Same here. I greatly enjoyed this Para-Elemental planes video, very inspiring, but it's also a great tease for a description of the quasi-elemental planes. As easy as it is (at least in my humble opinion) to pictures the 4 elemental planes and the 4 para-elemental planes (because the 4 element concept/myth is widely known), I have, on the contrary, much more difficulty to imagine what quasi-elemental planes can be (or how one can differentiate to the next other). They are actually named in the images provided by Jorphdan, but without looking at them, I would hardly guess the concept of most of them.
The Quasi and Para elemental planes are so cool! Gives wonderful depth to the Inner Planes. You could make an addendum to this series by mentioning alternate quasi/para planes like in Dark Sun (Sun, Rain, Silt etc.) Welcome back!
Having recently read 2e Planescape's "Inner Planes" supplement, I have to say that many of the para-elemental and quasi-elemental planes are legitimately more hostile to natives of the prime material plane than many of the lower outer planes, which is a pretty impressive feat.
Yes, indeed! And thinking about it, I find it makes perfect sense that inner planes are the most dangerous planes (or at least more than any outer planes) to living being. I mean... While outer planes are still planes designed to "host" living being (well, not necessarly physically/literally "living", but you know what I mean), however how crual or dangerous or destructive to the minds they can be for the worse of them ; Inner planes are just planes or elements in their purest form. They are planes that aren't supposed to be visited by any conscious entities, they are just brute plane from which more complex thing of the universe originate from (including living things itself?), for what I understand of these. I feel that inner planes are creepy and terrifying because, while outer planes might seek to torture your being along the concepts they represent, inner planes are just untangible brute plane of the main physical force of the multiverse in their purest forms that would straight up annihilate you without any will to do, just because they are planes that aren't supposed for any living/conscious beings to be deal with. Like one is trying to enter the plane of the essences of everything themselves.
Honestly I wanna see more of these Para-Elemental Plane. I heard about the Ice Genie aka Qorrashi from Dungeon Dad and I'd like to know the Genies for the other Para-Elemental Planes. Especially Ooze or Ash Genies
there actually aren't any. Basically, the theory of parallelism holds that parallels exist between the creatures and other features of the elemental planes. Elementals exist for every elemental plane, for example, and so do mephits, whever it's a prime elemental plane or a para-elemental plane. Genies and elemental princes (remember them from princes of the apocalypse? the four princes of elemental evil?), on the other hand, are supposed to exist only for the four prime elemental planes. But the para-elememtal plane of ice is an anomaly to this theory, since it has its own kind of genies, the Qorrashi, and it's own ice prince of elemental evil, Cryonax. No other para-elemental plane has these (tho many do have their own unique creatures in previous editions, such as the belkers of the plane of smoke, the ooze sprites of the plane of ooze, and the lava children, magmins, and thoqqua of the plane of magma)
@@ronben-ezer8373 Personally, I would kind of like it for Genies to still exist there but be much more rare since those planes are less often visited. Genies usually start off as basically mortal souls infused with enough elemental power to gain a new life, so they should be able to exist in any of the elemental planes. there is even the Khayal, the Genies of the Shadowfell. So Ooze, Ash, and Magma Genies should be a possibility
@@Master_E444 yeah I guess, though such genies would have to be completely homebrewed from scratch, as no form of them has ever been released before. Canonically, all we have is the seven known types (efreeti, dao, marid, djinni, qurrashi, khayal, and jann (which is a fusion genie of all four elements)
Listen I JUST started D&D and my absolute obsession with Tharizdun and the elemental planes is the driving force for me a lot of the time. I can't THANK you enough for this video.
Welcome Back Jorphdan! Very much looking forward to the Quasi-Elemental planes video, The Superior Elemental Planes! Fire only wishes it could be as awesome as Lightning!
Love the para elemental and quasi elemental planes and wish they were fleshed out more. I especially want genies designed and given personality from all of them.
It is always great to see the other planes get their love and lore touched upon. I love the core elemental planes but the Para-Elemental and Quasi drive an intense interest in me to eventually run a game or a couple of sessions in them. As for these planes and how they exist I have come to view them as infinite-finite planes of existence. There is an end to them but they are so vast, so unmeasurable they are practically infinite. It is sort of like an Asymptote in math. There is a hard boundary somewhere but where it is no one knows. It is then at these boundaries that no one can see between the planes lie the Para-Elemental and the Quasi-Elemental Planes for me.
