@Bul Thaosen while true it also depends on the warframe for example Excalibur passive that makes sword 10% more powerful so you would always pick a sword just cause of that passive alone
One saving grace of warframe is that every veteran out there knows how hard it is to start this game and understand it's mechanics. Because of this I have never encountered someone not willing to help newbies in any shape or form.
Im sorry but this is 100% a lie you and both know this isn't true. Veterans don't want this game noob friendly. If you're not doing 20000000 with the braton you're not good. If you have to leave on wave five because of life stuff you get reported. Piss off a clan, lose your account. Most veterans suck and are assholes. I at least try to help newbies but the thing that turns most noobs away is the veterans complaining and ranting.
True, then again DE has spat in our faces for years. How long have we been asking for actual challenging endgame content? Aside that they don't have any way to guide newcomers into not screwing themselves up. And I'm pretty sure it's engineered this way. As an example, less than two days ago I had a MR3 player asking around in region chat about weapons, checked his profile and noticed he had a syandana on, on top of having made his account through Twitch Prime, so Loki and Redeemer. How he got that syandana? He had spent the 50 Platinum you get when starting out on it. Meaning he screwed himself up from progressing a lot easier due to the game not telling him in any way, shape or form "oh, by the way, the only way to progress in our game is to hound gear and max it out, and you need inventory slots for that you'll mostly need to pay platinum for" nor warning him about making a bad investment at that stage that'll lead to gimping his progress. By the time I was done advicing him on which warframes to get based on his overall preferences (Volt and later on Gauss, to be precise, dude hated playing Loki, and I can't blame him; as invisible frames go, Octavia, Ivara and Ash outshine Loki in pretty much every way, no offense to Loki mains, been one myself for about two years), he was already considering spending real money to buy platinum. Not even 20 hours in. Even though I encouraged him not to. All I could do at that point was help him max out all of his gear and teach him about MR affinity and how to be efficient with the few inventory slots he had so he could get to MR5 and get a decent weapon to carry him further. That's definitely engineered if you ask me. Love the game, never love the devs.
@@Yndratdnable As a veteran player, I can tell you that it's not ONE HUNDRED percent a lie that veterans will help you. I help new people all the time, give them advice on mods to equip, how to progress, and even just have them ask me any ole question that comes to their mind about the game. I've helped many a friend get into the game and enjoy it and many a stranger just needing to ask a question. As in all things, there are good and bad. Same goes for the veteran community. Key is to find a good one.
Exactly me doing a stealth run with a non stealth frame for the fun of it. grineer turns around randomly while I'm sneaking up on him Me: YOU'RE ALL DEAD NOW *pulls out massive pink plasma shotgun
There's a few assholes, but it's shockingly friendly for how popular the game is. If more people asked me for help, if I can put off whatever I'm farming, I'd be more than happy to.
@@ThorDude last night i did the archon hunt and had a 10 wave defense with 3 random strangers, they were all so cool and nice, we popped jokes and actually had a very good time with those guys. usually those 10 waves of defense were a terror and i grow tired of it but the community made it much easier and overall the fanbase is a very warm and helpful one. Coming from League of Legends into the Warframe background im very impressed by it. Can't be more proud of the community and truth being told, i've got no idea why its so good, not gonna lie.
@@viad7002 Speaking as someone who has played for nearly 11 years now with over 8.5k hours in the game, about half that pure mission time, the reason it's so good as a community is that the gameplay fosters community. First of all it's a PVE requiring working together to get resources which generally doesn't create toxicity and the PVP side of things is basically dead and abandoned outside of a few yearly events. Second, is the progression. As much as this video has very valid criticisms of Warframes ability to direct people towards content, the slightly meandery way you go about it sometimes requires asking people for help. I equate it to kinda like Terraria where you either ask someone you're playing with or you visit the Wiki, and there's no real in between. So when you have a history of people helping people, it'll create a sense of community, I've personally mentored... probably close to 200 players over my years of playing, usually spending a day or two showing people the ropes, helping them get their first decently strong weapon, giving them advice and what to do, etc. And then that kind of mentality gets passed on. If the players have a positive experience with a mentor they will be more apt to pass that information on to other people when they reach the same point I was when I taught them. It's a very human experience and even if only 1% of those people do what I did, that's still twice as many people as we started with willing to help others. And I guarantee there's more than that because I have a friends list full of people who I know I've taught and while many don't play anymore, nearly all of them were above Mastery 16 (The last mastery rank attached to content) when they stopped.
As my friend said: "There are games that don't hold your hands. And then there is Warframe, which pushes you from a cliff and expects you to build a helicopter before you splat."
luckly we have one of the best communities. if you say in open chat "wtf is going on?" you'll soon find 500 people asking if you need help and willing to give it.. cause we're nice like that. used to be better but the destiny fans invaded us 2 years ago and brought toxicity with them :/
@@benjamindantuene7388 to double down his statement, I’m currently mastery 15 with more than 600h of playtime which isn’t a lot for warframe but its the beginning of the big grinding for me. What i mean by that is that now i need between “rare” and “fuck you you’ll never gonna get this” type for ressources/loot to level up. So after trying to get those things for months i get bored and what i do to keep having a little of fun is going back on earth mission and help the new players progress faster. I explain them so shit and maybe if they don’t leave the squad i help them doing their challenge to go on other planets or take them to the simulacre to teach them about stuff. I remember once there was a guy who bought the nidus pack but didn’t how to use it so i thought him that spamming his first abilities to hordes of enemies grant him more damage. I really like helping new players. I try to build a staircase for them to go down the pit before letting them fall in. But overall yea great community, didn’t find any toxic guy ever
@@auzeph2132 I argue that while its nice, that is YOU doin the work, the community. In terms of critic the game SHOULD address this at some point given how far its got - even FFXIV with its ARR part of the game that players consider really bad, went back to update the quests and tutorials/guidance more so till they get to the next expansion ya know? (And hell that doesnt even teach raids everything - but it did teach enough) But Warframe just stops reaaalllyy quickly with that. Hell I even asked for help and got nothing much or the explanations were convoluted :c most my friends that I tried to get into it with quit because of what the uploader said: annoying learning experience
This is ridiculously accurate. Pretty sure most of my time was spent avoiding game play aka playing the market and clan politics. It was a ton of fun but the game itself wasn't very enjoyable most of the time.
One of the coolest parts is when you have a buddy and you can see his ship outside yours, not only that you see it in the map, it's such a small and awesome detail
inconsequensial though, like you say nice detail but i like a bit of substance to my games and not just grindy systems for the sake of confusion to push me to buy things.
@@xNSHDthe system i don't think is that hard to understand, grind for mats->use mats to craft-> use those craft items to make weapon/frame. Rinsed and repeat. The game don't forces you to buy with plat, you can if you want to but it's never worth it. The fun part of the game is grinding for the things that you like and if you just want to buy it straight away then it just take the fun away from the game, rid of any enjoyment along the way of acquiring said items. Yes it's a tedious grind but when you get it you'll get the enjoyment out of it. Then the loop continues for the next thing until you have everything unlocked. Warframe is a tedious game to play due to the grind, as a casual you won't have much time to do so, but the felling when you finally get it after the effort you put in is rewarding. Or you know just WHALE.
@@xNSHDthat’s just untrue the only thing you can really pay for is to skip waiting times you can’t buy syndicat progression you can’t buy mastery progression you can’t buy story progression you can’t buy rare mod/ weapon drops that’s all forcing you to just play the game and that’s also the core part of Warframe the fun gameplay if you don’t like the gameplay then the game just isn’t for you but in no way shape or form is it forcing you to buy stuff
"I hope the difficult ramps up in the next few hours." "Spoiler alert, it does" And spoiler alert, yet many more hours later, you can destroy an entire hallway just by standing there, menacingly.
If you want challenge theres challenge, if you wanna nuke an entire map you can, i think thats the best thing about the difficulty, its there for people that want it, but totally avoidable
thats the whole point tho, thats why the pvp isnt balanced because the games a power trip fetish, and it makes sense youre near omnipotent beings controlling these almost sentient machines that are designed to kill you 100% should be able to nuke armies of fodder grineer
@@g76agi the only difficulty in the game as a high level player is self-imposed difficulty. for example : not modding your weapons properly. or trying to do more that one tridolon solo in 1 night etc etc. but if you play like the game is supposed to be played its easy af. tho i dont find it bad . i mean .. you play this game to feel like a god ... and having a kuva zarr oneshot level cap enemies makes me feel like one
Early game: haha space ninjas Late game: You're an old man in a bed, your son is there, they took your voice, an executioner demi-god is taunting you as he makes you endlessly relive you killing your own son after making you into an abomination even he is ashamed of
Warframe is a collage of varying mechanics resembling the colorful medley of fonts a ransom note in a movie might have. Somehow, it comes together to form a singular message: kill your helpless enemies for 2000 hours, buy more plat, and don't ask us about endgame or else. I am its hostage.
@@protix9880 this. its the perfect sidechick game. then main it and get invested when new story content drops. other than that... play it when you feel like it and have fun without dedicating your life to it like all the angry vets and you will love it
The thing about endgame is...WF basically explodes the traditional model of endgame by providing 2000+ hours of content based on the core gameplay loops and various optional side content that eventually you might be like "wait, where's the endgame" before you realize you've been enjoying it for hundreds of hours already.
The reason no one tells you the plot is because the community, for the most part, does a great job of not spoiling the plot for new players. And ninjas in space is a great way to sum things up. If you keep playing your in for a great story
Nah honestly I just forgor what the plot was midway through and was just trying to make a space desert eagle. And then I had to reach the requirements for the new war... I will never forget the grind for the necramechs...
as a person who genuinely loves Warframe, you’re spot on on a lot of criticisms for it, it’s definitely a headache to get around to if you’re just now playing it
As someone with 3k hours, best advice I can give to newbies is this: 1. Choose a thing that looks cool and grind for it. 2. Don't concern yourself with systems until they impact the grind. 3. Enjoy the process. 4. Character creation will happen at about 50+ hours in, that's when you're really past the tutorial. Also you're completely right about everything, and the new player experience used to be worse, lol
This guy gets it, like when I played it was when the ps4 first released and let me tell you it was pretty bare bones then but it was still very fun like when you was able to run up the walls or along them and now you just jump up them or along them
These are simple and helpful tips. On my own, I’ll add that you shouldn’t spend the first 50 platinum (donated currency) on decorations, instead it’s better to buy slots for weapons or warframes. 😉 Now beginners will have a better experience than before. I remember I started playing with update 14, when the Mirage warframe appeared in the game.
Over 10k hours in warframe, and I have to say this is the most accurate, honest review I've ever seen. Every other WF review I've seen has been heavily polarized by whether they made it through the early hours and then if they got hooked or not. The systems are awful. All the players know this, and it seems like the devs finally do, too. The intro you praised so heavily is a very new addition as part of an effort to streamline the new player experience. Which is all a shame, because the gameplay is honestly the best I've ever seen, in any genre.
I had started playing back when it first released, stopped playing for a few months, (actually maybe years) and jumping back into the game with a new account made my jaw drop, say what you want, the evolution of this game was a wonder to behold. Too bad that others never had a chance to join it with us.
@@barrymanning4861 all of the game development basically goes to the new boys, the end game suffers as a result. and by suffers i means theyll add a new weapon that requires 20 hours to farm for, then get it and have them nerf it because a youtuber made a video about it and said its really strong, wasting all of your fucking time.
This video was the straw that broke my back and got me to try Warframe. Watching the parkour and style, I finally decided to dive in. It's a little over a year later. One month in, I finished the New War. I'm now 1000+ hours in and Legendary Rank 1. Thanks for the new favorite, JSH.
I've been playing Warframe for like 4-5 years and this is my first time seeing this tutorial level. I'm jealous I never got to play this, it looks so good. The original prologue was extremely sterile and linear. Glad to see they actually started to deliver on that new player experience.
the comment at 21:00 about needing a veteran and obscene amounts of feature creep is 1000% accurate and i have personally had to help new players learn far far too many times no matter how enjoyable it is, they badly need to improve the tutorialization of systems.
Not 100%. You can read the entire wiki in a couple of days so you need at most half a week of sitting down with a veteran to catch up on everything. But yeah you do need to read the entire wiki. Just keeping it open on a second monitor isn't enough.
Yeah WF is a game where you have to google everything or ask and watch tutorials, then again, I think all the WF youtubers do a much better job at explaining than DE could ever do, I mean, it`s DE.. Besides, Runescape for instance is also like that, you have to at least use the wiki, and you`ll probably spend a lot of time asking randos or clannies about what stuff even is and where to go. WF has more pressing issues like persistant objective markers, entering black rooms, severe lag, operator going random directions, hovering floors on earth, some times not being able to extract, being told teammates need help opening doors when it`s either done or that type of door isn`t even in the map, and much much more. If DE should explain anything, it`s how so many bugs in basic gameplay and core mechanics are still not fixed, rather getting worse every time they release new content. In my oh so very, VERY humble opinion ;)
@@afrog2666 You dont get it . De doesnt care, Why you think there are so many systems in the game in the first place. Its basicly to make the game longer throw maeking you form 100 different systemns . if De woud still care the had remade the tutorial allready.
@@afrog2666 It aint that bad tho ive looked up some quests but in general most things were pretty straight forward to me. The looking up is more "oh hey that warframe looks cool" and then you just google what you need to do to get it. But you dont need to look for every single item or mission. The looking up is on par with many other games ive played. Maybe just slightly higher since this game is insanely big compared to most 60 euro games you buy that only have like 60 hours of gameplay.
I cannot express how frustrating it is (as a casual Warframe player with only like 600 hours) to get in the mood to grind for stuff I want, but then have to go through multiple wiki searches to figure out what I need to farm, how to do it, and where. Eventually, I stop playing for a few months, and the cycle repeats. I love the game. I played it when it came out, but I hate having no idea what I'm doing. It's an on/off thing for me. To me, Warframe is like meeting an old friend from middle school you met and hung out with for a bit to catch up and reminisce, but then stop talking to them again.
This. I started playing again. Same account I've had since the beta. I often log in and everything has completely changed. Literally planets I cleared I now find I can't leave, technically, but I'm already past them. If you don't keep playing regularly, you're completely lost. I have no clue about the lore.
As someone who started playing Warframe in it's early days. When you made the comment about them basically spending the entire budget to make the best gameplay possible. Then realizing they forgot to make a story for the game. I almost died laughing. Because this is actually pretty much what it started as. There was some basic 'lore' which I guess you could consider story, but it was basically just "These are bad guys. You are good guy. Kill bad guys." and that's it.
What's amusing is that there is a main plot, and a pretty good one too, but the game isn't going to let you experience it until you've unlocked more than half the starmap. We really do need a through line from the tutorial to the inner worlds all the way out to Uranus, where the real story beings, one that'll tie in reworks to some of the older boss fights like the Sergeant and Alad V.
Funny thing is - they literally did spend their entire budget. In fact, they were a month away from bankruptcy when they released open beta, as stated in the recent documentary about Warframe.
Well... they did have SOME idea of what the story would be like. Warframe is essentially what Digital Extremes originally wanted their previous game Dark Sector to be, so they obviously had a lot of ideas already in mind. While the games are in no way canonically related, Warframe is the spiritual successor of Dark Sector and borrows some of its themes. (The Infestation basically being Warframe's equivalent of DS's 'Technocyte Virus', for example).
He's lucky he's playing now, he would've quit before they revamped the new player system. We literally got tossed in and DE was just like have fun I'll explain everything when you get to the war within quest.
I remember it taking me over a month to figure out how mod polarities worked. It then took me an extra 2 years to figure out how Lich Krill took damage.
Dude, this comment gets it. I remember starting out as Rhino back when Warframe came to ps4. I literally spent my first 3 hours in a mission (cant remember which one), couldn't find my objective, got lost in the copy pasted tilesets, and then was killed by an enemy about 45m away cause I couldn't see where it was. Fast forward to today and...well it's mostly the same...tilesets are a bit different, so there's that.
As a veteran player, I can confidently speak for everyone when I say this: If my profile magically got deleted, I would never play this game again. The grind from the beginning to the present is so much that I don’t even remember doing anything in this video lmao.
DE give my dojo i spend 20K and 1500+hour on building it.. one of my owrthless meber coz i dont log in 2 month in row.. lie W,,,,t,, he... so beter quit till you still can and destroy everything..
I disagree, I absolutely love picking a frame I haven't touched, building new weapons, and jumping in a friend who's lower levels game to basically start it over. I agree new war and some other long quests can be annoying, but once you've done it it's not a big deal.
"Warframe is a complete mess of game design and feature creep with some of the best gameplay I've ever played" As a longtime Warframe fan (I even play it occationally) I'd say that sums it up nicely.
@Brohamed DaBruhphet They've been stacking systems on top of systems on top of systems the entire time the game's been out while also doing quite frequent revamps of existing systems and never really explaining any of them in game. It's a game that necessitates you read and watch a whole mess of guides to fully understand if you weren't there from the beginning. Every time you take a break from the game you kinda have to go do something similar too. I took about a 6-8 month break awhile back and came back for a few weeks. In the time that I was gone they added at least one, I'm not sure but possibly two new open world zones which are chock full of new quests and stuff to do, along with a completely new gear progression system involving I THINK a bigass mech or something? I never actually got to it before I dipped out again. The last time I came back after being away for awhile it had gone from being totally menu driven outside of stages to having the pod hub, there was open world map*S*, plural, hover boards, like a dozen new frames, innumerable new weapons, combat doggos, and something like 4 or 5 other brand new paths of progression. I was only gone for like a year. I really like the game but I rarely ever come back now since it's always such an investment to play catch up that by the time I'm up to speed I'm burnt out. I got solidly 2k hours out of it at least though, I think I spent a grand total of about $30 on it over that time. I'm currently sitting on a whole mess of legacy items that are worth boatloads of premium currency if I ever went back, too.
One thing people should mention is that war frame is a game that has been… “polished” to say the least, over the years. Nothing was made from point A to B it was all slowly added, a good example would be the intro you had, most players where simply dropped into the game without a cinematic or hidden Tutorial.
