Ocarina of Time 100% Speedrun in

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  • Опубліковано 28 гру 2024
  • There's a small new route change in this run where Lens of Truth is moved from near the start of the run in the first BotW trip, to near the end of the run when adult goes to BotW. This is a small timesave that only saves ~15 seconds but affects a lot of splits so I had to make up a few "fake" splits and not use PB video for this.
    This run lost 2 minutes to dampe (7th try). I was planning on just continuing for practice, and somehow ended up PBing.
    There's a lot going on in this run and it can be really confusing if you don't know what's happening. To explain stuff, I have an FAQ here pastebin.com/9... as well as a fully commentated demonstration run of this route here • Ocarina of Time 100% N...
    Leaderboard: www.speedrun.c...
    Twitch vod with chat: / 946036234
    No commentary version: • Ocarina of Time 100% S...
    Follow me here:
    Live at: / zfg1
    Twitter: / zfg111
    Editor: / dry4haz

КОМЕНТАРІ • 451

  • @Ivanhoenn
    @Ivanhoenn 3 роки тому +570

    As someone who has never seen an OoT speedrun before, I'm a fan of when Link turned blue, did a silly run, and then flew around for a while.

    • @lovebattleforge
      @lovebattleforge 3 роки тому +24

      Should have seen the one where he first broke sub 4 hour mark, its completley diifferent

    • @teh_hunterer
      @teh_hunterer 3 роки тому +10

      Huh, you weren't kidding lol

    • @eboone
      @eboone 3 роки тому

      @@lovebattleforge RIP FrankerZ

    • @cool358
      @cool358 2 роки тому

      Its good

    • @sevazakharenko8176
      @sevazakharenko8176 2 роки тому +22

      The fact that I:
      Clicked on this video
      Fast forwarded to a completely random moment in the speedrun
      Started laughing at how ridiculous it was
      Then saw your comment describe exactly what I just watched
      Proves we are in a simulation
      It's time for bed

  • @jacobglancy7523
    @jacobglancy7523 3 роки тому +188

    I love that in ZFG's hands, Link is a freak of adventuring efficiency; he performs strange dance rituals that allow him to teleport, fly, and summon objects from thin air. Truly the hero of space and time.

    • @Dracula_sb
      @Dracula_sb Рік тому +5

      It's canon pretty much 🤣

    • @riddler6398
      @riddler6398 Рік тому +5

      Link remembers every reset and with it comes the glitches...

    • @iamwhoiam7887
      @iamwhoiam7887 10 місяців тому

      That would be Ciri

  • @aesthetics1583
    @aesthetics1583 2 роки тому +32

    After not seeing speedruns in OoT since the days of Cosmo and Skater, my main reaction that i have REPEATEDLY used throughout this run was "bro wHAT WAS THAT". Good stuff man!

  • @cheapgravy7137
    @cheapgravy7137 3 роки тому +270

    This man setting new records every week I swear

    • @Mister_Clean
      @Mister_Clean 3 роки тому +9

      Pretty much the only name on the Speedrun Archives Ocarina 100% leaderboards lol

    • @Neentensev
      @Neentensev 3 роки тому +3

      Ikr

    • @hugomartinez2374
      @hugomartinez2374 3 роки тому +6

      Every hour :))))))

    • @SCDJMU
      @SCDJMU 3 роки тому +3

      @@hugomartinez2374 guess not

    • @eboone
      @eboone 3 роки тому +1

      This aged wel

  • @wertblurrr3779
    @wertblurrr3779 Рік тому +26

    Love how the run becomes incomprehensible 18 minutes in, speedruns are fucking sick

    • @shotty.
      @shotty. 10 місяців тому +2

      bruh i was lost by the 2 minute mark

    • @christophergenther3517
      @christophergenther3517 4 місяці тому +5

      I made it to 11:30 before it stopped making sense. why are all these items being unlocked, pretty sure only Adult Link can use half of them lol

  • @nothgorb9115
    @nothgorb9115 3 роки тому +87

    ZFG when he gets sub 3: "Cool"

    • @Sponsie1000
      @Sponsie1000 3 роки тому +6

      Exact same reaction as when he finally got sub4 haha

  • @MasterArrow
    @MasterArrow Рік тому +23

    Me, going in: “Oh forest escape! I know that glitch!”
    *3 hours of absolute nonsense*

  • @SoLinkSmash
    @SoLinkSmash 3 роки тому +55

    He droppa da fish at 16:31
    “Where We Droppin’?” at 2:28:09
    Happy Mask Drop at 2:29:22
    But most importantly, he droppa da time at 3:03:32
    BONUS: Dampé at 1:01:11

  • @GrimReaper1USA
    @GrimReaper1USA 3 роки тому +48

    Im a couple years behind OoT runs. This looks freaking weird and awesome. Such a new route, awesome time and glitches. Keep up the good work man!

