Bake Multiple Materials/Objects to One Texture Map (Blender Tutorial)
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- Опубліковано 3 лип 2024
- In this Blender tutorial I will show you how to texture bake multiple materials or multiple objects to the same texture maps, so that they can share the same material.
● Texture Baking Tutorial Playlist: • Texture Baking Blender...
● Texture Baking for Beginners: • Texture Baking for Beg...
● UV Unwrapping for Beginners: • UV Unwrapping for Begi...
● Bake From 1 UV Map to Another: • How to Bake Textures f...
● Bake Metallic Maps: • How to Bake Metallic M...
● Download the Free project files:
• Gumroad: ryankingart.gumroad.com/l/bat...
• Patreon: / 76089807
• CG Trader: www.cgtrader.com/free-3d-mode...
● Axe Model on Sketchfab: skfb.ly/oBIAF
● Help support the channel:
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• UA-cam Memberships: ua-cam.com/users/ryankingartjoin
⚡ Recommended Addon for Easy Fast Baking - Quick Baker (Affiliated Links)
• Gumroad: gumroad.com/a/1006727379/ainsna
• Blender Market: blendermarket.com/products/qu...
● Timestamps:
0:00 Intro
1:31 Add a New Image
2:30 UV Unwrap the Objects
6:06 Add the Image to all Materials
6:42 Bake Settings
7:43 Bake Color Map
11:08 Bake Roughness Map
12:28 Bake Normal Map
13:09 Bake Metallic Map
16:27 Add New Material with Textures
18:10 Closing
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
• Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender
I cannot put into words how helpful this was. I came into this video wondering if it was going to work in my case (one object with multiple materials) and immediately in the beginning you list every scenario in where this works and my question is answered. You explain every step in detail very well but also not exaggeratedly slow. You're one of the best tutorial channels on this site. Great stuff man.
glad it helped! thanks for watching.
Thanks for posting this. Baking multiple materials to a single map is one I've struggled with over and over.
hope the video helps!
Ryan has the best tutorials ever! Very clear and easy to understand. Thank you a lot
Glad you like it!
One of the best texture tutorials out there. Thank you!
Glad it was helpful!
I was literally searching tutorial like this for weeks, its so helpful! Thank you very much, keep going❤
Saved my computer science project! Thank you!
One of the best channel for blender stuff!
I am so lucky I found this channel it's fking gold mine of content
thank God I found you channel, I was publishing a model and it had multiple materials I needed to do it fast this video helped me a lot I wish every tutorial were just explained concepts simple and informative as you.
glad it helped!
Spot on, Maestro👍 Awesome work ❤️
thanks!
Thank you too much, this is very detailed, easy to follow, step by step tutorial. I appreciate your effort. Great job.
glad it helped! thanks for watching. 😃
Ryan`s tutorials are really awesome and helpful. Thank you bro for your effort ! Appreciate it a lot
Glad you like them!
i have done like everything trying to bake this and i had seen multiple tutorials and this is the one that worked thank you so so so so much
you have literally never failed me with a tutorial. you always amaze me man, appreciate it
glad the videos help!
I needed this!
hope you find it helpful!
Another great tutorial 👌
glad you like it!
Love your tutorial, its so helpful and detailed for newbies! Thanks so much!
glad its helpful. thanks for watching!
YESSS! Thank u so much! Your tutorial was spot on!!
glad you found it useful!
Amazing tutorial!! Thank you so much!
You're very welcome!
Thx !! love it
glad you like it!
Dudeeee. I am quite new to blender. I spent 2 days for baking. I had a problem. After watching this video I solved it. Thank you so much
glad it helped!
We all know who the real guru is. Thank you!
thanks!
Thanks for the tutorial!
thank you for watching! 🙂
Ryan truly is the KING
thanks : )
Thanks ryan! I was finally able to texture my models now when exporting them.
glad it helped!
Exactly what I'm looking for!
hope its helpful!!
thank you for the great work. really appreciated
you're welcome!
