@@elianas1121 Until you absolutely need some in a remote area. Then they are rarer than mini nukes. I can think of many times I needed some dirty water for mirelurk egg omelettes and nary an empty bottle could be found.
Who else things these comments about how he can jump over those barriers in an emergency will totally come back to haunt him during the castle defense LOL
Me: *spending 3 hours building concrete fortifications for the Fort because it makes sense* John: "Here's a little wooden fence to stop a whole platoon of Brotherhood" Me: >:(
I actually got a mod that lets you build proper walls that match up to the rest of the Castle, because I was driving myself crazy trying to plug all the gaps with concrete foundations. lol
Biggest gameplay/narrative disconnect of Fallout 4 is that by the time you get around to finding your lost son, you've likely set up farms, caravan routes and just in general building communities. Then you meet Shaun and it's like "right... so, you're good? Anyway, gotta head back; some gunners are about to attack my adhesive farm. But give me a call sometime?"
@@Pchlster That's kind of true of basically every single Fallout game (or Elder Scrolls game, or any open world title, for that matter). Excepting maybe the very first Fallout game, which had the time limit and a fairly linear story, both of which got dropped in later entries for obvious reasons. And then Fallout 2 came along and said "oh hey look you're a gangster and porn star and champion boxer with a nuclear car with a talking deathclaw... wait, what was that about needing a GECK for your tribal village in the middle of nowhere again?". New Vegas gets it the worst, imo, since the Courier is somehow magically the bestest most important-est person in the entire wasteland who can somehow single-handedly resolve massive conflicts that have deadlocked the region for years, yet every faction back-handedly treats them like their personal errand boy/girl who sorts out all their dirty laundry.
@@MrVertigoStudios To be fair, the Courier gains their reputation over time - and a main part of it is the fact that as far as most people in the Mojave are concerned, you clawed yourself out of the grave after being shot in the head and hunted down the guy who shot you. That tends to leave an impression.
@@MrVertigoStudios I dunno, I like Morrowinds version where you're a random guy/gal who the goddess of fate essentially says "well, if you do this right, you're probably going to become the Nerevarine Reborn, but the dozens before you just died, so y'know... odds aren't in your favour."
I really like the Bethesda Fallouts, but the one thing I don't is the inciting incidents. I didn't care about "Not my real Dad" Liam Neeson, and I didn't care about "You're no Son of Mine" Shaun. Stop trying to make me care, and I might care.
Jon- "Does anyone have anything made of wood that I can breakdown?" The massive pile of trees around the Castle- "[nervous laughter] No, nothing like that round here mate, sorry."
@@tuberewer9826 I did and if you go back after getting a notification that the base is under attack you can find groups of enemies have entirely bypassed your barricades and trap sections.
Malcolm: Did you kill my son? Jon: Hold that thought. *downs some drugs to boost his charisma* No. Malcolm: ... I can see why people might try to pin a murder on you, but for some reason, I believe you.
I've been watching yolo since new Vegas I started on the kill all runs and stuff matn has provided me countless hours of entertainment and I have adhd so I just dont usually watch full videos so I can 100% relate about the Sunday ritual
@@RudolfJelin .38 ammo is 0.014 and 5mm is 0.008, but .38 ammo is still worth 71 caps per pound, way more than anything else Jon will likely be picking up. It's been so frustrating watching Jon not pick up all the ammo. Drop it later if you have to, but nothing else besides pre-war money is going to have a better weight to value ratio. And then he complains about not having any money.
Oh, I never leave grenades, missile launchers, or a spare fatman anywhere a settler or companion might be able to access for that reason. AI + explosives equals chaos and tears.
I've used missile turrets a few times, but I always build a v of walls behind them so they can't fire into the settlement. It's the level 5 machine gun turrets (with explosive bullets) which concern me in my playthroughs - on the one hand, I want some defenses inside the town in case raiders spawn behind my walls, on the other hand I don't want to risk them firing anywhere near me.
@@drworm73 I made the mistake of putting my nuka nuke launcher in my main raider settlement once before completing the DLC and Shank got his hands on it, and since he’s not a “settler” I couldn’t trade with him. So instead of being able to stalk through Nuka World killing the raiders one by one before setting them off I had to plant a bunch of mines around a summon bell to kill everyone at the settlement at once. In the end Shanks body got blown into low orbit, I lost the nuka nuke, and I had to storm Nuka World with everyone hostile.
@@drworm73 I mean, after a single rank of a perk all friendly AI's can no longer damage you. It says companions, but its a bit buggy. Especially when your settlement is 20 sentrybots working fields of wheat raiders love to attack because you have 0 defences at it. :D
Jon several months ago: Next episode I'll be jumping into the first part of DLC content! Also funny how having a son kidnapped leads into a epic quest that changes the shape of the commonwealth forever but having a son murdered leads to a whacked out junkie in a bad dress persuading you it wasnt such a big deal. As for the item, thinking either one of the really good anti-robot weapons for dealing with the sentries or something for dealing with the ants... so maybe something like the gainer, the ashmaker or maybe even the cryolator?
@@average_trans_furry im thought that was specifically for the store buyable ones? otherwise any guaranteed semi-unique equipment should also be off limits such as hazmat, power armours and magazines. But I cant really think of anything that would help in the gauntlet other than a good specific type of gun for dealing with the ants or turrets, he already has a hazmat suit for the gas room which is more or less akin to a legendary armour.
@@Xenotric it was for any guaranteed spawns, otherwise the guns you get for the first brotherhood and railroad quests are to good not to use right into the midgame. He'll, ammo abundance makes them both a viable part of your loadout into the lategame too, unless you happen to be unbeleiveabley lucky with legendary spawns.
