What 10 hours in Modern Control has taught me in Street Fighter 6

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 496

  • @deff1044
    @deff1044 Рік тому +369

    I just wanna have fun, and so far, playing with the modern control type has made the demo much more enjoyable.

    • @Dreggy990
      @Dreggy990 Рік тому +21

      Yup more options are better. Modern controls i think will be great for fundamentals and once you feel comfortable and want to try for more complex combos the option is their to go classic

    • @Phantom_Zer0
      @Phantom_Zer0 Рік тому +52

      You having fun by being lazy ruins the experience for everyone else, i am a novice at fighting games and i don't want to play with scrub controls, now i have to deal with casuals who put no effort for anything doing auto combos and instant anti airs.
      If you want to have fun then play offline, your fun shouldn't come at the price of ruining fighting games.
      Changing an entire genre for lazy casuals to have fun is really disgusting, apply this to any other sports and you see how nonsensical it is. The fun in fighting games is getting better and learning, not mashing buttons like a monkey, so stop this "i just want to have fun" nonsense, your fun is destroying the genre, it's turning fighting games into mobile game trash. Everything in life requires effort, sacrifice, and dedication, if you don't want that then go play mobile games, which is what fighting games are becoming.
      I will blacklist anyone using this garbage, i will not play with people using it.

    • @yungsxma5578
      @yungsxma5578 Рік тому +144

      @Phantom_Zer0 damn fam it ain't that deep lul just get better forehead 💀 imagine being this mad because Capcom wants to bring MORE players to the game 😂

    • @deff1044
      @deff1044 Рік тому +96

      @@Phantom_Zer0 You're playing with classic, i'm playing with modern, you have the advantage.
      How am I ruining your experience? lmao, let people have fun, man.

    • @rpemulis
      @rpemulis Рік тому +12

      @@deff1044 because its not that clear cut and that is where the concern from people is coming. when you have japanese pros out here considering switching to modern entirely, you can't sit here saying classic is the clear advantage. instant dps and supers, crazy option selects, easy hit confirms are all clear benefits of modern over classic and we don't know yet for sure how the balance is going to play out.
      people just don't want to be put in a situation where they feel like they are missing out on something on their character for not playing modern. classic is just straight up more fun for a lot of people.

  • @NoSh1tSherlock
    @NoSh1tSherlock Рік тому +197

    The damage scaling still isn’t bad, because most people who use modern, wouldn’t be dealing that much damage to begin with with normal controls, hence why they want to use modfern controls. 80% of a ton of damage is more valuable than 100% of 20 damage

    • @ninjacats200
      @ninjacats200 Рік тому +25

      True. Also most of the people using Modern controls will be playing the story mode, fighting friends, or just having fun in low level online matches rather than trying to be the best of the best and going for the highest rank. I think its a great thing, hope it brings in more casual players and gets more people to try fighting games. I know a lot of people that smash is the only fighting game they play just cause its easy to just pick up and play.

    • @NoSh1tSherlock
      @NoSh1tSherlock Рік тому +6

      @@ninjacats200 bingo

    • @arielvega6344
      @arielvega6344 Рік тому

      @@ninjacats200
      Have you been playing Hub? Everyones playing M controls. Their response time is wild! I'm only impressed when a C control player can beat me so bad, I might as well just put the control down.

    • @Brodc
      @Brodc Рік тому +1

      There are modern players in high elo already

    • @porch8483
      @porch8483 Рік тому +1

      Yup it’s me I’m the low level scrub ready to ABUSE this shit idk how y’all get those inputs to do crazy combos in classic controls, i tried for hours trying to do combo trials on Ken and Cammy but nah screw that I rather just spam a button🤣

  • @daviddamasceno6063
    @daviddamasceno6063 Рік тому +67

    It takes hours, days, months, to get your execution to the point where you can do it without thinking about it, and it's when you get at that point that you... well... become a beginner player and start learning match ups. It's just too much to ask for new players. Modern will most certainly remove that barrier and help people get into the good stuff much faster. And if you're serious about the game, you can drop that crutch at any time and learn Classic mode. Or stay with modern, trading damage and options for consistency and (possibly) faster reactions. I think this is brilliant and it will certainly encourage more people to give fighting games a try.

    • @thatDoubleT
      @thatDoubleT  Рік тому +8

      First you need to know how to use it, then when to use it.
      Modern control is good for new player to develop their game sense

    • @warzone822
      @warzone822 Рік тому +4

      The biggest barrier for me has always been that shit. It's like having to spend 20 hours in aim lab before being able to play valorant.

    • @skychaos87
      @skychaos87 Рік тому +1

      The problem with modern control right now is that it has some broken mechanics that make it stronger than classic controls. The 1input execution for special/super/ca/360 moves means all your moves comes out in 1 frame. That is broken, because in classic control you need 3 inputs for a fire ball, and even if you execute it perfectly, it takes 3 frames before the move is registered. It takes even long if it were super or 360 moves because it requires even more inputs. On top of that, people already discovered fucking option selects and auto hit confirms on modern controls. I have no problem with modern control helping new players learn, but its a huge problem when you see pros saying they are going to use modern controls for the competitive scene because it has a massive advantage over classic control.

    • @RipD3
      @RipD3 Рік тому +1

      Even as a classic player I still prefer the modern controls I don't feel like I'm locked behind one character because I can't get everyone else's inputs

  • @yo_greasy6745
    @yo_greasy6745 Рік тому +44

    Man, I just like the fact that I can do a simple DP. I prefer classic, but I can do pretty much every input except the DP motion. It's the thing that's been holding me back for years. Quarter circles, half circles, double quarter circle, hell I can even do pretzel motions reliably, but that damn Z input kicks my ass for some reason.

    • @bobby45825
      @bobby45825 Рік тому +10

      That's my biggest thing. I've lost to z inputs way more than anything else in every street fighter I've played. If I main a character that has a z-input and it's a REALLY core move to their kit, I'm almost guaranteed going modern controls.

    • @yungwrld9923
      @yungwrld9923 Рік тому +1

      i also have this problem, something about the z input is fucked

    • @HELLRAISER02
      @HELLRAISER02 Рік тому +5

      Theres shortcuts in SF5, and 6 i think, you can do:
      ➡️↘️➡️
      ➡️⬇️↘️➡️
      Or ↘️↘️, any of these shouldgive you DP, hope it makes things moreconsistent

    • @TheChilaxicle
      @TheChilaxicle Рік тому +2

      @@HELLRAISER02 ↘️↘️ won't work but ↘️⬇️↘️ will
      I use it all the time for G's rush punch

    • @HELLRAISER02
      @HELLRAISER02 Рік тому +1

      @@TheChilaxicle really? I tested it in 5, the game says ↘️↘️ punch n i get a DP, havent tested it in 6
      Guess i can test again

  • @imAgentR
    @imAgentR Рік тому +61

    Having played the closed beta full of ppl who are vets of the series: the modern control users didn't feel at an advantage, nor a disadvantage. Game IQ or overall fighting game awareness played a part. It just creates more styles, like any other sport tbh. Different paths to the same goal. Players can overcome the lower damage output with different factors. I welcome the input and played with both. What will be interesting is discovering which characters feel better under which input method. Solid video.

    • @Jackrost01
      @Jackrost01 Рік тому +1

      To overcome damage, you need to be more lucky, or be smarter. Basicly it means, that you you will fall faster, than your opponent.

    • @rpemulis
      @rpemulis Рік тому +11

      putting myself at a disadvantage for not using modern on my main if thats the most powerful version of her is dumb as hell. if that turns out to be the case, capcom screwed up.

    • @evalangley3985
      @evalangley3985 Рік тому

      You are at a CLEAR disadvantage with Luke. Not having access to ST.HP is brutal since this is literally the best normal of SFV and probably SF6.

