Game freak really needs to give U turn the toxic/scald treatment and reduce how many Pokémon learn it. Hundreds of Pokémon learn it yet most bugs don’t.
You know bug is a bad stab and coverage type when FalseSwipeGaming describes every dark type in his videos being weak to, and I quote: "Fairy, Fighting and U-Turn"
It doesn't really matter cause there is plenty of steel/bug type pkmn that run over fairy pkmn with ease not to mention poison/bug pkmn that also run over fairy pkmn as well. After one sword dance scizor with bullet punch runs over and ko most fairy pkmn before they even know what has happen. So fairy resisting bug is not a big deal.
@@Bug_Pokemon_Master Just because Scizor can deal with it doesn't mean it isn't a problem, it's far from the only bug out there and there are only 5 other bug/steels, with one being mythical and none of the others being considered very good. As for poison types, bringing two bad offensive types doesn't help much when they also have to be able to deal with anything that isn't grass, dark, or fairy, to say nothing of dual types. That's the bigger issue, you might be able to bring coverage and deal at least neutral damage to a lot of pokemon, but you still have to actually hit the right pokemon and not get completely screwed by a switch or tera, and bug moves having so many resists and so few weaknesses to hit makes it super vulnerable to that, which is why having a super meta type like fairy added to that list is such a problem for it, since now those meta pokemon can switch in on bugs much easier
If it were up to me, I’d make Fairy weak to Bug, Bug resist Fairy and Grass be immune to Fairy (because fairies love nature, so why would they try to harm it?)
There r alot of bug pkmn that r really good aganist the meta and there r far better bug type moves then U-Turn. Yes, u-turn is a great move but there all bug type moves that deserve the same respect.
There r plenty of good bug types that can be used in vgc. I use mono bug teams and I easily hit master rank every month in scarlet and violet. The problem isn't the bug type its ppl don't know how to use bug pkmn effectively.
Not far off from reality tbh. When the game says your weak to Bug it's basically being weak to U Turn so as far as i'm concerned it's practically at that point already
Bug pkmn can do far more then just u-turn. For example prankster volbeat with covert cloak can set tailwind allowing a sash tera ghost vivllion to spam sleep powder 7sing its compound eyes ability to hit almost as effectly as spore. On top of that with covert cloak and tera ghost vivllion its an anti fake out lead. Then u have encore to move trap ur opponent or set sun to decrease urshafu rapid strike by 50% then u-turn into bigger threats like scarf slither wing, or clear amulet kleavor with sharpness all the while vivllion is keeping ur opponent frustrated cause all there pkmn r asleep. And if u try to tera grass or switch to grass pkmn to avoid sleep powder well grass is weak to bug so its a free ko then free set ups on ur opponent for easy knock outs. Thats been my strat on the ladder and have easily made high standing in master rank. So bugs do more then u-turn.
It's such a shame too, the bug type has some of the coolest designs in all of Pokémon. I knew James Freak was too much of a coward to bring Escavalier to S/V, or Golisopod. At least Volcarona works I suppose.
Fairy/fighting/ghost have no business resisting bug. Conceptually they have almost nothing to do with each other. If those three types took neutral damage from bug, then bug would be fine offensively. If that's too much of a buff, you could make rock resist bug, which absolutely makes sense, and rock could also use a defensive buff. I run monotype bug teams, and it's very common I won't even use bug type attacks. Usually the special attackers will use bug buzz because there's not a whole lot of other options. But the physical attackers never have bug attacks, and a lot of physical bugs don't even get U turn
To be fair a bit, fighting and bug resisting each comes from both the resistance of both's bodies, while with fairy is because in legends fairies tend to be used to bugs and even employ them in there schemes or daily lifes Ghost? Nah. If anything, it should be in reversed, since bugs tend to be very sensitive of their surroudings, so a ghost they should see coming.
I'm quite certain the logic behind the ghost resist is that bug type and ghost type are both seen as the scary spooky type, which is why they're both good against the psychic type So ghosts resist bug because obviously ghosts aren't gonna be getting spooked by simple little bugs
@@peco595 With psychic? I believe it makes sense, inbetween ghost and bug? I don't think so. Because well... So far as i remember, bug deals neutral damage to electric, or even rock. What i mean is. You can find any reason to why bug could be resisted by... Anything, after all, it's not like a fly ever bit a dragon but it still deals neutral. In summary, you could justify anything resisting bug since bugs are so small. And that is a really bad metric. That's why i don't think it's a valid one to use.
The only thing I can think of upon reading this is the episode where Guzma's Golisipod switching out in front of a fire attack and having Scizor switch in to take it
It’s ability really should’ve changed when it evolved it’s 1 lazy they changed the name yet it’s the same thing and 2 you could have it so wimpod wimps out but golisipod goes all in. Maybe when it gets below half hp it gets an attack or speed buff
How to be a good bug type: Option 1: Be really really good at setting sticky web Option 2: Be half steel to possess an actually decent defensive typing Option 3: Be Volcarona
@@kailesperance1922 I think its known as the Iron Spider Pokemon also in a movie it crawls on a ceiling like a spider would AND its best tera type in singles on showdown might be Bug
I also wonder if Bug should resist Poison, I get the weedkiller thing but also bugs are known for eating poisonous/rotten food, as well as living in conditions considered hazardous (like abandoned buildings)
Fairy resisting Bug is really just made a lot worse by the former having been a new type in gen 6. Like Bug already never had a good rep at all, why kick it while it's down??? I am still half on the camp of Ice being worse, but also thinking that both have the same issue of sometimes not being the type that's bad, but rather the mons themselves being bad and giving the types a bad rep. This could have happened to any other type, even if they're not as inherently flawed as Ice is. But at least that's just what I think. Side note though, whoever decided to give the first Ice/Bug type in existence, who has one of my favorite Bug type designs, 65 speed as a Quiver Dance sweeper, is still on my hit list for the past 5 years.
Yeah like how the Ice type itself is highly offensive typing, but most Ice type pokemon are bulky. Bug does have some flaws as a type though, being resisted by seven types is kind of detrimental to type, just look at Grass. It's the only other type to also be resisted by that many, and it shares four of those seven in Fire, Poison, Flying, and Steel. But t the same time the pokemon in the Bug type also heavily bring it down. Like if you look on PokemonDB, the average stats for the Big type are ranked, from HP to Speed, #18, #17, #14, #18, #17, and #16. Its rep is both from itself and its members.
@@convalaria Exactly, that's Ice's biggest problem. It's a mismatch of intent and execution. Bug doesn't have that issue, but instead it's got a worse one in the fact the intent isn't clear and most of the Bug type aren't strong.
I always thought Bug types being unable to be put to sleep was a good Buff. They either eat the powder moves , or cant be hipnotizes cause of their *bugbrain*
Bugs don’t get dizzy as well due to how their eyes/brains work so a confusing immunity could also make sense, while confusion isn’t seen as often it can be helpful but sleep would be better as it’s super common
@@awesomeguy9513 They could also have built-in immunity to moves and abilities that depend on messing up your mind, like Taunt, Torment or Attract, or even blanket immunity to Intimidate. Since they're that simple-minded. It would give them a niche over Oblivious Pokémon since that immunity would ignore Mold Breaker.
The problem is that it kind of steps on the toes of grass types. Spore is the premier sleep move which is part of the reason why grass types are good. So a buff that doesn't step on another types uniqueness would be preferable.
@@half-elf9555 Water resistance is sorta fine because you gain a fighting neutrality, but agreed on spore. Spore immunity is massive, and a huge reason Wo Chien made top cut of the recent NAIC
My favorite Bug-type buff is explained in 3 points: - neutral damage to fairies -resistance to fairies -inmunity to confusion Fairy-type is the most broken type in the game, having this trouble against the worst could make a great difference for bugs. Inmunity to confusion allows certain combos in doubles, like flatter/swagger or chaos dance. Is a great inmunity during playthrough too.
@@thejuic3b0i64 me neither, defensive resistance and neutral damage is good enough to make them a good matchup against fairies and competitively too. The confusion stuff it's cause bug-type combat style by game freak design is focused on status condition, stat debuff and momentum with u-turn; normally this play style types (like grass, poison...) have some immunities to against this play style either, so this is just a little bonus. Completely changeable.
I'm an advocate for Bug + Grass resisting Fairies and vice versa. Thematically, these are supposed to be the "Nature" types so they should "live in harmony". 😁 Type-wise, Bug and Grass are the worst defensively so it wouldn't hurt for them to resist Fairy. Ghost should lose the Big resist. I would also like Dragon to lose the Grass resist but that would break its theme of resisting the starter types (including Pika's).
I think the Bug/Fairy matchup should be completely flipped, make them super effective on fairy and resist fairy moves. Also, instead of immune to confusion, make them immune to flinch. This may be OP, but I still don’t think it would put them in A tier, type wise. Probably top of B tier.
Or just give all weak bug pokemon better stats. Butteefree, Beedrill, parasect, yangmega, beautifly, dustox, leavanny, escavalier, ledian, ariados, illumise, volbeat and more bug types need better stats
Slither Wing rolls worst statspread ever, asked to leave Area zero Edit: Hello John Moxie boosted, i'd like to apologize, as i have fallen for the temptation of commenting a barely relevant joke before watching the video after seeing how recent it was. Please forgive me, as i will work hard to recover from stage 2 brainrot
@@awesomeguy9513 It Depends , Flutter Mane Has A 135 Base SpecA So If You’re SpeD Is Bad Then Yes Ofc But Otherwise It’s Not Strong Enough Offensively . Incineroar With Iron Head K-O’s Flutter ! 🔥
I think Iron Thorns takes the crown for being asked to leave the club with its jank stat spread that is both lower and worse than Ttar. Also Iron Leaves, or Iron Leaves OU and the online VGC ladder within a week never to be seen again 💀
@@awesomeguy9513 Typing is definitely big here. If Flutter Mane and Slither Wing swapped typings, Flutter Mane would likely see very little usage, while a Bulkyish Ghost Fairy would definitely see play.