It's the most polished unpolished game I've ever played. When I started, not only was there no starting cinematic or tutorial, there wasn't even a liset.
The plot is amazing; it re-writes all of your expectations, it has drama, it has intrigue, it has twists, and it starts once you're about 100 hours in.
For someone who played since release, it started about 3 years in ;) Either way, the fact that you're a Tenno for so long without ever understanding (maybe even without ever really wondering) what that means is one of the reasons it hits so hard when the question is finally answered.
And then not even, i've yet to see great engaging storytelling, but I got stuck when i ALSO had to level fortuna spec ops things before i could get hoverframe, after just spending weeks doing the nighttime radio stuff + fortuna dailies to level that shit and not miss nighttime radio rewards. That, and took a break from the game when the plains of eidolon came out, so I didn't play during the first 2 years of it, and now everyone simply expects you to know what to do during eidolon hunts, but even after multiple videos i still get confused as fuck
The story doesnt pick back up till you get to Uranus and do the Natah quest, which precedes the Second Dream that really kicks off the story. The interesting part is that they made the aimless wandering you do up until that point a part of the plot.
@@turkizno To be fair to Warframe there is actually no gaps on things when it started. Like the Reason why Mars is owned by Grineers (Players side with the Grineers) or why 2 Relays are Destroyed or Why the Relay on Earth looks vastly different to the other relays and other stuff. Sadly These were Limited time story events that New Players will never see again.
Yeah but it kinda makes sense lore wise up until you discover lotus/natahs secret your Tenno in game also doesn’t have any idea what they’re doing and who they are the just got awakened by spacemommy and sent to fight some badguys
"A complete mess of game design with some of the best gameplay I've ever experienced" is 100% accurate. Sunk a good few months into it and I was never bored with the movement and combat systems.
It is because of animations. Gameplay just can't justify animations that look like from one of trash MMORPGs from early 2000s that got trash animations.
@@YavNe he’s not talking about the animations, i don’t think he has an issue with the movement animations and gameplay itself, it’s about the game DESIGN The open beta, slapped together progression, rank based on leveling a bunch of weapons you don’t want to use, quests that feel like mini movies rather than GAME etc
@@Janon743 The funny thing is, as someone who has probably played warframe for longer than Hayes has, I wager he wasn't overall referring to the things you mentioned, but instead "systems" like damage, acquiring weapons, how to level, how to grind... beginner stuff. But now, after learning damage and all the knowledge checks in game, it's really the stupid time-gates (unskippable cutscenes) and grind (leveling shitty weapons that you don't even use because they suck ass) that brings the game down.
This is a better Warframe review than most Warframe review. Also DE you’ve already reworked the beginning quest, rework the rest of the tutorial dang it. Especially modding.
This is the second tutorial rework done that just amounts to a new coat of paint for the exact same one that the game shipped with. They didn't really add anything new or improve on anything but the visuals.
@@xXA7XxGunslingerXx In terms of what they have you do, the items you chose and the general storyline of the intro, it's exactly the same. The visuals in terms of the map are different, but if you look closely it's like a skin on top of the original intro. Further more and the worst part, they refused after the second time of reworking the intro to improve upon the ACTUAL tutorial of the game. You land in the exact same predicament as the previous iteration of the intro in terms of "wtf is this thing or that system or where's the story???".
I honestly don't understand how people have so much trouble with the modding system. You stick a mod on and a number of capacity goes down. It happens to go down the exact amount that corresponds with a number on the corner of the mod. The capacity just so happens to exactly match the level of the thing you're sticking a mod on, and continues to match it as the level changes. It doesn't take a rocket surgeon to work out what's going on here.
I agree but i hope that he will continue to play it so he could do a second part. Warframe is game with amazing potentional but having potentional is useless without a good execution. He should learn warframe and get to high level gameplay like Eidolon hunting, long run kuva farming and more. So he could experience trade ban for being too good. Then go to forum to get unbanned but being f-ed off by incompetent useless and toxic moderators and newer recieving an answer and proper resolution. Of course later he finds out that eidolon hunting is almost useless and dead. In game trading is done throught chat which would be fine if there were not people selling stuff for prices which these items just do not have. Then he finds out warframe market which is inflated AF and pretty much everything is too cheap compared to how much efford person needs to put in. But the main thing which is the biggest problem. He would find out are out of touch devs which do not know shit about their game and change stuff that does not need to be changed but at the same time do not even touch things which need to be changed most of the time unless people are really complaining. I will stop because i will just make myself sad again. I´m glad i left warframe because i suffered while playing it.
"If everyone's dead, there's no one around to say you weren't stealthy." That sentence pretty much sums up how I've played basically every stealth-based game ever. Hitman? Hits EVERYONE.
Yeah generally in stealth games I just end up Ramboing it. Got me through all the MGS games, but sadly it's really hard in the Batman games and Dishonored.
Oh an alarm?..I'll just brute force this. Oh an enemy response... I'll just brute force it. Warframe: whether stealthy or not, brute force works...that and those cipher hack things ...fuck door combinations. Break in,beat down, bolt out. Mission done.
They need to add real narative quests from after vor to the 2nd dream and teach you how to properly use the codex. With those changes it can change the early game so much for new players
There are plenty of narrative quests prior to Natah (in fact, the majority of the game's quests become available in the window you describe), it's just that they're more akin to a short story collection than a single unified arc.
@@thegrouchization That's the issue. A new player coming up to Cetus, then Fortuna feels so out of place and out of the blue. It also breaks the flow that was built prior to killing Vor. There's also Deimos that's kinda weird for new player too.
The absolute craziest thing this game ever did was five years and hundreds of hours into what was at the time basically an Endless Beta early access game, suddenly dropping its players into a story mission that ended in the game *finally having a character creation screen*
I've played Warframe on and off for almost it's entire lifecycle. I still use Boltor Prime because it was the top tier weapon like, 6 years ago or something? And it was the only gun I had forma'd. Anyways, about a year ago I finally decided to get through the actual story missions they had now, instead of just jumping around between planets to farm stuff and this moment honestly had me in shock. I was not expecting to ever actually be able to create a character, it was a memorable moment
@@kingprone7846 The operator. Good thing Hayes didn't get there.... its a mess beyond anything he saw up to the jackal. You get shoehorned into playing as this wimpy kid with 1 ability for half of most missions because 'muh operator drives the warframe'.
wow the intro is very different than season 0 I remember my tutorial being -yoinked out of capsule by vox's goons -strapped with kinky neck worm by vox himself -vox leaves, goons stay -escape from goons with abilities -pick a starter warframe pick starter weapons -bridge fight goons -leave with ship
@@samwhaleIV when i started Loki could get 14k hp , back when mods was actuly deadspace mods system ah i missed it always hated the card system they went with
i remember back when helmets had stats and the nodes were retangles around the planet, and me being way too silly to ask my mum to buy the excal prime quickstarter
As a veteran of warframe I’m glad you mentioned the movement system because originally it was abhorrent. Warframe is one of the few games I’ve played where I feel like the developers genuinely care about their game and the community around it. They constantly update the game with changes that the community actually wants. 10/10 in my book
simpler times, the game was a different genre basically. Definitely still fun, because back then slide slashing was meta im pretty sure and there were weapons you could absolutely ZOOOOOOM with. @@hyperball01
What are you talking about? Like seriously. Because I first played on release in 2013, I jumped back in again in 2018 and didn't notice a difference, it was still fantastic.
Warframe has incredible story and missions. The art design, the music, the lore, the acting, it's all top notch. Too bad you only experience these things after 50 hours of grinding, do one amazing series of missions with all those awesome features I mentioned, then 50 more hours before you get to the next good bit.
@@Redblaze27 I said that with my almost 1000 hours of gameplay in mind. While I still recognize the good in Warframe, the way DE handled it in these past few years left a bitter taste in my mouth. They pump out a lot of new features and don't bother balancing/fixing what they already have. I grew tired of getting upset with this and just moved on to other games.
@@burmy1774 my experience has been that their focus alternates in waves about renovating old systems and adding new ones. The most recent update streamlined the lich system to a much improved state and coming back after a long break Im pleasantly surprised at how improved railjack is
Update: with Duviri Paradox, the start of the game and the already confusing story is made even more confusing! IMO you shouldn't choose Duviri Paradox early on, but the mode is good and to reach it from zero is a very long investment of time and resources.
I had hundreds of hours by the time Duviri dropped I can't imagine how confusing it would be for a new person to start with drifter and teshin and Duviri and void and shit, and then immediately getting dumped into normal warframe
As a several years veteran, everything you said is true. Even the devs have acknowledged that their game is for the most part "a lot of content islands disconnected from each other". They have promised to join and connect all the systems...like 2 or 3 years ago. To their credit they are slowly working on it (keyword being slowly).
So....their promise was to connect this with Railjack.... I'm not even going to dignify that flaming bag of crazy with a response. They promised to connect ground and space with the Squad Link feature. That managed a buggy single event. They acknowledged that maybe they could start binding things with cross-usage of resources (as in Fortuna items requiring resources from Cetus). That happened for all of a few items from Deimos before the backlash from newer players killed it because "it was too hard to farm multiple locations." At this point the only real success has been a limited time event and awkwardly jamming core missions into Railjack as a second stage entirely without interaction between the systems. So...help me here. I'm seeing this as "Ghoul Saw" level of promise. One that's always being worked toward, occasionally trotted out, but then it never seems to actually happen because the latest shiny thing diverts attention.
@@lilhasselhoffer Tbh expecting newer players to max fortuna standing just to get xaku is pretty unfair. I for my part enjoyed scarlet spear thoroughly. Easily my favorite event in the game so far
@@Malyghostu I'm hoping the devs watch it to make the new player experience better. I can't imagine how many beginners there are out there that kinda just leave the game because it's too convoluted.
@@accelmemory From what I've heard, they are trying to make all of the early game more instructive and have more cinematics like some of the later game stuff is. I guess we'll see if they actually do it.
@@Malyghostu I quit for a bit when the 2nd corona wave hit and we were stuck without a new nighwave intermission for about 6 or 7 months. About 14 months ago. 1 month ago I tried getting back into it and I just can't get myself to. If you forget all the grind you got used to while everything was new, now that you know the ins and outs all there is is grind and not a new environment everywhere you look.
It absolutely blows my mind that he just never brought up the fact that you have to wait literal days to craft things after you've collected the materials for them
This is a problem in the early game, but later on you actually use the foundry as storage for items you aren't ready to grind yet. You can just leave completed items in there and claim them when you are ready. I usually was so busy grinding that I had like 10 unclaimed items in there lol.
I took a 4 year break from warframe and recently came back, and I am experiencing all of these new systems at once and feeling overwhelmed despite previously investing hundreds of hours into this game. I can only imagine how daunting it is for new players.
Fresh new player here, I've been playing for 2 weeks and I agree with every point mentioned in the video. I really like the action gameplay, plus warframes and level designs are amazing, but game mechanics are super overwhelimng and overly convoluted, which doesn't stop me from playing the game and having fun but leaves me confused from time to time. Thankfully I have friends who can explain all the minutiae to me, and the community is actually pretty friendly to beginners, but something like an in-game tutorial for all the mechanics would be really appreciated.
Actually, the impact is worse for the returning player than for the new one. Recently, the pace of the systems has been redesigned, so a returning player will have all them unlocked and ready to go, while they would be introduced gradually to a new player.
"This feels like feature creep" Hit the nail on the fucking head there... played the game for a long time and while I LOVE it the new player experience is something I've heard a ton of people complain about. I've even sat down and played with newer players before JUST to help them, even going so far as to power down myself so I am not just a god king of death and destruction at their level.
I've done the same, except I don't power myself down, I usually just tank for them and let them kill and loot at there own pace. Revive them if needed and explain what they are meant to do and help them progress a bit.
I do something similar. I'll play a frame that can carry with abilities alone, and then crack out the ol' mk1 gear with no mods on them. The perfect balance of help, and man does it confuse some people when a room suddenly dies. Lol
On the one hand, guiding my friends and other new players as their "space ninja sensei" made me feel good like I was contributing to the community... But on the other hand, I know that for every new player I helped, there was 50 others with no guidance who were probably getting bored and frustrated without knowing what to do or how to mod their frames, then hitting a wall.
Yeah, I've played for a while and still open it up every so often but it feels like Elite Dangerous where the devs are focusing on making the game a mile wide and an inch deep. So many separate systems that don't link to each other. I wish warframe had just focused on the main plot before adding the large maps like PoE and unfinished and seemingly completely separate operator mechanics. Last time I played they had just released an event for Fortuna where we fought a cinematic boss fight that was actually really cool and didn't feel like just filling the enemy with bullets till its huge hp bar hit 0. But they also just sorta left the lore of PoE to the side despite having an amazing setup and writing. I wish they would just commit to one thing at a time instead of doing everything at once. Could anyone who played recently chime in and tell me if they've gotten better at focusing and not abandoning new gameplay systems or storylines for years? They're super skilled at writing and game design, but their lack of focus really burnt me out since i felt like i had to grind and grind to access content that is almost completely separate from the core gameplay loop.
@@randomsmile9064 Oh yeah, I take like a skin Rhino, shield Nezha, or my baby, tank Trin. but I don't take a ton of damage usually is kind of what I meant.
Iirc there's enough hidden little nuggets to incentivize a bit of exploration. But it's true when farming a sector you can get tired of the same tileset over and over, even if layouts are randomized. On this subject, does the game still fucks up level randomization and cuts off certain areas from reach sometimes ?
It's not really so much that they add a new system every year. It's closer to say they make extreme changes to the systems every year or so. The mod system _used_ to have a tutorial. That was back when you powered up a mod by grinding enough other mods of the same type together to make them a little stronger (sort of like arcanes do now). Now you just feed a mod credits and endo to upgrade it. Major changes have happened to pretty much the whole game. The Navigation screen used to just be a list of places with colors to indicate status. The fissures used to require void keys to run. Melee used to have complicated combos. Sprinting used to be limited. Wall-running used to be entirely different. etc At some point each tutorial no longer applied so they just nixed it
"Then we lagged out and disconnected" Believe it or not, that's intentional and part of the tutorial! Just preparing you to what's going to be a common occurrence in future multiplayer missions :)
Ya know after like 3000 hours in Warframe, I can't remember a single time where I was disconnected from a multiplayer lobby outside of the host of said lobby leaving on purpose. I'm sure it's happened, but I can't remember it.
@@mitchgodman I too have 3000 hours in Warframe. Creating/joining a squad can sometimes be a problem since people quit if it takes more than 2 seconds to create said squad. But when I am in a game, I have no recollection of being booted from the game. Plus crashes to desktop are few and far, far apart.
@@Varangian_af_Scaniae Yeah it's weird. I see a lot of people say the servers are bad and crashing is frequent or something, and I just can't really think of any time it happens to me. I'm not saying those people are liars but like...idk, maybe it's something on their hardware.
@@mitchgodman I started playing back in 2016, back then there were loads of problems. Connectivity and bugs galore. I even rage quit the game in 2017 (I came back a year later) because I had so many missions destroyed by bugs. But since 2019-20 Warframe has been stable for me.
As someone who has more than 2k hours in this game i do agree with mostly everything, the only thing you got wrong is that people do care about the plot, but its scatered across the game in small quests so you don't start seeing it until halfwsy throught the map
Same I’m at 1.5k hours and can say the plot is easily one of my favorite aspects of warframe, sadly this review was made before he got to the second dream when the plot actually gets going
Plot is great, but it holds itself back. Whether that's a good thing or a bad thing probably depends on time investment you have access to, for getting to the Second Dream and beyond stage will probably be more than some people have effort to, which sucks as it's also the locking pin for like... half the rest of the game's better features, like Nacramechs and Railjacks.
Yeah, there's only a very, very basic plot until you get to Chroma -- at which point you start to have breadcrumbs to follow. It's a shame that it takes 10+ hours to get there unless you're gunning it and have someone guiding you lol
You hit the nail directly on the head when you said, "I feel like I need a veteran player to sit down with me for a week and explain what has been thrust upon me." That is exactly the experience I try to give to new players. Me and another veteran friend introduce friends to the game by giving them our own tutorial, because you're right, after the introduction sequences, there is no clear direction. It is up to you to find your own direction. I will say, when you become familiar with the various game systems and determine your personal direction, the fun is almost endless.
Before bullet jump was introduced, there was "helicoptering" where spin attacks from weapons functioned as a horizontal Kirby float, with the unintended effect of rendering most heavy weapons with slow attack speeds worthless because the traverse range from helicoptering corresponded to melee attack speed.
Seems like DE hears your complaints. They just announced a new player objectives system that shows you what systems, objectives or quests you are recommended to take right in the HUD user interface while in the orbiter ship and navigation menu
@@byo7452 is only 3 days bro, and no you don't need to wait, you can check on Warframe's wiki fandom, watch UA-cam videos or read forums. The jackal is easy, 1 you can ask for help or 2 you can see a tutorial on UA-cam, actually he cannot receive damage, only when he is stunned by his own ability. Then you approach him and press X to make a finisher movement, so when he is doing his lasers, you dodge him using the bullet jump (camera up + CTRL (crouch) + SPACE)) (camera up + LB (L1) + A(X))).
amen to that, I was lucky enough to meet a vet when i first started and he basically showed me everything up to the raids. explained everything for me and watched me grow. Feature creep is only an issue when it's not presented to new players quite so well. a lot of the features are locked behind progression and mastery while most of the features i think he's talking about have been in for a majority of the games lifespan.
@@mayhem3649 I remember playing this way back in the day (I think it was around 2011-13ish) and pretty much everything he said was true. The UI looks a lot better than I remember it being but I think this was back when they had you following their twitter alerts to find out about drops for Oberon and orokin items to upgrade everything. Vauban was new and literally the best thing for Defense Maps. The gameplay itself is fantastic but the knowledge curve for all of their sub systems makes the actual progression curve feel like a brick wall. Eventually having to grind subpar weapons to get through MR made me stop, and I know it's because I was missing critical information back then like everyone else.
