Recreating Celeste's Movement | Mix and Jam

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 479

  • @toxiquid
    @toxiquid 5 років тому +461

    The robot shall now be known as jammo

    • @BluecoreG
      @BluecoreG 5 років тому +31

      That means the robot will need a companion called Mixmo!
      Perhaps like Cave Story!

    • @corzair4333
      @corzair4333 5 років тому +1

      How bout jammixmo?

    • @Thonder
      @Thonder 4 роки тому

      Correct

  • @Cyranek
    @Cyranek 5 років тому +127

    cool to see a 2D game done, still loving all of these so much

    • @mixandjam
      @mixandjam  5 років тому +10

      Thanks Cyranek!
      Means a lot coming from someone with such a cool channel!!

  • @StevenatorPC
    @StevenatorPC 5 років тому +197

    Maybe the best episode yet! This is so great, the little cube guy should be the new mascot for the channel!

    • @J33zas
      @J33zas 5 років тому +6

      YES PLEASE, i could see him used in every 2D project

    • @NenshoOkami
      @NenshoOkami 5 років тому +10

      @@J33zas Yeah or like a little easter egg to spot in every video, that would be awesome

  • @Giane981
    @Giane981 5 років тому +95

    Seriously, amazing result, thank you as always for your video!

  • @Blackthornprod
    @Blackthornprod 5 років тому +134

    Fantastic video :) ! Keep it up :D

    • @mixandjam
      @mixandjam  5 років тому +10

      Ayyy! Thanks Blackthorn!
      I’m such a big fan of your work! Means a lot to me that such a talented person enjoys the content! ♥️

    • @shlokshah5379
      @shlokshah5379 4 роки тому +2

      Fan

    • @Gorvvb
      @Gorvvb 3 роки тому +2

      hello there

  • @jv9ufxcy
    @jv9ufxcy 5 років тому +265

    This video is going to be the best comprehensive 2D platformer controller reference now with all the mechanics you covered. Great job.

    • @jijigri9224
      @jijigri9224 4 роки тому +9

      Just remember using Rigidbody movement might be the fastest solution, but it also comes with a lot of problems

    • @Mushroom38294
      @Mushroom38294 4 роки тому +2

      He didn't cover A L L the mechanics, nonononoononoooo. you may not know yet but there is (*does math in the head*) at least 10 more (read my comment lmao)

    • @jv9ufxcy
      @jv9ufxcy 4 роки тому +5

      @@Mushroom38294 I understand that you're very excited about Celeste but I was talking generally about 2D Platformer movement mechanics for beginners. Im sure someone will come along with more in depth applications of her advanced mechanics thanks to the dev's release of the source code.

    • @Mushroom38294
      @Mushroom38294 4 роки тому

      @@jv9ufxcy yeah but it probably wont be on youtube, as i literally could't find Madeline's sneeze animation. All i found was gameplay and (good) critiques. And this... Still not likely

    • @klarnorbert
      @klarnorbert 4 роки тому +4

      This controller suck ass. If you want to do a decent one, you need to use Raycast to check for collisions.

  • @MortMort
    @MortMort 5 років тому +42

    Yet another great video good job pal! :D

    • @mixandjam
      @mixandjam  5 років тому +7

      Thank you MortMort!
      Means a lot coming from you! I love your videos!

    • @user-rh7nd5xv7y
      @user-rh7nd5xv7y 4 роки тому +1

      It is he

  • @Swaelo
    @Swaelo 5 років тому +124

    The developers of Celeste actually released the source code for the player movement

    • @ShadicTheChosenOne
      @ShadicTheChosenOne 4 роки тому +1

      Wait, really?

    • @Swaelo
      @Swaelo 4 роки тому +7

      @@ShadicTheChosenOne github.com/NoelFB/Celeste/tree/master/Source/Player

    • @beri4138
      @beri4138 4 роки тому +4

      Yeah and it's like 5500 lines of code that no one can understand. Not very useful.

    • @rasem3259
      @rasem3259 4 роки тому

      @@beri4138 i guess you're the only one who can't understand it lol neither you're dumb or i am smart, with all my respects.

    • @koyinproductions9053
      @koyinproductions9053 4 роки тому +10

      Rasem >neither your dumb
      *NEITHER*

  • @guigondi7671
    @guigondi7671 5 років тому +18

    that's great! Getting the movement of your character is always REALLY hard!
    Also, Please, do the Witch time from Bayonetta next.... or Blade mode from Metal Gear Rising.

