Ooh, I liked this one! I'd love to see a more advanced version where you take this and start pushing it towards being more complex/screen accurate. Great job.
This is exactly the type of video I wanted do, so many tutorials start with making complex scenes with multiple objects. your approach of just doing a simple model first was so much easier for me to digest and focus on the base 3d modeling tools. It was also very helpful that you choose a geometric ship because my whole goal is make a TRON like ships and put then into Unreal Engine.
Another awesome video, I especially liked how you described what normals are. I've watched like 5 tutorials on modeling, mostly modeling characters and a big chunk of the donut one and nobody explained normals at all. This was the perfect length tutorial and everything was explained so well. Thank you!
this comment is for all your tutorial videos and i want to thank you very much, you are helping us a lot, you are saving us many years of struggle , please dont give up helping us
For all the people having issues at 17:00 with adding the blender. The only way I found to fix it was. Go into Edit Mode: Select Vertex mode. Select object or press(A). Press M, select " By Distance". Hope it helps you.
Im just starting out in blender and have to say this was a very informative video for me. I have some very basic modeling experience from HS in the late 90s, but may as well be a beginner. This video had me pausing to write down all your tips because there were so many. Definitely subbed, thank you!
Loved the pacing of the video. I feel like most tutorials series I would have to watch a few hours worth of videos to learn what I learnt in this 20 minute video.
I learned a lot of helpful things from this, thanks for making this tutorial. Even if it's in the the paid version of the tutorial, for this free version I might recommend making at least a quick mention of how one may want to use edge loops for the subdiv for any beginners watching in case that's a question that pops into their head (I still consider myself a beginner but a friend informed me about edge loops).
I'm a veteran in Maya, so as soon as I opened Blender of course I was trying to use all the Maya hotkeys and workflow for everything and just watching Blender do all sorts of crazy things haha. This workflow is so much faster and makes so much more sense to me. It feels more like you're sculpting an object rather than meticulously moving vertices, edges, and faces individually. You can definitely do everything you are showcasing here, but there are more steps in between. Blender seems like its going to be so much faster for me.
@ It’s way too expensive these days to keep using Maya. $2,000 a year for one user is absurd. If it were on a pricing model like $20 or $30 a month I would probably use it. But not for $245 a month or $2000 a year.
@@charlespayne5826 Yeah it makes me really sad because I love working in it, such a crazy price for individuals. I can see it being expensive for companies and stuff but not that high for single users.
You are a good teacher. Thank you for your short , simple and crisp approach and thanks to avoid unnessesery blah...blah.... I ve learned many things from this tutorial.
Edge Loop select on a Mac: make sure to select the Command/OS-Key for emulating a 3 Button mouse. Selecting the Alt key disables Edge Loop Selection. ;-)
Blender wasn't configured automatically to see anything happen with the bevel modifier. So, I looked it up and found that under the geometry section of the modifier, "Clamp Overlap" had to be turned off. Thank you for the great tutorial for getting going again after a couple years!
I'm pretty sure we can blame Blender Guru for the fact that at least half of the people who use Blender call a single vertex a "vertice." 🤦 (great fun and fast tutorial, by the way. 👍)
had to put mine on the z axis instead for the wing mirror to get that result but dont know why. but finished the video it was good thank you the y just moved the wing from side to side sorta like just grabbing it i played around and moved it on the z and then when it was apart sorta put it back on the y just went back to place together almost as one piece.
You can add a cylinder (SHIFT + A > Mesh > Cylinder) and change the top number (vertices) to 6 and then reduce the Depth to make it flat. As you can tell. I'm a total beginner to Blender! But I can make a hex :-)
@ I haven't even had a go at following this tutorial. I watched it and my mind was blown so often it's like a Swiss Cheese. At some stage I will follow through and see if I can reproduce this.
Good tutorial, but I spent a lot of time trying to deal with the bevel tool not functioning as you demonstrated (at 5:05). For anyone else having the same issue, I finally resolved it by selecting all vertices (ctrl + a) and combing all geometry by distance (m -> merge by distance).
thx a lot man, im one of the Maya User who struggle that edit mode .. G then X, then S and Z... argh.. thank got you mention in early tutorial to forget about Maya shortcuts and that alternate button - 🤣🤣. Your tutorial is awsome.. thanx for enlighting us.
dont know how, but I could only get the mirror to work properly by mirroring the Z Axis. Which then moves the object on the Y axis just like the tutorial. Not sure where I deviated from the tutorial to create this variance, but it works for me so whateves, lol!