    • @bobby45825
      @bobby45825 Рік тому

      The closed beta only gave us shoto's and speedies and extremely low tier characters like Jamie and Luke. It wasn't a good foundation for the rest of the game if you watched the gameplay footage from L.A. with the rest of the cast.

    • @imAgentR
      @imAgentR Рік тому +1

      @@evalangley3985 hmm, that might be true but you’re assuming the move translates over to six. Even with the beta I didn’t have enough testing time; however that isn’t to say I didn’t have some good streaks without it.
      There are moments I felt that I wanted to do more, but that didn’t stop a 14 game winstreak with Luke on Modern controls.
      I think when a pro wins using them ppl will be convinced, but you really can make a character your own with whatever you’re using.
      To another’s point saying you need to be lucky or smarter.. that’s pretty much what fighting games are? They aren’t linear; that’s what makes them fun.
      It’s like using Akuma.. sure he has low health, but it’s because he can delete your character quickly.
      Modern controls may not allow the full range of move sets, but the devs are hoping you’ll maximize the fight itself and take advantage of as many openings as possible.
      I just say let ppl play the game and determine what works for them.
      To be sure, stats are objective. How they play out for a user aren’t.

  • @inoobtacular501
    @inoobtacular501 Рік тому +30

    To answer your questions yes. Instant super even at a slight damage nerf is important. Let’s take for example Luke’s Anti air options. If cHp, jMp and DP are compared. DP still should give better Oki than the other 2 situations. The problem a lot of people face at the mid level is, with mental stack, reacting to a jump in and imputing f,d,df is jarring to then. Having a 1 button DP aliviates this. Additionally let’s consider fireball wars. Let’s say you know the ex is coming and as checkmate you want to super the opponent. 1 button super reduces the chance of human error vs that of classic input.
    To say which is “better” though will come down to time and results

  • @Ridicholas
    @Ridicholas Рік тому +137

    Genuinely not worrying about how many times I have to move the stick in specific directions along with order of buttons allowed me to actually pay attention to what my opponent was doing for once. I actually did pretty decent in a fighting game for the first time in my life besides smash.

    • @ELGUAPOIV
      @ELGUAPOIV Рік тому +14

      That's a benefit of Modern and a big draw. Especially when it comes to anti airs and supers. One button DP and Supers will free up your brain to focus more on neutral

    • @SquarePenix.
      @SquarePenix. Рік тому +6

      Welcome to the future of fighting games. It’s great here. Read some of the haters posting comments here lmfao.

    • @V2ULTRAKill
      @V2ULTRAKill Рік тому +4

      @@SquarePenix. i mean youll still get filtered into a lower rank than me anyways so why should i actually care
      Simple controls will never be efficient enough to take to EVO

    • @ryan52620
      @ryan52620 Рік тому +3

      @@V2ULTRAKill I don’t know about that. Some characters have there weakness with modern controls, like Ryu for instance. I believe he’s missing about 7 possible attacks. Where Luke is only missing 2-3 attacks. 1 button press= 1 frame supers while traditional controls for a super will take about 3-4 frames if inputted perfectly. Also one button auto hit confirms?! That’s just two examples of the advantages. Pros are already seriously considering modern controls, it changes the game drastically. There will be modern controls at EVO unless they are banned. Guess we’ll see who’s comment ages better. 😏

    • @lightup6751
      @lightup6751 Рік тому +9

      @@SquarePenix.
      Honestly, no disrespect. But you are being self entitled for saying that.
      People are not haters for giving reasonably critic. There is absolutely concern for modern controls as it kills competitive integrity and dumbs down the game.
      You can enjoy it if you are lacking skills or are too lazy to learn to get good.
      But regressing a game is never a good for the longevity of a game. It just divides the community.
      This is the equivalent of lowering the basketball hoop 15 inches and then calling long time athletes complaining haters

  • @matehiqu9905
    @matehiqu9905 Рік тому +79

    This is pretty much my exact opinion on the matter, the Modern control is very good at what it is proposing and it will certainly help new players a lot, but even being a new player myself, and not using my kicks as much as i probably should, the feeling of buttons being missing is weird

    • @kingofdragons7
      @kingofdragons7 Рік тому +4

      Exactly, there's no reason for people to complain

    • @skychaos87
      @skychaos87 Рік тому +6

      @@kingofdragons7 Except that there is plenty. While it is good for helping new players to get into fighting games, it is also broken in competitive play. 1button special or super moves are fine, but because its 1 input, it means it takes 1 frame to execute the move. In classic control to do a fireball, you will need to do down, down + forward, forward + punch, which takes 3 frames to execute if you execute perfectly. For other moves like uppercut that goes through neutral it will take more than 3 frames, not to mention you can't do clean and perfect execution all the time and you will get wasted frames. Then there are super, CA and 360 moves that requires much more inputs but are still 1 frame in modern controls. And then people already discovered auto hit confirms and auto option select unique to modern controls. Pros are already talking about using modern controls competitively.
      If modern controls is to only help newbies learn, they should not get such broken advantage. Capcom should take away auto hit confirms and auto select, and add startup delay on special moves to match the classic counterpart. For example, a fireball on modern control should have 2 frame startup delay on top of the 1 frame execution to match classic control's perfect input time. Modern control will still be consistently faster since it won't always be perfect input with classic controls but at least it much fairer.

    • @Itslewcario
      @Itslewcario Рік тому +17

      @@skychaos87 then use modern man 💀

    • @skychaos87
      @skychaos87 Рік тому +2

      @@Itslewcario Modern control was designed to bring new players into the game, not make it advantageous in the competitive scene. If players have to use modern controls to have a competitive edge, that means the game core design is to make the skill ceiling lower.
      SF6 was supposed to bring back the higher skill ceiling which was reduced in SFV. The idea of of modern control was to help new players learn without disrupting the competitive scene, but now you have not just 1 button instant reaction without execution skills, you also have auto option select and auto hit confirm... wtf? Capcom needs to fix modern control or risk ruining the competitive scene. Or perhaps it was Capcom's intention all along to devolve SF's traditional execution based fighting game into a simple one like Smash Bros.

    • @Itslewcario
      @Itslewcario Рік тому +2

      @@skychaos87 yep. It’s all ab money. It’s not necessarily a bad game tho, I have fun on both modern and classic. Honestly it’s a play with what comfy for you situation

  • @T00n4m1
    @T00n4m1 Рік тому +28

    I feel like Modern Controls in SF6 are meant to funnel more inexperienced players so that some might want to switch to classic if they're invested enough into it. They'll either be happy with Modern or want more from the game to experience. It's not an alternative to Classic, it's a launch pad for newbies and casuals.

    • @DynastyZero1
      @DynastyZero1 Рік тому +4

      I think this is also the intention and it's pretty smart if it works out well. The single player campaign will even have minigames that trick you into learning motion inputs for those who might want to eventually switch to classic. I personally think the idea that modern controls will overtake classic at the competitive level is an overreaction because the lower damage is a big deal. It means you'll have to win neutral more and your opponent has to respect your neutral less because your options are less threatening. You may even be missing important normals for neutral or combo extensions. None of this matters for new players though and I think it'll be a great way for them to get started and either enjoy the game with modern or decide to get more out of the game with classic.

    • @bigh99267
      @bigh99267 Рік тому +2

      Exactly what I was thinking, it gives new players a chance to learn the other fundamentals like neutral and matchups without having to focus too heavily on combos and inputs, which they can then learn later when they're a little more confident in the game

  • @BossKernel
    @BossKernel Рік тому +10

    Pretty good video, but here is the finality of the situation... There is a casual audience that will be getting into fighting games for the first time, they would not and will not exist without this control scheme, they don't care about getting better and they honestly don't want to get better, like Smash Bros they just want to sit down and pummel on something or beat up their friends, they also make up the majority of sales (like it or not old heads, we keep the community going after they're gone but they are the reason the game gets made.)
    So it's neither here nor there, we know classic does slightly more damage and the set ups and combo strings are endless and sky high as far as skill cap goes, but modern has to exist and should've before this in order to get as healthy of a player base as possible for as long as possible, we had Simple Mode in MVC/UMVC3 and that brought players in and this is the obvious evolution of that system.

