Been waiting for this. I usually don't let tier lists influence decisions, but your last one had me trying ships I really didn't expect to care about. Was hoping you'd make another one!
That's great to hear! I'm curious about whether you agreed with me after you tried ships you didn't typically try (at least in that patch... since things changed drastically in 3.18 and again in 3.19. But curious what you think about my rankings this time around too
@@WingZeroType Biggest thing is the Banu Defender. I almost skipped alien week altogether, but bought one in game, and 2 days later pledged it. I'm not sure what CIG wants it to be. Medium fighter stats that flies like a light fighter. A little rough on some bounties like Reclaimers, but I agree solid B, if not A tier for me. This list more accurately says what I've been thinking. With the changes to the reclaimer and moles being added, you need more firepower. Most of the light fighters were struggling to keep up vs busting out the connie.
@@KaizikuM yeah totally agree, and that weird positioning of the Defender is something that seems to be unique to alien ships. The Glaive is also kind of the same, between a medium and a heavy. I honestly kind of like it. Blur the lines a bit and give a ship a unique combination of strenghts/weaknesses
Seeing you responding to comments on a video from 8 months ago is amazing. Also you answering the questions about "is the list still up to date?" then providing answers about new placements on the tier list is huge, thank you for your continued work.
Thanks a bunch - I really appreciate the kind words :) This is all definitely a labor of love for me. I really enjoy this space game and want to help others bridge the knowledge gap so that they can get maximum fun out of it too :D
For everyone looking at the Tier List and thinking about getting a Conny: The Constellation Andromeda (Laser Repeaters) and the Phoenix (Laser Cannons) are both available for rent at New Babbage (Microtech). Update, as WingZero said: Due to the default loadout being fully gimballed, you can expect even more dmg when you buy it and change two S5 gimballs to Cannons, aswell as some more shield strength with a Grade A Shield.
This is a really good FYI for folks to see how the connie flies, but folks should just note that the default loadout of the ships are fully gimballed, which means you don't get to take advantage of the massive dps increase of the S5 cannons. I'd probably have put a fully gimballed loadout somewhere in the lower A-tier, but honestly I didn't even try it because dps is king IMO
@@Hurric4ne_ the ship in design is a 4 size 5 hardpoint ship, the reason we have this weird setup, is because an old design flaw that they put lower two guns at the bottom of lower engines rather than top, so size 5 weapon will cause the ship landing in crash. Connie's been out there for years, and CIG just ever borther to fix it, so this weird setup of weapons stays with Connie like a curse.
@@WingZeroType you mean quad size 4. all conny varrients have 2 fixed gimbles, and dong 2s4 gimble and 2s5 fixed breaks tracking and projectial flight times. so its 4s4 gimbled. which is great for combat considering she is slower than most combat ships.
theres been a lot of distaste for the conny lower turret mounts, that visibility is minimal from the seated positions with legs and chair consuming 50% of the aimed field of fiew. where the aqulia variant only has a lower gunner because the top is a long range scanner, which is nice for explorations, but not nice for combats. also the ship isnt so heavy in mass she cant fly in inverted orbital positions. alot of people like the new dome design of the aqulia variant saying its their favorite. i disagree. the rebars of the domb is 2 times larger than the other variants and actually takes up more field of vew. granted, the twin bars on the other ships being so close together makes is difficult at times when maneuvering rapidly threw astroid fields for some bounties or other missions ect. but the actual view of larger lower pannels helps you track ground landing positions, as well as the small top bar helps you see where the top turret line is on that variant of ship. something else about the constellation is this. the top beds dont work, so can only crew 2 for log outs, also below the bottom bed has vise leaf clipping, and the space is drawn inside the ship. this is bad for 2 reasons. 1 its open portal hole in the ship that creates lower fps while within the ship, so when server fps drops you can really notice when the servers are starting to dumb and 30k. some people like this as a precurser to stop what you are doing and bed log before you loose your shipment, or items ect. others dislike it because it is a combat disadvantage. and this is for all constellation variants. something else, every variant tho not specified has a p52 or p72 merlin snub fighter attached to it, where only the andromida has the newer p72 combat fighter. and can only swap components from the ship manifest with the andromida. the bad point about this. it creates a rear hole in the ships shield zone. so if an arrow or something tinny manages to get right behind you, they are doing haul damage even with lazer repeaters. not cool. also, if you turn on the sub fighter its tinny hull and shields become targetable, and aiming at it can sometimes bug and cause rounds to fly threw the constellations killing components and players ect. ntm if the merlin's die, then explode and do damage and kill your constellations. for this reasons, i find tho not the best thruster setup or weapons loadout at base. you can upgrade the tarus, where the longer bed is nice for storing a rover + found tiems or boxes and hauling items. i do not recommend storing 2 rovers, or a rover and roc, or a rover and fury, or 2 furys in the tarus. tho they fit, the ship becomes very slow like a turtle. the added bonus is the tarus cargo drop bed isnt just longer but slightly wider, making it easier to load, park, exit and use the bed floor buttons to get around in the dropped cargo bed. so from my own personal experience, the tarus tho the cheapest of the constellation variants, she is the best... that is once you upgrade her. and the power 2s2 tractor beams will also make quick work of looting ships. making it that much more valuable when doing bounties, because you can drop the bed, get in the tractor, and loot the ships as fast as you kill them. then be on your way after. making bounty payments 2times better. so the tarus payout isnt 450k per hr, but closer to 790k per hr. making it S+ tier also tho the constellation ships are a large ship, they have a medium computer. tiny 0, small 1, medium 2 blade slot attachments later on. so... you could blade improve shield regen rates on the computer, and blade 1 gun. then all slots are filled. this is a better future concept as well, because the andromeda, has 2 turret guns, it has a coms copiolet chair and missles/scanning chair. but no drive or shield terminals, this means you cant assign an ai to manage these components. but if you wanted to assign an ai to a gun you could, but if getting 1 ai for a turret you might as well have 2 ai for turrrets. then do 1 blade as shield regen, and 1 blade as power, because more guns and more shields means more capasitor usage. so operations of a fully manned andromeda with blades and ai cost far more than the tarus. meanwhile the tarus can loot the kills faster and still use 2 blades in future for 1 man crew with piolet and that is future, when blades come out. so tarus is best now, with least bugs, best profit ratios, loading and looting speeds, 30k warnings, and great after a few upgrades. meanwhile, the andromeda fully crewed needs ai+blades being a far more operational expense, and requires manual loot times which negates the bonus damage shares of + 1 turret 2s2 guns. it actually earns far less credit per hr, because of fast looting with the tractorbeam on the tarus. so not just now, but future as well, the tarus is the only S+ tier VHRT credit/hr
This video needed to be made and you are the guy to make it. Been waiting months for your take on the new VHRT’s. I agree with everything you said and learned a lot I didn’t know about hull hp adjustments. Thank you sir
Thank you for the amazingly kind words! yeah 3.18 was rough with the content drought, bugs, and issues with fits not being saved on claim, and then once 3.19 and 3.19.1 landed I lost a bunch of in-game-bought stuff each time, so it took a while to earn the money to get the ships to get enough experience to make a (hopefully) knowledgeable video. I'm glad you liked and found it useful, thanks for checking it out!
No more Arrow boosting, dodging, and rolling around a VHRT to victory, it was so fun. I guess this was inevitable. Very happy to see you back Wing. I hope you continue doing more videos for 3.19.
Yeah I'm bummed to lose my gladius and arrow hilarious times as well. I'm sad that they really reduced ship flexibility with the introduction of the reclaimers, but what canya do. And yeah it's great to be back! 3.18 was a pretty rough content drought and really buggy and I lost a bunch of ships in 3.19 and 3.19.1 so it's taken me a while to get enough stuff together to get another video out, but hopefully i'll be able to get some more out a bit more regularly unless CIG deletes their servers again
Arrow was my first ship and I loved it a shit ton. But atleast other ships in the medium-class are getting raised, some of their designs I absolutely adore.
It absolutely is! It's harder for sure, so the average player is going to make less money than they used to, but I still think it pays better than many other (non-exploity) careers lol
It's enjoyable to watch and learn from the Professional. You don't have to recheck a topic, `cause it's RELIABLE. Thank you for your great efforts to bring us this very solid piece of info, bro!
Thanks for the suggestion! These videos take me a lot of time to make so I definitely want to make one but I want to try to get some smaller / faster videos out in between given the influx of new ships :)
I was just watching your older vhrt tier list from back in 3.17. Auto play was on so I get to see your new vid almost right as it came out. Thanks for the tips!
Haha that's hilarious, thanks for checking out my older video! A lot has changed since then so it'd be worth watching at least the beginning of the new one if you don't have patience for the whole thing (its funny how i even mentioned i was trying to keep the video short.... but here we are)
@@WingZeroType Great video man. I never realized the health increase or shield problems with the vhrt’s since I mostly run ballistics. I’ll definitely try out the 600i if I ever get a chance though. Thanks again for the great video!
@@WingZeroType I typically run the Khartu and Talon with dual ad4b’s to compensate for the normally lower dps with laser weapons. It does cost ammo and I need a rearm a couple times before I can finish a group vhrt but the rearm is 240 credits for two ad4bs. The ballistic velocity I found was less of a problem with the crazy maneuverability from the khartu and talon so I can avoid and hit shots better on the valks and vanguards. The only problem ships in vhrt’s are the hurricane and the escort ships with ballistics: both tear the shields and ship apart after a few hits.
@@CrabSoundsInYourHead ah yeah dang man i really wish light fighters were in a better place right now, or they at least gave them better targets to fight against lol
haha thank you! I'm really glad you enjoyed my silly humor and the effort that went into it :) Seeing messages like yours helps make all the hours worth it!
For a solo ship I'd recommend the corsair.. imo it's got a better layout internally than the connie and the firepower is great.. and it's got a ramp which imo is better for exporing cargo than the connie.. It's main drawback imo is the hp atm is 25% less than what the connie has..
@@Derguz I may get the sentinel first as it's the least expensive in game and I'll be able to make more VHRT money to afford the others. The Corsair is s very good looking ship, the only thing that worries me is the tankiness difference between it and the Connie. I have used the rental Connie at times to try and farm HRTs too.
@@CrymsAI DPS: Corsair > Connie. HP: Connie < Corsair. I don't use HOSAS so I prefer gimballed repeaters - Using the Corsair, you prioritize ballistic fighters, like the Buccaneer and Avenger Stalker, then everything else in VHRT is shield management.
Thanks a lot! I really appreciate the kind words and the feedback about the subtitle text. I sometimes struggle whether or not I put too much stuff to read on top of the footage so it's great to hear that it's appreciated.
Wow, was away for a year and just came back. This explains why I went from breezing through bounties before with my Sabre to now having to struggle a bit. Thanks for all the good info, subbed.
Glad to hear from you again! And yeah, its been a while, we were going through a rough patch with the 3.18 content drought and the constant losing of ship fits when claiming ships, and then I lost a lot of my ships in 3.19 and 3.19.1 so it's taken me a while to earn back enough to test out a bunch of stuff across a bunch of ships lol. I'm hoping to have some more regular content coming out for a bit now, assuming CIG doesn't delete their servers again lol
yeah it definitely got a lot harder for the starter ships to do VHRTs, but I'd say a titan is still totally capable up to MRTs. You can do HRTs and VHRTs with it as well but things will slow down for you
Niiiice how long does it take you to kill a Reclaimer in it? The HRT wingmen are usually easier than VHRT wingmen so it should be a bit easier to stay alive but that doesn't change the dps output lol
Andromeda is like S+ Tier for me. Oh and when they say its a freighter. Their talking about all the bodies you are stacking up since its a GUN ship mainly :) Thanks for video!
Very well done. Would love to see the in-game costs / storage at the end. Seeing the Tana and the C2 near each other but at different costs is something to consider!
Hey thanks for that feedback! I probably wouldn't show storage because that's not really useful in bounty hunting at the current point, but I do think cost is a valuable factor for folks
@@WingZeroType yep, that's fair. The storage is just applicable for folks like me who don't play often but want to melt down and start with a ship that can do a variety of things without growing out of it before the next reset! I've been away since 1.17 but had been using a 6x ballistic Tana for a little bit of everything. The sleeping bug was one reason I stopped playing, but it otherwise was a perfect all-around ship!