I was thinking a thematically relevant mechanic that could be added to bug type is that bug types deal more damage from multi-hit moves than any other type, be it an increase to the amount of damage every hit deals or that bug types get to attack more times in every multi-hit move. Think about it, a lot of the most famous bugs IRL attack in swarms, meaning that while individually they may not deal a ton of damage, they collectively can really rough you up. Combine this with adding some solid multi-hit moves to bug type mons' move pools, and bug types become far more threatening to anyone running focus sash.
So, fun little coincidence: Not only is my favorite Pokémon (Escavalier) a Bug type, Bug is my favorite type overall. Which is why I did a Bug-Only playthrough of Black 2, that finished the Pokémon League roughly 3 hours before this video got released! With an underleveled Moxie Heracross sweeping Iris no less. I'll just accept this as a good omen for future Bug Type buffs.
I do bug nuzlockes with each pkmn game I play as well as competitive mono bug teams I take to the ladder and do well on. I mean for the last 19 battle seasons on scarlet and violet I have manage to consistently make master rank with very little changes to my team. Its really all in how you put ur team togeather, what ur strat is, and how effectively u can use it to counter the meta. To me bug r fine the way they are. They don't need a restricted legendary and they don't need a buff. When u win using them despite their weaknesses and short comings its all the more satisfying.
One thing I always felt like would be cool is for bug types to be super effective against dragon types. It would reference to how huge animals are threatening to normal sized animals and those eating bugs but go full circle with the giant dragons not being able to deal with tiny parasites.
the bug buff that's been in my heart for a long time now is to make them immune to Confusion, it sounds niche at first but would enable some interesting setup play with moves like Swagger
Most bug pkmn have access to sword dance or quiver dance, and some having access to coil. So the swagger set up tho funny is not necessary when bug pkmn already have access to arguably one of the best set moves in the game being quiver dance.
My idea of buffing bug types: 1. Remove resistances to bug that don't make sense (Fairy and Ghost) 2. Now U-turn just became the best move in the game, limit it's availability. Urshifu should not be able to U-turn if number 1 is applied.
I assumed bug would be super effective against fairy back in gen 6, still don’t understand why it isn’t. Bug wouldn’t become overpowered just alot better
I think it was just to keep fairy types from getting screwed by u-turn since it’s mainly popular on non bug type pokemon. This was also before they started removing common moves from move pools like they did with toxic and knock off. I think now they’re trying to move away from messing with the type chart and more on adding more direct buffs like snow for ice.
I think bug types should be immune to confusion, its not very useful outside of the 30% chance if they live a hurricane but it makes scientific sense since insects and arachnids physically cant lose thier balance as they have no inner ear/balance organ, thats why tehy can climb upside down without getting dizzy
"Bug-Type is the worst" "🤓 Dude, Volcarona and Scizor exist, so that, like, totally makes up for the dozens of bad bugs and their poor type match-ups". Point being: Pokémon fans don't understand how exceptions work.
I think the way they've handled it is that they simply make modern bug types incredibly stacked so they get around being a horrible type outside of their advantage over dark types
Pokemon likes balancing bug types around being dogshit but having really good moves but then they forget to make those moves actually exclusive to bug types or make them well distributed within the bug type
And the thing is, volcarona succeeds DESPITE being a bug type. If you took away the bug type, it would arguably make volcarona way better, as it would become better defensively, it wouldn't be 4X stealth rock weak, etc. Hence why volcarona got banned with the inception of terratype. Bug type isn't a dazzling achievement for volcarona, it's a crutch. Scizor actually makes good use of it's bug type though, it buffs uturn and synergizes well with steel defensively.
Shout out to everyone arguing the ice type is good actually when the problem was that it was good offensively but got a bulky defensive mon every single generation
I kinda wish the bug type didn’t exist, not because it’s weak, but because practically every insect pokemon is bug type, and I think that ruins the potential for insect Pokemon designs Edit: A lot of people mention the trapinch line, which I think should be the rule, not the exception. Cool insect Pokemon without being tied to the bug type.
Imagine a future paradox bug type, but it's designed like Missing No. Ability something like "A glitch in the matrix" or "debugging" All super effective damage dealt is treated as quad-resisted damage (.25x) All resisted damage dealt is treated as super effective damage (1.5x) All neutral damage dealt is treated as immune damage. (0x)
While a lot of bug-like Pokemon are Bug-type, that doesn’t apply to all of them. The amount of people who still whine about Flygon is proof enough of that.
There's hundreds of comments already chiming in on the Bug type conversation, so instead I'm gonna point out another thing. Moxie, my guy, I always knew you were the goat. Fossil Fighter music is such a bop, and it works great for background music during these discussions
Things that can help Bug Type. 1. Remove the ineffectiveness to Fairy and/or Ghost. 2. Add resistances to Fairy, and/or Ghost, and/or Dark. 3. Built in Sticky Hold would be the best ability in conjunction with some variation of the previous two (Accelgor could swap Sticky Hold for Infiltrator). 4. Bug-type Exclusive Abilities: - Panic Point; When a Pokémon with this Ability is hit by a critical hit, Panic Point maximizes its Speed stat by raising it to +6 stages (regardless of its current stage). (Like Anger Point but for Speed) - Web Weaver (exclusive to Spider Pokémon); Lowers the Speed of the opposing Pokémon (Can act like Intimidate OR 'Ruin' abilities), also removes the effects of Sticky Web from the field on switch in. - Preemptive Dodge; once per battle it can narrowly escape an attack, losing 1/4 it's max HP (Worse version of Disguise) - Exoshell; Raises either the Defense stat or Special Defense stat by one stage depending on the foe's currently highest offensive stat. (Like Download. Crustacean Pokémon can also have this). - Timorous; When a stat of a Pokémon with this Ability is lowered by an opponent, its Speed is increased by two stages. (Like Defiant. Not strictly 'exclusive' to Bug-types, but they have higher distribution). - Strong Jaw (old ability, updated effect); Bug Bite (and Vermin Bite, see below) also are boosted. 5. Bug-type Exclusive Moves: - Sidestep; Protects the user from physical (or special?) moves and increases the users Speed by one stage (Like Silk Trap. Crab type Pokémon can also learn this). Only has 5-8 PP (Like Detect). - Vermin Bite; It has a 50% chance of leaving the target poisoned, paralyzed, or asleep. (Like Dire Claw. Rodent Pokémon can also learn this). - Crystal Carapace; Increases Defense or Special Defense depending on whether the opponent's Attack or Special Attack is higher. (Crustacean Pokémon can also have this). - Seething Swarm; Prevents the target from fleeing or switching out. At the end of each turn, the target's Attack and Special Attack are lowered by one stage each. If the user switches out, the target will be freed. (Like Octolock) - Panick(ed) Attack; Inflicts damage and always makes the target flinch, will fail if not used on the first turn the user is out. (Like Fake Out. Can affect Ghosts!) - Spider Web (old move, new effect); Traps the opposing Pokémon and lowers their speed by one/two stages. (A bit broken, but only eight Pokémon can learn the move anyway so...) - Minimize (old move, new distribution); All Not Fully Evolved Bug-types can learn Minimize (excluding Scyther and Yanma)
Fairy resisting bug is all the more egregious when you consider fairy's weaknesses in Steel and Poison were there specifically to buff those two underperforming offensive types but someone at GF decided that the WORST offensive type in the game needed to be resisted by one more type??? It makes no sense! And I've read that Psychic is weak to bug because you can't focus on your psychic spells when there's creepy crawlies all over you and that sounds like something little fairies would need to worry about! I'm almost convinced someone set the wrong flag in the demo and refused to change it or something
Here's an odd idea for a buff. A new weather called 'Plague'. It would boost the Accuracy of Bug types by 1 stage while also boosting the power of Bug type moves used by Bug types by 25%. This would ensure that Golisopod could hit hard with First Impression or U-Turn while Landorus could not. Another idea I had was a new move that like Toxic with Poison types, would always hit with Bug types. The move itself would be called 'Swarming' or something and it'd essentially be Burn but for Sp.A. That would help bugs survive Fire easier.
A Buff I'd give bug types on top of removing fairy and ghost's resistance to it, is granting them immunity to entry hazards. It would not only work thematically since bugs irl seem to be able to thrive in even the most hazardous locations, but It would also functionally allow them to have some sort of resilience despite having a ton of weaknesses. This definitely pushes Volcarona into broken status in singles though. Another thing that can help in a more meta-game sense is lowering the distribution of U-turn to mainly only bug types (and a few select Pokemon like Flygon, Gliscor, and Revaroom), and instead, give the non bug-types that previously learned U-turn a new 60 Base power normal type version instead. I feel like U-Turn's wide distribution makes so many bug weak pokemon drop in viability and as a result, it is redundant to have an actual bug type on the team. So by making it more exclusive, this would increase the viability of bug-weak mons and as a result, bug types would be more sought after. This would essentially make it so pokemon can actually be allowed to be weak to the bug type and not just weak to U-turn coverage To boot, This would be a pretty negligible nerf to previous non bug-type u-turn users (Even potentially a buff for most technician users, and normal types due to STAB) , since they mainly just used it for momentum anyway. And because of Ghost's normal type immunity, their newfound ability to switch block would indirectly buff them and should make up for their loss of bug-type resistance. I don't think fairy would need compensation buffs though since it's unanimously the best type in the game.
And add an immunity to ally “all adjacent Pokemon” moves (I.E. surf, earthquake, discharge) Why? Because hive mind, bug types can’t be affected by entry hazards or friendly fire if they already know what their ally is thinking
Buffs I've heard of that I like: bug types become immune to confusion, a reference to the fact that bugs don't experience vertigo. It's not the strongest thing ever because confusion isn't really used competitively, but is useful at the very least and could lead to interesting starts when combined with swagger. I also think changing its type matchups would be big as well. Bugs would make sense resisting fairy and dark imo
I have heard before that bug should be inmune to confusion because insects don't have the system we have for balance and don't get dizzy, and fairy and ghost shouldn't resist it. I would add a 25% added evasiveness since they are small and flee easily.