    • @teniosiyemi1081
      @teniosiyemi1081 5 років тому +1

      Gui G Dias I was just about to comment this

    • @Mushroom38294
      @Mushroom38294 4 роки тому

      ...
      he did only the CORE mechanics (and even then he forgot about stamina) , he *clearly* didn't know about:
      Super jump: helo
      Reversed Super jump: oleh
      Extended Super jump: nice to meet you
      Ultra jump: hello there
      Reversed Ultra jump: ereht olleh
      Extended Ultra jump: you joump loooong in celeste y cant you inyourgame!? O_o
      WAVEDASH: Wanna pain, aye?
      REVERSED WAVEDASH: i will make your life a living nightmare.
      WALLBOUNCE: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  • @itsybitsypixel
    @itsybitsypixel 5 років тому +5

    One of the creators of Celeste actually released the source code for the class that handles the everything regarding the player, including movement! It might not be the most beautiful code out there, but it's a really good resource for anyone wanting to create similar movement.
    github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs

    • @jantran5349
      @jantran5349 2 роки тому +4

      he is using mono/xna, hence the code look more loaded than usual without use of engines component like Unity.

  • @KhaledAhmedYounes
    @KhaledAhmedYounes 5 років тому +14

    This is easily one of the best channels I've come across. I've always had trouble finding tutorials that cover more advanced topics about game development. The fact that your videos are short makes them more engaging

    • @SageNode
      @SageNode 4 роки тому +1

      this was very vague of a tutorial =( was more of a brief presentation

  • @felipenunesfob
    @felipenunesfob 4 роки тому +2

    Hey guys, someone here knows how to use this ripple effect with the URP?

  • @gallenbr
    @gallenbr 4 місяці тому

    EU NÃO ACREDITO QUE VC É BRASILEIRO, que legal!

    • @mixandjam
      @mixandjam  4 місяці тому

      É nois!!!
      Manda os brasileiros que te assistem pra cá poxa 🥹

  • @felinkh4692
    @felinkh4692 5 років тому +23

    M&J: Hey, can I borrow your Celeste??
    Classmate: Yea, Just don't make it so obvious
    M&J: *this*

  • @airdesign.websolutions
    @airdesign.websolutions 4 роки тому +2

    can you explain how to use the ripple effect?

  • @AXISMotionStudio
    @AXISMotionStudio 5 років тому +2

    Which version of unity are you using
    Anyway nice work pal 👍

    • @mixandjam
      @mixandjam  5 років тому +1

      Muhammed ASHIQ For this project I’m using 2019.1.0f2

  • @bryanfernandodinata9506
    @bryanfernandodinata9506 3 роки тому +2

    Why doesnt the shader work with urp

  • @henrystickmin3735
    @henrystickmin3735 5 років тому +41

    That moment when you called Madeline "Celeste"= *internal screaming*

  • @Blinkehyo
    @Blinkehyo 5 років тому +6

    I love how you make everything just seem so seemless while coding. If it were me i'd have a bug trying to code movement and never get past it xD

  • @XanderNT
    @XanderNT 4 роки тому +1

    Hey,does anyone got the ripple effect working in their projects? i cant get it working in mine

  • @aditkumar4644
    @aditkumar4644 3 роки тому +1

    Cool but to be honest there is still a lot to be done to replicate the movement of Celeste like adjust the gravity and stuff, but that is just changing the digits and it also depends on the game but somehow the devs of Celeste Managed to get just the right numbers

  • @DayLikeAnother
    @DayLikeAnother 5 років тому +4

    This is absolutely amazing. Do you think you could cover Hyper Light Drifter's movements & platforming?

  • @CiroContinisio
    @CiroContinisio 5 років тому +2

    Wow. Great job.
    I'm actually not 100% sold on the idea to use actual physics for the movements, I'd probably do it in the Update, but what can I say... your result looks great!

  • @arseneleclerc3707
    @arseneleclerc3707 5 років тому +4

    Really awesome job ! Small detail though... the main character isn't called Celeste but Madeline x)

  • @simulify8726
    @simulify8726 5 років тому +2

    Please create the night vision shader from Call of duty Modern Warfare 2019

  • @dumbjay4439
    @dumbjay4439 5 років тому +6

    The smoothness, the art, everything... It's so so good! Thanks for this good content and also to Nate for helping ya!