The thing with feature creap is that it not only affects new players getting into the game but even returning veterans who played the game to death at one point, stopped playing for a while and comes back to absolute chaos with really no way to know what to start with, what stuff is terrible and what is godlike now and what features have been superseded and what is and isn't a waist of time now. on the other hand, it does give them SOMETHING to come back to and not the same game that they played to death a year ago.
I just started this game last week and I'm just glad that people In the community are so willing to help you get better and teach you about what good and what's not so good
I'm a vet of Warframe, and I have to say this is one of the most open and balance reviews I've watched on a game. Prasie and critisism where there should be. Fantastic review. I have to say that all what you say is echoed so much by the player base, and they have echoed it over many years; and some of the time DE take note. But still, after all these years, there isn't even an ingame link to the wiki site that holds all the information. Yes, an out of game instruction manual is still wrong in my eyes, but at least while they eventually get round to it (if ever) they should at least give people a quick and easy link to the information needed. oh...and yes, you get a sub from me.
at least the wiki is enough. poe has like 20 external websites and multiple trade macros and a buildplanner everything being updated all 3 months by the community. Luckily as a player you only need about 5 websites, one trade macro and the build planner. Sometimes i wish i had a 4th monitor...
@@Dean123123100 I love PoE and I don't do any of the stuff he mentioned. I don't build-plan, use wiki, macro, anything. Most of the time you'll be strong enough to kill what's in front of you. I suggest not bothering min/maxing and just doing what's fun. Almost beat the game and I've never hit a skill wall or boss that stopped me.
@@bizzzzzzle Path of Exile I'm pretty sure, an free to play top down Action RPG similar to Diablo. It has similar problems as far as I'm aware compared to Warframe, though I can't say for certain.
ALSO the main problem is the fact that it took them forever to finally have a decent way to start players in the beginning nowadays back in the day it was horrible and they haven't really extended it past that area yet. Which they desperately need to add more tutorials and guidance systems to give new players goals to understand the game faster and easier, and to make learning the next set of systems faster and more comprehensively aswell. WarFrame suffers from content bloat imo without good ways usually of it being explained to the average new player
Warframe was fine for me. Even for my 12 or 13 year old brain I still understood what to do. The game did as well of a job of helping new players as any game. What you’re saying is the equivalent of stating “borderlands 2 is a terrible game because it doesn’t tell you how to farm equipment or give you the exact person you have to kill and his/her exact location to farm said equipment.” it sounds stupid. We play games like this because we want a challenge. Just because you don’t like a game doesn’t mean it’s bad. It means you’re not into games like that and that is perfectly okay. Everyone has their taste in gaming. Personally, I like to have a challenge. I feel rewarded after playing games for a while and get to see my progress. The only REAL problem I see with warframe is how many things they’ve vaulted. That to me is a real issue because new players won’t be able to experience some weapons or warframes
@@Troitaa no. The introduction to Warframe after the initial tutorial is absolute shit. You go from having an obvious set objective to "now just work this out yourself". I ended up spending a week trying to work out what to do next, and spent so much time on earth I ended up mastery rank 10 before I realised I could access other planets.
"team based pvp i queued up for but it never popped" ah yes, the true conclave experience, no one really plays it because you can imagine how infuriating it is to try and shoot a space ninja bullet jumping across the whole map
@@gawizard4980 i just did my first duel a few months back and i was pleased how good the "pvp" was, i thought it would be laggy with shitty hitboxes and target detection, but nah its snappy and fluid, getting out hits feels satisfying and its well balanced, im still hoping that they add an interesting pvp system in the future.
@@Skittles694 warframes like Trinity breaks the PvP dude, back when Trinity gave 99% dmg reduction for 40s, or the ability to redirect dmg. Trinity got nerfed and give only 75% dmg reduction, back in 2016-2017 there were Raids in WF yes RAIDS and you couldnt do without 99% bless because you would get insta killed, mobs were level 80-90+. They removed 4 raids (2 nightmare modes) nerfed Trinity and put the rewards in eidolons, the rewards you would get 4 a week (weekly reward), you do 4 eidolons and get the same
They made arcsnes Noob friendly, because 80-90% of the player base couldnt do a normal Raid, imagine doing nightmare or a archwing Raid( archwing was released and 99% of the players probably didnt had a lvl 30 archwing imagine mods lol). So arcanes were the end game and they Just gave praticaly for free when eidolons cameout
Tbh, I really like the warframe plot, it's just that the way it is told is unconventional, snippet by snippet, quest by quest, across a time span that puts Star Wars and Dune to shame. There is no quest that fully reveals all its points, it's by doing other quests that can be intertwined that a greater picture can be formed.
Oh, a nice thing about Warframe is that they let you adjust the bloom level. There's actually a lot of different settings that they let you mess with that you never see in other games. Their accessibility stuff is a lot better than most too.
The only one I wish they would add is a toggle for the fades to white that happens between different transitions, like when going into a mission after the level loads. I found this accessibility option in No Man's Sky and my god it made me happy as I do most of my gaming in the dark and I loathe when there's constant bright white transitions.
@@TheFos88 most "into mission" cutscenes can be skipped, on playstation I press circle to bring the screen up then X and it skips the white as well. Not sure what it would be for other devices tho, but it can be skipped most of the time
Honestly, that stuff about the systems killing a casual player's desire to keep playing was spot on for me. I played Warframe awhile back and eventually ended up quitting because of that.
Which becomes morbidly comical after you learn how DE has been throwing veteran players and endgame content under a bus for years in favor of heavily catering to new players.
I've tried it and given up within an hour or two many times over the years, I played the beta, I played it repeatedly, I always gave up. But then in 2018 something 'clicked' I think I just got over the initial hurdle of being overwhelmed by unimportant stuff and then I was finally diving into it. Such a strange way to get into a game. But the payoff in the second dream was sooo good :)
Same. It just felt overwhelming and like I was going to have to grind a ton to really do much of anything. It would do well to have at least one or two linear paths of objectives that the player can /choose/ to take, or not if they wish, and just yolo it like it seems to be now.
Yeah same. played for so many hours but I still have no idea what half the game is like you login and some lady is talking to you over the radio who you never interacted with because a new patch has added her area and new modes and its just so confusing. Why is it not just organically unlocked? I'd rather everything be locked behind the planet progress so you can eventually reach it and know what you're doing... not just accidentally reaching a new open world zone and doing daily quests you don't even realize are daily quests.
The lore is actually very interesting and by that I mean things like: warframes (armor's) origins, different sources of power, factions and it's all there hidden in index station.
@@Trincanacos. Sorry to say, but the new war has been one of those project DE have been working on for years and have yet to introduce it. Rail jack was finally supposed to start it, but that is another problem with DE, abandoning projects before they are fully developed. I love the game, but DE is kind of a bad company for producing consistent well-developed content
Lore of this game interesting? How did you're most advanced race die oh right the tenno how did it get there let's see the slave race they engineered to have a short life rebelled so they made the infested and it backfired so they made the warframes and had the tenno control them and they killed them so the oroiken (if i misspelled that I don't care) affectively kill themselves by not learning from their mistakes your most advanced super intelligent race the lore is garbage if you know good story writing
As someone who's put in a couple hundred hours into Warframe, you hit the nail on the head with this. When you're playing with the content as it gets added, it's easy to keep up with new stuff but i can imagine that starting now would be rough
@Riley Parker Same, when you come back after a long break, it's like you're playing with the account of someone else, you have no idea what you're supposed to do even tho you can litterally go anywhere, even with my 600hrs, i'm completely lost.
@Riley Parker X2 I made my account in 2018 stoped playing and couldnt do much progress, then in this year, 2 weeks ago, I came back because I watched a lore video of warframe and Man it took me a lot of hours to only know the basic stuff. But so far so good, game on point and I saw that the upcoming upadte its going to be 10/10
I quit for 1 year and 2 months, give or take. Came back, knew exactly what to do. Still haven't done the new stuff added since I quit, but I know I can actually get there. I guess it depends on how long you've been gone and how much you knew what to do from before.
I had been playing WF since it launched on PS4. Im well over 7000 hours play time on here. Just imagine if it actually counted time spent on your ship. I had to stop for 2 years because of cancer. I started playing again about 2 weeks ago. Felt right at home playing but Holy hell all the new stuff to try and collect. In 2 weeks I've collected almost all the Primes I missed out on. I need 1 part on 4 different Primes- Gara (bp), Panthera (barrel), Octavia (bp) & Tenora (stock). Haven't even attempted to go after "regular" new weapons or frames yet. I'm going after those once I collect all the Prime stuff. And they've apparently changed crit on weapons with new mods (Galvatron mods?) and ruined how Zenistar's disk originally worked. They ruined my favorite melee weapon.
I love how the gameplay actually FEELS rewarding, and how you can get damn near everything while still remaining free to play, while the option is still there to buy things if you want.
I think DE came up with the absolute best method of doing free to play stuff while also being able to make money. Paying players simply pay for the extra content/gear/storage while free players can fairly easily trade for a paid currency from the paying players to unlock that stuff or can grind for most of it. It's a system that makes even free players actually contribute to DE making money without making the free players feel like they are being hampered too much for being free players.
@@Drebolaskan If you ever increased your frame or weapon slots beyond using the free 50 plat they give you at account creation then you have given them money because that plat you spent was created when someone paid DE money for it. That's the beauty of their system getting f2p players to also contribute to the game in a way that isn't obnoxious.
1000+ hour player weighing in: It's really a shame that it's so hard to get deeper into the experience, but if you like that tight-knit experience in the opening, it does take a bit to get back to it, but by the time you get there, the time you spent improving along the way and figuring stuff out pays off.
3000k+ hours in (gameplay as I used discord as my launcher so it doesn't really tells me AFK hours, or those spent in the ship just vibing as they say.). Warframe has a policy to have players dive into things with curiosity... I mean the codex holds a lot of information, but it's up to each if they want to read or experience certain things first-hand (to play it blind)... It doesn't take too much to get lost unless you get too immersed with the beginning (Vor's Price). If a player wants a guiding hand to see them through the solar system ... Then reading and paying attention to displays and outer mechanics such as tasks (for the guardian relay fights) has to be prioritized ... This is up to each individually, but I'd strongly advise to follow quests, tasks and more to learn "where next Ordis?". Even for story driven players like me, you will require a bit of investment elsewhere too. I've ran into many who have gotten lost as the narrative kept them rolling... Well until they weren't told where to go or what to do - as well as - players who couldn't immerse themselves into the story until passing into Sedna... While some simply didn't find future (current) story segments and mechanics riveting, as they came with requirements one had to work with... And other additional parts to pay attention to, aside from the space-ninja hack and shoot to bits experience (or ability cast). Warframe has it's layers, but we all have something that appeals to each the most... However, I've yet to be immersed by a science fiction based game as much as this and Dead space (I don't even like the SF genre to begin with!). Cheers for everyone's inputs and experiences.
21:18 This is EXACTLY what is happening. Don’t worry, you’re not alone. Warframe is, paradoxically, a game that suffers from lack of tutorials, despite the opposite do often being true. After that hypothetical week of getting caught up, Warframe is one of the best games on the market. Before then, it suffers for exactly the reason stated in the video.
@@fakedemocracy you can do it really quickly if u know what your doing and don’t do any extra stuff along the way but that’s mostly reserved for people switching platforms who have already done the story and just wanna unlock sorties and stuff
@@fakedemocracy Pretty much the same for me, but it took about 60 hours in, playing solo 98% of the time. MR8. in total spent just under 100 hours so far. Still require an advice from more experienced people from time to time. PS. If anyone wonders wiki is really essential, but can spoil you everything.
I remember when I was starting that I failed to understand how important is to fuse mods and how critical it is to put damage boosting mods on my guns. I think I was MR2-3 and quite strugling while still having all my mods unfused :-D
I'll echo the recommendations to keep playing until "The Second Dream". Warframe actually has a wonderful lore and story, it just refuses to tell you about it until the 40 hour tutorial is over.
oh yeah I agree, I am a massive fan of the game and the channel, I was nodding along with most of the video, but when he said the story wasn't important to the player base I cringed. It is basically the only thing he got wrong in the video but it was VERY wrong.
My main problem as a new player is the actual game tells you NOTHING in terms of farming. How some nodes are pretty much the only thing you farm for endo, other specific nodes are for credits, etc. Why can't they put a drop table somewhere in the actual game for each node without needing to ALT+Tab to the wiki?
You are right. What I learn about the game wasnt through the wiki, but talking to people. Even after 2000hrs played and rank 30 I still dont understand everything. Even the stuff I know and dominate can be obsolete in a few months. I still love this game and when I started was way easier, because there were less stuff to do. I started when cetus was about to be added.
Even worse is the fact that those nodes aren't really explicitly "for" grinding: they're just metas found by the community, and they're frequently nerfed and shuffled by the devs when they get tired of people farming the same spot over and over again. Right now, the best affinity farm is Hydron, Sedna, but I remember when it used to be Draco You don't have to worry too much about meta nodes as a new player, your focus should be on unlocking more of the star chart and mastering more weapons to increase your mastery rank, and then basically just google whatever you're missing, or ask in chat tabs
Great video, and its true even to date 2 years later. Its funny as someone whos been playing it from the start, 10 years ago, seeing the reaction to the change in pacing while knowing that all the good game design stuff like the tutorial was really recent and the disconnect when it ends comes from jumping from something designed a year ago to something designed 5-10 years ago.
I chose the sword. Immediately upgraded a mod that made my sword do 80% more damage. Then I lit it on fire. I move around at Mach 11 stabbing everyone with my flaming sword. 10/10 would recommend
@@alexanderclark4914 bullets that light stuff on fire... bullets that explode ...bullets that are tipped with uranium 235... toxic bullets... acid bullets... covid bullets... bullets but struck by lightning... bullets but Germany ww1... bullets but magnet... bullets but Antarctica... bullets but stab... bullets but hammer... bullets but bleeding
This is honestly the most accurate summary of warframe. all these emotions are the exact same emotions I felt when I first played. And I have to be honest, this game is what got me out of my shell, and caused me to finally seek help in a warframe discord community.sadly I don’t talk to any of the players I met anymore, but I had some of the best times of my life with the people I met. The veterans that enjoyed playing with me would stay up super late and help me grind the early game. They didn’t have to, but they did it because they wanted to. The warframe veteran community are some of the most understanding people you’ll ever meet. Need someone to guide you? They got you, need to grind for better gear? They got you. And I eventually found myself doing the same thing. Helping new players that were overwhelmed by all the random stuff that the game just thrusts upon you is rewarding. And the cycle continues, you get helped, you help the next person, and that person helps the next, and so on. Love this game
I wanted to try it because every artist on Twitter I follow was obsessed with it, but once I decided to install I just couldn't... Got some kind of error and there was no information about it anywhere on the internet.
@@Nekoszowa really? That’s strange. Don’t think I ever had a problem with it having an error, so I wouldn’t know. Maybe it didn’t install correctly? Of course you probably already tried uninstalling it and then reinstalling it. That’s all I could think of
this is why I love warframe, even though do I dont play anymore (used to play on ps4) I remember getting help from a veteran and after years of experience i did the same thing for new players, I kinda wanna go back into the game but on pc, I wish I could get all of my stuff from my ps4 account :C
It's pretty noticable that the start was remade some time ago to perfectly streamline the early experience and when it ends, youre left with "here's the stuff we did in the last 8 years, there's something to do". The plot however is one of the more memorable ones in the whole world of gaming. It's told in a unusual way, rather fragmented. What actually happened can be a little cryptic, but it creates a strong feeling for the uniqueness of the world. I wouldn't want to miss it.
The problem with the plot I think is that the gameplay is itself so absorbing that the story gets lost up until the point it REALLY hits hard. And then you are left with a feeling of "damn, what have I been skipping to play more so far?"
Yup, started years ago. Gave up. Picked it up again, got to Second Dream and fell in love all over again. But before reaching Second Dream, I almost forgot this game even had a plot
@@patrickbarrio101 But hey! It has planets! And space ninjas! 😆 I guess it can't ever be perfect when it's free. Love playing coop with just me & my friend though. He's new to the game, I'm familiar with "the start". That's about it. We'll figure it out eventually.
Even if I haven't played Warframe for 3 years now but having 2k hours on game time makes me happy that It's still gaining recognition even after so long.
Played this in highschool for 500 hours after I was trashing it to my friend, he got me addicted. Took a hiatus since Fortuna. Got back into 3 weeks ago. I can’t stop playing. Come back Tenno!!!!
What I've learned about Warframe is that it's not hard to jump back in and go full hyper nerd on it while catching up on stuff you missed. Hell, you could probably make a good bit of plat by selling some of those old relics you never cracked open from the last time you played.
I had the same experience, started playing and it was amazing, after the tutorial section I had no idea what was going on so stopped playing. About a year later I tried again but spent days doing research and got to love it. Playing with others is just boring for me, it’s just a case of getting to the end as fast as possible where I want to explore and look for secrets.
Weird, I’ve liked secret hunting as well, but if you tell the group that you’re looking for something specific they usually accommodate you. Then again I jumped off during the Scarlet Spear event (spoilers if you decide to look it up), a few updates before Sister of Pavos(?) (when josh first started) so I don’t know how the community changed since then
If you ever convince your friends to play with you it can become a great “background” game for you. The gameplay is in the background and you and your friends are just having a conversation.
I did the exact same thing, I started and once I got to mercury I got bored and didn’t understand what was going on so I left, I tried it again about a year later and brute forced my way through half the game just enduring whenever I got frustrated. I’m now mr 15 and love the game, though I have been taking long breaks due to content drought
For anyone wondering if it’s worth installing please note that it IS hard and confusing to get into but iFlynn does and amazing job at walking you through it in his new series. The community is friendly 90% off the time. The game is very fun once you understand all the mechanics
@@heavy-volt2682 nah I’ve run into a few toxic ass hats before. And also the people that just will not reply. You say hi and play 3 missions in the same squad and get a plain “gg” at the very end and then they leave suddenly
"Over 50 Million registered losers- Users!" That's it, Josh is our new mom. Also I wouldn't be surprised if DE contacts John for a sponsorship or something.