One thing I never understood, is why bug types don't benefit from grassy terrain, such as a 30% attack buff or defense boost. Maybe because the developers wanted to keep the terrains to only boost their respective types? I just feel like if any one thing would boost bug moves, it would be an environment that allows bugs to thrive, like tall thickets of grass.
I've never really got why so many think bug should be strong against fairy, to me fairy is kinda like the pure/fey/cutsey type so naturally it makes sense to me the bugs who are often potrayed in media as gross/icky would not be good against the majestic creatures, i don't really like the idea of them reworking the type chart anymore tbh but that's just me
I agree that Bug being SE against Fairy doesn't make a lot of sense thematically, but I wouldn't mind a few tweaks to the type chart. Making Bug neutral to Fairy and Ghost would be fine (Fighting is also resisted by Bug so they kind of break even), and making Ice resist Water would be useful and make sense since Water already resists Ice.
Small item buff idea that i think ive posted one before. Poison types have the item Black Sludge, that acts like their own personal Leftovers, which has the negative effect of poisoning other pokemon types. I think the hold item Honey should do the same for bug types. And when held by other pokemon it lowers their speed by one stage (same effect if you use Fling) Granted i'de probably only have it be a one time effect so pokemon arent losing speed every turn, but it also gives the item niche uses. Like with Trick to slow an opponent or make a Trick Room sweeper 'faster'. Just a thought i had anyway. I'm not sure if it would even help that much. But the idea was stuck in my head.
Honestly outside of fixing its offensive and defensive type charts. I think Bugs more importantly need a passive ability and terrain buff. Like making Bug types immune to priority moves, and 50% attack boost in Grassy terrain.
@@HongMiyo I think they could make Psychic resist fairy as a little bonus there, it wouldnt be hugely game changing, but it'd at least give those pokemon a new resistance to a strong type in exchange for gaining a 4x weakness to a weak type. It'd also be a slight buff to Psychic which, while not totally bad, is arguably one of the most "meh" or usless types in the game in terms of a role it can accomplish in type match ups. Psychic is often associated with intelligence too, and I think it'd make sense for it to resist psychic as a kind of play on the whole "Im to smart to beleive in fairy tales" thing
@@IkanaCanyon7 yeah....tbh I am not sure if that would work. They could buff the psychic type in other ways, but the bug weakness being tied to a psychological fear makes it very hard to remove
Make bug types immune to hazards. Bugs are usually comfortable in any terrain. If bug types couldn't be affected by steal rocks, sticky web or spikes, they would at least have a niche in singles. If they were actually bug sized they'd probably just crawl right over these changes in terrain so why not just make htem immune?
I think another idea and this is more catered to singles is fixing it's offensive resists, but also making u-turn less widely available, make it mostly only usuable by bug types. this would give them a much stronger niche there.
Slither Wing is genuinely one of the more popular Paradoxes, at least in Japan. It pretty consistently does well in popularity polls among the Paradox mons, sometimes even only being behind the box legends (if you'd consider them as such, anyways). There hasn't been a widespread collection of data on the subject for a hot minute though, so things might've changed.
A neat buff would be to receive double healing from grassy terrain. Seeing snow and sandstorm show up to help defenses makes me think that the best way to give something like it to bug types would be to look at terrains.
There are two reasons that made sense to me. One is as one of the most 'real' types, there's a lot of things we know hurts bugs. Birds eat them, They don't like fire and are rather squishable by rocks. Also, in gen 1 they were weak to poison, which makes sense when you consider pesticides. (The other 'real type is grass BTW) Meanwhile, people have less opinions on more fantastical types like Ghost and Dragon. Myths often go into detail about the strengths of these monsters, but less about their weaknesses. The other is the RPG design of Gen 1. Bugs make great early encounters, as they're relatively common IRL, and people don't exactly associate them with strength.
Bug type should have been strong against more types like ground and fairy on top of dark psychic etc. Ground because bugs make houses in the ground. They aren't afraid of dirt. Fairy as something cute is usually afraid of bugs. Psychic makes sense as they need to concentrate and bugs are well buggy. I'd add normal or fighting too since bugs are a lot more dangerous than they seem. Same with how poison deserves to be effective on more stuff.
probably give the bugs a higher overall bst, allowing for individual growth rather than a blanket effect. if you want a blanket effect maybe have it to where if a bug uses a biting moves is consumes onetime use items before they proc, a built in bug bite. it would make the moves better than knock off when dealing with item removal of single use items since you get the effect. imagine shaking off taunt or the like by eating their herbs and such. for special attackers who would not benefit maybe a slight boost in sound based moves. snarl, hyper voice etc would be more useful, makes up for lack of stats.
Moxie Boosted: "Shuckle can survive on the field for quite some time in singles." No it can't. Due to its HP Shuckle actually doesn't survive that much and most singles tiers have better hazzard setters.
Nobody understands the pain of being a Bug Type Fan until they play through all the regions using only the newly added Bug mons per region. It's sooooo🙄much fun using only Vivillion for all of XY....
As a mono bug trainer i like some of the idea what i want is for bug to resist dark and a new move that alows you to hit fairy for super effective like how freeze dry vs water is
Durant is one of my favorite Pokemon. I wish it was more widely applicable on teams but the only time it was viable was when dynamax let it ignore the downside of Hustle, and or only one format.
Finally, a competitive UA-camr that cooks. Giving bugs indirection immunity is the kind of cooking that makes mons like Farigiraf. I also like the idea of built-in sticky hold.
I think Bug is actually a decent enough type. It’s not strong against a ton of stuff, but what it is strong against are important types. Bugs also get good dual typings. Bugs usually get good move pools. Stealth Rocks once again make something decent suck.
Honestly so many of the coolest pokemon are bug types along with Galvantula being my second favourite pokemon. I think having the bug types getting a another type that doesn't like 2× resistance would be cool along with bugs getting being able to ignore redirection moves would be awsome
They need a bug weather effect Pokemon ability. Throw out scyther and it says "scyther attracted a swarm" which lasts the same time as terrain effects and has an effect like straight up boosting attack stats
How to fix the bug type? Remove the resistance of ghost and fairy and make bug strong against fairy instead, they should resist grass, fairy, dark, psychic and ghost, plus the X factor all bugs would have, the one about not being affect with accuracy stuff is completely useless in high competitive since the evasion clause, I think it would be better if they would be immune from confusion since most bugs go of instinct and not brain. I wished that they would get buffed because a lot of bug types are sick like volcarona, kleavor, scizor, araquanid and lowkix to name a few
On the topic of bad bug types I feel like Illumese is one buff away from outclassing Whimsicott. Illumese does nearly everything Whimsicott does while being bulkier and having better defensive typing, the only advantages Whimsicott has is a better offensive typing, spore/dragon immunity and a better speed stat which isn’t too relevant for a prankster user. Also Whimsicott gets taunt.
but for doubles , Illumise doesn't get Beat Up. This matters a ton in formats like Gen 6 DOU where the Terracott combo can sweep entire teams. Doesn't whimsicott also get leech seed?
Certified Bug Type Lover (almost all of my favorite pokemon from each gen have either bug, ghost, or dark typing lmao) and like. Man oh man, I wish it was better. Game freak... game freak please... give our little buzzy buddies some love... (I also really like the accuracy idea because that was my first thought when you mentioned buffing bug types. I'm not even sure why, but I am glad I'm not the only one that thought of it. Tbf I also forgot compound eyes was a thing until this vid reminded me of its existence though so!! oops.)
A while ago I thought on something that actually combines 2 of the things you mention, but in a different way: a weather condition called Pheromone Cloud in which, when active, increases the accuracy (1 stage, but without actually increasing a stage, just a passive increase just like Rock's Spdef and Ice's Def boost on their respective weathers) of all Bug type pokemon in the field and makes their moves unredirectable cause, you know, pheromones are a big thing on animals (specially on insects and bugs that form a path to follow based on pheromones left in the trail, meaning they will go for the intended location) and Bug is the most "animal related" type that exists in the game (along with Normal, but Normal can be anything and Bug is more specific). But then I remembered that the already existing weathers all form 2 pairs that perfectly mirror each other and I couldn't think of anything else to mirror this Pheromone Cloud, so I think it would be better as a Reflect/Light Screen kind of effect that stays for 5 turns , but instead is set on the enemy side of the field (because that's where the Bugs should go to attack). Now, after some more thoughts and seeing your video, I still think this could be a good buff, but I would think 2 things should change: add just one of the increased accuracy or unredirectability effects and also an increase in the likely of additional effects happening (just like Serene Grace). There's no logical explanation that I can think of for this, it's just a buff that I think that would help Bug type Pokemon without pushing too much. I mean, I literally can only remember Silver Wind as a Bug type move having a chance for an extra effect to happen and that move is nowhere to be seen for 2 generations with no sign to return, so it wouldn't have much of an impact on Bug type moves themselves, but it would on the coverage that Bug type Pokemon have. This, alongside the improved type chart that, like you said, is a MUST, would make for a great buff on Bug's attacking prowess in my opinion. Edit: just remembered that Bug Buzz also has a chance to lower Spdef, so there would be at least ONE Bug move benefited by this.
Id make 3 changes to bug types: 1. Resist dragon. Its a wild change but there are 2 reasons for this. Dragons having a hard time hitting a tiny thing and there's a lot of mythical history of very tiny creatures defeating large monsters like dragons. 2. Remove fairy and ghost from the resists. 3. Upgrade base stats through various options. 4. Bonus round, make golisopod immune to entry hazards as part of their ability. If they encounter a hazard they clear it when they emergency exit.