    • @user-wy1et9dk9w
      @user-wy1et9dk9w Рік тому +3

      Well said man. I’ve been playing sf for over 20 years and I think modern is great. The people playing casually are just as important to the games life span as anyone else. If modern controls welcomes and keeps new players then I am all for it, if it doesn’t it literally doesn’t effect my experience at all so I see it as a win-win

  • @NoshuHyena
    @NoshuHyena Рік тому +8

    I'm a beginner at traditional fighters, and the idea of modern controls is something I support wholeheartedly. Contemporary and future IPs should definitely strive to make their controls streamlined/intuitive (especially for standard controllers), and I'm glad games such as Project L are going in that direction. It makes me want to stick with Modern on Pad merely out of support for Capcom's decision.
    With that said, I want to dive hard into SF6. I'm going to stick with Classic because I do own an arcade stick and I want to experience the game how long-time players have experienced the series, and develop the skillset that comes with motion controls.

  • @qadhafitsagifkadaroesman9679
    @qadhafitsagifkadaroesman9679 Рік тому +3

    Playing against Zangief player with modern controls gonna be a nightmare 😅😅

    • @mein4081
      @mein4081 Рік тому

      Yeah thats the only thing, I wonder how limited grab characters will be with modern controls

    • @NoSh1tSherlock
      @NoSh1tSherlock Рік тому

      Just wait till you run into my Guile with modern controls. Been playing him for 2 weeks now. He is a menace

    • @mein4081
      @mein4081 Рік тому

      @@NoSh1tSherlock bro admitted to cracking, weirdo...

  • @scorpiusjones5436
    @scorpiusjones5436 Рік тому +4

    It sucks that people want to gatekeep and talk down on modern controls. I feel like anything that can help get new players in while making the game more accessible is a good thing 👍🏻

    • @thatDoubleT
      @thatDoubleT  Рік тому +1

      In hindsight, I think I downplay modern control too much in my video. Even though this is not for me. This option is here to stay. And it is a decent learn fundamental with.
      The only true problem is that this enables spamming. And it’s not good for new player.

    • @Tribal_Soldier
      @Tribal_Soldier Рік тому

      Well said man.

  • @monsterofvoices
    @monsterofvoices Рік тому +31

    Good video. I think the toughest part as a classic control veteran would be the normals thing. Some people are pushing modern mode as something super viable because of the 11F Diego whiff punishes, but who cares if I lose vital normals for damage and neutral? As someone that literally plays SF because of the 6 button normals it wouldn't be for me.

  • @spykids3on_vhs819
    @spykids3on_vhs819 Рік тому +5

    I've played since sf4 release and have been on and off the series in 5 but I'm fully back because of modern controls. I do switch back to classic a lot as well. It's nice to use modern to understand fundamentals with a new character being pressured with inputs in the mental stack in my semi-casual head. Really feels like it encourages me to try the rest of the cast

  • @AnEveryManJack
    @AnEveryManJack Рік тому +15

    The modern controls also really help with world tour. It's too early to say for sure, but I don't think either would work on their own as far as appealing to non-fg players. The two combined seem like they'll lead to a fun, low stress/commitment experience for anyone.

  • @Egganopolis82
    @Egganopolis82 Рік тому +1

    @2:38 As a person who has played many of these games over the years and competed, the one biggest limitation to everyone is themselves. Just because there is a better combo out there, doesn't mean you shouldn't feel like you accomplished something. With time and work, the result gets better. Just like with skill or hobby.

  • @mikeyuso9231
    @mikeyuso9231 Рік тому +13

    I think that classic right now is definitely the way to go 100% However, if you or your friend is new and just wants to play to have fun pls don't try and force them to play classic unless said person is specifically in love with the game and wants to play for the long haul. If not try modern and just button mash and have fun.

  • @coykto
    @coykto Рік тому +3

    As a new player I see modern controls as a taste of what is possible. After all, I think it's really cool to be able to strategise and think while not focusing on how to actually do what you want to do. Modern controls provide a shortcut to demo version of that.
    Now, I try to learn classic controls for the character I picked using modern.

  • @Retibra
    @Retibra Рік тому +27

    Something I think if funny is that when you’re playing against someone in sf6, it shows what controls they’re using
    You get a label out on you for using the easy controls.
    In the beta, I played and won against a modern control Juri and they got mad and called me a masher.
    My brother in christ, that’s what your control method enables YOU to do.
    You literally get a big fat M under your name for MASHER.

    • @thatDoubleT
      @thatDoubleT  Рік тому +4

      I am actually excited and a bit worried for the chat feature in SF6

    • @Retibra
      @Retibra Рік тому +2

      @@thatDoubleT if you’ve ever used fightcade, it’ll probably be like that. Plus the trash talk

    • @alt0248
      @alt0248 Рік тому

      My brother decided to try the modern system in the beta since he's done poorly in most fighting games with motion inputs.
      He tried it and realized it was smash bros controls. He immediately started bodying classic control players above his skill level since he knows how to read and play footsie.

    • @Retibra
      @Retibra Рік тому +6

      @@alt0248 that makes zero sense. If he’s “bodying” them then they are most likely the same skill or slightly worse than him.

    • @pegeta
      @pegeta Рік тому

      I play modern controls and I was bodying people left and right. You fail to realize footsie and netrual wins the game.

  • @mauricejohnston7352
    @mauricejohnston7352 Рік тому +2

    I didnt klnow there was a flow chart for optimal Ken. Will be using that tomorrow.

    • @thatDoubleT
      @thatDoubleT  Рік тому +2

      Don’t

    • @mauricejohnston7352
      @mauricejohnston7352 Рік тому +1

      @@thatDoubleT I’ve decided to stop using the flow chart for Ken. It sent me to rookie. I blame you.

  • @yabs9642
    @yabs9642 Рік тому +7

    personally im someone that joined because of modern control and im already adapting to classic inputs within modern scheme. but i do eventually plan to swap over once i get the core of the couple of characters i like down to a science. then ill spend my time learning the normals i missed out on. but ill be real, i personally love how reactive i can be on modern. im extremely good at reacting and cuz of that the damage trade off evens out. (at least in my eyes).

    • @straivalist8281
      @straivalist8281 Рік тому

      damage trade off aint even that bad even if you can't react properly, it genuinely dosen't make that much of a difference at ALL

  • @DKarkarov
    @DKarkarov Рік тому +1

    I think it is important to understand modern control is more in line with how other games work. In Elden Ring I don't have to press 3 different buttons to do my full 3 normal swing combo. I just press R1 3 times. I want to do my "special" (aka spell or weapon art) I don't need a motion input I just press 1 button. Modern control penalizes you with some damage loss, and it takes away full control short of doing the classic inputs. That is the drawback, and that is why Capcom has made it clear Modern is allowed in ranked and actual events.... including Capcom Cup. It also makes the game hugely more approachable for special needs players who might have a damage to hands or finger, or arthritis etc. Accessibility matters.
    I would also say beating level 8 CPU at all seems hard regardless of the control style you use. Tons of videos out there of multiple pro's (many who did participate in the beta's) still getting washed and having to learn/make adjustment to beat level 8 classic control or otherwise. Of course this is all moot if you use Dynamic then you just stand still and spam 1 button and destroy level 8 like a joke. Fortunately Dynamic is not allowed in any online matches, much less actual events lol.