  • @Sponsie1000
    @Sponsie1000 3 роки тому +48

    At the start of the run, someone in chat asks "Hows sub3 coming along?",. and ZFG says l should be able to get 3:01
    And low and behold, with 1st try dampe this run wouldve been 3:01. Nice

  • @l9day
    @l9day 3 роки тому +63

    every time I see botw I have to do a quick contextual replacement to see if Best of the Worst, Breath of the Wild or Bottom of the Well fit. I conclude that that "Best of the Worst" is the intention here.

    • @eldonhill4840
      @eldonhill4840 3 роки тому +8

      It means Breasts of the Women. Stop pretending like you think it doesn't

    • @cameronm.2508
      @cameronm.2508 3 роки тому +2

      Lol, I always think "Best of the Worst" too, been watchin RLM way longer than Ive been watching ZFG

    • @doricdream498
      @doricdream498 3 роки тому

      they actually joked abt that on one of their recent episodes, its finally come full circle

  • @NvFongyy
    @NvFongyy 3 роки тому +40

    That little jump you did inside the windmill to get to the middle, I always knew that was possible because my dad told me about it as a kid (probably 15 years ago)
    But I could never execute it myself, seeing you do it gave me some flashbacks.

  • @optic_scythes
    @optic_scythes 3 роки тому +47

    This guys gonna be in the two's before 2022

  • @NO-AH562
    @NO-AH562 2 роки тому +7

    I have literally zero clue how you do any of this despite it being explained to me. It's a concept that just doesn't click in my brain so this is a fucking fever dream but I love it.

  • @winterlogical
    @winterlogical 3 роки тому +34

    ZFG you are just an unbelievably respectable runner. The way you continue to grind and study this game, and consistently top the leaderboard... it's really admirable. It's always a pleasure watching you. Truly inspiring - you show what real dedication looks like.

  • @-rya1146
    @-rya1146 3 роки тому +81

    I didn't think sub 3 was 'that' possible but zfg is actually really close.

    • @eldonhill4840
      @eldonhill4840 3 роки тому +17

      I didn't think it would happen for a bit but with this reroute, a first try with good execution would be within probably like 80-100 seconds. Which I guess is enough for an incredible fluke god run to barely break the barrier. I'm starting to get hyped

    • @TheGaming100
      @TheGaming100 3 роки тому +1

      ZFG defo doesn't believe he can sub 3. But I may beg to differ (we'll see when he gets 3:01)

  • @thecreeperking4613
    @thecreeperking4613 2 роки тому +9

    I can't imagen how much of this is just pure muscle memory...

  • @stuartsharpe4714
    @stuartsharpe4714 3 роки тому +18

    This is insane. Around 7 or 8 years ago he finally managed sub 5 hours. Then it took almost 6 years to get to sub 4. Then SRM changed everything and 2 years later he's 3 minutes from sub 3

  • @a.s.vanhoose1545
    @a.s.vanhoose1545 3 роки тому +12

    Haven’t seen this category in years. So little of it made sense that I was expecting him to fight Twinmold at some point.

  • @jaredgonsalves2078
    @jaredgonsalves2078 3 роки тому +86

    Sub 3 seems more and more possible each record.

    • @trentthen642
      @trentthen642 3 роки тому +5

      Each new routing change

    • @andrewhighley1468
      @andrewhighley1468 3 роки тому +2

      I think it's pretty possible with this route. 1st try Dampe without any big mistakes would do it.

    • @darkclaw9142
      @darkclaw9142 3 роки тому

      @@andrewhighley1468 Ok

  • @seapigoinkoink
    @seapigoinkoink Рік тому +13

    Sometimes, I just like coming back to this run to remembered that moment my soul turned as sideways as shadow temple. Its a nice feeling. Thank you, zfg.