Most importantly, halved walking distance means only half as many opportunities for Jon to shan't saying no to walking into dangerous enemy territory :P
Jon set up all these half fences to jump over. How much do you want to bet by the time the Castle is actually attacked he's going to have a crippled leg?
Jon: You might count what I'm about to do as ....unethical... Me: I kind of stopped questioning your ethics after you killed Three Dog for his head wrap.
Sometimes the Brotherhood will just bug out and show up as red in VATS even though they're not hostile. Never figured out what causes it but I've seen it multiple times, so Jon might have thought it was just that happening again here if he's experienced it too.
@@AlanGresov Fair point! I'm just saying it's not *quite* as silly as it looks at first glance to see a vertibird in red in VATS and not immediately panic.
@@PirZixlay I think you're letting Jon off the hook too easy here tbh. He usually muses about these thoughts out loud and mentions these bugs. I think he just had a Jon moment (-1 perception).
Jon: Hold on allow me to change and do some drugs in front of you. Now I didn't kill your son. Latimer: *sigh* My son used to sell drugs. Wait a second! Where did you get those drugs?!
Malcom will still send triggerman, unless you blame that it was Marowski who accused you and killed his son. Then Malcom will give you a quest to kill Marowski for 400 caps but you can negotiate to 600 caps.
"They never come through the side entrance" Just like "It's a completely safe road" and not inhabited by the roach king, right Jon? By now I wouldn't be surprised if it started raining super mutant suiciders. Also, the Vertibird part had me confused. I was thinking "Why would the brotherhood be red in vats? Did I miss an episode? Did Jon start a war with them?"
Though it should be noted that friendly BoS members will occasionally appear as red when in vats anyway, despite not being hostile to you in the slightest. Over a thousand hours and I still have to do a double take every so often to make sure I don't take out someone who didn't deserve their head blown off.
In like 400 hours played I've never seen 10% of the action Jon has seen in that small walk between Hangman's Alley and Diamond City during this run. LOL.
@@sweetwheatsy During afterbirth and early afterbirth + unlocks he kept forgetting to take the negative and go to sheol so he put a post it note on his monitor that said to do that. This was a while ago I have no idea how I remember it
After watching you play fallout for years, I bought fallout 4 yesterday for 15$ after a friend gave me xbox one as a gift ^^. I already made it to the memory den haha. I have been glued to the chair since :3
While I'm not new to it like you, this series made me reinstall and resume my lvl 95 survival character. I'm having a blast :) Welcome to the world of Fallout fellow wastelander!
Same boat. Got it a month-ish ago. I went straight to Survival and I am LOVING IT. I’ve based myself of out Starlight Drive-In and am trying to put all settlers I get there. Just bought all the building DLCs on Steam today with the sale.
I've done at least 5 playthroughs and every single time at Boston Police Rationing i've had an Albino Radstag spawn as soon as I go near it. Jon strolls through like its a Sunday walk.
*Jon completely safe in his iron fortress that is the Castle* *piece of trash blows by outside* Jon (panicking while waving his gun all around): What was that?! What was that?! What was that?!
Once I realized enemies can clip through walls I switched to the standard wire or picket fence. With occasional gaps and turrets they make great kill zones for easy looting after the attack. It all falls apart if radskorpions are attacking, but no system is perfect. If you see caravan guards running, but don't have weapons out, they've just lost whatever merchant they are with. Ignore them.
Some advice from my own failures Jon, do NOT use missile turrets, just don't. Assuming you don't eat damage because you got caught in the splash damage of them targeting an enemy next to you, your own people are going to get hit and when that happens they will turn on you. Maybe not the minutemen, but any settlers at the castle that accidently get hit will go hostile. Also remember... teleporter, they aren't alal going to be trying to breach from just outside. And finally, don't leave power armor sitting around with a core inside, thinking your defenders might use it, I did that my first playthrough and yup... Coursers hijacked them lol.
It took me a while to realise not to leave "the keys in the ignition" of my power armour. I even built a wall around all of my armour and the buggers still managed to get to them, but once I stopped leaving the fusion cores inside, I could leave them anywhere.
Yeah, then you can wipe out the institute, get all of your companions to the Castle, declare war on the Brotherhood - say, by killing their Elder and Captain getting you the badass coat AND hat - and then have the best fight of the game by having vertibirds try to take the Castle.
@@Krishnath.Dragon I literally got that ending on my first playthrough by accident! I'm amazed that it's considered 'difficult' since I just pranced through the game like "tra-la-la, you'll be friend and you'll be my friend aaaand... we'll all go blow up the Institute just in time for tea!"🤣
@@Krishnath.Dragon It is easy to pull off. Just kill your Institute escort for Battle of Bunker Hill, free the synths, and tell Shaun he is a disappointment. If you sneak attack the escort, I'm fairly certain the only hostile enemy on the way to the synths are like two turrets. Everything else stays friendly to you.
Jon: Because dragons didn't cocking explode! Skyrim certainly would've been a far different experience if they had. Now I kinda want a mod where that happens.
Jeez, the first time I killed a dragon in Skyrim I ran up to loot everything off it, became overencumbered, and panicked when the dragon started melting away. I can still remember the fear of "something terrible is going to happen and my character is going to die here"
Enemies will just teleport into your base if they can’t find a way in. It would be better to leave a spot open and focus some defenses directly onto it. Kinda like a funnel with a missile turret at the end
Sturges standing a solid 20 ft away from the teleporter with a handheld controller he just jury-rigged "Yeah, boss. I promise the teleporter is perfectly safe. Let me just...back up a bit more....there, we're all set. Oh, and don't forget to hack their network for us."