It is because at 9:46, the plane is originally in another orientation. After rotating the wing to the correct orientation at 9:54, you could press ctrl + A to apply rotation. Then it would mirror along the Y axis as expected. Just leaving this comment for future learners watching this video.
Some other things to consider: Build in parts-it's faster, easier, and gives a better end result. Also, start with a plane instead of a cube when you can. 2D shapes are easier to edit than 3D shapes.
I haven't watched this for a full minute yet, and it's already 1000x better than Blender Guru!! Great job of getting right to the point and not wasting our time. ✨Subscribed! ✨
yoi can also use another mirror modifier for the wings and selct as mirror object sphere for the exact same result wich saves parts
Місяць тому
the mirror along the Y axis isn't working out for me for some reason. It's not separating the sides. I alt select the edge, add the mirror, select Y as the axis (perpendicular to the plane), then press A to select all, then G+Y, and it's moving both sides together..
Місяць тому
Okay, maybe it's a version change, I had to select X and Z to give it the correct plane to mirror from. But now the two sides are separated and using G + Y still moves both sides in unison.
Місяць тому
And got that somehow sorted as well. It will be mirrored based on the Origin point.
if anyone else had an issue with the Bevel mod not working you should turn off "Clamp Overlap". If there is a better way to do this please let me know.
No idea what I'm doing wrong with the wings. After doing the inset at 15:42 whenever I try and do e + y the faces just morph into the plan and show up on the other side. Edit: For some reason I wasn't selecting the right planes. Not sure how I got it to work but I think I figured it out
Hey I hit a road block I can't figure out. I have my wing selected but when I hit bevel it doesnt change the wing at all. No many how many settings I change in the bevel menu it does nothing to how the wing appears
Worked great till the wing plane duplication. Tried to follow your keystrokes about ten times without ever getting the right results. Gave up and rotated the duplicate by entering 180 in rotation.Wing panels absolutely refused to merge. Gave up. Still learned a lot of useful stuff, though, thanks.
Loving this tutorial! I’ve got a background in Maya and Rhino, but wanted to add a feather to my cap and have recently started playing around with Blender 🤓
Can commentators here please recommend other "complex" Blender tutorials like this cause I'm way too bored with making a glass or a ball or a donut. I need big projects for beginners 😊
Why do you not have a second plane in your ViewLayer when you duplicate it? A lot of my stuff just doesn't behave like yours from that point in the video.
@ 17:00 add the bevel no mater what i try its not adding the bevel, in edit mode, hit A then select all then add the bevel modifier, nothing happens im on blender 4.2
Hi, I was wondering if you can tell me what could have gone wrong when it was time to 3d print this model. When I attempted to print the model, the wings came detached from the main body and the 6 panels that made each of the wings were missing on both wings; only the 'skeleton' of the wings were printed. Other than that, the rest printed ok.
i know this is 10 months old but some of the keys you press are not the same as what i have to do to get the same results, did you set them that way or is that default? also the mirror part for the wing it automatically puts a mirror image of the wing on the other side of the model all together with no way to move it back because it makes both side into one piece.
had a problem, when i tried to recalculate the mesh outside it did not work for all of them, and the bevel modifier was working weirdly, making spikes everywhere, how can i fix that?
Hi, in fact you can't modify it once you have clicked elsewhere than in the settings, it's as if you had confirmed what you had done so if you realize that you have not made the right settings, all you can do is start again 🤷♂
Your teaching style really clicks with me. Perfect pace, no long pauses going off on tangents. Thanks for the post, liked and subbed.
Ooh, I liked this one! I'd love to see a more advanced version where you take this and start pushing it towards being more complex/screen accurate. Great job.
Great idea!
E =extrude
E + escape (deselect action) then S to scale
B = bevel
Alt + press = loop
Control R = Loop cut, click to commit
but what does I do!?!?!
As a person who always forgets the hot keys, Thank you very much.
I inset face is important and shift N
my g
This is exactly the type of video I wanted do, so many tutorials start with making complex scenes with multiple objects. your approach of just doing a simple model first was so much easier for me to digest and focus on the base 3d modeling tools. It was also very helpful that you choose a geometric ship because my whole goal is make a TRON like ships and put then into Unreal Engine.
Another awesome video, I especially liked how you described what normals are. I've watched like 5 tutorials on modeling, mostly modeling characters and a big chunk of the donut one and nobody explained normals at all. This was the perfect length tutorial and everything was explained so well. Thank you!
this comment is for all your tutorial videos and i want to thank you very much, you are helping us a lot, you are saving us many years of struggle , please dont give up helping us
This video legitimately helped me so much with figuring out some of the basics to make my complex shaped objects work
"Let's start with a cube and end with a tie fighter"... deletes cube 😂
Technically speaking he didn't lie deleting was just a step.