  • @52flyingbicycles
    @52flyingbicycles 3 роки тому +91

    You go from learning a route to perfect gameplay in just a couple months. Insane. All you have left is luck - enough consistency to beat Dampe et al

    • @thefloormattetris5260
      @thefloormattetris5260 3 роки тому +2

      It’s far from perfect 8 minutes worth of errors

    • @lucarr1041
      @lucarr1041 3 роки тому +12

      @@thefloormattetris5260 Assuming what you mean by 8 mins of errors is the difference between the time and SoB: first, you can play perfectly and still lose time to SoB as a result of RNG, and second, that's only 8 mins of time loss in an 180 min run, which works out as time loss being under 5% of the perfect run. That's closer to perfect than most people could hope to achieve, especially for such a long run.
      Edit: I hadn't seen the latter part of the run when I posted this, considering 2 mins of the time loss was to Dampe RNG, he only dropped at most 2 mins per hour of the run to execution errors

    • @winterlogical
      @winterlogical 3 роки тому +8

      @@lucarr1041 Also I think it's important to account for the fact that a human will likely never get that "perfect run", ESPECIALLY in a three hour runtime. It's almost impossible to maintain absolute consistency for that long, no matter how good you are. Regardless, I agree, ZFG really is pushing the boundaries of this game.

    • @trentthen642
      @trentthen642 3 роки тому +2

      @@lucarr1041 I think he knows that, he’s just pointing out to op that the run isn’t perfect so there’s no reason to call it perfect??

    • @lucarr1041
      @lucarr1041 3 роки тому +6

      @@trentthen642 I realise that calling the run "perfect" is definitely hyperbole, but I don't believe the use of "perfect" is unwarranted. No one short of a TAS is going to ever reach the definitive perfect run (except maybe in games with very little RNG), but people can get within very small margins of error of that target. I personally would be willing to call something within a sufficiently small margin for error "perfect".

  • @juhomantynen4638
    @juhomantynen4638 3 роки тому +21

    I remember watching live ZFG getting his first sub-4 hour time. It's just absolutely incredible that he's tickling the 3-hour mark at this point.

    • @Dracula_sb
      @Dracula_sb Рік тому +1

      I remember watching him get 3:51 🤣

  • @aempyTV
    @aempyTV 2 роки тому +9

    I'm at 30:00
    this ain't gaming, this is some art.

  • @Lupiot7
    @Lupiot7 2 роки тому +23

    Using the iron boots to get the iron boots is just perfect

  • @lumaseed6490
    @lumaseed6490 3 роки тому +66

    Man calls WR his PB like its a normal event 😂. God i love zfg

  • @timforsyth678
    @timforsyth678 3 роки тому +12

    2:29:30 "AAAAAAHHHH- um yes, I'd like to buy a mask please"

  • @alydev23
    @alydev23 2 роки тому +6

    Kaepora must be so confused by the 100% route, he sees Sheik jump down and teach requiem to a pair of boots sticking out of the ground

  • @kh-uiryamu4901
    @kh-uiryamu4901 3 роки тому +3

    This was so insane that I got lost sometimes confused or even I was thinking that I fell asleep with all those wrap keep up the good work dude !

  • @theghostshark_
    @theghostshark_ 3 роки тому +38

    i have apparently missed a lot, when the heck did "pick up invisible rock and collect half the items in the game" become a thing

    • @samuelhenry8366
      @samuelhenry8366 3 роки тому

      I was hoping someone else in the comments had the answer

    • @amarioguy
      @amarioguy 3 роки тому +9

      It’s because of a bug called stale reference manipulation (or SRM for short)
      There’s an explanation vid out there somewhere I believe