Legit comment aside from memes to give you: I really love how you also lightly mention singles play and metas, even though everyone knows you're very focused on VGC it's nice that you do recognize the different ways people like to play and telling people on both sides of the table the interesting trends and choices people use with their pokemon! (Like mentioning Rocks really screwing over bugs, when it's rarely used in VGC ever, but the only other thing always around besides knock off in singles)
Call me Delusional but Slither Wing might actually be good if it came in a different Gen. Its biggest issue is having Fighting type competition, rn there’s actually a lot of bug/fighting weak Pokémon in Calyrex-I, Farigiraf, Indeedee, Chi-Yu, Incineroar, etc Plus having an innate 30% buff to Attack in the sun helps with reaching certain thresholds. The only problem is the fact that if you want to use Slither wing you might as well use Urshifu. Similar attack faster physically bulkier broken ability and signature move, there’s no reason to use Slither unless it’s your favorite fighting type or if you’re a Volcarona Stan (Me) As for bug type buffs, one thing I think many people don’t realize about most bugs is that they all have a pretty sturdy exoskeleton that protects a lot from them, and that’s amplified more from the protection of leaves foliage and other plant life. I think making bugs have a passive defense buff in grassy terrain (or give them their own field effect) could be a fun way to create team comps around the bug type cause they have some genuinely amazing utility moves that are never used cause they’re attached to a bug type. Moves like String Shot, Struggle Bug, Sticky Web, Lunge, Leech Life, First Impression are all amazing moves but you gotta be insane to justify running them. Giving bugs more field presence could help with that
Imo they could also give bug the supereffective damage against ground and electric and a resistance to them. Bugs are known for eating ground and sometimes wires as well, and being fairly resistant to electricity (and also the term "software bug" came to be after a literal bug caused a supercomputer to fail). I dont think the ground and electric types will suffer too much for the new weakness and resistance tbh And MAYBE a water resist, given that a lot of bugs either live in water or used to live in water at some point, and water certainly could use a nerf
Bug fixes: -Give more access to Quiver Dance -Give them a boost during sunny day OR create a new weather effect/arena field that gives bug types a boost to their attack or defense. OR do something special like give it a resistance to a type under that weather effect. -remove resistance to Ghost, Fighting, and Fairy -Give back super effectiveness to poison types from Gen 1. It makes no sense that this was removed making bug types only over super effective against psychic and Dark types. They don't have to make it resist poison, but it would at least be another check to the bulky poison types GF keeps making. -Buff some stats of weaker bug Pokemon. Kricketune one of the weakest fully evolved pokemon in the game. It's mid-stage and first stage Pokemon with better stats than Kricketune. -Buff some attack for bugs. Like why was Toxic Thread isn't a bug type attack. Since it's only on the Ariados family, it could have been the only move in the game that can poison steel types.
would definitely like to see bug get a buff. i really like the idea of lowering its resistances and the sticky hold passive, but think the evasion gimmick would be a bit overkill with the others, maybe on its own could be good. keep up the great videos/ideas!
I really like that last change for bugs. I've seen the redirection thing thrown around a bunch, but the idea of them having some sort of built-in resistance to accuracy and evasion changes is kind of interesting. Really curious how that would work mechanically because I think having them just straight up ignore those stat changes isn't the right way to go about it. I think it should just be something where all of their moves run off the natural accuracy of that move and modifiers to the opponent's evasion is not factored in. I think accuracy lowering should still work against them so it's not just a full-blown built-in Keen Eye, but just ignoring evasion boosting is actually pretty cool. It also plays into them being pests
Out of the three ideas you suggested, the “ignore redirection” idea had me thinking, why not play off the concept of a “hive mind” If bug types know what their allies are thinking then they could take reduced or no damage from their ally using moves that attack all adjacent Pokemon (I.E. surf, discharge, earthquake) and take reduced or no damage from entry hazards when ally switches (entry hazards do full damage if opponent forces the switch via moves like Dragon Tail) It would be funny if Bug types got a buff that was “non bug type Pokemon can’t resist bug type attacks coming from bug type Pokemon”. Thus bug type moves coming from a bug type Pokemon always does neutral or super effective damage unless it’s used against another bug type.
One thing that bug types have going for them is the utility of the secondary effects of many of their moves. Raising and lowering stats, messing with priority, getting free switches. It would be interesting if a "bug passive" made it so that STAB moves used by bug pokemon have an additional 25% chance of triggering their secondary effects (so if its 20% it would now be 25% chance.) This would also affect dual type bug pokemon with their secondary type.
One thing you failed to mention is that the resistances the bug type has are also shared with the flying type, which also has a bug resistance of its own and with an entire immunity rather than resistance to ground. Flying also has 3 horrid weaknesses (one of them also to rock at that) but it make up for it by being a great offensive type, and by that immunity being that much more valuable than the sinple resistance. The problem with bug isn't just that it's got some pretty notable downsides with only decent upsides, but that it's actively outclassed in what it tries to do, meaning that to get it out of "potential worst type in the game" hell we also need it to make it more distinct (for which the passive buffs you proposed at the end would help a bit)
Can we talk about how bad psychic type is? It only resists itself and fighting, it only hits fighting and poison super effectively, it shares thé the same two weaknesses with ghost (which also has two immunities) and CANT even hit dark. It is not a good type, the only reason it is used because it has good moves (trick room, calm mind, etc) which are not exclusive to psychics at all anymore. You don’t use a Pokémon because it’s psychic, you use it despite its psychic.
Fun fact, in gen 1 poison dealt x2 damage on bug types and viceversa, so stuff like Venusaur took x4 damage from bug moves and parasect had an extra x4 weakness to poison
There’s a reason why a Pokemon weak to bug is just referred to as “weak to U turn”
Game freak really needs to give U turn the toxic/scald treatment and reduce how many Pokémon learn it. Hundreds of Pokémon learn it yet most bugs don’t.
@@swatson5699 or reduce its bp...oh wait that would make scizor broken
What if it’s lowered to 65
You know bug is a bad stab and coverage type when FalseSwipeGaming describes every dark type in his videos being weak to, and I quote: "Fairy, Fighting and U-Turn"
My favourite bug types are Greninja, Cinderace and Meowscarada.
Lmao
no kacleon?😢
They’re Tera Bug
@@holyelephantmg8838they're not (protean/libero with u turn)
Mods Tera blast this guy
GF making Fairy resist Bug in 2013 was the biggest hater move
It doesn't really matter cause there is plenty of steel/bug type pkmn that run over fairy pkmn with ease not to mention poison/bug pkmn that also run over fairy pkmn as well. After one sword dance scizor with bullet punch runs over and ko most fairy pkmn before they even know what has happen. So fairy resisting bug is not a big deal.
@@Bug_Pokemon_Master Just because Scizor can deal with it doesn't mean it isn't a problem, it's far from the only bug out there and there are only 5 other bug/steels, with one being mythical and none of the others being considered very good. As for poison types, bringing two bad offensive types doesn't help much when they also have to be able to deal with anything that isn't grass, dark, or fairy, to say nothing of dual types. That's the bigger issue, you might be able to bring coverage and deal at least neutral damage to a lot of pokemon, but you still have to actually hit the right pokemon and not get completely screwed by a switch or tera, and bug moves having so many resists and so few weaknesses to hit makes it super vulnerable to that, which is why having a super meta type like fairy added to that list is such a problem for it, since now those meta pokemon can switch in on bugs much easier
If it were up to me, I’d make Fairy weak to Bug, Bug resist Fairy and Grass be immune to Fairy (because fairies love nature, so why would they try to harm it?)
@@Bug_Pokemon_MasterGardevoir, Hatterene and Flutter Mane: *laugh in Mystical Fire*
@@Altra_duck that is very true.
They also have a grand total of 0 legendary Pokémon, with 1 mythical.
Their UBs are great though.
They had Heracross though. More than enough
@@narutardkyuubi True, heracross rocks
@@justabutler1554 Has been my favorite Bug Pokemon since Gen 2. As long as he’s available, I always go out of my way to add him to my team
Oh I always thought Ultra beasts were considered legendaries. Makes sense if they’re a subcategory. I also hope we see more in the future someday
@@justabutler1554 Petition to add the Dark Type to Pinsir to make it stand out among the 3 Bug Chads (Pinsir, Scyther, Heracross)
"Nah, id be countered by every meta pokemon" (bug types are almost always my favorite pokemon)
Would u lose
@@WetPretzelz Nah, I'd U-turn
@@darakpop7291 "What is this?"
Stand proud Araquanid you are strong
There r alot of bug pkmn that r really good aganist the meta and there r far better bug type moves then U-Turn. Yes, u-turn is a great move but there all bug type moves that deserve the same respect.
funny fast snail goes brrrrrrrrrrr
Vgc talking to bug types: Get out All of u. Keep moving! Except u. U stay
Volcarona: 😊
U turn*
*honk honk*
There r plenty of good bug types that can be used in vgc. I use mono bug teams and I easily hit master rank every month in scarlet and violet. The problem isn't the bug type its ppl don't know how to use bug pkmn effectively.
@@Bug_Pokemon_Master No, its the bug type. Anyone can get any Pokemon to master rank, that doesn't mean anything, show me tournament results.
@@Bug_Pokemon_Masterdude wolfie used leafeon and reached master league. But that doesnt make Leafeon op
Petition to rename the bug type into the U-Turn type
Not far off from reality tbh. When the game says your weak to Bug it's basically being weak to U Turn so as far as i'm concerned it's practically at that point already
Bug pkmn can do far more then just u-turn. For example prankster volbeat with covert cloak can set tailwind allowing a sash tera ghost vivllion to spam sleep powder 7sing its compound eyes ability to hit almost as effectly as spore. On top of that with covert cloak and tera ghost vivllion its an anti fake out lead. Then u have encore to move trap ur opponent or set sun to decrease urshafu rapid strike by 50% then u-turn into bigger threats like scarf slither wing, or clear amulet kleavor with sharpness all the while vivllion is keeping ur opponent frustrated cause all there pkmn r asleep. And if u try to tera grass or switch to grass pkmn to avoid sleep powder well grass is weak to bug so its a free ko then free set ups on ur opponent for easy knock outs. Thats been my strat on the ladder and have easily made high standing in master rank. So bugs do more then u-turn.