  • @straivalist8281
    @straivalist8281 Рік тому +1

    Modern and Classic attracts different kinds of people, Classic control players (myself included) find it more enjoyable and satisfying to land combos and sit it training for hours to try and get that one perfect combo. Modern control players are more laid back and don't really wanna sweat their hands off doing a a hard to hit combo that doesn't really do much damage other than it looking good. Fighting games were never really hard to begin with it's a bad stigma made by people who are intimidated by fighting controls since it's so vastly different from other games as to how they control but Classic controls definitely gives the illusion that the game mechanic is changed for the newer players when in reality it's the exact same. I'd say if you loose to modern control players it's definitely your own fault

  • @simonlheureux8813
    @simonlheureux8813 Рік тому +1

    I used to lose almost every match. Not a fighting game player, but i wanted to play SF6. I had two big win streak using Modern Controls (12 & 9) when in SFV, i couldnt win two in a row. I enjoy the game so much more, i can focus on what is going on and not miss everything. As a casual player who doesnt have the time to practice countless hours to learn everything, im glad they added Modern Controls.

  • @NIXNE
    @NIXNE Рік тому +1

    Classic always. But i love that this exists for new players and casuals.

  • @RenzoTravelsTheEarth
    @RenzoTravelsTheEarth 8 місяців тому +1

    In most games, it being difficult to make your character do what you want is called janky. Easier input just makes the game more based on tactics.

  • @yridiumyamato7228
    @yridiumyamato7228 Рік тому +4

    What did I learn from the closed beta? I'll use the classic control, as always. But some characters improved a lot using the modern controller. My Guile has improved by 300%. The less damage makes no difference if the opponent can't hit you. If you hit the enemy first you can drain some life from him and watch him despair as time passes, causing him to make even more mistakes. Some characters will have better normals than others in the modern controller, so, just like in the classic controller, where we have to scout(search) the characters that we are better at, this same search should happen in the modern controller. In modern control you gain advantages and disadvantages. It won't work for all characters, but it can be quite fun for some of them.

    • @ADreamingTraveler
      @ADreamingTraveler Рік тому +1

      The fact that you can do 100% Flash Kicks and never miss with Guile with modern controls is absolutely huge and Guile is already one of the best characters in the game even without modern controls. Even the best players in the world never make 100% of their flash kicks...so Guile having that be 100% accurate every time is a huge buff for him

    • @thex8118
      @thex8118 Рік тому

      Wait could you explain how charge characters work with modern controls? Do you still need to charge or you can instantly throw out a sonic boom like you'd with a hadouken?

    • @yridiumyamato7228
      @yridiumyamato7228 Рік тому

      @@thex8118 We still need to charge. But in sonic boom we don't need to put forward. It makes too easy. The problem is facing the lack of options in normals and the lower damage. If we put it forward Guile shouts "perfect" and Sonic boom comes out stronger. Using the 3 buttons it is also possible to change the speed of the magic.

  • @beck99o
    @beck99o Рік тому +2

    Ive been playing since SF1 in arcades, I am pretty decent but execution has always held me back. Ryu was never really an option for me as I could never reliably anti air DP on reaction to a jump in. With modern controls, its easier to hit f+SP, or even d+SP+HP for level 3 as an anti air on reaction. This alone changes the game IMO, it frees your mind to focus on gamesense/footsies without worrying about getting the execution/inputs when you need them.
    I mainly play grapplers as their execution is normally less intense for small combos/tap grabs etc, but even Zangief will benefit from MC. I can spam SPD much easier when its one button rather then wrecking my dpad with 360s. Also dash up/rush dash into SPD/Level 3 grab will be so much easier. Or if its to punish a missed DP or something, I can manually 360 into SPD/Level 3 for full damage.
    Of course we lose normals etc from using MC, but you just adapt and change the b&bs to be most efficient you can get from MC. But also mixing in manual motions when its easy to do so to not get the damage nerf.
    I cant wait to mess around with grapplers and MC.

  • @gamepeon8038
    @gamepeon8038 Рік тому +1

    As someone who's lost many matches at bronze level because I suck at execution and can't dedicate the time needed to build up the muscle memory and confidence to execute simple bnb in a match modern controls has doubled my win rate as I now have access to way more options that would take hours to unlock. There are many casuals that bail after playing hundreds of matches and see their win rate as less than 30% then give up before they get anywhere near the real fun.

  • @yungsxma5578
    @yungsxma5578 Рік тому +1

    I'd rather play modern controls because of the Convenience. Personally I didn't like studying those damn inputs for hours on end like it was homework especially for someone who just wants to play casually and be at least decent as well. Personally doesn't bother me at all I'll still play classic too but I'm not angry because they want new players to at least have fun playing their game.

  • @manu_elle_gago
    @manu_elle_gago Рік тому +3

    I think modern control are perfect for a first step, you can always make the switch to Classic and get the full experience of the character but for a first experience I think it’s better that they give you less thinks to think about, being in this case what you can do. It surely feels restrictive but not everyone needs/wants to pull a very hard combo with multiple inputs every time; in that case having some special available behind motion seems the right choice

    • @juliusdv6657
      @juliusdv6657 Рік тому +1

      If anything, I think it makes beginners less likely to actually switch to classic controls for a full experience because you have to learn the execution to pull off combo's and get the same good results you were getting with Modern controls. It's a double-edged sword, and we don't know how this is going to work for different characters. How will this work for charge characters or complex characters like Dhalsim?

    • @Itslewcario
      @Itslewcario Рік тому +1

      @@juliusdv6657 the issue with classic with stick players and getting the frame perfect input on controller. It’s way harder compared to stick or pad and this is a good way for people who wanna close that gap up. Personally I think it’s gonna be character dependent. Luke is solid on modern but characters like Chun Li may suffer losing most of her kit

    • @fgcaceninja
      @fgcaceninja Рік тому

      I like the idea but I feel like it will just breed really bad habits in newer players. It will be really character dependant.

  • @yeahboyz9314
    @yeahboyz9314 Рік тому +1

    Dynamic remove so much that if you are in the corner and knocked down, ur only wake up option is drive impact, otherwise u will have to block cuz u don't have ex dp, u don't have fast jab, opponent is a bit away, you don't get throw on wake up

  • @mashdatdp2502
    @mashdatdp2502 Рік тому +2

    I hope capcom nerfs the special input for modern control. Add delay or an animation that mimics classic input. Like add a crouch + crouch forward + forward movement when you press fireball, the same way a special input looks when you do it in classic controls

  • @timogul
    @timogul Рік тому +12

    As someone who used to play back in the Ps1 era and before, I just can't do special move inputs reliably anymore. I tried with classic, but couldn't do any of the stuff I wanted quickly. I think I'll stick with modern.

    • @mein4081
      @mein4081 Рік тому

      Its legit so cancer with a controller bro ☠️

    • @hefdef9961
      @hefdef9961 Рік тому +7

      @@mein4081 if you are using the stick on controller its like that yeah. everyone at a high level that plays on pad uses the dpad for a reason

    • @Piratekingg43
      @Piratekingg43 Рік тому +1

      Yeah seems you need to use the dpad on your controller bro

    • @CosmicAeon
      @CosmicAeon Рік тому +1

      This is why I think something like modern controls are necessary. It's just not remotely fun for new players to have to sit and practice inputs for 10 hours in training mode before they can fully reliably do basic shit. Maybe the SF6 modern controls have some issues that need to be tweaked, but I think the basic idea is necessary

    • @mein4081
      @mein4081 Рік тому

      @@hefdef9961 exactly why imma be a modern fiend till I decide to spend ngl

  • @TaxEvader420
    @TaxEvader420 Рік тому +1

    Yeah I was hoping modern controls would a viable alternative to classic, not some sort of weird training wheels. After many hours of practice I still struggle with special imputs sometimes, especially in clutch situations. It just feels like an outdated system from when controllers had like 4 buttons. I guess many grew up with it but I don't get the appeal, for me the game itself should be hard to master, not the controls.
    But what's the point in using normal mode if I still need to use classic at higher levels?