@@WingZeroType for those of us who like to have some SCU + 'getting started' costs. tier, name, price (rent),tier rank,price rank,tier + price rank,SCU,Pledge B, Reliant Tana, 0.870M,15,9,24,1,na C, Mustang Alpha, 0.251M (5K),30,2,32,4,$30 C, Cutlass Black, 1.385M (28K),17,17,34,46,$110 C, Avenger, 0.786-1.156M (16-43K),28,7,35,8,$60 S, Constellation A, 3.548M (71K),2,34,36,96,$240 C, 325a, 0.944M,27,10,37,4,$70 A, Corsair, 3.402M,5,32,37,72,na D, Aurora MR/LN, 0.185M/0.338M (na/8K),39,1,40,3-Mar,$30-40 D, 125a, 0.791M,36,8,44,2,$60 A, C2/M2/A2, 4.926/5.225/5.525M,7,37,44,696/522/234,na A, 600i, 9.475M (245K),6,39,45,40,na D, Pisces Exp, 0.406M,42,3,45,4,$45 D, Cutter, 0.675M,41,5,46,4,$45 C, Freelancer MIS, 2.538M,20,27,47,36, D, Nomad, 0.953M,38,11,49,24,$80 C, Hammerhead, 12.460M,23,40,63,40,an For me, I like the Mustang Alpha -> Reliant Tana -> Constellation A path from this list, but: modify it a little bit with less missiles and ride the Reliant Kore from $65 to the Connie A for 3.548M aUEC (6x 10-series Greatsword at 3,025dps for 60 sec, 8x S1 missiles (vs Tana 20x S2) + 6 SCU)
Great video! I love your PvE videos and tips as that’s where I spend most of my time atm. And I had some pretty good laughs in the Corsair section; joke kept getting better and better. I’ll have to try mine in a fight again; I love that ship but was turned off using it for combat due to the slow turns. If I can learn to fight in it I’ll live in that ship 24/7 and explore everything!
Haha thank you, and yes give it a shot! Become a fellow member of the bounty explorer's guild! I would give the ballistic loadout a shot, it was so refreshing to not have to worry about infinite front shields of the enemy lol
@@WingZeroType I've flown most of the ships in your list. And the ones I haven't ive heard the performance of from friends. Most lists are done without the listmaker ever flying the ship. You can tell from your review you took the time to properly evaluate every ship here. Which makes this better than just about every other list I've seen to date. You didn't artificially push the Gladius or Arrow up higher because they are meta ships. You tested them and evaluated accordingly. Your evaluations are worthy of respect.
@@FrozenKnight21Thank you so much! I really appreciate the kind words since it takes me A LOT of time to make a video like this as you can imagine. I'm lucky that a couple of people in my community donated me a bunch of aUEC to buy ships in-game after the wipes so that I was able to test combat with almost all of the ships rather than having to individually grind them all out like I used to lol. Thanks again for checking out the video and for the lovely feedback
@@WingZeroType you did an exclent job. The only ship i would have liked to see on the list would be the A2, but you did get tge C2 which is fairly close, i believe the A2 is toigher with slightly more firepower, just not sure if the pilot can access it.
@@FrozenKnight21Yeah the A2 has a tiny bit better resistances and a lotttt more guns but the pilot only has access to the same 2xs5 hardpoints on all variants. So its miniscule but the C2 would be a tiny bit more maneuverable thanks to having less weight from all the extra turrets and guns lol.
Nice and detailed summary. Personally rocking the Corsair and Sentinel now as I love bounty hunting and combat beacons. Full cannon loadouts for both (gimbal on the Corsair for easier aim) so I can grind for a long time.
Thank you! And yeah those seem like a solid combination of ships. Sentinel for slightly more agile combat and Corsair when you wanna be the big sumo wrestler that enemies bounce off of lol.
Just a note on the insurance reclaim for torpedos on the Retaliator. If you pledge for the BASE retaliator you get 2 bombers as loaners so you can take out 1, fire off the 6 torps and menu log. Go grab the second whilst the first is reclaimed and repeat
Thanks a bunch! And yeah thats exactly why I started making them! I was using other people's videos to try to help me decide what to get and I wanted to see more combat lol
I've been using my Redeemer to chain group VHRTs of late and I am finding it more efficient than the Vanguard. I use it with 4x S3 repeaters as I find the gimbals / remote turret give you a little more arc to hit the more nimble targets. The 2x S3 shields let you take most of the damage of 3-4 AI ships on the chin without issue.
Yeah I can definitely see that. I personally still like the vanguard more because it's faster and has the size 5 big gun for more dps but the redeemer is definitely solid as well. It's a lot less stressful thanks to the repeaters and tankiness and even has a solid missile loadout as well so I can definitely see that
amazing tier list and another well polished video from WZT. I would personally put the Delta in the same tier list as the Hornet bucc tana and hawk as it suffers similar shortcomings while putting out great DPS. I kinda wanna repurchase my corsair and try it out in Arccorp as atmosphere is a lil more forgiving there. Can confirm the Tally bieng the Goat farmer. although The game gets really sleepy doing it.
Haha yeah the tally isn't bad for medium chunks at a time but I like splitting it up with more active ships. But its great after a long day and you're too tired for intense combat lol. And I like the delta but its wings are just too flimsy for me, and having 4 of the 6 weapons on them makes that a hard sell for me, but I get what you're saying. And thank you for the incredibly kind words! I really appreciate it :)
I absolutely love the retaliator. At first I was having buyers remorse after grinding bunkers and seeing how incomplete it is. But now. Now it's all I fly. It's saved me a couple times from ramming ships, astoids, and even a planet. Took the hit and recovered. On top of that. Those size 9s make shit go BOOM.
One of us! One of us! Everyone's always talking about using eclipses and I'm like "look I know it looks great... but the retaliator is a beasttttt". And I love the little airlock in the ground for a quick exit on any place with gravity lol
@WingZeroType I personally can't wait to see what it's like once it gets its rework. Next time it's available, I will for sure be buying one with actual money as I don't want to grind that again, like you said, it's beast. And it is. I feel unstoppable in it. Only time I wasn't is when I hit a big asteroid at max speed. That did not go well for me lol.
@WingZeroType another thing I just thought of when that rework does happen is use the dual cargo bay in the retaliator to house two of the missile fury snub fighter ships. That would be amazing.
Retaliators are the perfect solo ship for ERTs and critical beacons. Remember that with torpedo bombers, you have one extra torpedo. ua-cam.com/video/3_M4weFJPf0/v-deo.html
I just started back playing on 3.19 from a few years ago and I was getting beyond pissed that I wasn't killing certain targets. I didnt know about the shield bug and was getting frustrated when dying to targets I put crap load of shots on. So I appreciate you letting ppl know about it.
Yeah it's a super frustrating issue that's been around since about 3.17. I'm actually in the process of making a short video about it right now to get the word out, b/c it seems a bunch of people didn't realize what's happening. Thanks for giving me that feedback, and thanks for checking out the video!
@@shawnc5188 I haven't tried subtargetting my missiles other than trying it with torps on a reclaimer to see if i could kill it with fewer s5 torps. I'll give it a shot with missiles, it'd be nice to murder wardens faster :D
Good effort put into video, everyone else just photoshops little pictures onto the tier list without an actual showcase of each ship in game.. And i love the Vanguard Warden, Rammed a planet full speed last night and all it took was my size 5 cannon. Might've been a fluke but never know till i try it again.
Thank you for the list. Your lists are always great to have as ships and bounties go various changes every patch and it's hard to find a suitable ship for both quest effectiveness and my flying preferences. Looks like this patch is going to be rough for me. In your list, I'd only like to fly Vanguard in S-A class. And even that's a sluggish ship to my likings. Agility hit on lost wing thingies is also no good. It looks like Defender is the next best, again. That's one of the ships I genuinely enjoy flying and if it's on the top the B class even though it only has 4xS2 missiles, it must be great. It's too expensive in game though, but I think it still worth it. You also get the fastest QT drive with no range problems. I also loved the way it looks but that's subjective.
No, thank YOU for checking out all my videos. It's these kinds of lovely comments that make it all worth the effort. And yeah I'm bummed that the latest changes have decreased the viability of faster ships in VHRT combat. Balance-wise, I think it makes sense. It doesn''t really make sense that a single gladius would be able to kill a Valkyrie if it's guarded by other valks and hurricanes. But that's why I said I'd like for them to make light-medium fighter VHRTs, so that you could still make good money while using those smaller ships. I think the Banu is the best bet if you like a faster, more agile ship for VHRTs, but it will take some effort. I was moving my power around during combat to let my shields recharge whatever they could when I was firing my guns
@@WingZeroType You have tested 40+ ships and put them in a video with all relevant pros and cons while adding your personal findings and opinions for us. It's really hard task to begin with, yet you have done it amazingly as well. Thanking is the least I could do, really. You more than deserve it. 👏 I'm still shy of one million for defender and still weighing my options. So this video couldn't come at better time for me. Mostly doing service beacons with Mustang now as I just couldn't make the same amount in same time with regular bounties even with the down time of the beacons when they refused to spawn. (and your take on Mustang is just perfect in the video, really it loses a wing so fast in heated fights that I finished more fights with 3 weapons than with 4 weapons. Overheating problem is also just as you described.) Still, I have fun doing low and medium threats. I even went against Connies time to time and so far I haven't lost my ship once (completely!). So I'm up to challange already. I guess Defender would be the next logical step for solo pilot like me. Or maybe the scorpius if I convince my buddy to play and be my gunner :P Either way, I don't think I'd go wrong with any of them based on your tests. This is just the information I needed to decide. Real experience with actual ships on current patch. Simply precious.
hahahaha holy damn I kid you not. I spent like a whole minute, looking up both how to spell Cellin and cross-checking with the video before I realized I wrote the wrong ship name. I am terrible at picking the right name out of Redeemer/Reclaimer/Retaliator. And they're all Aegis ships to boot. CIG hates me
Awesome video as usual, Wing :) Long time no see, hope you are ok. In this patch CIG "forgot" to code and AI is suicidal again, like before 3.14 where they "adjusted" them a bit. Besides being suicidal (read dumb), they are all aimbots. If this is how CIG thinks we are having fun, then ... what to say. They don't like us to have fun, that's for sure. Even HRT's have Reclaimers + 4 aimbots that all concentrate fire upon you at once. The best ships to do bounties now are not only the ones that are "tankier" but also the ones that can still function well with "major torque imbalance" and those are rare. Hercules, Connies can, Scorpius can, Vanguards (don't loose wings tho) and perhaps others but these are more "imbalance" resistant. Then there is desync, shields down in an instant without warning and ... well, we already know. Oh and the missiles, damn them. CIG either made this intentional or have no idea how to code. I think it's intentional, previous patches were better. I think all we encounter now is because CIG lost the game and had to rebuild it from scratch so they took "parts" and glued them together into a "functional" game. 3.18 was a fiasco and they had to rebuild the game entirely, they mentioned this on Spectrum, they had to redo the game because it was badly damaged. Hopefully, fixes will come, but it will take time. Cheers :) P.S. Forgot about Service Beacons. There aren't any which is stupid. They used to spawn at acceptable rate, now you need rank to reach higher tier, nothing bad about this. But there aren't any and the 1-2 that may spawn in a server, are at 56 mil km. Ok, going there, doing them, poof, no more. How to reach higher tier when there aren't anymore beacons? CIG kills fun and in game money earn to make ships sales.
Hey thanks man, yeah I'm doing well, just as you said we had a big content drought with 3.18 and all the bugs that made you lose all your loadouts whenever your ship was claimed so it was really hard to grind anywhere. And then I lost most of my ships in 3.19 and again in 3.19.1 so it took a while to get enough money to test with the ships i wanted to for the tier list lol. I pretty much agree with you on the shittiness of the aimbots, I don't think CIG wants us to have a bad time though. Just recently they added some AI delay response time in bunker FPS AI so I think they're working on it and know it's an issue. It's just... slow lol. Just like the infinite s2 shield bug fix... and desync... its just slow lol.
Love the video, personally I'd swap the Ares Ion and Scorpius, but that could just be because I have so much flight time in the Ion, I find myself compensating for the pip being off subconsciously now, it dishes out so much more damage than a scorpius and has double the shields
Yeah I can understand that, any of these ships can move around about 1 tier based on personal preference and combat flight style. The dps of the Ion is immense, and it's got a really impressive missile payload so if you can effectively land its shots its incredible
I've actually been having a lot of success on the anvil hawk with 2 size 1 and 2 neutron cannons, and then 2 size 2 distortion cannons. The distortion guns strip shields super fast even on big ships and then the neutron cannons have enough dps to take down even a reclaimer in a reasonable amount of time. You have to play around with the power sometimes but I tend to sweep through VHRTs pretty fast and really fun as well
the distortion guns will actually do less damage than the laser cannons (neutron cannons are exactly the same as laser cannons in this patch, there's no functional difference) so if you're taking shields down fast with distortion you'll go even faster with lasers. The only way distortion helps you is if it turns off enemy components like their powerplant or shields. And for that, it needs to hit hull first. So if you see all the shield faces of the enemy go down together all at once, then their shields got shut down by distortion, otherwise it's just regular laser damage chipping them down. But that all said, I like the hawk a lot, it's just a bit flimsy if your own shields go down so you have to be careful!
Solid list. Subbed. I love the LN but those guns will take forever vs a heavy hull. Totally agree. Side note, the Aquila is the fastest of the Connies at 990 m/s as opposed to 911. This may not seem like much but means it can keep distance from Redeemer as well as Corsair. Harbinger also has the size 3 turret which is unique among vanguards.
Hey really nicely made video. Wouldn't agree putting the Corsair below the Vanguard when in most cases bounty hunting comes down to raw DPS, especially with the addition of Reclaimers to HRT+. Same deal with the Ares Ion, if flown right it will blow the Vanguard out of the water in terms of speed due to those big shield HP pools. Great presentation it was a fun watch.