    • @crackedmateria4991
      @crackedmateria4991 3 роки тому +51

      Alright, at the risk of saying shit you've learned by now, here's the short version of what "pick up invisible rock and collect half the items in the game" is and how it works.
      This trick is called Stale Reference Manipulation, often shortened to SRM.
      When Link picks up an object, like a rock, the game targets that actor's data in a specific spot in memory and applies Link's positional and rotational values to it. This is what the 'Reference' in 'Stale Reference Manipulation' refers to.
      Normally, when an object Link is holding is unloaded, the game ends Link's carrying state and lets him walk around as normal. However, if you buffer picking up the item until after the item has already been culled or unloaded, Link can run around with nothing in his hand. You'd think this wouldn't change much, but this bit is incredibly significant.
      Link is *still* applying his positional and rotational data to that reference in memory; the reference is stale and the data is being applied arbitrarily to an actor that doesn't exist. Better yet, if you clog up memory in a certain way, you can push other pieces of data into that reference and arbitrarily apply Link's positional, and more importantly *rotational* values to whatever's been pushed into that slot. This is the 'Manipulation' part of 'Stale Reference Manipulation.'
      The reason ZFG drops a fish on the ground, drops bombchus, et cetera in the Lost Woods is to do just that: Clog up memory in a specific way so that he can arbitrarily apply Link's rotational data to, for example, his Equipment screen. The value "f" is applied to his boots, for example. These "f" boots have no gravity value assigned to them. Link's walking animation is sped up dramatically, but this is an unintended side effect of having glitched data applied. Side note on f-boots: 0 Gravity means that if Link gets hit by something that would launch him, he's completely inactionable until he hits the ground, which in this case is never, so the end result is a softlock. The reason jump slashing allows you to go down is because jump slash has a gravity value hard-coded onto it.
      Anyway, here's why this allows Link to get like half of the items in the game:
      When you run into a rupee or a Heart Container, you pick it up. The game looks at the data of that actor and gives the corresponding item of that data to Link on the same frame. So far so good, right?
      Well, by using Stale Reference Manipulation in Zora's River, you can change the properties of one of the nearby actors loaded in memory, like a Butterfly, to match the sort of actor type that Link can pick up and interact with, like a bush or a rock. Runners use this to pick up this butterfly and bring it to a specific place in Zora's River and set it down to modify even more data in that Butterfly. This time, they turn the butterfly into the same kind of actor type as a rupee or a Heart Container. This is the complicated part.
      On its own, applying this actor type to a butterfly either wouldn't do anything or would crash the game, I can't remember which one of the two. Neither is the desired result, regardless. Instead, runners figured out a way to have it so that the game takes the value corresponding to the position of an active bombchu running across the wall in relation to the screen or camera and applies that to our new item-giving actor. Because the butterfly isn't scripted to disappear after giving Link an item, it continues to happen several times in a row, every single frame possible. That bombchu running across the wall has a completely different positional value every single frame. For this sequence of events, the values being applied to the butterfly's item data happen to line up with "half the items in the game."
      In summary: If the item Link is carrying doesn't actually exist, Link can arbitrarily apply his rotational data to literally anything else currently loaded into memory if it's pushed into that place in memory. This includes actors, and if you can modify an actor, you can make it give you items.
      Edit: Typo of "applies"

    • @blockplease420
      @blockplease420 2 роки тому +2

      @@crackedmateria4991 very informative!

  • @TrickyThe0ne
    @TrickyThe0ne 5 місяців тому +2

    Just realized that OOT got remade 13 years after the original, and it has been 13 years since that remake now. This game is 26 years old....wow. I just got snapped back into reality.

  • @tamara_vrvods287
    @tamara_vrvods287 3 роки тому +3

    Oh damn, I was watching this run live but thought it was over after dampe and went to bed, grats on the new record, 3:02 soon!

  • @wompastompa3692
    @wompastompa3692 3 роки тому +42

    Video length is Pi Day this year. Nice.

    • @zunderdod24
      @zunderdod24 3 роки тому +2

      the year isnt 2032 though?

    • @raydarable
      @raydarable 3 роки тому +4

      @@zunderdod24 3:14:21

    • @AloeEmporium
      @AloeEmporium 3 роки тому

      @@raydarable It's only 3:14:20, though.

    • @thomasbrennan607
      @thomasbrennan607 3 роки тому

      My birfday

    • @raydarable
      @raydarable 3 роки тому +4

      @@AloeEmporium On the subscription feed, it says 3:14:21, sometimes the time is rounded down.

  • @DanielPodlovics
    @DanielPodlovics 3 роки тому +26

    15:30 has to be the funniest sequence of events I've ever seen

    • @markbank9959
      @markbank9959 3 роки тому +1

      I do that sequence in casual playthroughs all the time. Just sort of fits, you know?

  • @yeahdonaldgaming3348
    @yeahdonaldgaming3348 Місяць тому

    So entertaining and mesmerizing to see Link travel to different dimensions. This is hypnotizing to watch.

  • @mimix2331
    @mimix2331 3 роки тому +10

    I've never seen a speedrun of this game, but I figured out that ZFG is not a mortal being

    • @aqualili
      @aqualili 2 роки тому

      lol welcome. I've been watching him since 2014

    • @aqualili
      @aqualili 2 роки тому

      ... but yeah they don't call him Zelda freak glitcha for nothing lol

  • @gamefreaker321
    @gamefreaker321 2 роки тому +6

    Navi 30 minutes after waking up Link: “WTF is going on?! What have I unleashed on the world?”