@@DreaMeRHoLic i seee, i hope he continues playing because warframe has a lot, quit like 2 years ago and will likely be coming back once new war is out.
Hell, SkillUp did 1 review and got partner. How many years did it take for them to accept Ashisogi ? Then change the program so they can just boot anybody they don't like out ?
14:43 yeah, after that mission, its overwhelming, then i met a guy running a Vauban, he teach me the whole game, how the stuff works, we are like that for hours, i asked him a ton of questions, and he explained it very well, he offered me some items but i declined. then i have to go get some sleep and it was the last time i have seen him. he's been offline for 1.8k days now, thank you trainman for showing me a game that i would play for years with the love/ hate relationship. and yes, more than 3k hours in this game, mr 23 and i still open the wiki, thank you fellow tennos
Maybe he was bored of the game and didn't want to play anymore like most warframe players plus I did a similar thing myself where I showed someone the game and taught him how to play, what to do, what weapon was bad/good/op etc. And didn't touch the game for a whole year cause there were better games that didn't disrespect my time as warframe did to me.I did have fun with the game but there was a point that it wasn't fun anymore and all the things in the game began to feel like a chore.Kinda sounds like wow to think of it.
Since it launched this game has been kept alive by the kind players who shepherd the next group of players through the confusion. It's kind of beautiful but also DE please make the game easier to understand for new players lol
also there is a little info icon in menus to help explain what things are, generally found in the bottom left. in the mod segment it explains polatities. catalysts ect
Warframe is the only game I recommended so passionately to my friends back in college but never now that we have jobs. The amount of investment in and out of the game (reading guides and watching build videos) are just too much for working people. I'm a returning player because they released new Story quest, but man, even asking "so what do I want to farm now that I'm here? got my head spinning.
"I feel like I need a veteran player to sit down with me and dedicate a good week to bring me up to speed..." I have been that person several times, and I definitely agree they need a better way to ease new players into each individual system. It is so much to take in at once. Once you do know everything, the complexity becomes very simple and enjoyable, but it's that initial hurdle that is the killer. Edit: The plot/lore also does get pretty interesting, but...getting there is a trial, again.
That is also one of the more interesting parts. Warframe comunity has suprisingly low levels of toxicity. I can not remember the last time I met a vulgar jerk in chat, let alone troll or afk leech in mission. Must have been at least 12 months ago.
@@iglidor yeah it's really surprising, you do sometimea still find one but it's so rare that it actually feels refreshing most of the time, like a fresh lemon into your face
ngl i just started WF today and surprised on how helpful the veterans are, even veterans said that its a miracle if you manages to understand the game by just experiencing it solo and not getting guides from other players
Indeed if he reach the main storyline he will stop saying that this game have no actual storyline >,< problem is storyline is behind so many things and if u don't know what you doing it's even worse...
What do you mean they don't nudge you towards doing them? Every single time you load into your Liset from a mission, you are either told to check your codex for quests or there is a blinking icon on the Navigation menu telling you to finish an ongoing quest... and not to mention you've most likely already seen dozens of space kids zipping around the map shooting lasers. Ordis constantly reminds you to check the Codex. If all that's not enough to get you to do the story quests, idk what to tell you.
@@lolHyperactive That's precisely what my problem with the game is. Once you make it through the main storyline, there is nothing left but layers of game mechanics stacked on top of each other and no reason to care for any of it. I don't give a shit about chasing mastery rank or any of the other time sinks that they've implemented over the years. I need an engaging story to hold my interest. And, unfortunately, it's too short.
The Lore is actually really really good, sadly its not presented that well initially (which u experienced first-hand). Kinda sad, many people wont play it cuz of these problems.
Completely agree with you here. The unspoken Rule among the community is "don't spoil the Second Dream" but its really hard to get a new player to keep with the game long enough to make it there. My Opinion would be if there could just be some nudges from Ordis when you first open a console or "Character Diary" entries that pop up on login to help give you goals it would help tell you what's needed. Lots of ways to do it we just need it to be seen as a priority instead of relying on veteran Players to always guide newer ones.
Tbh I prefer less lore at that point. The lore itself shows why as you progress. WF should do a better job about the basics of modding and element composition instead of dumping players in the void. That being said, if WF doesn't grab a player by its gameplay, lets be honest, it never will.
@@lminithgarn9624 Modding is probably one of the most easiest things to do in WF bro. They legit tell you the information on said mod and how much capacity it takes. If you don't have enough capacity, you polarize your weapon for a re-level, thus making your weapon stronger. The "hard" thing about about modding is probably rivens which you dont exactly get to unlock until late game and nearly done with the story so far.
I've been playing Warframe off and on since the closed beta, and the core is pretty darn fun. Problem is the core is surrounded by grind fuelled by extremely low drop rates and mission types few people enjoy. Not to mention DEs habit of dropping huge content updates and then ignoring them for years.
Huge content is actuly just a small update thats gets drawn out by grind then DE now and then patches bugs that let peopl get things to fast for there likeing.
I never had a problem with the grind, cos if I wasn't getting what I wanted, I probably got something else that someone else wanted, and I traded for it. Rest of the time I flew around like a nutter exploding things with the Paracesis sword.
Considering that I've played 2k+ hours of Warframe, it is both one of the most painfully rewarding and unrewarding games I've played. The gameplay in itself is marvelous, and rewarding in itself, but every "system" is insanely grindy. Sometimes you do a ton of very hard missions, and kill multiple bosses, and only get some credits and duplicate mods, and some other times you kill a common enemy who has a 0.0015% drop chance for a very rare mod, and you get it, and it makes no sense. Also there's a ton of systems in general. You have kuva weapons, riven mods, pets that require maintenance, you have to forma your weapons multiple times, and there's arcanes, and open worlds with THEIR OWN SYSTEMS, and much, muuuuuuuch more. I love Warframe, but even for someone who's gotten into each update as they get released, it feels a little too overwhelming
They removed maintenance for pets atleast because they realised its an outdated mobile tomagochi system that doesn't benefit anything. I wish they would remove other mobile like systems that aren't explained or atleast tweak them. At this point, the content is the time gate and not the weapons required to level. No point putting a 12-24 hour time gate on a weapon most people use for 2 missions and toss aside. Also with the amount of things required to forma and with the new galvanised mods and assortment of primed mods and the fact primary and secondary don't get access to aura/stances they really should lower the time gate on forma. New weapons require a base of 5 forma which is 5 days of forma crafting. As I said, a person may max absolutely everything in the game but the real time gate is the forma, getting the new mods (and maxing), helminth, getting the arcanes, getting primed mods and the content. They seriously need to lower time gates all together. They don't need to be removed, but the amount of friends that I have introduced into the game and they have compared it to some mobile crypto scammer is ridiculous. (Side note, real grind is the grind for begging DE to fix their new updates riddled with bugs while they ignore old systems and game modes also riddled with bugs)
Feel the same way about the systems not being streamlined. I got to say though. It is really cool to log into an account and still see that the relentless grinding that I did 8 years ago still holds with some power. The developer doesn't destroy one system before they move onto another (comparing to wow patches).
The forma system is bullshit and requires to much investment on one item (which may or may not get nerfed or changed in the future) and the open worlds are pain.
false fact it was made to replace coptering which was a bug with fast melee weapons but got too strong at some point so they replaced it with bullet jumping
@brummyuk Sounds like a problem that has existed in Warframe since its release. You cannot dodge, so you zoom around the map. The grind is aggravating, so you zoom through the map. If a squishy frame stopped zooming, they would be hitscanned to death. Simple.
@brummyuk its a ninjagame what do you expect ? sneaking around ? The maps in Warframe are huge. And bulletjumping is actually kinda slow especially compared to coptering
As someone that is 805 days in according to my last login reward, I can say that its not easy if you don't have someone to help/explain it to you unfortunately. Your other option is to do a deep dive yourself into mechanics and builds through content creators and your own self learning. Not the best way to build a game, but a truly rewarding experience in the later half. I just introduced my son to the game and its a mixed bag for him too. Good review.
The problem is that people expect to hop into a game like warframe and instantly grasp it I have been playing it for 6 years and I played it by myself no one to teach me or guide me and it’s been mad fun but every game is like that or at least games that aren’t just first person shooters like cod another game that’s like warframe in the learning aspect is smite I have been playing it for about a year and I have a dude to help me who really good and I still haven’t fully grasped everything it’s not only warframe that’s like this
I started playing this game 7 years ago. The game is 8 years old. If you've been it a long time you have slowly gotten into all the systems and it's made sense. But yes for new players it's a grind. Unfortunate but it is what it is
I am the only one that didnt have a problem with the game? I just played the mission then went relic grinding I started when valkyre prime and everything was pretty easy I stopped with khora because of the absurd grind she was, I hated fomo vaulting and the game was overall braindead easy (typical of action mmo) and because DE made the strongest mod in the game farmable only on Christmas Day with 4% of drop rate
So, there's a mod/ a card, a slot looking exactly like the card, a description saying like "+100500 damage", and the word "Capacity". HMMMMM, very hard, I need an explanation, no explanation
This video has mega big stick energy.
Always carry the bigger stick
@Bul Thaosen Zaws for the win.
Aight, this is the last place I expected to see a Shad comment. When are we getting a video on this?
@Bul Thaosen while true it also depends on the warframe for example Excalibur passive that makes sword 10% more powerful so you would always pick a sword just cause of that passive alone
5:35 aliens? Aliens don't exist in Warframe.
One saving grace of warframe is that every veteran out there knows how hard it is to start this game and understand it's mechanics. Because of this I have never encountered someone not willing to help newbies in any shape or form.
Im sorry but this is 100% a lie you and both know this isn't true. Veterans don't want this game noob friendly. If you're not doing 20000000 with the braton you're not good. If you have to leave on wave five because of life stuff you get reported. Piss off a clan, lose your account. Most veterans suck and are assholes. I at least try to help newbies but the thing that turns most noobs away is the veterans complaining and ranting.
True, then again DE has spat in our faces for years. How long have we been asking for actual challenging endgame content?
Aside that they don't have any way to guide newcomers into not screwing themselves up. And I'm pretty sure it's engineered this way. As an example, less than two days ago I had a MR3 player asking around in region chat about weapons, checked his profile and noticed he had a syandana on, on top of having made his account through Twitch Prime, so Loki and Redeemer.
How he got that syandana? He had spent the 50 Platinum you get when starting out on it. Meaning he screwed himself up from progressing a lot easier due to the game not telling him in any way, shape or form "oh, by the way, the only way to progress in our game is to hound gear and max it out, and you need inventory slots for that you'll mostly need to pay platinum for" nor warning him about making a bad investment at that stage that'll lead to gimping his progress.
By the time I was done advicing him on which warframes to get based on his overall preferences (Volt and later on Gauss, to be precise, dude hated playing Loki, and I can't blame him; as invisible frames go, Octavia, Ivara and Ash outshine Loki in pretty much every way, no offense to Loki mains, been one myself for about two years), he was already considering spending real money to buy platinum. Not even 20 hours in. Even though I encouraged him not to.
All I could do at that point was help him max out all of his gear and teach him about MR affinity and how to be efficient with the few inventory slots he had so he could get to MR5 and get a decent weapon to carry him further.
That's definitely engineered if you ask me.
Love the game, never love the devs.
@@Yndratdnable I'm sorry that you encountered this kind of player.
@@Yndratdnable As a veteran player, I can tell you that it's not ONE HUNDRED percent a lie that veterans will help you. I help new people all the time, give them advice on mods to equip, how to progress, and even just have them ask me any ole question that comes to their mind about the game. I've helped many a friend get into the game and enjoy it and many a stranger just needing to ask a question. As in all things, there are good and bad. Same goes for the veteran community. Key is to find a good one.
@@spook7907 I've been playing warframe a really really long time this is what I've encountered but mainly observed through the years.
"If everyone's dead, there's no one around to say you weren't stealthy."
My kind of logic.
I bet he would play rhino if he kept at it. :p
plan B of Stealth OPs: no witnesses.
That's about the only way stealth in Warframe actually works.
long ago, i got credit for a "stealth kill" when i shot an enemy in the BUTT with a ROCKET.
back then, you were stealthy unless an alarm was ringing.
This lool
"If everyone's dead there's no-one around to say you weren't stealthy" 5 minutes in and he's already talking like a warframe veteran.
Hahahahahahahaaaaaaaaaa
xD 100%
Exactly me doing a stealth run with a non stealth frame for the fun of it.
grineer turns around randomly while I'm sneaking up on him
Me: YOU'RE ALL DEAD NOW *pulls out massive pink plasma shotgun
This man knows of our genocidal ways.
"if it sees, shoot'em in the knee."
I went from dota to warframe.
The hardest thing for me was the culture shock of finding out that a gaming community can be helpful and nice.
Destiny->Warframe here- same 😂
There's a few assholes, but it's shockingly friendly for how popular the game is. If more people asked me for help, if I can put off whatever I'm farming, I'd be more than happy to.
Sounds like you were that feeding phantom assassin that went 2/28 every game.
@@ThorDude last night i did the archon hunt and had a 10 wave defense with 3 random strangers, they were all so cool and nice, we popped jokes and actually had a very good time with those guys. usually those 10 waves of defense were a terror and i grow tired of it but the community made it much easier and overall the fanbase is a very warm and helpful one. Coming from League of Legends into the Warframe background im very impressed by it. Can't be more proud of the community and truth being told, i've got no idea why its so good, not gonna lie.
@@viad7002 Speaking as someone who has played for nearly 11 years now with over 8.5k hours in the game, about half that pure mission time, the reason it's so good as a community is that the gameplay fosters community. First of all it's a PVE requiring working together to get resources which generally doesn't create toxicity and the PVP side of things is basically dead and abandoned outside of a few yearly events. Second, is the progression. As much as this video has very valid criticisms of Warframes ability to direct people towards content, the slightly meandery way you go about it sometimes requires asking people for help. I equate it to kinda like Terraria where you either ask someone you're playing with or you visit the Wiki, and there's no real in between.
So when you have a history of people helping people, it'll create a sense of community, I've personally mentored... probably close to 200 players over my years of playing, usually spending a day or two showing people the ropes, helping them get their first decently strong weapon, giving them advice and what to do, etc.
And then that kind of mentality gets passed on. If the players have a positive experience with a mentor they will be more apt to pass that information on to other people when they reach the same point I was when I taught them. It's a very human experience and even if only 1% of those people do what I did, that's still twice as many people as we started with willing to help others. And I guarantee there's more than that because I have a friends list full of people who I know I've taught and while many don't play anymore, nearly all of them were above Mastery 16 (The last mastery rank attached to content) when they stopped.
As my friend said:
"There are games that don't hold your hands. And then there is Warframe, which pushes you from a cliff and expects you to build a helicopter before you splat."
luckly we have one of the best communities. if you say in open chat "wtf is going on?" you'll soon find 500 people asking if you need help and willing to give it.. cause we're nice like that. used to be better but the destiny fans invaded us 2 years ago and brought toxicity with them :/
@@Spekor It's nice to hear you found some nice community in that pit.
@@Spekor true! I have more than 500 hours and only found 3 or 4 toxic people in-game
@@benjamindantuene7388 to double down his statement, I’m currently mastery 15 with more than 600h of playtime which isn’t a lot for warframe but its the beginning of the big grinding for me. What i mean by that is that now i need between “rare” and “fuck you you’ll never gonna get this” type for ressources/loot to level up. So after trying to get those things for months i get bored and what i do to keep having a little of fun is going back on earth mission and help the new players progress faster.
I explain them so shit and maybe if they don’t leave the squad i help them doing their challenge to go on other planets or take them to the simulacre to teach them about stuff. I remember once there was a guy who bought the nidus pack but didn’t how to use it so i thought him that spamming his first abilities to hordes of enemies grant him more damage.
I really like helping new players. I try to build a staircase for them to go down the pit before letting them fall in.
But overall yea great community, didn’t find any toxic guy ever
@@auzeph2132 I argue that while its nice, that is YOU doin the work, the community. In terms of critic the game SHOULD address this at some point given how far its got - even FFXIV with its ARR part of the game that players consider really bad, went back to update the quests and tutorials/guidance more so till they get to the next expansion ya know? (And hell that doesnt even teach raids everything - but it did teach enough) But Warframe just stops reaaalllyy quickly with that. Hell I even asked for help and got nothing much or the explanations were convoluted :c most my friends that I tried to get into it with quit because of what the uploader said: annoying learning experience
Warframe was easily the most fun I've had playing a game that I don't actually think I ever enjoyed.
This is ridiculously accurate. Pretty sure most of my time was spent avoiding game play aka playing the market and clan politics. It was a ton of fun but the game itself wasn't very enjoyable most of the time.
Warfare is the best game i will never play again.
This is the most accurate statement about Warframe that anyone has ever made Bravo good sir.
such a strong possibility for this game!
Dude I fucking love this game. Hot mess that it is…
Josh: And this is where the game ... goes downhill.
Me: *clenches fist*
Josh: I have no idea what to do.
Me: Oh, yeah. That's fair. Carry on.
100% ME
Lmao i really didnt know what to do after i reached sedna and void, then i realized i hadnt even done war within yet nor got a kuva or tener weapon
Yea, the game is a bit overly complicated and complex which makes it overwhelming but also what makes it so enjoyable
That is true
What is the quest tab?
One of the coolest parts is when you have a buddy and you can see his ship outside yours, not only that you see it in the map, it's such a small and awesome detail
inconsequensial though, like you say nice detail but i like a bit of substance to my games and not just grindy systems for the sake of confusion to push me to buy things.