Hey thanks for the kind words and your feedback. I personally disagree that the Corsair and the Ares beat the Vanguards, because the Corsair is extremely slow at getting to and from the enemy, and can't consistently land the damage against the invincible shields since you can't attack from the front unless you've got ballistics. The ares are great against larger targets like valkyries and reclaimers, but struggle against wardens and hurricanes. could a perfect pilot who had a ton of hours in the ares learn the quirks and beat out the vanguards? probably, but this tier list is taking into account players of all skill levels, in all conditions, against all types of enemies. I think the Vanguard lands its damage much more effectively against the smaller targets than either Ares ship and actually ends up being relatively comparable against the reclaimer and valkyrie.
It's gonna be exciting! But also, there aren't a lot of ships that can take prisoners right now, right? Currently it's just the Hawk, Avenger Stalker, and Cutty blue i think?
Another Hawk W. People have slept on the DPS of this thing but now that we're post-pip wiggle and ballistic magazine nerf, they're going to have to start considering other ships than the Gladi and Arrow.
Yeah it's basically a completely different game lol. I think it might be interesting if pvpers were forced into using certain classes of ships in tournaments though. It'd be cool to see like a 3v3 fleet type situation where people were forced to use at least one ship larger than a heavy fighter
For me, I prefer a full energy-based loadout. I feel like a hybrid loadout sort of gives up part of the benefit of ballistics, which is that they pass through shields. So theoretically, you'd be able to kill a ship without taking out its shields. But then you have to take out the shields to do damage with the laser weapons, so I feel like they sort of have opposing strengths. But I get what you're saying, and I think there are multiple effective loadouts. One quick note, I think the AD5B has 120 seconds of ammo, but your point still stands.
You're right it's 120s. I was thinking of the Sf7B on the Inferno. You should try the AD5B loadout, pops the reclaimers insanely fast, like about 30 seconds. You can save the 5B for the meaty targets and use the MVSAs for everything else.
@@Flakey86 I'll give it a shot, but the main thing I want to kill faster is the hurricanes and wardens since they're the ones that take forever b/c of their infinite front shields lol
I must say this is a very detailed list. Now, it still bugs me rhat people think that "top speed" is so important and think that fighting above SCM speed is a good idea. Do people know what SCM speed actually means? Like "Safe Combat Maneuvering speed"? Except a few really good pilots, we have a whole bunch of people thinking they are good at ship combat, ignoring that the NPCs are very slow due to server performance and that speeds above SCM make it worse. I'll ignore PvP for the most part, because beside of the mentioned good pilots, PvP boils down to people thinking they are good when they actively chose to only attack weaker targets and take out non-combat ships with combat ships. So far the new flight modes changes look promising and hopefully put an end to the jousting nonsense.
One more thing to add: i think that bounties will change a lot in the not so distant future. First due to being able to catch bounties alive and deliver them, second to flight modes and physical damage. Don't forget: the current game is incomplete with a lot of things missing. I highly doubt that VHRTs and ERTs (especially the group ones) are ment for solo pilots in small ships. So your tier list will change a couple of times more the closer the mechanics get to being final.
Yeah its true, its very hard to come across equivalently skilled pilots naturally in the verse since it's such a large place with less than 100 people in it at any given time. I'm excited about master modes and hoping they bring some good changes to the game. I totally agree that everything is going to change many times in the future, but given that we have no real way of knowing when that'll happen i'll keep updating the list anytime major changes come on through so that people who aren't as familiar with the game systems or people who just want another opinion have a place to come to for a (hopefully) informed look at ship performance. What's your favorite system that you're looking forward to? For me, it's gotta be physicalized damage/armor. That will change the current meta completely where more guns isn't always more damage, and matching your weapon calibre to the enemy's armor level might play more of a factor.
@@WingZeroType its gotta be physicalised damage/armor with engineering gameplay. But i am also interested in the new Bounty mechanic and master modes. If you go on spectrum you get a ton of different opinions. I have seen people finding VHRTs hard and other that say that the NPCs are brain dead. Well, then you know they have never ever played on a crisp, responsive server. Both in ships and on food they can be pretty dangerous. Deadly even. I remember one time where i had to disengage with my Corsair because the two wing fighters have been so quick to get onto my six and away from my front, i had to lure them away and decouple while firing back.
I've always been here! It's just that 3.18 was such a content drought and so buggy that it was impossible to make effective content for it. And then once 3.19 hit and things kept getting wiped it took me a while to keep re-earning things so that I could properly test things out. I appreciate that people like my content but i didn't want to rush something out just to have something :) And yeah, this patch is pretty good, I'd say. Still got its bugs, but we've finally got some good gameplay going, if you ignore the frustrating size 2 shield bug that's been around since like 3.16
@@WingZeroType Your videos got me from struggling to get beyond my 325a to owning almost every combat ship in November, i just stopped because the wipe was "any day now" for a month. This spring seemed hardly playable and im not too hyped about having to grind harder bountys from a warlock to something usable but good to know the game is playbale and moving :)
@@TheMartinator99 Haha thats awesome to hear, and yeah i was in teh same boat as you, i think most people were... just waiting for a wipe... and then just waiting for a playable game... lol
No lie, you are one of the few who recognize the power of the Tana. It has the beefiness of a medium fighter, at the cost of a light fighter. Crazy quick claim speed, interior with a shoilet, weapon rack, and beds. Not to mention the unique second seat for a gunner, (if they ever fix the turret issue right now. The gunner used to have control of all 4 weapons at the same time when in remote view, alas, the Reliant is the red headed step child.) the benefit of this turret seat is the gunner has a 270 degree view and can shoot in all directions, the pilot can quick swap the view of the turret from top to starboard or bottom to port. From that location, the gunner can also fire missiles as well, and can even fire them backwards. Its one of few ships its size that have an almost 360 degree range for engagement AND can fire missiles backwards. Just a small correction for the Razor variants. You mentioned the weaker hull of the Razor LX, but you also stated all 3 variants only have one shield. The LX actually has 2 size 1 shields, it only comes equipped with one, but if you upgrade the power supply, you can add a second. edit: Just another note regarding the C2, its flight model is bugged, its not meant to fly so well in Atmo, the devs have reported on that a few times. If you don't believe it, the ship weighs 3 times what the Caterpillar weighs, and the Caterpillar feels and moves slower. This is due to the fully laden tech they implemented about 3 years ago and never reverted. The C2 will get a similar treatment soon.
Yessss Tana love! I have been harping about the reliants to anyone who'll listen for a while now lol. I didn't know that about the turret gameplay, I mostly play solo so i never really get a lot of experience with turrets, thats pretty cool actually. And I thought the Razor LX had it's second shield fixed? I don't own one in 3.19 so i can't tell for sure, but I know it had two shields back in 3.17. I jsut thought it was fixed. Thanks for the correction! And i definitely didn't know that about the C2, thats good to know and I'm actually very happy to hear that, b/c as it currently stands there's no real reason to use a Cat over a C2 (at least until they rebalance them or get modularity in the game).
@@WingZeroType Well, hopefully with the advent of Tractor Beams we may see the Cat have some advantages over the C2 since the C2 doesn't have any tractor beams. If the beams on the Caterpillar can lift 32 SCU containers, the Cat would fit 17.6 of the 32 SCU containers. Whereas the C2, without vehicle beams, will be relegated to the hand held beams (or vehicle beams if the Mule or ROC/ROC DS get a tractor beam, please CIG). As far as we know, the multi tool is now a size 0 tractor beam, and will be limited to 1 SCU, as for the FPS beam, it could be anywhere from 2 SCU to 4 SCU if I had to guess (if the multi tool is size 0, the FPS tractor should be size 1, which also happens to be the size of the tractor beams on the Cutty, Nomad, and C1 as of what we know now, subject to change.) so the Nomad can load the 4SCU boxes with its 4x3x2 grid. Thus the C2 would be limited to the multi tool at 1 SCU or the FPS tractor at, lets assume 6 SCU (the average of 4 to 8). at 696 SCU this would require 116 movements. compared to the Caterpillar's 17.6 rounded to 18 movements for a full load. We are talking moments to minutes in comparison for Cargo. This would be one card in the favor of the Cat, which... isn't much as the C2 has so many more cards in its hand, but hey, its something lol. Sorry for the long explanation. I love your content!
@@WingZeroType Also, may I ask why you compare the Tana and Buccaneer to medium fighters despite CIG marketing them as light fighters? I guess to me the balance is the shields, no s2, not medium IMO.
@@wafflesinsanity I like your reasoning, the only thing I'd change is I'd round the containers down a bunch, since the cargo of the cat is split into a bunch of sections. Since 32 SCU cargo containers won't mold to fit the sections of the caterpillar, you'll probably have a bunch of open sections left in the caterpillar, so you'd probably get something more like 14 32 SCU containers due to the gaps. Also, thanks! I really appreciate you checking out my videos and giving me your thoughts. This is why I do it :D
@@wafflesinsanity For me it's the capacitor levels. Light fighters have a capacitor regen pool worth 4500, medium fighters have 5500, and heavies have 10,000. If you didn't call s1 shields medium fighters, then the hornet and glaive would be light fighters, which doesn't really make sense. And if you require s2 shields for medium, what becomes the distinguisher for heavies? it can't be number of shields, b/c the hurricane has 1 s2 shield and it's a heavy fighter. So I really do think that the capacitor amount is the best way to gauge it, since it directly relates to the firepower of the ship and everything else more or less follows along.
Thanks for this vid. Just found it so yeah it's a late comment. It is weird to me how S and A tier has more non-fighters/combat craft than dedicated ones for that purpose. But I guess it'll all get sorted out in due time. I only have one of them - 600i - and never thought of fighting in it. Guess I'll have to try. I love the specs of the Corsair but HATE the looks, so could never own one. Sadly, I own ships which I like the look of, which mostly means they are terrible at actually doing stuff :) Nice vid and commentary anyways. Will watch more.
I always say "if you don't look back at your ship when you're walking away from it, you got the wrong ship" lol. I totally get what you're saying. I love the look of the connie so this works out for me, but I'm sort of torn on the corsair so i hear you. I am not a fan of the interior style, even though i like how well detailed it is.
I was loving the MVSA + AD5B gatling on these ships and undefeated in space lmao that was a sick combo in previous patches, haven't tried yet in this patch, tho.
to be hit by your own missiles/torpedos (like in the Ares, Shrike) while firing them can be avoided by strafing up while firing! Always strafe up while firing missiles.
that's great to hear! That's why I started making these videos - I wanted more help figuring out my next purchase lol. I hope you're pleased with yours! What'd you get?
Yeah I think its a fair claim. I left it out of the S tier because even though it has amazing dps and good loadout flexibility, it's still quite large and eats shots really fast, it can't disengage when things go south, and if you get hit by the errant missile you can still get a really bad torque imbalance.
Thank you! I use HOSAS and I will probably make a short video about my setup at one point. What kind of things would you be interested in seeing in that type of video?
Its gonna be interesting to see where the Inferno lands with the changes in 3.2, that accuracy buff the Inferno gets is gonna make it shred fighters if you can aim.
Yeah we'll have to see how big those aim assists are going to be. I believe both the Ion and Inferno are getting some aim assist back in 3.20 and the inferno is having its ballistic shot spray greatly reduced. It'll be very interesting to see if the inferno becomes useful for VHRTs after that.
@@WingZeroType The spool up is still gonna be there but that accuracy increase and slight aim assist is gonna allow pilots to get much more range out of the gun. Currently it "shotguns" way too much to use effectively at its max distance. With the changes it could be quite effective at 2800 meters. Couple that with 20x S3 missiles (I run only S3 missiles it just works, I would run only S2 missiles but the internal bay is fixed, I love those cluster missiles), and you set the power to 70 shields & 30 engines and that thing should shred targets.
Great job! I can tel you did a lot of work putting out together. They do have different tiers. Use the lighter fighters against the LRT/MRT bounties. That is what they were designed for.
Yeah I know thats right... I just wish there was a way to make equivalently good money in those lighter fighters. Like still make the battle challenging and hard, but don't make it so that if you want to make the most money, you need to user the heavier ships
The Shrike??? Do you use it for VHRTs? I'm really curious how you use it because I love missile boats lol. And yeah I'm glad you like the prowler, so many people sleep on it but thats exactly the loadout I use as well!
Video is great, spot on. I have a couple thoughts. The Sabre, as big as its hull is, is a pancake. If you can keep nose on target, your profile is still fairly small. Also, i think these bigger ships like the connie and corsair (the andromeda has a special place in my heart and i love it) need re-envisioned. Realistically, these ships have too much pilot controlled firepower and shouldnt be as good as they are solo in these VHRTs. I hope, once AI gunners come into the game, they consider this because these ships are just too good. I think the hammer head is far more balanced and a good example of a model these ships should follow. No large ship should be so good solo in my opinion. I know many of us have bought these ships on the store(myself included) and may be upset at such a significant nerf.. but it needs to happen.