  • @gengar6666
    @gengar6666 3 роки тому +3

    Had this on background while playing Fable.. Looked over to see you jump over giant pot in geruldo and see a bombachu turnt to heart container. Was expecting you to land on it. Love watching you play :)

    • @disfiguringthegoddess1102
      @disfiguringthegoddess1102 3 роки тому +1

      That's actually an srm. Look for his highlight when they found that. The heart is bouncy and shit

  • @theviewfrom5296
    @theviewfrom5296 2 роки тому +8

    Okay, this is my first Ocarina speed run. My boyfriend turned me onto it, knowing how much I love the game and how some parts frustrated the hell out of me. But he also knew if I saw the moment in Zora’s River that you basically got EVERYTHING (boots, scale, hammer, bracelet, reflective shield…) that I would be even more annoyed…and he was right 🤣🤣🤣 holy hell, that was INSANE. Okay, back to the rest of the video lol

  • @ZeroKage69
    @ZeroKage69 3 роки тому +9

    I stopped watching your streams after SRM was found and now I have no idea whats going on... Where's Bismuth with the 15 hour long explanation video?

  • @ryanwilliams7270
    @ryanwilliams7270 3 роки тому +6

    How much do you want to break Zelda?
    Runner: yes

  • @suyi9419
    @suyi9419 2 роки тому +2

    Thanks

  • @thetrueshadow9227
    @thetrueshadow9227 3 роки тому +17

    Hello everyone I hope you are having a good day or night and are trying to have some fun

  • @jeremiahfenocchi1649
    @jeremiahfenocchi1649 3 роки тому +7

    Okay first time seeing a with glitches OoT speedrun and all I gotta say is... someone needs to shooting star meme at about 28:45

  • @HypedKryptic
    @HypedKryptic 5 місяців тому +1

    Can anybody recommend a tutorial video or text guide on the glitch he uses to get all those items around 10:30
    Involving the bombchu at zora river
    Or simply the name of the glitch?

  • @ranglix1
    @ranglix1 3 роки тому +12

    Does zfg have a sister? Asking for a friend

  • @gsofficial
    @gsofficial 3 роки тому +5

    I'm not even sure what 100% means anymore, but it's definitely funny. Link just kinda shimmies around a bit and throws some bombchus in random directions, then the game just says "Haha okay, I give up" and gives Link every item in the game.

    • @CapybaraEnjoyer123
      @CapybaraEnjoyer123 3 роки тому

      still is very lengthy because of all hp, containers, skulltulas and last tier upgrades so that's something

  • @Rickxs_x
    @Rickxs_x 3 роки тому +1

    Working with these runs playing in the background is so pleasant

  • @misterodfox
    @misterodfox 3 роки тому +7

    This was a great run to watch

    • @eldonhill4840
      @eldonhill4840 3 роки тому +1

      You were a great run to watch, my man

  • @spoonforleg
    @spoonforleg Рік тому +3

    What even happened at 11:30? That glitch is insane. You launch a bombchu and get tons of random items?

    • @Dracula_sb
      @Dracula_sb Рік тому +2

      Stale reference manipulation

  • @boopbun
    @boopbun 2 роки тому +3

    this man made bombchu’s 80% more useful than they are while playing the game normally

  • @josev9059
    @josev9059 3 роки тому +4

    ZFG:”It just hit me that I can actually PB with this... that’s bad”

  • @ATKaizen
    @ATKaizen 3 роки тому +8

    WE ARE GETTING THERE BOYS, almost

  • @user-wl2xl5hm7k
    @user-wl2xl5hm7k 3 роки тому +7

    ZFG saying how speedrunning is not just skill resonates with me. And reminds me how idiotic our current Smash Ultimate pro community is in just allowing the same 4 levels instead of using ALL the FD and Battlefield variations. We need a much better and vastly different Smash pro community…

  • @michael.novak4193
    @michael.novak4193 3 роки тому +2

    I’m new to OoT speedruns, can someone explain how he starts collecting all those items at 11:32? Makes no sense for a first time viewer lol

  • @uchenwadu4533
    @uchenwadu4533 3 роки тому +3

    Dude how/ why did he turn blue? That entire segment was insane. I'm out the loop for OoT Speedruns and THIS is the new standard?? Jeez

    • @ZFG
      @ZFG  3 роки тому +2

      Check the description for stuff about those glitches.