I'd rather petition to take uturn away from all non bug type pokemon
Wasn't called like that already?
@@fallendeus+1 Like why Landorus of all pokemon can just move like a bug?
It's such a shame too, the bug type has some of the coolest designs in all of Pokémon. I knew James Freak was too much of a coward to bring Escavalier to S/V, or Golisopod. At least Volcarona works I suppose.
James Freak
James Freaky 😝😝😝👅👅👅
James Freak
Don't do mah boi James dirty like that
😢 for james
Fairy/fighting/ghost have no business resisting bug. Conceptually they have almost nothing to do with each other. If those three types took neutral damage from bug, then bug would be fine offensively. If that's too much of a buff, you could make rock resist bug, which absolutely makes sense, and rock could also use a defensive buff.
I run monotype bug teams, and it's very common I won't even use bug type attacks. Usually the special attackers will use bug buzz because there's not a whole lot of other options. But the physical attackers never have bug attacks, and a lot of physical bugs don't even get U turn
To be fair a bit, fighting and bug resisting each comes from both the resistance of both's bodies, while with fairy is because in legends fairies tend to be used to bugs and even employ them in there schemes or daily lifes
Ghost? Nah. If anything, it should be in reversed, since bugs tend to be very sensitive of their surroudings, so a ghost they should see coming.
I'm quite certain the logic behind the ghost resist is that bug type and ghost type are both seen as the scary spooky type, which is why they're both good against the psychic type
So ghosts resist bug because obviously ghosts aren't gonna be getting spooked by simple little bugs
@@peco595 Feels like a stretch.
@merlin9845 Do you have another even plausible reason how Ghost, Psychic, and Bug all interact?
@@peco595 With psychic? I believe it makes sense, inbetween ghost and bug? I don't think so. Because well... So far as i remember, bug deals neutral damage to electric, or even rock. What i mean is. You can find any reason to why bug could be resisted by... Anything, after all, it's not like a fly ever bit a dragon but it still deals neutral.
In summary, you could justify anything resisting bug since bugs are so small. And that is a really bad metric. That's why i don't think it's a valid one to use.
Remember how unforgiving Golisopod was in the anime?
I wish ours is as brutal as Guzma's.
The only thing I can think of upon reading this is the episode where Guzma's Golisipod switching out in front of a fire attack and having Scizor switch in to take it
It’s ability really should’ve changed when it evolved it’s 1 lazy they changed the name yet it’s the same thing and 2 you could have it so wimpod wimps out but golisipod goes all in. Maybe when it gets below half hp it gets an attack or speed buff
@@awesomeguy9513That sounds badass. Like Swarm on steroids.
Oh wait, that's just Clawf's Anger Shell.😂
@@awesomeguy9513 golisopod should switch out if he's about to take an super effective attack
You should read the Manga, in the Manga it BROKE the Main Characters arm. Also yes it was Guzmas
How to be a good bug type:
Option 1: Be really really good at setting sticky web
Option 2: Be half steel to possess an actually decent defensive typing
Option 3: Be Volcarona
Imagine Flash Fire Volcarona.
Oh wait that's Heatran the Iron SPIDER Pokemon.
Isn’t Heatran like a frog?
@@kailesperance1922 I think its known as the Iron Spider Pokemon
also in a movie it crawls on a ceiling like a spider would
AND its best tera type in singles on showdown might be Bug
@@vanesslifeygo No, Heatran is known as the Lava Dome Pokémon.
@@kailesperance1922 right I checked...it is
It honestly would have made more sense for fairy to be weak to bug.
Should also remove ghost's resistance to bug
I also wonder if Bug should resist Poison, I get the weedkiller thing but also bugs are known for eating poisonous/rotten food, as well as living in conditions considered hazardous (like abandoned buildings)
@@konbkob4156 Yes! It should fr
Ive been saying this for years...
i have also been saying this for years
‘if your favourite pokemon is a bug type, im sorry’
dawg my 3 favourite Pokemon are bugs
Well damn, I feel sorry for you
I'm with you bro 🤝
I've been a fan of Heracross for ages... the lil guy tries so hard.
Volcarona, Scolipede, and Galvantula are three of my favorites.
My top two are bug type 😢. More hate directed at the king Durant.
Fairy resisting Bug is really just made a lot worse by the former having been a new type in gen 6. Like Bug already never had a good rep at all, why kick it while it's down???
I am still half on the camp of Ice being worse, but also thinking that both have the same issue of sometimes not being the type that's bad, but rather the mons themselves being bad and giving the types a bad rep. This could have happened to any other type, even if they're not as inherently flawed as Ice is. But at least that's just what I think.
Side note though, whoever decided to give the first Ice/Bug type in existence, who has one of my favorite Bug type designs, 65 speed as a Quiver Dance sweeper, is still on my hit list for the past 5 years.
Yeah like how the Ice type itself is highly offensive typing, but most Ice type pokemon are bulky. Bug does have some flaws as a type though, being resisted by seven types is kind of detrimental to type, just look at Grass. It's the only other type to also be resisted by that many, and it shares four of those seven in Fire, Poison, Flying, and Steel. But t the same time the pokemon in the Bug type also heavily bring it down. Like if you look on PokemonDB, the average stats for the Big type are ranked, from HP to Speed, #18, #17, #14, #18, #17, and #16. Its rep is both from itself and its members.
@@caiusdrakegaming8087yeah its a glass cannon type but then barely any ice types are actually glass cannons
theres like weavile and chien pao
Frosmoth is killer. And GF killed it
@@convalaria Exactly, that's Ice's biggest problem. It's a mismatch of intent and execution. Bug doesn't have that issue, but instead it's got a worse one in the fact the intent isn't clear and most of the Bug type aren't strong.
I love Frosmoth so much, I need it's stats to be super buffed.
I always thought Bug types being unable to be put to sleep was a good Buff. They either eat the powder moves , or cant be hipnotizes cause of their *bugbrain*
Bugs don’t get dizzy as well due to how their eyes/brains work so a confusing immunity could also make sense, while confusion isn’t seen as often it can be helpful but sleep would be better as it’s super common
Do Bugs even sleep? Some don't even eat!
@@TaLeng2023All bugs do sleep! Many take a ton of mini naps throughout the day instead of one long big sleep
@@awesomeguy9513 They could also have built-in immunity to moves and abilities that depend on messing up your mind, like Taunt, Torment or Attract, or even blanket immunity to Intimidate. Since they're that simple-minded. It would give them a niche over Oblivious Pokémon since that immunity would ignore Mold Breaker.
The problem is that it kind of steps on the toes of grass types. Spore is the premier sleep move which is part of the reason why grass types are good. So a buff that doesn't step on another types uniqueness would be preferable.
Imagine if Wo-Chien were a Bug type.
Funny thing is that probably would have made Wo-Chien better.
Bug/dark might work better than grass/dark especially with how often U turn pops up
@@awesomeguy9513Losing spore immunity and water resistance prolly not worth it tbh
@@half-elf9555
Water resistance is sorta fine because you gain a fighting neutrality, but agreed on spore. Spore immunity is massive, and a huge reason Wo Chien made top cut of the recent NAIC
😏 it can be a if you tera into bug.
My favorite Bug-type buff is explained in 3 points:
- neutral damage to fairies
-resistance to fairies
-inmunity to confusion
Fairy-type is the most broken type in the game, having this trouble against the worst could make a great difference for bugs. Inmunity to confusion allows certain combos in doubles, like flatter/swagger or chaos dance. Is a great inmunity during playthrough too.
The confusion thing seems kinda random but I like the other two. Idk I’m not a fan of bugs being super effective against fairy.
@@thejuic3b0i64 me neither, defensive resistance and neutral damage is good enough to make them a good matchup against fairies and competitively too. The confusion stuff it's cause bug-type combat style by game freak design is focused on status condition, stat debuff and momentum with u-turn; normally this play style types (like grass, poison...) have some immunities to against this play style either, so this is just a little bonus. Completely changeable.
I'm an advocate for Bug + Grass resisting Fairies and vice versa. Thematically, these are supposed to be the "Nature" types so they should "live in harmony". 😁
Type-wise, Bug and Grass are the worst defensively so it wouldn't hurt for them to resist Fairy.
Ghost should lose the Big resist. I would also like Dragon to lose the Grass resist but that would break its theme of resisting the starter types (including Pika's).
I think the Bug/Fairy matchup should be completely flipped, make them super effective on fairy and resist fairy moves. Also, instead of immune to confusion, make them immune to flinch. This may be OP, but I still don’t think it would put them in A tier, type wise. Probably top of B tier.
Or just give all weak bug pokemon better stats. Butteefree, Beedrill, parasect, yangmega, beautifly, dustox, leavanny, escavalier, ledian, ariados, illumise, volbeat and more bug types need better stats
Slither Wing rolls worst statspread ever, asked to leave Area zero
Edit: Hello John Moxie boosted, i'd like to apologize, as i have fallen for the temptation of commenting a barely relevant joke before watching the video after seeing how recent it was. Please forgive me, as i will work hard to recover from stage 2 brainrot
* Meanwhile Flutter Mane Dies To Any Physical Attack ! 😂
@@melvondrewhite2674yea but flutter Maine can take something out with an attack at the same time slitherwing is just there
@@awesomeguy9513 It Depends , Flutter Mane Has A 135 Base SpecA So If You’re SpeD Is Bad Then Yes Ofc But Otherwise It’s Not Strong Enough Offensively . Incineroar With Iron Head K-O’s Flutter ! 🔥
I think Iron Thorns takes the crown for being asked to leave the club with its jank stat spread that is both lower and worse than Ttar.
Also Iron Leaves, or Iron Leaves OU and the online VGC ladder within a week never to be seen again 💀
@@awesomeguy9513
Typing is definitely big here. If Flutter Mane and Slither Wing swapped typings, Flutter Mane would likely see very little usage, while a Bulkyish Ghost Fairy would definitely see play.