Jom (sic) forgetting that the pilot of the Virtabird was legendary and never looting the crash is one of the standard Jon things I expect from him. Amazing.
This is exactly what I was coming to say lol. I’m waiting for everything and everyone to spawn right in the Castle courtyard... and be trapped in there with him. 😂
I built a wall around the settlement at Starlight Drive In and a supermutant spawned in the gap between the wall and a barn that I'd placed... he was stuck there though cause I had build random shit at either side of the gap but it was still a nightmare to deal with
Jon, about that random Brotherhood Knight @21:00 - I just finished watching your FO4 Survival series again, and I swear in the last episode there was a wounded knight standing in the same spot.
Personally, if I was preparing the Castle for the assault by the BoS during a YOLO run, I'd take more precautions than Jon decided to. Sure, you can block up some entrances, but why stop there? Might as well seal off the courtyard entirely! Add a ceiling to the whole thing to make sure their air support can't attack you from the above; send as many settlers there as you can, armed with mininguns and old rifles you don't use any more; and turn every gap in the wall into a choke point for easier defending. From there, you have the choice of just filling every available space inside the (newly covered) courtyard with turrets and letting them go crazy on any knights unfortunate enough to find their way inside, OR setting up your own death maze akin to the Nuka World Gauntlet, complete with flame traps, landmines and the Sole Survivor themself right at its centre.
Potential things Jon might be travelling North to get in preparation for Nuka World: Sneak bobblehead in Dunwich Borers Astoundingly Awesome Tales in Dunwich Borers which gives 5% less damage to robots (these two are high risk but could provide benefits when in areas like the Galactic Zone) Charisma bobblehead in Parson's (unlikely due to the quest) Explosives bobblehead in the Iron Works (very unlikely) At least 2-3 Surgical Journals. Not sure what else is up there that will be of major importance to surviving the Gauntlet. Hazmat suit protects against the gas room and rad room. Molotovs for the ant room. Traps are hard countered (bar door based ones). Only thing Jon hasn't got so far that I would imagine he needs is a melee weapon to kill the radroaches in the gas room so as he doesn't blow himself up firing a gun.
@@Kevin-qk2st i thought that too, but wouldnt that count under the "no guaranteed legendaries" rule? Same with the tooth knife Ive seen mentioned in some other comments
Jon is the only person I can watch where I learn something new and interesting each week while also being someone that shocks me with his ignorance and dumb choices. The duality of man is truly something to behold.
@@gregobrien3298 NPCs teleport around settlements. You can easily check this by making an impossible to reach area, and then using fast travel. NPC's will be there.
@@gregobrien3298 I know, what Im saying is that stairs arent a factor on NPC getting somewhere. Wether there are stairs or not, NPCs will reach that place, inevitably.
Sturges: "Don't worry, Boss. I'll stand right here -- yeah, right over here where nobody is supposed to be -- and guard your private stash while you're away to where-ever that thing takes you with nobody on the controls. Ciao." --Aside "I hope she gets teleported into a deathclaw latrine in the glowing sea so this can be my private stash."
23:25 The intro music to that old '80s song "something about you" starts playing. 23:30 I realize that I'm the only one laughing because I'm the only one here old enough to catch the reference.
Love this series. Wouldn't dare miss it, HOWEVER this was the most FRUSTRATING episode to date. I think I sprained a vocal chord screaming "TAKE THE VATS SHOT!" during the section in the church. THREE 95% shots at the skirmishers and hound and a Crit for the Butcher in one VATS round to clear the damn place....and Jon wibbles himself into a blindly thrown grenade that hits the gore bag and bounces who knows where. *sighs*
He's extremely frustrating to watch at times but I still adore him. I always learn stuff from his episodes and I think he's very intelligent, albeit not always perceptive.
I love how you walk up to the veritbird crash, then don't look for the pilot. *shakes head* Also might consider a recon scope on a super light Pipe pistol, if you can find something with a recon already.
Minuteman: Sir, we need your help with defences! Jon: I have the perfect idea... Minuteman: What is it, more turrets? Jon: -Worse- Better. *builds a bunch of knee-high walls*
Jon. Jon. JON!!!!! Now that I have your attention: two things. Thing One: You should embrace mirelurk omelettes and iguana on a stick as your food sources. They weigh .1 and provide an entire level of hunger satisfaction. You rant and rave about how brahmin steak is good eating, but for the same weight as one brahmin steak you could carry 10 times the number of meals. This will also free you up to pick up more stuff from all the looting you never do. Hehe. Thing Two: You might want to learn to VATS cancel the moment your enemy begins their death animation. Since you never target multiple enemies in one VATS session, letting the death animation resolve itself to exit VATS just gives other enemies more time to advance and/or shoot you. I've saved myself a lot of hits from doing this and I'm happy to pass this trick to health savings onto you.
People of the Castle: We’re starving please plant food
Jon: railings lots of railings
'Don't worry, you're safe now. And now I must go.'
@@ManyATrueNerd
''My job here is done.''
''But you didn't do anything.''
@@erendurmaz7788 "Didn't I?"
Priorities, Jon only cares if he survives.
@@erendurmaz7788 the Tuxedo Mask of the Wasteland.
Week 2 of politely reminding Jon that his base at Hangman's Alley is specifically set up to produce noodle cups.
He probably doesn't have the bottles needed to go get dirty water from the river.
@@DerHastur doesn't he know beantown brewery exists
@@DerHastur That’s not hard to fix… they’re kind of everywhere.