    • @straivalist8281
      @straivalist8281 Рік тому +1

      Definitely disagree. There are tons of players who reached masters with classic controls(including myself though I still prefer classic as it's more satisfying to land). It's completely a different control setup rather than a "stepping stone" If you fully understand the classic control layout you can easily beat high level players granted with practice like with classic. The way SF designed this is to be an alternative to classic directly. It's clear it was not done with the sole purpose of guiding players to classic later on. It genuinely is just an alternative option players can take

  • @rubyzkarlet
    @rubyzkarlet Рік тому

    The problem with SF is that all the damn special attack imputs REQUIRES at least a quarter circle imput, or the unintuitive Shoriuken like ones, which to me are so damn weird to execute. And this is coming from someone who tends to spam a quarter circle vertical move in Soulcalibur VI but hey, that is ONE attack that requires such imput, the others are either just one directional imput, maybe two and like you can perfectly win with just using moves that barely requires you to push up to 3 buttons max. SF however DEMANDS you that you master at least 4 buttons (By this I mean 3 directionals + 1 attack one) to just use a damn hadoken, so as you can imagine, someone that even tried a fighter like could be Smash (Questionable if that genre classifies as a fighter) or Soulcalibur that has a lot more simplified imputs or even an absolute noob having to imput the absurdities that SF asks you.... Mate is simply not something so easy to do. I remember playing on World Tour, noticing that imputing the classic moves gave more damage and that I could do quarter circle forwards so I can spam SandBlasts, and at some point my imputs kept getting missregistered. My character more often than not either did a forward kick or a crouch kick instead of SandBlast, and if you abuse that move enough in your playstyle you end up pretty much requiring to assign that move into the modern controls brackets to be able to spam them knowing that your character would surely output the move youre asking them to do.
    And like I said, that's cause Im fairly used to imput a quarter circle forward + attack button from my main in SC VI but hey, while I do that move frequently, is not ALL the time. I do have other special moves that require way simplier buttons, so you could say that the 236B imput that that attack requires is among the hardest to imput in SC VI while in SF6 a 236L/M/H-P or 236L/M/H-K would probably be among the easiest. That change is reason enough for people to stick to modern controls. Cause another thing is that SF has 6 attack buttons too (3 punches, 3 kicks) while SC VI only has 4, being the 4th a dedicated guard/block button, which SF lacks, forcing you to backwalk or crouch backwalk. I would say that SF pretty much REQUIRED to have a tool like Modern controls simply to stay relevant as a game, specially when betting with something like World Tour.

  • @ItsKemphe
    @ItsKemphe Рік тому +9

    Stumbled across your videos while researching hit boxes for sf6, I like your style and looking forward to seeing how your fighting game journey progresses 👊

  • @Sp3llmen
    @Sp3llmen Рік тому +3

    I love the new modern controls even if I know I'll never use them. I like the difficulty of learning combos on classic. But my family and friends can now play the game and learn very little to have fun.... that being said .... im afraid of gief even more now .... a dash and a near instant command grab ....

    • @straivalist8281
      @straivalist8281 Рік тому

      I swear, I honestly love the modern control change even though I'm never touching it. Though each time I see a gief player on modern controls I get ready to shit my pants haha

  • @FlockofSmeagles
    @FlockofSmeagles Рік тому +1

    I think that you could reason using classic input while extending combos, and for some, they'll just adapt to using the macro system to get those normal's back.
    It'll definitely be viable. At the cost of damage potential, but characters like Zangief for instance. Will most likely suffer minimal loss on that front. I think it's a pretty easy trade off.
    I think the people that modern controls will hurt the most are the gold-diamond players. They'll really have to stay aware of their positioning. Because being able to whiff with an instant super is definitely over powered. If not broken at that level.

  • @Dabbingduck420
    @Dabbingduck420 8 місяців тому +1

    Modern controls teach you nothing. One button dp and combos that never drop teach you nothing about execution

  • @zeywop
    @zeywop Рік тому

    Here’s how I’ve been using the controls as a someone who just started trying to “git gud” at fighting games in the last four months (essay incoming):
    The timing on combos feels much more strict in SF6 than any other fighting game I’ve played (SFA3, T7, GGST, GGAC+R, GGXrd, Darkstalkers 3) except for SF4.
    I did a couple hours on the classic controls but the timing for links and specials cancels were very inconsistent. Saw a Diaphone stream where he mentioned that ppl were sleeping on modern controls and figured I’d give them a shot.
    Playing with modern controls I improved MUCH faster. The demo gives limited options for training mode but modern controls have helped turn my 10-14 touch wins into 6-8 touch wins. I still do motion inputs but having the option to use the special button has been incredibly helpful when trying to use specials in combos.
    And guess what I found. After a couple of hours of modern controls, I switched back to classic to compare how it felt to modern controls and I was better at the classic controls. My special cancels are still incredibly inconsistent but I was able to link normals together much better.
    I think if you’re a new player, there’s really no reason to use classic (at first) other than swag points. Modern controls help you learn to crawl, and then walk. Switching to classic later on will feel easier as a newbie once you have the mental side of the game down. The freedom of moves offered by classic is less likely to affect a new player because all the average, non competitive player needs to know is a poke or two, a whiff punish, an anti-air, and one or two very basic combos.
    I’ve heard that some characters are much worse with modern controls (i.e. Chun-Li) but the games not out yet. A lot of my friends who are really resistant to playing fighting games got really excited when I told them about modern controls. I think it’s going to be a game changer for fighting games. And to the people doomsaying abt classic being worthless because of instant DP, y’know is grapplers are always considered broken on launch? I have a feeling modern controls are going to follow a similar route, feeling broken at first, before being revealed to be actually pretty balanced.

    • @thatDoubleT
      @thatDoubleT  Рік тому

      Modern control does have some good stuff to help new player learn.
      But whether it will be great at high level… still need some more labbing

    • @zeywop
      @zeywop Рік тому

      @@thatDoubleT absolutely agree there. i think a lot of the discourse on it has gotten pretty polarized, when really we just need the game to be out for a few weeks before anything concrete can be determined.
      really enjoyed your video, especially your levelheaded approach.
      Also do you watch Alpharad by chance? You use the same song from Undertale during your likesharesubscribe cta as he does.

  • @TheRealAMVGuy
    @TheRealAMVGuy Рік тому +2

    Zangief is about to go crazy on modern controls.

    • @thatDoubleT
      @thatDoubleT  Рік тому

      Easy SPD is one of my biggest worries

    • @STRANGE_BRO
      @STRANGE_BRO Рік тому

      @@thatDoubleT one button standing 720's are terrifying to think about, I think modern for Zangief is going to be an *actual* issue

    • @NecoHyperplus
      @NecoHyperplus Рік тому

      A brand new way for grappler players to be even worse at fighting games and still win because they have countless crutches

    • @boredomkiller99
      @boredomkiller99 Рік тому +1

      I mean you are all assuming that Zangief won't be like Guile and require extra conditions to do SPD. It; s very likely they will do something to restricts easy 720s and 360s

  • @user-ou5ls2xc7v
    @user-ou5ls2xc7v Рік тому

    I’m a Jin main in Tekken, and I’ve played Dragon Ball FighterZ, but I struggled a lot getting back into SF. And I was 12 when I last picked it up.
    I tried to play classic like it was Tekken, but the lowered forward momentum isn’t it for me. Modern feels closer to FighterZ, which is my only point of reference for a good 2D fighter, and now I’m getting the hang of it. I’d like to switch back to classic at some point, especially after seeing that cross-up on Chun-Li. It’s just a grueling game to see what juggles into what while I play footsies.