Wow thansk! I did this and then I decided to try just baking the metallic part last with the full lighting allowed (I can't use shininess for what I'm using it for) and it worked great!
glad the video helped!
Thankyou!Thankyou!Thankyou!Thankyou!Thankyou!THANKYOUSOMUCH
THIS WAS SO HELLPFUL THANK YOU
THIS TUTORIAL IS THE BEST THING SINCE LUNAR MISSIONS AND PITA BREAD
Great, I always find something new when I watch your video ♥️.. thanks so much 😋
thanks for watching!
@@RyanKingArt ❤️🙌
Always have to come back to tuts for this. This one's gold! P.S. I have also experienced issues with SHEEN values causing bad bakes. Disable that similar to what you did with metals.
Hello Derek. Thanks for watching. Glad the video is helpful! Yeah, I've also found that if the Subsurface is turned up it can mess up baking the color map too.
Dude thank you!
welcome!
Amazing 🤩🤩
Thanks : )
thank you so much! i couldnt figure out for the life of me how to bake textures, but this video solved everything!
glad it helped!
All time favorite Ryan king
thanks!
This is very informative.
Glad it was helpful!
Legend happy early Christmas
Merry Christmas!
thank you! it helped me a lot
Glad it helped!
Cool tutorial!
Thanks, Máster!
thanks 👍
@@RyanKingArt
The Next....
Baking hi to low...?
;)
@@AngelAgudoGuerrero Yeah I'd like to make a video on that sometime.
Thank you so much
you're welcome!
Thank you, You are the best🤩🤩🤩
glad you like it!
Thanks for this, Ryan. I used this to make a material ID map for Quixel Mixer because the Textools addon wasn't baking. 👍
cool thanks for watching!
Useful video teacher
glad its useful!
Nice 🤩
thanks!
Thanks
thanks for watching! 👍
Namaste! from India. thats what i have been looking for. Thanx Ryan.....Next = I am gonna watch your baking playlist to learn more and both tutorials of 1hr on Procedural Nodes for beginners.
you have covered everything on your channel regarding blender.
thanks, hope you like the videos!
@@RyanKingArt HI! its a request, kindly make tutorial on upholstered & Boucle Fabric Texture for couch/Sofa - furniture advance level. pls try to make it asap. i know u have busy schedule, but pls try. Thnx
Merry Christmas my digital friend
Hope you well
Thank you, Merry Christmas! 🎄 🎄
Made it to 12:41 then my head exploded :) - Great tutorial Ryan, clear and precise step-by-step guide. Thank you!
Thank you for watching!
Bro you are blender guru 2.0 ❤❤
wow thank you. 🙂
dude absolute hero. i was sitting there being a total fucking noob completely stumped as to why my materials had no colour in godot. such a great and clear tutorial
glad the video helped.
Tack!
Thank you for your support!
You’re a great teacher. 1.25x speed is all I needed
thanks!
Cool!
thanks!
Thank you so much. I'd never guessed my textures turn out so dark, because of the metallic value 😅
hope it helped!
Gotta love those moments where the tutorial finally just makes fucking sense and everything falls into place lol. Thank you for this video.
glad it helped 👍
Incredibly comprehensible tutorial! I'm one step closer to being able to modify my favorite game with things I've always wanted in it. Btw, what kind of music do you like listening to? :D
Thanks for watching! I mostly like to listen to Lofi, Chillhop, and Filmscores. 😀
Great Vid as always! My main concern using this would be if it would improve rendering time / rendering recources? I mean will this help to render more complex Models that has a lot of different materialed applied and make it faster?
thank you so much for sharing that!
i got a quest so if i buy the addon quick baker would it be possible to bake multipule objects into 1 image like you showed up in this video?
Note to self:
This works for Elden Ring modelling. I have to uv map manually because my smart uv project doesn't always work correctly.
Trust this process!