  • @auntydoll8
    @auntydoll8 3 роки тому

    0:36 notice when missing an intire step, i can agree :D ahahah. true, to be watching you so much, and for having playing the game so much, i now understand so much more about angles, and about so much more

  • @frankcommatobe8009
    @frankcommatobe8009 3 роки тому +4

    This went up so quick! I just watched this live

  • @Camtcan
    @Camtcan 3 роки тому +11

    Sub 3 soon! C'MON FEET MAN

  • @DPPerc
    @DPPerc 2 роки тому +2

    I haven’t seen an OoT 100% run in a long time. So the “random bullshit go” SRM section at the beginning of the run was confusing but expected.

  • @Rokushi_ftw
    @Rokushi_ftw 2 роки тому +2

    I like how Young Link uses a reverse grip with the Biggoron Sword

  • @MajorasWrath12
    @MajorasWrath12 2 роки тому +2

    man, i knew this game had some weird speedrunning, but god damn i didnt realize just how much it could be broken

  • @AveryMSI
    @AveryMSI 2 роки тому +2

    As someone who loves retro games, I think a good indicator of when ps3, x360, and Wii become retro is when stuff like 4k and 8k displays become the norm.

    • @Dracula_sb
      @Dracula_sb Рік тому +1

      This makes me feel old lol

  • @ConalRF
    @ConalRF 3 роки тому +6

    11:00 I've never seen one of these runs before. Look at all that stuff!

    • @Lollemaster
      @Lollemaster 3 роки тому

      Wth is going on??

    • @crackedmateria4991
      @crackedmateria4991 3 роки тому +5

      @@Lollemaster Hoh, boy, am I glad you asked. Cue the Kaepora Gaebora music.
      This trick is called Stale Reference Manipulation, often shortened to SRM.
      When Link picks up an object, like a rock, the game targets that actor's data in a specific spot in memory and apply's Link's positional and rotational values to it. This is what the 'Reference' in 'Stale Reference Manipulation' refers to.
      Normally, when an object Link is holding is unloaded, the game ends Link's carrying state and lets him walk around as normal. However, if you buffer picking up the item until after the item has already been culled or unloaded, Link can run around with nothing in his hand. You'd think this wouldn't change much, but this bit is incredibly significant.
      Link is still applying his positional and rotational data to that reference in memory; the reference is stale and the data is being applied arbitrarily to an actor that doesn't exist. Better yet, if you clog up memory in a certain way, you can push other pieces of data into that reference and arbitrarily apply Link's positional, and more importantly rotational values to whatever's been pushed into that slot. This is the 'Manipulation' part of 'Stale Reference Manipulation.'
      The reason ZFG drops a fish on the ground, drops bombchus, et cetera in the Lost Woods is to do just that: Clog up memory in a specific way so that he can arbitrarily apply Link's rotational data to, for example, his Equipment screen. The value "f" is applied to his boots, for example. These f-boots have no gravity value assigned to them. Link's walking animation is sped up dramatically, but this is an unintended side effect of having glitched data applied. Side note on f-boots: 0 Gravity means that if Link gets hit by something that would launch him, he's completely inactionable until he hits the ground, which in this case is never, so the end result is a softlock. The reason jump slashing allows you to go down is because jump slash has a gravity value hard-coded onto it.
      Anyway, here's why this allows Link to get like half of the items in the game:
      When you run into a rupee or a Heart Container, you pick it up. The game looks at the data of that actor and gives the corresponding item of that data to Link on the same frame. So far so good, right?
      Well, by using Stale Reference Manipulation in Zora's River, you can change the properties of one of the nearby actors loaded in memory, like a Butterfly, to match the sort of actor type that Link can pick up and interact with, like a bush or a rock. Runners use this to pick up this butterfly and bring it to a specific place in Zora's River and set it down to modify even more data in that Butterfly. This time, they turn the butterfly into the same kind of actor type as a rupee or a Heart Container. This is the complicated part.
      On its own, applying this actor type to a butterfly either wouldn't do anything or would crash the game, I can't remember which one of the two. Neither is the desired result, regardless. Instead, runners figured out a way to have it so that the game takes the value corresponding to the position of an active bombchu running across the wall in relation to the screen or camera and applies that to our new item-giving actor. Because the butterfly isn't scripted to disappear after giving Link an item, it continues to happen several times in a row, every single frame possible. That bombchu running across the wall has a completely different positional value every single frame. For this sequence of events, the values being applied to the butterfly's item data happen to line up with half the shit in the game.
      In summary: If the item Link is carrying doesn't actually exist, Link can arbitrarily apply his rotational data to literally anything else currently loaded into memory if it's pushed into that place in memory. This includes actors, and if you can modify an actor, you can make it give you items.