  • @NETRUNNER_03
    @NETRUNNER_03 5 років тому +3

    Hey could you please do a video on making an advanced character controller?
    Maybe something that has the functionality like Hollow Night?
    Please and thanks.

  • @CowmasterStudios
    @CowmasterStudios 4 роки тому +1

    Great video! Would you be able to point me to a reference on how to set up that "sequence of 3 images that moved on the character's position"?

    • @mixandjam
      @mixandjam  4 роки тому +1

      If you download the repo - you can see that there are 3 images that are childs of the main character. When the dash is activated - there is a Coroutine that places the copies on the character position at different times! And then those images fade away! Hope it helps!

    • @CowmasterStudios
      @CowmasterStudios 4 роки тому

      @@mixandjam Great! I didn't see there was a link to the repo at first :D

    • @JasonWiser
      @JasonWiser 4 роки тому

      @@CowmasterStudios Where is the repo link?

    • @CowmasterStudios
      @CowmasterStudios 4 роки тому

      Jason Wiser In this videos description, might have to click a drop down arrow to see it if on mobile.

  • @carlosx36095
    @carlosx36095 5 років тому +5

    This is an amazing explanation without extra time. It's just perfect.

  • @kaiser9321
    @kaiser9321 5 років тому +1

    Using a dynamic rigidbody isn’t a great idea when making a platformer. It gives you bad results when you want tighter controls as it uses physics to move your character around (which can make your jumping feel bad or interacting with enemies), you can get way better results by using a kinematic rigidbody or building one from scratch. Unity has made a tutorial series on kinematic rigidbody movement and the scripts give you the ground angle for slope detection, gravity modifying, and ground and air acceleration.
    *Also, you can use it on other objects that aren’t your character

    • @yuriaugusto1084
      @yuriaugusto1084 5 років тому

      that's true but make your own character controller create much more problems than benefits i made a full controlled 2D Rigibody controller and i have so many problems that can't be easy solved i think that for a beginner use the unity physics it's better than create a new one from scratch.

    • @kaiser9321
      @kaiser9321 5 років тому

      @@yuriaugusto1084 Depends on how you set it up, once you solve all those problems (depending if you use a kinematic rigidbody or from scratch), you get much more control over your character and as a result, much tighter movement.

  • @saxosipho
    @saxosipho 5 років тому +23

    "to recreate the ghost trail _Celeste_ leaves behind when dashing"
    Her name's Madeline, yo.

    • @PPo2
      @PPo2 5 років тому +3

      This is like they guy in the green hat ”Zelda” all over again.

    • @sumbanananitro
      @sumbanananitro 5 років тому

      So you shame him? I don't think so

  • @past874
    @past874 5 років тому +3

    Damn great recreation. The pixel art looks amazing as well.

  • @qlein2
    @qlein2 5 років тому +4

    Oh damn , Celeste, I remember dunkeys whole review on the game. Great recreation , keep it up!

  • @ucanhle3092
    @ucanhle3092 5 років тому +1

    Hi M&J, there is 1 thing that I don't understand. you the ripple fx spawn point with Camera.main.WorldToViewportPoint. Why World->Viewport sir?

    • @jbl4ir
      @jbl4ir 5 років тому +1

      This is because the ripple is a screen space effect, meaning it appears at a position in the viewport. It doesn't happen in the world. In order to position it properly he's taking the world position he wants it to appear and translating it into screen space.

  • @henryjohn6244
    @henryjohn6244 5 років тому +1

    Your video is great and cool asset.

  • @Rivera-D
    @Rivera-D 5 років тому +2

    Wow, really amazing bro. Keep 0 dislike.
    I cannot express it in words. But keep onfire, I will always support you. 👍👍👍 😆😆

  • @schino
    @schino 5 років тому +2

    there's also exhaustion when climbing in celeste but that's just for fair gameplay, also great video!

  • @ptato3010
    @ptato3010 5 років тому +4

    I am a simple man. I see Celeste, I click

  • @simons5910
    @simons5910 5 років тому +2

    How many hours did it take for you to finish this project? The result is awesome!

    • @mixandjam
      @mixandjam  5 років тому +2

      Hey Simon!
      Took me around 2-3 days to build this project!

  • @polifonikastudio
    @polifonikastudio 5 років тому +4

    Damn, the pixel art is what really sells it. Good job!!!