I agree with you about the big ships. And honestly, I think the problem should sort itself out once master modes are a thing, since agility should play a much bigger role in whether or not a ship is able to effectively land it's damage. In that case, the larger ships will only be able to hit other larger ships, whereas smaller ships would be able to tank them. And you probably can't do a group VHRT solo then in a ship like this because you'd need to be able to kill all wingmen before leaving, since as soon as you enter your quantum mode your shields would go down.
conni is just redonkalus when you factor in you can keep shields up and use a turret if you set your Cruse control to a low setting, turrets are more viable i found espcially in atmosphere tho not beating a sentinal i would assume with a distrotion scatter gun
Connie is totally rediculous, even the retaliator can just tank incoming damage if you get in a turret if there aren't a lot of enemies left thanks to its massive hull hp. I personally prefer using the missiles and original guns but that's because it usually doesn't take me too long to line up shots, even against hurricanes and wardens
I think the Ion deserves to be higher up the tier list in all honesty. There is nothing in VHRT bounties that the Ion can't hit with ease, save perhaps the Hurricane which can be admittedly tricky. But beyond the Hurricane, the Ion makes short work of any of the targets you're faced with. It's decently maneuverable making tracking and evasive maneuvering fairly simple, can tank hits quite well, and doesn't need to restock on ammo saving money and time. I'd personally put it up in B at a minimum, but probably even A tier in all honesty. I'm generally in and out within a minute or so of arriving at the bounty location.
Hey thanks for sharing your thoughts. I want to love the Ion so badly, I even had it pledged for a while. But I don't personally think it makes its way up there. I'm making this list for the average player who's looking into getting into bounty hunting with various ships and I'm comparing all the ships against each other. The Ion is extremely powerful in its dps and its missile loadout but its got sluggish handling and it's definitely difficult to aim. It requires using a different aiming muscle memory than literally every other ship in the game. If you fly the Ion A LOT then yes, you've probably gotten good at compensating for the lack of aim assist and the offset targetting, but it requires a bunch of effort to make it effective whereas the ships that I've put in the A-tier felt much more effortless and consistent for me.
I'm surprised/not surprised the 400i didn't make it on the list, as it does have the two size 4s up front plus some missiles. It's not great, and has some fragility issues vs ballistics, but it seems like it should probably be a better choice than a few in the D tier. On the other hand, when it becomes unflyable, it is very frustrating, so I can understand the decision.
Yeah it just doesn't have the dps to take out targets effectively, and it can't really disengage. Some of the D-tier ships can at least get away, recharge shields, and go back in. But since the 400i has S3 shields they take forever to recharge, which means your enemy will be fully recharged as well. And then you've got 3-4 VHRT-class targets ready to chew through your shield again, while you've got meager dps to work back down through theirs (plus their hull). Yeah its tough, it'd be D-tier, but since it's not really a combat ship i left it out.
I feel like the Santok is going to be pretty high up because with an SCM speed of 265 m/s (which is nearly 40 m/s more than the Khartul al) it is a very nippy ship. We don't know, however, the Pitch/Yaw/Roll, but considering in the last ISC they showed the big four thrusters flipping around much like the Fury's engine, it's safe to say it's going to be pretty nimble. The biggest downside I see is going to be its huge silhouette and likely fragile Hull. I'm not big on missiles myself, so a lot of these ships aren't really for me, with the exception of the Sentinel. The Vanguard Sentinel has slightly more speed in acceleration as it has the lowest mass of the Vanguards. The only problem is, when eWarfare comes out, the EMP is going to be removed from the Vanguard Sentinel, as the Sentinel wasn't actually meant to have the EMP.
yep but EWAR probably isn't going to come out anytime in the next few years so for anyone buying in-game it wouldn't really impact their decision. B/c of the ewar thing though I do recommend people to buy the warden in my vanguard video since it's most likely to retain its combat capabilities of all the vanguards. about the santok yai... .i'm torn. I love the khartu al but it's just so unusable in the current state of the game. Too fragile and too large, and all the enemies have turrets that can shoot in any direction and basically don't miss lol
20:15 "Every day is a shit day when you own a Cutlass Black!" Wait that came out wrong. Also I see nothing wrong with that interior whatsoever. Everything is fine. #ProudCuttyblackcargopira.... I mean #ProudCuttyblackcargohauler!
For my sentinel I change out the missile racks to 481 for a total of 32 Taskforce missiles. Firing 4 at a time they can rip the wings and guns off a Hurricane 70% of the time and every now and then they'll 1 shot Hurricanes and Valks. I don't use the EMP to take down the shields per se. I use the lasers to take down a shield face and then pop EMP as they fly past. If the EMP hits the bare hull it actually disables the shield generator for a few mins leaving them completely vulnerable.. Only works on Valks and smaller though. But its a great way to keep their shields out of the fight.
I haven't really had it work on valks or wardens but I have had the EMP work on hurricanes, they have a competition grade powerplant which makes them susceptible i suppose. I usually open up combat against hurricanes with a bunch of missiles but i've never one-shot them with s1 or s2 missiles I don't think.... maybe I have not sure lol. I've used so many different kinds at this point I have a hard time keeping them straight. I'll be doing a bunch of missile testing soon though but i'm curious, the taskforce missiles are EM right? I've had issues with EM missiles missing if I fire them from farther than 4k away, it just seems like they never track the enemy at all. Have you had that issue? What range and speed do you fire the missiles at?
@@WingZeroType Yes they're EM , I've noticed the same but its not related to the distance but more the 'activity' of the target. Once they start moving then the range I can lock on and have them track is equivalent to their EM signature. This is just something I've noticed , I need to do more testing. I think I have a recording of a Hurricane and/or Valkyrie getting one shot by 4 taskforce somewhere. I found them more effective than Rattlers. Re the EMP the trick is to use your guns to get down a shield face first so the EMP strikes baremetal. Then that kills the shield generator
@@yobizzyb hehe well I do fire all 4 in 1 volley :P but still I'm surprised 4 tiny S1 missiles that look like lawn darts attached to the bottom of my Vanguard can kill a Valkyrie. I've shot multiple S2 and S3 missiles and not gotten the same effect. Got another one lastnight . Saved the recording.
@@cyvan1750 I've definitely seen the same thing with targets with EM missiles, but same as you I haven't tried to test it methodically yet. And I've taken down the shield face before launching the emp, maybe its inconsistent. Do you know if you have to aim at the target when the EMP is firing? I'm assuming not since it's a literal sphere of distortion damage, but I just want to make sure that's not what I'm missing lol
"The corsair is an exploration vessel. It excels at exploring other player's ships" had me in tears!
haha I love to hear it! Thanks for checking out the video
i agree, best exploration of any game, forget the bounty hunting, EXPLORE
Yeah this had me lol hard :D
And "Exploring" othert ships on video was just magnificent ! :D
@@nizemee729 Who knew that CIG already added exploration gameplay in star citizen!
Tears really?
Every tier list with time stamps gets an instant like
Thank you so much! I hope you ended up finding it valuable, or at least enjoyable :)
Been waiting for this. I usually don't let tier lists influence decisions, but your last one had me trying ships I really didn't expect to care about. Was hoping you'd make another one!
That's great to hear! I'm curious about whether you agreed with me after you tried ships you didn't typically try (at least in that patch... since things changed drastically in 3.18 and again in 3.19. But curious what you think about my rankings this time around too
@@WingZeroType Biggest thing is the Banu Defender. I almost skipped alien week altogether, but bought one in game, and 2 days later pledged it. I'm not sure what CIG wants it to be. Medium fighter stats that flies like a light fighter. A little rough on some bounties like Reclaimers, but I agree solid B, if not A tier for me. This list more accurately says what I've been thinking. With the changes to the reclaimer and moles being added, you need more firepower. Most of the light fighters were struggling to keep up vs busting out the connie.
@@KaizikuM yeah totally agree, and that weird positioning of the Defender is something that seems to be unique to alien ships. The Glaive is also kind of the same, between a medium and a heavy. I honestly kind of like it. Blur the lines a bit and give a ship a unique combination of strenghts/weaknesses
Yes! So happy you did this one! I just watched your previous one and wished you had a more recent one.
I hope you like it! And yeah a bunch of stuff has changed since the 3.17 one :D
Seeing you responding to comments on a video from 8 months ago is amazing. Also you answering the questions about "is the list still up to date?" then providing answers about new placements on the tier list is huge, thank you for your continued work.
Thanks a bunch - I really appreciate the kind words :) This is all definitely a labor of love for me. I really enjoy this space game and want to help others bridge the knowledge gap so that they can get maximum fun out of it too :D
For everyone looking at the Tier List and thinking about getting a Conny:
The Constellation Andromeda (Laser Repeaters) and the Phoenix (Laser Cannons) are both available for rent at New Babbage (Microtech).
Update, as WingZero said: Due to the default loadout being fully gimballed, you can expect even more dmg when you buy it and change two S5 gimballs to Cannons, aswell as some more shield strength with a Grade A Shield.
This is a really good FYI for folks to see how the connie flies, but folks should just note that the default loadout of the ships are fully gimballed, which means you don't get to take advantage of the massive dps increase of the S5 cannons. I'd probably have put a fully gimballed loadout somewhere in the lower A-tier, but honestly I didn't even try it because dps is king IMO
True, i just wish we could remove the upper two gimbals (i guess everyone does, huh). Having a half-gimballed loadout is just stupid.
@@Hurric4ne_ the ship in design is a 4 size 5 hardpoint ship, the reason we have this weird setup, is because an old design flaw that they put lower two guns at the bottom of lower engines rather than top, so size 5 weapon will cause the ship landing in crash. Connie's been out there for years, and CIG just ever borther to fix it, so this weird setup of weapons stays with Connie like a curse.
@@WingZeroType you mean quad size 4. all conny varrients have 2 fixed gimbles, and dong 2s4 gimble and 2s5 fixed breaks tracking and projectial flight times. so its 4s4 gimbled. which is great for combat considering she is slower than most combat ships.
theres been a lot of distaste for the conny lower turret mounts, that visibility is minimal from the seated positions with legs and chair consuming 50% of the aimed field of fiew. where the aqulia variant only has a lower gunner because the top is a long range scanner, which is nice for explorations, but not nice for combats. also the ship isnt so heavy in mass she cant fly in inverted orbital positions. alot of people like the new dome design of the aqulia variant saying its their favorite. i disagree. the rebars of the domb is 2 times larger than the other variants and actually takes up more field of vew. granted, the twin bars on the other ships being so close together makes is difficult at times when maneuvering rapidly threw astroid fields for some bounties or other missions ect. but the actual view of larger lower pannels helps you track ground landing positions, as well as the small top bar helps you see where the top turret line is on that variant of ship.
something else about the constellation is this. the top beds dont work, so can only crew 2 for log outs, also below the bottom bed has vise leaf clipping, and the space is drawn inside the ship. this is bad for 2 reasons. 1 its open portal hole in the ship that creates lower fps while within the ship, so when server fps drops you can really notice when the servers are starting to dumb and 30k. some people like this as a precurser to stop what you are doing and bed log before you loose your shipment, or items ect. others dislike it because it is a combat disadvantage. and this is for all constellation variants.
something else, every variant tho not specified has a p52 or p72 merlin snub fighter attached to it, where only the andromida has the newer p72 combat fighter. and can only swap components from the ship manifest with the andromida. the bad point about this. it creates a rear hole in the ships shield zone. so if an arrow or something tinny manages to get right behind you, they are doing haul damage even with lazer repeaters. not cool. also, if you turn on the sub fighter its tinny hull and shields become targetable, and aiming at it can sometimes bug and cause rounds to fly threw the constellations killing components and players ect. ntm if the merlin's die, then explode and do damage and kill your constellations. for this reasons, i find tho not the best thruster setup or weapons loadout at base. you can upgrade the tarus, where the longer bed is nice for storing a rover + found tiems or boxes and hauling items. i do not recommend storing 2 rovers, or a rover and roc, or a rover and fury, or 2 furys in the tarus. tho they fit, the ship becomes very slow like a turtle. the added bonus is the tarus cargo drop bed isnt just longer but slightly wider, making it easier to load, park, exit and use the bed floor buttons to get around in the dropped cargo bed.
so from my own personal experience, the tarus tho the cheapest of the constellation variants, she is the best... that is once you upgrade her. and the power 2s2 tractor beams will also make quick work of looting ships. making it that much more valuable when doing bounties, because you can drop the bed, get in the tractor, and loot the ships as fast as you kill them. then be on your way after. making bounty payments 2times better. so the tarus payout isnt 450k per hr, but closer to 790k per hr. making it S+ tier
also tho the constellation ships are a large ship, they have a medium computer. tiny 0, small 1, medium 2 blade slot attachments later on. so... you could blade improve shield regen rates on the computer, and blade 1 gun. then all slots are filled. this is a better future concept as well, because the andromeda, has 2 turret guns, it has a coms copiolet chair and missles/scanning chair. but no drive or shield terminals, this means you cant assign an ai to manage these components. but if you wanted to assign an ai to a gun you could, but if getting 1 ai for a turret you might as well have 2 ai for turrrets. then do 1 blade as shield regen, and 1 blade as power, because more guns and more shields means more capasitor usage. so operations of a fully manned andromeda with blades and ai cost far more than the tarus. meanwhile the tarus can loot the kills faster and still use 2 blades in future for 1 man crew with piolet and that is future, when blades come out.
so tarus is best now, with least bugs, best profit ratios, loading and looting speeds, 30k warnings, and great after a few upgrades.
meanwhile, the andromeda fully crewed needs ai+blades being a far more operational expense, and requires manual loot times which negates the bonus damage shares of + 1 turret 2s2 guns. it actually earns far less credit per hr, because of fast looting with the tractorbeam on the tarus.
so not just now, but future as well, the tarus is the only S+ tier VHRT credit/hr
This video needed to be made and you are the guy to make it. Been waiting months for your take on the new VHRT’s. I agree with everything you said and learned a lot I didn’t know about hull hp adjustments. Thank you sir
Thank you for the amazingly kind words! yeah 3.18 was rough with the content drought, bugs, and issues with fits not being saved on claim, and then once 3.19 and 3.19.1 landed I lost a bunch of in-game-bought stuff each time, so it took a while to earn the money to get the ships to get enough experience to make a (hopefully) knowledgeable video. I'm glad you liked and found it useful, thanks for checking it out!