For all the people having issues at 17:00 with adding the blender. The only way I found to fix it was. Go into Edit Mode: Select Vertex mode. Select object or press(A). Press M, select " By Distance". Hope it helps you.
Im just starting out in blender and have to say this was a very informative video for me. I have some very basic modeling experience from HS in the late 90s, but may as well be a beginner. This video had me pausing to write down all your tips because there were so many. Definitely subbed, thank you!
Glad to hear it was helpful!
Its so nice that after even a year u respond@@CBaileyFilm
Loved the pacing of the video. I feel like most tutorials series I would have to watch a few hours worth of videos to learn what I learnt in this 20 minute video.
I learned a lot of helpful things from this, thanks for making this tutorial.
Even if it's in the the paid version of the tutorial, for this free version I might recommend making at least a quick mention of how one may want to use edge loops for the subdiv for any beginners watching in case that's a question that pops into their head (I still consider myself a beginner but a friend informed me about edge loops).
Excellent tutorial! I am a complete beginner to Blender. This vid got me up and running with the basics. I learned a lot, thanks!
I am just starting to learn Blender so I can create 3d models to 3d-print. This has given me so much assistance in getting going. Thanks !
Same bro.
Bro , what skills needed to be learn this skill . How many months does ut take for a beginner to learn it
At 6:56 if you have Blender 4.1 or superior press "Shade Smooth" and add the "Smooth by Angle" modifier
Thank You.
u saved me
I'm a veteran in Maya, so as soon as I opened Blender of course I was trying to use all the Maya hotkeys and workflow for everything and just watching Blender do all sorts of crazy things haha. This workflow is so much faster and makes so much more sense to me. It feels more like you're sculpting an object rather than meticulously moving vertices, edges, and faces individually. You can definitely do everything you are showcasing here, but there are more steps in between. Blender seems like its going to be so much faster for me.
Why did you leave Maya for Blender?
@ It’s way too expensive these days to keep using Maya. $2,000 a year for one user is absurd. If it were on a pricing model like $20 or $30 a month I would probably use it. But not for $245 a month or $2000 a year.
@@thisiserichJesus really? That’s crazy expensive
@@charlespayne5826 Yeah it makes me really sad because I love working in it, such a crazy price for individuals. I can see it being expensive for companies and stuff but not that high for single users.
Fantastic! I am not exaggerating when I say, I plan to watch every video you've made
Thanks for the tutorial. Did enjoy it. Using a later version so maybe slightly different or else I messed up! Got there in the end.
This is nearly identical to my Maya workflow, and now I am much less worried about switching, thank you.
You are a good teacher. Thank you for your short , simple and crisp approach and thanks to avoid unnessesery blah...blah.... I ve learned many things from this tutorial.
Very smooth....I can see the experience level, took you less than 25 minutes.....It takes me 25 minutes to remember 3 hotkeys...Thanks for the vid
Edge Loop select on a Mac: make sure to select the Command/OS-Key for emulating a 3 Button mouse. Selecting the Alt key disables Edge Loop Selection. ;-)
Blender wasn't configured automatically to see anything happen with the bevel modifier. So, I looked it up and found that under the geometry section of the modifier, "Clamp Overlap" had to be turned off. Thank you for the great tutorial for getting going again after a couple years!
Absolutely wonderful ! Thank you Mr Bailey
To create perfect hexagons, you can add a circle from the mesh and set the vertices to 6 then fill it
I'm pretty sure we can blame Blender Guru for the fact that at least half of the people who use Blender call a single vertex a "vertice." 🤦
(great fun and fast tutorial, by the way. 👍)
😂😂😂
For me isn't blender guru problem but someone who prob from him
Thanks so much this is one of the most helpful videos I've ever watched, you actually get to the point.
a very well thought out beginner tutorial -- great choice of model!
Great tutorial is this 3d print friendly? Beginner here. Any more tutorials any one recommends to create your own 3d prints?
had to put mine on the z axis instead for the wing mirror to get that result but dont know why. but finished the video it was good thank you the y just moved the wing from side to side sorta like just grabbing it i played around and moved it on the z and then when it was apart sorta put it back on the y just went back to place together almost as one piece.
same here
Same
same bro
Yep, same here. I'm on 4.2. You guys?
same, just puts it lower
That popping sound in the background was my mind being blown.