Personally, I like the idea that bugs are immune to flinch, since the common entmophobia means they're the ones causing flinches without even trying
I was thinking a thematically relevant mechanic that could be added to bug type is that bug types deal more damage from multi-hit moves than any other type, be it an increase to the amount of damage every hit deals or that bug types get to attack more times in every multi-hit move.
Think about it, a lot of the most famous bugs IRL attack in swarms, meaning that while individually they may not deal a ton of damage, they collectively can really rough you up. Combine this with adding some solid multi-hit moves to bug type mons' move pools, and bug types become far more threatening to anyone running focus sash.
So, fun little coincidence: Not only is my favorite Pokémon (Escavalier) a Bug type, Bug is my favorite type overall.
Which is why I did a Bug-Only playthrough of Black 2, that finished the Pokémon League roughly 3 hours before this video got released! With an underleveled Moxie Heracross sweeping Iris no less.
I'll just accept this as a good omen for future Bug Type buffs.
I do bug nuzlockes with each pkmn game I play as well as competitive mono bug teams I take to the ladder and do well on. I mean for the last 19 battle seasons on scarlet and violet I have manage to consistently make master rank with very little changes to my team. Its really all in how you put ur team togeather, what ur strat is, and how effectively u can use it to counter the meta. To me bug r fine the way they are. They don't need a restricted legendary and they don't need a buff. When u win using them despite their weaknesses and short comings its all the more satisfying.
Fun fact escavalier is the only bug type to win a masters worlds to this day
One thing I always felt like would be cool is for bug types to be super effective against dragon types. It would reference to how huge animals are threatening to normal sized animals and those eating bugs but go full circle with the giant dragons not being able to deal with tiny parasites.
i personally think the buff bugs types should get is that they one shot flutter mane and flutter mane specifically
Any Physical Attack ONE-SHOTS Flutter Mane . 😂
@@melvondrewhite2674 ud think that until u realise most flutter mane can easily live a chien-pao's ice spinner with sword of ruin active
@@indigo1868 That Chien-Pao Must Be WEAK Af Then . Lol
@melvondrewhite2674 yeah chien pao doesn't hit as hard as I thought it would, it's honestly baffling
@@indigo1868 I’ve Always Thought Ice-Types Were Better As Special Attackers ..
the bug buff that's been in my heart for a long time now is to make them immune to Confusion, it sounds niche at first but would enable some interesting setup play with moves like Swagger
Most bug pkmn have access to sword dance or quiver dance, and some having access to coil. So the swagger set up tho funny is not necessary when bug pkmn already have access to arguably one of the best set moves in the game being quiver dance.
@Bug_Pokemon_Master unless they're a physical attacker. Also frees up a move slot bro.
@@shatteredsentient5321 very true
3rd buff: "discount compound eyes"
Keen eye: Forgotten
It feels like they tried balancing the entire type around U-turn being a move. At least I'm pretty sure that's why they made Fairy resist it
That’s probably why
Or just change U-turn into 20-40 bp rather than fucking up an entire type.
@@yungmuney5903 LOL that's one way around the memes where Scizor proposes it be nerfed to 60 Power
My idea of buffing bug types:
1. Remove resistances to bug that don't make sense (Fairy and Ghost)
2. Now U-turn just became the best move in the game, limit it's availability. Urshifu should not be able to U-turn if number 1 is applied.
"if your favorite pokemon is a bug type then im sorry" Brother my favorite Pokemon is Butterfree
Amen to that!
Wow,i thought,what no one love the Live spores
Fairy resisting bug is one of the biggest wtf of pokemo
I just don't get it
I assumed bug would be super effective against fairy back in gen 6, still don’t understand why it isn’t. Bug wouldn’t become overpowered just alot better
I think it was just to keep fairy types from getting screwed by u-turn since it’s mainly popular on non bug type pokemon. This was also before they started removing common moves from move pools like they did with toxic and knock off. I think now they’re trying to move away from messing with the type chart and more on adding more direct buffs like snow for ice.
Moxie "Don't use bugs on my Wo Chien" Boosted
I think bug types should be immune to confusion, its not very useful outside of the 30% chance if they live a hurricane but it makes scientific sense since insects and arachnids physically cant lose thier balance as they have no inner ear/balance organ, thats why tehy can climb upside down without getting dizzy
Wait what, Ghost resists Bug? Why did I had the idea that Ghost was weak to Dark, Bug and itself.
"Bug-Type is the worst"
"🤓 Dude, Volcarona and Scizor exist, so that, like, totally makes up for the dozens of bad bugs and their poor type match-ups".
Point being: Pokémon fans don't understand how exceptions work.
I think the way they've handled it is that they simply make modern bug types incredibly stacked so they get around being a horrible type outside of their advantage over dark types
Pokemon likes balancing bug types around being dogshit but having really good moves but then they forget to make those moves actually exclusive to bug types or make them well distributed within the bug type
And the thing is, volcarona succeeds DESPITE being a bug type. If you took away the bug type, it would arguably make volcarona way better, as it would become better defensively, it wouldn't be 4X stealth rock weak, etc. Hence why volcarona got banned with the inception of terratype. Bug type isn't a dazzling achievement for volcarona, it's a crutch.
Scizor actually makes good use of it's bug type though, it buffs uturn and synergizes well with steel defensively.
@@brent8341 funny how Bug/Steel is like the one time where the bug type isn't just a direct downside
Shout out to everyone arguing the ice type is good actually when the problem was that it was good offensively but got a bulky defensive mon every single generation
I kinda wish the bug type didn’t exist, not because it’s weak, but because practically every insect pokemon is bug type, and I think that ruins the potential for insect Pokemon designs
Edit: A lot of people mention the trapinch line, which I think should be the rule, not the exception. Cool insect Pokemon without being tied to the bug type.
Imagine a future paradox bug type, but it's designed like Missing No.
Ability something like "A glitch in the matrix" or "debugging"
All super effective damage dealt is treated as quad-resisted damage (.25x)
All resisted damage dealt is treated as super effective damage (1.5x)
All neutral damage dealt is treated as immune damage. (0x)
Nah You’re Delusional . 😂
While a lot of bug-like Pokemon are Bug-type, that doesn’t apply to all of them. The amount of people who still whine about Flygon is proof enough of that.
@@shinyarchen_39dont forget lurantis, cool asf bug mimicking plant
Also a lot of future paradox pokemon look like steel types but aren't
There's hundreds of comments already chiming in on the Bug type conversation, so instead I'm gonna point out another thing. Moxie, my guy, I always knew you were the goat. Fossil Fighter music is such a bop, and it works great for background music during these discussions
Things that can help Bug Type.
1. Remove the ineffectiveness to Fairy and/or Ghost.
2. Add resistances to Fairy, and/or Ghost, and/or Dark.
3. Built in Sticky Hold would be the best ability in conjunction with some variation of the previous two (Accelgor could swap Sticky Hold for Infiltrator).
4. Bug-type Exclusive Abilities:
- Panic Point; When a Pokémon with this Ability is hit by a critical hit, Panic Point maximizes its Speed stat by raising it to +6 stages (regardless of its current stage). (Like Anger Point but for Speed)
- Web Weaver (exclusive to Spider Pokémon); Lowers the Speed of the opposing Pokémon (Can act like Intimidate OR 'Ruin' abilities), also removes the effects of Sticky Web from the field on switch in.
- Preemptive Dodge; once per battle it can narrowly escape an attack, losing 1/4 it's max HP (Worse version of Disguise)
- Exoshell; Raises either the Defense stat or Special Defense stat by one stage depending on the foe's currently highest offensive stat. (Like Download. Crustacean Pokémon can also have this).
- Timorous; When a stat of a Pokémon with this Ability is lowered by an opponent, its Speed is increased by two stages. (Like Defiant. Not strictly 'exclusive' to Bug-types, but they have higher distribution).
- Strong Jaw (old ability, updated effect); Bug Bite (and Vermin Bite, see below) also are boosted.
5. Bug-type Exclusive Moves:
- Sidestep; Protects the user from physical (or special?) moves and increases the users Speed by one stage (Like Silk Trap. Crab type Pokémon can also learn this). Only has 5-8 PP (Like Detect).
- Vermin Bite; It has a 50% chance of leaving the target poisoned, paralyzed, or asleep. (Like Dire Claw. Rodent Pokémon can also learn this).
- Crystal Carapace; Increases Defense or Special Defense depending on whether the opponent's Attack or Special Attack is higher. (Crustacean Pokémon can also have this).
- Seething Swarm; Prevents the target from fleeing or switching out. At the end of each turn, the target's Attack and Special Attack are lowered by one stage each. If the user switches out, the target will be freed. (Like Octolock)
- Panick(ed) Attack; Inflicts damage and always makes the target flinch, will fail if not used on the first turn the user is out. (Like Fake Out. Can affect Ghosts!)
- Spider Web (old move, new effect); Traps the opposing Pokémon and lowers their speed by one/two stages. (A bit broken, but only eight Pokémon can learn the move anyway so...)
- Minimize (old move, new distribution); All Not Fully Evolved Bug-types can learn Minimize (excluding Scyther and Yanma)
Underrated as heck.
Fairy resisting bug is all the more egregious when you consider fairy's weaknesses in Steel and Poison were there specifically to buff those two underperforming offensive types but someone at GF decided that the WORST offensive type in the game needed to be resisted by one more type??? It makes no sense!
And I've read that Psychic is weak to bug because you can't focus on your psychic spells when there's creepy crawlies all over you and that sounds like something little fairies would need to worry about! I'm almost convinced someone set the wrong flag in the demo and refused to change it or something
Moxie Boosted: "Here's how bad the bug type is and how to fix it"
Volcarona: "keep going, im interested"
Here's an odd idea for a buff. A new weather called 'Plague'. It would boost the Accuracy of Bug types by 1 stage while also boosting the power of Bug type moves used by Bug types by 25%. This would ensure that Golisopod could hit hard with First Impression or U-Turn while Landorus could not.
Another idea I had was a new move that like Toxic with Poison types, would always hit with Bug types. The move itself would be called 'Swarming' or something and it'd essentially be Burn but for Sp.A. That would help bugs survive Fire easier.