No more Arrow boosting, dodging, and rolling around a VHRT to victory, it was so fun. I guess this was inevitable.
Very happy to see you back Wing. I hope you continue doing more videos for 3.19.
Yeah I'm bummed to lose my gladius and arrow hilarious times as well. I'm sad that they really reduced ship flexibility with the introduction of the reclaimers, but what canya do. And yeah it's great to be back! 3.18 was a pretty rough content drought and really buggy and I lost a bunch of ships in 3.19 and 3.19.1 so it's taken me a while to get enough stuff together to get another video out, but hopefully i'll be able to get some more out a bit more regularly unless CIG deletes their servers again
Arrow was my first ship and I loved it a shit ton.
But atleast other ships in the medium-class are getting raised, some of their designs I absolutely adore.
Good to see the tier list come back! Great explanations! And good to know bounty hunting is still a viable money making option~
It absolutely is! It's harder for sure, so the average player is going to make less money than they used to, but I still think it pays better than many other (non-exploity) careers lol
Ever single one of your videos knocks it out of the park… another awesome video!
Thank you so much, I really appreciate the kind words
It's enjoyable to watch and learn from the Professional. You don't have to recheck a topic, `cause it's RELIABLE. Thank you for your great efforts to bring us this very solid piece of info, bro!
Thank you so much for the amazingly kind words! I really appreciate it. I'm glad you liked it :)
The Corsair is such a great ship at applying exploration to other ships!
It's also the only exploration ship with a fully functional gameplay loop!
Exploring the limit of people's hulls with high velocity lead is fun.
Been using the Corsair recently with full cannon gimbal loadout and it’s so fun to use doing service beacons without having to reload.
@@CaptTsubasa09 I currently use it with a full repeater (gimbal) loadout, since the capacitor is so damn huge.
@@JonBergacs Yeah the only sad thing is now I have to change my career from bounty hunter to bounty explorer
Haven't had the time to watch yet but I'm really glad to see another upload, I love your content.
Thank you so much for your kind words! I hope you end up liking it!
It would be great to see this refreshed for the current build.
Thanks for the suggestion! These videos take me a lot of time to make so I definitely want to make one but I want to try to get some smaller / faster videos out in between given the influx of new ships :)
Damn man, your videos are always so informative - Gotta love how much Exploration DPS that corsair is rockin!
Thank you so much! I really appreciate it. And yeah the Corsair is definitely one of the top ship-explorers in the game for pve now
I was just watching your older vhrt tier list from back in 3.17. Auto play was on so I get to see your new vid almost right as it came out. Thanks for the tips!
Haha that's hilarious, thanks for checking out my older video! A lot has changed since then so it'd be worth watching at least the beginning of the new one if you don't have patience for the whole thing (its funny how i even mentioned i was trying to keep the video short.... but here we are)
@@WingZeroType Great video man. I never realized the health increase or shield problems with the vhrt’s since I mostly run ballistics. I’ll definitely try out the 600i if I ever get a chance though. Thanks again for the great video!
@@CrabSoundsInYourHead Cheers man, and thats interesting, what ships do you like flying with ballistics?
@@WingZeroType I typically run the Khartu and Talon with dual ad4b’s to compensate for the normally lower dps with laser weapons. It does cost ammo and I need a rearm a couple times before I can finish a group vhrt but the rearm is 240 credits for two ad4bs. The ballistic velocity I found was less of a problem with the crazy maneuverability from the khartu and talon so I can avoid and hit shots better on the valks and vanguards. The only problem ships in vhrt’s are the hurricane and the escort ships with ballistics: both tear the shields and ship apart after a few hits.
@@CrabSoundsInYourHead ah yeah dang man i really wish light fighters were in a better place right now, or they at least gave them better targets to fight against lol
18:07 🤣🤣🤣
I was looking forward to a new tier list, thank you for putting i n sooo much effort!
haha thank you! I'm really glad you enjoyed my silly humor and the effort that went into it :) Seeing messages like yours helps make all the hours worth it!
Best bounty tier lists on the web
Thank you so much! That's such an awesome compliment
OMG 😱 finally waiting for sooooooo long but still u delivered ❤
Haha thank you! And yeah... it took a while. 3.18 was a really rough content drought and a horrible patch lol
As a solo PVE player, I've been saving up significantly to try and buy something past the Gladius. Thank you for this!
I totally feel you! That's actually why I started doing this so long ago :) I hope it helps! Happy to answer any questions you might have
For a solo ship I'd recommend the corsair.. imo it's got a better layout internally than the connie and the firepower is great.. and it's got a ramp which imo is better for exporing cargo than the connie.. It's main drawback imo is the hp atm is 25% less than what the connie has..
@@Derguz I may get the sentinel first as it's the least expensive in game and I'll be able to make more VHRT money to afford the others. The Corsair is s very good looking ship, the only thing that worries me is the tankiness difference between it and the Connie. I have used the rental Connie at times to try and farm HRTs too.
@@WingZeroType thanks for sharing the hard work with us!
@@CrymsAI DPS: Corsair > Connie. HP: Connie < Corsair. I don't use HOSAS so I prefer gimballed repeaters - Using the Corsair, you prioritize ballistic fighters, like the Buccaneer and Avenger Stalker, then everything else in VHRT is shield management.
Well edited and informative video. I like that you included things like definitions of alpha damage for new people who may not know.
Thanks a lot! I really appreciate the kind words and the feedback about the subtitle text. I sometimes struggle whether or not I put too much stuff to read on top of the footage so it's great to hear that it's appreciated.
Wow, was away for a year and just came back. This explains why I went from breezing through bounties before with my Sabre to now having to struggle a bit. Thanks for all the good info, subbed.
Thanks so much for the kind words! I'm glad it was helpful to you :)
@@WingZeroType Very .,.. but I'm still keeping my Sabre. lol
So happy to get a new video from you!
Glad to hear from you again! And yeah, its been a while, we were going through a rough patch with the 3.18 content drought and the constant losing of ship fits when claiming ships, and then I lost a lot of my ships in 3.19 and 3.19.1 so it's taken me a while to earn back enough to test out a bunch of stuff across a bunch of ships lol. I'm hoping to have some more regular content coming out for a bit now, assuming CIG doesn't delete their servers again lol
Before 3.19 I was doing bounties in my titan so this helps a lot. Thank you!
yeah it definitely got a lot harder for the starter ships to do VHRTs, but I'd say a titan is still totally capable up to MRTs. You can do HRTs and VHRTs with it as well but things will slow down for you
Damn you got me feeling good. I’ve been doing HRT’s in my stock nomad for a while now.
Niiiice how long does it take you to kill a Reclaimer in it? The HRT wingmen are usually easier than VHRT wingmen so it should be a bit easier to stay alive but that doesn't change the dps output lol
Thank you for the big effort, this video must have taken ages to produce! 10/10!
It did! thank you so much for checking it out and for the kind feedback :)
Thanks, great well thought out vid. Really good production values too.
Thank you so much! I appreciate the kind words and compliments :)
Thanks for putting this together!
thanks for checking it out! I hope you liked it!
Andromeda is like S+ Tier for me. Oh and when they say its a freighter. Their talking about all the bodies you are stacking up since its a GUN ship mainly :) Thanks for video!
haha thank you! I guess I'll have to make a body-stacking tierlist ;)
unrelated, but i love that you reply to everyone's comments ♥
haha thank you! I love chatting about star citizen with folks :)
Very well done. Would love to see the in-game costs / storage at the end. Seeing the Tana and the C2 near each other but at different costs is something to consider!
Hey thanks for that feedback! I probably wouldn't show storage because that's not really useful in bounty hunting at the current point, but I do think cost is a valuable factor for folks
@@WingZeroType yep, that's fair. The storage is just applicable for folks like me who don't play often but want to melt down and start with a ship that can do a variety of things without growing out of it before the next reset!
I've been away since 1.17 but had been using a 6x ballistic Tana for a little bit of everything. The sleeping bug was one reason I stopped playing, but it otherwise was a perfect all-around ship!
@@WingZeroType price list below, in "csv"
tier, name, price (rent)
S, Retaliator, 4.032M
S, Constellation A, 3.548M (71K)
S, Eclipse, 3.490M
S, Vanguard, 2.012-3.388M (102K)
A, Corsair, 3.402M
A, 600i, 9.475M (245K)
A, C2/M2/A2, 4.926/5.225/5.525M
A, Redeemer, 8.676M
A, Glaive, na
B, Defender, 2.781M
B, Scorpius, 2.880M
B, Hornet, 1.493-2.246M
B, Buccaneer, 1.410M
B, Prowler, 4.248M
B, Reliant Tana, 0.870M
B, Hawk, 1.284M
C, Cutlass Black, 1.385M (28K)
C, Sabre, 2.183-2.354M
C, Gladius,1.170M
C, Freelancer MIS, 2.538M
C, Blade, 3.371M
C, Ion & Inferno, 2.859M
C, Hammerhead, 12.460M
C, Hurricane, 1.218M
C, Scythe, na
C, Mustang Delta, 0.764M
C, 325a, 0.944M
C, Avenger, 0.786-1.156M (16-43K)
C, Arrow, 0.972M (19K)
C, Mustang Alpha, 0.251M (5K)
C, Talon, 1.855M
C, Khartu-al, 2.114M
C, Gladiator, 1.953M
D, Razor, 1.761-1.879M (53K)
D, M50, 1.194M (36K)
D, 125a, 0.791M
D, Talon Shrike, 2.259M
D, Nomad, 0.953M
D, Aurora MR/LN, 0.185M/0.338M (na,8K)
D, 85X, 0.575M
D, Cutter, 0.675M
D, Pisces Exp, 0.406M
@@WingZeroType reordered as a compromise between rank and price:
tier, name, price (rent),tier rank,price rank,tier + price rank
B, Reliant Tana, 0.870M,15,9,24
S, Vanguard, 2.012-3.388M (102K),4,23,27
B, Hornet, 1.493-2.246M,12,19,31
B, Buccaneer, 1.410M,13,18,31
C, Mustang Alpha, 0.251M (5K),30,2,32
C, Mustang Delta, 0.764M,26,6,32
C, Gladius,1.170M,19,13,32
B, Hawk, 1.284M,16,16,32
C, Cutlass Black, 1.385M (28K),17,17,34
C, Avenger, 0.786-1.156M (16-43K),28,7,35
S, Retaliator, 4.032M,1,35,36
S, Constellation A, 3.548M (71K),2,34,36
S, Eclipse, 3.490M,3,33,36
A, Corsair, 3.402M,5,32,37
C, 325a, 0.944M,27,10,37
B, Defender, 2.781M,10,28,38
C, Hurricane, 1.218M,24,15,39
D, Aurora MR/LN, 0.185M/0.338M (na/8K),39,1,40
B, Scorpius, 2.880M,11,30,41
C, Arrow, 0.972M (19K),29,12,41
C, Sabre, 2.183-2.354M,18,25,43
D, 85X, 0.575M,40,4,44
A, C2/M2/A2, 4.926/5.225/5.525M,7,37,44
D, 125a, 0.791M,36,8,44
D, Pisces Exp, 0.406M,42,3,45
A, 600i, 9.475M (245K),6,39,45
D, Cutter, 0.675M,41,5,46
A, Redeemer, 8.676M,8,38,46
C, Freelancer MIS, 2.538M,20,27,47
D, Nomad, 0.953M,38,11,49
D, M50, 1.194M (36K),35,14,49
B, Prowler, 4.248M,14,36,50
C, Ion & Inferno, 2.859M,22,29,51
C, Talon, 1.855M,31,21,52
C, Blade, 3.371M,21,31,52
D, Razor, 1.761-1.879M (53K),34,20,54
C, Gladiator, 1.953M,33,22,55
C, Khartu-al, 2.114M,32,24,56
C, Hammerhead, 12.460M,23,40,63
D, Talon Shrike, 2.259M,37,26,63
A, Glaive, na,9,na,na
C, Scythe, na,25,na,na
@@WingZeroType for those of us who like to have some SCU + 'getting started' costs.
tier, name, price (rent),tier rank,price rank,tier + price rank,SCU,Pledge
B, Reliant Tana, 0.870M,15,9,24,1,na
C, Mustang Alpha, 0.251M (5K),30,2,32,4,$30
C, Cutlass Black, 1.385M (28K),17,17,34,46,$110
C, Avenger, 0.786-1.156M (16-43K),28,7,35,8,$60
S, Constellation A, 3.548M (71K),2,34,36,96,$240
C, 325a, 0.944M,27,10,37,4,$70
A, Corsair, 3.402M,5,32,37,72,na
D, Aurora MR/LN, 0.185M/0.338M (na/8K),39,1,40,3-Mar,$30-40
D, 125a, 0.791M,36,8,44,2,$60
A, C2/M2/A2, 4.926/5.225/5.525M,7,37,44,696/522/234,na
A, 600i, 9.475M (245K),6,39,45,40,na
D, Pisces Exp, 0.406M,42,3,45,4,$45
D, Cutter, 0.675M,41,5,46,4,$45
C, Freelancer MIS, 2.538M,20,27,47,36,
D, Nomad, 0.953M,38,11,49,24,$80
C, Hammerhead, 12.460M,23,40,63,40,an
For me, I like the Mustang Alpha -> Reliant Tana -> Constellation A path from this list, but:
modify it a little bit with less missiles and ride the Reliant Kore from $65 to the Connie A for 3.548M aUEC (6x 10-series Greatsword at 3,025dps for 60 sec, 8x S1 missiles (vs Tana 20x S2) + 6 SCU)
Thanks Wing. Love the YT, love the twitch content.