Awesome lesson but is there a better way to make a hexagon? minor point, just curious.
You can add a cylinder (SHIFT + A > Mesh > Cylinder) and change the top number (vertices) to 6 and then reduce the Depth to make it flat.
As you can tell. I'm a total beginner to Blender! But I can make a hex :-)
@ thank you!
@@HedleyPhillips thank you for this i had problems with merging the wings
@ I haven't even had a go at following this tutorial. I watched it and my mind was blown so often it's like a Swiss Cheese. At some stage I will follow through and see if I can reproduce this.
Good tutorial, but I spent a lot of time trying to deal with the bevel tool not functioning as you demonstrated (at 5:05).
For anyone else having the same issue, I finally resolved it by selecting all vertices (ctrl + a) and combing all geometry by distance (m -> merge by distance).
i had the same issue thanks!
Thank you for the guide, it really help & really fun to do 😁🙏
thx a lot man, im one of the Maya User who struggle that edit mode .. G then X, then S and Z... argh.. thank got you mention in early tutorial to forget about Maya shortcuts and that alternate button - 🤣🤣. Your tutorial is awsome.. thanx for enlighting us.
dont know how, but I could only get the mirror to work properly by mirroring the Z Axis. Which then moves the object on the Y axis just like the tutorial. Not sure where I deviated from the tutorial to create this variance, but it works for me so whateves, lol!
It is because at 9:46, the plane is originally in another orientation. After rotating the wing to the correct orientation at 9:54, you could press ctrl + A to apply rotation. Then it would mirror along the Y axis as expected. Just leaving this comment for future learners watching this video.
This is awesome, I am barely getting started after 200 hours on blender, but Great tutorial to follow!
Some other things to consider: Build in parts-it's faster, easier, and gives a better end result. Also, start with a plane instead of a cube when you can. 2D shapes are easier to edit than 3D shapes.
at 5:00 After bevel for selecting those faces, you may select it with pressing Ctrl command for shortest path..
I finished the tutorial. Thank you for the video. Felt good about myself that I was able to complete this
Awesome, you make it look so easy. Love it
Great Video. This explained what I was doing wrong. Also, my modeling should go faster. Thanks again
7:40 = It worked for me to just press F after selecting those edges. F = Make Face/Edge. Grid Fill instead didn't work at all.
Thanks so much I was having the same problem.
that was magic or im too noob to understand. brilliant mate ! gave sub and I'll follow your everything.
I haven't watched this for a full minute yet, and it's already 1000x better than Blender Guru!! Great job of getting right to the point and not wasting our time. ✨Subscribed! ✨
10 times more helpfull then these tutorials who are trying to tell you everysingle shortkey and things you can do in blender.
Inset and extrude are the most powerful tools in blender change my mind
At 18:59, when i mirror in y axis, it creates it far from the original object. How do i fix that??
thanks for the tut i love this, easy to understand and follow
at 9:45, if you cant create a plane thats not link to the sphere, its because you need to be on the OBJECT MODE
great tutorial, quite easy to follow
I love your videos dude but please can you try combine all or most of this tutorial in a single video? i mean it would really be helpfull. Thanks
Just experiment that's how I learned some of Blender
my viewport and colors always look horrible compared to you guys. I would love some setup tips for viewport
yoi can also use another mirror modifier for the wings and selct as mirror object sphere for the exact same result wich saves parts
the mirror along the Y axis isn't working out for me for some reason. It's not separating the sides. I alt select the edge, add the mirror, select Y as the axis (perpendicular to the plane), then press A to select all, then G+Y, and it's moving both sides together..
Okay, maybe it's a version change, I had to select X and Z to give it the correct plane to mirror from. But now the two sides are separated and using G + Y still moves both sides in unison.
And got that somehow sorted as well. It will be mirrored based on the Origin point.
Thanks for this awesome tutorial!
Dude I loved this tutorial.
Im getting confused at 18:30 because its only moving all of it not just one side.
I figured it out, its not Y axis, you use Z axis :D
when he says press Y after pressing G, you should actually press Z?
edit: nvm, its on the mirror axis setting, using Y instead of Z worked for me too
In my opinion you explain better than blender guru.