@@elianas1121 Until you absolutely need some in a remote area. Then they are rarer than mini nukes. I can think of many times I needed some dirty water for mirelurk egg omelettes and nary an empty bottle could be found.
@@DerHastur yeah why doesn't he make mirelurk omelettes? they hardly weigh anything...I carry like 50 with me
Who else things these comments about how he can jump over those barriers in an emergency will totally come back to haunt him during the castle defense LOL
Because he will definitely not panic. :D
Yup...
Hubris, anyone?...
*Foreshadowed dramatic irony intensifies* ....
what?
And it’s so unnecessary!
Me: *spending 3 hours building concrete fortifications for the Fort because it makes sense*
John: "Here's a little wooden fence to stop a whole platoon of Brotherhood"
Me: >:(
Dont worry youre not the only one!! Any playthrough when im at the castle I have to plug the holes with the concrete foundations 😂
@@ilonaOakenshield Same
All the hours I spend on learning and re-learning how to properly assemble those two-sided powered doors, so enemies can't get in.
Concrete walls have the same amount of respect for being built inside other walls as Skyrim horses do for gravity and I love it lol
I actually got a mod that lets you build proper walls that match up to the rest of the Castle, because I was driving myself crazy trying to plug all the gaps with concrete foundations. lol
Dr Li: "You went to great lengths to find your son in the Institute."
Ms. Finalley (clanking from all the aluminum stuff she's stolen): "Yes. Son."
Biggest gameplay/narrative disconnect of Fallout 4 is that by the time you get around to finding your lost son, you've likely set up farms, caravan routes and just in general building communities. Then you meet Shaun and it's like "right... so, you're good? Anyway, gotta head back; some gunners are about to attack my adhesive farm. But give me a call sometime?"
@@Pchlster That's kind of true of basically every single Fallout game (or Elder Scrolls game, or any open world title, for that matter). Excepting maybe the very first Fallout game, which had the time limit and a fairly linear story, both of which got dropped in later entries for obvious reasons. And then Fallout 2 came along and said "oh hey look you're a gangster and porn star and champion boxer with a nuclear car with a talking deathclaw... wait, what was that about needing a GECK for your tribal village in the middle of nowhere again?". New Vegas gets it the worst, imo, since the Courier is somehow magically the bestest most important-est person in the entire wasteland who can somehow single-handedly resolve massive conflicts that have deadlocked the region for years, yet every faction back-handedly treats them like their personal errand boy/girl who sorts out all their dirty laundry.
@@MrVertigoStudios To be fair, the Courier gains their reputation over time - and a main part of it is the fact that as far as most people in the Mojave are concerned, you clawed yourself out of the grave after being shot in the head and hunted down the guy who shot you. That tends to leave an impression.
@@MrVertigoStudios I dunno, I like Morrowinds version where you're a random guy/gal who the goddess of fate essentially says "well, if you do this right, you're probably going to become the Nerevarine Reborn, but the dozens before you just died, so y'know... odds aren't in your favour."
I really like the Bethesda Fallouts, but the one thing I don't is the inciting incidents. I didn't care about "Not my real Dad" Liam Neeson, and I didn't care about "You're no Son of Mine" Shaun. Stop trying to make me care, and I might care.
Jon- "Does anyone have anything made of wood that I can breakdown?"
The massive pile of trees around the Castle- "[nervous laughter] No, nothing like that round here mate, sorry."
Jon also left all the trees, furniture, and houses in sanctuary hills. Sanctuary hills has somewhere around 2k wood and steel if you scrap everything.
Yes, the Synths summoned from the Synth grenade will try and kill you if you summon it after you're hostile to the Institute.
Still funny to throw them into raider camps.
I used them up inside the big-ass building infested with Gunners (Gunners Plaza? I forget). Just chuck them around corners so the synth won't see you.
yeah, they are still useful though.
Love it.
"We viewers only want ONE thing and IT'S Adamantium skeleton."
@manyatruenerd viewers want one thing and its disgusting
I really wanted him to stubbornly not take it then be stuck playing with a crippled head lol
I want him to go full Wolverine. Lol. Power claw from the swan and the perk to heal from radiation.
I got a fever And the only cure Is more Adamantium Skeleton
Jon: I need to go to sleep.
People at Hangman Alley: Must be nice.
In before Jon realizes that the game will teleport enemies straight into your bases if no path exists.
@@tuberewer9826 I did and if you go back after getting a notification that the base is under attack you can find groups of enemies have entirely bypassed your barricades and trap sections.
@@tuberewer9826 I’ve always opted for a tamed deathclaw to roam around my base.
Malcolm: Did you kill my son? Jon: Hold that thought. *downs some drugs to boost his charisma* No. Malcolm: ... I can see why people might try to pin a murder on you, but for some reason, I believe you.
were you involved in the drug deal? Jon:*takes drugs* absolutly not
You just did drugs and changed your clothes in front of me. I don't think you have the wherewithal to commit a murder.
The steps you take at the Castle to prevent Preston from giving you missions is incredible.
I assigned preston to patrol three guard posts on the far corner of one wall and then fenced him in with a bed to prevent accidental encounters.
"Jumping over a small fence is a power only the protagonist possesses."
What, never taken a shortcut before?
Proceeds to try and jump and falls flat on his face
This comment is gold
@@RudolfJelin A slice of fried gold, no less.
Wait until a settler gets stuck in there because they spawned in. I see this ending in jon being annoyed.
Good luck catching them killers, then.
I can only assume that legendary gunner Jon failed to investigate had an AMAZING legendary gun.
Probably an Instigating Handmade Rifle
I look forward to this every single Sunday. It’s a ritual at this point 😂
Welcome. I often get take out and enjoy a MATN fallout run on my Sundays
Best part of the week lol
This and kotr.