Thanks for the tier review!!
Thanks man! I appreciate you checking it out!
Great video! I love your PvE videos and tips as that’s where I spend most of my time atm.
And I had some pretty good laughs in the Corsair section; joke kept getting better and better. I’ll have to try mine in a fight again; I love that ship but was turned off using it for combat due to the slow turns. If I can learn to fight in it I’ll live in that ship 24/7 and explore everything!
Haha thank you, and yes give it a shot! Become a fellow member of the bounty explorer's guild! I would give the ballistic loadout a shot, it was so refreshing to not have to worry about infinite front shields of the enemy lol
This is probably the best tier list I've seen to date. I fully agree with every assessment you made.
Thank you so much! I really appreciate you checking it out and letting me know your thoughts. Always great to hear people agreeing :D
@@WingZeroType I've flown most of the ships in your list. And the ones I haven't ive heard the performance of from friends.
Most lists are done without the listmaker ever flying the ship. You can tell from your review you took the time to properly evaluate every ship here. Which makes this better than just about every other list I've seen to date. You didn't artificially push the Gladius or Arrow up higher because they are meta ships. You tested them and evaluated accordingly. Your evaluations are worthy of respect.
@@FrozenKnight21Thank you so much! I really appreciate the kind words since it takes me A LOT of time to make a video like this as you can imagine. I'm lucky that a couple of people in my community donated me a bunch of aUEC to buy ships in-game after the wipes so that I was able to test combat with almost all of the ships rather than having to individually grind them all out like I used to lol. Thanks again for checking out the video and for the lovely feedback
@@WingZeroType you did an exclent job. The only ship i would have liked to see on the list would be the A2, but you did get tge C2 which is fairly close, i believe the A2 is toigher with slightly more firepower, just not sure if the pilot can access it.
@@FrozenKnight21Yeah the A2 has a tiny bit better resistances and a lotttt more guns but the pilot only has access to the same 2xs5 hardpoints on all variants. So its miniscule but the C2 would be a tiny bit more maneuverable thanks to having less weight from all the extra turrets and guns lol.
The idea that they didnt address the shield bug ..... STILL ..... is crazy.
it's killing me. Once they actually fix it bounties are going to feel so easy lol
But whenever a glitch that can possibly get money for the players or even provide a little bit of fun will get patched instantly
@Stormyy6310 Funny how that works huh. You'd think it wouldn't matter since "it's An aLpHa"
I've been able to get around it by sub-targeting
@@aguy446 Yes lol it's crazy and then it all changes when CIG starts wiping they say "it's because it's an alpha what did you expect"
This was REALLY well made
Definitely earned a sub brother
Thank you so much! I really appreciate it :)
Nice and detailed summary. Personally rocking the Corsair and Sentinel now as I love bounty hunting and combat beacons. Full cannon loadouts for both (gimbal on the Corsair for easier aim) so I can grind for a long time.
Thank you! And yeah those seem like a solid combination of ships. Sentinel for slightly more agile combat and Corsair when you wanna be the big sumo wrestler that enemies bounce off of lol.
@@WingZeroType bingo!!
Just a note on the insurance reclaim for torpedos on the Retaliator. If you pledge for the BASE retaliator you get 2 bombers as loaners so you can take out 1, fire off the 6 torps and menu log. Go grab the second whilst the first is reclaimed and repeat
Wait seriously? The base retaliator gives two retaliator torpedo bombers? that's comical and really good to know, thank you!
@@WingZeroType Yeah - and you still get the Gladiator too. No idea why but hey - a steal for the pledge price currently
Nice, really appreciate your work on these!
thanks a bunch! I appreciate you checking it out and your kind words
Nice video. Always like seeing these to help zero in on whats next on the buy list.
Thanks a bunch! And yeah thats exactly why I started making them! I was using other people's videos to try to help me decide what to get and I wanted to see more combat lol
Top Marks for your efforts🙌🙌🙌. Vid actually stopped me from making my Sunday Roast👊😜. PEACE Czens
haha thank you!
Fantastic stuff once again!
Thanks a bunch man!
This was very informative! Thank you :D
You're welcome! And Thank you for the kind words :D
New subscriber... I *really* like that you show "such and such ship at such and such area". Please keep doing this in future videos. (:
Welcome! And thanks for that feedback, I'll keep it up!
lesss go, thanks man, i very hesitate to upgrade my vulture to an constellation, and i go for the andromeda, thanks you so much
Cheers mate, the connie is a fantastic ship! I hope you like it!
I've been using my Redeemer to chain group VHRTs of late and I am finding it more efficient than the Vanguard. I use it with 4x S3 repeaters as I find the gimbals / remote turret give you a little more arc to hit the more nimble targets. The 2x S3 shields let you take most of the damage of 3-4 AI ships on the chin without issue.
Yeah I can definitely see that. I personally still like the vanguard more because it's faster and has the size 5 big gun for more dps but the redeemer is definitely solid as well. It's a lot less stressful thanks to the repeaters and tankiness and even has a solid missile loadout as well so I can definitely see that
amazing tier list and another well polished video from WZT.
I would personally put the Delta in the same tier list as the Hornet bucc tana and hawk as it suffers similar shortcomings while putting out great DPS.
I kinda wanna repurchase my corsair and try it out in Arccorp as atmosphere is a lil more forgiving there.
Can confirm the Tally bieng the Goat farmer. although The game gets really sleepy doing it.
Haha yeah the tally isn't bad for medium chunks at a time but I like splitting it up with more active ships. But its great after a long day and you're too tired for intense combat lol. And I like the delta but its wings are just too flimsy for me, and having 4 of the 6 weapons on them makes that a hard sell for me, but I get what you're saying. And thank you for the incredibly kind words! I really appreciate it :)
I run the Connie and absolutely love it. It shreds bounties
I love the connie as well! One of my favorite ships in the game for sure!
Really nice breakdown, ty!
thanks a lot for the kind words!
I absolutely love the retaliator. At first I was having buyers remorse after grinding bunkers and seeing how incomplete it is. But now. Now it's all I fly. It's saved me a couple times from ramming ships, astoids, and even a planet. Took the hit and recovered. On top of that. Those size 9s make shit go BOOM.
One of us! One of us! Everyone's always talking about using eclipses and I'm like "look I know it looks great... but the retaliator is a beasttttt". And I love the little airlock in the ground for a quick exit on any place with gravity lol
@WingZeroType I personally can't wait to see what it's like once it gets its rework. Next time it's available, I will for sure be buying one with actual money as I don't want to grind that again, like you said, it's beast. And it is. I feel unstoppable in it. Only time I wasn't is when I hit a big asteroid at max speed. That did not go well for me lol.
@WingZeroType another thing I just thought of when that rework does happen is use the dual cargo bay in the retaliator to house two of the missile fury snub fighter ships. That would be amazing.
Retaliators are the perfect solo ship for ERTs and critical beacons.
Remember that with torpedo bombers, you have one extra torpedo. ua-cam.com/video/3_M4weFJPf0/v-deo.html
@@anthonyross5769 That's why I've started mining. Time for me to get revenge on the rocks!
I just started back playing on 3.19 from a few years ago and I was getting beyond pissed that I wasn't killing certain targets. I didnt know about the shield bug and was getting frustrated when dying to targets I put crap load of shots on. So I appreciate you letting ppl know about it.
Yeah it's a super frustrating issue that's been around since about 3.17. I'm actually in the process of making a short video about it right now to get the word out, b/c it seems a bunch of people didn't realize what's happening. Thanks for giving me that feedback, and thanks for checking out the video!
You can now press '8' to missile target components, and I found a Warden with a 4x s1 missiles in its right engine doesn't turn well.
@@shawnc5188 I haven't tried subtargetting my missiles other than trying it with torps on a reclaimer to see if i could kill it with fewer s5 torps. I'll give it a shot with missiles, it'd be nice to murder wardens faster :D
Good effort put into video, everyone else just photoshops little pictures onto the tier list without an actual showcase of each ship in game.. And i love the Vanguard Warden, Rammed a planet full speed last night and all it took was my size 5 cannon. Might've been a fluke but never know till i try it again.
All hail the vanguards!! And ty for the kind words, I appreciate you recognizing all the work that goes into this
Thank you for the list. Your lists are always great to have as ships and bounties go various changes every patch and it's hard to find a suitable ship for both quest effectiveness and my flying preferences.
Looks like this patch is going to be rough for me. In your list, I'd only like to fly Vanguard in S-A class. And even that's a sluggish ship to my likings. Agility hit on lost wing thingies is also no good.
It looks like Defender is the next best, again. That's one of the ships I genuinely enjoy flying and if it's on the top the B class even though it only has 4xS2 missiles, it must be great. It's too expensive in game though, but I think it still worth it. You also get the fastest QT drive with no range problems. I also loved the way it looks but that's subjective.
No, thank YOU for checking out all my videos. It's these kinds of lovely comments that make it all worth the effort. And yeah I'm bummed that the latest changes have decreased the viability of faster ships in VHRT combat. Balance-wise, I think it makes sense. It doesn''t really make sense that a single gladius would be able to kill a Valkyrie if it's guarded by other valks and hurricanes. But that's why I said I'd like for them to make light-medium fighter VHRTs, so that you could still make good money while using those smaller ships. I think the Banu is the best bet if you like a faster, more agile ship for VHRTs, but it will take some effort. I was moving my power around during combat to let my shields recharge whatever they could when I was firing my guns
@@WingZeroType You have tested 40+ ships and put them in a video with all relevant pros and cons while adding your personal findings and opinions for us. It's really hard task to begin with, yet you have done it amazingly as well. Thanking is the least I could do, really. You more than deserve it. 👏
I'm still shy of one million for defender and still weighing my options. So this video couldn't come at better time for me. Mostly doing service beacons with Mustang now as I just couldn't make the same amount in same time with regular bounties even with the down time of the beacons when they refused to spawn. (and your take on Mustang is just perfect in the video, really it loses a wing so fast in heated fights that I finished more fights with 3 weapons than with 4 weapons. Overheating problem is also just as you described.) Still, I have fun doing low and medium threats. I even went against Connies time to time and so far I haven't lost my ship once (completely!). So I'm up to challange already. I guess Defender would be the next logical step for solo pilot like me. Or maybe the scorpius if I convince my buddy to play and be my gunner :P
Either way, I don't think I'd go wrong with any of them based on your tests. This is just the information I needed to decide. Real experience with actual ships on current patch. Simply precious.
Great video - now I need a list for PVP!
unfortunately i'm not really a pvper so i'm not knowledgeable enough to do that!
Great video! Good work!
Thanks a lot for checking it out :)
fantastic work on this!
Thank you so much for checking it out!
Great video bud thank you.
Thanks a bunch man, I appreciate you checking it out
Superb work, well done.
Thanks a bunch!!
Excellent video dude
Thanks a bunch!
Great video! Thanks for the content :)
P.S. 50:12 you made a typo with the redeemer
hahahaha holy damn I kid you not. I spent like a whole minute, looking up both how to spell Cellin and cross-checking with the video before I realized I wrote the wrong ship name. I am terrible at picking the right name out of Redeemer/Reclaimer/Retaliator. And they're all Aegis ships to boot. CIG hates me
Thanks for the list!
Thanks for checking it out!
Awesome video as usual, Wing :)
Long time no see, hope you are ok.
In this patch CIG "forgot" to code and AI is suicidal again, like before 3.14 where they "adjusted" them a bit. Besides being suicidal (read dumb), they are all aimbots. If this is how CIG thinks we are having fun, then ... what to say. They don't like us to have fun, that's for sure.
