Gate Towns of Planescape - Part 1
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- Опубліковано 21 лис 2024
- The Outlands and Gate Towns in D&D Planescape!
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Most content creators: Here's my forty-seventh video on the 2024 PHB. Jorphdan: Gate Towns!
I think I missed the memo...
@@Jorphdan I am glad you did!
We're calling it a 'FAR GATE' not a 'STAR GATE.' Well what's the difference? The difference is we're not getting sued. LuLz -Aqua Teen Hunger Force
Recently finished GMing a Planescape campaign.
The players visited Sigil, The City of Brass, Second layer of the 9 hells(Dis),Pandemonium,Mechanus,Elemental Plane of Air and first,second,fourth and Fifth Heavens of Mount Celestia.
Gatetowns we visited were:Bedlam, Automata and Sylvania.
Your videos were a huge help! Thanks for the great work!
@@levstepanov2892 I’m currently DMing a Planescape game! Stealing a lot of content from the actual play podcast Rolling With Difficulty. So far, my players started out in Sigil, where a Spelljammer crashed into a pub (one of them was on it). One of them started on the Material plane and got teleported, They’ve visited the Astral Sea, Ysgard, Ecstasy, and right now they are flying over the Outlands back to Sigil. Many plans for further planar adventures!
I like the concept of Sigel and the Outlands. They seem like a really cool place to have adventures.
@@demetrinight5924 they very much are and ALOT is left open to put whatever you what in
YOOOO I'VE ACTUALLY JUST STARTED PLANNING A PLANESCAPE CAMPAIGN RECENTLY!!! This video is a timely surprise 🥳
I converted all of the modron march and dead Gods to 3.5. Still have the notes somewhere....
I haven't had the Planescape campaign setting in ages, but if memory serves me, The Lady of Pain, ruler of Sigil, had something to do with the anti-magic in the Outlands, especially within Sigil. It was security related, I think. This phenomenon also created a black market, I think. I dunno. It's been so long. One thing I -do- remember is that Sigil and the Outlands are a fascinating setting. If I were a horizon walker, I would spend a lot of time there.
I only got the 5E version of Planescape because of the limited version art of Tony DiTerlizzi. But I still love the old Planescape.
I enjoy all of Jorphdan videos 🎉😊
Really looking forward to hearing more on the gate towns!
It is a sad state of affairs to having to point out Hasbro WOTC failures with continuity, recons, ignored canon and poor design to front load you video, yet you ideas and thought are point for sure Thanks for a great video
If I could actually be in the DnD multiverse, my class would be mage (because I love magic), and my hero class would be a horizon walker (because I love exploration and travel). I can't think of many better lives to live than that. 😊
I wonder then how do towns try to keep from getting absorbed?
Do lawful towns try to have some chaos? Do evil towns have a day when they try to not be evil? or at least not too evil?
Exactly that! Evil towns invite a bit of good to keep them grounded
@@Jorphdan and good towns do a bit of evil I guess.
So now I have a plot idea where the portal town to Elysium invites a Karen to set up an HOA.
Noooo not a Karen. Even the devils and demons run away
@@Jimmy-p9n Helps with the "just enough evil" part!
@@booley within each town there are people who want the town to merge and people who do not.
excelent video!
Great video! Any advice on how to keep all of these planes and towns connected? It kinda feels a bit too much for a DM to prepare for 1-2 planes or gate-towns or in high levels... all of them! As teleportation is quite common, it is quite easy to just jump to plane to plane and each has so much information on them.
When can we expect the second part of this? Love the content, just curious 😅
Beard or no beard, good to see you, sir! :)
Not seeing a Part 2 ….. Part 2 please :)))
It's recorded! Should be out 09/25/2024! Sorry for the long delay~!
very nice.
Which book should I buy to get the complete information on the Gate Towns? Should I get the 5e or the original books?
the 5e books are fine, but I really enjoy the 2e for a more detailed look. The Planescape Campaign Setting (2e) is a good start and you can get it print on demand. www.drivethrurpg.com/en/product/17267/planescape-campaign-setting-2e?affiliate_id=728035
Secondly "A Player's Primer to the Outlands" is where I pulled most of the info for this video! www.drivethrurpg.com/en/product/17301/a-players-primer-to-the-outlands-2e?affiliate_id=728035
@@Jorphdan I've been meaning to mix Planscape and Radiant Citadel, so thank you!
Kaleidoscopic !
Any chance you could put chapters into this video for the specific gate towns, Jorphdan?
Yes! I'll carve out some time for that.
Why use the gate towns when sigil has doors to all the planes and you cant get to sigil from the outlands? Running a planescape campaign and this has been bothering me.
