themselves as part of a fighting game community don't actually even play, let alone understand anything, but will happily complain about the most surface level things. negativity like that will just turn off anyone who's looking to give these games a try.
that's more or less why this video exists. i'm not here to give a history lesson on fighting games, i want the "mainstream crowd" to put hands on the game, on the genre, and actually understand what they're playing. the "hit things for cool stuff" is the necessary hook to get people into things, but staying power relies on the mechanical depth behind the scenes that people rarely even attempt learn. i legitimately want to see this genre reach the level of mainstream that valorent, league, fortnite, and whatever people play today.
and i think SF6 might have that spark.
also, your past is very real. i've watched one a many bar stools/ashtrays tossed over one too many throws in any matches of ST. universally in the americas, and in asia. people took that stuff real seriously, man.
@@2ndOpReviews Honestly I needed to rant and you happened to be who i directed it at. And then i ended up on a tangent. I just love fighting games haha.
It's just so bizarre how they've been around for so long and theres all this misinformation surrounding them. You hear a lot of "fighting games need to get with the times" instead of "hey, the foundation of fighting games hasnt changed in 30 years, that goes to show how solid SF2s foundation actually is".
And now the games are more accessible than they ever were and you have people too anxious to start playing against real people. Whereas back in the day it was your only option in a crowded arcade.
I miss those days tbh.
Also I'm from the UK here, another thing that bothers me is you never hear about European video game history. It's always America or Japan. Granted we had shitty 50hz versions of games for home consoles but arcades were huge in Europe. SEGA themselves invested in arcades across Europe because it was largely ignored by Nintendo in those days.
We grew up over here with japanese candy cabs and arcades with 40ft images of Sonic (japanese artwork) on the side of the building. Now most of them are closed and the ones that are left open are a shadow of their former selves. I understand why, it just sucks having grown up around that culture.
One button special is trash but wtf ever!😂😂😂😂😂😂😂😂
Not with disappointing games like SF6. Capcom gotta do a better job than this.
please be less vague
What’s wrong with sf6 ? My last fighting game was MK9 And the last SF game was sf2.
Sf6 is so well made and balanced especially for only being out for a few months wth are you talking about
a disappointing game that made millions