Same, I'm in Europe so it comes out right when I go to bed, its perfect
I've been watching yolo since new Vegas I started on the kill all runs and stuff matn has provided me countless hours of entertainment and I have adhd so I just dont usually watch full videos so I can 100% relate about the Sunday ritual
1:00 One minute in, and Jon's already on the on-fence-sive
He's on da-fence-ive*
I thought this episode was pretty O-fence-ive
Jon: *remarks how he is listoning and picks up minigun ammo*
Also Jon: *leaves .38 ammo behind while it's as valuable as 5mm*
And more abundant.
@@kipmcelroy2286 But heavier, AFAIR
@@RudolfJelin .38 ammo is 0.014 and 5mm is 0.008, but .38 ammo is still worth 71 caps per pound, way more than anything else Jon will likely be picking up.
It's been so frustrating watching Jon not pick up all the ammo. Drop it later if you have to, but nothing else besides pre-war money is going to have a better weight to value ratio. And then he complains about not having any money.
Jon,
You forgot to check the corpse of the legendary pilot of the Gunner Vertibird!
I'm not going anywhere NEAR that sentrybot.
@@ManyATrueNerd Quick, now! How many times do Legendary Sentrybots explode?
@@Pchlster I'm pretty sure the answer is "Aha. I remembered the explosion, now to loot.........Oh. Well. That's the end of the run."
@@ManyATrueNerd What are the chances on that corpse just having the best item ever, simply to spite you?
@@TitanDarwin Very, very high!
John! Don't forget you have a farm set up! Actually use the farm of adhesive and noodle cups!
I’m laying odds that Jon’s desire to build missile turrets is going to backfire.
Oh, I never leave grenades, missile launchers, or a spare fatman anywhere a settler or companion might be able to access for that reason. AI + explosives equals chaos and tears.
I've used missile turrets a few times, but I always build a v of walls behind them so they can't fire into the settlement. It's the level 5 machine gun turrets (with explosive bullets) which concern me in my playthroughs - on the one hand, I want some defenses inside the town in case raiders spawn behind my walls, on the other hand I don't want to risk them firing anywhere near me.
Nah don't worry mate, they only fire from the front
(...)
@@drworm73 I made the mistake of putting my nuka nuke launcher in my main raider settlement once before completing the DLC and Shank got his hands on it, and since he’s not a “settler” I couldn’t trade with him. So instead of being able to stalk through Nuka World killing the raiders one by one before setting them off I had to plant a bunch of mines around a summon bell to kill everyone at the settlement at once. In the end Shanks body got blown into low orbit, I lost the nuka nuke, and I had to storm Nuka World with everyone hostile.
@@drworm73 I mean, after a single rank of a perk all friendly AI's can no longer damage you. It says companions, but its a bit buggy. Especially when your settlement is 20 sentrybots working fields of wheat raiders love to attack because you have 0 defences at it. :D
Jon several months ago: Next episode I'll be jumping into the first part of DLC content!
Also funny how having a son kidnapped leads into a epic quest that changes the shape of the commonwealth forever but having a son murdered leads to a whacked out junkie in a bad dress persuading you it wasnt such a big deal.
As for the item, thinking either one of the really good anti-robot weapons for dealing with the sentries or something for dealing with the ants... so maybe something like the gainer, the ashmaker or maybe even the cryolator?
The rules are that he can't use any legendaries he doesn't find from legendary enemies
@@average_trans_furry im thought that was specifically for the store buyable ones? otherwise any guaranteed semi-unique equipment should also be off limits such as hazmat, power armours and magazines. But I cant really think of anything that would help in the gauntlet other than a good specific type of gun for dealing with the ants or turrets, he already has a hazmat suit for the gas room which is more or less akin to a legendary armour.
@@Xenotric it was for any guaranteed spawns, otherwise the guns you get for the first brotherhood and railroad quests are to good not to use right into the midgame. He'll, ammo abundance makes them both a viable part of your loadout into the lategame too, unless you happen to be unbeleiveabley lucky with legendary spawns.
@@MartynWilkinson45 yeah, just a strange division between whats too powerful and what isnt overall
Excuse me, the dress is *glorious*
Most importantly, halved walking distance means only half as many opportunities for Jon to shan't saying no to walking into dangerous enemy territory :P
Now wait just one second. Not saying no are some of the best parts of YOLO.
@@apocalypsecod you are right it would be quite boring if they werent there :p
Don't worry, he's still got Fah Harbah an Nuka World to contend with....fancy teleporting shenanigans won't save him forever...
@@benjamingrant5970 *Fah Hahbah
Jon set up all these half fences to jump over. How much do you want to bet by the time the Castle is actually attacked he's going to have a crippled leg?
Another episode of expecting him to drop dead any minute.
For me that ended around episode 20 tbh
Jon: You might count what I'm about to do as ....unethical...
Me: I kind of stopped questioning your ethics after you killed Three Dog for his head wrap.
Vertiboom,
Vertiboom
Does whatever a Vertiboom does.
Can it give Jon, a heart attack?
Yes it can,
Verti-- *BOOOOOM*
Jon: "If I want to, I can just nip into Nuka-World, get a few bits and pieces, come back out..."
Me: remembers The Gauntlet
Jon: It's just a vertibird, the brotherhood is here, nothing to worry about
Me: wait wasn't the vertibird's name in red?
Yeah that was an extremely obvious giveaway. This man astounds me lol
Sometimes the Brotherhood will just bug out and show up as red in VATS even though they're not hostile. Never figured out what causes it but I've seen it multiple times, so Jon might have thought it was just that happening again here if he's experienced it too.