@@xNSHDthe system i don't think is that hard to understand, grind for mats->use mats to craft-> use those craft items to make weapon/frame. Rinsed and repeat. The game don't forces you to buy with plat, you can if you want to but it's never worth it. The fun part of the game is grinding for the things that you like and if you just want to buy it straight away then it just take the fun away from the game, rid of any enjoyment along the way of acquiring said items. Yes it's a tedious grind but when you get it you'll get the enjoyment out of it. Then the loop continues for the next thing until you have everything unlocked. Warframe is a tedious game to play due to the grind, as a casual you won't have much time to do so, but the felling when you finally get it after the effort you put in is rewarding. Or you know just WHALE.
@@xNSHDthat’s just untrue the only thing you can really pay for is to skip waiting times you can’t buy syndicat progression you can’t buy mastery progression you can’t buy story progression you can’t buy rare mod/ weapon drops that’s all forcing you to just play the game and that’s also the core part of Warframe the fun gameplay if you don’t like the gameplay then the game just isn’t for you but in no way shape or form is it forcing you to buy stuff
@@karlmarx9255slots
@@karlmarx9255Bingo someone with a brain
"I hope the difficult ramps up in the next few hours."
"Spoiler alert, it does"
And spoiler alert, yet many more hours later, you can destroy an entire hallway just by standing there, menacingly.
Cast them tentacles!
If you want challenge theres challenge, if you wanna nuke an entire map you can, i think thats the best thing about the difficulty, its there for people that want it, but totally avoidable
thats the whole point tho, thats why the pvp isnt balanced because the games a power trip fetish, and it makes sense youre near omnipotent beings controlling these almost sentient machines that are designed to kill you 100% should be able to nuke armies of fodder grineer
@@g76agi go with a stug in steel path.. that's some challenge
@@g76agi the only difficulty in the game as a high level player is self-imposed difficulty. for example : not modding your weapons properly. or trying to do more that one tridolon solo in 1 night etc etc. but if you play like the game is supposed to be played its easy af. tho i dont find it bad . i mean .. you play this game to feel like a god ... and having a kuva zarr oneshot level cap enemies makes me feel like one
Early game: haha space ninjas
Late game: You're an old man in a bed, your son is there, they took your voice, an executioner demi-god is taunting you as he makes you endlessly relive you killing your own son after making you into an abomination even he is ashamed of
FINAL LATE GAME: fashionframe
The funniest thing is that most people might think you're joking, or that it's a metaphor, when in reality this legit happens.
@@DavidTorres-pz6ii this game is a lucid experience
I was not a weeb during the early game.
@@أحمدمصطفىشلبي-ج2ه there’s a reason that the word “dream” come up every now and then.
Warframe is a collage of varying mechanics resembling the colorful medley of fonts a ransom note in a movie might have. Somehow, it comes together to form a singular message: kill your helpless enemies for 2000 hours, buy more plat, and don't ask us about endgame or else.
I am its hostage.
it's such a good time killer tbh
just got back into game lately , really enjoying but this is very accurate.
@@protix9880 this. its the perfect sidechick game. then main it and get invested when new story content drops. other than that... play it when you feel like it and have fun without dedicating your life to it like all the angry vets and you will love it
The thing about endgame is...WF basically explodes the traditional model of endgame by providing 2000+ hours of content based on the core gameplay loops and various optional side content that eventually you might be like "wait, where's the endgame" before you realize you've been enjoying it for hundreds of hours already.
When your sickest drip is on a warframe you don't play...
The reason no one tells you the plot is because the community, for the most part, does a great job of not spoiling the plot for new players. And ninjas in space is a great way to sum things up. If you keep playing your in for a great story
It goes from ooo a little plot, to no plot head empty farm farm, to holy shit what the fuck plot.
its cause we ourselves dont even understand the plot
Nah honestly I just forgor what the plot was midway through and was just trying to make a space desert eagle. And then I had to reach the requirements for the new war... I will never forget the grind for the necramechs...
Ninjas from the vast emptiness, the emptiness is important.
Nah man. The story doesn't make sense and nobody cares anyway. The story is like something you'd come up with after dropping acid.
as a person who genuinely loves Warframe, you’re spot on on a lot of criticisms for it, it’s definitely a headache to get around to if you’re just now playing it
I feel the same, I was worried it was just bashing but at the end I was like. Yeah true
Agreed
I’ll tell ya the truth I’m MR 15 and I still have no idea what I’m doing lmfao
Its also, ya know, FREE.
If you couldn't tell this is a joke.
The chat is the best part most of time tbh
As someone with 3k hours, best advice I can give to newbies is this:
1. Choose a thing that looks cool and grind for it.
2. Don't concern yourself with systems until they impact the grind.
3. Enjoy the process.
4. Character creation will happen at about 50+ hours in, that's when you're really past the tutorial.
Also you're completely right about everything, and the new player experience used to be worse, lol
Waaaaaaaay worse, saw this video and was like " it has a new player experience now?"
@@levelupG4mer truth, lol
This guy gets it, like when I played it was when the ps4 first released and let me tell you it was pretty bare bones then but it was still very fun like when you was able to run up the walls or along them and now you just jump up them or along them
These are simple and helpful tips. On my own, I’ll add that you shouldn’t spend the first 50 platinum (donated currency) on decorations, instead it’s better to buy slots for weapons or warframes. 😉
Now beginners will have a better experience than before. I remember I started playing with update 14, when the Mirage warframe appeared in the game.
There's a new cinematic style intro... That's new for me lol
Over 10k hours in warframe, and I have to say this is the most accurate, honest review I've ever seen. Every other WF review I've seen has been heavily polarized by whether they made it through the early hours and then if they got hooked or not. The systems are awful. All the players know this, and it seems like the devs finally do, too. The intro you praised so heavily is a very new addition as part of an effort to streamline the new player experience. Which is all a shame, because the gameplay is honestly the best I've ever seen, in any genre.
I had started playing back when it first released, stopped playing for a few months, (actually maybe years) and jumping back into the game with a new account made my jaw drop, say what you want, the evolution of this game was a wonder to behold. Too bad that others never had a chance to join it with us.
@@barrymanning4861 all of the game development basically goes to the new boys, the end game suffers as a result. and by suffers i means theyll add a new weapon that requires 20 hours to farm for, then get it and have them nerf it because a youtuber made a video about it and said its really strong, wasting all of your fucking time.
@@jaxrammus9165 name at least one weapon that requires 20 hrs to get bro
Are you saying YOU have over 10,000 hours in this game?????????
@@SauRonPlay1 trummna, the grind islands are designed to suck up your time.
This video was the straw that broke my back and got me to try Warframe. Watching the parkour and style, I finally decided to dive in.
It's a little over a year later. One month in, I finished the New War. I'm now 1000+ hours in and Legendary Rank 1. Thanks for the new favorite, JSH.
That's real nice. I came back to the game after ~2 years and am struggling to start New War bc of the damn Necramech 😂
@@re.liablethe necramech requirement is so stupid too, you use it for like TWO MINUTES throughout the whole quest!
@@brightlights_ LOL have to look forward to that when I do the quest this week then
@@re.liableI'm currently at the Necramech grind too...
@@cyberneticsquid hey good luck. I gathered resources from Requiem Obelisks with Umbra, and the damaged parts from public runs of Iso Vaults
I've been playing Warframe for like 4-5 years and this is my first time seeing this tutorial level. I'm jealous I never got to play this, it looks so good. The original prologue was extremely sterile and linear. Glad to see they actually started to deliver on that new player experience.
I have started playing it about a week ago and there wasnt a day that I didn't enjoy playing it, altough I really hate cetus at night :D
@@katz93 thats good to hear man, it only gets better!
@@katz93 take some time to yourself and don't rush through any of the content, the worst thing would be for you to burn yourself out too quickly.
It's a quest and you should be able to repeat it from the quest terminal.
@@katz93 grab a couple buddies and it gets even funner!
the comment at 21:00 about needing a veteran and obscene amounts of feature creep is 1000% accurate and i have personally had to help new players learn far far too many times no matter how enjoyable it is, they badly need to improve the tutorialization of systems.
Not 100%. You can read the entire wiki in a couple of days so you need at most half a week of sitting down with a veteran to catch up on everything.
But yeah you do need to read the entire wiki. Just keeping it open on a second monitor isn't enough.
Yeah WF is a game where you have to google everything or ask and watch tutorials, then again, I think all the WF youtubers do a much better job at explaining than DE could ever do, I mean, it`s DE..
Besides, Runescape for instance is also like that, you have to at least use the wiki, and you`ll probably spend a lot of time asking randos or clannies about what stuff even is and where to go.
WF has more pressing issues like persistant objective markers, entering black rooms, severe lag, operator going random directions, hovering floors on earth, some times not being able to extract, being told teammates need help opening doors when it`s either done or that type of door isn`t even in the map, and much much more.
If DE should explain anything, it`s how so many bugs in basic gameplay and core mechanics are still not fixed, rather getting worse every time they release new content.
In my oh so very, VERY humble opinion ;)
@@afrog2666 You dont get it . De doesnt care, Why you think there are so many systems in the game in the first place. Its basicly to make the game longer throw maeking you form 100 different systemns . if De woud still care the had remade the tutorial allready.
@@afrog2666 It aint that bad tho ive looked up some quests but in general most things were pretty straight forward to me. The looking up is more "oh hey that warframe looks cool" and then you just google what you need to do to get it. But you dont need to look for every single item or mission. The looking up is on par with many other games ive played. Maybe just slightly higher since this game is insanely big compared to most 60 euro games you buy that only have like 60 hours of gameplay.
@@Runiat I mean, a game has to be enthralling on first touch to make you want to sit through that much... studying xD.
I'm glad you like the intro. As a member of Digic Fx team, we spent quite some time with it :D
Ügyesek vagytok:)
You're the guys who made Halo 4 intro too?
Wait are you the guys that make the assassins creed trailers? If so then you guys are legends
@@bencebabinecz409 Youre hungarian?
@@bencebabinecz409 Köszi! :)
I cannot express how frustrating it is (as a casual Warframe player with only like 600 hours) to get in the mood to grind for stuff I want, but then have to go through multiple wiki searches to figure out what I need to farm, how to do it, and where. Eventually, I stop playing for a few months, and the cycle repeats. I love the game. I played it when it came out, but I hate having no idea what I'm doing. It's an on/off thing for me. To me, Warframe is like meeting an old friend from middle school you met and hung out with for a bit to catch up and reminisce, but then stop talking to them again.
When the stars align though and the you're in the mood to do a specific grind that is actually useful, it's great
This. I started playing again. Same account I've had since the beta. I often log in and everything has completely changed. Literally planets I cleared I now find I can't leave, technically, but I'm already past them. If you don't keep playing regularly, you're completely lost. I have no clue about the lore.
why the wiki though? a simple youtube search fixes that
Same! Though I'm not as far in as you are
I had a fantastic 30 hours. Then I was done. I don't do grinding so MMO's aren't for me, This gameplay in a singleplayer game would be great.
"I am not sure what I did". Yep, that's Cetus alright
As someone who started playing Warframe in it's early days. When you made the comment about them basically spending the entire budget to make the best gameplay possible. Then realizing they forgot to make a story for the game. I almost died laughing. Because this is actually pretty much what it started as. There was some basic 'lore' which I guess you could consider story, but it was basically just "These are bad guys. You are good guy. Kill bad guys." and that's it.
Yup
They added so much early stuff so late its hilarious
What's amusing is that there is a main plot, and a pretty good one too, but the game isn't going to let you experience it until you've unlocked more than half the starmap. We really do need a through line from the tutorial to the inner worlds all the way out to Uranus, where the real story beings, one that'll tie in reworks to some of the older boss fights like the Sergeant and Alad V.
Funny thing is - they literally did spend their entire budget. In fact, they were a month away from bankruptcy when they released open beta, as stated in the recent documentary about Warframe.
Well... they did have SOME idea of what the story would be like.
Warframe is essentially what Digital Extremes originally wanted their previous game Dark Sector to be, so they obviously had a lot of ideas already in mind.
While the games are in no way canonically related, Warframe is the spiritual successor of Dark Sector and borrows some of its themes. (The Infestation basically being Warframe's equivalent of DS's 'Technocyte Virus', for example).
He's lucky he's playing now, he would've quit before they revamped the new player system. We literally got tossed in and DE was just like have fun I'll explain everything when you get to the war within quest.
Yeah o started playing the game when trinity prime came out. Most players today dont understand my pain
Facts
I remember it taking me over a month to figure out how mod polarities worked. It then took me an extra 2 years to figure out how Lich Krill took damage.
Dude, this comment gets it.
I remember starting out as Rhino back when Warframe came to ps4. I literally spent my first 3 hours in a mission (cant remember which one), couldn't find my objective, got lost in the copy pasted tilesets, and then was killed by an enemy about 45m away cause I couldn't see where it was.
Fast forward to today and...well it's mostly the same...tilesets are a bit different, so there's that.
Yeah, I started right before Plains of Eidolon came out so I was super confused while he was talking about the intro mission and a cinematic.
As a veteran player, I can confidently speak for everyone when I say this: If my profile magically got deleted, I would never play this game again. The grind from the beginning to the present is so much that I don’t even remember doing anything in this video lmao.
I thought I was the only one who forgot the beginning
DE give my dojo i spend 20K and 1500+hour on building it.. one of my owrthless meber coz i dont log in 2 month in row.. lie W,,,,t,, he... so beter quit till you still can and destroy everything..
I mean, if you are a veteran player you largely didn't do these things.
The new player experience has gotten improved and changed notably.
I disagree, I absolutely love picking a frame I haven't touched, building new weapons, and jumping in a friend who's lower levels game to basically start it over. I agree new war and some other long quests can be annoying, but once you've done it it's not a big deal.
@@nin1ten1dothis comment makes no sense. What are you actually trying to say.
"Warframe is a complete mess of game design and feature creep with some of the best gameplay I've ever played" As a longtime Warframe fan (I even play it occationally) I'd say that sums it up nicely.
Ikr? Absolutely spot on.
Yep.
Very accurate.
@Brohamed DaBruhphet They've been stacking systems on top of systems on top of systems the entire time the game's been out while also doing quite frequent revamps of existing systems and never really explaining any of them in game.
It's a game that necessitates you read and watch a whole mess of guides to fully understand if you weren't there from the beginning.
Every time you take a break from the game you kinda have to go do something similar too.
I took about a 6-8 month break awhile back and came back for a few weeks. In the time that I was gone they added at least one, I'm not sure but possibly two new open world zones which are chock full of new quests and stuff to do, along with a completely new gear progression system involving I THINK a bigass mech or something? I never actually got to it before I dipped out again.
The last time I came back after being away for awhile it had gone from being totally menu driven outside of stages to having the pod hub, there was open world map*S*, plural, hover boards, like a dozen new frames, innumerable new weapons, combat doggos, and something like 4 or 5 other brand new paths of progression. I was only gone for like a year.
I really like the game but I rarely ever come back now since it's always such an investment to play catch up that by the time I'm up to speed I'm burnt out. I got solidly 2k hours out of it at least though, I think I spent a grand total of about $30 on it over that time. I'm currently sitting on a whole mess of legacy items that are worth boatloads of premium currency if I ever went back, too.
And yet, it's exactly the new stuff (reworked Jackal, new tutorial) JSH praised the most...
One thing people should mention is that war frame is a game that has been… “polished” to say the least, over the years. Nothing was made from point A to B it was all slowly added, a good example would be the intro you had, most players where simply dropped into the game without a cinematic or hidden Tutorial.
In my time there where no cinematic, but there where intro.
@@abakanazer same
It's the most polished unpolished game I've ever played. When I started, not only was there no starting cinematic or tutorial, there wasn't even a liset.
2013 veteran here
i cannot even remmeber if the game even had a tutorial at that time
'Just be dropped over here and do your things' gang
The plot is amazing; it re-writes all of your expectations, it has drama, it has intrigue, it has twists, and it starts once you're about 100 hours in.
For someone who played since release, it started about 3 years in ;)
Either way, the fact that you're a Tenno for so long without ever understanding (maybe even without ever really wondering) what that means is one of the reasons it hits so hard when the question is finally answered.
same for the charakter designer...unlocks after about 100h :)
@@2fat4airborne44 and then another 20-50 hours (for new palyers at least) to unlock this characacter's gameplay feature
It rewrites your expectations as often as it rewrites itself
And then not even, i've yet to see great engaging storytelling, but I got stuck when i ALSO had to level fortuna spec ops things before i could get hoverframe, after just spending weeks doing the nighttime radio stuff + fortuna dailies to level that shit and not miss nighttime radio rewards. That, and took a break from the game when the plains of eidolon came out, so I didn't play during the first 2 years of it, and now everyone simply expects you to know what to do during eidolon hunts, but even after multiple videos i still get confused as fuck
The story doesnt pick back up till you get to Uranus and do the Natah quest, which precedes the Second Dream that really kicks off the story. The interesting part is that they made the aimless wandering you do up until that point a part of the plot.
It's the "can you explain this gap in your resume?" but as an actual intended thing
@@turkizno To be fair to Warframe there is actually no gaps on things when it started. Like the Reason why Mars is owned by Grineers (Players side with the Grineers) or why 2 Relays are Destroyed or Why the Relay on Earth looks vastly different to the other relays and other stuff. Sadly These were Limited time story events that New Players will never see again.
Yeah but it kinda makes sense lore wise up until you discover lotus/natahs secret your Tenno in game also doesn’t have any idea what they’re doing and who they are the just got awakened by spacemommy and sent to fight some badguys
I quit right after they released second dream, is the story wayyy bigger now?
@@keiss73 much bigger
"A complete mess of game design with some of the best gameplay I've ever experienced" is 100% accurate. Sunk a good few months into it and I was never bored with the movement and combat systems.
It is because of animations. Gameplay just can't justify animations that look like from one of trash MMORPGs from early 2000s that got trash animations.
@@YavNe he’s not talking about the animations, i don’t think he has an issue with the movement animations and gameplay itself, it’s about the game DESIGN
The open beta, slapped together progression, rank based on leveling a bunch of weapons you don’t want to use, quests that feel like mini movies rather than GAME etc
@@YavNe
L¹1
The mastery tasks were really fun.