I ran a negative quasi-elemental campaign. First ash then salt then dust and void last each more dangerous than the last. It was certainly a learning experience.
I wrote an adventure series for the DMs Guild that partially took place in the Great Conflagration. I had a blast learning the lore of the region and incorporating it into the adventure. I would like it if you took some time at some point to discuss how many of the planes that border the quasi elemental planes no longer exist. When I was converting the Great Conflagration, I removed a number of them because they just didn't make sense anymore based on the current cosmology.
This is such a brilliant commentary on such an interesting little detail on the Planes map. I personally like the idea of perhaps the Quasi-elemental planes are just the scholars in Candlekeep's way of making sense of the intersecting planes. That because it's infinite, there are no tangible borders between the two and the Quasi-elemental planes are either small little slithers between or huge partitions depending on the plane. P.s. all of us at Companions have been huge fans of your channel for years Jorphdan, I used your video "Cormyr, Kingdoms of the Forgotten Realms" as part of my lore gathering for the campaign I'm running. Keep up the good work 😎
I'm running a nautical themed Eberron adventure that centers on the Queen of Lazar and her chronurgy. The adventurers are about to go Selljamming into Wildspace and the conventional realms and planes don't apply.I will adapt the Light of Xaryxisfor them but also am inspired by your work to include Sigil as a destination that could lead to other planes and these Demi planes offer great flexible areas. so thanks again!
I've been loosely working on a short, high-level campaign that would be a race around the planes with a check-in spot /task on each one. A consortium of some sort (maybe genies?) is sponsoring it. Like a very large ultramarathon crossed with Amazing Race. Of course, I had the same idea for the Outlands, with a task at each of the gate towns.
In my 3-year campaign they found a shell that lets them teleport, one way, to the City of Glass on the plane of water, so they've been there a few times now. They need to go to the Pillars of Creation to destroy a corrupted artifact but they're too scared they'll get killed. lol So instead they just carry it around and hope someone steals it from them.
The ancient theory of humourism describes four attributes, or temperaments, of matter, or of a human's personality and health - heat, coldness, dryness and wetness. I like to think that the para-elemental planes correspond to these temperaments.
This always confused me. How can there be a surface to an infinite elemenal plane if the plane is an infinite amount of that elemental material? This comes with many conflicts, but wouldn't you just portal into magma or a pocket of magma someone has artificially made safe?
The way i rectify it is that the entirety of the inner planes is an infinit elemental chaos, with an energy flow from the positive energy plane to the negative. The elemental planes are sorts of "vibrational nodes" where their energy resonates into the four elemental forms. But like with any waves, they aren't localized, but mix and resonate at various strengths in various distances. So you have an infinite fire plane that's next to an infinite magma plane and an infinite ash plane, and they're all contained within a larger infinite elemental chaos.
The planes are different realities, infinite in all dimensions, that are "separated" by not sharing existence. You can think of them as analogous to frequencies, each of the four elements is its own frequency and the para elemental planes are the ones in between. For example, we have blue and green, each being a different frequency of light, but in between we have cyan, which we can think of as a combination of blue and green light but it can also exist as its own frequency. The prime material plane is like white light, combining all the elements together. I would say that thinking of them as independent planes falls apart a bit because while I can see earth as in-between magma and ice (cooling magma creates ice) I can't say the same for the others, how is water the in-between of ice and ooze? fire of magma and smoke? air of ice and smoke?
The 5e Elemental Mephits bothered my for conflicting with this. They reskinned Ooze as Mud, which isn't a problem, but they also included Steam as Fire+Water and Dust as Earth+Air. This doesn't work because Steam and Dust already exist as Quasi-elements, being Water+Positive and Earth+Negative respectively.
My take on the idea of "infinite" elemental planes is to change that word to something much more interesting: "indefinite." These are the Indefinite Elemental Planes; they **lack** definition in certain ways, thus meaning that the definitions that are there are that much more important. If you examine the Plane of Fire, instead of traditional directions you can navigate by going in a direction that seems to have more air or more earth, but perhaps you keep moving in a direction that lacks both and get closer to the place where Fire is at its most Fiery.
I actually have a question. Could you sail to these planes in Spelljammer? Either 2E or 5E. I was planning on starting a spelljamming campaign and I can’t seem to find anything that specifically states if I can or cannot.
The para-elemental plane of ooze isn't evil or good, it just is. I'm sure Juiblex would enjoy the plane of ooze I'm sure but he doesn't rule it, or visit really.