@@PirZixlay I feel like in the hardiest of hardcore runs, there's never a reason to dismiss a red flag.
@@AlanGresov Fair point! I'm just saying it's not *quite* as silly as it looks at first glance to see a vertibird in red in VATS and not immediately panic.
@@PirZixlay I think you're letting Jon off the hook too easy here tbh. He usually muses about these thoughts out loud and mentions these bugs. I think he just had a Jon moment (-1 perception).
nobody:
fallout new vegas every 10 minutes: 17:20
Is there any semi-recent meme less funny and interesting than "nobody:"? Stay tuned. The answer might surprise you.
@@DFAnton maybe it's not everyone?
@@DFAnton go away nobody likes you
@@dybogaming7418 that was a good idea until it wasn’t
Jon: Hold on allow me to change and do some drugs in front of you. Now I didn't kill your son.
Latimer: *sigh* My son used to sell drugs. Wait a second! Where did you get those drugs?!
Part 28: Railings for everyone.
Part 128: See told you, railings.
Malcom will still send triggerman, unless you blame that it was Marowski who accused you and killed his son. Then Malcom will give you a quest to kill Marowski for 400 caps but you can negotiate to 600 caps.
13:55 literally the ONE time Jon hadn't mentioned the gunner vertibirds....
"They never come through the side entrance"
Just like "It's a completely safe road" and not inhabited by the roach king, right Jon? By now I wouldn't be surprised if it started raining super mutant suiciders.
Also, the Vertibird part had me confused. I was thinking "Why would the brotherhood be red in vats? Did I miss an episode? Did Jon start a war with them?"
I think I saw Gunners in a vertibird ONCE since the game was released...
@@AaronCorr I've seen it precisely twice in about 450 hours of play.
Though it should be noted that friendly BoS members will occasionally appear as red when in vats anyway, despite not being hostile to you in the slightest. Over a thousand hours and I still have to do a double take every so often to make sure I don't take out someone who didn't deserve their head blown off.
“Is that a person? ... no thats just a fence.”
This will be a good one.
In like 400 hours played I've never seen 10% of the action Jon has seen in that small walk between Hangman's Alley and Diamond City during this run. LOL.
"The Couriers Mile" aint got shit on "A trip down to the shops"....
I like that at the start, Jon took us into the armory and showed us his private area
Pity he had trouble getting it up.
Seriously those fances are finnicky
Jon please pull a Northernlion and put a sticky note or something next to your setup reminding you to put your armor back on after a charisma check
In what context did Egg do that lol?
@@sweetwheatsy During afterbirth and early afterbirth + unlocks he kept forgetting to take the negative and go to sheol so he put a post it note on his monitor that said to do that. This was a while ago I have no idea how I remember it
@@LordBeau Absolute beauty
Hey Jon, did you ever consider that you can just push the big red button to close the giant metal door to the armory
Doesnt work anymore After quests.
@@federicoferoldi6352
Yea. Fallout logic: This is a one time button, you can only use me once then I somehow break... because logic.
Don't work but to be fair, he could set up a retractable door using the contraption DLC stuff.
@@federicoferoldi6352 Oh wow, I could’ve sworn I had memories of using it after the quest haha
@@jamullin97 yeah i have memories of that as well
Said it before and I'll say it again, the paths between the Castle and Diamond City are NEVER safe. They constantly respawn very dangerous enemies.
Watching him build all those defenses and no food or beds drives me so insane. I'm just too much of a settlement builder in this game.
Every time Jon has used a plasma grenade in this series it doesn't hurt anyone. Just alerts the enemies that Jon is nearby
After watching you play fallout for years, I bought fallout 4 yesterday for 15$ after a friend gave me xbox one as a gift ^^. I already made it to the memory den haha. I have been glued to the chair since :3
While I'm not new to it like you, this series made me reinstall and resume my lvl 95 survival character. I'm having a blast :)
Welcome to the world of Fallout fellow wastelander!
Same boat. Got it a month-ish ago. I went straight to Survival and I am LOVING IT. I’ve based myself of out Starlight Drive-In and am trying to put all settlers I get there. Just bought all the building DLCs on Steam today with the sale.
Have fun!
50:35
Jon, holy crap, I think you landed that grenade in the pot.
That's why it didn't do anything.
To me it looked like it fell short and landed behind one of the pews
I've done at least 5 playthroughs and every single time at Boston Police Rationing i've had an Albino Radstag spawn as soon as I go near it. Jon strolls through like its a Sunday walk.
Oh Jon...if only you knew just how happy these videos make me each week. Thank you!
I can see Jon stumbling over the first barricade into the armory and getting shot
I knew the back street raiders weren’t going to respawn because Jon finally went in and finished all the raiders last time.
That gunner pilot totally had a instigating gauss rifle, 100 percent
lol
Five minutes in, and I'm already sad you didn't title this one "Building De-Fences".
*Jon completely safe in his iron fortress that is the Castle*
*piece of trash blows by outside*
Jon (panicking while waving his gun all around): What was that?! What was that?! What was that?!
Once I realized enemies can clip through walls I switched to the standard wire or picket fence. With occasional gaps and turrets they make great kill zones for easy looting after the attack. It all falls apart if radskorpions are attacking, but no system is perfect.
If you see caravan guards running, but don't have weapons out, they've just lost whatever merchant they are with. Ignore them.
Jon: the vertibird pilot is legendary.
Also Jon: there is the vertibird wreckage.
Also, also Jon: walks away immediately.
Jon. Jon never changes.