Even HRT's have Reclaimers + 4 aimbots that all concentrate fire upon you at once.
The best ships to do bounties now are not only the ones that are "tankier" but also the ones that can still function well with "major torque imbalance" and those are rare. Hercules, Connies can, Scorpius can, Vanguards (don't loose wings tho) and perhaps others but these are more "imbalance" resistant.
Then there is desync, shields down in an instant without warning and ... well, we already know.
Oh and the missiles, damn them. CIG either made this intentional or have no idea how to code. I think it's intentional, previous patches were better.
I think all we encounter now is because CIG lost the game and had to rebuild it from scratch so they took "parts" and glued them together into a "functional" game. 3.18 was a fiasco and they had to rebuild the game entirely, they mentioned this on Spectrum, they had to redo the game because it was badly damaged.
Hopefully, fixes will come, but it will take time.
Cheers :)
P.S. Forgot about Service Beacons. There aren't any which is stupid. They used to spawn at acceptable rate, now you need rank to reach higher tier, nothing bad about this. But there aren't any and the 1-2 that may spawn in a server, are at 56 mil km. Ok, going there, doing them, poof, no more. How to reach higher tier when there aren't anymore beacons? CIG kills fun and in game money earn to make ships sales.
Hey thanks man, yeah I'm doing well, just as you said we had a big content drought with 3.18 and all the bugs that made you lose all your loadouts whenever your ship was claimed so it was really hard to grind anywhere. And then I lost most of my ships in 3.19 and again in 3.19.1 so it took a while to get enough money to test with the ships i wanted to for the tier list lol. I pretty much agree with you on the shittiness of the aimbots, I don't think CIG wants us to have a bad time though. Just recently they added some AI delay response time in bunker FPS AI so I think they're working on it and know it's an issue. It's just... slow lol. Just like the infinite s2 shield bug fix... and desync... its just slow lol.
@@WingZeroType Keep doing the videos mate, you are valuable to the community, your tutorials are very useful for new players and veterans as well.
Love the video, personally I'd swap the Ares Ion and Scorpius, but that could just be because I have so much flight time in the Ion, I find myself compensating for the pip being off subconsciously now, it dishes out so much more damage than a scorpius and has double the shields
Yeah I can understand that, any of these ships can move around about 1 tier based on personal preference and combat flight style. The dps of the Ion is immense, and it's got a really impressive missile payload so if you can effectively land its shots its incredible
I've actually been having a lot of success on the anvil hawk with 2 size 1 and 2 neutron cannons, and then 2 size 2 distortion cannons. The distortion guns strip shields super fast even on big ships and then the neutron cannons have enough dps to take down even a reclaimer in a reasonable amount of time. You have to play around with the power sometimes but I tend to sweep through VHRTs pretty fast and really fun as well
the distortion guns will actually do less damage than the laser cannons (neutron cannons are exactly the same as laser cannons in this patch, there's no functional difference) so if you're taking shields down fast with distortion you'll go even faster with lasers. The only way distortion helps you is if it turns off enemy components like their powerplant or shields. And for that, it needs to hit hull first. So if you see all the shield faces of the enemy go down together all at once, then their shields got shut down by distortion, otherwise it's just regular laser damage chipping them down. But that all said, I like the hawk a lot, it's just a bit flimsy if your own shields go down so you have to be careful!
I didn’t know you could divert power to different directions for the shields on the s2 ones thanks man
Cheers man! I'm glad you found it useful. You can do it for any shields that have multiple faces
Solid list. Subbed. I love the LN but those guns will take forever vs a heavy hull. Totally agree. Side note, the Aquila is the fastest of the Connies at 990 m/s as opposed to 911. This may not seem like much but means it can keep distance from Redeemer as well as Corsair. Harbinger also has the size 3 turret which is unique among vanguards.
Thanks a bunch for checking it out and for the sub!
Hey really nicely made video. Wouldn't agree putting the Corsair below the Vanguard when in most cases bounty hunting comes down to raw DPS, especially with the addition of Reclaimers to HRT+. Same deal with the Ares Ion, if flown right it will blow the Vanguard out of the water in terms of speed due to those big shield HP pools. Great presentation it was a fun watch.
Hey thanks for the kind words and your feedback. I personally disagree that the Corsair and the Ares beat the Vanguards, because the Corsair is extremely slow at getting to and from the enemy, and can't consistently land the damage against the invincible shields since you can't attack from the front unless you've got ballistics. The ares are great against larger targets like valkyries and reclaimers, but struggle against wardens and hurricanes. could a perfect pilot who had a ton of hours in the ares learn the quirks and beat out the vanguards? probably, but this tier list is taking into account players of all skill levels, in all conditions, against all types of enemies. I think the Vanguard lands its damage much more effectively against the smaller targets than either Ares ship and actually ends up being relatively comparable against the reclaimer and valkyrie.
@@WingZeroType Thanks for the thoughtful reply man I respect those decisions :)
What a FANTASTIC video
Thank you so much! I really love to hear that you liked it :)
I've found opening an engagement with a volley of missiles makes all the difference.
It helps a lot to get some early damage in, that's true. That's probably even more true now in 3.23 given how painful it is to disengage from combat
Awesome content!
Thanks a bunch for checking it out!
Can't wait till bounty hunting is in this project! 😊
It's gonna be exciting! But also, there aren't a lot of ships that can take prisoners right now, right? Currently it's just the Hawk, Avenger Stalker, and Cutty blue i think?
@@WingZeroType that is correct but they could retrofit a lot of other ships to accommodate this feature once it's in place
Another Hawk W. People have slept on the DPS of this thing but now that we're post-pip wiggle and ballistic magazine nerf, they're going to have to start considering other ships than the Gladi and Arrow.
Absolutely agree - it's such a fun ship to fly but you definitely need to be on your toes lol
Cool cannot wait to watch it!
I hope you enjoy it! Let me know what you think!
Great video, nice work
Thank you very much!
It's amazing how little PVP and PVE tier lists have in common.
Yeah it's basically a completely different game lol. I think it might be interesting if pvpers were forced into using certain classes of ships in tournaments though. It'd be cool to see like a 3v3 fleet type situation where people were forced to use at least one ship larger than a heavy fighter
that explored pop outs are hilarious
haha ty, glad you liked it :D
Fav Vanguard setup is AD5B with MVSA cannons. Insane dps for 170 seconds and even after the ballistic is dry the MVSA canons do good work.
For me, I prefer a full energy-based loadout. I feel like a hybrid loadout sort of gives up part of the benefit of ballistics, which is that they pass through shields. So theoretically, you'd be able to kill a ship without taking out its shields. But then you have to take out the shields to do damage with the laser weapons, so I feel like they sort of have opposing strengths. But I get what you're saying, and I think there are multiple effective loadouts. One quick note, I think the AD5B has 120 seconds of ammo, but your point still stands.
You're right it's 120s. I was thinking of the Sf7B on the Inferno. You should try the AD5B loadout, pops the reclaimers insanely fast, like about 30 seconds. You can save the 5B for the meaty targets and use the MVSAs for everything else.
@@Flakey86 I'll give it a shot, but the main thing I want to kill faster is the hurricanes and wardens since they're the ones that take forever b/c of their infinite front shields lol
I must say this is a very detailed list. Now, it still bugs me rhat people think that "top speed" is so important and think that fighting above SCM speed is a good idea. Do people know what SCM speed actually means? Like "Safe Combat Maneuvering speed"?
Except a few really good pilots, we have a whole bunch of people thinking they are good at ship combat, ignoring that the NPCs are very slow due to server performance and that speeds above SCM make it worse. I'll ignore PvP for the most part, because beside of the mentioned good pilots, PvP boils down to people thinking they are good when they actively chose to only attack weaker targets and take out non-combat ships with combat ships.
So far the new flight modes changes look promising and hopefully put an end to the jousting nonsense.
One more thing to add: i think that bounties will change a lot in the not so distant future. First due to being able to catch bounties alive and deliver them, second to flight modes and physical damage.
Don't forget: the current game is incomplete with a lot of things missing. I highly doubt that VHRTs and ERTs (especially the group ones) are ment for solo pilots in small ships.
So your tier list will change a couple of times more the closer the mechanics get to being final.
Yeah its true, its very hard to come across equivalently skilled pilots naturally in the verse since it's such a large place with less than 100 people in it at any given time. I'm excited about master modes and hoping they bring some good changes to the game. I totally agree that everything is going to change many times in the future, but given that we have no real way of knowing when that'll happen i'll keep updating the list anytime major changes come on through so that people who aren't as familiar with the game systems or people who just want another opinion have a place to come to for a (hopefully) informed look at ship performance.
What's your favorite system that you're looking forward to? For me, it's gotta be physicalized damage/armor. That will change the current meta completely where more guns isn't always more damage, and matching your weapon calibre to the enemy's armor level might play more of a factor.
@@WingZeroType its gotta be physicalised damage/armor with engineering gameplay. But i am also interested in the new Bounty mechanic and master modes.
If you go on spectrum you get a ton of different opinions. I have seen people finding VHRTs hard and other that say that the NPCs are brain dead. Well, then you know they have never ever played on a crisp, responsive server. Both in ships and on food they can be pretty dangerous. Deadly even.
I remember one time where i had to disengage with my Corsair because the two wing fighters have been so quick to get onto my six and away from my front, i had to lure them away and decouple while firing back.
Youre back! Maybe i need to get back into this patch if it managed to get you back!
I've always been here! It's just that 3.18 was such a content drought and so buggy that it was impossible to make effective content for it. And then once 3.19 hit and things kept getting wiped it took me a while to keep re-earning things so that I could properly test things out. I appreciate that people like my content but i didn't want to rush something out just to have something :) And yeah, this patch is pretty good, I'd say. Still got its bugs, but we've finally got some good gameplay going, if you ignore the frustrating size 2 shield bug that's been around since like 3.16
@@WingZeroType Your videos got me from struggling to get beyond my 325a to owning almost every combat ship in November, i just stopped because the wipe was "any day now" for a month. This spring seemed hardly playable and im not too hyped about having to grind harder bountys from a warlock to something usable but good to know the game is playbale and moving :)
@@TheMartinator99 Haha thats awesome to hear, and yeah i was in teh same boat as you, i think most people were... just waiting for a wipe... and then just waiting for a playable game... lol
No lie, you are one of the few who recognize the power of the Tana. It has the beefiness of a medium fighter, at the cost of a light fighter. Crazy quick claim speed, interior with a shoilet, weapon rack, and beds. Not to mention the unique second seat for a gunner, (if they ever fix the turret issue right now. The gunner used to have control of all 4 weapons at the same time when in remote view, alas, the Reliant is the red headed step child.) the benefit of this turret seat is the gunner has a 270 degree view and can shoot in all directions, the pilot can quick swap the view of the turret from top to starboard or bottom to port. From that location, the gunner can also fire missiles as well, and can even fire them backwards. Its one of few ships its size that have an almost 360 degree range for engagement AND can fire missiles backwards.
Just a small correction for the Razor variants. You mentioned the weaker hull of the Razor LX, but you also stated all 3 variants only have one shield. The LX actually has 2 size 1 shields, it only comes equipped with one, but if you upgrade the power supply, you can add a second.
edit: Just another note regarding the C2, its flight model is bugged, its not meant to fly so well in Atmo, the devs have reported on that a few times. If you don't believe it, the ship weighs 3 times what the Caterpillar weighs, and the Caterpillar feels and moves slower. This is due to the fully laden tech they implemented about 3 years ago and never reverted. The C2 will get a similar treatment soon.
Yessss Tana love! I have been harping about the reliants to anyone who'll listen for a while now lol. I didn't know that about the turret gameplay, I mostly play solo so i never really get a lot of experience with turrets, thats pretty cool actually. And I thought the Razor LX had it's second shield fixed? I don't own one in 3.19 so i can't tell for sure, but I know it had two shields back in 3.17. I jsut thought it was fixed. Thanks for the correction! And i definitely didn't know that about the C2, thats good to know and I'm actually very happy to hear that, b/c as it currently stands there's no real reason to use a Cat over a C2 (at least until they rebalance them or get modularity in the game).
@@WingZeroType Well, hopefully with the advent of Tractor Beams we may see the Cat have some advantages over the C2 since the C2 doesn't have any tractor beams. If the beams on the Caterpillar can lift 32 SCU containers, the Cat would fit 17.6 of the 32 SCU containers. Whereas the C2, without vehicle beams, will be relegated to the hand held beams (or vehicle beams if the Mule or ROC/ROC DS get a tractor beam, please CIG).
As far as we know, the multi tool is now a size 0 tractor beam, and will be limited to 1 SCU, as for the FPS beam, it could be anywhere from 2 SCU to 4 SCU if I had to guess (if the multi tool is size 0, the FPS tractor should be size 1, which also happens to be the size of the tractor beams on the Cutty, Nomad, and C1 as of what we know now, subject to change.) so the Nomad can load the 4SCU boxes with its 4x3x2 grid.