The lady controls all portals in and out of Sigil so it might be a problem if you don't have her blessing. Plus it's fun to travel the planes by hex crawling the outlands :)
@Jorphdan cool I figured you'd have a good reason why. Thanks
I always liked the possibilities tbh, especially for the players.
They might choose to travel to a gatetown and set themselves up for a more political path (depending on the gate town) and a bit of a brawl on the way over, or they might have to do a citycrawl mystery where they have to find leads to the right portal with the right key at the right time since the portals in the city arent particularly obvious and can close or change on a whim.
As noted, Sigil is occupied by its own government, whereas the gates are more "independent", so it cuts out having to deal with the middle(wo)man and her city's say-so. Plus, fewer restrictions that aren't part or the plane's own requirements.
Say your adventure/campaign goal or step towards the goal might be in the outlands. The description you have might use a gate town as a starting point. So get a plane shift spell and a teleport. First go to the plane the gate town leads to and then teleport to the other side of the gate town, got through the gate and you are in the gate town and then follow the description.
Sure, you could plane shift to the outlands, but you might end up in a ring where your teleport and plane shift doesn't work and you have no idea where you are. Good luck just figuring out where you are, not to mention reaching your goal.
This might start out as a short cut, but potentially could become a campaign by itself at the DM's discretion.
If the described path starts at the spire your start without any magic. Personally I'd start at a gate town with my full magic.
And if you start at a gate town you have some idea what to expect. Just plane shifting into the outlands?
BTW, the Outlands are full of stuff, so a DM could do a lot of stuff.
P.S. If you have bad luck a Gate Shift could leave you in very unpleasant places. Good luck if you find yourself in the Caverns of Thought where lsensine, a greater god of the Illithids, once has its base. To name just one of such places.
I love the outher planes so I was super excited about the planescape books. I was a bit dissapointed that there wasnt much about the planes themselves, but they're still great books. super fun to look through.
Id love to run a planescape adventure some time but Im terrible at DMing lmao
one thing I dont get tho. the abyss shouldnt have a gatetown since theres no way out (hence the blood war), soooo... I dont know how that works anymore tbh and what that means for the lore
Pretty sure they want to leave the planes themselves to the DMG, while leaving the unique stuff to the setting (sigil and the outlands) to Planescape. Also one interesting thing about Plague Morte is that the “gatetown” is actually being destroyed all the time, being swallowed by Cosmic Realignment constantly except for the bastion in the center of it as the archlector made a deal to supply more locations for the infinite layers of the abyss. Plague Morte is only the “current” default incarnation of the gatetown at the time a planescape campaign starts. It’s not that there is no way out, see the river styx, it’s that there are infinite layers so it’s harder to find a place to get out from.
@@JazzyBassy oh that makes more sense. Im not super versed on my planes lore but the styx always sorta confused me aswell. from what I know demons cant leave the abyss onto the material plane directly, thats why they try to get to it via the nine hells. but since there are so many other options I really dont get why the blood war is such a huge and ongoing thing. Thats what always confused me about portals connecting the different planes.
@@frankie9373 so demons can still be summoned, and most importantly, demonic incursions and planar manifestation can transform creatures into demons. Those two ways are how most demons get out; most layers of the abyss are worlds of the material plane that fell to a demonic incursion, which spreads through a world like a plague. The archlector of Plague Morte actually sends dissidents to The Pit gate, and the Pit belches out demons to serve him as “The Hounds” in return.
@@JazzyBassy I see I see.
Thanks for the explanation✨
@@JazzyBassy And the previous gate town, now on the 1st level of the Abyss, is Broken Reach (at least, assuming they didn't screw up this lore like they did most other planar lore in 4e/5e). Got a bit too chaotic and evil and... sssssluuuuurp!
Any word on part 2? Did I hear right and that was claimed aswell?
We got a confirmation from WotC that Sigil is pronounced like the word “sigil” didn’t we? It’s all made up anyway, but…
I think it's Sig-gl still. Maybe not? ua-cam.com/video/DR8s1Ai6_xM/v-deo.html
In WotC videos they call it 'siggil', which it has been since 2e, and admit it was due to them messing up the pronunciation. Might feel awkward to some people (not to me because all the places ive heard it called it siggil) but it's canon, and I'm tired of WotC changing canon so much without good reason or story for it, so I think I'd be annoyed if they changed it to be pronounced like 'sigil'
You'd be surprised how much the flat erthers have copied from dungeons and dragons, they call it biblical cosmology or terra infinita.
I mean must be fun for them, imagine doing all this worldbuilding and then deciding that it's our world. The crazier stuff is ripe for plagiarism honestly, mountains being the stumps of giant trees is an inspired move lol.
That makes these people even more sad because Toril is round too.