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An absolute travesty the warlock that made their way to the Plane of Ooze wasn't heralded as the goolock. Missed opportunity.
Can’t wait for your discussion on the Quasi-elemental planes in more depth, but I’m glad they got a mention!
Same here. I greatly enjoyed this Para-Elemental planes video, very inspiring, but it's also a great tease for a description of the quasi-elemental planes.
As easy as it is (at least in my humble opinion) to pictures the 4 elemental planes and the 4 para-elemental planes (because the 4 element concept/myth is widely known), I have, on the contrary, much more difficulty to imagine what quasi-elemental planes can be (or how one can differentiate to the next other).
They are actually named in the images provided by Jorphdan, but without looking at them, I would hardly guess the concept of most of them.
Your video is up now
I'm so glad you made this video! Now whenever I talk about para-elementals I can just direct people here.
huzzah!!
You're also killing it with those monster videos. Love the editing :)
Yeay, a new d&d lore vid from Jorphdan!!!
The Quasi and Para elemental planes are so cool! Gives wonderful depth to the Inner Planes. You could make an addendum to this series by mentioning alternate quasi/para planes like in Dark Sun (Sun, Rain, Silt etc.) Welcome back!
Having recently read 2e Planescape's "Inner Planes" supplement, I have to say that many of the para-elemental and quasi-elemental planes are legitimately more hostile to natives of the prime material plane than many of the lower outer planes, which is a pretty impressive feat.
Yes, indeed! And thinking about it, I find it makes perfect sense that inner planes are the most dangerous planes (or at least more than any outer planes) to living being.
I mean... While outer planes are still planes designed to "host" living being (well, not necessarly physically/literally "living", but you know what I mean), however how crual or dangerous or destructive to the minds they can be for the worse of them ; Inner planes are just planes or elements in their purest form. They are planes that aren't supposed to be visited by any conscious entities, they are just brute plane from which more complex thing of the universe originate from (including living things itself?), for what I understand of these.
I feel that inner planes are creepy and terrifying because, while outer planes might seek to torture your being along the concepts they represent, inner planes are just untangible brute plane of the main physical force of the multiverse in their purest forms that would straight up annihilate you without any will to do, just because they are planes that aren't supposed for any living/conscious beings to be deal with. Like one is trying to enter the plane of the essences of everything themselves.
I love the quasi elemental planes
Welcome back! Love your videos!
Thanks!! Excited to have my studio back!
1:28 sponsored segment ends
Honestly I wanna see more of these Para-Elemental Plane. I heard about the Ice Genie aka Qorrashi from Dungeon Dad and I'd like to know the Genies for the other Para-Elemental Planes. Especially Ooze or Ash Genies
there actually aren't any. Basically, the theory of parallelism holds that parallels exist between the creatures and other features of the elemental planes. Elementals exist for every elemental plane, for example, and so do mephits, whever it's a prime elemental plane or a para-elemental plane. Genies and elemental princes (remember them from princes of the apocalypse? the four princes of elemental evil?), on the other hand, are supposed to exist only for the four prime elemental planes. But the para-elememtal plane of ice is an anomaly to this theory, since it has its own kind of genies, the Qorrashi, and it's own ice prince of elemental evil, Cryonax. No other para-elemental plane has these (tho many do have their own unique creatures in previous editions, such as the belkers of the plane of smoke, the ooze sprites of the plane of ooze, and the lava children, magmins, and thoqqua of the plane of magma)
@@ronben-ezer8373 Personally, I would kind of like it for Genies to still exist there but be much more rare since those planes are less often visited. Genies usually start off as basically mortal souls infused with enough elemental power to gain a new life, so they should be able to exist in any of the elemental planes. there is even the Khayal, the Genies of the Shadowfell. So Ooze, Ash, and Magma Genies should be a possibility
@@Master_E444 yeah I guess, though such genies would have to be completely homebrewed from scratch, as no form of them has ever been released before. Canonically, all we have is the seven known types (efreeti, dao, marid, djinni, qurrashi, khayal, and jann (which is a fusion genie of all four elements)
@@ronben-ezer8373 I have worked on at least one myself. The Ooze Genie, the Wahali. I could go into them if you like
@@Master_E444 sure, go ahead
Listen I JUST started D&D and my absolute obsession with Tharizdun and the elemental planes is the driving force for me a lot of the time. I can't THANK you enough for this video.