  • @nekierin6402
    @nekierin6402 Рік тому

    In modern you can do Drive rush Auto+Medium, Down Heavy 214M perfect, 214L Perfect, 214H.
    For Drive loops I only know Auto+Heavy into Drive cancel Auto+Medium, Down Heavy into Drive cancel.
    Also the reason why would someone not play on classic despite doing the actual inputs is because you frame one specials like anti airs or supers.
    Modern control might restrict you from some normals and specials but it isn't a bad trade off when you aren't even going to use them

  • @drpepper-td1vi
    @drpepper-td1vi Рік тому

    very interesting video, your pretty funny, the 9 minute mark started making me lol just so relatable. im not deep into fighting games and sf6 is my first street fighter so i wanted to see, currently using classic tho. think thats the problem im running into, modern controls and didn't even know it. great content

  • @HintsV2
    @HintsV2 Рік тому

    I think modern controls is a huge benefit for those who play strictly neutral or keyboard/hitbox style controllers. As someone who focuses on only reacting, reading, and poking my opponent, having a combo that's automatically inputted does way more than what I would normally do. Plus, I would rather take a 20% damage nerf than to misinput a DP when I wanted to throw a fireball simply because I was holding forward before inputting QCF.

    • @straivalist8281
      @straivalist8281 Рік тому

      Nah there is no benefit like that, it just purely depends on the person. I play on hitbox and I've tried modern for over 20+ hours, it's definitely great but doesn't improve my reaction speed or anything. I noticed the same thing I did normally it's just less buttons I had to press down but that didn't result in my mind being less distracted at all. It's mainly just practice the more you practice with classic the less misinputs you do as it's engraved into your muscle memory. I remember when I first started out I always used to do a DP by complete accident when I wanted to throw a fireball but later on it became engraved into my muscle memory to stop for a bit before throwing a fireball. Modern controls are simply for players who wanna get into the game quickly at a decent level without needing to invest time to fully understand the game's mechanics which is amazing since it's the reason the game is incredibly popular rn

  • @TheArdentPurple
    @TheArdentPurple Рік тому +1

    Nice video, I'll be keeping an eye on your channel! As a suggestion, I would hope some of the serious examples and comparisons can stay on the screen a bit longer if you dive more into the gameplay stuff in the future! Subbed.

  • @Mrkyleuvkewl
    @Mrkyleuvkewl Рік тому

    Modern control reminded me a lot of Fantasy Strike & let’s me focus more on spacing and punishing than just rushing down with combos and prevents close-up-button-mashing.
    I like it for what it is, because things like spamming specials and mashing really holds new players back from learning crucial fundamentals.
    And they are supposed to be inferior to incentivize players to eventually switch to classic.
    Great call in my opinion.

  • @SydneySininen
    @SydneySininen Рік тому +3

    If I had access to all normals, I could see myself running modern controls a lot.

  • @chc2650
    @chc2650 Рік тому +2

    Wait a minute...you lose standing HK with modern?
    Whoa, nah thats too much to give up.

    • @thatDoubleT
      @thatDoubleT  Рік тому

      The default heavy is standing heavy kick. it’s still here

  • @ripthedz
    @ripthedz Рік тому

    As someone plays mortal kombat and street fighter and I like to consider myself a fighting game veteran at this point. (Honda main on modern btw) classic controls require too much what feels like button mashing my D-pad and the inputs required are just too much for the time i have to combo the guy while hes still venerable I have to input a insane amount of controls in such a short amount of time however I do think that its fair that modern doesnt do as much damage but I can still beat other people online if I know what im doing so I'm glad that option is in the game

  • @Trofim-f5y
    @Trofim-f5y 11 місяців тому

    Classic is for advanced players who knows about cross-ups, footsies, spam-tactics etc.

  • @AnnCatsanndra
    @AnnCatsanndra Рік тому

    Today, you have taken yet another step towards being less unknown.

  • @EsperConductor
    @EsperConductor Рік тому

    Comparing to my times playing with friends and folks who are really into FGC, and myself more just liking the combat of fighting games and more casual.
    I always like having an option to make a game playable for myself, even if it means the experience is different. I'll take lower damage or maybe a few missing moves, rather than breaking my fingers trying to do certain inputs that are hard for myself to do, or too many buttons for attacks, especially on controller.
    It's even better if i can have a middle ground, simple normal attacks and still being able to do inputs if i want to. I like deciding how i string things together rather than fully doing everything for me (I actually kinda hate the auto combo button, specials are mine to use goddang it).
    If i can't do as much damage as you, then i need to be better about not taking damage and reading, and be patient as I hack away at your health. Every fight becomes a boss fight, that can end horribly for you if ya do the wrong thing aaaand i kinda like the frustration of it XD. (Unless someone decides to be an arse about it, thats never fun)

  • @beedrillfanatic5933
    @beedrillfanatic5933 Рік тому

    Tbh, I think modern controls will be decent on grapplers and dedicated zoners. For the former, their tools in often already exist as special inputs, so giving them easier access to them can be a buff. Then again, it wouldn't surprise me if you lost access to special/command tick throws by using modern, so I may be wrong.
    Zoners, on the other hand, seem hardly nerfed on modern. Their gameplan is basically a flowchart already: play keep away with projectiles and punish jump-ins/rush-down with DPs or other appropriate responses. Giving them access to a reaction super basically means that on a life-lead and good gamesense, they can run-away with a game. After all, punishing a zoner often relies on forcing them to make mistakes. A simpler system makes this gameplan much harder to carry out on them.

  • @HolyRain89
    @HolyRain89 Рік тому +3

    Modern control will help on people who struggle to do quick moves like dp and supers. Where sometime is crucial.
    Things like anti air DP and instant react super can actually be a game changer for certain type of players even with the lower dmg.
    Although at the moment, we dont really know too much on how good or bad the modern control is in. We can only wait.

    • @trellwhitehurst6670
      @trellwhitehurst6670 Рік тому

      This is why people need to take the time to learn the basics. Most characters either have a crouching heavy punch or standing heavy kick that can be used as an anti air (aka an alternate option for anyone that struggles doing DPs). That option has been there the entire time.

  • @Nacogdoches86
    @Nacogdoches86 3 місяці тому +1

    i been playing sf since sf 2 and doing inputs always confuses me, yes after a while i was able to do some stuff but it was still hard for me to do, with modern controls, its easy and my brain can relax and not stress as much. mc isnt a bad thing like how other gamer boomers are trying to make it. if ur good then ur good, if not then do better or play the cpu

    • @thatDoubleT
      @thatDoubleT  3 місяці тому

      People like to complain. Button masher/modern player/random same excuse anyway

  • @bobosway6967
    @bobosway6967 Рік тому +1

    I bought the game because of modern controls. I've always wanted to play a fighting game but all the combos were too overwhelming. I'll gladly take my damage penalty while learning the fundamentals.

    • @straivalist8281
      @straivalist8281 Рік тому

      The damage penalty is not really that drastic tbh. It genuinely feels the same also controls for fighting games were never really that hard to begin with. It "seems" overwhelming because the way fighting games control compared to other games are so vastly different that it seems intimidating. I remember when I played guilty gear for the first time and I had 0 idea what I was doing and kept loosing to my friend who kicked my ass. It's when I decided to sit in the lab and train and now the controls feel so natural to me that modern controls feels suffocating to use in a way since I don't have the freedom. Overall. Nothing wrong with modern controls, It's just for players who want to play the game casually without taking it too seriously, but learning a fighting game is definitely not hard at all. It's just a stigma a lot of people (including myself) had whenever we first see or try to get into a fighting game

  • @serg10xm.69
    @serg10xm.69 Рік тому +1

    I feel they have enough limitations on this Modern controls to make it balanced, any more freedom and this would have been broken.

