"It's amazing how simple some things can be when you stop avoiding them" Very true! So many times i've been like, "I'll eventually learn this when I got some time". Then postpone learning it for ages...then eventually when I do it's quick and easy, sometimes it even makes what i'm currently doing easier.
i don't know if doing something with your life involved this form elsewhere, but your rolly horsey is one of the best game ideas i've seen in 50+ years. simplicity and chaos in one awesey horsey. i'd do obstacle courses, downhills, add a jump because i like jumps, hours of the best in physics simulation.
It probably would have worked in this case, but FixedUpdate happens less frequently than Update, meaning it will skip frames occasionally to stay in sync. For example if you try to use a button down event it has a chance of not registering since 2 or more frames could have gone by. For continuous input it matters a lot less though, though I still like the idea of it capturing input every frame, even if you can't feel the difference. But yeah, in this case it would have fixed the problem. It's just the inner perfectionist in me I guess :P
I actually re-watched the video and I never mentioned that it was the camera sensitivity that I was having problems with, which makes the drawings a bit misleading. The reason I didn't use FixedUpdate was because there was no physics involved. Whoops. But yeah in the case of physics-related single-frame inputs a buffer is (most likely) the way to go.
Hey, I saw one of your older tutorials about generating terrain and was wondering if you could help me/make a tutorial on generating low poly terrain? (Or do you only do it with the asset? I don't quite understand its code and i wanna be able to understand how to generate low poly terrain so i can control it better)
I'm not really sure what you're asking for but I can answer any questions you have them. If you're looking for a tutorial on it Brackeys made one recently that's probably better than mine.
@@nova84d Lol sorry I didnt explain very well I didnt think you would reply so soon, I made a post on unity forums that explain it better (forum.unity.com/threads/generating-3d-low-poly-terrain.626128/) and I have seen brackeys tutorial (Thats where I started learning terrain generation a month ago) but im not sure how id do that in low poly
Are you drawing triangles between vertices or creating new ones for each triangle? If you want it to be flat shaded you need to create duplicate vertices for every triangle, so none of them are shared between triangles. Let me know if you'd rather me reply on the unity forum you linked.
@@nova84d So let me make sure I understand you correctly? Each triangle needs to have there own 3 points/verts? Sorry if I don't understand could you try to help me?
I guess it wasn't very clear, but that was a hypothetical situation to describe frame rate independence. It was actually camera sensitivity that was giving me problems.
"It's amazing how simple some things can be when you stop avoiding them" Very true!
So many times i've been like, "I'll eventually learn this when I got some time".
Then postpone learning it for ages...then eventually when I do it's quick and easy, sometimes it even makes what i'm currently doing easier.
That's the story of my life.
i don't know if doing something with your life involved this form elsewhere, but your rolly horsey is one of the best game ideas i've seen in 50+ years. simplicity and chaos in one awesey horsey. i'd do obstacle courses, downhills, add a jump because i like jumps, hours of the best in physics simulation.
I just found you buy nice youtube recommendations. Love your vids and games! Keep a good work :)
Thanks! UA-cam seems to have blessed me by recommending me to everybody in the last few days. I should probably upload a bit more frequently.
The sudden dubstep growl at 5:16 caught me entirely off guard as I had just tabbed into a different window and was very concerned
I'm glad you made this video!
I just realized you have 300+ sub's now. I remember when you had less than 50. Well deserved, dude!
Thanks! Last time I uploaded a "real" video I had 23. Not sure how that happened.
Did you discover that you can use
private void FixedUpdate() {}
to do stuff only once a frame?
It probably would have worked in this case, but FixedUpdate happens less frequently than Update, meaning it will skip frames occasionally to stay in sync. For example if you try to use a button down event it has a chance of not registering since 2 or more frames could have gone by. For continuous input it matters a lot less though, though I still like the idea of it capturing input every frame, even if you can't feel the difference. But yeah, in this case it would have fixed the problem. It's just the inner perfectionist in me I guess :P
@@nova84d You can buffer the single-frame inputs for the next physics update to fix this issue
I actually re-watched the video and I never mentioned that it was the camera sensitivity that I was having problems with, which makes the drawings a bit misleading. The reason I didn't use FixedUpdate was because there was no physics involved. Whoops. But yeah in the case of physics-related single-frame inputs a buffer is (most likely) the way to go.
You're such an awesome thingy God!
Jesus, how do you not have more subs and likes?
please do more content!! :)
The stream playback is gone :(
Hey, I saw one of your older tutorials about generating terrain and was wondering if you could help me/make a tutorial on generating low poly terrain? (Or do you only do it with the asset? I don't quite understand its code and i wanna be able to understand how to generate low poly terrain so i can control it better)
I'm not really sure what you're asking for but I can answer any questions you have them. If you're looking for a tutorial on it Brackeys made one recently that's probably better than mine.
@@nova84d Lol sorry I didnt explain very well I didnt think you would reply so soon, I made a post on unity forums that explain it better (forum.unity.com/threads/generating-3d-low-poly-terrain.626128/) and I have seen brackeys tutorial (Thats where I started learning terrain generation a month ago) but im not sure how id do that in low poly
Are you drawing triangles between vertices or creating new ones for each triangle? If you want it to be flat shaded you need to create duplicate vertices for every triangle, so none of them are shared between triangles. Let me know if you'd rather me reply on the unity forum you linked.
@@nova84d So let me make sure I understand you correctly? Each triangle needs to have there own 3 points/verts? Sorry if I don't understand could you try to help me?
Yep, each triangle should have 3 verts, even if other triangles have verts in the same place.
I really like your clear english, where are you from?
I'm from New York, though, keep in mind these are the best of many takes.
This boy seriously just used an update function for input using rigidbodies, S M H
I guess it wasn't very clear, but that was a hypothetical situation to describe frame rate independence. It was actually camera sensitivity that was giving me problems.
333 subs? Half of 666. Coincidence? I think not.
Anyway, great seeing you back!
(laughs maniacally)