Welcome Back Jorphdan! Very much looking forward to the Quasi-Elemental planes video, The Superior Elemental Planes! Fire only wishes it could be as awesome as Lightning!
I love planar mechanics so much. Such cool lore
Love the para elemental and quasi elemental planes and wish they were fleshed out more. I especially want genies designed and given personality from all of them.
Thanks for the video! Looking forward to the Quasi-Elemental Planes!
Love the idea of the plane of ice, especially the deep cold where even words and ideas can freeze.
Cryonax is one of my favorite villains.
It is always great to see the other planes get their love and lore touched upon. I love the core elemental planes but the Para-Elemental and Quasi drive an intense interest in me to eventually run a game or a couple of sessions in them.
As for these planes and how they exist I have come to view them as infinite-finite planes of existence. There is an end to them but they are so vast, so unmeasurable they are practically infinite. It is sort of like an Asymptote in math. There is a hard boundary somewhere but where it is no one knows. It is then at these boundaries that no one can see between the planes lie the Para-Elemental and the Quasi-Elemental Planes for me.
My excitement for the quasi-elemental plans is immeasurable
I ran a negative quasi-elemental campaign. First ash then salt then dust and void last each more dangerous than the last.
It was certainly a learning experience.
Love this! The para- and quasi-elemental planes have always been some of my favorites. (Likewise the intermediate outer planes like Ysgard)
Finally! I have been wanting more info on Para and quasi elemental planes. I will be readily awaiting the next video.
I wrote an adventure series for the DMs Guild that partially took place in the Great Conflagration. I had a blast learning the lore of the region and incorporating it into the adventure.
I would like it if you took some time at some point to discuss how many of the planes that border the quasi elemental planes no longer exist. When I was converting the Great Conflagration, I removed a number of them because they just didn't make sense anymore based on the current cosmology.
Finally! A Quasi-Elemental Plane Lore Video!
Edit: ok finished watching the video.. sad.. it was really just the Para-elemental ones.
Quasi is coming!
i'm not sure the quasi are still canon in 5e because the energy planes got moved and no longer encircle the elemental planes
This is such a brilliant commentary on such an interesting little detail on the Planes map. I personally like the idea of perhaps the Quasi-elemental planes are just the scholars in Candlekeep's way of making sense of the intersecting planes. That because it's infinite, there are no tangible borders between the two and the Quasi-elemental planes are either small little slithers between or huge partitions depending on the plane. P.s. all of us at Companions have been huge fans of your channel for years Jorphdan, I used your video "Cormyr, Kingdoms of the Forgotten Realms" as part of my lore gathering for the campaign I'm running. Keep up the good work 😎
It's always great to see Planescape related content.
I'm running a nautical themed Eberron adventure that centers on the Queen of Lazar and her chronurgy. The adventurers are about to go Selljamming into Wildspace and the conventional realms and planes don't apply.I will adapt the Light of Xaryxisfor them but also am inspired by your work to include Sigil as a destination that could lead to other planes and these Demi planes offer great flexible areas.
so thanks again!
I've been loosely working on a short, high-level campaign that would be a race around the planes with a check-in spot /task on each one. A consortium of some sort (maybe genies?) is sponsoring it. Like a very large ultramarathon crossed with Amazing Race.
Of course, I had the same idea for the Outlands, with a task at each of the gate towns.
Phenomenal video! I've been able to take two parties to the elemental planes, but never the para-elemental planes yet. Excited for the next video!
The dungeon master of dungeon masters! Great video bud
I always loved the para elemantals in Dark Sun.
these para elemental planes sound awesome, i'm new to this channel, so i'm gonna browse the older videos! =)
love to see more videos coming from you man, always interesting
@1:27 ... woke up in Maine. Sure, 'nuff said.
There is an older Rolemaster companion, the elemental companion, that has some similar ideas. Might be a good supplement to the D&D material.
Best improvement on the elements since the Greeks
In my 3-year campaign they found a shell that lets them teleport, one way, to the City of Glass on the plane of water, so they've been there a few times now. They need to go to the Pillars of Creation to destroy a corrupted artifact but they're too scared they'll get killed. lol So instead they just carry it around and hope someone steals it from them.
I love the quick image of the 'backrooms' liminal space, someone's gotta add that as a plane now.
The Lady of Pain can transport you to a place called "The Mazes" and I like to think of that as a backroom liminal space in D&D.
Will you talk about the para-elemental planes of Dark sun:
Sun, Rain, Silt, Magma?
sure!