For anyone whos stuggling with bake time, set the tile size under Render/Performance to the same as your texture image size couple save you a lot of time ;)
👍
Awesome tutorial, one question though, why did you turn off the metallic value when baking the base color but for the others you left the metallic value as 1?
Thank you for making this video. I somehow face the issue of the FBX model not being unwrapped like how I've placed it when making the textures...
dijja find any way out for such scenario? I'm facing the same issue - multiple materials for one character (torso, eyes, arms, legs, mouth, whatnot, etc, etc) but when I UV unwrap, it all goes haywire and then upon baking, it's a big flop - not to mention my PC ain't powerful enough for 16K pixels or above so just going with 8K pixels which takes about 3-5 mins to bake but the end result is just awful (cause the UV unwrap was pathetic ofcourse ***facepalm***)
PS: I'm trying to bake using me CPU although me GPU is 6GB but I heard someone say in their tuts to use CPU so maybe that's why it's taking so long to bake but that UV unwrap though ***sigh***
realy nice thanks just one question whats happen when i change the scale in the mapping , and when i baked its baking with the original size scale and not the one i want ?
Great tutorial, thanks!
One thing bothers me in particular - how to keep proportions in UV? For example, I am working on a car which has a large caroserie (body) and many small parts. During smart UV or any other "auto" UV technic, those large areas loose their size comparing to those small parts. How to prevent that from happening? (I know, seams and manual editing - any easy, fast solution?)
It only renders on of the materials, the rest (for example the place where wood is supose to be) is transparent on the baked image, there are also some black spots.
It is beyond me why baking in Blender is so damn user unfriendly. It is such an essential thing in 3D graphics and should be top of the list making Blender more accessible, most of all for cross-software usability.
Baking needs it's own workspace with things like a material list overview, a queue and it's own cycles settings so you don't have to dial in 1 sample manually.
Or why not use another nodes-workspace (like shading, compositing & geometry nodes) to have a 'bakery' where the 'oven' can simply be plugged by the different object/UV/material combos, texture types and final image files. I imagine it would make a lot of sense to not lose it totally in a big project with hundrets of texture sets.
Why isn't the whole 'deactivate metallic thing' / manual metallic texture map baking just done by the selection in the drop-down menu? I mean, what are the different baking types good for if not for that?
And don't tell me that there is a plugin for it. It would be like saying that Word won't need to have a printing menu, look for third party solutions.
I was able to bake the textures, but when I try to join a specific mesh with any of the others, that specific mesh just turns black. That specific mesh was also the only one to originally have multiple materials, before I joined those meshes to make that specific mesh. What do I do?
Hi bro thank you so much. I was looking for how to bake all textures into one to my clients and you saved me
But i have a question. What if i joined all the 3d my mesh firat then unwrap it the bake . Is it also going to work ?
Thanks
Thank you for this video! I have a question though and cannot seem to find the answer anywhere. I've combined everything into one material like shown in the video but now I'm needing to export the texture on my model to use in Roblox studio. Would you be able to explain how you can bake all of the images onto one for export or what is needed to be done? Thanks so much!!
so im following along, trying to bake the texture of my own weapon, but my final yield has almost no color to it at all, only a few pieces of the mesh do. is this a common, easy fix problem?
I'm having trouble with my latest one first time doing a mesh with 4 materials but instead of coming out in the right sections.
It ends up using the whole UV map on the mesh. Instead of the original assigned material spaces really confusing. Tried baking multi different ways but keeps doing the same thing.
I followed everything you did. yet when I put the new textures that I made it just wont show up where it is supposed to....
would i also need to do the metallic and roughness maps despite not being used in my model?
Why does my end result appear to have a lower resolution and makes everything appear metallic? The entire room I've made has this solid sheen just over everything. I had no metalness in any of the materials and Metal is at 0.