Some advice from my own failures Jon, do NOT use missile turrets, just don't. Assuming you don't eat damage because you got caught in the splash damage of them targeting an enemy next to you, your own people are going to get hit and when that happens they will turn on you. Maybe not the minutemen, but any settlers at the castle that accidently get hit will go hostile. Also remember... teleporter, they aren't alal going to be trying to breach from just outside. And finally, don't leave power armor sitting around with a core inside, thinking your defenders might use it, I did that my first playthrough and yup... Coursers hijacked them lol.
It took me a while to realise not to leave "the keys in the ignition" of my power armour. I even built a wall around all of my armour and the buggers still managed to get to them, but once I stopped leaving the fusion cores inside, I could leave them anywhere.
The castle is looking pretty deFENCEable
"This has been a weird ass epsiode" he says while walking back and fourth in front of settlers standing ontop of beds...
Yes.. yes it has
"This guy can take a bit more of a pounding." - Jon 2021
I thought you'd be excited about that legendary gunner. You walked right by the wreckage.
Jon, if you side with the Minutemen there's a way to avoid conflict with the Brotherhood and stop the Railroad and the Brotherhood from going to war
It is difficult to pull off, but it is indeed possible.
Yeah, then you can wipe out the institute, get all of your companions to the Castle, declare war on the Brotherhood - say, by killing their Elder and Captain getting you the badass coat AND hat - and then have the best fight of the game by having vertibirds try to take the Castle.
@@Krishnath.Dragon I literally got that ending on my first playthrough by accident! I'm amazed that it's considered 'difficult' since I just pranced through the game like "tra-la-la, you'll be friend and you'll be my friend aaaand... we'll all go blow up the Institute just in time for tea!"🤣
@@Krishnath.Dragon It is easy to pull off. Just kill your Institute escort for Battle of Bunker Hill, free the synths, and tell Shaun he is a disappointment. If you sneak attack the escort, I'm fairly certain the only hostile enemy on the way to the synths are like two turrets. Everything else stays friendly to you.
@@QueenOfFandoms Same here
I can't wait until the institute teleports synths past all the fences
"I'm going to use the armoury as a saferoom"
Ah, closing the door behind you, good idea...
*builds fences*
Or that, yeah, that works too I guess?
Jon: Because dragons didn't cocking explode!
Skyrim certainly would've been a far different experience if they had. Now I kinda want a mod where that happens.
Behold I am Alduin, Destroyer of - BOOM!!!
Who needs exploding dragons when you can have orbital striking giants? ;)
@@Th1sUsernameIsNotTaken clever
Jeez, the first time I killed a dragon in Skyrim I ran up to loot everything off it, became overencumbered, and panicked when the dragon started melting away. I can still remember the fear of "something terrible is going to happen and my character is going to die here"
John, you don't need to fight the brotherhood for the minute man ending
True, but it is oh so satisfying blasting the Prydwen out of the air with artillery.
Enemies will just teleport into your base if they can’t find a way in. It would be better to leave a spot open and focus some defenses directly onto it. Kinda like a funnel with a missile turret at the end
Sturges standing a solid 20 ft away from the teleporter with a handheld controller he just jury-rigged "Yeah, boss. I promise the teleporter is perfectly safe. Let me just...back up a bit more....there, we're all set. Oh, and don't forget to hack their network for us."
Was it just me or did it feel like sturges was shouting?
Gives off dentist Energy.
"X-Ray is perfectly safe. Now let me leave the room while I do it"
31:38 "There are 5 of the lovely little robot summoning grenades over in Retention, and another 10 over here." *clearly only 8 on table*
Jom (sic) forgetting that the pilot of the Virtabird was legendary and never looting the crash is one of the standard Jon things I expect from him. Amazing.
Jon’s ramshackle castle will be the end of this run lmao
I'd be careful about walling off your base too much. At least during settlement raids, raiders will sometimes just spawn inside your settlement.
This is exactly what I was coming to say lol. I’m waiting for everything and everyone to spawn right in the Castle courtyard... and be trapped in there with him. 😂
@@MissManday Rorschach intensifies
I built a wall around the settlement at Starlight Drive In and a supermutant spawned in the gap between the wall and a barn that I'd placed... he was stuck there though cause I had build random shit at either side of the gap but it was still a nightmare to deal with
Jon, about that random Brotherhood Knight @21:00 - I just finished watching your FO4 Survival series again, and I swear in the last episode there was a wounded knight standing in the same spot.
I thought the same thing
His power armour had rusted up, probably.
@@PobortzaPl Does that mean the Tin Man in Wizard of Oz should have been called 'Bucket Head'?
@@gkeegan2676 ...maybe
Jon’s starting to sound a lot like Dutch, I’ve got a plan, he says. Then it goes wrong.
I heard "That's gonna Vertibird. That's gonna Vertibird! THAT'S GONNA VERTIBIRD!"
So I thought it was falling at him
6:30 - Jon, those Tesla Arc traps in the armoury at the Castle have *never* been able to be moved or interacted with, apart from disarming them.
Helpful tip, when vat scanning a vertibird, or anything really that is normally friendly but also super destructive, if its red...RUN.
Personally, if I was preparing the Castle for the assault by the BoS during a YOLO run, I'd take more precautions than Jon decided to.
Sure, you can block up some entrances, but why stop there? Might as well seal off the courtyard entirely! Add a ceiling to the whole thing to make sure their air support can't attack you from the above; send as many settlers there as you can, armed with mininguns and old rifles you don't use any more; and turn every gap in the wall into a choke point for easier defending.
