ModTime demo 1 - ModAPI

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  • Опубліковано 30 вер 2024
  • Small demo on how to use the mod ModTime. ModTime is a mod I created usingg ModAPI for Green Hell that allows a player to custom set in-game day and night cycle time scales, fast-forward daytime and to change some weather options.
    Weather options
    Change the in-game weather: Switch the option to make it start or stop raining.
    Daytime options:
    Change the in-game day and night cycle length in real-life minutes.
    By default, daytime scales to 20 minutes and night time scales to 10 minutes in real-life.
    Fast-forward time of day to night time at 10PM or the following morning daytime at 5AM.

КОМЕНТАРІ • 13

  • @majaglitter
    @majaglitter 7 місяців тому +1

    why does nothing popup when I press the keybind?

    • @ImmanuelVanMeirhaeghe
      @ImmanuelVanMeirhaeghe  4 місяці тому

      Hello, I've tested for Green Hell v.2.8.0 with a new download containing only my mods and the default key bindings on ModAPI, which should be [Keypad5] for ModTime v.1.0.3.7. However, I could not find any issues. The default key binding opens ModTime's main screen, and all features seem to work as designed. I'd recommend doing as I did and verify if you still have problems. Gl and thank you for using my mods.

  • @Paulvarrgas
    @Paulvarrgas Рік тому

    does the mod still fonctional with the recent updates ?

    • @ImmanuelVanMeirhaeghe
      @ImmanuelVanMeirhaeghe  Рік тому +1

      I just tried with latest ModAPI download including my mods and can confirm ModTime still works.

    • @Paulvarrgas
      @Paulvarrgas Рік тому

      @@ImmanuelVanMeirhaeghe thank you for taking the time to confirm that it still work
      And thx to share this mod and your hard work with us!

    • @Paulvarrgas
      @Paulvarrgas Рік тому

      @@ImmanuelVanMeirhaeghe Hey, I just see that you have updated some of your mods for GH!
      I have a question/request, but I don't know how to contact you, there is no info on Modapi page so I'm doing it here and cross my fingers that you will see it soon ^^'
      Did you think possible to make a new mod for GH with Modapi who will let us edit the value of how fast the 4 Macroelements are depleting ?
      I'm asking this because if we use your ModTime or any other mod from the Nexus who let us edit in game Time, it work, but Macroelements doesn't scale on time...
      From what I understand, they have many different factor, with some who will influence the speed of some others Macroelements and all of this make difficult to modify them.
      And if we play with a Time mod to increase the length of days and nights, for example I play with 40min for day and 20min for night, so twice longer than vanilla, then the side effect is that it's like my character need to eat 10 times a day, or if short on found, could die when sleeping too long...
      Before, I was using Modapi mods with GH, but because of all of this I decided to switch to an other mod from the Nexus who offer both and even some possibility about buildings (like an other mod you did too), and some others things, so it seem perfect for me, like an all in one.
      I would prefer to continue using Modapi because there are still some mods I miss, like the mod to give us a shortcut for the Knife, or the StadyAimMod for Bow, but Modapi isn't compatible because the Mod from the Nexus I talk about is editing the Assembly-CSharp.dll, so... I had to make a choice.
      That why I'm here, writing all of this, and asking if you have the time to look if it's possible or not with Modapi to have a Mod who would let us edit how fast the Macroelements goes, with an individual value for each one, Fats/Carbohydrates/Protein/Hydration
      If needed I can even pay for it if the price isn't to high ^^'
      Just in case, if don't know if it can help but in the Mod from the Nexus, the value name to be able to edit what I'm asking are named: "HydrationConsumptionThreshold" for Hydration, and it's the same for the 3 others with just there name in it, obviously ^^
      I prefer to not link the Mod from the Nexus I'm talk about, I'm not sure that you would be happy with such a move and it will maybe not really fair to do this I think, I doesn't want to put you in competition with him or anything like that, but you can easily find it.
      Well, That it, I hope you will see this soon ^^

    • @ImmanuelVanMeirhaeghe
      @ImmanuelVanMeirhaeghe  Рік тому

      @@PaulvarrgasMeanwhile I added those condition multipliers to experiment with to ModTime health manager. Remember that setting daytime - and night time length to 720 is equivalent to realtime.

  • @Rufert
    @Rufert 2 роки тому

    Does this also slow/speed need consumption?

    • @SSIIMMIXX
      @SSIIMMIXX 2 роки тому +1

      Same question 🤔

    • @Frenzamen
      @Frenzamen 2 роки тому

      Same question...

    • @ImmanuelVanMeirhaeghe
      @ImmanuelVanMeirhaeghe  Рік тому +2

      Wow, guess a bit late, but better than never. Well, no, it does not influence the timers for consumption. That is managed by the game's difficulty setting. However, if fast forwarding time with the mod, you will build levels of insomnia.

    • @Rufert
      @Rufert Рік тому +1

      @@ImmanuelVanMeirhaeghe Helllo I am the grandchild of the original poster. I've inherited this account from my father. Tyvm for the reply, I'll try to work it into my granddads eulogy.