@@Janon743 The funny thing is, as someone who has probably played warframe for longer than Hayes has, I wager he wasn't overall referring to the things you mentioned, but instead "systems" like damage, acquiring weapons, how to level, how to grind... beginner stuff.
But now, after learning damage and all the knowledge checks in game, it's really the stupid time-gates (unskippable cutscenes) and grind (leveling shitty weapons that you don't even use because they suck ass) that brings the game down.
This is a better Warframe review than most Warframe review. Also DE you’ve already reworked the beginning quest, rework the rest of the tutorial dang it. Especially modding.
This is the second tutorial rework done that just amounts to a new coat of paint for the exact same one that the game shipped with. They didn't really add anything new or improve on anything but the visuals.
I didn't recognize any of this intro
@@xXA7XxGunslingerXx In terms of what they have you do, the items you chose and the general storyline of the intro, it's exactly the same. The visuals in terms of the map are different, but if you look closely it's like a skin on top of the original intro. Further more and the worst part, they refused after the second time of reworking the intro to improve upon the ACTUAL tutorial of the game. You land in the exact same predicament as the previous iteration of the intro in terms of "wtf is this thing or that system or where's the story???".
I honestly don't understand how people have so much trouble with the modding system. You stick a mod on and a number of capacity goes down. It happens to go down the exact amount that corresponds with a number on the corner of the mod. The capacity just so happens to exactly match the level of the thing you're sticking a mod on, and continues to match it as the level changes. It doesn't take a rocket surgeon to work out what's going on here.
I agree but i hope that he will continue to play it so he could do a second part. Warframe is game with amazing potentional but having potentional is useless without a good execution. He should learn warframe and get to high level gameplay like Eidolon hunting, long run kuva farming and more. So he could experience trade ban for being too good. Then go to forum to get unbanned but being f-ed off by incompetent useless and toxic moderators and newer recieving an answer and proper resolution. Of course later he finds out that eidolon hunting is almost useless and dead. In game trading is done throught chat which would be fine if there were not people selling stuff for prices which these items just do not have. Then he finds out warframe market which is inflated AF and pretty much everything is too cheap compared to how much efford person needs to put in. But the main thing which is the biggest problem. He would find out are out of touch devs which do not know shit about their game and change stuff that does not need to be changed but at the same time do not even touch things which need to be changed most of the time unless people are really complaining. I will stop because i will just make myself sad again. I´m glad i left warframe because i suffered while playing it.
"If everyone's dead, there's no one around to say you weren't stealthy." That sentence pretty much sums up how I've played basically every stealth-based game ever. Hitman? Hits EVERYONE.
Hey, buddy, it's called HitMAN not HitALLMAN. That's it. Hand in your badge, gun, and razer scooter. You're off the murder force.
Change of objective
Leave nothing alive
Yeah generally in stealth games I just end up Ramboing it. Got me through all the MGS games, but sadly it's really hard in the Batman games and Dishonored.
Ah yes. The Mike Channel strategy.
Oh an alarm?..I'll just brute force this.
Oh an enemy response... I'll just brute force it.
Warframe: whether stealthy or not, brute force works...that and those cipher hack things ...fuck door combinations.
Break in,beat down, bolt out. Mission done.
They need to add real narative quests from after vor to the 2nd dream and teach you how to properly use the codex. With those changes it can change the early game so much for new players
There are plenty of narrative quests prior to Natah (in fact, the majority of the game's quests become available in the window you describe), it's just that they're more akin to a short story collection than a single unified arc.
@@thegrouchization That's the issue. A new player coming up to Cetus, then Fortuna feels so out of place and out of the blue. It also breaks the flow that was built prior to killing Vor. There's also Deimos that's kinda weird for new player too.
Shut up nerd.
The absolute craziest thing this game ever did was five years and hundreds of hours into what was at the time basically an Endless Beta early access game, suddenly dropping its players into a story mission that ended in the game *finally having a character creation screen*
I've played Warframe on and off for almost it's entire lifecycle. I still use Boltor Prime because it was the top tier weapon like, 6 years ago or something? And it was the only gun I had forma'd. Anyways, about a year ago I finally decided to get through the actual story missions they had now, instead of just jumping around between planets to farm stuff and this moment honestly had me in shock. I was not expecting to ever actually be able to create a character, it was a memorable moment
@@jacuul6735 what do you mean character creation screen?
@@kingprone7846 After playing the Second Dream the player unlocks another layer of gameplay mechanics.
@@kingprone7846 The operator. Good thing Hayes didn't get there.... its a mess beyond anything he saw up to the jackal. You get shoehorned into playing as this wimpy kid with 1 ability for half of most missions because 'muh operator drives the warframe'.
@@SirVerdown Just play the drifter instead 💀
wow the intro is very different than season 0
I remember my tutorial being
-yoinked out of capsule by vox's goons
-strapped with kinky neck worm by vox himself
-vox leaves, goons stay
-escape from goons with abilities
-pick a starter warframe pick starter weapons
-bridge fight goons
-leave with ship
Damn when I started I was put a white box and lotus was all "lol shoot things."
Yeah, they paid Dan Trachtenberg (Portal: No Escape short and 10 Cloverfield Lane movie) to direct the cinematic a couple of years ago.
@@samwhaleIV when i started Loki could get 14k hp , back when mods was actuly deadspace mods system ah i missed it always hated the card system they went with
@@slovgoblin8165 Yeah, I barely missed the Window on that. Joined right after open beta
i remember back when helmets had stats and the nodes were retangles around the planet, and me being way too silly to ask my mum to buy the excal prime quickstarter
"YOU KNOW WHAT IT DOESN'T MATTER, WE'LL FILL IN THE PLOT LATER"
I didn't know you worked on the Warframe Story Team
Still better than current WoW...
@@koppsr OOF
@@koppsr damn, and I thought being hit by ember burned
@@koppsr That hangs the bar way too low.
As a veteran of warframe I’m glad you mentioned the movement system because originally it was abhorrent. Warframe is one of the few games I’ve played where I feel like the developers genuinely care about their game and the community around it. They constantly update the game with changes that the community actually wants. 10/10 in my book
I've seen the pre parcour update gameplay. I respect every single person who could actually play the game like that!
RIP Zoren Copter, though
simpler times, the game was a different genre basically. Definitely still fun, because back then slide slashing was meta im pretty sure and there were weapons you could absolutely ZOOOOOOM with. @@hyperball01
Zoren Copter Gang@@thefidgetspinnerofdoom
What are you talking about? Like seriously. Because I first played on release in 2013, I jumped back in again in 2018 and didn't notice a difference, it was still fantastic.
"If everyone's dead there's no one to say you weren't stealthy" almost every veteran warframe player in a spy mission XD
Almost every veteran or new player*
my bad
"nobody will notice if there's nobody to notice"
aka the best strategy lol
another one is "there is no need to defend the target if everyone trying to destroy it is dead"
Actually veterans ignore the mobs and just get on straight to hacking in spy missions so this is not very accurate.
@@Jojo-bg1re true, unless you are farming weapon xp in spy. then you kill everything with the stealth bonus multiplier.
Warframe has incredible story and missions. The art design, the music, the lore, the acting, it's all top notch.
Too bad you only experience these things after 50 hours of grinding, do one amazing series of missions with all those awesome features I mentioned, then 50 more hours before you get to the next good bit.
I think you missed a few zeros in the number of hours.
@@Nerazmus technically you only need 30 hours to get to it the more reasonable expectation is 60-160 hours depending on a few factors
too bad the Good Story parts are basically non-existent in comparison to the rest of the game
What? I completed it with no grinding!
That's pretty close to most mmo. Never found the grind that bad. Once you focus on your first frame your good to go for most content.
I didn't expect to see Warframe in this series, but I'm not surprised either.
Well, its a series about evaluation, not purely listing the worst of the worst.
Sometimes the quest for the worst will have you tripping over gems.
@@Redblaze27 Like Wizard 101!
@@Redblaze27 I said that with my almost 1000 hours of gameplay in mind. While I still recognize the good in Warframe, the way DE handled it in these past few years left a bitter taste in my mouth. They pump out a lot of new features and don't bother balancing/fixing what they already have. I grew tired of getting upset with this and just moved on to other games.
@@burmy1774 my experience has been that their focus alternates in waves about renovating old systems and adding new ones. The most recent update streamlined the lich system to a much improved state and coming back after a long break Im pleasantly surprised at how improved railjack is
@@eh6578 I left Warframe around the time they released Wisp, I guess I'll take another look at the game
Update: with Duviri Paradox, the start of the game and the already confusing story is made even more confusing! IMO you shouldn't choose Duviri Paradox early on, but the mode is good and to reach it from zero is a very long investment of time and resources.
I had hundreds of hours by the time Duviri dropped I can't imagine how confusing it would be for a new person to start with drifter and teshin and Duviri and void and shit, and then immediately getting dumped into normal warframe
As a several years veteran, everything you said is true. Even the devs have acknowledged that their game is for the most part "a lot of content islands disconnected from each other". They have promised to join and connect all the systems...like 2 or 3 years ago. To their credit they are slowly working on it (keyword being slowly).
yea!! sloooowly
At least they're not working on ValveTime.
So....their promise was to connect this with Railjack.... I'm not even going to dignify that flaming bag of crazy with a response.
They promised to connect ground and space with the Squad Link feature. That managed a buggy single event.
They acknowledged that maybe they could start binding things with cross-usage of resources (as in Fortuna items requiring resources from Cetus). That happened for all of a few items from Deimos before the backlash from newer players killed it because "it was too hard to farm multiple locations."
At this point the only real success has been a limited time event and awkwardly jamming core missions into Railjack as a second stage entirely without interaction between the systems. So...help me here. I'm seeing this as "Ghoul Saw" level of promise. One that's always being worked toward, occasionally trotted out, but then it never seems to actually happen because the latest shiny thing diverts attention.
SOON TM
@@lilhasselhoffer Tbh expecting newer players to max fortuna standing just to get xaku is pretty unfair.
I for my part enjoyed scarlet spear thoroughly. Easily my favorite event in the game so far
"if EVERYONE is Dead, there's NO one around ta say you WEREN'T stealthy....."
Hilarity
Certified Eversor Assassin Moment.
Ohhhh the laughter at that line!!
Me who's played Warframe for 6 years:
"Oh lemme look at this Warframe review"
Same. I think it's subconsciously trying to get someone to convince me to quit... but also knowing that'll never happen.
@@Malyghostu I'm hoping the devs watch it to make the new player experience better. I can't imagine how many beginners there are out there that kinda just leave the game because it's too convoluted.
@@accelmemory From what I've heard, they are trying to make all of the early game more instructive and have more cinematics like some of the later game stuff is. I guess we'll see if they actually do it.
I mean we can't fully say that it's wrong either
@@Malyghostu I quit for a bit when the 2nd corona wave hit and we were stuck without a new nighwave intermission for about 6 or 7 months. About 14 months ago. 1 month ago I tried getting back into it and I just can't get myself to. If you forget all the grind you got used to while everything was new, now that you know the ins and outs all there is is grind and not a new environment everywhere you look.
It absolutely blows my mind that he just never brought up the fact that you have to wait literal days to craft things after you've collected the materials for them
The only things above 24 hours are Warframes themselves lmao
This is a problem in the early game, but later on you actually use the foundry as storage for items you aren't ready to grind yet. You can just leave completed items in there and claim them when you are ready. I usually was so busy grinding that I had like 10 unclaimed items in there lol.
if youve played COC than youll have the patience
Its not as bad when you understand that building a Warframe is like building a whole ass person from scratch. In real life that takes nine months lmao
He plays and reviews MMOs. Waiting for stuff to finish is just regular MMO stuff lmao
I took a 4 year break from warframe and recently came back, and I am experiencing all of these new systems at once and feeling overwhelmed despite previously investing hundreds of hours into this game. I can only imagine how daunting it is for new players.
I can try and help
Fresh new player here, I've been playing for 2 weeks and I agree with every point mentioned in the video. I really like the action gameplay, plus warframes and level designs are amazing, but game mechanics are super overwhelimng and overly convoluted, which doesn't stop me from playing the game and having fun but leaves me confused from time to time. Thankfully I have friends who can explain all the minutiae to me, and the community is actually pretty friendly to beginners, but something like an in-game tutorial for all the mechanics would be really appreciated.
@@queenkagaming wish I had friends to help me when I started
Actually, the impact is worse for the returning player than for the new one. Recently, the pace of the systems has been redesigned, so a returning player will have all them unlocked and ready to go, while they would be introduced gradually to a new player.
As a (somewhat) new player. It is very overwhelming. But I am looking forward to every bit of it.
"This feels like feature creep"
Hit the nail on the fucking head there... played the game for a long time and while I LOVE it the new player experience is something I've heard a ton of people complain about. I've even sat down and played with newer players before JUST to help them, even going so far as to power down myself so I am not just a god king of death and destruction at their level.
I've done the same, except I don't power myself down, I usually just tank for them and let them kill and loot at there own pace. Revive them if needed and explain what they are meant to do and help them progress a bit.
I do something similar. I'll play a frame that can carry with abilities alone, and then crack out the ol' mk1 gear with no mods on them. The perfect balance of help, and man does it confuse some people when a room suddenly dies. Lol
On the one hand, guiding my friends and other new players as their "space ninja sensei" made me feel good like I was contributing to the community... But on the other hand, I know that for every new player I helped, there was 50 others with no guidance who were probably getting bored and frustrated without knowing what to do or how to mod their frames, then hitting a wall.
Yeah, I've played for a while and still open it up every so often but it feels like Elite Dangerous where the devs are focusing on making the game a mile wide and an inch deep. So many separate systems that don't link to each other. I wish warframe had just focused on the main plot before adding the large maps like PoE and unfinished and seemingly completely separate operator mechanics. Last time I played they had just released an event for Fortuna where we fought a cinematic boss fight that was actually really cool and didn't feel like just filling the enemy with bullets till its huge hp bar hit 0. But they also just sorta left the lore of PoE to the side despite having an amazing setup and writing. I wish they would just commit to one thing at a time instead of doing everything at once.
Could anyone who played recently chime in and tell me if they've gotten better at focusing and not abandoning new gameplay systems or storylines for years? They're super skilled at writing and game design, but their lack of focus really burnt me out since i felt like i had to grind and grind to access content that is almost completely separate from the core gameplay loop.
@@randomsmile9064 Oh yeah, I take like a skin Rhino, shield Nezha, or my baby, tank Trin. but I don't take a ton of damage usually is kind of what I meant.
"I want to explore that ship" Well, you're gonna have like 500 other opportunities to do so since th same tileset repeats over and over.
At least it's a semi-randomized tileset system otherwise I wouldn't been bored in the first 50 hours.
Iirc there's enough hidden little nuggets to incentivize a bit of exploration. But it's true when farming a sector you can get tired of the same tileset over and over, even if layouts are randomized.
On this subject, does the game still fucks up level randomization and cuts off certain areas from reach sometimes ?
@@Biouke it still does but it's rare to see it now
@@voldtitan1284 Thanks, good to know.
mans didnt play long enough to realize this what a travest
It's not really so much that they add a new system every year. It's closer to say they make extreme changes to the systems every year or so.
The mod system _used_ to have a tutorial. That was back when you powered up a mod by grinding enough other mods of the same type together to make them a little stronger (sort of like arcanes do now). Now you just feed a mod credits and endo to upgrade it.
Major changes have happened to pretty much the whole game.
The Navigation screen used to just be a list of places with colors to indicate status.
The fissures used to require void keys to run.
Melee used to have complicated combos.
Sprinting used to be limited.
Wall-running used to be entirely different.
etc
At some point each tutorial no longer applied so they just nixed it
melee still does have complicated combos (I think?) Just most people dont need/use them
"Then we lagged out and disconnected"
Believe it or not, that's intentional and part of the tutorial! Just preparing you to what's going to be a common occurrence in future multiplayer missions :)
Lol, i still remember the anger i felt when the host got disconnected at the relic screen seeing frost part drop when he was still valuable as hell.
Ya know after like 3000 hours in Warframe, I can't remember a single time where I was disconnected from a multiplayer lobby outside of the host of said lobby leaving on purpose. I'm sure it's happened, but I can't remember it.
@@mitchgodman I too have 3000 hours in Warframe. Creating/joining a squad can sometimes be a problem since people quit if it takes more than 2 seconds to create said squad. But when I am in a game, I have no recollection of being booted from the game. Plus crashes to desktop are few and far, far apart.
@@Varangian_af_Scaniae Yeah it's weird. I see a lot of people say the servers are bad and crashing is frequent or something, and I just can't really think of any time it happens to me. I'm not saying those people are liars but like...idk, maybe it's something on their hardware.
@@mitchgodman I started playing back in 2016, back then there were loads of problems. Connectivity and bugs galore. I even rage quit the game in 2017 (I came back a year later) because I had so many missions destroyed by bugs. But since 2019-20 Warframe has been stable for me.
As someone who has more than 2k hours in this game i do agree with mostly everything, the only thing you got wrong is that people do care about the plot, but its scatered across the game in small quests so you don't start seeing it until halfwsy throught the map
Same I’m at 1.5k hours and can say the plot is easily one of my favorite aspects of warframe, sadly this review was made before he got to the second dream when the plot actually gets going
Plot is great, but it holds itself back. Whether that's a good thing or a bad thing probably depends on time investment you have access to, for getting to the Second Dream and beyond stage will probably be more than some people have effort to, which sucks as it's also the locking pin for like... half the rest of the game's better features, like Nacramechs and Railjacks.
Yeah, there's only a very, very basic plot until you get to Chroma -- at which point you start to have breadcrumbs to follow. It's a shame that it takes 10+ hours to get there unless you're gunning it and have someone guiding you lol
I love the plot of this game. But yeah, it sort of just... shows up around 40 hours or so.
While it does have plot, it is very plot light so his criticism would still stand.