  • @imley987
    @imley987 Рік тому +1

    The dog reference I felt that

    • @thatDoubleT
      @thatDoubleT  Рік тому

      Did you lose a major part of your body?

  • @malachipenalver8436
    @malachipenalver8436 Рік тому

    Personally I am more used to classic controllers since street fighter 4. But Glad they added this for beginners

  • @_Mourning_
    @_Mourning_ Рік тому

    Tbh, the damage loss to me is not significant enough. I do agree though, after hitting Gold 1 with Modern Cammy, it does encourage me to inevitably want to learn her better on Classic. Thats not to say I cannot play Classic, I definitely can, but idk if I would have ever hit G1 with her strictly playing modern.
    But yeah, to reiterate, I do not think the damage loss is enough personally to just NOT play Modern at all, especially if you are able to keep pressure on your oppponent. For instance, if I do a simple combo that knocks my opponent down, there are a LOT of things that I can do to keep my damage consistent, some of which some people just dont expect to happen.

    • @thatDoubleT
      @thatDoubleT  Рік тому +1

      Normals doesn’t have a damage loss so you can actually still put a lot of pressure when your opponent is knocked down.
      Congrats on hitting Gold. I would say Classic is more fun. But really just play how you want. It’s your game.

    • @_Mourning_
      @_Mourning_ Рік тому +1

      @@thatDoubleT yeah and I mean, to reiterate, I can play modern, I know this for a fact because when I started playing 6 with Ken I refused to even try Modern and was still able to place B5 (I recognize that’s still very low skill wise) but that tells me that still have SOME basic understanding of game mechanics, etc. but I’ve been having a blast with Modern, definitely instills a lot more confidence.

    • @thatDoubleT
      @thatDoubleT  Рік тому +1

      @DigitalGoon The correct choice is whatever that makes you happy.
      And just want to say that it’s not Modern that helped you. You improved a lot to get to Gold!

  • @frebb9270
    @frebb9270 Рік тому +2

    Great i never tried sf bc of learning every button

  • @KidFrom106
    @KidFrom106 Рік тому

    Modern controls is another way of saying easy controls for the people who use it doesn't feel like a noob

    • @thatDoubleT
      @thatDoubleT  Рік тому

      Problem is Modern control is viable

  • @caoshedgehog
    @caoshedgehog Рік тому

    I agree in most thing you've said. I have two personal notes on the matter, so here are my two cents:
    1. Modern is fine and fun, I play classic against a Modern friend, and it was the first time she enjoyed fighting games. Eventually she got better and started doing the mind games and adapt. She is now buying the game. Regarding attracting new players I can say it works.
    2. I still think that a auto combo button is too much. There is no such thing as too much acessibility, but my friend (the same from before), felt it encourage her to mashing, and it maybe show the wrong idea about what fighting games are. It is a note to take, maybe making the auto combo less effective, maybe shorter and let the player do some longer strings by their own it would be great.
    Anyway, sorry for the big text and if I repeated/misunderstood anything you said, couldn't watch the whole video on a single sitting

    • @thatDoubleT
      @thatDoubleT  Рік тому +1

      Modern control is great if you or she is having fun. Just play the game however the player want.

  • @umbralflow6883
    @umbralflow6883 Рік тому

    I think the only problem with modern is going to be the hit confirms and frame 1 supers people will do. Being ready for hit confirms for combos was something that just came with doing many matches. Now I could just pick modern and have the game do it for me. Even at higher levels you wont see people doing frame 1 super. Thats something you only see a max lvl cpu do. Footsies is going to be so risky if your fighting a high lvl modern player. 20% dmg reduction wont matter if they check you with that increase to reaction time. Just forget about them dropping combos because the game will make sure they wont. High lvl is where I see the problem at. Low lvls will most likely not have players that would abuse that.

  • @jaredbogart5461
    @jaredbogart5461 Рік тому

    I'm new to it and tried the modern and classic. I can't even do the supers with the controller on classic setting. Why can't they make it more simple to 2 or 3 directional tops per special? 6 directionals is so unnecessary.

  • @randeenmattis1276
    @randeenmattis1276 Рік тому

    As a person who’s never played a street fighter game but has played other fighting games such as fighterz and MK I don’t like modern controls due to the lack of control and combo crafting there is because of how restricted it is. However I also very much dislike the classic controls at the same time, mainly because of how the special system is done. I don’t have a fight stick and double quarter circles feel god awful on a controllers joystick. I also feel like some of the inputs in classic controls could be simplified like they are in modern. I just wish there was an option to edit and alter your control style to make a healthy mix of the 2 so I could have the combo ability of classic with the simplicity of modern. But at the same time I can’t test it out too much because the game crashes my computer whenever I match against a player 🙃

  • @lordgalahad
    @lordgalahad Рік тому +4

    Justin Wong had a 74 Game Win Streak using Modern Controls😅

  • @Windchimer94
    @Windchimer94 Рік тому

    I can only do a quarter circle and a few charge inputs. Modern helps a ton.

  • @zechariahcaraballo8765
    @zechariahcaraballo8765 Рік тому +1

    one small thing that I dont like is that lukes target combo LP MP HP in classic but is jus LP LP LP in classic which is dumb to me because its already easy and there are a bunch of other one button combos and going from light to medium to heavy is very common and intuitive and could have been a stepping stone from one button combos but it was not

  • @naibaf99
    @naibaf99 Рік тому

    Yes! God Hand background music 🤛

  • @1InVader1
    @1InVader1 Рік тому +2

    As someone who never played SF, this was exactly my thought. Although combining the 2 light buttons into 1 button makes a lot of sense, but the loss of back heavy kick on Luke is too much. I do think reducing the 6 attack buttons to 4 like in MK could make sense and would cut some redundant "fat". Changing control schemes however is not the way to go. Landing motion inputs is fun. Just freakin' teach us the game properly and I hope to god the campaign will increase the CPU level on the enemies towards the end, not just increase the stats, cuz otherwise we're looking another dumb af DBFZ campaign.

    • @theworld6710
      @theworld6710 Рік тому +1

      It’s a lot more than a teaching issue. Motion controls can be hard, especially if you’d like to do them consistently. Modern provides a great pick up and play option.

  • @ITMEpHLOAM
    @ITMEpHLOAM Рік тому

    rofl that FLOWCHART is how i got Ken to gold

  • @Glax201
    @Glax201 Рік тому

    Maybe using the same idea as pressing a direction and a button to change the move like the heavy buttons would be a good idea so that players still have those options if they wanted then

  • @frostbitepup87
    @frostbitepup87 Рік тому

    I feel modern controls will incentivise people to play street fighter without the fear of skill issue however.
    This will leave them open to more readable combo's to casual players. my example to explain this better would be imperfect cell versus super saiyan 2 trucks, sure it gives them a power boost with heavier and ease of instant combo's but a veteran will rip this up since it leaves little to no variation, which is why i will try to ease people into classic than modern.
    it is good for new players but people should learn classic before hitting tourney's.

  • @liam_double_d1857
    @liam_double_d1857 Рік тому

    I could never play modern controls but i get why people may want to use it

  • @rickard.eriksson
    @rickard.eriksson 11 місяців тому

    Im an oll school gamer, for me modern control is perfect, since i never had 3000 buttons for 5000 different moves, we had, a few. Does it limit my game, yes, but it relies on that i read the opponent and not focus on my own game.

  • @reverbedvonacular
    @reverbedvonacular Рік тому

    I've been playing modern all beta, in my opinion they shouldn't be nerfing the dmg output at all, the missing normals is a big enough nerf to it.