  • @Saddler46
    @Saddler46 3 роки тому +2

    Congratulation for this World Record ans Yes very confuse run ! - Dampe Stop try to not make us reach Sub 3 ! You can do it Dampe, it's all yours now ! :D

  • @WeepyProphet
    @WeepyProphet Рік тому +2

    I don't understand this run what so ever. Great job!

  • @bodzhar
    @bodzhar 2 роки тому +1

    man I loved watching the route... bring back this kind of SRM route!

  • @themayorboxing8057
    @themayorboxing8057 2 роки тому +1

    i don't understand how Link has all the items acquired around 11:30.

  • @davidcosenza5111
    @davidcosenza5111 3 роки тому +4

    7th try Dampe? yeah thats cool, still PB. What a beast!

  • @DarknessGuard
    @DarknessGuard 2 роки тому +3

    This is crazy, how did all these glitches even get discover? I always wonder this. Nice job with this run.

    • @sydnergi
      @sydnergi 2 роки тому +4

      SRM, code is inspected and in order to get glitches you have to match values in code

  • @Dracula_sb
    @Dracula_sb 3 роки тому +5

    ZFG PLEASE!!!! Another WR 💪🏻😤
    Congrats Zelda Fortnite Gamer, you're the best ❤️

  • @gilbertguerrero2916
    @gilbertguerrero2916 3 роки тому +6

    Hold on can you actually change your tunic color as child with SRM?! Looks like his run animation was sped up as well. Crazy glitch!
    Also I just watched and noticed at the end of the run: why is Child’s tunic black now?

    • @93sofubi
      @93sofubi 3 роки тому +2

      it’s a glitched tunic and boots called “f boots” due to their name in memory, they allow you to have no gravity and you run faster

    • @gilbertguerrero2916
      @gilbertguerrero2916 3 роки тому +1

      @@93sofubi interesting!

    • @ixrisor
      @ixrisor 2 роки тому +2

      Black Tunic in credits is a bug because the game doesn't know how to reset the tunic back to green when you have the glitched tunic

  • @turkenheimer4448
    @turkenheimer4448 3 роки тому +1

    I left the stream when you were likr 2 minutes behind. I cannt believe you still PB'd this!

    • @disfiguringthegoddess1102
      @disfiguringthegoddess1102 3 роки тому

      No srm hundo runs are their own boards if you wanna go watch those

    • @turkenheimer4448
      @turkenheimer4448 3 роки тому

      @@disfiguringthegoddess1102 was your response maybe meant for someone else?

  • @MarcelinhoTheRock
    @MarcelinhoTheRock 9 місяців тому

    Bro, what the name of the glitch you did in Zora's river at 10:34, it's totally insane, i never saw it until now.

  • @rosstaylor8954
    @rosstaylor8954 2 роки тому +1

    I'd just like to say, what kind of sociopath sets a new World Record and immediately says "oh no"

  • @slyctonbits
    @slyctonbits 3 роки тому +4

    11:27 Can someone explain to me what is happening here??? lol

    • @Dracula_sb
      @Dracula_sb Рік тому +1

      He uses stale reference manipulation, allows him to use bombchus, various angles and actors to manipulate the games code to write items into his inventory. Not sure how accurate that description is lol

  • @gginger1898
    @gginger1898 3 роки тому +1

    i have never said “i have no idea what is going on” so many times in my life

  • @TheNoobHunter._
    @TheNoobHunter._ 4 місяці тому +1

    At the beginning, where you got all items i was like "yo, what ?"

  • @DQBlizzard_
    @DQBlizzard_ 3 роки тому +6

    This guy is gonna get Dampe 1st try and get 3:00:12

  • @jmarvins
    @jmarvins 2 роки тому

    3:00:39 by current timing method.... sub 3 possible under new rules? feels lame to hit it that way

  • @ninjasack9134
    @ninjasack9134 2 роки тому +3

    I'm sure I'm not the only one, but when he starts a speed run, and then gets to his first chest, I'm waiting in anticipation "what is he gonna get" and when it's kokiri sword, I remember it's not randomizer, because he has a block of time stamps where the item checker is

  • @eternaldestiny5232
    @eternaldestiny5232 3 роки тому +1

    I cant just imagine the time you will save with a good dampe next time :o wp wp !