Hey Ryan, I'm pretty sure I'm missing something or can't find it... But... I have one object with many materials, would like to bake all those materials/textures, to a duplicate of that object to one material/texture only... do you have a video about it ? thanks in advance
this is good but how can i do this with UDIMS like 4k 2k all together?
Hey what if the UVs and materials are in a UDIM style rows? any help with that? because the single image is out of range of the UV
ok, and is possible to get this map and expand them? for exemple, you have a avatar with one texture map, but you need the arms, legs, head and body in differents parts. thanks in advance
Hmm is there a way to bake asset library materials? Or would you just have to append them to the project instead of linking them?
here's the thing, i've a problem with roughness map, it's turning in pure black square, and in a bottom of a screen, it say's: "baking map saved to iternal image" How to solve that?
So I'm trying to do this with one object but different sections I want different textures/materials. Is there a way to separate the one object into 2 and then do this?
hello there
it doesn't work for me. i'm trying to bake multiple materials with one object, i do everything you say. yet, either it bake one material, or an other, but not all at once. then i get the image with just one island baked
Great tuto, thanks.
But Ctrl+Shift+T doesn't work for me. I tried all leters haha. Need help please
did you make sure to turn on the node wrangler addon?
Hello, thank you for your video. I was wondering how you would apply multiple textures if you had a single mesh model? I import STL files into Blender and they are a single mesh.
select faces you want to have specific materials, and assign it. Then same for other mats
I'm having a lot of trouble baking my textures and importing them to unity. I used a SciFi texture from blenderkit , where none of the nodes are plugged to the base color or other things. Instead BSDF is plugged to the mix Shader and it expands.
The material is called Blue Edge flow and Alien Glow , would be really helpful if you replied. Thanks
what if I got some non metallic moss on some parts on top of that axe?
I have two objects that have the same material. If I bake them separately there is no problem, if I select two then only one is baked. What is the problem?
I need some help with it, I did everything exactly as in the video, but nothing happens when the color is baked, and only writes "Baking map saved to internal image, save it externally or pack it"
Instead of a texture, a transparent mosaic
So is necessary bake the materials type by one, is not possible bake everything in one like use "combined"
this videos really helpful, but im a little stuck, on the principled bsdf applyinh textures part, CTRL + SHIFT + T Doesn't do anything while I have principled bsdf selected.
did you enable the node wrangler addon?
@@RyanKingArt ah that fixed it, tysm
fucking love ya man this has helped so much!!
glad it helped
I'm running into an issue where only 4 of 7 texture sets get rendered in the bake. Idk why?
when i select the 2 items and bake it, it only makes the texture for the main item, the rest isnt in it
Bro how do have you a video for every problem I encountered
Glad my videos can help!
👍
thanks!
I'm having the problem where UV textures are overlapping when baking, how do I fix that? Is there a way to asjust the boundaries of the bake like you can with the island margins?
Yes, there is a setting to change that. Go to the bake settings on the right side panel. Then go to Margin, and change the size pixels.
I got a problem on unwrapping object. I imported an object first which has initial texture map. I divided it two selectors. I made one wood material, and when I using unwrap or smart project uv initial texture map changing. It is different now. I mean parts of the object being placed differently. Can I do unwrap keeping all shapes in their initial places and how?
Maybe I couldnt explain my problem properly but thank you beforehand
I have made a new image texture and added it in the UV Editor, but when I go and bake then Blender automatically replaces that and writes on one of the textures which I am using for the materials, I dont get it.
Okay I obviously have circular dependencies.
How come when I ctrl + shift + t and select the 4 new maps for the new single material, I can never get the metallic to show up? It only wrangles up the color roughness and normal....
Also, When creating a brushed metal procedural texture where you crank up the scale so the lines get tighter together to make it look like brushed metal, the baking always scales it down so they are fat stripes, how do I fix this?
👍👍👍
thanks!
what if i already baked each individual object before all this? when i unwrap them all in edit most of it goes black? as in i already baked each item of the axe and now want them to be joined and baked as one.
thank you for all your videos!