  • @Lucky8r8k
    @Lucky8r8k Рік тому

    I’m really glad modern controls are as accessible and seemingly successful as they are, but clearly the intention is for players who want to improve beyond basic footsies and auto combo mashing to make their way to the tried and true classic controls

  • @Paeddl
    @Paeddl Рік тому

    Tbh even though i love Street Fighter because SF2 was my first Fighting game ever, i always preffered the Light, medium, heavy system of games like Blazeblue, DBFZ, DNF duel or UMVC3 over the six button System of Street Fighter and thats the one and only reason i will play Modern Controls.
    So my only wish left for SF7 will be chain combos instead of links, not gonna happen but let me dream^^

  • @allwheeldeal
    @allwheeldeal Рік тому

    So confirming no damage penalty if you do the move normally

  • @aBean_y
    @aBean_y Рік тому

    I’m so glad the modern controls are good enough to be somewhat competitive. Street Fighter is finally realizing that mechanically complex controls just gatekeeps the game away from people who want to play casually

  • @koreyg8552
    @koreyg8552 Рік тому

    Modern was made for zangief and Marisa lol. My zangief has been a beast online

  • @datmanbrandan
    @datmanbrandan Рік тому

    Playing the Open Beta as a Street Fighter novice (but an experienced Tekken 7 player), feel like it really comes down to character knowledge and fundamentals. Picked up Guile first time using classic controls and did very well. I mainly lost to people like classic Ryu who knew the combos/punishments or modern Kimberly because I didn’t know the matchup at all. Modern players did seem to rely on hitting the same moves over and over again and didn’t know how to counter grabs or punish certain moves. I have a lot to improve on as well, but I think we shouldn’t base everything off of 3 days of actual online gameplay. Maybe a month or two will show more viable data.

    • @thatDoubleT
      @thatDoubleT  Рік тому +2

      True, there might be one more balance change

    • @Yokemeister
      @Yokemeister Рік тому

      Who did you play in Tekken 7? I was a Lucky Chole and Kazumi player and I need a suggestion for SF6

    • @datmanbrandan
      @datmanbrandan Рік тому

      @@Yokemeister I switched constantly. Yet I went past Genbu with Heihachi, Kazuya, and Bryan. For Street Fighter 6, play whoever looks cool to you and feels to play!

    • @Yokemeister
      @Yokemeister Рік тому

      @@datmanbrandan Zangrief and Juri have been really fun to me, maybe when Tekken 8 comes out I’ll try King always thought he looked cool

    • @datmanbrandan
      @datmanbrandan Рік тому

      @@Yokemeister Nice! Zangrief is fun. Have not tried out Juri tbh. If you want to start learning King, play him in Tekken 7 and watch videos from Lil Majin. He's a monster with King!

  • @ReOnion
    @ReOnion Рік тому

    I am exclusively a PC player and in PC "controlling stuff" is mostly left to the players in most games
    and because its mostly left to the players, stuff like keybinds are VERY personalized
    in my opinion Capcom created Modern controls because they know Riot 100% will have waay easier controls
    thats what Riot always does. But even as someone who always HATED Riot as a company
    I can assure you that Riot's Project L will have easier controls and possibly those easy controls will either be the only option or have no downsides to them
    Making getting into Project L much easier than getting into SF6 even if we don't take the price-tag into consideration which will also make Project L easier to get into cuz it will probably be F2P
    I know it prolly sounded like I'm very hyped about Project L but in reality I hope it fails, I really don't want another genre dominated by Riot as I have yet to enjoy a single game they made despite trying them all tons of times both solo and with friends.

  • @snoobycong
    @snoobycong Рік тому +2

    As a player of Fighting Games who has been turned away and discouraged by the steep learning curves of previous Street Fighter Titles, 6 feels like a breath of fresh air and a promise of accessibility. Modern Mode is exactly what someone like me needed to feel like I could be reasonably competitive. I get that I'm trading some options and a small precentage of damage, and the glory of that is I DONT CARE. I CAN PLAY THE GAME AT NEAR THE SAME FUNDAMENTAL LEVEL AS A CLASSIC PLAYER.
    I cant speak to other characters yet, but as far as Luke goes, I hardly miss the few options I lose being in Modern, as I have a fully functional toolkit, with access to plenty of low to high skill combo routes with much less barrier to entry. And at any point, as mentioned by someone else, Because modern mode works to highlight my learning of the fundamentals and game sense, its not a massive leap from modern to classic. Sure, you need to do every input manually now, but Modern mode helped you figure out spacing, and timing, and how to buffer inputs, and which moves combo from what, so on and so forth. Through passive learning, Your pokes in modern mode instantly translate to Classic mode knowledge.
    I think I would put it this way, Playing Modern mode isnt playing the game on easy mode like some people believe, rather, Playing Classic is playing on Hard Mode, but you get full control of every option, even the potentially bad ones.

    • @thatDoubleT
      @thatDoubleT  Рік тому

      Modern control has its own upside and downside. You can definitely learn and play well with it.

  • @machon2605
    @machon2605 Рік тому

    I feel like modern controls are for those to get easy confirma rather for me as normal controls is a way to optimize combos which is way fun for me as a new sf player

  • @quelldieu7263
    @quelldieu7263 Рік тому +1

    i've beaten lvl8cpu 5x in a row using modern control
    try doing it with classic lol
    also im a SSBU player so this is my 1st SF game

  • @rogersnick17
    @rogersnick17 Рік тому

    I'm so happy about this. This balancing reminds me of DragonBall's; high-level play gets what they want, people that don't want to invest get what they want.
    I LOVE this game.

  • @nicr1159
    @nicr1159 Рік тому

    The ONLY difference for someone that can play, will be the ability to raw super with no frames given to performing the input. Everything else is irrelevant because of no scaling on manual inputs. Whether that is worth giving up normals for will depend on character and the specific normals that you lose. Modern will either be irrelevant or a huge problem, don’t know which yet

  • @ADreamingTraveler
    @ADreamingTraveler Рік тому

    Modern controls will only ever be a problem if it's so good that the pros ditch classic controls completely. That alone should be enough to tell everyone that there's something wrong with it. I know a few pro players have said motion controls might be the way to go for some characters like Guile because you can always do 100% Flash Kicks. Even the best pro players will not make 100% of their Flash Kicks with classic

  • @barbedwire4452
    @barbedwire4452 Рік тому

    I think this would be awesome for just a playthrough on world tour to make it feel like a BEATEM up

  • @Gado_xyz
    @Gado_xyz Рік тому +4

    very informational

  • @Combatbeast
    @Combatbeast Рік тому

    i rlly dont know why i can use the med punch in modern controls

  • @nc6538
    @nc6538 Рік тому

    Im not sure if I am gonna get the game so I don't wanna put a bunch of time into learning the classic controls and doing combos on classic ,so modern is a good thing just for me to play the game and get a feel for it. If I do get the game I will definitely go to the classic mode

  • @johnpreston230
    @johnpreston230 11 місяців тому

    I play modern Guile and I can use his supers almost in reaction. In classic I always mess up the supers and they come out NOT right when I want. also it saves my thumbs on the pad, because its less stress on inputs. I am a much better player with modern than classic. Missing some tools that's for sure and that's sad, but at least I am having fun. Better than having all the tools and hating the game.

  • @ZzigZaG00NIN
    @ZzigZaG00NIN Рік тому

    interesting I didn't know the special button was like that

  • @bobby45825
    @bobby45825 Рік тому

    "Is the instant super really worth that much?" Yes absolutely. When I can punish literal 1 frame openings with 1 button, I don't have to think about execution at all and can focus entirely on strategy. The damage output is negligible when I can easily whiff combos with classic controls, but telling someone "hey, you're guaranteed 80%"...that's just a way better deal.

    • @thatDoubleT
      @thatDoubleT  Рік тому +1

      The current trade off is the normals.
      You lost some useful normals but can fast punish with lower damage super

    • @bobby45825
      @bobby45825 Рік тому

      @@thatDoubleT Some characters might be very dependent on their normals, but the ones that aren't might consider going modern for the faster reaction speed.