    • @mixandjam
      @mixandjam  5 років тому

      All thanks to this beautiful soul! ♥️
      twitter.com/NateKling

  • @Phoenix-to2no
    @Phoenix-to2no 5 років тому +2

    Wow. I only recently found this channel the other day but the consistency in quality is amazing, the explanation is amazing yet also very entertaining. You deserve more subscribers, this quality is super rare to find on youtube.
    Perhaps for a video, you could do 2d sonics movement on loop the loops or maybe the crystal heart ability from hollow knight.
    Keep up the great work dude! :D

  • @kailastnam9793
    @kailastnam9793 5 років тому +1

    I love the video, but...
    Well...
    Y’know...
    HER NAME ISN’T CELESTE
    CELESTE IS THE NAME OF THE MOUNTAIN
    Enough unnecessary caps lock rage.
    Good job on this. It’ll help me a lot with my own 2D playformers.

    • @mixandjam
      @mixandjam  5 років тому +1

      You’re right! Oops my bad!!!
      Let’s hope I don’t call Link Zelda on a future project! 😅

  • @iMutiny
    @iMutiny 5 років тому +4

    This is one of my favorite channels. Quick content and highly entertaining. Thanks for making these.

  • @ColonelCbplayer
    @ColonelCbplayer 4 роки тому

    have you ever thought of giving Titanfall's fps wallrunning and double jumping a go on unity?

  • @random_viewer_e3g
    @random_viewer_e3g Рік тому

    Ideal tutorial: cool explaining, music (Reach for the Summit 8-bit remix), Celeste (my favorite game), Unity (my deleloping engine)!

  • @heroli9970
    @heroli9970 5 років тому +2

    What's your patreon? I'm willing to give that extra cash that i waste on booze to keep you going

    • @mixandjam
      @mixandjam  5 років тому

      Aw!! Haha that so sweet of you! Here ya go
      www.patreon.com/mixandjam

  • @Mushroom38294
    @Mushroom38294 4 роки тому

    4:10 did you call Madeline "Celeste"? HER NAME IS MADELINE, NOT CELESTE. CELESTE IS A MOUNTIAN SHE's CLIMBING, NOT THE PLAYER. Also Mt. Celeste is a real place btw.
    And also here's a meme, which says "MAKE AN F*****G V.2" :
    This guy: phew, i guess i did it?
    Stamina: Let us introduce ourselves
    Super jump: helo
    Reversed Super jump: oleh
    Extended Super jump: nice to meet you
    Ultra jump: hello there
    Reversed Ultra jump: ereht olleh
    Extended Ultra jump: you joump loooong in celeste y cant you inyourgame!? O_o
    WAVEDASH: Wanna pain, aye?
    REVERSED WAVEDASH: i will make your life a living nightmare.
    WALLBOUNCE: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  • @akirolvlup7556
    @akirolvlup7556 5 років тому +1

    I thought Celeste was going to get a DLC but it never came. This game is one of my favorite games but I'm sad that it never got its DLC.

  • @ma9ici4n
    @ma9ici4n 5 років тому +1

    Why do you change the velocity for the jump and dash instead of using addforce?

  • @leomonge2626
    @leomonge2626 Рік тому

    Hello! Thanks for the video. Do you know how to make the ripple effect work with URP? When using URP, the script doesn't work. Maybe someone more advanced than me can help me.
    Thanks!

  • @gearsbright4599
    @gearsbright4599 7 місяців тому

    I wonder, when you have a tilemap, how you diffirentiate ground from the walls? What if the same tile (i.e. corner tile) is both the ground and the wall? How can you let player jump from the ground yet prevent them from jumping from walls?

  • @numptyco
    @numptyco 2 роки тому

    The one thing that you missed that adds so much to Celeste is squash and stretch. That makes any jump feel good.

  • @dannydevito7755
    @dannydevito7755 2 місяці тому

    Hey y'all! I was wondering if I can use some of this movement code in my unity project or how to insert the movement into my test project. I am running into the type NameSpace error for Private AnimationScript Anim;

  • @sandbox0733
    @sandbox0733 5 років тому

    Hello guy! I just want to get a doubt.
    Have you seen this game: "A Plague Tale: Innocence"?
    It was not made on Unreal Engine.
    It seems like it was something proprietary.
    From what I understand, the reason for not choosing Unreal
    was the "organic movement of rats".
    * My question: is it possible to do this at Unity?
    Note: The rats: ua-cam.com/video/mcljDHHfc5o/v-deo.html

  • @nico-s5k
    @nico-s5k Рік тому +2

    Cara, parabéns pelo trabalho, sério mesmo! Me dá um quentinho no coração ver brasileiros tendo sucesso pelo mundo.

