link sees the future
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- Опубліковано 20 жов 2024
- The ending of Triforce%, this is definitely a fun experience to mess around with, I would love to see other mods with a similar vibe to this hack in general.
This is a clip from my playthrough of Triforce%, on a patch version of what was played by Savestate & TASBot at SGDQ 22' (but that was done on real hardware using Arbitrary Code Execution). The cutscene is a little funny without having twitch chat on there, but I still wanted to post the conclusion to the playthrough.
Link: I can see the futuuuuure!
Navi: What do you see?
Link: Kaiôken.
Navi: Kaiôwhat?
Great now that part of DBZA is gonna be stuck in my head all day lol
Link: KaioCRAP!!!
I can't believe Link travelled to the future only to fall down to the bottom of the uncanny valley, get hit with a C&D letter from Nintendo, 23 copyright violations, a squadron of Nintendo Ninjas sent to his house, and a declaration of war from Japan
When he said “ゼルダ姫、ありがとう” I felt that
The future is non existent. Just an empty space with a skybox
I remember the crowd's reaction to this when this mod was played live, it was amazing
Link talked??????????!!!!!
He does talk in the background and he speaks in his personal through the journal entries (Japanese text).
😱😱😱
All this time, now we know why link never spoke. link only spoke and understood Japanese while nobody else did. It’s amazing how many times he was able to go through what he did and save Hyrule despite that extreme language barrier making everything so confusing. He must be traumatized from not understanding why his friends disappeared, or why Ganondorf and all of these monsters wanted to kill him
Mods be wilding
Link questions why he has that pony tail in the future
He became a hipster
LOL XD
Nothing came out of comments like the live one where they presented it JAJA
all alone Sadge 😭
What I want to see is triforce% integrated into oot in such a way that you can play the game normal and also do it like this and have the other options work.
Zelda: "I'm sorry?''
dog this shit is magic to me
Was still so surreal seeing this during that big showcase and see everyone get super excited at seeing their messages injected right into the game.
ngl i tear'd up the first time I saw the Triforce%
what a homage to oot, and it was right before totk came out too man I hope we get a classic zelda one day when they realize what made it so special
1:30 dang hearing that music and seeing that zelda was jarring for me, it felt like the uncanny valley, like if my brain doesn't recognize modern zelda as zelda.
C’est bon arrête de raler
@@coach8661 What? Hahaha
Link's future: Finally gets a girlfriend.
When Link started to talk it ruined the entire scene (for me)
He has a future it's called soul caliber 2 lol and he gets to see Taki
wtf is that
Do u know where I can download the patched version? I wanna play this so bad but can’t find anything
I have the mod with the tas inputs, but i dont know how to start the inputs
He went to totk sky island
😱😱😱 link is talked!???
Link is Link. His name isn't Talked! KEKW
I don't get it? The future is the sky?
Here together
Wait until he asks to see the past and discovers Hyrule was retconned to be created by furries...
at least this is less cringey with the twitch chat removed
I saw this video years ago what?
Oh yeah the SGDQ I saw this live hahaha ggs, but I remember chats, that was probably another run
una pregunta, que programas usas para modear. es que quiero empezar con mis creaciones pero no se como ni con que programas se hace
Creo que ninguno de los hacks que graba son hechos por el mismo dueño de este canal.
...Bueno, YO resulto ser un artista 3D. Uso Blender para modelar. Pude aprender de forma eficaz con tutoriales (pagados y en inglés).
@@_SereneMango pero hay tutoriales para n64, por qué supongo que hay limitaciones que hay que aprender con el tema de los emuladores
@juansnr11 - Usa muy poquitos triángulos (rara vez más de mil).
- Las texturas son casi ínfimas en resolución, y hay de 3 tipos: cada pixel recuerda el valor de un color, por paleta (en consolas más antiguas era la única forma, si no me equivoco), o por "intensidad" (escala a gris). Se necesita un conversor para poder trabajar con ellas cuando se programa un juego.
- Básicamente mientras más resolución tiene la textura, menos colores se le puede aplicar. Por intensidad es el más amplio, y valor por pixel es el más estricto. Hay subcategorías de los 3 grupos, basados en qué tan precisos son los valores que pueden almacenar (menor precisión = mayor resolución).
- El tema de las texturas es complejo, ve más en el manual de Buu342 (en inglés).
- Muy recomendado usar vertex colors. La gran mayoría de los juegos oficiales (si es que no fue con todos) los usaban con abundancia.
- Si quieres usar esqueletos, a cada vértice se le puede asignar SÓLO un hueso.
リンクが日本語でしゃべった
リンクがイケボ
Lol what even is this
This hack makes sense in a live event. You can see it asks for a (public) chat to participate.
whats the mod called?
@CyberTechSean Is it downloadable anywhere?
何で急に日本語喋ったしw
Sorry but though entertaining this is wrong. In the not very popular game Windwaker it is mentioned many times that the events in Ocarina were its past. Therefore the proper future would be hyrule completely covered by water. Even Ganondorf adds to this.
これのソフトいつ発売するんですか?