Sun = Smoke
Rain = Ice
Silt = Ooze
Magma = Magma
If I’m not mistaken?
Hey Jorphdan, thanks!
The ancient theory of humourism describes four attributes, or temperaments, of matter, or of a human's personality and health - heat, coldness, dryness and wetness. I like to think that the para-elemental planes correspond to these temperaments.
I have never heard you talk about Dungeon Crawl Classic... XD
Have you heard of our lord and savior Sezrekan?
This is great - thanks for all the game ideas.
It Crowd reference, nice.
This always confused me. How can there be a surface to an infinite elemenal plane if the plane is an infinite amount of that elemental material? This comes with many conflicts, but wouldn't you just portal into magma or a pocket of magma someone has artificially made safe?
The way i rectify it is that the entirety of the inner planes is an infinit elemental chaos, with an energy flow from the positive energy plane to the negative. The elemental planes are sorts of "vibrational nodes" where their energy resonates into the four elemental forms. But like with any waves, they aren't localized, but mix and resonate at various strengths in various distances.
So you have an infinite fire plane that's next to an infinite magma plane and an infinite ash plane, and they're all contained within a larger infinite elemental chaos.
The planes are different realities, infinite in all dimensions, that are "separated" by not sharing existence.
You can think of them as analogous to frequencies, each of the four elements is its own frequency and the para elemental planes are the ones in between. For example, we have blue and green, each being a different frequency of light, but in between we have cyan, which we can think of as a combination of blue and green light but it can also exist as its own frequency.
The prime material plane is like white light, combining all the elements together.
I would say that thinking of them as independent planes falls apart a bit because while I can see earth as in-between magma and ice (cooling magma creates ice) I can't say the same for the others, how is water the in-between of ice and ooze? fire of magma and smoke? air of ice and smoke?
The 5e Elemental Mephits bothered my for conflicting with this. They reskinned Ooze as Mud, which isn't a problem, but they also included Steam as Fire+Water and Dust as Earth+Air. This doesn't work because Steam and Dust already exist as Quasi-elements, being Water+Positive and Earth+Negative respectively.
Looks like my Minecraft ender chest.
I’d imagine the plane of ooze is similar to Apocrypha in skyrim (in terms of the atmosphere, probably not a lot of books there).
Another lore video?! Its been so long!
yes to soon, you monster . 😂
Too soon. 😂. 😢 Yes too soon.
A new Jorphdan lore video???
"WHAT YEAR IS IT!?!" ua-cam.com/video/6ddwO_jXP7I/v-deo.html
Is he holding a Twinkie?
Lol, that’s what I was thinking too
My teleprompter remote 😅😅
@@Jorphdan I noticed it when you were talking about the plane of ooze. I thought you might be trying to make a metaphor. HA!
My take on the idea of "infinite" elemental planes is to change that word to something much more interesting: "indefinite." These are the Indefinite Elemental Planes; they **lack** definition in certain ways, thus meaning that the definitions that are there are that much more important. If you examine the Plane of Fire, instead of traditional directions you can navigate by going in a direction that seems to have more air or more earth, but perhaps you keep moving in a direction that lacks both and get closer to the place where Fire is at its most Fiery.
I like it!
Yes, absolutely too soon!
I actually have a question. Could you sail to these planes in Spelljammer? Either 2E or 5E. I was planning on starting a spelljamming campaign and I can’t seem to find anything that specifically states if I can or cannot.
This is great. The plane of ooze. Perfect. So much nasty bad guys now in the works for my game. I thank you and my players do not. Haha
It just seems odd to me that "True Cold" is not opposite of the plane of fire.
10:15 Wait... is that plane in Britain or Canada??
haha, no I think my brain went sideways and my spellchecker didn't catch it in the script. Late night edits woo!
So there really is a Wizard of Oooze?
Is there any connection between Jubilex (Demon Lord of Oozes) and the Plane of Ooze?
The para-elemental plane of ooze isn't evil or good, it just is. I'm sure Juiblex would enjoy the plane of ooze I'm sure but he doesn't rule it, or visit really.
@@Jorphdanthere are few portals between the plane of ooze ans Juiblex's domain, actually. But otherwise yeah the two aren't connected at all
Too soon? YES! /trauma twitch
I haven't seen Never Ending Story since the 80's, and it's still too damn soon.
Good joke, though.
acid? :)
Too Soon. Always too soon
6:12
👍👏👏👏