  • @Peanot116k
    @Peanot116k 2 роки тому +1

    I've never seen an OoT speedrun before and might i say, this is the most cursed shit I've ever witnessed.

  • @kazutaroamvs4982
    @kazutaroamvs4982 2 роки тому +2

    this speedrun is like a feverdream xD

  • @TheFroggyDragon
    @TheFroggyDragon 2 роки тому +3

    I’m very new to the speed running world (spectator) and am I tripping balls right now? What did I just watch?🤯

    • @77party
      @77party Місяць тому

      This video was a trip

  • @ImWeirdBoy
    @ImWeirdBoy 3 роки тому +1

    ZFG brakes OoT for 3:14:20. Incredible!

  • @fartgarfunkeljr
    @fartgarfunkeljr 2 роки тому

    I'm sorry, but what the hell is that sequence that ends at 13:34??????

  • @JwebGuru
    @JwebGuru 3 роки тому +3

    Your Zelda split here was two minutes ahead of the LOTAD (and the segment right before Zelda was about 7 seconds faster). I know BotW got moved and there have been some route improvements, but that beginning was scary good and... dare I say it... very much sub-three pace. I really wonder how low you could take it with just the current route if you were willing to grind for long enough to get good RNG (not saying you should do that, but demonstrably you're able to run close to your best splits a lot more often than you expected, so that changes the calculation about how unlikely it is).
    *Edit:* It seems like you basically lost 1 minute in the first hour and 1.5 minutes as adult... so you were just about on sub-3 pace for more than two thirds of the run. You lost about 4.5 minutes in the middle 50 minutes, 2 to Dampe and 2.5 to other stuff (fishing, burning shield, and various other mistakes). So if you did the middle at somewhere between the pace of adult and child, and got first try Dampe... it would be really close.

  • @user-wl2xl5hm7k
    @user-wl2xl5hm7k 3 роки тому +2

    “Nintendo barely cares about Zelda lore”- the truth

  • @iobeidi
    @iobeidi Рік тому +3

    I miss these runs 😢

  • @linkaut
    @linkaut 3 роки тому +2

    I really don't have a clue of what's happening but I've watched the whole run lol

  • @antoinechabot3113
    @antoinechabot3113 3 роки тому +4

    Stopped watching OOT runs for a while and I come back to witness this. I'm completely mindblown! How does he run like that? Is that a new glitch? Is it SRM?

    • @raindance_ssbm
      @raindance_ssbm 3 роки тому +2

      Yes it is! There's an FAQ in the description that explains it way better than i can. Also he made a commentated LOTAD that explains the route that you should check out if you want more information!

    • @antoinechabot3113
      @antoinechabot3113 3 роки тому +2

      @@raindance_ssbm wow thanks man! Have a great night

    • @raindance_ssbm
      @raindance_ssbm 3 роки тому +1

      @@antoinechabot3113 no problem man, glad you are enjoying the OOT, hope you have a great night as well! ❤️

  • @OrgyAtMyPlaceNOW
    @OrgyAtMyPlaceNOW 3 роки тому +3

    How does he know what painting Phantom Ganon comes out of?

    • @ZFG
      @ZFG  3 роки тому +5

      The real one is brighter and makes sound.

  • @g_in_garage
    @g_in_garage 3 роки тому +1

    People first getting into OoT speedrunning when they see people talking about BotW in the game.

  • @seretith3513
    @seretith3513 2 роки тому

    This runs have become so cursed and i love it

  • @lorphex
    @lorphex Рік тому +1

    Imagine Dampe first try on this run... That's what you get for jinxing it earlier :(

  • @MasterArrow
    @MasterArrow Рік тому +13

    This poor video game

  • @TobiasWhisperwind
    @TobiasWhisperwind 3 роки тому +3

    Team Twinrova is blasting off agaaaaaaaaaaaain!!!~

  • @ghostpipe1105
    @ghostpipe1105 2 роки тому +1

    If I were under this much pressure to Be Fast I would absolutely fuck up the ocarina game every time no question

  • @stigmaoftherose
    @stigmaoftherose 3 роки тому +5

    I'm going to make a bold and also probably really not true prediction. On 22/02/2022 zfg will get a 2:XX:XX wr in 100%

    • @ashonyx6452
      @ashonyx6452 2 роки тому

      This probably would have happened if he wasn't routing again.

    • @stigmaoftherose
      @stigmaoftherose 2 роки тому

      @@ashonyx6452 damn I forgot about this comment but you came back. Thank you.