A Buff I'd give bug types on top of removing fairy and ghost's resistance to it, is granting them immunity to entry hazards.
It would not only work thematically since bugs irl seem to be able to thrive in even the most hazardous locations, but It would also functionally allow them to have some sort of resilience despite having a ton of weaknesses. This definitely pushes Volcarona into broken status in singles though.
Another thing that can help in a more meta-game sense is lowering the distribution of U-turn to mainly only bug types (and a few select Pokemon like Flygon, Gliscor, and Revaroom), and instead, give the non bug-types that previously learned U-turn a new 60 Base power normal type version instead.
I feel like U-Turn's wide distribution makes so many bug weak pokemon drop in viability and as a result, it is redundant to have an actual bug type on the team. So by making it more exclusive, this would increase the viability of bug-weak mons and as a result, bug types would be more sought after. This would essentially make it so pokemon can actually be allowed to be weak to the bug type and not just weak to U-turn coverage
To boot, This would be a pretty negligible nerf to previous non bug-type u-turn users (Even potentially a buff for most technician users, and normal types due to STAB) , since they mainly just used it for momentum anyway. And because of Ghost's normal type immunity, their newfound ability to switch block would indirectly buff them and should make up for their loss of bug-type resistance. I don't think fairy would need compensation buffs though since it's unanimously the best type in the game.
And add an immunity to ally “all adjacent Pokemon” moves (I.E. surf, earthquake, discharge)
Why? Because hive mind, bug types can’t be affected by entry hazards or friendly fire if they already know what their ally is thinking
Buffs I've heard of that I like: bug types become immune to confusion, a reference to the fact that bugs don't experience vertigo. It's not the strongest thing ever because confusion isn't really used competitively, but is useful at the very least and could lead to interesting starts when combined with swagger. I also think changing its type matchups would be big as well. Bugs would make sense resisting fairy and dark imo
volacarona and scizor's honest reaction: *becomes meta*
I have heard before that bug should be inmune to confusion because insects don't have the system we have for balance and don't get dizzy, and fairy and ghost shouldn't resist it. I would add a 25% added evasiveness since they are small and flee easily.
Bug typing ignoring redirection entirely makes tera-bug viable overnight
Indeede is live in fear if that happend lol.
"If your favorite pokemon is bug type, I'm sorry."
*cuddles Galvantula* It's okay, you'll always be my special little guy.
*Galvantula eats a battery*
Lmao was that iron hands in the background shiny?
Asleep. If you have tried hunting a shiny Iron hands u would understand the pain of sleeping ones making you double look.
@@ChessPieceHalloween I remember that issue hunting iron val lol
One thing I never understood, is why bug types don't benefit from grassy terrain, such as a 30% attack buff or defense boost. Maybe because the developers wanted to keep the terrains to only boost their respective types? I just feel like if any one thing would boost bug moves, it would be an environment that allows bugs to thrive, like tall thickets of grass.
I've never really got why so many think bug should be strong against fairy, to me fairy is kinda like the pure/fey/cutsey type so naturally it makes sense to me the bugs who are often potrayed in media as gross/icky would not be good against the majestic creatures, i don't really like the idea of them reworking the type chart anymore tbh but that's just me
I agree that Bug being SE against Fairy doesn't make a lot of sense thematically, but I wouldn't mind a few tweaks to the type chart. Making Bug neutral to Fairy and Ghost would be fine (Fighting is also resisted by Bug so they kind of break even), and making Ice resist Water would be useful and make sense since Water already resists Ice.
They should definitely rework it because Fairy is already the most powerful type in the game. Fuck using logic, they need to get balanced out lmao
Small item buff idea that i think ive posted one before. Poison types have the item Black Sludge, that acts like their own personal Leftovers, which has the negative effect of poisoning other pokemon types.
I think the hold item Honey should do the same for bug types. And when held by other pokemon it lowers their speed by one stage (same effect if you use Fling) Granted i'de probably only have it be a one time effect so pokemon arent losing speed every turn, but it also gives the item niche uses. Like with Trick to slow an opponent or make a Trick Room sweeper 'faster'.
Just a thought i had anyway. I'm not sure if it would even help that much. But the idea was stuck in my head.
Looks like Misty was on to something
Honestly outside of fixing its offensive and defensive type charts. I think Bugs more importantly need a passive ability and terrain buff. Like making Bug types immune to priority moves, and 50% attack boost in Grassy terrain.
To fix the bug type without fully breaking it is making fairy and ghost no longer resist bug and making fairy weak to bug
Then all those Psychic Fairies they made are 4x weak to bug.
@@HongMiyoGood
@@HongMiyo I think they could make Psychic resist fairy as a little bonus there, it wouldnt be hugely game changing, but it'd at least give those pokemon a new resistance to a strong type in exchange for gaining a 4x weakness to a weak type. It'd also be a slight buff to Psychic which, while not totally bad, is arguably one of the most "meh" or usless types in the game in terms of a role it can accomplish in type match ups.
Psychic is often associated with intelligence too, and I think it'd make sense for it to resist psychic as a kind of play on the whole "Im to smart to beleive in fairy tales" thing
@@IkanaCanyon7 yeah....tbh I am not sure if that would work. They could buff the psychic type in other ways, but the bug weakness being tied to a psychological fear makes it very hard to remove
@@absolutelyunepic3072 what had Gardevoir and Hatereene done to you? Did they killed your grandma or something?🤣
Make bug types immune to hazards. Bugs are usually comfortable in any terrain. If bug types couldn't be affected by steal rocks, sticky web or spikes, they would at least have a niche in singles. If they were actually bug sized they'd probably just crawl right over these changes in terrain so why not just make htem immune?
The least I’d ask for the Bug type is to swap their type interaction with Fairy, so that Bug resists Fairy and not the other way around
Fairy needs punished; make the bugs bite it for maximum damage.
Immune to opponents evasiveness is my favorite “passive” buff for the type. It’s a fair and warranted buff that makes sense to give to Bugs.
That intro was crazy
I think another idea and this is more catered to singles is fixing it's offensive resists, but also making u-turn less widely available, make it mostly only usuable by bug types. this would give them a much stronger niche there.
any other slither wing fans? im tryna find all 6
I’m A Slither Wing Fan , What You Gone Do ?
I'm not, but I have a homie that is.
Slither Wing is genuinely one of the more popular Paradoxes, at least in Japan. It pretty consistently does well in popularity polls among the Paradox mons, sometimes even only being behind the box legends (if you'd consider them as such, anyways). There hasn't been a widespread collection of data on the subject for a hot minute though, so things might've changed.
im present
A neat buff would be to receive double healing from grassy terrain. Seeing snow and sandstorm show up to help defenses makes me think that the best way to give something like it to bug types would be to look at terrains.
Always thought it was weird that bug sucked so bad since the game was inspired by mans collecting bugs in his backyard
There are two reasons that made sense to me.
One is as one of the most 'real' types, there's a lot of things we know hurts bugs. Birds eat them, They don't like fire and are rather squishable by rocks. Also, in gen 1 they were weak to poison, which makes sense when you consider pesticides. (The other 'real type is grass BTW)
Meanwhile, people have less opinions on more fantastical types like Ghost and Dragon. Myths often go into detail about the strengths of these monsters, but less about their weaknesses.
The other is the RPG design of Gen 1. Bugs make great early encounters, as they're relatively common IRL, and people don't exactly associate them with strength.
My boy Volcarona carrying the entire type on its back
Gen 9 also gave a huge buff to ice types and that is not having to be an ice type
"How 'bout them BUGS?!" - One day spoken when Bugs get buffed. Ty for trying Moxie, at least we can theorycraft.
Bug type should have been strong against more types like ground and fairy on top of dark psychic etc.
Ground because bugs make houses in the ground. They aren't afraid of dirt. Fairy as something cute is usually afraid of bugs. Psychic makes sense as they need to concentrate and bugs are well buggy.
I'd add normal or fighting too since bugs are a lot more dangerous than they seem.
Same with how poison deserves to be effective on more stuff.
Totally serious bug type buff:
Make U-turn 60 power so technician scizor can help the type single handedly.
aaaaaaand I haven't received notifications for the your videos in over a month lovely - great video about bug types non the less!!
probably give the bugs a higher overall bst, allowing for individual growth rather than a blanket effect. if you want a blanket effect maybe have it to where if a bug uses a biting moves is consumes onetime use items before they proc, a built in bug bite. it would make the moves better than knock off when dealing with item removal of single use items since you get the effect. imagine shaking off taunt or the like by eating their herbs and such. for special attackers who would not benefit maybe a slight boost in sound based moves. snarl, hyper voice etc would be more useful, makes up for lack of stats.
Moxie Boosted: "Shuckle can survive on the field for quite some time in singles."
No it can't. Due to its HP Shuckle actually doesn't survive that much and most singles tiers have better hazzard setters.
Nobody understands the pain of being a Bug Type Fan until they play through all the regions using only the newly added Bug mons per region.
It's sooooo🙄much fun using only Vivillion for all of XY....
As a mono bug trainer i like some of the idea what i want is for bug to resist dark and a new move that alows you to hit fairy for super effective like how freeze dry vs water is
Durant is one of my favorite Pokemon. I wish it was more widely applicable on teams but the only time it was viable was when dynamax let it ignore the downside of Hustle, and or only one format.
Finally, a competitive UA-camr that cooks. Giving bugs indirection immunity is the kind of cooking that makes mons like Farigiraf. I also like the idea of built-in sticky hold.
I think Bug is actually a decent enough type. It’s not strong against a ton of stuff, but what it is strong against are important types. Bugs also get good dual typings. Bugs usually get good move pools. Stealth Rocks once again make something decent suck.
Honestly so many of the coolest pokemon are bug types along with Galvantula being my second favourite pokemon.