  • @sdeincognito
    @sdeincognito 5 років тому

    I think that the dash is wrong but I am unsure, this is because at 5:04 I see the dash going downwards, and I dont think the dash chooses the direction of the current input with the code that is there, I very well might be wrong, I am a noob dev. Thanks for the content, this is really awesome.

  • @Leobizaz12
    @Leobizaz12 5 років тому +2

    no hyperdashes though
    close enough

  • @Tamdev9
    @Tamdev9 5 років тому

    Hey, ghost trail only work with animation by sprite?? how can i do with animation by bone (like anima2d or animation2d unity) ?

  • @Wartoz
    @Wartoz 5 років тому +1

    Ripple Effect doesn't seem to work with the lightweight renderer (used for lighting). Anyone got it to work?

  • @xxxxx409
    @xxxxx409 Рік тому

    hi new to unity here. Just a quick question, I was told that anything regarding physics (such as a rigidbody) should be placed in fixedUpdate. You put everything in update how does that work?

  • @OPMultiplayerCoopGames
    @OPMultiplayerCoopGames 5 років тому +1

    I also vote for Jammo: new mascot of the channel! Also, I am here to always ask to please make Arkham Combat system, I would love it!

  • @HenriqueAzevedoarts
    @HenriqueAzevedoarts 3 роки тому

    friend, could you teach me how to climb the ledge? because it crashes when it gets to the top corners

  • @DavidMauas
    @DavidMauas 5 років тому

    Why did you choose to use overlapCircle though? Wouldn't one simple circle collider with ontrigger suffice? It would return a handle to the colliding object, so you would be able to grab hold of each respective wall...
    I've been thinking about it and couldn't find an answer. Please, if you can, I'd love to hear the explanation, I feel like I could learn something super valuable from this.

  • @TwelveOThirteen
    @TwelveOThirteen 5 років тому

    Hey did you know about this script? github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs
    It's the actual character controller in the game, that the developers made public. I haven't found a way to make it work with Unity, but maybe you could!

  • @scrillagorilla4524
    @scrillagorilla4524 Рік тому

    how could i make it to where it disables wallSlide if the player was touching the ground and wall when they jumped? I don''t like how the character instantly starts grabbing the wall if you jump right next to it.

  • @LiorNirMusic
    @LiorNirMusic 4 роки тому +1

    Thanks for the video! I've been trying to slowly understand each part of the movement script(total beginner here),when I try to apply the dashing it seems like dashing on the X axis has barely any effect,while dashing up and down seems to work fine. Any ideas on what might be missing? =o

  • @Ghin_Antonic
    @Ghin_Antonic 5 років тому +1

    Teaching how to do various awesome things seen in other video games? Sign me up. This one in particular helps with a very good 2D character controller that feels more natural (which i needed).
    Looking forward to learning and experimenting! (God of War Axe throwing in 2D for example)

  • @ashlynartificia
    @ashlynartificia 5 років тому

    Awesome video, btw Matt did a writeup on how physics works in celeste and towerfall and celeste's character controller code is also open source:
    - mattmakesgames.tumblr.com/post/127890619821/towerfall-physics
    - github.com/NoelFB/Celeste/
    There is something to be said about not using a physics engine, the way towerfall and celeste's physics work is much more rigid by only using discrete math (ints vs floats).

  • @xacheryahh1685
    @xacheryahh1685 5 років тому

    How about ff12 Gambit system or the victory screen when you defeat big bosses, or license system. I always wondered how that would work. I know the Gambit is letting the players mess with code. But how exactly would you do so.

  • @jake011492
    @jake011492 4 роки тому +1

    This is exactly what im trying to do mate, amazing video and super helpful to give me some decent places to look for the right effects etc! Love the use of the 2dparticles for the wind and snow, amazing.

  • @ricar2
    @ricar2 5 років тому

    Looks really cool. I`d just suggest toning down a bit the ripple effect and the camerashake on the dashes. Other than that, wonderful. How long did you take to do it all?

  • @ben_burnes
    @ben_burnes 5 років тому +1

    I am usually against using rigidbody physics to handle player gravity and stuff because you don't often get the level of control and "tightness" that is needed for precise platforming, but you really did a great job making it all come together! :D

  • @ludicrouS_406
    @ludicrouS_406 4 роки тому

    But did you typed Time.deltaTime? I mean, what if somebody has a better computer? You don't want to have the guy with a better computer have an advantage over the others when it comes to speed.
    But still, great tutorial, this is the best unity movement I've seen in a while!