Thus the C2 would be limited to the multi tool at 1 SCU or the FPS tractor at, lets assume 6 SCU (the average of 4 to 8). at 696 SCU this would require 116 movements. compared to the Caterpillar's 17.6 rounded to 18 movements for a full load. We are talking moments to minutes in comparison for Cargo.
This would be one card in the favor of the Cat, which... isn't much as the C2 has so many more cards in its hand, but hey, its something lol. Sorry for the long explanation. I love your content!
@@WingZeroType Also, may I ask why you compare the Tana and Buccaneer to medium fighters despite CIG marketing them as light fighters? I guess to me the balance is the shields, no s2, not medium IMO.
@@wafflesinsanity I like your reasoning, the only thing I'd change is I'd round the containers down a bunch, since the cargo of the cat is split into a bunch of sections. Since 32 SCU cargo containers won't mold to fit the sections of the caterpillar, you'll probably have a bunch of open sections left in the caterpillar, so you'd probably get something more like 14 32 SCU containers due to the gaps. Also, thanks! I really appreciate you checking out my videos and giving me your thoughts. This is why I do it :D
@@wafflesinsanity For me it's the capacitor levels. Light fighters have a capacitor regen pool worth 4500, medium fighters have 5500, and heavies have 10,000. If you didn't call s1 shields medium fighters, then the hornet and glaive would be light fighters, which doesn't really make sense. And if you require s2 shields for medium, what becomes the distinguisher for heavies? it can't be number of shields, b/c the hurricane has 1 s2 shield and it's a heavy fighter. So I really do think that the capacitor amount is the best way to gauge it, since it directly relates to the firepower of the ship and everything else more or less follows along.
Thanks for this vid. Just found it so yeah it's a late comment. It is weird to me how S and A tier has more non-fighters/combat craft than dedicated ones for that purpose. But I guess it'll all get sorted out in due time.
I only have one of them - 600i - and never thought of fighting in it. Guess I'll have to try. I love the specs of the Corsair but HATE the looks, so could never own one. Sadly, I own ships which I like the look of, which mostly means they are terrible at actually doing stuff :)
Nice vid and commentary anyways. Will watch more.
I always say "if you don't look back at your ship when you're walking away from it, you got the wrong ship" lol. I totally get what you're saying. I love the look of the connie so this works out for me, but I'm sort of torn on the corsair so i hear you. I am not a fan of the interior style, even though i like how well detailed it is.
So excited fr this video.
even on youtube, the phone keyboard gets you, eh?
Damn Samsung Keyboards
I was loving the MVSA + AD5B gatling on these ships and undefeated in space lmao that was a sick combo in previous patches, haven't tried yet in this patch, tho.
I don't like hybrids as much in this patch, right now I think full laser loadouts work best for vanguards, but the old loadout still works.
@@WingZeroType Yea, seems to be the case this patch for sure
Great Video. We'll done.
Thanks a lot!
to be hit by your own missiles/torpedos (like in the Ares, Shrike) while firing them can be avoided by strafing up while firing! Always strafe up while firing missiles.
Thank you! Yeah this bug was fixed a while ago and I didn't realize it came back :) I wanted to mention it for folks that didn't know about it.
helped me decide what to buy next#
that's great to hear! That's why I started making these videos - I wanted more help figuring out my next purchase lol. I hope you're pleased with yours! What'd you get?
@@WingZeroType i actually got the sentinel in the end works like a charm
I would put the Corsair into the S tier.
Yeah I think its a fair claim. I left it out of the S tier because even though it has amazing dps and good loadout flexibility, it's still quite large and eats shots really fast, it can't disengage when things go south, and if you get hit by the errant missile you can still get a really bad torque imbalance.
Glad someone else had the same infinite front shield bug.
Yeah i think its super common, we're definitely not alone!
great list! Any plans on making a hotas or hosas video?
Thank you! I use HOSAS and I will probably make a short video about my setup at one point. What kind of things would you be interested in seeing in that type of video?
@@WingZeroType I'm a freak for a superior keybind hosas guide 😍
@@LisaSimpsonLiberal hahaha ok I'll see what i can do :)
Its gonna be interesting to see where the Inferno lands with the changes in 3.2, that accuracy buff the Inferno gets is gonna make it shred fighters if you can aim.
Yeah we'll have to see how big those aim assists are going to be. I believe both the Ion and Inferno are getting some aim assist back in 3.20 and the inferno is having its ballistic shot spray greatly reduced. It'll be very interesting to see if the inferno becomes useful for VHRTs after that.
@@WingZeroType The spool up is still gonna be there but that accuracy increase and slight aim assist is gonna allow pilots to get much more range out of the gun. Currently it "shotguns" way too much to use effectively at its max distance.
With the changes it could be quite effective at 2800 meters. Couple that with 20x S3 missiles (I run only S3 missiles it just works, I would run only S2 missiles but the internal bay is fixed, I love those cluster missiles), and you set the power to 70 shields & 30 engines and that thing should shred targets.
Harbinger gets torpedos and 2xS3 turret guns instead of 2xS2 as the rest. So if you fly with a gunner sometimes its helpful.
yeah that's true, it's a 17% dps increase for the gunner if you have one, but personally I would prefer the more agile vanguards over the harbinger
Great job! I can tel you did a lot of work putting out together.
They do have different tiers. Use the lighter fighters against the LRT/MRT bounties. That is what they were designed for.
Yeah I know thats right... I just wish there was a way to make equivalently good money in those lighter fighters. Like still make the battle challenging and hard, but don't make it so that if you want to make the most money, you need to user the heavier ships
My Favorite Ships for Bountys in 3.19.1.... Esperia Prowler (2x Size 5 & 2x Size 3 Laser Cannons), Hornet, Andromeda, Ares Ion & Inferno, Esperia Glaive, Esperia Talon & Shrike.
The Shrike??? Do you use it for VHRTs? I'm really curious how you use it because I love missile boats lol. And yeah I'm glad you like the prowler, so many people sleep on it but thats exactly the loadout I use as well!
Video is great, spot on. I have a couple thoughts.
The Sabre, as big as its hull is, is a pancake. If you can keep nose on target, your profile is still fairly small.
Also, i think these bigger ships like the connie and corsair (the andromeda has a special place in my heart and i love it) need re-envisioned. Realistically, these ships have too much pilot controlled firepower and shouldnt be as good as they are solo in these VHRTs. I hope, once AI gunners come into the game, they consider this because these ships are just too good. I think the hammer head is far more balanced and a good example of a model these ships should follow. No large ship should be so good solo in my opinion. I know many of us have bought these ships on the store(myself included) and may be upset at such a significant nerf.. but it needs to happen.
I agree with you about the big ships. And honestly, I think the problem should sort itself out once master modes are a thing, since agility should play a much bigger role in whether or not a ship is able to effectively land it's damage. In that case, the larger ships will only be able to hit other larger ships, whereas smaller ships would be able to tank them. And you probably can't do a group VHRT solo then in a ship like this because you'd need to be able to kill all wingmen before leaving, since as soon as you enter your quantum mode your shields would go down.
conni is just redonkalus when you factor in you can keep shields up and use a turret if you set your Cruse control to a low setting, turrets are more viable i found espcially in atmosphere tho not beating a sentinal i would assume with a distrotion scatter gun
Connie is totally rediculous, even the retaliator can just tank incoming damage if you get in a turret if there aren't a lot of enemies left thanks to its massive hull hp. I personally prefer using the missiles and original guns but that's because it usually doesn't take me too long to line up shots, even against hurricanes and wardens
I think the Ion deserves to be higher up the tier list in all honesty.
There is nothing in VHRT bounties that the Ion can't hit with ease, save perhaps the Hurricane which can be admittedly tricky.
But beyond the Hurricane, the Ion makes short work of any of the targets you're faced with. It's decently maneuverable making tracking and evasive maneuvering fairly simple, can tank hits quite well, and doesn't need to restock on ammo saving money and time.
I'd personally put it up in B at a minimum, but probably even A tier in all honesty. I'm generally in and out within a minute or so of arriving at the bounty location.
Hey thanks for sharing your thoughts. I want to love the Ion so badly, I even had it pledged for a while. But I don't personally think it makes its way up there. I'm making this list for the average player who's looking into getting into bounty hunting with various ships and I'm comparing all the ships against each other. The Ion is extremely powerful in its dps and its missile loadout but its got sluggish handling and it's definitely difficult to aim. It requires using a different aiming muscle memory than literally every other ship in the game. If you fly the Ion A LOT then yes, you've probably gotten good at compensating for the lack of aim assist and the offset targetting, but it requires a bunch of effort to make it effective whereas the ships that I've put in the A-tier felt much more effortless and consistent for me.
@@WingZeroType That's fair!
I'm surprised/not surprised the 400i didn't make it on the list, as it does have the two size 4s up front plus some missiles. It's not great, and has some fragility issues vs ballistics, but it seems like it should probably be a better choice than a few in the D tier. On the other hand, when it becomes unflyable, it is very frustrating, so I can understand the decision.
Yeah it just doesn't have the dps to take out targets effectively, and it can't really disengage. Some of the D-tier ships can at least get away, recharge shields, and go back in. But since the 400i has S3 shields they take forever to recharge, which means your enemy will be fully recharged as well. And then you've got 3-4 VHRT-class targets ready to chew through your shield again, while you've got meager dps to work back down through theirs (plus their hull). Yeah its tough, it'd be D-tier, but since it's not really a combat ship i left it out.
I feel like the Santok is going to be pretty high up because with an SCM speed of 265 m/s (which is nearly 40 m/s more than the Khartul al) it is a very nippy ship. We don't know, however, the Pitch/Yaw/Roll, but considering in the last ISC they showed the big four thrusters flipping around much like the Fury's engine, it's safe to say it's going to be pretty nimble. The biggest downside I see is going to be its huge silhouette and likely fragile Hull.
I'm not big on missiles myself, so a lot of these ships aren't really for me, with the exception of the Sentinel. The Vanguard Sentinel has slightly more speed in acceleration as it has the lowest mass of the Vanguards. The only problem is, when eWarfare comes out, the EMP is going to be removed from the Vanguard Sentinel, as the Sentinel wasn't actually meant to have the EMP.
yep but EWAR probably isn't going to come out anytime in the next few years so for anyone buying in-game it wouldn't really impact their decision. B/c of the ewar thing though I do recommend people to buy the warden in my vanguard video since it's most likely to retain its combat capabilities of all the vanguards.
about the santok yai... .i'm torn. I love the khartu al but it's just so unusable in the current state of the game. Too fragile and too large, and all the enemies have turrets that can shoot in any direction and basically don't miss lol
20:15 "Every day is a shit day when you own a Cutlass Black!"
Wait that came out wrong.
Also I see nothing wrong with that interior whatsoever. Everything is fine.
#ProudCuttyblackcargopira.... I mean #ProudCuttyblackcargohauler!
It's not a ship, it's a *way of life*
That's a true fact if ever I've heard one. @@WingZeroType
For my sentinel I change out the missile racks to 481 for a total of 32 Taskforce missiles. Firing 4 at a time they can rip the wings and guns off a Hurricane 70% of the time and every now and then they'll 1 shot Hurricanes and Valks. I don't use the EMP to take down the shields per se. I use the lasers to take down a shield face and then pop EMP as they fly past. If the EMP hits the bare hull it actually disables the shield generator for a few mins leaving them completely vulnerable.. Only works on Valks and smaller though. But its a great way to keep their shields out of the fight.
I haven't really had it work on valks or wardens but I have had the EMP work on hurricanes, they have a competition grade powerplant which makes them susceptible i suppose. I usually open up combat against hurricanes with a bunch of missiles but i've never one-shot them with s1 or s2 missiles I don't think.... maybe I have not sure lol. I've used so many different kinds at this point I have a hard time keeping them straight. I'll be doing a bunch of missile testing soon though but i'm curious, the taskforce missiles are EM right? I've had issues with EM missiles missing if I fire them from farther than 4k away, it just seems like they never track the enemy at all. Have you had that issue? What range and speed do you fire the missiles at?
@@WingZeroType Yes they're EM , I've noticed the same but its not related to the distance but more the 'activity' of the target. Once they start moving then the range I can lock on and have them track is equivalent to their EM signature. This is just something I've noticed , I need to do more testing. I think I have a recording of a Hurricane and/or Valkyrie getting one shot by 4 taskforce somewhere. I found them more effective than Rattlers. Re the EMP the trick is to use your guns to get down a shield face first so the EMP strikes baremetal. Then that kills the shield generator
so your saying 4 shot not one shot?
@@yobizzyb hehe well I do fire all 4 in 1 volley :P but still I'm surprised 4 tiny S1 missiles that look like lawn darts attached to the bottom of my Vanguard can kill a Valkyrie. I've shot multiple S2 and S3 missiles and not gotten the same effect. Got another one lastnight . Saved the recording.
@@cyvan1750 I've definitely seen the same thing with targets with EM missiles, but same as you I haven't tried to test it methodically yet. And I've taken down the shield face before launching the emp, maybe its inconsistent. Do you know if you have to aim at the target when the EMP is firing? I'm assuming not since it's a literal sphere of distortion damage, but I just want to make sure that's not what I'm missing lol