I think having the bug types getting a another type that doesn't like 2× resistance would be cool along with bugs getting being able to ignore redirection moves would be awsome
They need a bug weather effect Pokemon ability. Throw out scyther and it says "scyther attracted a swarm" which lasts the same time as terrain effects and has an effect like straight up boosting attack stats
How to fix the bug type? Remove the resistance of ghost and fairy and make bug strong against fairy instead, they should resist grass, fairy, dark, psychic and ghost, plus the X factor all bugs would have, the one about not being affect with accuracy stuff is completely useless in high competitive since the evasion clause, I think it would be better if they would be immune from confusion since most bugs go of instinct and not brain.
I wished that they would get buffed because a lot of bug types are sick like volcarona, kleavor, scizor, araquanid and lowkix to name a few
On the topic of bad bug types I feel like Illumese is one buff away from outclassing Whimsicott. Illumese does nearly everything Whimsicott does while being bulkier and having better defensive typing, the only advantages Whimsicott has is a better offensive typing, spore/dragon immunity and a better speed stat which isn’t too relevant for a prankster user. Also Whimsicott gets taunt.
but for doubles , Illumise doesn't get Beat Up. This matters a ton in formats like Gen 6 DOU where the Terracott combo can sweep entire teams. Doesn't whimsicott also get leech seed?
Certified Bug Type Lover (almost all of my favorite pokemon from each gen have either bug, ghost, or dark typing lmao) and like. Man oh man, I wish it was better. Game freak... game freak please... give our little buzzy buddies some love...
(I also really like the accuracy idea because that was my first thought when you mentioned buffing bug types. I'm not even sure why, but I am glad I'm not the only one that thought of it. Tbf I also forgot compound eyes was a thing until this vid reminded me of its existence though so!! oops.)
A while ago I thought on something that actually combines 2 of the things you mention, but in a different way: a weather condition called Pheromone Cloud in which, when active, increases the accuracy (1 stage, but without actually increasing a stage, just a passive increase just like Rock's Spdef and Ice's Def boost on their respective weathers) of all Bug type pokemon in the field and makes their moves unredirectable cause, you know, pheromones are a big thing on animals (specially on insects and bugs that form a path to follow based on pheromones left in the trail, meaning they will go for the intended location) and Bug is the most "animal related" type that exists in the game (along with Normal, but Normal can be anything and Bug is more specific). But then I remembered that the already existing weathers all form 2 pairs that perfectly mirror each other and I couldn't think of anything else to mirror this Pheromone Cloud, so I think it would be better as a Reflect/Light Screen kind of effect that stays for 5 turns , but instead is set on the enemy side of the field (because that's where the Bugs should go to attack).
Now, after some more thoughts and seeing your video, I still think this could be a good buff, but I would think 2 things should change: add just one of the increased accuracy or unredirectability effects and also an increase in the likely of additional effects happening (just like Serene Grace). There's no logical explanation that I can think of for this, it's just a buff that I think that would help Bug type Pokemon without pushing too much. I mean, I literally can only remember Silver Wind as a Bug type move having a chance for an extra effect to happen and that move is nowhere to be seen for 2 generations with no sign to return, so it wouldn't have much of an impact on Bug type moves themselves, but it would on the coverage that Bug type Pokemon have. This, alongside the improved type chart that, like you said, is a MUST, would make for a great buff on Bug's attacking prowess in my opinion.
Edit: just remembered that Bug Buzz also has a chance to lower Spdef, so there would be at least ONE Bug move benefited by this.
Id make 3 changes to bug types:
1. Resist dragon. Its a wild change but there are 2 reasons for this. Dragons having a hard time hitting a tiny thing and there's a lot of mythical history of very tiny creatures defeating large monsters like dragons.
2. Remove fairy and ghost from the resists.
3. Upgrade base stats through various options.
4. Bonus round, make golisopod immune to entry hazards as part of their ability. If they encounter a hazard they clear it when they emergency exit.
Fairy never should've had a resistance
Legit comment aside from memes to give you: I really love how you also lightly mention singles play and metas, even though everyone knows you're very focused on VGC it's nice that you do recognize the different ways people like to play and telling people on both sides of the table the interesting trends and choices people use with their pokemon! (Like mentioning Rocks really screwing over bugs, when it's rarely used in VGC ever, but the only other thing always around besides knock off in singles)
A suggestion I quite like is making bug immune to confusion
Call me Delusional but Slither Wing might actually be good if it came in a different Gen.
Its biggest issue is having Fighting type competition, rn there’s actually a lot of bug/fighting weak Pokémon in Calyrex-I, Farigiraf, Indeedee, Chi-Yu, Incineroar, etc
Plus having an innate 30% buff to Attack in the sun helps with reaching certain thresholds. The only problem is the fact that if you want to use Slither wing you might as well use Urshifu. Similar attack faster physically bulkier broken ability and signature move, there’s no reason to use Slither unless it’s your favorite fighting type or if you’re a Volcarona Stan (Me)
As for bug type buffs, one thing I think many people don’t realize about most bugs is that they all have a pretty sturdy exoskeleton that protects a lot from them, and that’s amplified more from the protection of leaves foliage and other plant life. I think making bugs have a passive defense buff in grassy terrain (or give them their own field effect) could be a fun way to create team comps around the bug type cause they have some genuinely amazing utility moves that are never used cause they’re attached to a bug type.
Moves like String Shot, Struggle Bug, Sticky Web, Lunge, Leech Life, First Impression are all amazing moves but you gotta be insane to justify running them. Giving bugs more field presence could help with that
Wow. This is some of the most unique suggestions I've heard for the bug type Mons thus far. Very creative
I think an interesting buff would be making U turn a priority move on bug types. I feel like this would be a pretty good change but not broken.
Imo they could also give bug the supereffective damage against ground and electric and a resistance to them. Bugs are known for eating ground and sometimes wires as well, and being fairly resistant to electricity (and also the term "software bug" came to be after a literal bug caused a supercomputer to fail). I dont think the ground and electric types will suffer too much for the new weakness and resistance tbh
And MAYBE a water resist, given that a lot of bugs either live in water or used to live in water at some point, and water certainly could use a nerf
I think Bug types should also be immune to Sticky Webs
Bug fixes:
-Give more access to Quiver Dance
-Give them a boost during sunny day OR create a new weather effect/arena field that gives bug types a boost to their attack or defense. OR do something special like give it a resistance to a type under that weather effect.
-remove resistance to Ghost, Fighting, and Fairy
-Give back super effectiveness to poison types from Gen 1. It makes no sense that this was removed making bug types only over super effective against psychic and Dark types. They don't have to make it resist poison, but it would at least be another check to the bulky poison types GF keeps making.
-Buff some stats of weaker bug Pokemon. Kricketune one of the weakest fully evolved pokemon in the game. It's mid-stage and first stage Pokemon with better stats than Kricketune.
-Buff some attack for bugs. Like why was Toxic Thread isn't a bug type attack. Since it's only on the Ariados family, it could have been the only move in the game that can poison steel types.
There's a sense of comedy that the best bug support they've given was giving bugs the ability to get out of play
would definitely like to see bug get a buff. i really like the idea of lowering its resistances and the sticky hold passive, but think the evasion gimmick would be a bit overkill with the others, maybe on its own could be good. keep up the great videos/ideas!
I always thought bugs should get steel's resistance to psychic. That'd let bug be a hard counter to psychic types and nerf the op steel type.
I really like that last change for bugs. I've seen the redirection thing thrown around a bunch, but the idea of them having some sort of built-in resistance to accuracy and evasion changes is kind of interesting. Really curious how that would work mechanically because I think having them just straight up ignore those stat changes isn't the right way to go about it. I think it should just be something where all of their moves run off the natural accuracy of that move and modifiers to the opponent's evasion is not factored in. I think accuracy lowering should still work against them so it's not just a full-blown built-in Keen Eye, but just ignoring evasion boosting is actually pretty cool. It also plays into them being pests
Out of the three ideas you suggested, the “ignore redirection” idea had me thinking, why not play off the concept of a “hive mind”
If bug types know what their allies are thinking then they could take reduced or no damage from their ally using moves that attack all adjacent Pokemon (I.E. surf, discharge, earthquake) and take reduced or no damage from entry hazards when ally switches (entry hazards do full damage if opponent forces the switch via moves like Dragon Tail)
It would be funny if Bug types got a buff that was “non bug type Pokemon can’t resist bug type attacks coming from bug type Pokemon”. Thus bug type moves coming from a bug type Pokemon always does neutral or super effective damage unless it’s used against another bug type.
One thing that bug types have going for them is the utility of the secondary effects of many of their moves. Raising and lowering stats, messing with priority, getting free switches. It would be interesting if a "bug passive" made it so that STAB moves used by bug pokemon have an additional 25% chance of triggering their secondary effects (so if its 20% it would now be 25% chance.) This would also affect dual type bug pokemon with their secondary type.
One thing you failed to mention is that the resistances the bug type has are also shared with the flying type, which also has a bug resistance of its own and with an entire immunity rather than resistance to ground. Flying also has 3 horrid weaknesses (one of them also to rock at that) but it make up for it by being a great offensive type, and by that immunity being that much more valuable than the sinple resistance. The problem with bug isn't just that it's got some pretty notable downsides with only decent upsides, but that it's actively outclassed in what it tries to do, meaning that to get it out of "potential worst type in the game" hell we also need it to make it more distinct (for which the passive buffs you proposed at the end would help a bit)
Can we talk about how bad psychic type is? It only resists itself and fighting, it only hits fighting and poison super effectively, it shares thé the same two weaknesses with ghost (which also has two immunities) and CANT even hit dark. It is not a good type, the only reason it is used because it has good moves (trick room, calm mind, etc) which are not exclusive to psychics at all anymore. You don’t use a Pokémon because it’s psychic, you use it despite its psychic.
I though of an ability called swarming where a 200 BST but everyturn the swarm increases and the every base stat goes up by 10 until 600 BST
Fun fact, in gen 1 poison dealt x2 damage on bug types and viceversa, so stuff like Venusaur took x4 damage from bug moves and parasect had an extra x4 weakness to poison