From there, you have the choice of just filling every available space inside the (newly covered) courtyard with turrets and letting them go crazy on any knights unfortunate enough to find their way inside, OR setting up your own death maze akin to the Nuka World Gauntlet, complete with flame traps, landmines and the Sole Survivor themself right at its centre.
OR, Y'know, not fight the Brotherhood since they don't normally turn hostile during the Minuteman ending.
Jesus, I literally screamed for him to pick up the 50 cal ammo. Perception Gods are favoring Jon today
Potential things Jon might be travelling North to get in preparation for Nuka World:
Sneak bobblehead in Dunwich Borers
Astoundingly Awesome Tales in Dunwich Borers which gives 5% less damage to robots (these two are high risk but could provide benefits when in areas like the Galactic Zone)
Charisma bobblehead in Parson's (unlikely due to the quest)
Explosives bobblehead in the Iron Works (very unlikely)
At least 2-3 Surgical Journals.
Not sure what else is up there that will be of major importance to surviving the Gauntlet. Hazmat suit protects against the gas room and rad room. Molotovs for the ant room. Traps are hard countered (bar door based ones). Only thing Jon hasn't got so far that I would imagine he needs is a melee weapon to kill the radroaches in the gas room so as he doesn't blow himself up firing a gun.
I'm wondering if he will get the ripper from west everett estates
@@Kevin-qk2st i thought that too, but wouldnt that count under the "no guaranteed legendaries" rule? Same with the tooth knife Ive seen mentioned in some other comments
@@ilonaOakenshield The ripper that spawns there isn't legendary.
@@Kevin-qk2st Ooooh wait my bad, I was thinking of the Harvester, with the stun-effect.
Watching you _not_ grab that Nuka Quantum in the checkpoint vending machine was really bugging me.
He leaves tons of amazing loot all the time. Bothers someone like me who loves scavenging valuables.
A settlement needs your help, I’ll mark it on your map
I like how Jon forgets the pilot was legendary
New video from "3 minutes ago"? My day's already better!
Can confirm that when you burn your bridges the snyths will attack once you summon them with the grenade
Jon is the only person I can watch where I learn something new and interesting each week while also being someone that shocks me with his ignorance and dumb choices. The duality of man is truly something to behold.
Um, Sturges found his way to the private stash in Hangman's alley lmao
because he put scaffold stairs to the area, which makes it a public stash now lol
@@gregobrien3298 NPCs teleport around settlements. You can easily check this by making an impossible to reach area, and then using fast travel. NPC's will be there.
@@raulprima Except for the fact you can very clearly see the stairs when hes talking too Sturges 28.50
@@gregobrien3298 I know, what Im saying is that stairs arent a factor on NPC getting somewhere. Wether there are stairs or not, NPCs will reach that place, inevitably.
Sturges: "Don't worry, Boss. I'll stand right here -- yeah, right over here where nobody is supposed to be -- and guard your private stash while you're away to where-ever that thing takes you with nobody on the controls. Ciao." --Aside "I hope she gets teleported into a deathclaw latrine in the glowing sea so this can be my private stash."
Jon's best weapon is probably back on the vertibird. Lol
23:25 The intro music to that old '80s song "something about you" starts playing. 23:30 I realize that I'm the only one laughing because I'm the only one here old enough to catch the reference.
The lack of realism and role-play in Jon's settlement building is astonishing to me, I could never do it like that xD
Synths from the synth relay grenades will attack you if you side against the institute
Can't imagine a Sunday without YOLO. Thanks Jon and Claire, hope the new house is treating you well. And happy mothers day Claire 🥰
Love this series. Wouldn't dare miss it, HOWEVER this was the most FRUSTRATING episode to date. I think I sprained a vocal chord screaming "TAKE THE VATS SHOT!" during the section in the church. THREE 95% shots at the skirmishers and hound and a Crit for the Butcher in one VATS round to clear the damn place....and Jon wibbles himself into a blindly thrown grenade that hits the gore bag and bounces who knows where. *sighs*
He's extremely frustrating to watch at times but I still adore him. I always learn stuff from his episodes and I think he's very intelligent, albeit not always perceptive.
I love how you walk up to the veritbird crash, then don't look for the pilot. *shakes head*
Also might consider a recon scope on a super light Pipe pistol, if you can find something with a recon already.
I bet Todd thought it was funny when he allowed the Skyrim Dragon code to be implemented with Vertiberds
GF: what do you want to do next?
Me: 47:19
Not going to lie, shooting a vertibird on a permadeath run, takes some balls.
Jon the Castle folks are literally begging for beds and food 😔
Minuteman: Sir, we need your help with defences!
Jon: I have the perfect idea...
Minuteman: What is it, more turrets?
Jon: -Worse- Better.
*builds a bunch of knee-high walls*
In my hundreds of hours playing this game I never knew gunner vertibirds were a thing
Jon! Power poles lol! You can make power work to your designs much more efficiently!
Hundreds, if not thousands of hours into Fallout 4 and I legit didn’t know Gunners could get vertibirds and though Jon was crazy...
Jon. Jon. JON!!!!! Now that I have your attention: two things.
Thing One: You should embrace mirelurk omelettes and iguana on a stick as your food sources. They weigh .1 and provide an entire level of hunger satisfaction. You rant and rave about how brahmin steak is good eating, but for the same weight as one brahmin steak you could carry 10 times the number of meals. This will also free you up to pick up more stuff from all the looting you never do. Hehe.
Thing Two: You might want to learn to VATS cancel the moment your enemy begins their death animation. Since you never target multiple enemies in one VATS session, letting the death animation resolve itself to exit VATS just gives other enemies more time to advance and/or shoot you. I've saved myself a lot of hits from doing this and I'm happy to pass this trick to health savings onto you.