(I didn't understand a thing of him)
yes. this tutorial is 100000 times better. Guru makes it seem so difficult lol
Are you doing this from memory of what a tie fighter looks like? Thats wild!
you can see him looking next him, he probably has a reference there
Amazing tutorial. Thanks you!
if anyone else had an issue with the Bevel mod not working you should turn off "Clamp Overlap". If there is a better way to do this please let me know.
i dont see lamp overlay and my bevel wont work
clamp
Me coming to UA-cam to learn how to use blender. Also me, watching how to make a complex model when I can’t even make a tray🫠
very nice video, thanks
No idea what I'm doing wrong with the wings. After doing the inset at 15:42 whenever I try and do e + y the faces just morph into the plan and show up on the other side.
Edit: For some reason I wasn't selecting the right planes. Not sure how I got it to work but I think I figured it out
Hey I hit a road block I can't figure out. I have my wing selected but when I hit bevel it doesnt change the wing at all. No many how many settings I change in the bevel menu it does nothing to how the wing appears
Very good tutorial! 🙂🙂🙂
Hey, could you help me out with an snap issue, my plane is not snapping to the vertex. Thank you.
Worked great till the wing plane duplication. Tried to follow your keystrokes about ten times without ever getting the right results. Gave up and rotated the duplicate by entering 180 in rotation.Wing panels absolutely refused to merge. Gave up. Still learned a lot of useful stuff, though, thanks.
same problem here. couldn't get the two wing pieces to merge at all.
don't do shade smooth part in 6:56, it will ruin your model and make unwanted sharp i added shade smooth by sharp 'after finish model'
This video helped me so much Thank you
Loving this tutorial! I’ve got a background in Maya and Rhino, but wanted to add a feather to my cap and have recently started playing around with Blender 🤓
thanks so much i love star wars and this tutorial was great!!!
Can commentators here please recommend other "complex" Blender tutorials like this cause I'm way too bored with making a glass or a ball or a donut. I need big projects for beginners 😊
nice tutorial ! clean
The mirror thing you did at 18:18 doesn't work at all for me. It's all flipped and ugly
Brilliant as always, thanks.
When I hold down alt, nothing happens when trying to select loops..
Why do you not have a second plane in your ViewLayer when you duplicate it? A lot of my stuff just doesn't behave like yours from that point in the video.
My bevel modifier isn’t applying at around 17:30 minutes
same
Thank you for video! 😊
Beautiful nicely explained
Awesome! Thank you!
Thank you so much man!!!
I couldn't get my grid fill to work on the center of the wings. Kept saying to select edges with a wire frame or something like that.
bro, how do you just select one object. every time I press "A" it selects everything
@ 17:00 add the bevel no mater what i try its not adding the bevel, in edit mode, hit A then select all then add the bevel modifier, nothing happens im on blender 4.2
hit m to merge verticies, by distance
I had the same problem, but christianthompson3069's solution helped out.
@@christianthompson3069 thank you!
The Alt and click to select the entire ring doesn’t work on my Mac?
Hi, I was wondering if you can tell me what could have gone wrong when it was time to 3d print this model. When I attempted to print the model, the wings came detached from the main body and the 6 panels that made each of the wings were missing on both wings; only the 'skeleton' of the wings were printed. Other than that, the rest printed ok.
Can you help someone who volunteers modeling for a garden gate needed
i know this is 10 months old but some of the keys you press are not the same as what i have to do to get the same results, did you set them that way or is that default? also the mirror part for the wing it automatically puts a mirror image of the wing on the other side of the model all together with no way to move it back because it makes both side into one piece.
had a problem, when i tried to recalculate the mesh outside it did not work for all of them, and the bevel modifier was working weirdly, making spikes everywhere, how can i fix that?
Im having the same problem
Try selecting all geometry (ctrl + a), and merging by distance (M -> By Distance). I had the same issue.
7:25 why using grid fill when you can scale it?
What would be a reason why grid fill isn't working on the wing?
same problem too, i think bcos the plane duplicate are not connected, i'm still looking for a way to connect them
*i found a way, when u select the vertixes. press e and then s to scale it down then tap the pop up and set everything to 0*
Super...want more plz
0:31 how do you get back to that after you already set it? 😅
Hi, in fact you can't modify it once you have clicked elsewhere than in the settings, it's as if you had confirmed what you had done so if you realize that you have not made the right settings, all you can do is start again 🤷♂
@ whyyyyyyy
@@dontforgettolike7127 I don’t actually know the answer to that, sorry 😅
Maybe it becomes too complicated after, if you changes it again and again 🤔
Thank you
The Alt/Option on Mac and click to select the full ring doesn’t work on my Mac?
Thanks dude
The beveling doesnt work for me.
It makes some of the edges become triangles instead of paralel to eachother
Same here! Did you find a solution?
@@Rene2Shae nope