You hit the nail directly on the head when you said, "I feel like I need a veteran player to sit down with me for a week and explain what has been thrust upon me." That is exactly the experience I try to give to new players. Me and another veteran friend introduce friends to the game by giving them our own tutorial, because you're right, after the introduction sequences, there is no clear direction. It is up to you to find your own direction. I will say, when you become familiar with the various game systems and determine your personal direction, the fun is almost endless.
I have a training program for new clan mates that gets them eidolon ready in 30 days.
One thing that warframe is very good at. Letting players choose their own journey...until late game.
@@AzurePromise can i join ur clan? i downloaded yesterday
@@daniellum75 what platform are you on?
@@AzurePromise pc
Before bullet jump was introduced, there was "helicoptering" where spin attacks from weapons functioned as a horizontal Kirby float, with the unintended effect of rendering most heavy weapons with slow attack speeds worthless because the traverse range from helicoptering corresponded to melee attack speed.
Seems like DE hears your complaints. They just announced a new player objectives system that shows you what systems, objectives or quests you are recommended to take right in the HUD user interface while in the orbiter ship and navigation menu
When is it coming out
11 November I heard
Shld I wait untill then to continue playing warframe? Warframe is still very confusing for me as a new player, currently at the jackal boss fight
@@byo7452 is only 3 days bro, and no you don't need to wait, you can check on Warframe's wiki fandom, watch UA-cam videos or read forums.
The jackal is easy, 1 you can ask for help or 2 you can see a tutorial on UA-cam, actually he cannot receive damage, only when he is stunned by his own ability. Then you approach him and press X to make a finisher movement, so when he is doing his lasers, you dodge him using the bullet jump (camera up + CTRL (crouch) + SPACE)) (camera up + LB (L1) + A(X))).
@@danielo2541 no I fought and beat the jackal, I just don't know what to do from here
you really hit the nail on the head with needing a veteran player to explain things as well as the feature creep being an issue
amen to that, I was lucky enough to meet a vet when i first started and he basically showed me everything up to the raids. explained everything for me and watched me grow. Feature creep is only an issue when it's not presented to new players quite so well. a lot of the features are locked behind progression and mastery while most of the features i think he's talking about have been in for a majority of the games lifespan.
@@mayhem3649 I remember playing this way back in the day (I think it was around 2011-13ish) and pretty much everything he said was true. The UI looks a lot better than I remember it being but I think this was back when they had you following their twitter alerts to find out about drops for Oberon and orokin items to upgrade everything. Vauban was new and literally the best thing for Defense Maps.
The gameplay itself is fantastic but the knowledge curve for all of their sub systems makes the actual progression curve feel like a brick wall. Eventually having to grind subpar weapons to get through MR made me stop, and I know it's because I was missing critical information back then like everyone else.
The thing with feature creap is that it not only affects new players getting into the game but even returning veterans who played the game to death at one point, stopped playing for a while and comes back to absolute chaos with really no way to know what to start with, what stuff is terrible and what is godlike now and what features have been superseded and what is and isn't a waist of time now. on the other hand, it does give them SOMETHING to come back to and not the same game that they played to death a year ago.
@@sassiest2053 happens to me at some point
i dont now a jackshit about everything after the second open world
I just started this game last week and I'm just glad that people In the community are so willing to help you get better and teach you about what good and what's not so good
I'm a vet of Warframe, and I have to say this is one of the most open and balance reviews I've watched on a game. Prasie and critisism where there should be. Fantastic review. I have to say that all what you say is echoed so much by the player base, and they have echoed it over many years; and some of the time DE take note. But still, after all these years, there isn't even an ingame link to the wiki site that holds all the information. Yes, an out of game instruction manual is still wrong in my eyes, but at least while they eventually get round to it (if ever) they should at least give people a quick and easy link to the information needed. oh...and yes, you get a sub from me.
at least the wiki is enough. poe has like 20 external websites and multiple trade macros and a buildplanner everything being updated all 3 months by the community.
Luckily as a player you only need about 5 websites, one trade macro and the build planner.
Sometimes i wish i had a 4th monitor...
@@deathmastersnikch4365 and that is why I don't play POE
@@Dean123123100 I love PoE and I don't do any of the stuff he mentioned. I don't build-plan, use wiki, macro, anything. Most of the time you'll be strong enough to kill what's in front of you. I suggest not bothering min/maxing and just doing what's fun. Almost beat the game and I've never hit a skill wall or boss that stopped me.
@@altusshow7574 POE, I’m confused because Warframe has content called PoE, plains of eidolon
@@bizzzzzzle Path of Exile I'm pretty sure, an free to play top down Action RPG similar to Diablo. It has similar problems as far as I'm aware compared to Warframe, though I can't say for certain.
ALSO the main problem is the fact that it took them forever to finally have a decent way to start players in the beginning nowadays back in the day it was horrible and they haven't really extended it past that area yet. Which they desperately need to add more tutorials and guidance systems to give new players goals to understand the game faster and easier, and to make learning the next set of systems faster and more comprehensively aswell. WarFrame suffers from content bloat imo without good ways usually of it being explained to the average new player
Take some more English classes.
Warframe was fine for me. Even for my 12 or 13 year old brain I still understood what to do. The game did as well of a job of helping new players as any game. What you’re saying is the equivalent of stating “borderlands 2 is a terrible game because it doesn’t tell you how to farm equipment or give you the exact person you have to kill and his/her exact location to farm said equipment.” it sounds stupid. We play games like this because we want a challenge. Just because you don’t like a game doesn’t mean it’s bad. It means you’re not into games like that and that is perfectly okay. Everyone has their taste in gaming. Personally, I like to have a challenge. I feel rewarded after playing games for a while and get to see my progress. The only REAL problem I see with warframe is how many things they’ve vaulted. That to me is a real issue because new players won’t be able to experience some weapons or warframes
@@gregpenismith8884 I understood him just fine, but I also don't sniff glue to go to bed... so there's that.
I think the game is just fine I started off in 2018 on the switch and I never had a problem and I was 12 ps have you ever Heard of Google
@@Troitaa no. The introduction to Warframe after the initial tutorial is absolute shit. You go from having an obvious set objective to "now just work this out yourself". I ended up spending a week trying to work out what to do next, and spent so much time on earth I ended up mastery rank 10 before I realised I could access other planets.
"team based pvp i queued up for but it never popped" ah yes, the true conclave experience, no one really plays it because you can imagine how infuriating it is to try and shoot a space ninja bullet jumping across the whole map
Isnt as hard as you think
@@gawizard4980 i just did my first duel a few months back and i was pleased how good the "pvp" was, i thought it would be laggy with shitty hitboxes and target detection, but nah its snappy and fluid, getting out hits feels satisfying and its well balanced, im still hoping that they add an interesting pvp system in the future.
Isnt hard you have prime ranged and can instakill someone lol
@@Skittles694 warframes like Trinity breaks the PvP dude, back when Trinity gave 99% dmg reduction for 40s, or the ability to redirect dmg. Trinity got nerfed and give only 75% dmg reduction, back in 2016-2017 there were Raids in WF yes RAIDS and you couldnt do without 99% bless because you would get insta killed, mobs were level 80-90+. They removed 4 raids (2 nightmare modes) nerfed Trinity and put the rewards in eidolons, the rewards you would get 4 a week (weekly reward), you do 4 eidolons and get the same
They made arcsnes Noob friendly, because 80-90% of the player base couldnt do a normal Raid, imagine doing nightmare or a archwing Raid( archwing was released and 99% of the players probably didnt had a lvl 30 archwing imagine mods lol). So arcanes were the end game and they Just gave praticaly for free when eidolons cameout
Tbh, I really like the warframe plot, it's just that the way it is told is unconventional, snippet by snippet, quest by quest, across a time span that puts Star Wars and Dune to shame. There is no quest that fully reveals all its points, it's by doing other quests that can be intertwined that a greater picture can be formed.
Oh, a nice thing about Warframe is that they let you adjust the bloom level. There's actually a lot of different settings that they let you mess with that you never see in other games. Their accessibility stuff is a lot better than most too.
The only one I wish they would add is a toggle for the fades to white that happens between different transitions, like when going into a mission after the level loads. I found this accessibility option in No Man's Sky and my god it made me happy as I do most of my gaming in the dark and I loathe when there's constant bright white transitions.
Yeah I hate when graphics that are optional are brought up as a game's flaw when you can just turn it off with a 2 second trip to the settings.
I turned off motion blur, bloom, depth of field, and it feels great.
@@TheFos88 most "into mission" cutscenes can be skipped, on playstation I press circle to bring the screen up then X and it skips the white as well. Not sure what it would be for other devices tho, but it can be skipped most of the time
Honestly, that stuff about the systems killing a casual player's desire to keep playing was spot on for me. I played Warframe awhile back and eventually ended up quitting because of that.
Which becomes morbidly comical after you learn how DE has been throwing veteran players and endgame content under a bus for years in favor of heavily catering to new players.
I've tried it and given up within an hour or two many times over the years, I played the beta, I played it repeatedly, I always gave up.
But then in 2018 something 'clicked' I think I just got over the initial hurdle of being overwhelmed by unimportant stuff and then I was finally diving into it.
Such a strange way to get into a game.
But the payoff in the second dream was sooo good :)
Same. It just felt overwhelming and like I was going to have to grind a ton to really do much of anything. It would do well to have at least one or two linear paths of objectives that the player can /choose/ to take, or not if they wish, and just yolo it like it seems to be now.
Yeah same. played for so many hours but I still have no idea what half the game is like you login and some lady is talking to you over the radio who you never interacted with because a new patch has added her area and new modes and its just so confusing. Why is it not just organically unlocked? I'd rather everything be locked behind the planet progress so you can eventually reach it and know what you're doing... not just accidentally reaching a new open world zone and doing daily quests you don't even realize are daily quests.
@@RoballTV that second dream is the bees nuts.❤️
The lore is actually very interesting and by that I mean things like: warframes (armor's) origins, different sources of power, factions and it's all there hidden in index station.
Just the main quests are fucking amazing bro
@@valentin4761 and the new war is gonna be the hype
@@Trincanacos. true i remember doing war within ( i think that was the name) years ago it was SOO GOOD i loved it
@@Trincanacos. Sorry to say, but the new war has been one of those project DE have been working on for years and have yet to introduce it.
Rail jack was finally supposed to start it, but that is another problem with DE, abandoning projects before they are fully developed.
I love the game, but DE is kind of a bad company for producing consistent well-developed content
Lore of this game interesting? How did you're most advanced race die oh right the tenno how did it get there let's see the slave race they engineered to have a short life rebelled so they made the infested and it backfired so they made the warframes and had the tenno control them and they killed them so the oroiken (if i misspelled that I don't care) affectively kill themselves by not learning from their mistakes your most advanced super intelligent race the lore is garbage if you know good story writing
Me: I'm sure he'll figure it out.
Also me: Oh no, he's found Cetus...
As someone who's put in a couple hundred hours into Warframe, you hit the nail on the head with this. When you're playing with the content as it gets added, it's easy to keep up with new stuff but i can imagine that starting now would be rough
@Riley Parker Same, when you come back after a long break, it's like you're playing with the account of someone else, you have no idea what you're supposed to do even tho you can litterally go anywhere, even with my 600hrs, i'm completely lost.
@Riley Parker X2 I made my account in 2018 stoped playing and couldnt do much progress, then in this year, 2 weeks ago, I came back because I watched a lore video of warframe and Man it took me a lot of hours to only know the basic stuff. But so far so good, game on point and I saw that the upcoming upadte its going to be 10/10
I quit for 1 year and 2 months, give or take. Came back, knew exactly what to do. Still haven't done the new stuff added since I quit, but I know I can actually get there. I guess it depends on how long you've been gone and how much you knew what to do from before.
I had been playing WF since it launched on PS4. Im well over 7000 hours play time on here. Just imagine if it actually counted time spent on your ship. I had to stop for 2 years because of cancer. I started playing again about 2 weeks ago.
Felt right at home playing but Holy hell all the new stuff to try and collect. In 2 weeks I've collected almost all the Primes I missed out on. I need 1 part on 4 different Primes- Gara (bp), Panthera (barrel), Octavia (bp) & Tenora (stock).
Haven't even attempted to go after "regular" new weapons or frames yet. I'm going after those once I collect all the Prime stuff. And they've apparently changed crit on weapons with new mods (Galvatron mods?) and ruined how Zenistar's disk originally worked. They ruined my favorite melee weapon.
I love how the gameplay actually FEELS rewarding, and how you can get damn near everything while still remaining free to play, while the option is still there to buy things if you want.
I think DE came up with the absolute best method of doing free to play stuff while also being able to make money. Paying players simply pay for the extra content/gear/storage while free players can fairly easily trade for a paid currency from the paying players to unlock that stuff or can grind for most of it. It's a system that makes even free players actually contribute to DE making money without making the free players feel like they are being hampered too much for being free players.
it's kinda funny because 95% of the stuff you can buy in the shop is not worth the price in the slightest lmao it's crazy (talking non cosmetics here)
@@Drebolaskan If you ever increased your frame or weapon slots beyond using the free 50 plat they give you at account creation then you have given them money because that plat you spent was created when someone paid DE money for it. That's the beauty of their system getting f2p players to also contribute to the game in a way that isn't obnoxious.
@@thokko1270 I actually do, plus 2 component blueprints.
But I’m scared to sell them, despite already building limbo prime
Feels rewarding? Can you still say that after 2k hours ? Playing this game now just like doing a fking chore ...
1000+ hour player weighing in: It's really a shame that it's so hard to get deeper into the experience, but if you like that tight-knit experience in the opening, it does take a bit to get back to it, but by the time you get there, the time you spent improving along the way and figuring stuff out pays off.
Or the real Warframe was the Tenno we found along the way.
@@fryman58 You're not wrong at all
This is very very true.
@@fryman58 And this is not truth but fact. "Your reward, not war spoils, but friends and harmony."
3000k+ hours in (gameplay as I used discord as my launcher so it doesn't really tells me AFK hours, or those spent in the ship just vibing as they say.). Warframe has a policy to have players dive into things with curiosity... I mean the codex holds a lot of information, but it's up to each if they want to read or experience certain things first-hand (to play it blind)... It doesn't take too much to get lost unless you get too immersed with the beginning (Vor's Price). If a player wants a guiding hand to see them through the solar system ... Then reading and paying attention to displays and outer mechanics such as tasks (for the guardian relay fights) has to be prioritized ... This is up to each individually, but I'd strongly advise to follow quests, tasks and more to learn "where next Ordis?". Even for story driven players like me, you will require a bit of investment elsewhere too. I've ran into many who have gotten lost as the narrative kept them rolling... Well until they weren't told where to go or what to do - as well as - players who couldn't immerse themselves into the story until passing into Sedna... While some simply didn't find future (current) story segments and mechanics riveting, as they came with requirements one had to work with... And other additional parts to pay attention to, aside from the space-ninja hack and shoot to bits experience (or ability cast). Warframe has it's layers, but we all have something that appeals to each the most... However, I've yet to be immersed by a science fiction based game as much as this and Dead space (I don't even like the SF genre to begin with!). Cheers for everyone's inputs and experiences.
Bullet jump was implemented as "this is not a bug, it's a feature" kind of deal many years ago.
"Warframe, we will fill in the plot later" that is so accurate it hurts
And then, after playing the game for 300 hours you stumble upon the character creation screen 😂
@@gustavosanches3454 100*
@@Maxawa0851 40*
@@Maxawa0851 in my case it was legit 300 hours and I started playing way after TSD was out 😂
21:18
This is EXACTLY what is happening. Don’t worry, you’re not alone. Warframe is, paradoxically, a game that suffers from lack of tutorials, despite the opposite do often being true. After that hypothetical week of getting caught up, Warframe is one of the best games on the market. Before then, it suffers for exactly the reason stated in the video.
The plot is actually there... It's just 40 hours into the game.
Yea it’s been about a decade in the making lmao
40? It took me 200 hours to get there. But I like to solo a lot and hate groups unless it’s survival or defense
@@fakedemocracy you can do it really quickly if u know what your doing and don’t do any extra stuff along the way but that’s mostly reserved for people switching platforms who have already done the story and just wanna unlock sorties and stuff
And the rest.
@@fakedemocracy Pretty much the same for me, but it took about 60 hours in, playing solo 98% of the time. MR8. in total spent just under 100 hours so far.
Still require an advice from more experienced people from time to time.
PS. If anyone wonders wiki is really essential, but can spoil you everything.
Warframe doesn't "start" until Second Dream.
Then it becomes the best story ever made.
That tutorial is a more recent addition to the game. The old "tutorial" was already quite confusing and throws you into the thick of it even more!
yes I was thinking "this isn't how I remembered it"
@@Exospray same, i was surprised when he actually got to walk around the map to get his weapons lol
I remember when I was starting that I failed to understand how important is to fuse mods and how critical it is to put damage boosting mods on my guns. I think I was MR2-3 and quite strugling while still having all my mods unfused :-D
yeah, hek, i'm jealous of new players getting that intro compared to what i got.
@@shadyadiethegreat yeah the old tutorial was definitely not this 😅
I'll echo the recommendations to keep playing until "The Second Dream". Warframe actually has a wonderful lore and story, it just refuses to tell you about it until the 40 hour tutorial is over.
oh yeah I agree, I am a massive fan of the game and the channel, I was nodding along with most of the video, but when he said the story wasn't important to the player base I cringed. It is basically the only thing he got wrong in the video but it was VERY wrong.
@@lordcirrhosisofliver saying cringe is cringe
@@profatgamer Maybe don't spoil shit for people under comment recommending they play the quest. What a braindead thing to do.
I we refuse to play 40 hours, who loss? We spent 'our money' somewhere else, bye~
@@Eluvyel fair enough.
My main problem as a new player is the actual game tells you NOTHING in terms of farming. How some nodes are pretty much the only thing you farm for endo, other specific nodes are for credits, etc. Why can't they put a drop table somewhere in the actual game for each node without needing to ALT+Tab to the wiki?