  • @simpson6700
    @simpson6700 5 років тому

    why can't i do that? usually these videos are inspiring, but i know pretty much everything you used here and yet i couldn't do it myself, this is depressing.

  • @woncarter5211
    @woncarter5211 2 роки тому

    Thank you for sharing all these.And excellent Unity tech video.

  • @aidanatizol9669
    @aidanatizol9669 5 років тому

    You should try and recreate Spider-Man’s swinging in Spider-Man ps4

  • @evangelism2
    @evangelism2 5 років тому +2

    I love your videos. Interesting concepts done in a fun, entertaining, and informative way. It's very rare, please keep it up.

  • @46토끼
    @46토끼 5 років тому

    Perfect as always!
    but ....
    can you make a full tutorial of this kind of vidios?
    slow ones

  • @cmdrcamper9511
    @cmdrcamper9511 3 роки тому

    I still don't understand how walljump works is it not lerping between the exact same values? When I use that bit of code it does nothing

  • @niewinskipiotr1993
    @niewinskipiotr1993 2 роки тому +1

    THANKS!

  • @AidinZolghadr
    @AidinZolghadr 5 років тому

    What do you think about using raycasts for movement, collision detection, etc comparing to this method?

  • @gleetch_yt
    @gleetch_yt 2 роки тому

    Why all the physics related movement isn't managed in the FixedUpdate?

  • @beri4138
    @beri4138 4 роки тому

    If you can't do a reverse extended hyperdash this isn't Celeste.

  • @WATERSTARS19
    @WATERSTARS19 3 роки тому

    why do you automatically has a ground when you start the project?

  • @lawrencewei3583
    @lawrencewei3583 4 роки тому

    the only thing is that the gravity sould be heavier. Also the downward dash shoudn't have the pause at the end, whic is also what allows for so many moves in celeste.

  • @matthewbrown995
    @matthewbrown995 5 років тому

    I am using the tileset right now for a prototype. Unfortunately, I have noticed that the title set is slightly warped to the upper right corner ☹

  • @viscerallyfemme
    @viscerallyfemme 4 роки тому

    How did you make her stay still on the wall while grabbing? I've tried doing it the same way as you show but she still slides down just a but slower than the wall slide

  • @TheArcher34
    @TheArcher34 3 роки тому

    for some reason... the dash only works in vertical for me...

  • @noahlevine7894
    @noahlevine7894 4 роки тому

    This is great. Can you do one on Playdeads INSIDE?

  • @hugodominguezmeis7885
    @hugodominguezmeis7885 3 роки тому

    I can't make it to dash horizontally.
    But good video man!

  • @hotcakesdeluxe
    @hotcakesdeluxe 5 років тому

    if you didn't know Matt and Noel put up the Player class for Celeste if you want to see how they did it github.com/NoelFB/Celeste

  • @8978martin
    @8978martin 5 років тому

    you can teach us in 2d to make a game of police and thieves where we are the police it would be very interesting to learn to do the artificial intelligence of the thief escaping from us we can go taking some item to increase the speed until we catch the thief.

  • @highlylucid7621
    @highlylucid7621 5 років тому

    Next challenge should be you moving while on an enemy, like the shadow of the colossus

  • @_graiderz2462
    @_graiderz2462 5 років тому +1

    Short and simple, video tutorial.
    With lots of mechanic.
    Thank you soo much.

  • @pugazhenthiramakrishnan5180
    @pugazhenthiramakrishnan5180 5 років тому +1

    Wow!!!!!........ Whatever you do that's jaw dropping. I don't know how many it took you to work with this project but the final video you compiled is so exciting and encouraging. Please do what you do I'll constantly support you😎💓

  • @Chengi
    @Chengi 5 років тому +9

    Haven't watched it yet, but boy am i excited for this episode!

  • @hydra4370
    @hydra4370 5 років тому

    Like if you've played Celeste on SmileBasic!

  • @paliing
    @paliing 5 років тому

    Crazy 875 likes and not a snigel dislike, that is spmething new

  • @Lulpe
    @Lulpe 3 роки тому

    hey, Can you say how you flip the character pls

  • @omerfurkanduman2064
    @omerfurkanduman2064 Рік тому

    How you make the snow effect in the background ?