You are right. What I learn about the game wasnt through the wiki, but talking to people. Even after 2000hrs played and rank 30 I still dont understand everything. Even the stuff I know and dominate can be obsolete in a few months. I still love this game and when I started was way easier, because there were less stuff to do. I started when cetus was about to be added.
There is an extractor button that shows which recources drop on this planet, but it is never explained, yes
Even worse is the fact that those nodes aren't really explicitly "for" grinding: they're just metas found by the community, and they're frequently nerfed and shuffled by the devs when they get tired of people farming the same spot over and over again. Right now, the best affinity farm is Hydron, Sedna, but I remember when it used to be Draco
You don't have to worry too much about meta nodes as a new player, your focus should be on unlocking more of the star chart and mastering more weapons to increase your mastery rank, and then basically just google whatever you're missing, or ask in chat tabs
This game requires You to do research
Great video, and its true even to date 2 years later. Its funny as someone whos been playing it from the start, 10 years ago, seeing the reaction to the change in pacing while knowing that all the good game design stuff like the tutorial was really recent and the disconnect when it ends comes from jumping from something designed a year ago to something designed 5-10 years ago.
I chose the sword. Immediately upgraded a mod that made my sword do 80% more damage. Then I lit it on fire. I move around at Mach 11 stabbing everyone with my flaming sword. 10/10 would recommend
Lmfao love this .
just wait until he finds out about the gasoline bullets
@@howaboutno7429 the. fucking. what?!?
@@howaboutno7429 what ☠️
@@alexanderclark4914 bullets that light stuff on fire... bullets that explode ...bullets that are tipped with uranium 235... toxic bullets... acid bullets... covid bullets... bullets but struck by lightning... bullets but Germany ww1... bullets but magnet... bullets but Antarctica... bullets but stab... bullets but hammer... bullets but bleeding
This is honestly the most accurate summary of warframe. all these emotions are the exact same emotions I felt when I first played. And I have to be honest, this game is what got me out of my shell, and caused me to finally seek help in a warframe discord community.sadly I don’t talk to any of the players I met anymore, but I had some of the best times of my life with the people I met. The veterans that enjoyed playing with me would stay up super late and help me grind the early game. They didn’t have to, but they did it because they wanted to.
The warframe veteran community are some of the most understanding people you’ll ever meet. Need someone to guide you? They got you, need to grind for better gear? They got you. And I eventually found myself doing the same thing. Helping new players that were overwhelmed by all the random stuff that the game just thrusts upon you is rewarding. And the cycle continues, you get helped, you help the next person, and that person helps the next, and so on.
Love this game
I wanted to try it because every artist on Twitter I follow was obsessed with it, but once I decided to install I just couldn't... Got some kind of error and there was no information about it anywhere on the internet.
@@Nekoszowa really? That’s strange. Don’t think I ever had a problem with it having an error, so I wouldn’t know. Maybe it didn’t install correctly? Of course you probably already tried uninstalling it and then reinstalling it. That’s all I could think of
@@Nekoszowa Ask to support.
pinnable comment.
this is why I love warframe, even though do I dont play anymore (used to play on ps4) I remember getting help from a veteran and after years of experience i did the same thing for new players, I kinda wanna go back into the game but on pc, I wish I could get all of my stuff from my ps4 account :C
It's pretty noticable that the start was remade some time ago to perfectly streamline the early experience and when it ends, youre left with "here's the stuff we did in the last 8 years, there's something to do". The plot however is one of the more memorable ones in the whole world of gaming. It's told in a unusual way, rather fragmented. What actually happened can be a little cryptic, but it creates a strong feeling for the uniqueness of the world. I wouldn't want to miss it.
It takes a hundred hours to pick up....but god damn it when it picks up it's great
The problem with the plot I think is that the gameplay is itself so absorbing that the story gets lost up until the point it REALLY hits hard. And then you are left with a feeling of "damn, what have I been skipping to play more so far?"
Yup, started years ago. Gave up. Picked it up again, got to Second Dream and fell in love all over again. But before reaching Second Dream, I almost forgot this game even had a plot
@@Drebolaskan that's because until second dream it didn't have one.
@@patrickbarrio101 But hey! It has planets! And space ninjas! 😆
I guess it can't ever be perfect when it's free. Love playing coop with just me & my friend though. He's new to the game, I'm familiar with "the start". That's about it. We'll figure it out eventually.
They recently added an alternate introduction / tutorial to Warframe called "The Duviri Paradox". It. Blew. My. Mind. You should try it Josh.
Even if I haven't played Warframe for 3 years now but having 2k hours on game time makes me happy that It's still gaining recognition even after so long.
Played this in highschool for 500 hours after I was trashing it to my friend, he got me addicted. Took a hiatus since Fortuna. Got back into 3 weeks ago. I can’t stop playing. Come back Tenno!!!!
What I've learned about Warframe is that it's not hard to jump back in and go full hyper nerd on it while catching up on stuff you missed. Hell, you could probably make a good bit of plat by selling some of those old relics you never cracked open from the last time you played.
@@stavi82 100% I played it way back when it got released to play, and its improve but its always reletively easy to jump back in
oh its still bussin
M8, new war is coming.. u should come back 🙏🏼❣️🤩
I had the same experience, started playing and it was amazing, after the tutorial section I had no idea what was going on so stopped playing. About a year later I tried again but spent days doing research and got to love it.
Playing with others is just boring for me, it’s just a case of getting to the end as fast as possible where I want to explore and look for secrets.
For me the best way to play was always "first time, solo, griding? Multiplayer"
Weird, I’ve liked secret hunting as well, but if you tell the group that you’re looking for something specific they usually accommodate you.
Then again I jumped off during the Scarlet Spear event (spoilers if you decide to look it up), a few updates before Sister of Pavos(?) (when josh first started) so I don’t know how the community changed since then
If you ever convince your friends to play with you it can become a great “background” game for you. The gameplay is in the background and you and your friends are just having a conversation.
I did the exact same thing, I started and once I got to mercury I got bored and didn’t understand what was going on so I left, I tried it again about a year later and brute forced my way through half the game just enduring whenever I got frustrated. I’m now mr 15 and love the game, though I have been taking long breaks due to content drought
It gets old trust me
Josh Strife Hayes: warframe dont have any plot
Me, 200 hours in the game: F A S H I O N F R A M E
200 hours? Pff
wisp's cheeks are the only content i need
At 200 hrs I just started playing with colors xD
I'm at 2k+ and still shit at fashion ... I just randomize till I hit something good.
F A S H U N ! ! !
@@BuGBurnout im on 1300 hours or so right now and i have the same fashion on most frames, black, grey white gold and purple
Haha, good to know that JSH is a learned man.
The Shad reference had me on the floor
For anyone wondering if it’s worth installing please note that it IS hard and confusing to get into but iFlynn does and amazing job at walking you through it in his new series. The community is friendly 90% off the time. The game is very fun once you understand all the mechanics
Yes without iFlynn I would have uninstalled the game within a couple of hours.
You made a mistake there
It’s 99% not 90%
@@heavy-volt2682 90% cuz the 9% are the other confused players
iflynn was literally my saving grace to get into the game cause I had no idea what I was doing
@@heavy-volt2682 nah I’ve run into a few toxic ass hats before. And also the people that just will not reply. You say hi and play 3 missions in the same squad and get a plain “gg” at the very end and then they leave suddenly
"Over 50 Million registered losers- Users!" That's it, Josh is our new mom.
Also I wouldn't be surprised if DE contacts John for a sponsorship or something.
I mean you must be far up in the warframe community to know that meme right?? Josh did his research I guess lol
@@DreaMeRHoLic i seee, i hope he continues playing because warframe has a lot, quit like 2 years ago and will likely be coming back once new war is out.
Hell, SkillUp did 1 review and got partner. How many years did it take for them to accept Ashisogi ? Then change the program so they can just boot anybody they don't like out ?
DE seems to contract these partnerships based on how much good rep they give them.
14:43 yeah, after that mission, its overwhelming, then i met a guy running a Vauban, he teach me the whole game, how the stuff works, we are like that for hours, i asked him a ton of questions, and he explained it very well, he offered me some items but i declined. then i have to go get some sleep and it was the last time i have seen him. he's been offline for 1.8k days now, thank you trainman for showing me a game that i would play for years with the love/ hate relationship.
and yes, more than 3k hours in this game, mr 23 and i still open the wiki, thank you fellow tennos
maybe he died
Maybe he was bored of the game and didn't want to play anymore like most warframe players plus I did a similar thing myself where I showed someone the game and taught him how to play, what to do, what weapon was bad/good/op etc. And didn't touch the game for a whole year cause there were better games that didn't disrespect my time as warframe did to me.I did have fun with the game but there was a point that it wasn't fun anymore and all the things in the game began to feel like a chore.Kinda sounds like wow to think of it.
Since it launched this game has been kept alive by the kind players who shepherd the next group of players through the confusion.
It's kind of beautiful but also DE please make the game easier to understand for new players lol
4.5k hours here. I also knew many veterans with 8k 10k or even 12 k hours.
Honestly this happened to me. Now at mr 27 the game just exists as a means to put my brain in afk and just play for the heck of it
also there is a little info icon in menus to help explain what things are, generally found in the bottom left. in the mod segment it explains polatities. catalysts ect
Josh: I hate this game
Us: So why do you play it?
Also Josh: Because I love this game!
That's the warframe experience baybee.
Abusive relationships in a nutshell.
Sunken cost fallacy is the only reason I still play
@@Dovawhat Stockholm Syndrome I know....
Damn y’all should just stop playing, that’s what Josh did, best thing you can do to show de they need to do better.
Warframe is the only game I recommended so passionately to my friends back in college but never now that we have jobs. The amount of investment in and out of the game (reading guides and watching build videos) are just too much for working people. I'm a returning player because they released new Story quest, but man, even asking "so what do I want to farm now that I'm here? got my head spinning.
"I feel like I need a veteran player to sit down with me and dedicate a good week to bring me up to speed..." I have been that person several times, and I definitely agree they need a better way to ease new players into each individual system. It is so much to take in at once. Once you do know everything, the complexity becomes very simple and enjoyable, but it's that initial hurdle that is the killer.
Edit: The plot/lore also does get pretty interesting, but...getting there is a trial, again.
That is also one of the more interesting parts. Warframe comunity has suprisingly low levels of toxicity. I can not remember the last time I met a vulgar jerk in chat, let alone troll or afk leech in mission. Must have been at least 12 months ago.
@@iglidor yeah it's really surprising, you do sometimea still find one but it's so rare that it actually feels refreshing most of the time, like a fresh lemon into your face
And dont spoil it. EVER
ngl i just started WF today and surprised on how helpful the veterans are, even veterans said that its a miracle if you manages to understand the game by just experiencing it solo and not getting guides from other players
The actual storyline behind this game is one of my favorite I’ve ever played. Shame they don’t nudge you towards doing them.
that is because the main quest feel as important as the side quests
Indeed if he reach the main storyline he will stop saying that this game have no actual storyline >,< problem is storyline is behind so many things and if u don't know what you doing it's even worse...
What do you mean they don't nudge you towards doing them? Every single time you load into your Liset from a mission, you are either told to check your codex for quests or there is a blinking icon on the Navigation menu telling you to finish an ongoing quest... and not to mention you've most likely already seen dozens of space kids zipping around the map shooting lasers. Ordis constantly reminds you to check the Codex. If all that's not enough to get you to do the story quests, idk what to tell you.
@@eetsnada1831 i cant agree more
@@lolHyperactive That's precisely what my problem with the game is. Once you make it through the main storyline, there is nothing left but layers of game mechanics stacked on top of each other and no reason to care for any of it. I don't give a shit about chasing mastery rank or any of the other time sinks that they've implemented over the years. I need an engaging story to hold my interest. And, unfortunately, it's too short.
The Lore is actually really really good, sadly its not presented that well initially (which u experienced first-hand). Kinda sad, many people wont play it cuz of these problems.
Completely agree with you here. The unspoken Rule among the community is "don't spoil the Second Dream" but its really hard to get a new player to keep with the game long enough to make it there. My Opinion would be if there could just be some nudges from Ordis when you first open a console or "Character Diary" entries that pop up on login to help give you goals it would help tell you what's needed. Lots of ways to do it we just need it to be seen as a priority instead of relying on veteran Players to always guide newer ones.
Tbh I prefer less lore at that point. The lore itself shows why as you progress.
WF should do a better job about the basics of modding and element composition instead of dumping players in the void.
That being said, if WF doesn't grab a player by its gameplay, lets be honest, it never will.
@@cdcastro2503 I wish they’d tease it for new players so they feel they have something to work towards
Kinda thought the lore is a bootleg ripp off of the halo franchise.
@@lminithgarn9624 Modding is probably one of the most easiest things to do in WF bro. They legit tell you the information on said mod and how much capacity it takes. If you don't have enough capacity, you polarize your weapon for a re-level, thus making your weapon stronger. The "hard" thing about about modding is probably rivens which you dont exactly get to unlock until late game and nearly done with the story so far.
I've been playing Warframe off and on since the closed beta, and the core is pretty darn fun. Problem is the core is surrounded by grind fuelled by extremely low drop rates and mission types few people enjoy. Not to mention DEs habit of dropping huge content updates and then ignoring them for years.
Huge content is actuly just a small update thats gets
drawn out by grind then DE now and then patches bugs that let peopl get things to fast for there likeing.
@@xythiera7255 here, enjoy some more tennogen :)
I never had a problem with the grind, cos if I wasn't getting what I wanted, I probably got something else that someone else wanted, and I traded for it.
Rest of the time I flew around like a nutter exploding things with the Paracesis sword.
ME still trying to get harrow Systems :(
@@xythiera7255 and then the huge nerfing hammer comes into play.
This is the first time in a long time where I just thought "Fuck , I wanna play this again"
Considering that I've played 2k+ hours of Warframe, it is both one of the most painfully rewarding and unrewarding games I've played. The gameplay in itself is marvelous, and rewarding in itself, but every "system" is insanely grindy.
Sometimes you do a ton of very hard missions, and kill multiple bosses, and only get some credits and duplicate mods, and some other times you kill a common enemy who has a 0.0015% drop chance for a very rare mod, and you get it, and it makes no sense.
Also there's a ton of systems in general. You have kuva weapons, riven mods, pets that require maintenance, you have to forma your weapons multiple times, and there's arcanes, and open worlds with THEIR OWN SYSTEMS, and much, muuuuuuuch more.
I love Warframe, but even for someone who's gotten into each update as they get released, it feels a little too overwhelming
They removed maintenance for pets atleast because they realised its an outdated mobile tomagochi system that doesn't benefit anything. I wish they would remove other mobile like systems that aren't explained or atleast tweak them. At this point, the content is the time gate and not the weapons required to level. No point putting a 12-24 hour time gate on a weapon most people use for 2 missions and toss aside. Also with the amount of things required to forma and with the new galvanised mods and assortment of primed mods and the fact primary and secondary don't get access to aura/stances they really should lower the time gate on forma. New weapons require a base of 5 forma which is 5 days of forma crafting. As I said, a person may max absolutely everything in the game but the real time gate is the forma, getting the new mods (and maxing), helminth, getting the arcanes, getting primed mods and the content. They seriously need to lower time gates all together. They don't need to be removed, but the amount of friends that I have introduced into the game and they have compared it to some mobile crypto scammer is ridiculous. (Side note, real grind is the grind for begging DE to fix their new updates riddled with bugs while they ignore old systems and game modes also riddled with bugs)
Feel the same way about the systems not being streamlined. I got to say though. It is really cool to log into an account and still see that the relentless grinding that I did 8 years ago still holds with some power. The developer doesn't destroy one system before they move onto another (comparing to wow patches).
Pets don't need any maintenance anymore with the sister's of parvos update
The forma system is bullshit and requires to much investment on one item (which may or may not get nerfed or changed in the future) and the open worlds are pain.
Fun fact: the bullet jump was actually a bug but since the community loved it so much it was made into a feature.
false fact
it was made to replace coptering which was a bug with fast melee weapons but got too strong at some point so they replaced it with bullet jumping
@brummyuk No one’s forcing you to fly through the map
@brummyuk who hurt you?
@brummyuk Sounds like a problem that has existed in Warframe since its release. You cannot dodge, so you zoom around the map. The grind is aggravating, so you zoom through the map. If a squishy frame stopped zooming, they would be hitscanned to death. Simple.
@brummyuk its a ninjagame what do you expect ? sneaking around ? The maps in Warframe are huge. And bulletjumping is actually kinda slow especially compared to coptering
As someone that is 805 days in according to my last login reward, I can say that its not easy if you don't have someone to help/explain it to you unfortunately. Your other option is to do a deep dive yourself into mechanics and builds through content creators and your own self learning. Not the best way to build a game, but a truly rewarding experience in the later half. I just introduced my son to the game and its a mixed bag for him too. Good review.
The problem is that people expect to hop into a game like warframe and instantly grasp it I have been playing it for 6 years and I played it by myself no one to teach me or guide me and it’s been mad fun but every game is like that or at least games that aren’t just first person shooters like cod another game that’s like warframe in the learning aspect is smite I have been playing it for about a year and I have a dude to help me who really good and I still haven’t fully grasped everything it’s not only warframe that’s like this
I started playing this game 7 years ago. The game is 8 years old. If you've been it a long time you have slowly gotten into all the systems and it's made sense. But yes for new players it's a grind. Unfortunate but it is what it is
I am the only one that didnt have a problem with the game? I just played the mission then went relic grinding
I started when valkyre prime and everything was pretty easy
I stopped with khora because of the absurd grind she was, I hated fomo vaulting and the game was overall braindead easy (typical of action mmo) and because DE made the strongest mod in the game farmable only on Christmas Day with 4% of drop rate
@@jorgemontemayor4857 agreed I had 8 years and 3 of those years felt clueless to me
Yeah it’s very hard to get into it, but for me it was when I figured out out to upgrade mods
So, there's a mod/ a card, a slot looking exactly like the card, a description saying like "+100500 damage", and the word "Capacity".
HMMMMM, very hard, I need an explanation, no explanation